Ob Nixilis, the Fallen

Ob Nixilis, the Fallen

Legendary Creature — Demon

Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.

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Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Zendikar (ZEN) Mythic Rare

Combos Browse all


Format Legality
Block Constructed Legal
Duel Commander Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Ob Nixilis, the Fallen occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.08%

Ob Nixilis, the Fallen Discussion

fmastrome2008 on Yarok Lands

2 weeks ago

My playgroup had an EDH night on Saturday. One guy was playing Purphoros, God of the Dead? deck with Nirin, bouncing it for 4 damage each time it ETB with some other combo. Ob Nixilis, the Fallen with Yarok out hit for 6 damage a turn until I could clear the way of his blockers. I then swung for 24 for lethal. It does work. The lightning bolt effect is more effective in a board stall.

IIRC, I run 6 land acceleration and 2 creatures ATM that can pull lands out. I rarely see more than 2 per game. That helps me hit an extra 2-3 lands per game tops. 18 of my lands are fetchable, 10 of which are forests. I do run 11 basics in my deck compared to your 5, but you still run 9 forests. You shouldn't be running out of lands by turn 3. That's mathematically impossible, even with 3 fetches and 2 forest fetching spells.

Banana_F0st3r on Yarok Lands

2 weeks ago


Thanks for you suggestions.

In testing, I've found that the "getting lands into play" strategy faulty. The fetch lands combined with the spells like you've listed (Farhaven Elf, Wood Elves, Cultivate, Farseek, Nature's Lore, etc.) that depend on finding basics/Forests/etc. results in pulling all potential lands out of the deck early, which severely decreases the value of these lands and spells later in the game (as early as turn 3 in one match).

Shriekmaw's place in the mainboard is something I'm working on testing now, why I didn't think I needed it in the first place is beyond me.

Ob Nixilis, the Fallen I've found to not be worthwhile. By the time I could consider paying 3BB for it, I have found that I am more than able to close out the game with a loop that I've already established. Since my goal is to close out the game quickly, I'm doubtful that Ob Nixilis, the Fallen will find a place in my mainboard.

Thanks for your comment & keep on going bananas,


multimedia on Yarok's ETB Team

4 weeks ago

Hey, good start for a causal version of Yarok :)

How are you winning the game with Yarok? Even casual decks need a way to win the game. You may be playing a causal deck, but you're also playing many noncasual cards. I ask this because you should build the rest of your deck around how you want to win. One way is with infinite mana to infinite blink Agent of Treachery to gain control of all your opponents permanents. I suggest this way because Agent is an amazing card to abuse with Yarok and blink.

The main enabler for this is Deadeye Navigator who can blink the creature it's soulbound too. Peregrine Drake soulbound to Deadeye is the enabler to make infinite mana by infinite blinking Drake to tap and untap your lands. When you have infinite mana you can soulbound Deadeye to a win condition creature in this case Agent and then infinite blink Agent.

If you add Deadeye then it's safe to say that you should build the rest of your deck around Deadeye and Agent because they're how you win. Deadeye has interaction with many other creatures not just Agent because it's a repeatable source of blink for the soulbound creature. If you're interested in learning about this combo then I can explain it in more detail in another comment. Would you like to know more?

25 cards that are 5 CMC or higher is a lot. This many is making the avg. CMC of your deck very high at 4.2 meaning that the avg. mana cost of the cards in your deck is four mana. You risk not being able to cast a single card until you have four or more mana which could be all game if you get land screwed. An improvement would be to streamline these 24 cards down to 10 or less to start. Yarok is the five drop you want to cast more than the rest which is something to keep in mind when choosing which ones and the number of other five drops to play.

The best high CMC cards here are: Yarok, Agent of Treachery, Rune-Scarred Demon, Tooth and Nail, Sepulchral Primordial, Diluvian Primordial, Ob Nixilis, the Fallen, Sire of Stagnation, Tatyova, Benthic Druid, Mulldrifter, Conjurer's Closet. All the rest not named could theoretically be cut. If you add Deadeye and Drake then they could replace Nixilis and Stagnation.

Further streamlined example: Yarok, Agent of Treachery, Deadeye Navigator, Peregrine Drake, Rune-Scarred Demon, Tooth and Nail, Mulldrifter. All these cards can help to assemble Deadeye/Drake and then Deadeye/Agent as the win condition. Mulldrifter can soulbound with Deadeye for infinite blink to draw into your deck until you can assemble the combos with protection.

Some cards to consider cutting:

  • Siren's Ruse: worst blink spell, at two mana to blink only one creature and there's only one Pirate.
  • Illusionist's Stratagem: four mana is a lot to only potentially use this spell once.
  • Casualties of War: six mana difficult mana cost and a sorcery is in my opinion not worth it.
  • Deathsprout: four mana and it's difficult casting cost is not worth what you get.
  • Gilded Lotus: can do better than five mana ramp.
  • Ulvenwald Hydra: have lower CMC creatures who can get lands and you don't have a specific very powerful land to tutor for.
  • Duplicant: this conflicts with lots of other cards here since it exiles opponents creatures. Do you want to exile them or gain control of them?
  • Hornet Queen: Myr Battlesphere is more of a threat with the tokens it creates and you could even cut Battlesphere.

Some others:

I have other some suggestions of cards to add which I can make in another comment. Would you like more suggestions?

Good luck with your deck.

fmastrome2008 on Yarok - Deck Real

1 month ago
  1. Bojuka Bog will provide great graveyard interaction without affecting synergy. Swap it out with a swamp.

  2. Lotus Cobra provides fantastic early game ramp, especially combined with fetchlands.

  3. Swap out the bounce lands for anything else. That's the last thing this deck wants to do is bounce back 2 lands to your hand.

  4. Shriekmaw is a great utility spell for 2 mana.

  5. Since most casual groups outlaw mass land destruction and lands are harder to interact with, I'd recommend switching a few mana rocks for cards like Farseek, Rampant Growth, Nature's Lore, etc... They also help trigger additional landfall triggers if you were to run cards like Ob Nixilis, the Fallen, Avenger of Zendikar, etc...

fmastrome2008 on Yarok's Wake

1 month ago
  1. Ob Nixilis, the Fallen and Sire of Stagnation are great psuedo landfall cards. 6 damage and 6 +1 counters, drawing 8 per opposing fetchland is just straight gas!

  2. Shriekmaw is a great utility spell. It also triggers Risen Reef.

  3. If you're looking for an alternative Birthing Pod, Prime Speaker Vannifar is fantastic

fmastrome2008 on Yarok

1 month ago

For landfall theme decks, you're missing Lotus Cobra, Ob Nixilis, the Fallen, Sire of Stagnation, and potentially Splendid Reclamation.

Yarok makes triggers double, including bounce lands. That's the last thing we want! Get them out of the deck!

fmastrome2008 on Yarok The Faces

1 month ago
  1. I like Sylvan Ranger over Sakura-Tribe Elder in landfall themes.

  2. Sire of Stagnation and Ob Nixilis, the Fallen are amazing landfall theme creatures.

  3. Shriekmaw is a great utility spell for a deck like this. It also triggers Risen Reef.

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