Sylvan Ranger

Sylvan Ranger

Creature — Elf Scout

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.

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$0.09 $0.15 $0.75 $1.02 0.18 TIX 0.04 TIX

Sylvan Ranger Discussion

Deruvid on Blinking Roon EDH

20 hours ago

Thanks for everyone's suggestions. I will update the decklist over the weekend with my edits. I'll definitely be looking to put in the Illusionist's Bracers and Eerie Interlude / Ghostway. Prime Speaker Zegana is a definite upgrade over Sea Gate Oracle and Farhaven Elf is a better Sylvan Ranger. I'll probably also make room for Stonehorn Dignitary somewhere (maybe Auramancer).

Currently Evangel of Heliod is there in conjunction with the Knight-Captain of Eos to prevent combat damage. I usually get 5+ tokens off him so even in 3 colors he pulls his weight and I'm not ready to cut him. Likewise with Trostani's Summoner the creature generation is just bonkers. The math I had to do when blinking the summoner while I had a Juniper Order Ranger and Cathars' Crusade out was absolutely ridiculous.

Opted against Terastodon because I don't like land destruction and usually there aren't enough artifacts/enchants/planeswalkers to justify blinking him. But if I end up needing a more competitive card, he's definitely available.

The token makers such as Progenitor Mimic and Followed Footsteps I'll have to give some consideration to later, mostly because I don't immediately have them on hand, but they certainly have merit.

Deck's gonna be a boss when I'm done with it thanks to all your help!

Deruvid on The EDH/Commander Deck Help Game

21 hours ago

Congratulations to Kala this round. Due to her/his suggestions I plan to make the following changes:

1 Farhaven Elf -> Sylvan Ranger. Mostly a direct upgrade for a single mana more. My copy of Farhaven Elf was hanging out in another deck. Time to bring him over here.

2 Stonehorn Dignitary -> Monk Realist. With an Indrik Stomphowler, Acidic Slime and Aura Shards, enchantment removal is well covered. I'm sure I have a lowly Dignitary lying about in a box somewhere.

3 Prime Speaker Zegana -> Sea Gate Oracle. Just more card draw. I originally didn't have Zegana when I first made the deck but acquired one over Christmas in the Commander precon deck. Now is a great time to make this addition.

4 Ghostway -> Primeval Bounty. I know the suggestion was Eerie Interlude but I happen to have a Ghostway already and its a similar card. If I get a copy of Interlude, I'll swap it, but for now I'll use Ghostway.

Honorable mention to MagicalHacker for the suggestion of Illusionist's Bracers which I'll likely swap in for Cloudshift as well.

Thanks for all the suggestions - this deck's gonna be a boss!

Kala on The EDH/Commander Deck Help Game

1 day ago

Cards to take out, potentially: Auramancer, Sylvan Ranger, Man-o'-War, Monk Realist, Village Bell-Ringer, Evangel of Heliod.

Cards to put in: Mulldrifter, Wood Elves, Stonehorn Dignitary, Armada Wurm, Eerie Interlude, Prime Speaker Zegana.

Mix and match your least favorites of the old to your favorites of the new!
I hope this game makes me the next deck poster :/

metalevolence on Meren's Happy Returns

1 week ago

Not playing your Corpse Augur? Wanna trade it lol? (You should probably play it)

Looking good overall, I'd add more mana ramp, dorks, and card draw just to make it run smoother, and cut some of the excess fatties/greedy stuff. And just make some swaps and upgrades. Also you are a bit light on free sacrifice outlets, Meren loves them. I'll keep my suggestions mostly under $1; a couple of them might be $3-5.

Recommend: Ashnod's Altar, Kodama's Reach, Cultivate, Solemn Simulacrum, Beast Within, Nature's Claim, Sylvan Ranger, Merciless Executioner, Grim Haruspex, Elvish Visionary, Pattern of Rebirth, Altar of Dementia, Farhaven Elf, Crux of Fate, Disciple of Bolas

Skullclamp and eternal witness should definitely be in here

I don't think the +1/+1 counters subtheme is worth playing mediocre/narrow cards for

I'd remove: algae gharial, bloodspore thrinax, thief of blood, bramblecrush, curse of the cabal, brawn, korozda guildmage, nettlevine blight, eater of hope, corpsejack menace, golgari charm, spider spawning, bone splinters, some combination of mycoloth/endrek sahr/champion of stray souls

Cheers

metalevolence on Azusa and Eldrazi Friends

2 weeks ago

Lightning Greaves is on point here, haste and shroud are what all the fat creatures desperately need

Woodland Bellower finds tireless tracker, eternal witness, fierce empath

Wild-field scarecrow: compare to Forest, is it really worth 5 mana to get another forest? I'd probably draw the line at armillary sphere

Mind's Eye and Garruk, Caller of Beasts are pretty decent

Moldgraf monstrosity is pretty mediocre/inconsistent, especially with the eldrazi that shuffle your graveyard. World Breaker is probably better. Deceiver of forms has pretty low chances of doing anything worthwhile without top of library manipulation online, I'd cut it, but if you want to keep it consider Mirri's Guile. Also Cream of the Crop might be good.

