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When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.
You have a very high creature count, you may want to cut some of the high cost "vanilla" creatures and add in some more land search cards like Cultivate . Also the creatures that tap for mana are nice, but in my playgroup it is usually better to have creatures that search for lands such as Borderland Ranger , Sakura-Tribe Elder , or Sylvan Ranger . Your Chancellor of the Tangle does little to nothing in here it seems. If you want to stay with stone brow, Nylea, God of the Hunt would be a smart addition. Garruk, Primal Hunter would be great for this where he has no irrelevant abilities for you and gives much needed card draw. Quicksilver Amulet is almost a must have with large creatures.
With four pact in the deck, you really only need one of the regal forces and the behemoths. So, drop 4 cards for 4 Elvish Mystic . Drove of Elves does absolutely nothing here, as do the high number of forests. 18 forests is plenty much.
Voltroning up Rhys doesn't really help your goal of produce as much tokens as possible. Do you want to keep this deck budget? I have a lot more to suggest if you plan on spending money on this deck, but for now here are some general suggestions: you need some ramp spells like Cultivate , Kodama's Reach , Yavimaya Elder , Explosive Vegetation , and Skyshroud Claim . If you prefer creature ramp, I suggest Wood Elves , Sylvan Ranger , and Farhaven Elf a Solemn Simulacrum also doesn't hurt. I'd recommend Cathars' Crusade , Beastmaster Ascension , Sigil Captain they're great anthem effects. For win cons I'd suggest Overrun , Mirror Entity , and Overwhelming Stampede . Parallel Lives is also cheap enough to be considered for the deck.
I run a token based Trostani deck feel free to check it out for some more ideas.
I have a few suggestions on cards you could cut for what I would consider better options.
Other than that I think this deck list I pretty solid and there isn't many cards I would take out, though I do think you're overdoing it with the amount of fetch/sac lands you're playing in this deck you're only playing 2 colours no need to go out of your way to play them. If you feel like it you can take a look at my deck Zegana Syndrome. I'm quite satisfied with it and it's been preforming really well for me.
Elf Tribal in Pauper is very good actually, but it needs a lot of support from very specific cards. Here are some suggestions on what to substitute:
4x Court Archers1x Elvish Pioneer3x Elvish Warrior2x Essence Warden2x Llanowar Sentinel2x Lys Alana Bowmaster2x Arbor Elf
To vanilla and/or focused on fliers.
4x Earthbrawn2x Fog3x Giant Growth1x Gilt-Leaf Ambush1x Snare the Skies1x Terrifying Presence1x Cultivate2x Soul's Might3x Oakenform1x Rancor
None of these cards actually help your tribal elves in any way. Way too generic and unexciting. 35 cards to remove. Add in 4 forest to that count to bring the total to 39. We will add:
3 Nettle Sentinel - a key card in an elf ball deck.
2 Llanowar Elves - the best elves, serves as a land.
1 Elvish Visionary - drawing a card is always nice.
2 Fyndhorn Elves - redub of llanowar, good when you have little amounts of land.
2 Elvish Mystic - redub of llanowar, good when you have little amounts of land.
3 Sylvan Ranger - finds one of the few lands you need.
These are the core elves we will use to build around. 25 cards to go.
4 Priest of Titania - main mana producer
4 Quirion Ranger - great with priest.
4 Birchlore Rangers - comboes with nettle sentinel.
These will be our main mana producers and combo enablers. 13 cards to go. Speaking of ways to use mana and elves:
4 Timberwatch Elf - main win condtion.
4 Wellwisher - great vs aggro.
3 Distant Melody - great amounts of card draw.
1 Viridian Longbow - additional slower win condition.
2 Spidersilk Armor - the only protection from fliers you will ever need.
For the sideboard, we need just a few things:
4 Gleeful Sabotage - affinity and hexproof are scary.
4 Scattershot Archer - too many fliers with 1 toughness are around. Delver is scary.
2 Moment's Peace - aggro is scary.
2 Spidersilk Armor - delver is scary still.
3 Thermokarst - vs tron.
Wincon - Laboratory Maniac
Playstyle - Draw and control comprar varias cartas e sempre ter a resposta na mao... e assim ate ter o infinito de cards nada mao... se precisar de alguma criatura mais "Forte" tem as opcoes de Aeon Chronicler , Soramaro, First to Dream e Sturmgeist
PlayStyle - jogar um monte de criaturas, e encher a reserva de mana e cada vez mais..
@The_Squirrel: Yeah, I know this type lifegain decks, they are pretty strong. The first time I saw Norin, it was in one of those decks.
In this deck, I want to (ab)use ETB trigger. Lifegain is a nice side effect (and one of the best ways to not die), so Soul's Attendant and Ajani's Pridemate (as well as Essence Warden ) are not included.
At first, I ran Norin as a 4-of, but I reduced it to 3, because it was a dead draw too often. And then the focus of the deck shifted away from Norin to ETB triggers in general, so I cut him down to 2.
Collective Blessing is a remnant of when I ran the deck with Warstorm Surge . It stayed to make Genesis Chamber even better. Thanks to Sylvan Ranger , the mana shouldn't be a problem. But yes, it is more of a fallback plan. Normally, the game should be over turn 5 or 6. Maybe I will drop it for another Ranger of Eos .
Thanks for your suggestions!
|Power / Toughness||1/1|
|Avg. draft pick||5.25|
|Avg. cube pick||4.91|
|Commander / EDH||Legal|
|Duel Decks: Ajani vs. Nicol Bolas||Common|
|2011 Core Set||Common|