|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Rare|
|Promo Set (000)||Rare|
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Creature — Angel
Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.
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Emeria Angel Discussion
2 months ago
Emeria Angel if you play a plains is the best I could find.
2 months ago
Ended up swapping Emeria Angel > Shalai, Voice of Plenty, the Fumigate > Rout, the Selvala, Heart of the Wilds > Aetherflux Reservoir, the Courser of Kruphix > Odric, Lunarch Marshal, and Hammer of Purphoros > Fires of Yavimaya. Still unsure how to fit in Sunbird's Invocation and/or Ulvenwald Tracker.
3 months ago
I agree with the Emeria Angel swap as Shalai, Voice of Plenty is bonkers. also agree with the Lightning Greaves swap but the rest I'm not sure they are better, especially the The Immortal Sun. don't take that card out but if you do I want it lol
3 months ago
Finding the build either dumps the hand quickly then durdles, or struggles to hit the top end without mana doublers. To smooth out the build a little more considering the following changes: Emeria Angel for Shalai, Voice of Plenty, Fumigate for Rout, The Immortal Sun for Sunbird's Invocation, Courser of Kruphix with Odric, Lunarch Marshal, Selvala, Heart of the Wilds with Ulvenwald Tracker, Hammer of Purphoros with Fires of Yavimaya and maybe swap Lightning Greaves for Swiftfoot Boots as the Shroud is problematic at times.
3 months ago
Cards I suggest:
Militia's Pride pretty strong soldier token creator
Raff Capashen, Ship's Mage basically gives your commander, mana rocks and some creatures flash. given your commander is azor, flashing him is very strong.
Gideon's Avenger soldier, which can growth fast in commander
Emeria Angel not that bad with your fetch lands.
Moorland Haunt gets you tokens and I don't see other graveyard interactions.
Myriad Landscape rather slow land but whenever you don't need the mana until your next turn, you get 2 lands.
Kor Cartographer pet card of mine in non-green but white decks.
Into the Roil strong bounce spell in commander
Bastion Protector 3 mana soldier, which protects your commander
Saving Grasp save 1 card for 1 mana. twice useable. cheaper than the counterspells.
Arcane Denial good 2 mana counter in edh and you don't lose a card
Dream Fracture good counter in edh and you don't lose a card
Unwind depending on how good rewind is, maybe an option.
Silumgar Sorcerer creature counter with the possibility to attack.
Stubborn Denial I like stubborn denial with commanders which already give you ferocious.
meta dependant suggestions:
Cloudgoat Ranger rather a pet card of mine but does not feel bad to me whenever I play it.
Chart a Course already in your suggestions but it looks pretty good to me
Brimaz, King of Oreskos: probably more of budget question
Sol Ring probably the best mana rock in edh
Command Tower the third non budget suggestions. really good land but not neccessarily needed in two-colored decks.
Cathars' Crusade depending on how much you prefer a token style
Selfless Squire good but rather defensive soldier
Treasure Cruise can be good with all the fetch lands and instantsl, which are filling your graveyard.
Azorius Guildmage the guildmage can hinder opponents to do some actions only by her presence and is able to attack
Leonin Sun Standard like cathar's crusade stronger with more tokens.
5 months ago
Hi!I answer in order:
Return to Dust the card is strong, no doubt about it, I run it in another deck that is weaker on card advantage and desperately needs spells like this. I don't run it here for a couple of reasons. First, my take on Sram requires me to really use well my turns in a proactive way. I really want to advance my board state or my virtual position (with my hand) every turn and I usually can't afford to spend my main phase with a 4-cmc targeted removal for it's maximum value. I can't even cast it on opponents' turn when there is a must-answer-now threat since I usually tap out or almost tap out on my turn and I can only afford to leave mana open for 1-2 cmc removal such as Swords to Plowshares or Disenchant. In particular, I often play against the guy who commented above you, he runs a Derevi, Empyrial Tactician deck full of annoying threats against which I need to be faster, but he also has a stax subtheme that is completely broken with Derevi, so if he pulls out a Stasis or any winter orb effect I need to be able to answer it with 1-2 mana, otherwise I'm not seeing any mana ever again.
I like Elspeth, Knight-Errant, if I ever get one it will be tested, could take Emeria Angel's spot. Their role is to produce food for the Skullclamp or bodies that can carry a sword. Elspeth can bring more versatility though.
Thought Vessel this is a tricky one, I don't run it for a particular choice, as I don't run Reliquary Tower. In my opinion, if you ever are in a position where your hand size exceeds 7 (often happens) it means that you are in a good shape. In that situation I just keep in hand the best spells and discard the others. Actually, if I have cards like Ironclad Slayer in hand, I can discard auras and equips, because he can grab them back when I need them. In this way, even if I have a limited hand, I virtually have access to the graveyard as a second hand. Having an unlimited hand would make those effects less useful.But of course, it's just a choice, I could run it, but for now I never felt the need to keep everything in hand.
Mox Opal budget reason
Recruiter of the Guard card is strong, it's also growing in price. I could run it but I don't have any creature that I absolutely need to find and that he could target. Most of them are tutors or recursion spells on a body, so it would be a bit slow to tutor for a stoneforge mystic and than use her to tutor something else and finally cast the thing that I wanted. Most of these effects I have on creatures have enough redundancy that I don't need him too badly, I think.
5 months ago
Correction: list of steady 1/1 or 2/2 token creators.
Potentially too slow: Sporemound, Assemble the Legion, Dragonlair Spider, Elspeth, Knight-Errant, Freyalise, Llanowar's Fury, From Beyond, Growing Ranks, Jade Mage, Krenko, Mob Boss, Vitu-Ghazi Guildmage, Goblin Assault, Goblin Rabblemaster, Mycologist, Pallid Mycoderm, Psychotrope Thallid, Rhys the Redeemed, Savage Thallid, anything that starts with Thallid- really, look it up, there are like 7, Verdant Force.
Not enough?: Attended Knight, Emeria Angel (only 30 lands!?), Entrapment Maneuver (it'll fuck up voltron's day), Fungal Sprouting, Greener Pastures (if you get more lands), Queen's Commission, Raise the Alarm, Servo Exhibition, Spectral Procession.
Just awesome: Brimaz, King of Oreskos, Hanweir Garrison, Hero of Bladehold, Martial Coup, Nomads' Assembly, Oketra the True, Sacred Mesa, Sundering Growth, Tempt with Vengeance, Tilonalli's Summoner, Trostani, Selesnya's Voice, Elemental Mastery (suddenly your big stuff is unblockable, too!), Living Hive, Promise of Bunrei, Secure the Wastes, Sporesower Thallid, Sporoloth Ancient, Sram's Expertise, Stonybrook Schoolmaster, Symbiotic Wurm, Wolfcaller's Howl.
7 months ago
The lands definitely jump out at me as being not ideal. I'd Vivid Crag, Vivid Grove, and Vivid Meadow are almost always better than evolving wilds and terramorphic expanse. Rith's Grove is bad. I'd try out Krosan Verge. That's a must-play for me in white-green.
I'd probably run Secure the Wastes over White Sun's Zenith. I've never been impressed with Dictate of Heliod. True Conviction also seems like a card that's not quite as good as it was when we started playing. It's also not as good with 1/1's; you need a pump for it not to be +1/+1.