Domri Rade

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Gatecrash (GTC) Mythic Rare

Combos Browse all

Tokens

Domri Rade

Planeswalker — Domri

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.

-2: Target creature you control fights another target creature.

-7: You get an emblem with "Creatures you control have double strike, trample, hexproof and haste."

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Domri Rade Discussion

xyr0s on Help building Bloodbraid elf burn ...

4 days ago

Having been back and look at bit at it, I think you can make a really funny RG deck which is all about your topdeck and card advantage.

4 Bloodbraid Elf (that's what it was all about from the start, right?)

2 Abbot of Keral Keep

4 Courser of Kruphix (normally I would be careful about playing more than 1, but since the top card is really important, 4 is ok)

2 Vizier of the Menagerie (topdecks matter)

1 Pia and Kiran Nalaar

4 Lightning Bolt

2 Domri Rade (like I said, the topdeck is important)

X Temple of Abandon (to manipulate the topdeck)

X Tireless Tracker (that's the last echo of your landfall theme, would be better with fetches, though)

There's some 5 cmc creatures that could also be useful in a deck like this - Thragtusk, Glorybringer... anything else, that would give you some sort of semi-card advantage. But the main problem will most likely be the early turns of the game against fast decks, so a bit of Pyroclasm could also be necessary. Anyway, there's plenty of space left, so if you have anything particular, you'd like to cascade into, you can easily add that.

Masterdragon64 on Red/Green Haste

4 days ago

Thank you for the recommandations I do like the changes it makes sense to change out Vexing Shusher and Goblin Rabblemaster for Ash Zealot and Rip-Clan Crasher I dropped Huntmaster of the Fells  Flip for the Ghor-Clan Rampager its a really good combat trick people wont expect and lastly I dropped 2 Magus of the Moon for 2 Domri Rade he help with the game plan and you are right 8 moons seems a bit slow and can sometimes make things arkward.

Deruvid on Red/Green Haste

5 days ago

I like the haste theme. The cards I take most exception with are the Goblin Rabblemaster and the Vexing Shusher. The Rabblemaster is almost a liability because he forces your goblins to attack when that may not be advantageous to do so. Rabblemaster works great in a goblin deck when his tokens are becoming 2/2s and 3/3s but since they will always be little 1/1s, they will just die to anything larger than 1/1. As simple as it is, I actually like Rip-Clan Crasher in this slot, to combo off of Emissary, or Ash Zealot to keep graveyard decks in check.

The Shusher is less important in a deck like this because you have so many creatures you want to just keep the threats coming. I would recommend putting them in place of the Blood Moons in your sideboard for control matchups. Why not run 8 Blood Moon? Because they don't help your gameplan and you've already got 4 main-deck, so cutting some out of the sideboard to make room for things you don't have will help.

Lastly, I'd swap out the Huntmaster of the Fells  Flip for another high-value card like Domri Rade that you can Blood-Braid cascade into. Admittedly, a pet card of mine in the 4-drop slot is Ghor-Clan Rampager because punching an extra +4/+4 Trample into a blocking creature feels great. But it has the same anti-synergy with BBE that Huntmaster does.

