Horned Kavu

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Horned Kavu

Creature — Kavu

When Horned Kavu enters the battlefield, return a red or green creature you control to its owner's hand.

Epicurus on Ramos the Mutated Lord

1 year ago

+1 just because I love Mutate! Hahaha, don't even know if this deck is good or not, but it definitely could be, and looks fun as hell either way.

I can make some suggestions, but take them with a grain of salt. I really believe that I would have to actually play the deck to determine what it needs, what it doesn't need, and what might be helpful to add or cut in order to improve it.

First, here's a list of cards that are generally good for a Ramos deck:

Shielding Plax - gives Ramos Hexproof, puts two +1/+1 counters on him, and draws a card.

Maelstrom Nexus - Puts five counters on Ramos with one spell, grants free casting.

Corpsejack Menace - Speeds up access to Ramos's mana ability.

Zacama, Primal Calamity - Castable using Ramos's ability, and in my experience one of the best things to do so with.

Horned Kavu - Two colors for feeding Ramos, allows you to recast something, and has the added bonus in this deck of possibly allowing you to re-mutate stuff.

Next, I think that you need more early ramp. Here are some suggestions for that, starting with the most obvious choices:

Cultivate

Birds of Paradise

Noble Hierarch

Ilysian Caryatid

Fellwar Stone

To help facilitate some of these inclusions, here are some suggested cuts:

Thrun, the Last Troll - You have enough targets to Mutate without this, and removing him lowers your mana curve.

Lore Drakkis - Yeah, I know, that would make one less Mutate trigger, but it really doesn't do much of anything else for you. You don't have many instants and/or sorceries.

Krenko, Tin Street Kingpin - I understand why you may want him (he generates blockers, and you are vulnerable to go-wide strategies), but I think he's just unnecessarily raising your curve. By the time you can cast him, you'll probably have a lot of other spells you'd rather cast with that mana. If your meta dictates that you require defense against go-wide, there are better choices. Crawlspace, Lightmine Field, Silent Arbiter/Dueling Grounds.

Fertilid - Absolutely a waste of mana. There are a million things you're better off with than this.

Geist of Saint Traft - I'm actually torn on this one, but I really believe that it falls into the same category as Thrun. You'll likely have other good targets for mutation, though the Flying and Hexproof combination is a good one. I'd still consider your mana curve when deciding whether to keep it.

The Ozolith - Other than Ramos and Crystalline Giant, I really don't see how this is incredibly useful. It's genuinely a good card, but I don't see enough here to justify its inclusion.

Zendikar Resurgent - Too high of a cost. By the time you can cast it, this deck shouldn't need it. If you want to keep the draw effect, you're better off with Chulane, Teller of Tales.

Windgrace's Judgment - Pure jank. I take it your meta is mostly multiplayer? Even so, you'd probably benefit much more from some kind of cheaper, targeted removal. However, if you're so inclined, Decimate for one less mana, or Ruinous Ultimatum for a much more beneficial effect.

Finally, your land base could use an upgrade. That's probably obvious, and likely due to budget restrictions. I get it, land can be what makes a deck expensive to build, and casual decks sometimes aren't worth the money. However, you have a lot of lands on your list that ETB tapped, and that is disconcerting. Pain lands and check lands are the cheapest way to remedy this problem (albeit, the check lands are way more effective if you have shock lands and/or triomes, and furthermore aren't exactly inexpensive either).

I hope I didn't explode your brain, hahaha. If anything, take all of this as proof that I really want this deck to be awesome!

Cheers!

ClockworkSwordfish on Gruul horned kavu

3 years ago

I absolutely agree! I actually designed a similar build around Horned Kavu some years ago, seen here: RG Pauper. It might hold some inspiration for you!

Looking at your list, it's looking solid but there are a couple choices I don't really think are contributing to your deck's goal. Sylvan Brushstrider and Llanowar Visionary both feeling like they're kind of underperforming in a straight aggro deck like this. Yes, their comes-into-play abilities can be reset by the Kavu... but you only have four Kavu to go around, and do you really want to use one up paying three mana to gain 2 life? You should be more occupied with running your opponent out of life!

You already have plenty of creatures worth resetting, so in their place you might like some more aggressive creatures to help out. Orcish Hellraiser and Goblin Heelcutter are solid mid-sized critters that can help get damage through blockers. Kird Ape is the best one-drop this deck can buy, though you'd want to cut out some of those taplands for more basics. Reckless Abandon is another mana-efficient way to get a chunk of pile damage past enemy blockers, and combos well with Young Wolf! Hopefully some of these ideas help give your deck a little more teeth. Good luck!

EnbyGolem on Aggro Bouncehouse

3 years ago

Hello DoktaDakka, thanks for the suggestion! So far, I haven't found another red/green creature that has a similar bounce mechanic to Horned Kavu that is also only a 1 or 2 drop. I would very much run one though!

