Sylvan Ranger


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Commander 2014 Common
Duel Decks: Ajani vs. Nicol Bolas Common
2011 Core Set Common
Promo Set None

Combos Browse all

Sylvan Ranger

Creature — Elf Scout

When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand, then shuffle your library.

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0.22 TIX $0.04 Foil


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Sylvan Ranger Discussion

Patwiches on DO Fear The Reaper

1 week ago

Hmmm there's a few things i would take out, as to what for i'm not sure just yet.

Overwhelming Forces just seems like too much mana for a single player boardwipeIdentity Crisis is alot of mana that doesn't even touch a player's boardstate, i guess its decent against a control player but they will most likely counter it.Ertai's Meddling Not sure when this will be helpful for you when an outright counterspell won't be better.Nim Deathmantle doesn't seem very good here, can probably put something better in its placeLin Sivvi, Defiant Hero um why?Diluvian Primordial nice effect but doesn't help you all that much towards your win con. (i'm too lazy to type in the other primordial but him too same thing.Disciple of Bolas is good but in your deck i'm not so sure.Myr Battlesphere i'm just going to hope this is in here by accident lol.Sphinx of Uthuun is awesome but in a 5 color deck very risky if you hit a card you really need, i personally don't like it.Sylvan Ranger there are other cards that do the same thing for cheaper or better resultsPhyrexian Reclamation 2 mana, 2 life, then it goes back to the hand? no, you want them going to the field.No Rest for the Wicked this depends on your board state, again its better if they can go the field. actually just no this isn't good

Mana base looks good though as far as basics and nonbasics. I didn't look at the costs of cards too much for color fixing though.

gktindall on Animar EDH

2 weeks ago

The fun thing about Animar is the huge variety of different creature builds you can run. It seems to me you're looking for big, fun, and flashy creatures animar. That was how my original build for Animar worked.

However, running said strategy requires certain things to run more smoothly, and taking a quick glance at your list gives me a few concerns that you could address.

First, Animar's ability is amazing. Being able to play giant, high cmc creatures for next to nothing is amazing. That being said, however, before you can do that, animar is gonna need some counters.

So in order to get those much needed counters it's a smart idea to run some low end cmc creatures that can drop counters on animar the turn after he hits the field.

One other concern I think I notice from your list is the lack of mana seekers. Fortunately, both areas I mentioned can be solved by the same solution. I would consider adding some cards such as Sylvan Ranger, Pilgrim's Eye, Borderland Ranger, Beastcaller Savant, Wood Elves, and Solemn Simulacrum.

While not the most interesting cards, they will make your deck run more consistently, and will provide not only a way to get early counters on your commander, but also accelerate your game so you can play the cool stuff way sooner!

Hopefully my suggestions help you out!

Dennis14 on Mono-White Emeria [Primer]

1 month ago

I actually like Sylvan Ranger over STE because he doesn't have to be sacrificed to give the land and even get in for a couple points of damage before chump-blocking.

The main reason to be in Green as far as I'm concerned is Eternal Witness though: Yavimaya Dryad, Primeval Titan and Courser of Kruphix are pretty good too imho.

It is even possible to run Summoner's Pact to get the Titan though I didn't try it.

Dennis14 on Mono-White Emeria [Primer]

1 month ago

Cool deck!

I'm in process of brewing a similar deck and found some cards that would be good here:

  1. Courser of Kruphix - can help hit land drops, gain life and block.
  2. Carven Caryatid/Elvish Visionary - can help cantrip and block and basically act as more copies of Wall of Omens which is useful since the deck doesn't have Court Hussar like the U/W version.
  3. Sylvan Ranger/Yavimaya Dryad - can help get lands for emeria and cast Titan on time, basically more efficient versions of Pilgrim's Eye.
  4. Beast Within - a versatile removal spell and the deck can wall the beast easily.
  5. Primeval Titan - a big threat that can fetch lands.
  6. Nest Invader - can block and ramp to cast Titan earlier.
  7. Nissa, Vastwood Seer  Flip - fetches a land and can trasform rather reliably in this deck.
  8. Crystallization/Temporal Isolation - removal/pacifism spells that can be recurred by Sun Titan.

Btw, here is my deck -

G/W Emeria Titan

Modern Dennis14


Any input is welcome.

HOPMONSTER on You Have to be Token Kidding Me

1 month ago

Missed the Queen ;)

A few more creatures that might be nice for copying:

Moar Removal: Acidic Slime, Reclamation Sage,

Moar Land: Wood Elves, Sylvan Ranger, Farhaven Elf,

Moar Draw: Wall of Blossoms, Elvish Visionary

Perpetual on Roon of the Blinker Realm - EDH

1 month ago

You don't have the types of lands that would make Farseek more useful than a card that fetches basics, so maybe you should go for Sylvan Ranger, Borderland Ranger, Pilgrim's Eye, or Solemn Simulacrum in that slot. Repeated ramp/deck thinning by bouncing is better than doing it once. Same thing goes for Rampant Growth.

YourZombieFriend on ManaRamp R/G Dragons

2 months ago

If you make Dragonlord Atarka your commander and slap in some more lands and creatures this would be a decent start to a commander deck. lol

You really need to cut down on cards and get more sets of things like Sylvan Ranger and Harrow so you can have more consistent ramping.

Greenweaver Druid is pretty slow to get out, Llanowar Elves or Birds of Paradise are much better. The more of each, the merrier too.Cultivate and Khalni Heart Expedition are nice, the latter works really well with the former and Harrow.

More burn cards would be good, like: Shock, Red Sun's Zenith, Fireball, or Devil's PlayBurn cards with X are seriously great in a ramp deck. They'll give you more flexibility to destroy creatures you can't in battle and let you win with direct damage.

I'd pull out Fire-Belly Changeling, Chandra's Outrage, Giant Growth, Reverberate, Claws of Valakut, Savage Punch, and Spitting Earth just because they don't seem to mesh well with what you're going for. They just kind of seem jammed in there.

Punishing Fire you might want to sideboard, it's basically just a more expensive Shock unless you play against a life gain deck.

Dragon Fodder and Mudbutton Torchrunner won't be a huge help because you only actually have two, maybe three, cards that take advantage of them. One of which, Skirk Prospector, doesn't have a lot to do because your other goblins do useful things that you want them on the field for doing.

Abundant Growth and Prophetic Prism could probably come out because you're only running two colors and you're already fetching whatever color lands you need. Try the deck without them and see.

teodorofelipe on RG landfall resurgent

2 months ago

Embodiment of Fury and From Beyond give you board presence and blockers in a way better then Nissa, Voice of Zendikar since she will just put plants and be target for a swing giving you some time... get Leaf Gilder and Lifespring Druid for Sylvan Ranger,Elvish Visionary or try this red magics that gives 2 damage to all creatures, this way you can be good against aggro decks and for more landfall, more Nissa's Renewal, Animist's Awakening and get Cinder Glade out for Warped Landscape and/or Evolving Wilds since you only need red mana in turn 3 or 4... Wild-Field Scarecrow can help block and Mina and Denn, Wildborn... since i will build this deck for magic duels origins, i will have some card limits and i'm thinking how to get extra ideas...

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