TheNightWolfRS on Mayael the Chubby Chaser

1 week ago

Obviously it depends on the meta but I feel like your creature count is quite low, how often do you miss on Mayael? Privileged Position is honestly better replaced by Archetype of Endurance since it's a creature with power 5 or greater with the same effect but it also makes your opponents creatures lose hexproof making your own removal even stronger. Worldspine Wurm is something you should consider as well as the only legitimate way to get rid of it is through exile. Siege Behemoth is definitely a card to consider, in my own play group it birthed the phrase "If I block I die, if I don't block I die.". Looking at the decklist I think the weakest part of the deck is the planeswalkers, Domri Rade and Ajani Vengeant have no great synergy with Mayael the Anima in fact Domri has negative synergy as you'd rather have the creatures on your top deck than in your hand. Sarkhan Vol is very weak in the deck as well as another big creature would give you much more value than what the planeswalker card has to offer, something like Dragonlord Dromoka really protects you from any responses to your plays in your turn and can turn a rough game around, this is the kind of value you should be looking for.I'm going to list some more creatures I'd like to suggest as they offer great value and I'd also suggest that you raise your creature count to around the mid 30's as to really maximise Mayael the Anima. - Spearbreaker Behemoth: protection against a lot single target black removal and board wipes. - Stonehoof Chieftain: one of the strongest plays with this card is to drop it, attack for all then board wipe leaving all your creatures intact.- Blazing Archon: I don't think I really need say anything about this card. - Void Winnower: it can shut players completely out the game and it is a big body.- Avenger of Zendikar: provides you with chump blockers that only get bigger if your opponent(s) don't board wipe. - Atarka, World Render: strong even on its own but with other dragons in your deck things get scary quite quickly. - Hellkite Charger: having an extra combat step often just wins you the game. - Vorinclex, Voice of Hunger: another card that can shut players out the game, or at worst slow them down a turn or two, all while providing you with even more mana to build your board and prepare for the win. - Nylea, God of the Hunt: trample is such a powerful effect, even more so than vigilance, as it prevent chump blocking and if your opponent is struggling for any significant p/t on board then they're forced to find an answer or they will simply lose the game. -Gruul Ragebeast: this is monster of a card if you're already winning as it can reduce you're opponents blocker count significantly with multiple creature triggers but it also serves to provide removal for any big threats you may find yourself facing. - Blightsteel Colossus: this is one of the scariest creatures in magic because one clear hit from this thing and you're just dead, and the trample again removes any ability to chump block with small creatures. - Chord of Calling: the benefits of this card to that of Green Sun's Zenith are that it's an instant and it has convoke which allows for plays like pulling an Avacyn, Angel of Hope out of your library in response to a board wipe. - Skyshroud Claim: this is a lot of the time better than a Tempt with Discovery as if your opponents a smart they will only let you search for one land card whereas skyshroud gets you two forest cards and, with plenty of land cards with the forest typing, gives you more value for the same cmc of spell. Overall I think you've got some basis for a strong deck but it lacks enough creatures to really utilise the insane value you can get off of a commander as powerful as Mayael the Anima.

iwhft on Naya Midrange

1 week ago

I used to play a similar deck a while ago, so i can give some tips.

This deck is sweet, but i think it might try too many things at once.

I love Arlinn Kord  Flip , but shes a whacky walker for sure. She always felt like a win more walker, so i would recommend to go for something else. Domri Rade used to be a powerhouse in standard, and he's still a good walker for 3cmc. His +1 lets you find the pieces you need, and the -2 is great because your creatures are usually bigger than your opponents. You get him as early as turn two, so i think hes the stronger pick. Elspeth, Knight-Errant is also a great choice, she really pushes your opponent fast.

Atarka's Command is really good for the go-wide strategy, but it feels weak in this deck.2 Qasali Pridemage seems like a good repleacement.

austinbromine97 on Naya Dinosaurz

4 weeks ago

muphynz, this is a cool list! I've been waiting for dinos to be ramped into modern. Carnage Tyrant is great. I've been using 2 in my main deck in my ponza build Combustible lands and have found that it can win games on its own. T3 Regisaur Alpha into T4 Tyrant is just dirty. Idk how I feel about Domri Rade or Chandra, Torch of Defiance here. Chandra's great but she doesn't do a whole lot for this deck I don't think. Domri is cool, but you have to be able to protect him. Have you thought about Garruk Wildspeaker? Untap you sprawled forests and retap for huge amounts of mana plus Arbor Elf?? Glad to see somebody else using the new dinos!

chadsansing on Stampeding Large Lizards

1 month ago

Cool list - my son is building something similar. Shamanic Revelation looks awesome here.

Have you thought about running some of the other elder dinosaurs like Ghalta, Primal Hunger, Zacama, Primal Calamity or Zetalpa, Primal Dawn?

I also wonder if some of these cards that sneak creatures into play or damage across the board would be helpful?

Have fun playing!

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