|Commander / EDH||Legal|
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|Iconic Masters (IMA)||Rare|
|Promo Set (000)||Rare|
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Creature — Angel
Landfall — Whenever a land enters the battlefield under your control, you may put a 1/1 white Bird creature token with flying onto the battlefield.
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Emeria Angel Discussion
2 weeks ago
I'm also building this in paper. I'm adding two Emeria Angel and one Primeval Titan to the mainboard, Nissa, Vital Force to the sideboard and cutting 1 Stony Silence there. Any thoughts? Best of luck with your build.
3 weeks ago
Last night I was involved in two multiplayer games of magic against the same two guys. The first game player A; with his version of Temur Energy sits down to an aggressive start with an intended combo-y finish. The second, player B, a mish-mash blue/black aetherborn/servo tokens energy deck. I’m playing an Emeria Angel + Knight of the Reliquary deck that uses Zealous Persecution as my main difference maker, and lots of 1/1 tokens (on a side note; great place for the new Serra Angel generator, Lingering Angels? Raise the Angels? Wut?)
So that game goes fairly smoothly, B runs short on mana and only draws his fourth when I’ve got 10 birds and two angels. Player A has a fair army, but isn’t keeping up with the landfall shenanigans and I eventually draw into Vault of the Archangel and put the game out of reach of their fair, recently standard but very casual decks. I concede my deck was much stronger than theirs, but they left that game not feeling too bad and somewhat impressed with the synergy (ie; drop a land, make a bird, Mentor of the Meek trigger, draw a card, gain a life off Suture Priest.)
Now comes the second game. A little background first;
I joined this group roughly a year ago. At the time their existing group was evolving. The core of the group is made up of a bunch of guys late thirties - early forties who have either come back to the game or are new to it. Player A is a returning player. When I came to town, their were three guys exiting moving south to “try to go pro,” younger guys, early twenties-ish. Im told later that Player A was so excited and that he was boasting about how he was going to be the best player in the group now...So I show up to the first day I’m invited and it’s an Ixalan draft. It goes ok in a large group and I finish top 4 with a hodgepodge of creature types. Notably player A finished ahead of me. So at the end of the night one of the guys that’s going to be leaving and I start up a conversation about some deck types we’re interested in based on the new cards, and card names start to fly. You know the conversations, where any uninitiated onlooker goes “wtf are these guys talking about?!?” Anyway, Player A gets a bit concerned he may not be the guy to beat moving forward.
Fast forward to game two; I sit down with deck-large;the-mad-king-of-tristram (which I acknowledge might be a bit anti-social for the environment, but it’s my favourite deck and I’ve only played it twice, maybe three times, in the last year including last night.) A is playing the pre-con cats basically right out of the box into sleeves, and B is playing a tweaked Edgar Markov (but not so tweaked as to be any more threatening than it is out of the box.) They’re probably a bit outmatched here. The first few turns nothing happens of relevance, since I kept a hand with no rocks just an Ancient Tomb. Turn three I play Font of Mythos planning to curve into Archfiend of Ifnir on turn four. So A plays Qasali Pridemage and lets everybody draw the two extra cards until his next turn comes around, in which he doesn’t swing with his cat but he does sacrifice it to blow up the Font so B and I don’t get the two cards. Well, after that the Archfiend does a fairly reasonable job suppressing the board state and the two non-blue decks don’t find anything to kill it or Nekusar until eventually I Lim-Dul's Vault for Megrim, kill his Leonin Relic-Warder that had stolen my Memory Jar and crack it. A dies and B is left with three life, he Merciless Evictions my creatures away and I top deck Wheel of Fortune for the win.
Well, as soon as A dies he packs up his deck, throws his stuff in his bag and says “I don’t like playing with you.” I start to say I understand how that’s not fun for him and how I rarely play this deck, and he stands up, leaves his beer on the table and goes. B and I finish the last turn, chat for a bit and leave.
So am I in the wrong for playing a deck too powerful for my environment? feedback from other group members goes something like “your decks are so interesting and we get better by seeing how you play your turns and you don’t gloat when you win or sulk when the whole table turns on you.”
On the other hand, this guy who is 40+, throws salt and shade every time someone blows up a permanent or even throws an opportune attack in his direction. I do consider him the only other player who is a threat though, and have been known to do things like blow up his only Forest (and green source) that he just put a Fertile Ground on...I view it as a learning experience but I also see how some people could consider me an a**hole...
What do you guys think?
4 months ago
Emeria Angel if you play a plains is the best I could find.
5 months ago
Ended up swapping Emeria Angel > Shalai, Voice of Plenty, the Fumigate > Rout, the Selvala, Heart of the Wilds > Aetherflux Reservoir, the Courser of Kruphix > Odric, Lunarch Marshal, and Hammer of Purphoros > Fires of Yavimaya. Still unsure how to fit in Sunbird's Invocation and/or Ulvenwald Tracker.
