|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|2011 Core Set (M11)||Common|
|Promo Set (000)||None|
Combos Browse all
Creature — Elf Scout
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.
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Sylvan Ranger Discussion
2 months ago
Extra land drops are indeed ramp. It's more potent and noticeable in regular 60-card formats but it's ramp nonetheless.
Some more honorable mentions: Renegade Map, Pilgrim's Eye, Mycosynth Wellspring, Skittering Surveyor, Thaumatic Compass Flip (might be real ramp, what with the flipping), Traveler's Amulet, Evolution Charm, Attune with Aether, Caravan Vigil, Lay of the Land, Sylvan Ranger, Traverse the Ulvenwald, Realm Seekers
3 months ago
I think I agree shadow63. Mono Green Elves/devotion definitely have a new option to consider for sure but I think the Lord perk is a pretty crowded feild despite being cheaper. Other Lord's give other desirable perks such as forestwalk, token generation or crazy Mana acceleration... Where Elvish Clancaller's Mana ability seems like it wouldn't be used likely.
I honestly think that other 2CMC Elves would be more desirable just for offering more utility or combo potential such as Elvish Visionary, Fauna Shaman or Devoted Druid... Or even deck thinning with Sylvan Ranger.
3 months ago
that's quite an impressive list! A lot of artworks I didn't know of. But you also missed a few:
Aggression, Alexi, Zephyr Mage, Archangel of Strife, Azure Mage, Blood Cultist, Crossway Vampire, Deathless Angel, Elven Cache (6th edition), Fishliver Oil (9th edition), Game of Chaos (5th edition), Inkfathom Infiltrator, Jasmine Boreal, Juniper Order Advocate, Mortiphobia, Remembrance, Snuff Out (duel decks), Sylvan Ranger (M11), Tormented Angel, Vine Trellis, Vitalizing Cascade
4 months ago
Hey, to a fellow Commander Elf player. Lots of interesting card choices here. I think you can decrease the avg. CMC by quite a bit making the deck faster. With green you can take advantage of a lot of low CMC creature tutors. More cheap ways to tutor for Priest or Archdruid is excellent for the game plan...
There's many cards here including Elves that are fine, but their slow and in my opinion are not needed.
- Norwood Priestess
- Immaculate Magistrate
- Argothian Elder
- Dwynen, Gilt-Leaf Daen
- Elvish Vanguard
- Nissa Revane
- Praetor's Counsel
- Akroma's Memorial
- Caged Sun
- Paradox Engine
- Vanquisher's Banner
- Vedalken Orrery
All these cards except for Vanguard are 4 CMC or higher. Consider cutting most of them for lower CMC cards, one and two drops? Ezuri is the best mana sink and Craterhoof is your best secondary win condition with Elves. All the mana your using on these other cards can simply go to Ezuri's overrun or ways to get Craterhoof. This advances your gameplan of winning with Elves much more than playing many of these cards.
With Ezuri you want an established battlefield of Elves before you play him, Craterhoof also wants this. If your hand is clogged with a lot the above cards then this is going to be hard to do. These cards are not helping to advance your game plan with Ezuri they're in fact slowing it down quite a bit. Just about all these cards require other cards to make them good and when you're playing four, five, six plus drops then these cards need to function by themselves and give you value when you play them.
Lower CMC cards are different. If they give you value when you play them that's great. Their true value however is being one, two or three drops Elves or cards that can help you tutor for or draw Elves:
- Arbor Elf
- Birchlore Rangers
- Nettle Sentinel
- Dwynen's Elite
- Seeker of Skybreak
- Fierce Empath
- Summoner's Pact
- Chord of Calling
- Worldly Tutor
- Crop Rotation
- Sylvan Scrying
- Sylvan Library
Many of these cards I consider green staples for nonbudget Commander: Arbor, Pact, Chord, Worldly, Rotation, Library, Regrowth and Clamp. Your playing Elvish Guidance it has great interaction with Arbor. Nettle can be played for it's interaction with Heritage Druid and simply being anther one drop Elf. Elite is a lot of Elf value for two mana and it's also great with Heritage. Empath can tutor for Craterhoof, Thunderfoot or Regal Force. When playing Nykthos or Cradle both Rotation and Scrying are very beneficial to tutor for one of these lands.
Force, it's very good draw with Elves because you can creature tutor for it or get it with Fauna Shaman. It's much better than Shamanic Revelation because can't tutor for Revelation. It's a higher CMC, but it's worth it because it's a creature who gives you draw value when you play it. Force counts itself when it ETB, getting one draw no matter what.
Elves can make a lot of mana, but sometimes in games you can actually get land screwed not drawing more than one Forest. Having a few Elves who can get you a Forest is very helpful when these situations come up. Wood and Farhaven are fine turn two plays with help from a turn one mana Elf. Getting another Elf on the battlefield and land ramping at the same time. 31 total lands is low even for Elves; these Elves can help to get lands.
Good luck with your deck.
6 months ago
The change that included the Immaculate Magistrates was as follows.
7 months ago
There are new decks to discuss up in the "Decks to Debate" section. Please take a look and give your thoughts.
@rumpy Thanks again for the deck, I think it has many good cards, in fact, I took a couple that I liked such as Pounce and Ambuscade. Although my deck is geared towards casual play I feel it has a more solid game plan. My deck consistently can abuse creatures that Rampant Growth when they ETB as this is the strongest ramp effect on a creature compared to something like Gatecreeper Vine that doesn't ramp. My deck then can deal with problems via my creatures like AEther Adept (very powerful effect to abuse, have as many as possible) and my other interaction spells like Lignify (the removal I liked from your list is soon to be worked in). After establishing myself I proceed to play huge creatures which were carefully chosen to give me a bit of a toolbox depending on the best way to get in for damage (Rancor is an auto-include as it turns your commander into a 2-shot kill with trample). The Peregrine Drake combo fits perfectly well into the deck as a fallback win condition, easily abusing any of my ETB creatures like Elvish Visionary to simply draw my deck or Eyeless Watcher to flood the board. I include a strong ratio of good draw spells and ramp spells as I calculate what those ratios should be for each of my decks. I pack good recursion to get back those beaters. Overall my deck is extremely resilient and has a strong gameplan.
Looking at your deck I can see you are trying to attack with Species Gorger which I don't think is a bad idea as it is decently big. We share a good amount of cards but our paths diverge when you include cards that dont ramp like Gatecreeper Vine and Sylvan Ranger. I feel tutoring lands into play is a much for reliable and resilient option. I'm not particularly a fan of how many token producers you have that only net you one token like Eldrazi Skyspawner and Nest Invader as that isn't particularly a strong effect. I also see some cards that I don't think are effective such as Leonin Bola, Explorer's Scope, Scion Summoner (along with the others that make just one token), Multani's Acolyte, Seal of Primordium (use creature based art/enchant removal since you can abuse it), all could be replaced with better cards.
Even with different game plans I'm still able to critique your list (which I'm very willing to talk more about and help out. I love working with people). Hopefully I've explained how I do in fact have a very solid game plan in my deck. (and thanks for bringing some neat cards to the table for me)