Domri Rade

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Gatecrash (GTC) Mythic Rare

Combos Browse all

Tokens

Domri Rade

Planeswalker — Domri

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.

-2: Target creature you control fights another target creature.

-7: You get an emblem with "Creatures you control have double strike, trample, hexproof and haste."

Latest as Commander

Domri Rade Discussion

Saljen on Sliver EDH

2 weeks ago

That's waaaaaay too many lands. 37 is a good number for slivers. If you're worried about hitting your colors and need your lands to fit a budget, here's some lands you can check out. The Vivid land cycle ( Vivid Marsh ), the Tri-colored land cycle ( Seaside Citadel ), 1 of each basic land + Evolving Wilds / Terramorphic Expanse / Prismatic Vista , and then a smothering of budget 5 color lands like: Grand Coliseum , Rupture Spire , Unknown Shores , etc.

I also play a Sliver deck. It's a budget list, but the budget is really only spared in the land base. I run all of the above mentioned lands and have zero problems hitting all 5 colors. Here's my list if you're interested.

Lands aside, here's some other Sliver staples that you're missing that might be worth looking at in the future. Sliver Overlord , Sliver Legion and the upcoming The First Sliver should be auto-includes if you can afford them. On that same note, Morophon, the Boundless is stupid good with Slivers and can let you play your commander for free from the Command zone, as well as reduce the cost of every sliver in your deck to just colorless or free. Cyclonic Rift is a staple in any EDH deck that runs blue, it would definitely slot nicely into this deck. Paradox Engine and Intruder Alarm create an infinite combo with Sliver Overlord that lets you search out and play every single Sliver card in your library. The 'Domri' planeswalkers are very good with Slivers ( Domri Rade , Domri, Chaos Bringer , Domri, Anarch of Bolas ). They each give repeatable draw, ramp, and removal. Vanquisher's Banner is another solid piece that pumps and draws. Smothering Tithe works really well with Slivers, as it fixes your mana and ramps and next to nobody actually pays that extra 2 mana. Cryptolith Rite is another Manaweft Sliver / Gemhide Sliver , definitely worth running the extra effect. Birds of Paradise really helps with fixing, especially if you land it on turn 1.

As far as your Slivers, I'd say that you could definitely clean up the creatures in that list a bit. Most Slivers are pretty dirt cheap cost wise, so it wouldn't cost much to analyze and trim down that list to use only the best Sliver for each effect. I've put a whole lot of effort into making sure that my creatures are as optimized as possible, so feel free to use my deck list for a reference in that endeavor.

Anyways, from one Sliver player to another; enjoy losing all your friends!!

droslag on There's a Full Moon Tonight

1 month ago

There are so many good werewolves in OG innistrad block. here are some that are really strong, if you do ever feel like buying cards i guess:

Instigator Gang  Flip

Reckless Waif  Flip

Full Moon's Rise

Mayor of Avabruck  Flip

Huntmaster of the Fells  Flip

Immerwolf

Garruk Relentless  Flip

Kruin Outlaw  Flip

other cards

Rancor

Domri Rade

Kessig Wolf Run

droslag on Giddy up! [Modern Gideon Tribal] *War Update

2 months ago

So you can have two different gideons out at the same time? I always thought if say I had Domri Rade out and then played Domri, Chaos Bringer I would have to remove the Domri Rade did they change this rule?

Saljen on Sliver Combo

2 months ago

Is this designed for 1v1 EDH or multiplayer EDH?

Looks like you're missing some of the staple draw / ramp cards for 5c Slivers.

Descendants' Path , Mirari's Wake , Smothering Tide , Herald's Horn (ramp and draw), Domri, Chaos Bringer , Cryptolith Rite all provide ramp in one form or another.

Guardian Project , Phyrexian Reclamation , Sylvan Library , Vanquisher's Banner , Distant Melody , Domri Rade , Kindred Discovery all provide draw in one form or another.

The Domri's are particularly compatible with Slivers, as each +/- ability is incredibly relevant to the creature heavy deck.

Spirit of Resistance and Pariah both combo with Sliver Hivelord to prevent you from taking any damage.

You DEFINITELY need to be running Cyclonic Rift . If you're playing Blue in EDH, that card needs to be in your deck. It's too good to ignore.

