|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CMT)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|2011 Core Set (M11)||Common|
|Promo Set (000)||None|
Combos Browse all
Creature — Elf Scout
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.
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|Have (14)||ibraJG84 , ironax , richardmv , raymaverick97 , mtgmanatee , frederiklw , Kravian , TheAlmostHero , bakeraj4 , Vasbear1 , , Reliva , damo_rox , PTsmitty|
Sylvan Ranger Discussion
6 days ago
There are new decks to discuss up in the "Decks to Debate" section. Please take a look and give your thoughts.
@rumpy Thanks again for the deck, I think it has many good cards, in fact, I took a couple that I liked such as Pounce and Ambuscade. Although my deck is geared towards casual play I feel it has a more solid game plan. My deck consistently can abuse creatures that Rampant Growth when they ETB as this is the strongest ramp effect on a creature compared to something like Gatecreeper Vine that doesn't ramp. My deck then can deal with problems via my creatures like AEther Adept (very powerful effect to abuse, have as many as possible) and my other interaction spells like Lignify (the removal I liked from your list is soon to be worked in). After establishing myself I proceed to play huge creatures which were carefully chosen to give me a bit of a toolbox depending on the best way to get in for damage (Rancor is an auto-include as it turns your commander into a 2-shot kill with trample). The Peregrine Drake combo fits perfectly well into the deck as a fallback win condition, easily abusing any of my ETB creatures like Elvish Visionary to simply draw my deck or Eyeless Watcher to flood the board. I include a strong ratio of good draw spells and ramp spells as I calculate what those ratios should be for each of my decks. I pack good recursion to get back those beaters. Overall my deck is extremely resilient and has a strong gameplan.
Looking at your deck I can see you are trying to attack with Species Gorger which I don't think is a bad idea as it is decently big. We share a good amount of cards but our paths diverge when you include cards that dont ramp like Gatecreeper Vine and Sylvan Ranger. I feel tutoring lands into play is a much for reliable and resilient option. I'm not particularly a fan of how many token producers you have that only net you one token like Eldrazi Skyspawner and Nest Invader as that isn't particularly a strong effect. I also see some cards that I don't think are effective such as Leonin Bola, Explorer's Scope, Scion Summoner (along with the others that make just one token), Multani's Acolyte, Seal of Primordium (use creature based art/enchant removal since you can abuse it), all could be replaced with better cards.
Even with different game plans I'm still able to critique your list (which I'm very willing to talk more about and help out. I love working with people). Hopefully I've explained how I do in fact have a very solid game plan in my deck. (and thanks for bringing some neat cards to the table for me)
JuQ on Pam's Deck
1 month ago
Eerie Interlude maybe a good protection against board wipes and also help you trigger your "enters the Battlefield" abilities while you selectively leave your tokens on the battlefield.
Is Burgeoning worth the spot on this deck? you have only 7 lands that produce green mana and enter the battlefield untapped on the first turn. A second turn (or later) burgeoning is kinda of a waste of burgeoning. On top of that the land count is quite low and you have very little card draw (you need a lot more) so will run out lands in your hand pretty fast. Maybe I would try some of the Creatures that fetch you a Land when they enter the Battlefield like Satyr Wayfinder, Gatecreeper Vine, Sylvan Ranger, Farhaven Elf or Solemn Simulacrum just to name a few.
I'd say you have too many high costs for that kind of Land base. I also see you have a lot of double and triple color costs on all the colors, that may be a problem during the games as you won't always have Chromatic Lantern.
Is it worth to run Pili-Pala and Grand Architect just for the chance of having them together and going infinite? Let's say you cast Congregation at Dawn and you tutor them together, where would you even spend all that mana? I guess to Populate infinitely with the Vitu-Ghazi Guildmage or to cast the Craterhoof Behemoth If you really want to go that way, maybe you should include either River Hoopoe or Thrasios, Triton Hero to tutor together with the other two with Congregation at Dawn to draw your whole library, play all your spells and give your guys haste with Akroma's Memorial that you would include and would eventually draw (it's a bit pricey but so are several other cards in your deck).
