|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Common|
|Duel Decks: Ajani vs. Nicol Bolas||Common|
|2011 Core Set||Common|
Combos Browse all
Creature — Elf Scout
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.
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Sylvan Ranger Discussion
5 days ago
I agreed with adding x4Manamorphose, I really really like them, In my opinion its kinda playing with 56 cards, would definetely run the full playset in "any" greend or red deck.
And about the Fireball idea, I love the idea, might add a few in the side and/or main deck, to have an alternative win condition, since its not so expected.
Sorry for the long wait. I really wanted to coment both of you sooner and definitely would appreaciate more tips coming from you. See you later.
1 week ago
Okay, after playing the deck for some games I figured, that Kaervek's Torch was the better choice if we can play Priest of Titania in Turn 2 and have Quirion Ranger either on our hand or on the battlefield.
Mob Justice is way more vulnerable, but allows to finish without an active priest in T3 if we get an early Lys Alana Huntmaster and Distant Melody.Both cards have their pro and cons, but since the priest is removed with ease, mob justice will be the better choice in most cases.
A Harbinger can find a missing Birchlore Rangers to get access to offcolor-mana (makes up for te missing rangers and the missing island).Feldon's Cane allows insane recovery after a massremoval, als long as you got few elves and a Distant Melody. It also allows to reuse Mob Justice if it gets countered.
1 week ago
looks good, some things to consider. run 3Elvish Mystic, 3Llanowar Elves and 2 Fyndhorn Elves this helps against Echoing Decay. also cut 1Sylvan Ranger and 1Elvish Visionary for 2Elvish Vanguard. the one island is not as much of a problem as you think the Birchlore Rangers rely help this.
2 weeks ago
2 weeks ago
need more none creature removal, run Acidic Slime 1 or 2 of if its modern legal and Venser, Shaper Savant 4 non-creature removal, also a few counterspells at least side board, also stop playing Sylvan Ranger, you only have 3 basics, also run a few more of the pain lands if you can for the colorless mana, also you could try using a Deadeye Navigator, other good cards are Vendilion Clique, Eternal Witness, and Kitchen Finks, also i'd put 4 Wall of Omens in the side board to sideboard in, in place of Coiling Oracle when running against aggro decks, also Supreme Verdict and Sphinx's revalation could be good sideboard cards
2 weeks ago
3 weeks ago
Thanks for the feedback Pieguy396!
My thoughts on your answer:So this deck is not looking to play pure ramp - it cares about land (vs. available mana) primarily for Scute Mob, and late game for the hydras with x mana costs. So why bother, you may ask? Well, Explore speeds the deck up a bit, and Ordeal of Nylea works so well with the small guys who come in with +1/+1 counters. Sylvan Ranger serves along the same lines, but rounds gives the deck a higher creature count. So these ramp cards serve important functions in the deck. The deck doesn't want dual-lands that come into play tapped; that'll slow it down too much, plus Ordeal of Nylea won't interact with it.