Subbing in once acquired:
Subbing in once acquired:Elvish Champion for Imperious PerfectElvish Promenade for Hunting TriadFauna Shaman for Sylvan RangerGaea's Herald for Elvish Visionary Gaea's Revenge for Kalonian Twingrove Liege of the Tangle for Terastodon Omnath, Locus of Mana for Predator Ooze Vigor for Hydra BroodmasterVorinclex, Voice of Hunger for Titania, Protector of Argoth
You might benefit from Vedalken Orrery and Roaring Primadox. With Ruric Thar, the Unbowed you can damage yourself quickly when playing non-creature spells. Use the Primadox, target Sylvan Ranger (or any other creature with a beneficial come-into-play effect) each turn until it is time for you to play a non-creature spell. That's when you target Ruric Thar with the Primadox, play the non-creature spell, and re-cast Ruric Thar. Genesis Hydra is also a very tempting creature to cycle with the Primadox.
Purphoros, God of the Forge might also be an excellent addition since you are wanting to play as many creatures as possible. Also Genesis Wave would be very helpful for getting multiple creatures on the board quickly.
not sure what power level you're going for, but here are some solid picks.
I don't like War's Toll , Thalia, Guardian of Thraben without a creature count of at least 37. I can either stall out the game, or end up hurting you. If you're going aggro that's not going to help. Instead of Avacyn's Pilgrim , Elvish Mystic , and Llanowar Elves I would suggest playing Wood Elves , Farhaven Elf , Borderland Ranger , or Sylvan Ranger . Having mana sources die is awful. If you need the ramp consider typical ramp (i.e. Rampant Growth , Harrow , etc...). I would also up your land count to at least 38/39. I feel Precinct Captain , Fiery Justice , and Legion Loyalist are just underwhelming. You don't really have enough plains, or mountains for Wild Nacatl to be consistent, and Knight of the Reliquary doesn't look like he will have the opportunity to get real big either. As much as I like Restoration Angel she really only looks like she would be good for evasion, and you can't even use her on your general.
Druid of the Anima
is illegal in this deck because it has a white mana symbol on the card.
Big hydras are fun. Have a blast.
For counter spell creatures look at all the morph guys in Animar's colors. There are 4 or 5 that counterspell, redirect spells or destroy spells. Bounce them with your Conjurer's Closet
, Roaring Primadox
or a Cloudstone Curio
. Nullstone Gargoyle
also helps a lot, bounce that on your turn, play something then bring it back.
I would get rid of Alloy Myr for something like Pilgrim's Eye or Sylvan Ranger . Maybe do the same thing with Birds of Paradise . Look at the Scuttlemutt for a manadork. Comes out later but he can take advantage of Animar's Protection abilities Animar.
You should really have an Eternal Witness (and if you are getting boardwiped, look for some of the green cards that put cards from your graveyard to your library) and you have 18 cards that could be tutored with a Fierce Empath .
|0.07 TIX||0.02 TIX|
|Power / Toughness||1/1|
|Avg. draft pick||5.03|
|Avg. cube pick||4.7|
|Commander / EDH||Legal|
|Duel Decks: Ajani vs. Nicol Bolas||Common|
|2011 Core Set||Common|