Sylvan Ranger

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2014 (C14) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
2011 Core Set (M11) Common
Promo Set (000) None

Combos Browse all

Sylvan Ranger

Creature — Elf Scout

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.

Browse Alters

Sylvan Ranger Discussion

Monti_Jones on Sasaya, Orochi Ascendant Combo (EDH)

2 weeks ago

Hello again!

Thank you for your very detailed response! Let me start by saying: Please, there is no need to apologize at all! English is not my first language and the problems that come with this deck are quite complex. You are not missunderstanding, if anything it is me, not being able to communicate exactly what I want to convey. Let me continue by disappointing you: my deck is not on TO right now! Maybe I'll get around to type it in some time next week, but I can tell you our lists are very similar. I'll try to tackle your comment a bit differently this time as I think I see your train of choices and can understand why it is working for you.

Meta Decisions: My meta covers everything, from cedh breakfast hulk to precon decks. There are always over 15 changing players, at least 3 new decks, at least 1 completely new player, every week. I want my deck to keep up and be lenient enough at the same time to play with everyone. If I play Sasaya, it's either just another green ramp deck, a weak one compared to some, or just another combo deck, a slow one compared to some, or I have to remember everyone what the heck it even does. I spcifically prey on this situation and can throw people off by not doing anything for 5 turns or throwing an Oath at them turn 2. You are absolutely right, if your opponents figure you out, you don't have much chance with Sasaya. That's exactly why I try to confuse the table with cards like Oath, soothe them with a Howling Mine, kill them in ways they can't be mad at, like Domesticated Hydra. It is a very specific play style that, I would say, only works in a highly diverse meta with changing players.

Conquering your Meta: If your meta is starting to focus you can try playing more chumpers that search for a land, like Gatecreeper Vine and Sylvan Ranger . Just a single blocker is often enough to deter opponents from attacking. I swapped them one for one with a forest a few times and it didn't slow me down at all. Moment's Peace was working out for me too. Again I want to recommend Glacial Chasm , it just keeps you alive like no other card, buys you more turns than you lose by sacrificing and playing a non-forest. But realisticly, if the table really wants you dead, there isn't that much you can do. In my opinion, with a deck that's 75% setup, you just have to rely on smoke and mirrors for a fair part to get by.

Connecting Card Draw and Ramp: I have a general philosophy when it comes to card draw: don't ever pay more than 2 mana per card drawn! My deck wants to have at least 7 cards in hand all the time. By recommending Howling Mine I just wanted to state continous card draw as the best draw option pre-flip for that setup. In conjunction with "no maximum hand size" effects you can still fly under the radar with about 9 cards in hand. My ramp approach with Cultivate and Kodama's Reach, instead of multiple land drops. just feeds into that further. Why waste those hard earned lands for a land drop?

Comparing our Approaches: I know your approach is just different and can get there too. Going for multiple land drops keeps your hand size lower, "no max hand size" is not needed. Although, I guess, you rely more on that one burst step with cards like the Elder (he really is the best!), before you go off. I play those too, but only the one time uses. In my opinion, cards like Journeyer's Kite give you a card you need, but not want, for too high of a price, but does so at the right time. By playing general card draw instead of those continous land tutors, I have the chance to draw into a win condition mid game. My approach keeps options open pre-flip, has room for a few removal cards or has multiple win options post-flip. I can go lower on lands too! The tipping point for me are the mulligans though. As you know, going down even a single card delays the flip turn like nothing else. The two main reasons for a mull are too many lands or no win condition. I become less reliant on a win condition in my starting 7 while your approach deals better with too many lands. You also choose cards that can work after a fast ramp too, to offset the few times you can't get to the flip, that's not an option for me. I can't say which way is the better one, I honestly don't think one is. But if your flip turn is consistent for you, all should be fine. Overall I'd say I gain a few slots at for utility, removal or fun (=Oath), but not that many. The setup for Sasaya just has to have a certain size to work.

A Similar Mindset: Interestingly, our general evaluation of hand card economy and spell costs are quite alike. We just took a bit different paths to reach the same destination. In no way I think you should change your deck just because it isn't mine! Do what works for you! If you like it, stay with it! I just tried to give you an overview of what works for me.

