Creature — Elf Scout
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.
Price & Acquistion Set Price Alerts
Sylvan Ranger Discussion
4 hours ago
Llanowar Elves Sol Ring Beastmaster Ascension Noose Constrictor Creeping Renaissance Praetor's Counsel Fork in the Road Edge of Autumn Peregrination Serene Remembrance Loaming Shaman Grapple with the Past Drownyard Temple Yavimaya Elder Tilling Treefolk Sylvan Ranger Pulse of Murasa Savage Summoning Slippery Karst Tranquil Thicket
Some recs quick
1 week ago
I'm glad to hear World Breaker and Spelljack work for you. They're fun cards, and having room for pet cards is a core perk of this format.
You can make Peregrine Drake work if you use enough of green's search-and-put-onto-the-battlefield cards, but that would alter the whole feel of the deck in a way that I think you've intentionally avoided.
Sakura-Tribe Elder is okay without recursion, but only okay. I think this deck's ramp needs are so great that you want things that get you more than mana, like Armillary Sphere or perhaps Worn Powerstone. If you like the land-fetching chump blocker thing, it's better if the creature sticks around, like with Sylvan Ranger and Pilgrim's Eye. They don't actually accelerate your mana base like the Elder (and that alone might make you want to stick with the Elder) but they're better blockers because you can wait and use them when it's important, and they work better with things like the Spymaster and Ibex since you don't have to choose between ramping and attacking like you do with the Elder.
3 weeks ago
So Cloudstone Curio and all your other bouncing related stuff Wood Elves, Sylvan Ranger, Soul of the Harvest, Gilt-Leaf Archdruid, Dwynen's Elite, Elvish Harbinger, Eternal Witness, Farhaven Elf, Elvish Visionary, Elvish Pioneer, and sort of Devoted Druid really only work because of Aluren I gather...? If so, how effective is that strategy compared to my tapping sub-strategy in "It's Okay. They're just Elves." deck? I definitely have more of an artifact and enchantment thing going on, but you have a lot more creatures.
1 month ago
After that, you could get some of the "when CARDNAME enters the battlefield, search for a...land card" style cards. In a landfall theme deck they're going to have great value as flicker targets late game. Stuff like Wood Elves and even Sylvan Ranger/Borderland Ranger. That would help justify your otherwise extravagant number of basic lands.
1 month ago
Hmmm there's a few things i would take out, as to what for i'm not sure just yet.
Overwhelming Forces just seems like too much mana for a single player boardwipeIdentity Crisis is alot of mana that doesn't even touch a player's boardstate, i guess its decent against a control player but they will most likely counter it.Ertai's Meddling Not sure when this will be helpful for you when an outright counterspell won't be better.Nim Deathmantle doesn't seem very good here, can probably put something better in its placeLin Sivvi, Defiant Hero um why?Diluvian Primordial nice effect but doesn't help you all that much towards your win con. (i'm too lazy to type in the other primordial but him too same thing.Disciple of Bolas is good but in your deck i'm not so sure.Myr Battlesphere i'm just going to hope this is in here by accident lol.Sphinx of Uthuun is awesome but in a 5 color deck very risky if you hit a card you really need, i personally don't like it.Sylvan Ranger there are other cards that do the same thing for cheaper or better resultsPhyrexian Reclamation 2 mana, 2 life, then it goes back to the hand? no, you want them going to the field.No Rest for the Wicked this depends on your board state, again its better if they can go the field. actually just no this isn't good
Mana base looks good though as far as basics and nonbasics. I didn't look at the costs of cards too much for color fixing though.
1 month ago
The fun thing about Animar is the huge variety of different creature builds you can run. It seems to me you're looking for big, fun, and flashy creatures animar. That was how my original build for Animar worked.
However, running said strategy requires certain things to run more smoothly, and taking a quick glance at your list gives me a few concerns that you could address.
First, Animar's ability is amazing. Being able to play giant, high cmc creatures for next to nothing is amazing. That being said, however, before you can do that, animar is gonna need some counters.
So in order to get those much needed counters it's a smart idea to run some low end cmc creatures that can drop counters on animar the turn after he hits the field.
One other concern I think I notice from your list is the lack of mana seekers. Fortunately, both areas I mentioned can be solved by the same solution. I would consider adding some cards such as Sylvan Ranger, Pilgrim's Eye, Borderland Ranger, Beastcaller Savant, Wood Elves, and Solemn Simulacrum.
While not the most interesting cards, they will make your deck run more consistently, and will provide not only a way to get early counters on your commander, but also accelerate your game so you can play the cool stuff way sooner!
Hopefully my suggestions help you out!
2 months ago
I actually like Sylvan Ranger over STE because he doesn't have to be sacrificed to give the land and even get in for a couple points of damage before chump-blocking.
It is even possible to run Summoner's Pact to get the Titan though I didn't try it.
2 months ago
I'm in process of brewing a similar deck and found some cards that would be good here:
- Courser of Kruphix - can help hit land drops, gain life and block.
- Carven Caryatid/Elvish Visionary - can help cantrip and block and basically act as more copies of Wall of Omens which is useful since the deck doesn't have Court Hussar like the U/W version.
- Sylvan Ranger/Yavimaya Dryad - can help get lands for emeria and cast Titan on time, basically more efficient versions of Pilgrim's Eye.
- Beast Within - a versatile removal spell and the deck can wall the beast easily.
- Primeval Titan - a big threat that can fetch lands.
- Nest Invader - can block and ramp to cast Titan earlier.
- Nissa, Vastwood Seer Flip - fetches a land and can trasform rather reliably in this deck.
- Crystallization/Temporal Isolation - removal/pacifism spells that can be recurred by Sun Titan.
Btw, here is my deck -
2 COMMENTS | 80 VIEWS
Any input is welcome.