|Commander / EDH||Legal|
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|Return to Ravnica (RTR)||Uncommon|
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T: Add B or R to our mana pool.
BR: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.
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Rakdos Keyrune Discussion
1 day ago
3 weeks ago
- Removed: Sire Of Insanity, Grixis Panorama, Rakdos Guildgate, Endless One, & Stalking Vengeance
- Added: Oblivion Sower, Rakdos Keyrune, Graven Cairns, Grenzo, Dungeon Warden, & Damnation
I swapped in Oblivion Sower and Rakdos Keyrune for Sire Of Insanity and Grixis Panorama. I liked being able to go get lands with Grixis if needed, but I've been feeling for a while that I need just a bit more ramp then plain lands. Sire doesn't feel like its ever really getting me value, so I dropped it for Oblivion Sower. I swapped out Rakdos Guildgate for Graven Cairns because it's just a better land.
I also swapped in Grenzo, Dungeon Warden for Endless One because Grenzo can do a lot more to move my board state along and generate advantage, where Endless One was just a nice X drop for Rakdos. I decided to dump Stalking Vengeance for Damnation because it seems to get removed almost immediately and I needed access to a straight board wipe in the deck.
I still need to figure out what I'd like to switch out for my Demonic Tutor, but that's a tomorrow's issue.
1 month ago
Gratuitous Violence, Nova Chaser, Gruul Signet, Rakdos Signet, Golgari Cluestone, Gruul Cluestone, Rakdos Cluestone, Golgari Keyrune, Rakdos Keyrune, Gruul Keyrune, Temple of the False God, Thunderfoot Baloth, Kessig Wolf Run, Skarrg, the Rage Pits, Angrath's Marauders, Kazandu Refuge, Hellkite Charger, Darigaaz's Caldera, Hissing Quagmire, Llanowar Wastes, Bloodfell Caves, Dragonskull Summit, Foreboding Ruins, Rakdos Guildgate, Tainted Peak, Tresserhorn Sinks, Shadowblood Ridge,
3 months ago
Why play Searing Spear when there is Lightning Bolt. Instead of the pretty expensive and useless Rakdos Keyrune I would recommend a playset of Fatal Push (So maybe add fetches). I also don't see the Reason to play Clone. Would play like f.e. 2 Mana Leak and a Fling instead.
Like the idea in general. Hope I could help.
4 months ago
5 months ago
I personally dont think any tribe in mtg is bad, at least on the surface. The only concern I have here is trying to be competitive in a format where you can lose on turns 2 and 3 sometimes and turn 4 a lot more. The dragons high cost can proce troublesome if he is on the draw and is playing against infect for example. I am one of those deck builders that makes decks for the fun of it, I have a keyrune deck I play sometimes Rakdos Keyrune is an example of one for anyone not familar, and the key runes are my wincon. The rest of the deck is draw and removal. I agree they will end the game for him, and I hope we as a community can find a way for him to do so easily. Hopefully the deck is coming along nicely and can lead to some wins while working out the kinks.
6 months ago
I would recomend taking your Talisman of Indulgence & Rakdos Keyrune out for better ramp artifacts like Darksteel Ingot & Commander's Sphere. Also take out a Salt Flats for a Cavern of Souls and if you can't afford a cave it would be better to put in an Orzhov Guildgate as the whole point of a pain land is that you pay some life when you use it but it comes in untapped, if a painland comes in tapped- just use a tapland.
8 months ago
This deck looks like a lot of fun to play. Damage on damage on damage on damage. But the mana curve seems a little steep. I would add in a couple more mana rocks like Worn Powerstone, Thran Dynamo, or Hedron Archive. If you think colored mana would be better, Fire Diamond, Charcoal Diamond, Rakdos Keyrune, or Kolaghan Monument would do nicely.
I'd look at cutting some of the lower-power cards like Razortip Whip, Jayemdae Tome, or Trepanation Blade to make room. Also, I should warn you about the risk of running Phage in commander. Any blink cards, or potentially even Oblivion Ring-like cards (with removal) would spell death for you. You know your playgroup best, but I still felt I should say something.