Hope that clears up a few things. I'll try to find my old "full blown combo" list and upload it for comparison. If you want me to go more into detailed card decisions for your meta, I'm sure I can help, as I played Sasaya in different setups through different metas. I would just need a better understanding what you are dealing with on a regular basis (commanders, archetyps, avg. win turn, etc.). Cheers!

Yz2000 on Beginner's deck

1 month ago

@slusken Thank you very much for your reply! I'm grateful for the advice. The combo in particular! I didn't even see the potential for Aerial Guide to do such a thing, it was just there since I wanted a couple of flying creatures. I'll look into obtaining those two wonderful cards that you suggested, and I'll likely remove the Aven Reedstalkers. Would a card like Harrow be good for the Landfall effects, or would putting a land in the graveyard be too big a cost in the long run?

The theme I went for was healing and sustaining myself, with Grazing Gladehart , Sylvan Ranger , Ondu Giant and the Avid Reclaimer . Baloth Woodcrasher was meant to be a powerful combo built into it, and I think I'll be trying to get a few more copies of him too. I might also look into cards that give Trample, to give my Timbermaw Larva a similar effect to the Baloth.

Also, I intend on playing Magic casually. Just with a couple of friends, and maybe people at Game stores every so often. Most likely just a casual format, though I believe the deck is Modern legal too, if I'm not wrong.

Once again, thank you for your feedback! I greatly appreciate it, and I'll use it to craft a more effective deck.

Desti702 on Elvish Delight

2 months ago

meant to say: Nissa, Vastwood Seer  Flip is a worse Sylvan Ranger most of the time

Desti702 on Elvish Delight

2 months ago

justnthrguy thank you for your suggestions! I am running Whirlwind mostly because of Kaalia of the Vast or The Ur-Dragon decks in my playgroup. At 4 mana it is kind of efficient to deal with a lot of flyers at once were Hurricane seems to do too much damage to myself without Wellwisher on the board.

You are right about Jagged-Scar Archers! It feels kinda clunky most of the times and even with a tutor effect in hand I am not going for that card. Same for Wellwisher. Both feel like filler cards to me.

Do you think Devoted Druid is worth to include even without a combo? Or maybe Fierce Empath to replace Wellwisher and Jagged-Scar Archers?

I am playing with Nissa, Vastwood Seer  Flip for fun, but most of the time it is a worth Sylvan Ranger. When I get to seven lands (without Genesis Wave) in play something must gone horribly wrong for me and Nissa won't cut it for me anyways. Farhaven Elf will probably replace her soon!

Desti702 on Ezuri, Renegade Leader [Competitive]

2 months ago

I put an elf deck together (Rumble in the Jungle) with your deck in mind! First of all thanks for the inspiration! Is there any particular reason you play Sylvan Ranger since mana fixing isn't an issue? Isn't it better to play Farhaven Elf instead for actual ramp or do you play it to hit your land drops? I would be glad if you gave me any feedback on my deck as I am new to EDH!

Spleenface on Help! Modern Sets/Bans EDH copy

3 months ago

Sure! It's easier with Metamorph as you don't have to make blue initially.

We will start from Floating, Hacked Momir Triggers on the stack.

1DE is a shorthand for any 1 cmc elf.

