not sure what power level you're going for, but here are some solid picks.
I don't like War's Toll , Thalia, Guardian of Thraben without a creature count of at least 37. I can either stall out the game, or end up hurting you. If you're going aggro that's not going to help. Instead of Avacyn's Pilgrim , Elvish Mystic , and Llanowar Elves I would suggest playing Wood Elves , Farhaven Elf , Borderland Ranger , or Sylvan Ranger . Having mana sources die is awful. If you need the ramp consider typical ramp (i.e. Rampant Growth , Harrow , etc...). I would also up your land count to at least 38/39. I feel Precinct Captain , Fiery Justice , and Legion Loyalist are just underwhelming. You don't really have enough plains, or mountains for Wild Nacatl to be consistent, and Knight of the Reliquary doesn't look like he will have the opportunity to get real big either. As much as I like Restoration Angel she really only looks like she would be good for evasion, and you can't even use her on your general.
Druid of the Anima
is illegal in this deck because it has a white mana symbol on the card.
Big hydras are fun. Have a blast.
For counter spell creatures look at all the morph guys in Animar's colors. There are 4 or 5 that counterspell, redirect spells or destroy spells. Bounce them with your Conjurer's Closet
, Roaring Primadox
or a Cloudstone Curio
. Nullstone Gargoyle
also helps a lot, bounce that on your turn, play something then bring it back.
I would get rid of Alloy Myr for something like Pilgrim's Eye or Sylvan Ranger . Maybe do the same thing with Birds of Paradise . Look at the Scuttlemutt for a manadork. Comes out later but he can take advantage of Animar's Protection abilities Animar.
You should really have an Eternal Witness (and if you are getting boardwiped, look for some of the green cards that put cards from your graveyard to your library) and you have 18 cards that could be tutored with a Fierce Empath .
7 CMC: Avenger of Zendikar?
Hope this helps!
maybe replace Sylvan Ranger
with Crop Rotation
i also would add Wasteland (or Ghost Quarter as cheaper version) + 2 Crucible of Worlds + 2-3 Azusa, Lost but Seeking (or Summer Bloom )
i would play about 24 to 25 lands and maybe play landfall. just for fun. Seer's Sundial would be nice.
the card draw of the sundial would be perfect to dredge the life from the loam. With Ghost Quarter there is also the possibility to killing a forest instead of opponents land.
You have a very high creature count, you may want to cut some of the high cost "vanilla" creatures and add in some more land search cards like Cultivate . Also the creatures that tap for mana are nice, but in my playgroup it is usually better to have creatures that search for lands such as Borderland Ranger , Sakura-Tribe Elder , or Sylvan Ranger . Your Chancellor of the Tangle does little to nothing in here it seems. If you want to stay with stone brow, Nylea, God of the Hunt would be a smart addition. Garruk, Primal Hunter would be great for this where he has no irrelevant abilities for you and gives much needed card draw. Quicksilver Amulet is almost a must have with large creatures.
|0.07 TIX||0.02 TIX|
|Power / Toughness||1/1|
|Avg. draft pick||5.03|
|Avg. cube pick||4.7|
|Commander / EDH||Legal|
|Duel Decks: Ajani vs. Nicol Bolas||Common|
|2011 Core Set||Common|