Sylvan Ranger

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2014 Common
Duel Decks: Ajani vs. Nicol Bolas Common
2011 Core Set Common
Promo Set None

Combos Browse all

Sylvan Ranger

Creature — Elf Scout

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.

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Sylvan Ranger Discussion

maddoxmtg on Prossh Dragon/Token/Devour MADNESS

2 weeks ago

Good cards for prossh. Mana dorks, Elvish Mystic, Llanowar Elves, Arbor Elf, Deathrite Shaman. Dudes that get lands like Wood Elves, Sylvan Ranger.

Bear Umbra can come out unless you are running Aggravated Assault. Just some ideas. I am also playing a food chain deck in my meta, which is a bit more competitive, decks like Azami, Derevi stax, and Yidris storm.

I would also run a better spread of removal, cards like Krosan Grip and even just cheap, efficient removal like Fatal Push or even Chain Lightning. Have to have ways to answer Nevermore, Meddling Mage and Angel of Jubilation. I know you don't need to worry about the last one for food chain, but for effects like prossh.

Also, work on cutting down your cmc. Cards like in garruk's wake are way too slow and inefficient.

Dunadain on Food Chain Prossh

3 weeks ago

So if I'm correct the ideal play line goes something like:
1. land, dork
2. land, tutor for Food Chain
3. land, Cast Food Chain, tap and sac dork for a total of 3 mana, then continue casting ad exiling creatures till you have six mana, cast prossh, generate infinite mana, cast win-con.

now, assuming we start with 7 cards (max 1 mull) and don't use Tol tutors (Vampiric Tutor, Imperial Seal by turn 3 we will have drawn 10 cardsquick math (-3 lands, -1 dork, -1 Food Chain) after casting Food Chain we will have 5 cards left over, 1 of which needs to be a win-con and 3 of which need to serve as rituals so, we have 1 card of wiggle room (0 if we had to mull to 6 or used a tol tutor)

For that reason it is usually a good idea to put in creatures that net more than 1 mana, you already run a few (Sylvan Ranger, Gatecreeper Vine) but I would like to know why you are not running:
Beastcaller Savant, as a 2 drop it can cure no-3rd-land issues and if you do have the third land it changes your need for 3 critters to get 6 mana to 2. Fringe Benefit: if you have Green Sun's Zenith you can cast for x = 2, grab Beast Caller for a net gain of 1, allowing Zenith to work outside of fetching Dryad Arbor and late-game wincons.
Dash Cards, there are a slew of these, most of them have no additional value but I for one like Vaultbreaker, cast, go to attack step, filter, and sac for 5, could win the game (fails ith the bushwhakers though)
Evoke cards, Same as above, I think Ingot Chewer and Shriekmaw are worth while, both have additional value and both sac for enough to cast Prossh on their own, great targets for hands with multiple tutors. Note you said above that you didn't like Shriekmaw because it wasn't an efficient kill spell, don't think of it as a kill spell that ramps, think of it as ramp that kills.
Dosan the Falling Leaf, you run City of Solitude, But Dosan is tuturable via Green Sun's Zenith and, in a pinch can be sacced to Food-Chain. Double Green seems like a moot point since you yourself said color priority is GBR.

angelforge on Food Chain Prossh

3 weeks ago

I'm also thinking about dropping Sylvan Ranger for Gemstone Caverns

dlamars on Strength in Numbers

4 weeks ago

Hey, I think you could take advantage of having access to black and little more here.

I'd include Prowess of the Fair, Mind Slash, Phyrexian Arena, Attrition, Skullclamp and Patriarch's Bidding.

Also consider adding Pernicious Deed and/or Vraska the Unseen, they come in handy sometimes.

Things I'd cut would be Garruk, Apex Predator, Desert Twister, Whirlwind, Gilt-Leaf Winnower, Frontier Guide, Titania's Chosen and Sylvan Ranger. These are just the easiest I saw to cut atleast. Hope that helps !

Burl on Pauper Elves Deck

1 month ago

MB:

Elvish Visionary draw

Lys Alana Huntmaster combos with other elves

Nettle Sentinel 2/2 for G

Sylvan Ranger fetch

Gitaxian Probe speed, draw, and hand advantage for "free"

Birchlore Rangers if you want to go crazy with SB

Land:

Tranquil Thicket more speed and draw

Turntimber Grove sucker punch they don't see comming

Khalni Garden saves elves from MBC sacrifice spells

Evolving Wilds 4 of to thin, speed

Terramorphic Expanse same as above

SB:

Scattershot Archer must need for delver

Gut Shot takes out small blockers and flyers for "free"

Apostle's Blessing saves Crusher and Shambler, also makes them unlockable

Fog for aggro, mirror, and infect

Circle of Protection: Red if you use the Rangers then ur best def against burn

Tormod's Crypt grave hate

Relic of Progenitus this or the above

Gleeful Sabotage for afinity

You prolly won't need the artifacts or the enchantments. If u drop to 2x Crusher and 2x Shambler you cld make more room also and speed the deck up considerably.

Safferstein on Animar 2016

2 months ago

Pwnographic In a meta with heavy land destruction it may not be a bad idea to up the ramp package a bit more. Cards like Sylvan Ranger and Civic Wayfinder may be useful just to help fix your mana base.

MartialArt on Dark Ecosystem

2 months ago

I would suggest using those with Meren:

Acidic Slime, Avenger of Zendikar, Borderland Ranger, Farhaven Elf, Fertilid, Sylvan Ranger

With those that fetch lands you can ramp quite infinitely and get out those lands so you can draw the important things while not being mana screwed.

I would even add Attrition here.

I hope this helped. Greets MA.

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