Ob Nixilis, the Fallen

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Zendikar (ZEN) Mythic Rare

Combos Browse all

Ob Nixilis, the Fallen

Legendary Creature — Demon

Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.

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Ob Nixilis, the Fallen Discussion

Logics on Summoning Sultai (Value Heartless Summoning)

4 days ago

lagotripha - Villainous Wealth has 0 synergy with what the deck is trying to do, we're trying to cheat costs on creatures more than straight ramping. Ob Nixilis, the Fallen tends to win us the game on the spot if we untap with him. Depending on our board sometimes he wins just with his landfall ability the turn he's played. Avenger of Zendikar has horrible synergy with our key card, Heartless Summoning, and Herald of Leshrac is much too slow for 7 mana. Reap Intellect runs into the same problem as Villainous Wealth. We're not actually ramping, we're just cheating the cost of creatures, so it is extremely slow and too weak for modern in general. I appreciate the feedback though :)

ijustaguy - Rhonas the Indomitable is great with The Gitrog Monster, but it has no synergy with the land drops, and it's really only good with my frog friend. As for Rashmi, Eternities Crafter, that's a card I might consider, although it feels like it's probably too slow. Khalni Heart Expedition is another interesting one, and with the amount of fetches we run, it could be a good consideration. It fits into the same spot on the curve as Heartless Summoning which is very nice.

Sgt.Pickles on Land Sacrifice

3 weeks ago

Azusa, Lost but Seeking and Oracle of Mul Daya are great for Fastbond. Ob Nixilis, the Fallen is great for Titania. Heartless Summoning is great for squandered resources (I know it doesn't let you sac lands but it does accel your deck like crazy. Replacement for green sun Z is unnesecary, but if you had to I'd do no more than 2 Chord of Calling.

In this kind of deck, you definately need to run 4x Ghost Quarter. With Ramunap and Azusa on the field, you can blow up 3 of your opponents lands per turn. That's awesome.

I would also say viscera seer is kinda pointless in this deck, and I would maybe cut some hydra broodmasters as they are cool in theory, but they just aren't the greatest wincon for this type of deck. That part is up to you though, it's not too important.

If you make the changes I suggested it actually look alot like a deck called RG valuetown, which is very popular and very effective. So good job and keep up the good work!

packbuckbrew on Heartless Valuetown

1 month ago

@ghgiunco Thanks for the comment, happy you like the deck. On your suggestions I'll take them one by one:

+1 Ob Nixilis, the Fallen: I agree with you that Ob Nix is a very reliable way to just win the game on the spot. I do, however, like him only as a two-of because he's abysmal to draw multiples of, and since we get to dig and shuffle a lot with this deck between Gitrog, Tireless Tracker, and Oracle of Mul Daya, we are able to find him quite often. While I love Ob, I prefer him as a 2-of rather than a 3-of.

Rampaging Baloths: I've considered the beast engine a few times, and I haven't actually tested it, but it's something worth trying. The only problem I see with it is that it would definitely be replacing Ob Nix, and I'm not sure if going wide with a bunch of beasts is better than just draining our opponent and getting a huge Ob Nixilis. Worth trying though.

Nissa, Vastwood Seer  Flip: This card is very interesting and I think I'd be willing to try it. It would probably take the spot of the Edge of Autumn in the main, since it acts as an alternate way to ramp, as well as it can draw us cards once we have enough lands. It's something I'll probably test.

Summoner's Pact: I'm not huge on Pact just because we have a lot of ways of powering out creatures already. It's really bad when we don't have Heartless Summoning out since we really can't play it until turn 4 on, and when we have Heartless out it stifles our turn following the Pact resolution. It feels like one of those cards that are great when you're already ahead, but really bad when you're behind.

I hope I answered your question well, thank you for the suggestions :D

ghgiunco on Heartless Valuetown

1 month ago

@packbuckbrew

I like to play so much with it, its use one my favorite card (Heartless Summoning). After some tests, have some cards i have in mind, but dont figure a slot, just throwing:

+1 Ob Nixilis, the Fallen - show to be one of the best wincon of deck

Rampaging Baloths seens a good payoff

Nissa, Vastwood Seer  Flip Ramp and draw

Summoner's Pact sometime just need 1 creature to continue the go off

Let me know what you think about.

Logics on Summoning Sultai (Value Heartless Summoning)

1 month ago

landofMordor - Combo in general is always going to be hard when you play a fair midrange deck. The strategy against combo is the 3 Damping Spheres in the sideboard as well as 2 Collective Brutality and potentially 2 Nihil Spellbomb depending if the combo uses the graveyard or not. Game one we really just hope we get luck or get an explosive Ob Nixilis, the Fallen hand, in which case we can actually kill as early as turn 4.

Scapeshift actually seems like a near unwinnable match-up for the deck. Our best bet is just to play as many Ghost Quarters as we can and try to kill them before they cast it.