This is just some advice coming from a fellow Slivers player. My deck is about 75%, but it's mostly lands (shocks, fetches, duals) that I'm missing. Here's the list if you're interested.

BMHKain on I finally found something bad ...

2 months ago

After all 5 Bonds in WAR have been spoiled, I've let myself imagining how the Future of Ravnica as a Plane should work. Now we have true Alarian Symbols (Why didn't we have a sequel to the Shards of Alara Block... Or Watermarks for each Shard?), there is one thing I'm finally upset at WotC for this:

All Bonds are that of Allied 3-Colors.

This could've been fixed very easily w/o a problem. In 2 other ways also! We could have the Wedge-Style Colors straight out of Pre-Dragons of Tarkir sets of the Tarkir Block. Hell, we could've even had an Homage to the Nephilim (I don't fragging care about those cards; they are just as Rip-Easy like Nicol Bolas during the Legends Set; oh, & you all need to give Brawl more of a chance than ever; Oathbreaker's only flaw is actually the biggest that they had; Choose a Walker, BUT, you are also forced to use their key card representing them; which not all Walkers have. Just Play Brawl at least; it's more balanced, behaves the same as Standard, & CMDR Damage isn't a true problem anymore.

But I digress yet again. When the Half Angel/Half Demon Abominations brought us 4 colors, what I'd actually want more from WotC is the idea of setting all enemyship aside for good. Just imagine these enemy guilds actually appreciating, & learning from their former foes:

& = Life is also a kind of Progress, like all of everything. The Selesnya Conclave may be , but their agendas are actually comparable to Licht Kreis of Under Night IN-BIRTH fame, having an agenda though in control, is a perfect example of Peace-Loving Religious Extremists that would definitely at least earn the alliance of either The Golgari Swarm, &/or even The Orzhov Syndicate . Yep, This Religious Conclave is PRIME Abzan Material. Both the Izzet League, & the Selesnya Conclave are true villain groups at heart, & progress is literally all Dimensional layers; not just our 4D (Yep! I'm not kidding you! If we're in 3D, our world would be motionless at the status we're at. Dimension 4? Time; as in a Passage of Standard Time. It best resembles Cones on the vertical dimension. But what is Dimension 5? XP) status we're in. Progress is Mathematics. Progress is Life. Progress is even Infinity Transcendence. "All these people in my life... I don't want to lose anymore! & I won't give up this universe of hours! (God Gundam turns Gold, & nullifies DG Urube's attack.) (DG Urube: Uhh...?) Masters Taught me that! Our Great Homeland! OUR PRECIOUS PLANET EARTH! IS THE HIGHEST FORM OF LIFE!"

Comparable to: Ink-Treader Nephilim / Kynaios and Tiro of Meletis

See? That is not hard at all to think about! Here's another if you wish to have a good idea; oh, & if this is too much, don't fret! I'd still be happy anyway if WotC even did Wedge Alliances.

& = Somebody tell that idiot Teysa Karlov The Gruul Clans are much better than they were after "That Cyclopean Beast" died after some time. Just because The Gruul Clans are Savages, doesn't mean they aren't without some kind of mind; Shamans. While actual Barbaric members just want to strike at anything they see, the Shamans are pretty much the intelligence Gruul has. Suffice to say, The Orzhov Syndicate demands Money as a Mafia-Like Gang, & if you have none, prepare to have a Blood Tithe oversizing More than 100% of all your blood you will ever have your entire life. Blatant Hypocrisy. While the Gruul Clans are savage indeed, the Orzhov Syndicate demands your loyalty to them, or you'd have to pay the rest of aforementioned Tithe as a Spirit; Departed Souls. So, how can MTG's Worst Character ever (Hint, Everyone loves her but me. & is .) Support the Gruul Clans' cause? Not even The Titans from AEONS ago would've thought of this; those who the Gruul Clans kill alone, are already; supposedly, becoming Departed Souls as well. This could apply to all guilds actually; even when the Ghost Council of Orzhova , & Obzedat, Ghost Council were all killed by Kaya, Bane of the Dead . Shamans are meant to come in contact with the realm of the dead; Spirits both good & evil. But what to do with the more barbaric of the Gruul Clans? They've wanted to kill the Plane of Existence they're feet have been on in the first place! Well, oddly, This Mafia had more Action Extorting others as they drain their blood for profit, & their Growth only made them the supreme Monetary Group in the Multiverse. The Orzhov Syndicate & The Gruul Clans are not so different than you'd think. "Let me clarify the economics for you Gina. Sensational patients bring recognition. Recognition brings money. And money keeps Wellhaven's doors open. You should be thanking me." Better than the MCU version by a MILE! So... Maybe Teysa should thank Domri Rade after AEONS of Genocide? I, mean, The Gruul Clans are far better than the Guildless anyway.

