Domri Rade

Planeswalker — Domri

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.

-2: Target creature you control fights another target creature.

-7: You get an emblem with "Creatures you control have double strike, trample, hexproof and haste."

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Domri Rade Discussion

PeeBee on Bad Moon Rising

1 week ago

I really like the deck, and feel you should mainboard a Blood Moon, however an Arlinn Kord  Flip could go along with your werewolf synergies, or Domri Rade for additional removal/draw

DarkEclipse18 on RG EDH (were)wolves - psredh

2 weeks ago

Hey so got 2 suggestions:

Domri Rade: With a lot of the deck being creatures he is a big player, combine his effect with Worldly Tutor and you can draw into the creature. Also his 'fight' ability is not to be taken lightly, it is Green Removal for most cases.

Worldly Tutor: Tutor a creature to the top, simple :3

Garruk, Caller of Beasts: Again can get you a creature more often then not, can play a bigger creature for free.

Arlinn Kord  Flip if nothing more then flavor she is a nice walker, both sides give a buff, gives a wolf and has a lightning bolt minus

More (were)wolves: these should be added: Immerwolf, Mayor of Avabruck  Flip, Huntmaster of the Fells  Flip

Also take a look Here (https://edhrec.com/tribes/werewolves) for some extra ideas, sorry I cannot get hyperlink to work at all!

ClockworkSwordfish on Ruric Thar Beat Down

2 weeks ago

Mana ramp can be important and you may find it works for you, but I find with Ruric, it's best to obsessively run as many creatures as possible. The trick is to find creatures that can do what you want your nonland cards to do - you have the right idea with the mana dorks and the magus, for instance. I'd try to push it, though, with things like Fierce Empath, Heartwood Storyteller and Krosan Tusker. Arashi, the Sky Asunder and Jiwari, the Earth Aflame are creatures that can be used as removal when needed. Tempting Licid and its brethren can be an aura without Ruric Thar blasting you.

The only noncreature, nonlands cards I'd run are things like Domri Rade or Call of the Wild. Once you have enough of a density of creatures, Garruk's Horde, Vizier of the Menagerie, Oracle of Mul Daya and Courser of Kruphix can provide great card advantage.

RUST-O on Nature's Bloodfangs

2 weeks ago

More ramp: Explosive Vegetation, Cultivate, Solemn Simulacrum, Somberwald Sage. For starters.

Better lands. (Just get more some that tap for &. + Evolving Wilds, Terramorphic Expanse, Command Tower, Rogue's Passage.

Maybe Domri Rade, Mage Slayer, Bow of Nylea, Kessig Wolf Run

Duskwatch Recruiter  Flip, Lambholt Pacifist and Young Wolf are all good additions.

I have always liked warewolves but never had much luck with them. Hopefully you have a better time than I did. Draw well!!

-Heisenberg- on Fantastic Beasts and How to Get Stomped By Them

2 weeks ago

Love seeing another Mayael the Anima deck and awesome job with the HP reference. So first act of business...ramp. With a deck that has such a high CMC, it needs more land/land producing cards. Overgrowth, Trace of Abundance, and Market Festival are cheap and effective.

Second, there are only 26 creatures in the deck that can be cheated in with Mayael the Anima. Nothing is worse than paying six land and having her effect to give you a dead draw.

Ulamog, the Infinite Gyre "cast" effect wont trigger as well. Unfortunately Mayael the Anima doesn't cast the creatures, however ETB effect will work such as Tyrant of Discord, Craterhoof Behemoth, and Terastodon are just a few examples.

And last but not least....your planeswalkers. With the reprinting of Domri Rade, you can pick one up for under five bucks. Arlinn Kord  Flip would also help with her haste ability and then after she flips, she can give everyone trample.

+1 from me and good luck!!

TheDuggernaught on Modern Allies - Primer (Updated for BfZ!)

1 month ago

I would like Vizier if it allowed us to cast if though the card had flash. But otherwise, he feels a bit clunky. I think Nissa could be a welcome addition. It allows us to get an ally into play and hold one in our hand for instant speed triggers with Aether Vial. I think she likely needs to be used in a deck with Serum Visions though, so she might work best in more of a midrange ally shell compared to the more aggressive lists. She kind of feels a bit like Domri Rade.

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