Not sure early harvest/rude awakening are worth running. Seems good only when your deck is already working, when you threw some big dude into a life's legacy effect and drew 10 cards, or in other words, win-more

Vernal Bloom is better than extraplanar lens

You could also consider clearing out space for Birthing Pod, Skullclamp, and dorks like Elvish Visionary, Sylvan Ranger, Wood Elves etc. You could probably make Pattern of Rebirth work. Having dorks around also increases your ability to randomly kill people with Craterhoof.

Cheers

SLP_500 on Surrak the Bear Puncher

1 month ago

I don't want to overwhelm you, but since you asked, how about substituting:

Sakura-Tribe Elder for Gyre Sage: Gyre Sage has the potential to make lots of , but Evolve eventually caps out. And what about those games where you draw him late? Sakura-Tribe Elder will ALWAYS get you a land, which will ALWAYS thin out your deck.

Sylvan Ranger for Whisperer of the Wilds: Creature destruction happens a lot. Land destruction does not. Plus, you've got some creatures that really take advantage of Landfall.

Somberwald Sage for Circle of Elders: Not only is it cheapter, but also it's more practical.

Rampaging Baloths for Ruric Thar, the Unbowed: Ruric Thar is great, but he'd be better in an Animar deck that's running 40-50 creatures. You have noncreature spells that you actually WANT to use, and Ruric will just hurt you for that. Rampaging Baloths will give you tokens for playing lands, which I believe some of your spells allow you to do.

Forgotten Ancient for Sandsteppe Mastodon: Sandsteppe is very one and done, and I'm picturing a scenario where you cast him and he bolsters a Plant token. Forgotten Ancient feeds off your opponents' actions, then you can choose to move those counters to Yasova and make her capable of taking any creature.

Thunderfoot Baloth for Garruk, Caller of Beasts: I'm surprised you're not running this card. Garruk is awesome, but like Ruric, better in an Animar deck. The Baloth buffs EVERYBODY.

Yavimaya Elder for Domri Rade: This is probably blasphemy, but Domri was in my deck for a while, too. His +1 was wasted most of the time, and I run more creatures than you. Yavimaya Elder gets you lands and a card if you choose to sac him. A deck with less lands can lead to drawing more of what you want to smash face and win. That ultimate is awesome, but getting ultimates is RARE in this format.

Ceta Sanctuary or Rhystic Study for See the Unwritten: Consistent card draw gives you more options, while See the Unwritten tosses options away.

Favor of the Overbeing for Cryptolith Rite: If this was more of a token deck, Cryptolith Rite would be great. This is more of beatdown deck, so why not give Surrak yet another enchantment that makes him overwhelmingly strong?

Llanowar Elves for Scute Mob: Mana dorks have many uses and are good anytime. Scute Mob is too time-sensitive.

Mighty Emergence for From Beyond: This card's potential is largely wasted in a deck that doesn't run Eldrazis. And with how many huge creatures you have, you're never going to build up a large number of scions. Mighty Emergence will work really well in your deck.

Doubling Cube for Zendikar Resurgent: Mana-doubling enchantments are great, but they're always expensive and never show up at the right time. Doubling Cube can sit around until you're ready for some big spending, or immediately start being used.

Counterspell for Swell of Growth: You're running . Don't deny yourself the granddaddy of counterspells for a situational boost, not in a format where so much big stuff can happen that you might not want to happen.

Lightning Greaves for Amulet of Vigor: That amulet is really sweet, but I think it's only in there because of your taplands. Why not just talk with your playgroup about letting taplands come into play untapped, and just not getting to scry? It helps to have at least one way to protect Surrak so you can keep putting fatties into play.

Chromatic Lantern for Temur Banner: This will fix any color problems entirely.

If I come off as overly opinionated, I apologize. I'm genuinely trying to help you. Your deck is pretty savage, but I worry about mana becoming an issue. There are so many creatures that find lands for you, and ones like Civic Wayfinder and Borderland Ranger put them in your hand. That'll be perfect for the landfall stuff you're doing. I also worry about how at least half of your permanents are expensive to cast. I didn't want to meddle with that beatdown theme, so I suggested creatures that will do more work for you over the course of a game. I hope some of these suggestions are helpful for you, and I'm happy to offer any further help.

GobboE on Animar, Soul of Victorious

1 month ago

Where did you pick up the Swamp Thing alternate art? looks awesome!

I know you have Domri, but an Overrun and Overwhelming Stampede might give you just that extra power.

Also, you have almost no mana rocks or fetchers, a Sol Ring, Borderland Ranger, or Sylvan Ranger gives you that extra ramp you might need (plus these creatures are fast and can help Animar grow quickly early game). Perhaps instead of the Pestermite and Ancestral Statue?

I really like the Deadeye Navigator in your deck.

All in all, looks solid (and I mean...you really have some powerfull cards in here :) ). +1 from me

acht_deck_manager on 2016-03-12 update of Flicker Makes ...

1 month ago

Finally have a normally balanced mana pie. Here's the run-down on the swaps I decided on for now:

Temple of the False God replaced by Temple of Plenty

2 Plains replaced by 2 Island

End Hostilities replaced by Rout

Wonder replaced by Sylvan Ranger

Gilded Lotus replaced by Cultivate

Garruk, Primal Hunter replaced by Kodama's Reach

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Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2014 Common
Duel Decks: Ajani vs. Nicol Bolas Common
2011 Core Set Common
Promo Set None

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