As for Mul Daya Channelers, it seems sweet. However, it doesn't allow us to play off the top, and with the combination of Tatyova, Benthic Druid, Tireless Tracker and The Gitrog Monster we want to be playing as many lands as possible. The double green is also something that puts the nail in the coffin for me. With a Heartless Summoning out, Oracle of Mul Daya is easier to cast, and Mul Daya Channelers isn't as efficient. If anything I'd probably play a second copy of Wayward Swordtooth as it fills the synergies of the deck better, and ascend isn't too difficult to turn on with the clues from Tireless Tracker.

The card is sweet and I'm glad you suggested it, but it just doesn't synergize well enough with the other cards in the deck. Hopefully that answer's all of your questions and thanks for the like!

Delta-117 on Muldrotha: Recursion, Reanimation, Repeat

1 month ago

Hey I love the decklist, and I was wondering if perhaps you had any suggestions for my very own Muldrotha deck. When I have more free time i'm going to refine it as right now it's not even at 100 cards and is I feel a bit all over the place with what it wants to do.

You see, I also own a Meren of Clan Nel Toth deck already so I decided to do something quite different with this deck purposedly to avoid too much overlap in strategy. What i'm doing is much more focused on self mill to a larger degree, but also a lands matter theme playing cards like Hermit Druid (with little to no basics likely), Mirror-Mad Phantasm, Tunnel Vision alongside cards like Temple of Malady, Temple of Deceit, Temple of Mystery, and Zhalfirin Void to make possible Laboratory Maniac as a win con. Then there's other goodstuff like Worm Harvest, Sylvan Reclamation, WORLDSHAPER!, Sylvan Awakening/Rude Awakening alongside Avenger of Zendikar, Ob Nixilis, the Fallen, The Gitrog Monster, Azusa, Lost but Seeking, multani, yavimaya's elder, and Ulvenwald Hydra.

I'm playing tons of efficient lands that fill other roles like Dark Depths/Thespian's Stage/Vesuva, Maze of Ith, Glacial Chasm, Strip Mine/Tectonic Edge, Cabal Coffers/Urborg, Tomb of Yawgmoth, etc. Because of Cabal Coffers and maybe Vorinclex, Voice of Hunger and other mana doublers I might add, I may try and play some big spells like Exsanguinate, Torment of Hailfire, Genesis Wave as finishers also.

Anyways, what I recommend for your own deck is to consider lands like Remote Isle, Barren Moor, Tranquil Thicket, etc. Oblivion Stone also would go quite well here I think. But yeah if you have any feedback for my own different take I would really appreciate it as I feel it needs much, much refinement still.

ZendikariWol on If Only I Had Thorns Like a Thistle

1 month ago

From my Marchesa deck:

Blood Tyrant is great if it can survive. Dark Impostor is really scary if you can exile a few commanders. Drana, Liberator of Malakir is pretty scary. Hellhole Flailer is decent removal. Malakir Cullblade HOLY SHIT that got big fast. Marchesa's Smuggler can come out of nowhere. Ob Nixilis, the Fallen is really, really big. Fervor doesn't seem that great, but it can destroy removal-centric control decks. Rhystic Study is SO MUCH DRAAAW. Nicol Bolas, Planeswalker is easily the best artifact/enchantment removal in Grixis. Blasphemous Act is awesome when death is impermanent. Killing Wave is in the same boat. Rakdos's Return ANNIHILATES combo players. Use Sudden Demise on the G or W player, or even on your guys. Bident of Thassa is just awesome.

And there's still an entire Meren deck to cover.

Attrition. Champion of Stray Souls is good for those who fall through the cracks or just as a bluff. 'Even if you DO finally kill my guy he'll just come back'. Corpse Traders against combo players. Disciple of Bolas is good draw and it can be a TON. Slum Reaper is good, and wildly asymmetrical. Stronghold Assassin, in your build, is recursive Attrition. Vampiric Rites is really good early game. Westvale Abbey  Flip is stupid difficult to remove, starting as a land and then an indestructible creature.

And finally, my favorite one of all: Vindictive Lich. I normally use it as a political piece, letting people pick the fate that seems least bad. Through that, I learn what their unique kryptonite is. I then use that once I am strong enough that I don't need any alliances.

KingRamz on 4C Kaalia Dethrone EDH

3 months ago

This might be too late, but in case it isn't: this feels like a Kaalia deck with just the barest splash for Marchesa. I feel like you could be abusing Marchesa a bit more. You don't get Dethrone triggers for creatures that Kaalia puts into play, so your fatties are going to be vulnerable for a round unless you have other ways to put counters on them.

Speaking of which, I think Cathars' Crusade would play great in here. Also Archangel of Thune. Sunscorch Regent, Ob Nixilis, the Fallen and Ob Nixilis, Unshackled all bring their own counters to the party and work with Kaalia.

I love Nicol Bolas in all varieties, but this doesn't feel like the right deck for him (or at least, not the Planeswalker - dropping Nicol Bolas into play off Kaalia sounds downright filthy to me even if you don't pay his upkeep). It's really hard to justify expensive noncreature spells in a deck like this since you're already running expensive creatures. Ajani Goldmane is much easier on the mana and puts counters on all your creatures! Something to consider.

If this is already too late, I hope you had fun at your league. Sounds interesting.

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