Sylvan Ranger

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2014 (C14) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
2011 Core Set (M11) Common
Promo Set (000) None

Combos Browse all

Sylvan Ranger

Creature — Elf Scout

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.

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Sylvan Ranger Discussion

Profet93 on Azusa, Lost but Woke

1 day ago

Comicaz

Thank you for your suggestions. Vernal Bloom is a must. Will go in.

I was thinking of adding Nissa, Vastwood Seer  Flip, I just don't know if it's enough impact, but I'll definitely try it out if I find room.

Krosan Tusker and Sylvan Ranger seem kind of weak to warrant an inclusion.

Rude Awakening was another card I was thinking of adding. Definitely must go in.

Garruk Wildspeaker is interesting, but I like Kamahl, Fist of Krosa a lot more. You get the overrun effect and deter boardwipes for just 2 more mana.

Green Sun's Zenith is very good, will add once I find room

Rishkar's Expertise I thought about for a while, I put in Garruk Primal Hunter for a Soul's Magesty type of effect, but Rishkars does seem a lot better. Will add.

Shamanic Revelation is more for a token deck I feel. This deck doesn't go wide. The only time I can see it's use is with Kamahl.

Natural Order is pretty good. I feel like I need more green creatures to get use out of it. That's why I want to add Terastodon or some other big green dude which can be tutored with Natural Order or Green Sun's Zenith.

Song of the Dryads and Beast Within are great, I will add them once I find room.

Regarding the cuts....

Garruk, Primal Hunter for Rishkar's Expertise. Very similar effect to his -3.

From Beyond for Vernal Bloom. Vernal bloom is much more impactful.

Boundless Realms is my FAVORITE CARD of the deck and helps you ramp and thin your deck. Will always be kept.

Seer's Sundial for Nissa, Vastwood Seer  Flip. Helps me get a forest to the hand and can eventually flip to do more work. Test inclusion

Genesis Hydra for Terastodon. The hydra is nice but I have had some bad experiences during the playtest.

Woodland Bellower for Rude Awakening. Bellower has been underperforming with it's limited creature tutoring.

Genesis Wave is WAY TOO GOOD to be cut. Most of the deck is permanents and this card does SERIOUS work.

Comicaz on Azusa, Lost but Woke

2 days ago

Hello, as an Azusa player myself here are some recommendations...

First and foremost I'd play a lot more basic Forests and add Vernal Bloom.

Since you're already playing Exploration, Ramunap Excavator , and such, I'd also play Nissa, Vastwood Seer  Flip, Krosan Tusker, and Sylvan Ranger to keep the lands flowing in your hand and avoid having 1 card in hand turn 3 scenarios.

Rude Awakening can be a finisher and when it's not it allows explosive turns with all the mana doublers

Speaking of mana doublers often times Garruk Wildspeaker can be played for free with his +1 ability and allows for an Overrun-type effect the next turn he comes into play, which can be a win con

Kamahl, Fist of Krosa is also great in keeping boardwipes in check, or finishing games.

Green Sun's Zenith is just my favorite creature tutor in green

Rishkar's Expertise because the value of this card is huge.

Shamanic Revelation can be quite good in some cases.

Natural Order, i would play that card. It's too good to pass.

And here are some of the best spot removal in green : Krosan Grip, Song of the Dryads, Beast Within.

As for the cuts, my personal choices would be Garruk, Primal Hunter, From Beyond, Boundless Realms, Seer's Sundial, and i would choose between the genesis cards and some of the eldrazi that requires casting. They do not synergize well and my choice would be to cut Genesis Hydra and Genesis Wave.

Hope this helps, all of these recommendations comes from my playtesting, but is still personal since my playgroup is probably different from yours.

Have fun

ThallionDarkshine on Ezuri Com-bro Progress

1 week ago

I think this deck could benefit greatly from some other powerful mana dorks. Gyre Sage and Viridian Joiner both can have their mana production increased to ridiculous levels with Ezuri and can substitute for Karametra's Acolyte to combo with Sword of the Paruns. Another great untap outlet is Umbral Mantle, and not only does it cost the same to untap as the sword, it also combos with Viridian Joiner on its own. I'm not sure if you have enough ramp to justify running so few lands. Maybe a Sylvan Ranger, Cultivate or Courser of Kruphix would be nice to make sure you hit your land drops. Finally, you've got a decent amount of cards that deal with counters, so maybe a strong repeatable source of proliferate would be worth considering, such as Thrummingbird or Viral Drake.

For more inspiration, check out my Ezuri list (We're Gonna Need a LOT of Dice). It's much less combo-centric, but it's got a lot of cards that are very powerful with Ezuri.

Boza on Elf Advantage

1 month ago

I have no idea why you want to UG. Blue offers next to nothing for elves. Lead the Stampede is a better melody, as is Collected Company (a bit expensive there. Remand is kind of useless to keep up mana for when you could be playing more elves. Momir does not really do muc with only Oracle as your UG creature. Plasm capture is just too expensive and double blue is really hard to achieve in your deck. Snake druid is cool, but there are a lot of other effects that can draw you cards that do not require the use of blue.

I would suggest to cut every blue card and land, then add 4 forests. Additionally, cards like Channelers and Viridian Zealot and even Prefect are a bit too situational. This will free up 32 slots.

4 Heritage Druid and 4 Elvish Archdruid and 2 Ezuri, Renegade Leader are the best elfs you are not playing. Going with the minimum 10 rares. 23 cards to go.

