|Commander / EDH||Legal|
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|Eldritch Moon||Mythic Rare|
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Gisela, the Broken Blade
Legendary Creature — Angel Horror
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela, the Broken Blade and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
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|Have (11)||DHermos , Zomgasa , Sparky41 , TheAnnihilator , GoldGhost012 , jrschnoebelen , mentor6 , Atony1400 , gildan_bladeborn , VGJustice , Poptartz95|
Gisela, the Broken Blade Discussion
6 days ago
HeavyR, actually, you can use Decimator of the Provinces the turn it is cheated-- it has haste and trample (see text at bottom of text box). That's exactly why I chose the Decimator-- it can come in and attack same turn.
Brood Monitor is good for ramp, but I really don't need that. Otherwise, Just cheat out a 3/3 (and 3x 1/1 scions, quite admittedly), but the overall effect isn't that great. Greenwarden of Murasa (though it doesn't have trample) and Plated Crusher are also fine targets-- thanks for the suggestions. Same with Linvala, the Preserver-- good potential target.
I tried Ahn-Crop Champion in the deck and it just doesn't work quite as well as you might think. I'd rather get a flier for 4 mana, which is why I have other cards I'm also considering (e.g., Gisela, the Broken Blade). I'm also pretty stacked at the 4 mana spot already, and I'm trying to keep the curve fairly "low to the ground" and keep it stocked with more 2 and 3 mana cards.
Djeru's Resolve is definitely better than Synchronized Strike in that it costs less to cast and can be cycled if it's not needed (e.g., if Always Watching is on the battlefield). Also, adding indestructible to a creature is pretty good.
Thanks for the comments!
1 week ago
1 week ago
Epochalyptik Not really a combo, per se... Just a way to get out Brisela, Voice of Nightmares quicker. Cast Gisela, the Broken Blade out early in the game, then exert Champion of Rhonas to get Bruna, the Fading Light out and use it to summon out Gisela, the Broken Blade therefore getting it out as easily as turn 5.
1 week ago
Yo, huge fan of Angel's here and I've got some recommendations for you.
I see that your deck is largely centered around lifegain as well, if that's the case there's no reason not to run Baneslayer Angel and her little sister Gisela, the Broken Blade. Big Angels with lifelink? Awesome! I can attest to the fact that Baneslayer is a beating and a half.
My next recommendation would be to run a second colour, namely green as Angels are expensive and green is the ramp colour. Things like Explore, Sylvan Caryatid, and Birds of Paradise both help you ramp early. Now the best payoff Angel if you're running green is Sigarda, Host of Herons. She is so much more powerful than her SoI counterpart and is really tough to kill. Resolve her early with any of the ramp I listed and your opponent is in for a nightmare.
Now there are many more Angels I can reccomend, so let's do just that.
Angel of Sanctions, Angel of Serenity, and Admonition Angel all have powerful Oblivion Ring style effects that clear blockers or threats for the rest of your team. Angel of Serenity in particular is a massive swing and will often win games on her own.
If you need recursion (and it's never a bad thing to have), Bruna, the Fading Light really surprised me with how good she is and wins the game almost instantly if you can meld her with Gisela.
Now, if you're doing this then you should for sure go up on lands, 23-24 would be fine and works for my Angel deck. Also, if you insist on being mono-white then Endless Horizons is a hysterical card that fixes the problem ofndrawing lands late game and gives you a steady supply of them.
If you want more ideas, check out my Angel deck, Whom God Loves. Have a nice one!
1 week ago
Additions (trying to push boros. We can remove anything on this list, of course):
- Hellrider (very strong incentive to play red IMO)
- Lightning Bolt (Not sure why this isnt in here)
- Chain Lightning
- Forked Bolt
- Spectral Procession (works across archetypes)
- Midnight Haunting (works across archetypes)
- Dragon Fodder
- Krenko's Command
- Spear of Heliod
- Angel of Invention
- Call for Unity
- Consul's Lieutenant
- Crescendo of War
- Dictate of Heliod
- Eldrazi Monument
- Elspeth, Sun's Champion
- Gideon, Ally of Zendikar
- Glory of Warfare
- Goldnight Commander
- Jazal Goldmane
- Instigator Gang Flip
- Soltari Champion
- Sunhome Guildmage
- Grand Abolisher
- Charging Cinderhorn (this just seems fun. may be too shitty)
Things to consider for UW (not added, lets discuss):
- Thistledown Liege
- Thunderclap Wyvern
- Pride of the Clouds
- Sprite Noble
- Aerial Responder
- Darien, King of Kjeldor
- Selfless Spirit
- Dragonlord Ojutai
- Wingmate Roc
- Swans of Bryn Argoll
- Aven Mimeomancer
- Stratus Dancer
- Sphinx of Magosi
- Glen Elendra Archmage
- Kira, Great Glass-Spinner
- Windborn Muse
- Twilight Shepherd
- Archangel of Tithes
- Archangel Avacyn Flip
- Gisela, the Broken Blade
- Bruna, the Fading Light (Pretty nice if fliers has a lot of angels)
- Serendib Efreet (this seems dangerous with only 20 life)
- Sower of Temptation
- Notorious Throng
- Oona, Queen of the Fae
- Brago, King Eternal
- Consecrated Sphinx
- Angel of Jubilation
- Grand Arbiter Augustin IV
- Goblin Legionnaire
- Thassa, God of the Sea (doesnt drive an archetype, not good enough for good stuff)
Do we include sigets? I think it might be a good idea.