  1. Trigger finds Heritage Druid, cast it, floating
  2. Trigger finds Nettle Sentinel (NS from here on out) cast it
  3. Trigger finds 1DE,
  4. Tap Momir, Heritage Druid and NS for . Cast 1DE
  5. Trigger Untaps NS, Trigger finds 1DE. Floating
  6. Cast 1DE
  7. Trigger Untaps NS, Trigger finds 1DE. Floating
  8. Tap 2x 1DE and NS for . Cast 1DE. Floating.
  9. Trigger Finds Devoted Druid (DD), untap NS
  10. Cast DD, Floating
  11. Trigger finds Kujar Seedsculptor, untaps NS.
  12. Tap DD, 1DE and NS for . Cast Seedsculptor. floating
  13. Trigger untaps NS, trigger finds Temur Sabertooth (TS), trigger puts a +1/+1 counter on DD.
  14. Untap DD, then tap DD, NS and Seedsculptor for . Cast TS. Floating
  15. Trigger finds 1DE, untaps NS.
  16. Cast 1DE
  17. Trigger finds Dwynen's Elite
  18. Untap DD, tap NS, 1DE and DD for , cast Dwynen's Elite. floating
  19. Trigger untaps NS, finds 1DE, and creates a 1/1 token.
  20. Tap NS, Elite and Token for , cast 1DE, floating.
  21. Trigger untaps NS, finds Phyrexian Metamorph.
  22. Cast Metamorph, paying 2 life. Enters as a copy of NS.
  23. Tap 2x NS and 1DE for . Activate TS, returning 1DE floating
  24. Cast 1DE
  25. Trigger untaps 2 NS, finds Elvish Archdruid
  26. Tap 1DE and 2 NS for , cast Archdruid.
  27. Trigger finds Lotus Cobra, untaps 2 NS
  28. Untap DD, Tap 2x NS and DD for , cast Cobra. floating
  29. Trigger untaps 2x NS, finds Sylvan Ranger.
  30. Tap Archdruid and 2x NS for , cast Sylvan Ranger. floating
  31. Trigger Finds Elvish Pioneer, untaps 2x NS and finds a land.
  32. Tap 2x NS and Ranger for . Cast Pioneer. Floating
  33. Trigger finds Phantasmal Image, untaps 2x NS, and puts a land into play, creating off the cobra
  34. Cast Phantasmal Image, tapping Pioneer and 2x NS for . floating.
  35. PS Copies NS
  36. Activate TS, returning a 1DE. Floating
  37. Cast that 1DE. Floating
  38. Trigger untaps 3x NS (don't need to find anything)
  39. Tap 3x NS for
  40. Repeat Steps 36-38 with 2 more 1DEs.
  41. Tap your 3 1DEs for
  42. Repeat steps 36-41 to float infinite .
  43. Use a trigger to find Verdant Eidolon, and one to find Slippery Bogle
  44. Play Eidolon
  45. Sac Eidolon for .
  46. Play Bogle.
  47. Trigger returns Eidolon to hand
  48. Activate TS to return Bogle to hand.
  49. Repeat steps 44-48 to make infinite
  50. Use a trigger to find your win condition (e.g. Venser, Shaper Savant, Laboratory Maniac + Beast Whisperer, Sage's Row Denizen etc.)

I tried to keep the number of unnamed 1DEs to a minimum here, but you can always run more and skip the shenanigans with Devoted Druid and Seedsculptor or whatever.

The reason only a couple floating mana makes this a lot easier is that you use 2 1DEs to net a single initially, and then you need the mana to cast a Temur Sabertooth so you can keep going after getting your second Nettle Sentinel. Each extra mana reduces the chain by 2 1DEs and an extra lets you use Phantasmal Image over Metamorph to save even more mana.

DrowZgam3r on Lamb of Meren

3 months ago

my favorite version of meren uses a heavy elf package with Arbor Elf,Boreal Druid,Deathrite Shaman,Devoted Druid,Elves of Deep Shadow,Elvish Mystic,Fyndhorn Elves,Llanowar Elves, Sylvan Ranger and Priest of Titania. Of course you dont have to go this in depth with mana dorks but I would definitely consider running a fair number of any of these cards.

As far as what I'd cut, its tough to say since you seem to be split between a reanimator and a aristocrats theme. But regardless I think these are easy drops:

  • Solemn Simulacrum: Its a good card but since you are in green and already have access to better ramp I think he would be a easy cut
  • Mortician Beetle: Strong in 1v1 but not really all that great in multiplayer
  • Golgari Signet: good ramp piece but if you are going to be using lots of mana dorks then its unnecessary.
But other than that I can't make any solid recommendations for what to cut because I'm afraid I'd be destroying the deck identity you have worked to build. So its really up to you to decide to cut based off of how you want this deck to function. Although as general deckbuilding advice, you only need a few big flashy creatures to finish a game and right now you seem to have a excess of large and hard to cast creatures.

On a side note I'd also recommend shelling out a few bucks to upgrade your manabase. Lands may not be the most glamorous purchase, but when it comes straight down to it a solid mana base will help you win more games than you would think. Even if you dont want to shell out a small fortune I'd still recommend any of these lands

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Sylvan Ranger occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Green: 0.18%

Golgari: 0.02%