2 more mana elves in the form of 2 Arbor Elf will be pretty good. 4 Lead the Stampede and 4 Sylvan Messenger generate a ton of card advantage. 4 Dwynen's Elite for massing up some elves. The other 8 cards depend on you:

  1. 4 Sylvan Ranger, 4 Shaman of the Pack and 2 swamps instead of forests to splash black and gain access to a powerful win condition.
  2. 2 Sylvan Ranger, 2 Joraga Warcaller and 4 Lys Alana Huntmaster to go over the top in swarming.

FizzingCola on Dragons

4 months ago

I would change Evolving Wilds and Wayfarer's Bauble to a land-searching creature or spell such as Rampant Growth. Also, maybe add a shock land like Stomping Ground to keep the land speed going instead of an iffy card like Game Trail. Also, I would remove a couple of the snow lands and replace them with more Rootbound Crag and Cinder Glade

As for aggro, majority of your dragons have high cost, so I would add Dragonspeaker Shaman to get them out quicker. I would replace Sylvan Ranger with Sakura-Tribe Elder or Farhaven Elf to add land directly, increasing tempo.

If it's non-Modern, an Exploration is also a really fun ramp.

Also, I suggest reducing the variety of creatures and instead focusing on copies of key cards. That way, your deck is more stable.

Yen24 on Dragons, Dragons, Dragons!

4 months ago

Cascading Cataracts / Crystal Quarry / Sylvan Ranger / Rampant Growth / Bloom Tender / Birds of Paradise / Sylvan Caryatid / Utopia Tree / Reflecting Pool / Oblivion Ring / Gruul Signet / Golgari Signet / Simic Signet / Selesnya Signet / Bringer of the Red Dawn / Bringer of the Blue Dawn / Bringer of the Black Dawn / Unclaimed Territory / Cavern of Souls / Keiga, the Tide Star / Breath of Darigaaz / Nissa's Pilgrimage / Explosive Vegetation / Molten Disaster / Subterranean Tremors / Ash Barrens / Evolving Wilds / Terramorphic Expanse / Sudden Demise / Fault Line / Beast Within / Dragonlord Dromoka / Sylvan Reclamation / Wear / Tear / Grand Coliseum / City of Brass / Mana Confluence / Fellwar Stone / Solemn Simulacrum / Farhaven Elf / Wood Elves / Heartless Summoning / Urza's Incubator / Sensei's Divining Top / Cyclonic Rift / Reclamation Sage / Urban Evolution / Nature's Lore / Eternal Witness / Skyshroud Claim / Chaos Warp / Manglehorn / Vizier of the Menagerie / Relic of Progenitus / Chromatic Sphere / Chromatic Star / Terrarion / Llanowar Wastes / Shivan Reef / Yavimaya Coast / Karplusan Forest / Sulfurous Springs / Battlefield Forge / Brushland / Caves of Koilos / Night's Whisper / Reanimate / Anguished Unmaking / Swords to Plowshares / Path to Exile / Flame Slash / Vindicate / Sarkhan's Triumph / Preordain / Ponder / Brainstorm / Anticipate / Weathered Wayfarer / Safewright Quest / Temple Garden / Breeding Pool / Overgrown Tomb / Stomping Ground / Mirari's Wake / Nature's Claim / Fatal Push / Thunder Dragon / Scourge of Kher Ridges / Skyline Despot / Siege Dragon / Karrthus, Tyrant of Jund / Foe-Razer Regent / Eternal Dragon / Dragonlord Atarka / Balefire Dragon / Vorosh, the Hunter / Swift Warkite / Scourge of the Throne / Runehorn Hellkite / Rith, the Awakener / Prossh, Skyraider of Kher / Numot, the Devastator / Noxious Dragon / Mordant Dragon / Harmonize / Ancient Craving / Ambition's Cost / Dragonlord Silumgar / Dragonlord Kolaghan / Destructor Dragon / Darigaaz, the Igniter / Surrak Dragonclaw / Stormbreath Dragon / Sarkhan Unbroken / Necromaster Dragon / Icefall Regent / Hunted Dragon / Glorybringer / Fearsome Awakening / Dragonlord Ojutai / Boltwing Marauder / Thunderbreak Regent / Territorial Hellkite / Skyship Stalker / Dragonloft Idol / Dragon Throne of Tarkir / Dragonsoul Knight / Dragonmaster Outcast / Slumbering Dragon / Omen / Serum Visions / Read the Bones

freakingShane on I Have A Sunburn

5 months ago

Cuts:

You aren't running the combo, so he doesn't serve a purpose here.

Just put in Ancient Tomb for any of these. I don't think you will miss 'em.

Maybes:

I think CW Liege is alright, but he's more combat oriented than anything else. Even at 4 CMC I'm eh about him.

I know you love him, so I won't even start to talk smack. Just saying there's wiggle room here if you need a slot.

Eh.

You already have Sakura-Tribe Elder, Solemn Simulacrum, and Sylvan Ranger on top of Ashnod's Altar, Deathrite Shaman, and Gray Merchant of Asphodel. You don't need that much ramp.


Other than that though, I really don't think there's much more to cut unless you want to focus your synergies more so towards certain mechanics.

ibstudent2200 on

5 months ago

Terramorphic Expanse, Evolving Wilds and Sylvan Ranger seem unnecessary for this list. They're mostly good for fixing your mana (which, as a mono-green deck, is unneeded). If you really want a 2-drop creature that adds a card to your hand as an ETB, Elvish Visionary is probably a better choice.

Wood Elves > Farhaven Elf.

If your Noble isn't enough to close out a game, then it might be worthwhile to run Eternal Witness to retrieve it. It seems better than Overrun or Hunting Triad.

If you need more copies of Llanowar Elves, Fyndhorn Elves and Arbor Elf both work.

Your land count seems kind of high for an elf deck. Your list inspired me to try building Elfball in yet another format, and neither version I built had more than 13 lands (though one version used a land as the Noble).

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