Gisela, the Broken Blade


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Eldritch Moon Mythic Rare

Combos Browse all

Gisela, the Broken Blade

Legendary Creature — Angel Horror

Flying, first strike, lifelink

At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.

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Gisela, the Broken Blade Discussion

A1286446821 on GW Humans and Angels

10 hours ago

saber4734 I really do love Tireless Tracker, she provides both good stats and rewards you for playing lands which i think is a very nice effect for any midrange deck. While i appreciate the suggestions i really want to add the angels, simply because i think they are cool and have cool effects. I realize that it will make the deck slightly less competitive, but im mostly just trying to make a fun deck. I actually considered cutting Thalia's Lancers for another Bruna, the Fading Light since she can fish up both Gisela, the Broken Blade, Archangel Avacyn  Flip and Sigarda, Heron's Grace.

Odric, Lunarch Marshal was also in my list earlier with Thalia, Heretic Cathar, but i felt that Odric was hard to get an effect from since none of the earlier drops have any effects he can boost. For Thalia i felt that i would rather play Tireless or my enchantments to further my own gameplan instead of trying to slow the enemy down.

saber4734 on GW Humans and Angels

1 day ago

I would also drop Bruna, the Fading Light and Gisela, the Broken Blade. Stick to the Human theme. Add a full playset of Tireless Tracker. You will appreciate the card draw the clues offer plus the counters he gets. Also maybe figure out a way to get a playset of Thalia, Heretic Cathar in there as well.

BlackWitch on Athreos, God of Pain

2 days ago


Sorry for that long time break from responding to you, but I had a busy time past two weeks. Now I have some time to update some stuff here, couse I got sick ;)

I really appreciate your comment :) It is very helpful! I'm adding some changes to my deck right away.

I completely forgot about Gisela, the Broken Blade ! I have her, yet never thought about her in any deck, beside my Kaalia, born in Heaven for Hell on Earth deck. She is exactly what I need in Athreos too! Quite cheap creature with some life gain, adding some speed and aggro. Thank you.

Righteousness is another card I have, but forgot about it completely. No one will expect my 1/1 creature to become 8/8 xd

Recently I bought Souls of the Faultless, thanks to you. I had no idea such nice Orzhov card exists.

Instead of combo, I'm considering to add Phyrexian Altar+Reveillark+Karmic Guide. Although it is quite mana and money expensive combo...

Anyway, thanks for all the advices. I will try out this updated deck next week at FNM, and let you know if it worked ;)

Snap157 on First Custom Deck

2 days ago

Yes, I'm the mana screwed guy lol. If you're trying to cut back on cards, I would start with Knightly Valor and Conviction. Valor doesn't do much for your gameplan and is expensive, and Conviction pumps up toughness, which isn't much of a boost for lifelink creatures. You also may want to consider replacing War Oracle with Gisela, the Broken Blade. You have one more power plus built in evasion.

Wyrmweird on weenie white but it's standard legal

2 days ago

Heya, I play a mono white as well, but control destroys it. After playing it for the season I cut Odric and added Gisela, the Broken Blade and Archangel Avacyn  Flip. Both are getting cheaper. Also 2 great cards are Blessed Alliance Collective Effort. Always Watching is a good enchant and it works well with Stitcher's Graft

Do you play at FNM? how does it work out with the deck?

hoardofnotions on Angel Tribal

3 days ago

These are angels you could add

Angel of Finality

Emeria Angel

Gisela, the Broken Blade

Stoic Angel

Sublime Archangel

Voice of All

Archangel of Thune

Baneslayer Angel

Blinding Angel

Karmic Guide

Radiant, Archangel

Shattered Angel

Sigarda, Heron's Grace

Sigarda, Host of Herons

Admonition Angel

Pristine Angel

Angel of Serenity

Angel of the Dire Hour

Akroma, Angel of Wrath

Empyrial Archangel

Reya Dawnbringer

I think you could take out Emancipation Angel, Illusory Angel, Guardian Seraph, Indomitable Archangel, Lightkeeper of Emeria, Malach of the Dawn, Seraph of Dawn, Avenging Angel, Herald of the Host, Patron of the Valiant, Dawnbreak Reclaimer, Archangel, Angel of Salvation

I also think you could cut some lands, 38 is a good number. Bant Panorama, Seaside Citadel are good to add back in

Harsh Mercy seems good as well

you have very little enter the battlefield effects, maybe add Torpor Orb or Hushwing Gryff

It seems like your heavy hitters are 4 mana and up, so i think your ramp should cost less than 4. This way you're not decieding betweenn casting an angel or ramping for other angels. Maybe cut Explosive Vegetation for Rampant Growth. you could cut Belbe's Portal and Quicksilver Amulet for that same reasoning. You could add Simic Signet, Selesnya Signet and Azorius Signet for more ramp as well

Maybe cut Caged Sun for Mirari's Wake.

I think you need some card draw as well. maybe Rhystic Study or Distant Melody, Zendikar Resurgent

You could run some anthems to pump your team as well, I think Door of Destinies could be really good in this type of deck

Lurking Predators is the Quicksilver Amulet type effect you want i think. maybe take out Selvala's Stampede for it?

GodTierPancake on weenie white but it's standard legal

4 days ago

Cataclysmic Gearhulk doesn't seem so strong in this deck - when you cast it you have to give up your creatures, and this deck is pretty creature-heavy. Odric, Lunarch Marshal and Gisela, the Broken Blade could be good instead.