2 weeks ago
I like the idea of this deck, +1
I recommend adding more control in the early game to survive. I think you need to increase the control theme here with counterspells, removal and draw; less creatures other than the combo and more control. Control the early game with these cards and then win the game by setting up Eldrazi Displacer, Angel of Sanctions and Panharmonicon. The control aspect theme should be used to buy you time to set-up the combo. Adding more control means adding more blue, but I think this will benefit the deck.
You want to slow down your opponent which gives you time to set-up the combo I think Censor and Essence Scatter will help with this. Even if your opponent knows you're playing Censor they still have to be careful in playing their spells, they have to play around Censor which in turns buys you time in a game. Buying you even a turn to Fumigate seems good.
Counting on drawing Lone Rider Flip and Blessed Alliance together each game is not really a viable strategy to stay alive. Rider is not a playable 2 drop because of his 1 toughness. Even though he has first strike he's only good when he flips which you need to be playing a lot more life gain than Blessed Alliance and Gisela, the Broken Blade for that too happen consistently. There are too many perfect draw scenarios that have to line up to make Rider worth a spot. Wasting a card, Alliance, just to flip Rider seems very counter productive, not what Control wants to be doing.
Consider cutting Rider for removal that targets. Blessed Alliance is fine, but not as your only early removal. I recommend Immolating Glare because it can kill Vehicles, Heart of Kiran and you can target which creature you want to kill. Alliance is good to combat the new Gods, but since it doesn't target it's a liability vs everything else especially with all the Scrapheap Scroungers being used to fight Control. Cast Out is also very good removal in white although it's not early game.
You're playing too many 5 drops without having any ramp. Angel of Sanctions and Fumigate are the best 5 drops here I would cut all the others. Angel is part of the combo and Fumigate keeps you alive. You want to draw either of these cards much more than any other 5 drops.
Gisela, the Broken Blade I know she's an angel, but she's out of place because you intend to Fumigate turn five. Consider cutting her for Cast Out because it lets you kill something that Fumigate can't such as Gideon, Ally of Zendikar giving you more control over the game. Another 4 drop to playtest is Hedron Archive it gives you ramp and two colorless sources of mana for Eldrazi Displacer. A turn four Archive makes it much easier to cast Fumigate turn five if you have it in hand. It can also give you some draw if it's no longer needed. The combo is very mana intensive which Archive helps with.
Always Watching also looks out of place because you aren't using enough early game creatures, 1 and 2 drops to get the power benefits from the enchantment. Consider cutting it for more control cards, cards that can either help you set-up the combo or keep you alive to do so which Watching doesn't do.
Being in Azorious colors gives you access to some of the best cycling control cards, Censor, Cast Out and Irrigated Farmland these cards can help you better control a game and/or help you to draw into the combo.
Adding more control doesn't take away from the blink aspect of the deck; the combo is blink and that's all the blink you really need.
Good luck with your deck.
2 weeks ago
@ amh62993 - This deck is horrific!
...bad puns aside, allow me to suggest a few things for your consideration.
Consuming Aberration is a card I think has a place in any Dimir build. Many think it is only relevant in mill decks, but really this beast just minds its own business. Sure, you won't win the game with this as your only mill engine. But you will definitely put your opponents at a disadvantage while you get a huge beater.
The following creatures are part of the Consuming Aberration Fan Club: Sewer Nemesis is the president; Nemesis of Reason is the treasurer; Nighthowler hypes up the group; Guiltfeeder is the jerk that makes fun of people outside the club; Geralf's Mindcrusher is the guy that only comes like twice, never to be seen again.
Phyrexian Revoker is wonderful commander hate (or any creature with an activated ability too good to let happen)
Mindleech Mass is expensive to put down, but that ability...
Void Maw can be a finisher late-game.
Greater Harvester (which honestly feels more like a Demon than a Horror)
And, of course, Phyrexian Librarian
Good luck, and happy deck-teching!
2 weeks ago
To be honest there are FAR better Angels that you could use.
It's just that then your deck would contain none of the original cards we started with.
She comes out sooner and her First Strike and Lifelink are very relevant.
Always Watching is already giving your Creatures Vigilance.
The fact that you can Embalm it would then give you six chances at Exiling something annoying. You can protect her with spells, so they don't get their stuff back.
This really is quite a good deck, now. So much so that I think you could win some FNM matches with it, if you play it well.