1 month ago
Bellowing Tanglewurm, Dosan the Falling Leaf, Elderscale Wurm, Frontier Guide, Hornet Nest, Indrik Stomphowler, Oak Street Innkeeper, Pathbreaker Ibex, Outland Colossus, Regal Behemoth, Seedguide Ash, Selvala, Heart of the Wilds, Somberwald Sage, Sylvan Ranger, Thragtusk, Terra Stomper
1 month ago
Aren't you a little worried about the early game? It seems that the average creature cost is 6+ and only 1 mana rock and 3 ramp spells. I feel you will have a hard time staying alive to cast your cards against an aggressive field.
I usually like to play 37 lands with 10 mana rocks and 10 Ramps spells in my green decks. here are some to consider: Drover of the Mighty, Birds of Paradise, Darksteel Ingot, Commander's Sphere, Collective Voyage, Oreskos Explorer, Tempt with Discovery, Veteran Explorer, Expedition Map, Gift of Estates, Greenseeker, Journey of Discovery, Horizon Spellbomb, Journeyer's Kite/Thaumatic Compass Flip, Mycosynth Wellspring, Nissa, Vastwood Seer Flip, Peregrination, Pilgrim's Eye, Search for Tomorrow, Seek the Horizon, Sprouting Vines, Sylvan Reclamation, Sylvan Ranger, Sylvan Scrying, Weathered Wayfarer, Yavimaya Elder, Wild-Field Scarecrow, Burnished Hart
1 month ago
If you're aiming primarily for the Broodmother+Mycoloth combo, I'd ditch the Rot Shamblers, Garruk, and Thromok, as they take focus away from the main combo. You'll want a way to tutor for the combo creatures. The best options for this deck being Chord of Calling (or Natural Order if you're not worried about format/money). Primal Command is also a versatile option. Whatever search tool you opt for, take all 4 copies. You can drop a copy of the Dragon Broodmother down to 2.
You'll want to have enough creatures for Mycoloth to eat when you summon him, so I'd actually suggest swapping the Goblin Arsonist for Krenko's Command. I know it's nice getting the dmg payoff from the arsonist, but it won't be enough to be worth including. Your copies of Caravan Vigil, Viridian Emissary and Sylvan Ranger are a decent ramp package. Just make sure to use the Emissary as early chump blocks to ramp rather than trying to save them for devour. You won't need the ramp once you're ready to devour.
You asked about Awakening Zone, and I think it should replace your From Beyond copies just because its 1 mana cheaper.As for removal, burn is about your only option in R/G colors. Go up to 4 Lightning Bolt. Keep your Vines at 2 to protect your combo. Lastly, I'd drop 4 basic lands (2 each) to put in 4 Khalni Garden. Having extra sac fodder up front is a nice bonus. My suggested list after these edits would look something like:
1 month ago
2 months ago
Thank you for your suggestions. Vernal Bloom is a must. Will go in.
Rude Awakening was another card I was thinking of adding. Definitely must go in.
Green Sun's Zenith is very good, will add once I find room
Rishkar's Expertise I thought about for a while, I put in Garruk Primal Hunter for a Soul's Magesty type of effect, but Rishkars does seem a lot better. Will add.
Shamanic Revelation is more for a token deck I feel. This deck doesn't go wide. The only time I can see it's use is with Kamahl.
Natural Order is pretty good. I feel like I need more green creatures to get use out of it. That's why I want to add Terastodon or some other big green dude which can be tutored with Natural Order or Green Sun's Zenith.
Regarding the cuts....
Boundless Realms is my FAVORITE CARD of the deck and helps you ramp and thin your deck. Will always be kept.
Genesis Wave is WAY TOO GOOD to be cut. Most of the deck is permanents and this card does SERIOUS work.