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When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.
| Have (4) | Comicalflop , XxCataclysmiCxX , rogueknight0881 , Ilovespiders |
| Want (2) | davidmassee , Comicalflop |
Jarad, plz help to improve
Cut: three lands, Golgari Keyrune (unnecessary), Wolfir Silverheart (adds nothing to the theme), Sylvan Ranger (for Sakura-Tribe Elder ), Animate Dead (for Beacon of Unrest or Stitch Together )
Could Add: Attrition , Kessig Cagebreakers , Hell's Caretaker , Grave Pact , Avenging Druid , Genesis , Brawn , Deathrender , Mycoloth , Fecundity , Greater Good , Dread Return , Nezumi Graverobber
Attack of the Ents (help appreciated)
Interesting deck! As Jcrou13 said some more manaramp can help, even though I prefer the creature manarap like Sakura-Tribe Elder , Solemn Simulacrum , Wood Elves , Sylvan Ranger and more like them. Also I prefer the Voltron style decks so if you want you can check my Doran for more advise. +1
Soul of Elements
Creatures that cost lots of colored mana are usually not Animar's friends. Krosan Cloudscraper in particular is horrible, as it has no trample or flying or any way to get its power through (and cards that grant such evasion are usually better used on Animar).
Creatures that ramp are Animar's friends, as you get double the benefit (since casting them also puts a counter on Animar). Birds of Paradise , Wood Elves , Sakura-Tribe Elder , Sylvan Ranger , Utopia Tree , that sort of thing. Try replacing the Signets with creatures.
Similarly, try replacing the buff/protection spells with creatures. Elgaud Shieldmate , Edric, Spymaster of Trest , Deepchannel Mentor , that sort of thing. Same with removal.
These days, nearly anything that can be done by spells can also be done by creatures, often with enters-the-battlefield abilities. Try Animar with about 50 creatures (literally). I think you'll like the results.
Devour
You should probably be playing more Forests than Swamps or Mountains since a majority of your cards are green. More non-basics would be good too; shock lands are great but Terramorphic Expanse
would be fine in here too.
I'd play more creature ramp to get to those high cost spells faster. Wood Elves and Farhaven Elf are super sweet, Sylvan Ranger , Elvish Visionary are cheap and replace themselves, and Dawntreader Elk /Sakura-Tribe Elder are versatile, ramping early and getting devoured later.
Like Snow said, playing Green is an excellent choice for your first Tri-color deck. Since you're playing Kresh you probably want to play creature ramp as well, like Sakura-Tribe Elder
, Veteran Explorer
, and Sylvan Ranger
. In my Sek'Kuar Dredge Reanimator, I play 37 lands and about 13 ramp spells/creatures. This may be too many, but I always get my mana and am one of the first ones to get to 7 or 8 mana, especially after a land killing board wipe.
My group also lets me proxy fetch lands like Verdant Catacombs + shock lands which is amazing for my mana. I could also be playing more non-basics if I had the budget for it (and I like basics too much :). Finally, my deck is more of a black green deck splashing red for powerful guys like Anger and Flayer of the Hatebound . So it's definitely doable and can be quite competitive, but you do have to be conscious about your mana base. Don't run cards like Gratuitous Violence if you can't cast them.
Rhys, the rEDHeemed
Civic Wayfinder , Defiant Elf , Elvish Pioneer , Elvish Vanguard , Fyndhorn Elves , Gaea's Herald , Glistener Elf , Greatbow Doyen , Heedless One , Heritage Druid , Llanowar Elite , Mul Daya Channelers , Nissa's Chosen , Norwood Priestess , Oracle of Mul Daya , Spire Tracer , Sylvan Messenger , Sylvan Ranger , Talara's Battalion , Treetop Scout , Trostani's Summoner (when DGM is finally released), Viridian Emissary , Viridian Joiner , Voice of the Woods , Wilt-Leaf Liege , Winnower Patrol , Wren's Run Vanquisher , Yeva, Nature's Herald .
That came from looking on Gatherer for Elves and seeing what looked cool. Also, Door of Destinies is good for tribal stuff. And you have way too many lands for a green deck. Some ramp would be good, but I don't know much good ramp.
Fling those lands Borbo, Fling em!
I would include Jungle Basin , Dormant Volcano , and Gruul Turf , since they all help your general. If I were you, I would google up some Sasaya, Orochi Ascendant lists, as they tend to have very similar goals to Borborygmos Enraged , and also tend to be very inexpensive. My somewhat developed list is Sasaya Super Combo. Overall, I would run about 60-70 lands. Since that would lower your costs immensely, I would recommend splurging on Burgeoning , Exploration , Azusa, Lost but Seeking , and Oracle of Mul Daya , supplemented with cheaper cards like Explore and Summer Bloom . Some of these cards are somewhat expensive, but they will help you more than any other cards I can think of, they just synergize so much with this general. I would also recommend only playing cards that replace themselves with land, such as Cultivate , Kodama's Reach , Borderland Ranger , Sylvan Ranger and the like. That will guarantee all 8 land drops early game, then ensure plenty of ammunition later on. Hope this helps. =)
Bant Blink
Farhaven Elf is nto what you are looking for :) Borderland Ranger Gatecreeper Vine Sylvan Ranger all of them modern and stronger/cheaper
| Low | Avg | High |
|---|---|---|
| $0.09 | $0.15 | $0.49 |
| Power / Toughness | 1/1 |
| Color(s) | G |
| Cost | 1G |
| Converted cost | 2 |
| Avg. draft pick | 5.25 |
| Avg. cube pick | 5.10 |
| Format | Legality |
| Extended | Legal |
| Legacy | Legal |
| Vintage | Legal |
| Commander / EDH | Legal |
| Modern | Legal |
| Pauper | Legal |
| Set | Rarity |
| Duel Decks: Ajani vs. Nicol Bolas | Common |
| 2011 Core Set | Common |