I could splash blue but I'm a little hesitant to do so. I would probably have to add dual lands which would slow the aggressive nature of the deck. The card would also have to be highly aggressive; I don't want to put in a card that only bounces rather, I would want another card that bounces as a 'downside' due to high stats/ability potential. I don't know of any common blue creatures like that off the top of my head but maybe there are? Do you have any in mind?

EnbyGolem on Aggro Munch

3 years ago

Interesting ideas, Nanto_Lib. I have tossed the idea around for Horned Kavu but I'm not convinced that it's that much better than my other 2 drops. It does have an increased toughness, making it out of bolt range but I don't think the tempo loss is worth it for this deck. While not the fastest, my deck is built on quickly establishing board presence through cheap, efficient creatures. The idea is that if a couple creatures get removed, I can still continue to chip in damage and turn it around even as late as turn 6 or 7. For me, I have found that having difficult to remove cards like Young Wolf, Keldon Marauders, Rancor, and Reckless Charge help mitigate early removal and control. I may just have to build a sideboard to help further balance the full aggro and tempo nature of the deck against particular match-ups.

I will definitely take a look at your other suggestions; many of them I am not familiar with and will have to take a look! Thank you for commenting!

Epicurus on Maelstrom Wanderer EDH

3 years ago

Like the deck. I would add more cascade. Bituminous Blast , Bloodbraid Elf and Etherium-Horn Sorcerer at least. And more bounce for recasting: AEther Tradewinds , Wash Out and Horned Kavu are good for that. Also, Frantic Search and Ancestral Vision . Ok, I'm done. +1

Spell_Slam on Glory for Gloryscale

4 years ago

I would highly recommend Qasali Pridemage. This is a super strong card that is practically a Watchwolf and a Naturalize rolled into one, on top of triggering your commander.

I would also really think about including Manamorphose. It is a free spell that triggers your commander, filters your mana and cantrips. Seems like the perfect card for you.

Horned Kavu has an outstanding rate for his body and also gives you an additional trigger for your Glory Scale and potentially resets an ETB ability for you. Bonus points for the combo with Burning-Tree Emissary.

In terms of cuts, I am not a fan of the duo cards, Safehold Duo and Tattermunge Duo. I also find Rubblebelt Runner pretty average, as his evasion is pretty spotty.

Spell_Slam on He was a kickr boi, she said c u later boi

4 years ago

Hi rewwer !

Those lands are great additions I hadn't thought of!

In terms of cuts, I think I can make a few suggestions.

Gruul Locket for New Horizons, Explorer's Scope for Hunger of the Howlpack, Darksteel Pendant for Entourage of Trest, Brightwood Tracker for Horned Kavu, Bladed Pinions for Mutant's Prey, Reap and Sow for Rolling Thunder, Mwonvuli Acid-Moss for Hunt the Weak.

I try to make subsitutions that make sense with mana cost and\or function as much as possible.

I hope this helps. Thank you for the kind wishes and I hope you are also staying safe.

Spell_Slam on He was a kickr boi, she said c u later boi

4 years ago

Great start! You have pretty much all the good kicker cards. I think you could focus a bit more on the secondary theme of Hallar, which is +1/+1 counters. Hallar doesn't care where the counters come from, which means you don't actually need that many Kicker cards to make him deal tons of damage.

Hunger of the Howlpack is a great addition to the deck, being one of the most efficient counter-givers in Pauper.

Elven Rite, New Horizons and Soul's Might are all very efficient ways to get lots of counters on your Commander.

Mutant's Prey and Hunt the Weak are great removal spells for your deck that is chock-full of +1/+1 counters. Feral Contest also isn't bad.

Ivy Lane Denizen is a must have in this deck. You make plenty of tokens, which can either make Hallar massive or simply make your 1/1s into 2/2s, which is an incredible boost.

Longshot Squad gives most of your team reach. Aquastrand Spider also does it for a cost, but can also distribute counters. Spike Colony is a pretty beefy creature that can also give its counters to others. This can make combat very difficult for the opponent on top of all the synergy it gives naturally.

Horned Kavu is extremely useful in this deck, since it can re-buy so many of your ETB triggers for lots of value.

It's so hard to get card advantage in these colours. I would definitely play Entourage of Trest to try to keep up with Blue and Black decks. I also don't leave home without Rolling Thunder and Elven Cache in these colours as cards to catch you up in card advantage. You could also be running up to six cycling lands, namely Tranquil Thicket and Forgotten Cave. In terms of synergy, you could also go for Tishana's Wayfinder and Brazen Buccaneers.

I would also think about adding all the mediocre +1/+1 counter distributers, like Bond Beetle, Kujar Seedsculptor, Ironshell Beetle, Scrounging Bandar, Satyr Grovedancer.

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