5 months ago
I agree with the Emeria Angel swap as Shalai, Voice of Plenty is bonkers. also agree with the Lightning Greaves swap but the rest I'm not sure they are better, especially the The Immortal Sun. don't take that card out but if you do I want it lol
5 months ago
Finding the build either dumps the hand quickly then durdles, or struggles to hit the top end without mana doublers. To smooth out the build a little more considering the following changes: Emeria Angel for Shalai, Voice of Plenty, Fumigate for Rout, The Immortal Sun for Sunbird's Invocation, Courser of Kruphix with Odric, Lunarch Marshal, Selvala, Heart of the Wilds with Ulvenwald Tracker, Hammer of Purphoros with Fires of Yavimaya and maybe swap Lightning Greaves for Swiftfoot Boots as the Shroud is problematic at times.
5 months ago
Cards I suggest:
Militia's Pride pretty strong soldier token creator
Raff Capashen, Ship's Mage basically gives your commander, mana rocks and some creatures flash. given your commander is azor, flashing him is very strong.
Gideon's Avenger soldier, which can growth fast in commander
Emeria Angel not that bad with your fetch lands.
Moorland Haunt gets you tokens and I don't see other graveyard interactions.
Myriad Landscape rather slow land but whenever you don't need the mana until your next turn, you get 2 lands.
Kor Cartographer pet card of mine in non-green but white decks.
Into the Roil strong bounce spell in commander
Bastion Protector 3 mana soldier, which protects your commander
Saving Grasp save 1 card for 1 mana. twice useable. cheaper than the counterspells.
Arcane Denial good 2 mana counter in edh and you don't lose a card
Dream Fracture good counter in edh and you don't lose a card
Unwind depending on how good rewind is, maybe an option.
Silumgar Sorcerer creature counter with the possibility to attack.
Stubborn Denial I like stubborn denial with commanders which already give you ferocious.
meta dependant suggestions:
Cloudgoat Ranger rather a pet card of mine but does not feel bad to me whenever I play it.
Chart a Course already in your suggestions but it looks pretty good to me
Brimaz, King of Oreskos: probably more of budget question
Sol Ring probably the best mana rock in edh
Command Tower the third non budget suggestions. really good land but not neccessarily needed in two-colored decks.
Cathars' Crusade depending on how much you prefer a token style
Selfless Squire good but rather defensive soldier
Treasure Cruise can be good with all the fetch lands and instantsl, which are filling your graveyard.
Azorius Guildmage the guildmage can hinder opponents to do some actions only by her presence and is able to attack
Leonin Sun Standard like cathar's crusade stronger with more tokens.
7 months ago
Hi!I answer in order:
Return to Dust the card is strong, no doubt about it, I run it in another deck that is weaker on card advantage and desperately needs spells like this. I don't run it here for a couple of reasons. First, my take on Sram requires me to really use well my turns in a proactive way. I really want to advance my board state or my virtual position (with my hand) every turn and I usually can't afford to spend my main phase with a 4-cmc targeted removal for it's maximum value. I can't even cast it on opponents' turn when there is a must-answer-now threat since I usually tap out or almost tap out on my turn and I can only afford to leave mana open for 1-2 cmc removal such as Swords to Plowshares or Disenchant. In particular, I often play against the guy who commented above you, he runs a Derevi, Empyrial Tactician deck full of annoying threats against which I need to be faster, but he also has a stax subtheme that is completely broken with Derevi, so if he pulls out a Stasis or any winter orb effect I need to be able to answer it with 1-2 mana, otherwise I'm not seeing any mana ever again.
I like Elspeth, Knight-Errant, if I ever get one it will be tested, could take Emeria Angel's spot. Their role is to produce food for the Skullclamp or bodies that can carry a sword. Elspeth can bring more versatility though.
Thought Vessel this is a tricky one, I don't run it for a particular choice, as I don't run Reliquary Tower. In my opinion, if you ever are in a position where your hand size exceeds 7 (often happens) it means that you are in a good shape. In that situation I just keep in hand the best spells and discard the others. Actually, if I have cards like Ironclad Slayer in hand, I can discard auras and equips, because he can grab them back when I need them. In this way, even if I have a limited hand, I virtually have access to the graveyard as a second hand. Having an unlimited hand would make those effects less useful.But of course, it's just a choice, I could run it, but for now I never felt the need to keep everything in hand.
Mox Opal budget reason
Recruiter of the Guard card is strong, it's also growing in price. I could run it but I don't have any creature that I absolutely need to find and that he could target. Most of them are tutors or recursion spells on a body, so it would be a bit slow to tutor for a stoneforge mystic and than use her to tutor something else and finally cast the thing that I wanted. Most of these effects I have on creatures have enough redundancy that I don't need him too badly, I think.