Sylvan Ranger

Sylvan Ranger

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Creature — Elf Scout

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.

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Sylvan Ranger Discussion

HeroInMyOwnMind on Predatory Instinct

3 days ago

Some more creatures with lower converted mana costs will probably help you utilize your commander a bit better. Personally, having mana-ramp for the first three songs seems like the best strategy for pushing out advantage before Yisan, the Wanderer Bard gets removed. If you go with an Elf sub theme, you can put Ezuri, Renegade Leader in to keep a play style similar to Kamahl, Fist of Krosa.

Utility / Mana cards generally go ignored until people see what you are doing, since most people don't have enough removal and counters to bother wasting them on mana dorks in multiplayer games. Here are a few cards that might help:

Birds of Paradise, Argothian Elder, Elvish Archdruid, Elvish Harbinger, Elvish Mystic, Fierce Empath, Fyndhorn Elder, Fyndhorn Elves, Greenweaver Druid, Joraga Treespeaker, Llanowar Elves, Priest of Titania, Skyshroud Poacher, Sylvan Ranger, Viridian Joiner, Viridian Shaman, Wirewood Channeler, Wood Elves, Utopia Tree, and Yeva, Nature's Herald.

red on From the Woods (Pauper) - 3rd

2 weeks ago

Nice Deck, I haven't seen Beast Hunt before, it looks promising. I wonder though, Tranquil Thicket, Llanowar Empath, and Ivy Lane Denizen seem awfully slow. Harmony of Nature makes red deck player weep. Spidersilk Armor helps too. Also have you considered Distant Melody with Sylvan Ranger and Birchlore Rangers to play it. Nettle Sentinel is pretty potent too. All in all nice deck.

HeroInMyOwnMind on Uril Auras

1 month ago

When it comes to removal, don't forget cards like Oblation and Chaos Warp. Tucking is sometimes more effective than anything else. You also have full access to board wipes, and cards like Winds of Rath can be especially potent. As far as enchantment and artifact removal, you are playing the best possible colors for it. Hull Breach, Mystic Melting, Return to Dust, Krosan Grip and a dozen others are all available to you, so it is just a matter of picking your poison.

For ramp, you have all the best choices. Besides the green sorcery spells like Cultivate, Explosive Vegetation, and Kodama's Reach, you also have access to all the mana dorks like Birds of Paradise, Bloom Tender, Elvish Mystic, Fyndhorn Elves, Llanowar Elves, Quirion Elves, and Sylvan Caryatid. You can also opt for creature ramp through cards like Farhaven Elf, Sylvan Ranger, and Wood Elves.

When it comes to auras, I think the most important thing to remember is to avoid "win-more" cards. I know cards like Ethereal Armor and Daybreak Coronet seem like obvious choices, but they are not as potent as something as simple as Rancor. Generally, your auras should give you evasion, trample, or protection. If you streamline them, you will be more likely to pull a card that will get you through enemy defenses. You don't need to be a 50/50 to win the game. 21 damage is all you have to do. Getting Uril indestructible is also worthwhile.

To fill out your deck I suggest getting something to avoid the sacrifice mechanic (Sigarda, Host of Herons or Tajuru Preserver or both), a few combat tricks (having Uril with 2 enchantments will most likely make him an 11/11 minimum, so being able to us Boros Charm or Rush of Blood to double his power when they don't declare a blocker will get you easy pick-offs), tutoring (both for creatures in case Uril is tucked, and for auras to pull out game winners; cards like Three Dreams, Eladamri's Call, Enlightened Tutor, Green Sun's Zenith and Idyllic Tutor all work to that ends, but there are creature options like Totem-Guide Hartebeest and Heliod's Pilgrim to consider as well), card draw (enchantress cards are best here; Eidolon of Blossoms, Argothian Enchantress, Mesa Enchantress and Verduran Enchantress), and a solid land base will make your Uril deck dangerous.

A few suggested cards would be Grand Abolisher, Kessig Wolf Run, Rogue's Passage, Slayers' Stronghold,Sunhome, Fortress of the Legion, Yavimaya Hollow, Replenish, and Retether. These are all potent cards that have really good synergy with Uril's win conditions.

I don't want to shamelessly plug my own deck, but I feel like if you looked at it you would find a good direction to head in. If you are curious, you can check it out here: Uril, the Miststalker

TheGamer on A Bad Tom Hanks Movie Reanimator

1 month ago

I think Satyr Wayfinder is better then Sylvan Ranger since the wayfinder throws cards in the grave.

metalevolence on Blackgreneunhswuhfdkj.h

1 month ago

I'd play Birthing Pod and switch the elvish mystic type mana dorks for Farhaven Elf, Wood Elves, Sylvan Ranger type dorks. Also Skullclamp over staff of nin.

Power / Toughness 1/1
Color(s) Green
Cost 1G
Converted cost 2
Avg. draft pick 5.03
Avg. cube pick 4.7

Legality

Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2014 Common
Duel Decks: Ajani vs. Nicol Bolas Common
2011 Core Set Common

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