Creature — Elf ScoutWhen Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.
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Sylvan Ranger Discussion
3 days ago
2 weeks ago
I would swap Ainok Survivalist for Krosan Grip , Destructive Revelry for Izzet Charm , Sylvan Ranger for Farhaven Elf or Wood Elves or Sakura-Tribe Elder as well as taking out cards such as Ainok Guide , Drumhunter , Ulvenwald Tracker for utility such as Ornithopter , Memnite , Birthing Pod and Ring of Three Wishes
2 weeks ago
Interesting idea that you have here. The first thing that I would do is drop Centaur Battlemaster, 1 Ezuri's Archers, and Sylvan Ranger. The centaur (i don't think) is essential to your game plan since your beaters are twingrove and dungrove.
In their place I would either add: 4 Green Sun's Zenith and 1 Dryad Arbor if you have the budget. Assuming that this is a deck where budget is a concern, 4 Sakura-Tribe Elders and keep the archers. Two other ramp cards that might interest you are: Wood Elves as an upgraded Sylvan Ranger and Search for Tomorrow.
4 weeks ago
carpecanum: Oh yeah, totally. I've been meaning to pick up a Solemn Simulacrum, but I'd somehow overlooked Sylvan Ranger. The counter is definitely the biggest cherry on top, but there's also the flicker interactions with Deadeye Navigator to consider. That shitlord is one of my favorite cards to exploit.
And Ancestral Statue... I'd meant to add that card in so long ago. I don't know how it had alluded me for so long. Thanks for the reminder!
Nullstone Gargoyle, my oh my does that look like a fun card to play against my meta! Excellent suggestion, sir.
1 month ago
Ancestral Statue is so perfect for Animar i feel bad about using it (and I don't use it in 1v1, but a turn 5 infinite is funny).
Nullstone Gargoyle is a favorite card in my Animar decks.
1 month ago
If you decide to go with Birds of Paradise at any point, you should use Lingering Souls over Triplicate Spirits. If not, just go with 4 Avacyn's Pilgrim over Llanowar Elves and lose the Sylvan Rangers Look into getting some dual lands as well. Brushland is good if you're married to having life gain in your deck. Graypelt Refuge if you don't mind the land coming into play tapped. Cut First Response and Spirit Bonds and use Intangible Virtue if you plan on relying on tokens. Regrowth over Breath of Life. You can use it for anything. I'd also cut down on the Seraph of the Masses and work in 4 Advent of the Wurm. Also, a couple Sundering Growth to guard against enchantments and artifacts. Use Oblivion Ring over Devouring Light. Maybe Swords to Plowshares if you don't mind your opponent gaining life.
I don't know. All of this is based around you streamlining down to more of a straight token deck.
1 month ago
Do your creatures die a lot or the pressure is on early? I would cast some of those hydras when you have 6 mana or more, so on mana 5 you could set up a bomb hydra in the next turn by casting D Season. I notice your low drops - Arbor Elf and Voyaging Satyr are important to you - I don't see any blockers while you're ramping up - I have gotten into the habit of using Farhaven Elf or Sylvan Ranger, or better yet Viridian Emissary, so that they do something for you, but then they are an easy blocker because you won't lose anything when they die. Now that depends on the meta situation of your group - if you get hit by a lot of hast fliers, then probably go with Deadly Recluse, because sometimes the best way to ramp is to stay a live until you get the higher end of your mana :)
1 month ago
Ambush Commander is SUPER risky. When someone plays a board clear.... BOOM all your lands are dead.
Borderland Ranger Three Visits Lay of the Land Caravan Vigil Map the Wastes Viridian Emissary Sylvan Ranger Elvish Pioneer Elvish Visionary Gatecreeper Vine Centaur Rootcaster Civic Wayfinder there are just not that great. There are way better mana ramp cards.
Safewright Quest is not allowed due to commander rules. You cannot have any mana symbols out of your commander's colors, even if it's just half a mana symbol.
With Oracle of Mul Daya and Azusa, Lost but Seeking in the deck, Exploration seems kind of iffy. It will only really help you if you get it in your opening hand or very fast. Otherwise it's a useless card. So I would remove it.
Genju of the Cedars just isn't that great.
Pelakka Wurm is okay, but compared to your other 7 drops... it just isn't game changing enough. It's nothing compared to dropping an Akroma's Memorial or Boundless Realms or Avenger of Zendikar. When you get up to 7 mana, you want something that's gunna change the game, not just a large body with cantrip.
Jolrael, Empress of Beasts does look like it could be pretty nice endgame, but the truth is you will have much better threats endgame than that. The ability is far too costly. (It won't let you use it unless you have the cards to discard). The one reason I could see to include this guy in your deck is to be a massive dick and use it on your opponent right when someone board clears to destroy all of someone's lands. If you do plan on doing that... then it's a very powerful card and you should keep it. But you might lose some friends xD
Primal Order I think will draw more agro than it is worth. People will get annoyed by it but they won't actually take that much damage from it. It seems more threatening than it is, which is exactly what you don't want in multiplayer edh.
Ulvenwald Tracker is nice removal once you have your commander out.