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

4 days ago

Ok, all. I am an idiot. I had a realization in play yesterday that should have been obvious, but I had missed it. Ayli, Eternal Pilgrim was meant to be both Rattle Snake and spot removal, but the deck was not built around it, so she never got going. I focused on the spot removal, and when she was removed from the deck, I replaced it with repeatable creature spot removal, thinking that would at least come close to replacing the value of Ayli, Eternal Pilgrim. What I didn't fully grasp was that the weakness of slow speed of the removal, along with the durability of the removal was the problem, and that Assassins would never be able to make up for this. I was sitting on one of the best removal spells that are available in Queen Marchesa's colors, and I recognized this at least enough to put it into a sideboard slot because I just couldn't cut it all the way. I think I should just put the good spot removal back in, and skip all this getting fancy with creatures for removal BS. Since my Rattle Snake and Pillow Fort defense is already very strong, I am not sure why I am worrying about it so much, especially since I keep strengthening it with the most subtle of subtle Pillow Fort cards like Duelist's Heritage, Slayers' Stronghold, and Key to the City.

Right now, I think I just need to consolidate what I think this deck does best, make sure that I bring enough of both the offense and defense that this deck works off of, ensure that I am optimally countering common deck archetypes in ways that are synergistic with the rest of the deck, and not get distracted with complicated additions.

With that said, I have a sideboard that I have constructed of cards that are meant for tuning this more specifically to different metas, and for including cards for combating common archetypes that my meta does not contain. Even if I don't use this as a common sideboard between games, this is my list of cards to adjust for changing metas as I go between them, likely usually between sessions.

Changes that I plan:

Main Deck changes should be to consolidate the theme of the deck, removing weakness in favor of the strengths.


Kiku, Night's Flower, Royal Assassin. I love the art on Kiku, but she was a distraction. Neither will be the bomb that I want, neither is subtle enough for a non-bomb card.


Stronghold Discipline - Rakdos Charm is a huge part of my offense, and wins a ton of games. Stronghold Discipline is essentially another copy. Unconventional offensive plays are what this deck does best. Consolidate around the deck's strengths.

Utter End - One of the best spot removal spells available. Control is one of the things this deck does best, especially surgical removal. Consolidate around the deck's strengths.

Sideboard changes should compensate for different metas and allow me to combat the weaknesses in the deck with respect to commonly played archetypes that are just not that common in my usual meta. I am OK with unfairly destroying decks in metas that are not my usual meta.

Out: Utter End - Into the Main Deck!

In: Rest in Peace - The best at what it does, kills a lot of combo, storm, spellslinger, value engines, reanimator, etc...

So, what does that leave us with?

Ramp and Fixing: Lots of Ramp and Fixing that is tuned and synergistic with the rest of the deck, as well as a curve that allows us to bring out early big plays. Gift of Estates and Tithe double as card draw late game, and our unconventional manabase is highly synergistic with the rest of the deck.

Draw and Tutoring: Enough Draw and Tutoring to make the deck consistent and holding enough answers for every threat or weakness, without being obtrusive or conventional enough to be obvious about it. Three all star players in this list are Shred Memory, Key to the City, and Sea Gate Wreckage. Uncommon tutors and draw with huge impact in this deck without ringing any danger bells for most players. This suite makes my already versatile card list even more versatile.

Defense: A 25 card subtle and somewhat unconventional Pillow Fort and Rattle Snake defense with a low curve, the potential to be used offensively, and which is synergistic with itself as well as my offense. Back this up with a nice Fog suite, making my defensive wall extend into my hand so as to not have all of it sit on the battlefield to be effective, and bringing it's own offense in the right circumstances. Add to this a control package that is complete with a very strong and versatile spot removal suite, some reactive board wipes that have offensive uses, and multiple cards to allow us to protect our board state, including counterspells in Mardu colors!

Offense: The offense is structured to take advantage of typical board states and the strengths of my opponents with cards that have outsized effect for their costs. It is designed to be huge Aikido bombs against any Big Mana, Big Creature, Big Army, Big Hand, or Big Attack deck. It is structured in pairs of cards for each of these, including Acidic Soil/Price of Progress, Backlash/Delirium, Rakdos Charm/Stronghold Discipline, Sudden Impact/Toil / Trouble, Deflecting Palm/Comeuppance, with Arcbond, Batwing Brume, and Eye for an Eye all reinforcing this array of counterattacks. This reactive offense is backed up with a couple of big bomb offensive attacks in the form of Master of Cruelties and Hatred, a couple of midrange beaters in the form of Serra Ascendant, Gisela, the Broken Blade, and Kazuul, Tyrant of the Cliffs, and an army of smaller defensive and utility creatures. Bring in combat tricks and enablers like Duelist's Heritage, Slayers' Stronghold, Key to the City, and Rogue's Passage to act as later game silver bullets, and the offense is quite versatile.

Sideboard: Packed with Combo hate, a counterspell suite of my own for Counterspell and Blue Control hate, Graveyard Antics hate, and extra offense in the form of Dark Depths as an uncounterable big beater and Exsanguinate for big burn.

In all, I think I am pretty satisfied with where the deck now sits, and will likely consider this list to basically be the core deck. Testing will confirm, I think I have chased down all the areas that needed shored up, and I feel like this is, at the moment, a completed list.

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