Comparable to: Dune-Brood Nephilim / Saskia the Unyielding

& = Taking Order & Chaos in moderation, 50/50 style. The Boros Legion could act like an actual Military; planning out all possible outcomes; you know; actually Military planning? & The House of Dimir can hide evidence until actual confirmation of such design is in order. In fact, what if I told you Chaos > Order anyway? Both The House of Dimir, & The Boros Legion; which have their own ways of chaos; The House of Dimir can not only do this in secret, but makes matters worse for others. The Boros Legion is just an army of Mindless Soldiers, Angels, even stuff you'd wish weren't a part of this. Enforcing w/ raw emotion, these both describe Chaos in their own unique way; take it from a famous Psychologist I'm making anonymous about this: "You must have chaos within you to give birth to a dancing star" This quote actually states that Chaos; an Idea of fiction entirely seen as evil, but is actually seen by so few as a good thing more than Cosmos, Order, the like. If that philosophy is wrong, despite from a credible source, I dunno what to think...

Comparable to: Yore-Tiller Nephilim / Breya, Etherium Shaper

& = The Circle of Life benefits from even Zygotes or even the undead. If The Golgari Swarm, & the Azorius Senate is to coexist with one another, A mere reference to The Lion King; which demonstrates life & death are entirely a way of life; an Unthinkable Natural Law (A Fan-Based Translation of a crappy Touhou Project Game, for reference.) neither Justice, nor anyone; Active, Inactive, Dead, even Transcending Death, can stop. It is a part of all of us, & it would take a damn good stasis to stop something us humans have to accept when we witness our first death in our lives. So how does the Swarm, & Senate coexist with one another? Just let time pass, & maybe more than just Ravnica as a whole can learn from what should've been a Swahiili Folk Tale, but satirizes a crappy tale by an even crapier playright. But it still stood the test of time anyway, so, maybe a view? (Just watch the Reboot of The Lion King.)

Comparable to: Witch-Maw Nephilim / Atraxa, Praetors' Voice

& = Momir Vig, Simic Visionary is a bigger villain than Rakdos, the Showstopper altogether. After the former's death (?), The Simic Combine eventually brought up Prime Speaker Vannifar , who alloed the Simic Combine more freedom for creature creation; given the guidelines of said Guild. This resulted in more chaos than Momir Vig could only dream of doing; & Their Selfishness from the bias from other Guilds, actually prove both the Simic Combine, & The Cult of Rakdos, aren't so different as they would believe to be. "All souls are equal and alike, and have the similar nature and qualities."

Comparable to: Glint-Eye Nephilim / Yidris, Maelstrom Wielder

Yeah, I might have crossed many lines, but I still think there should also be Bonds representing Wedge Colors, &, as far as this post goes, Bonds that set all enemyships aside for good; a bit of genius borrowed from the Nephilim Scum that I don't even know if they were driven to extinction already. I apologize for making this kind of topic; It was paved w/ good intentions, but I really would like my 4 Color Stuff for real now. These have been the biggest enemies between Guilds since the beginning of all this. I really just made this so such enemyships can have a way to coexist between them, & likely some others. Oh, one last thing, If you find anything wrong about my opinions about this (& trust me, you actually might.); just tell me your thoughts how such enemyships would be set aside, all while actually having a possible alliance. This took me all day just to make; I hope you're glad. This wasn't a Bad Netflix Original Movie I made in the first place. Or a ruination of SPIRIT: Stallion of the Cimarron in the form of a female-targeted Pony based series that makes MY LITTLE PONY: FRIENDSHIP IS MAGIC look like Taysir of Rabiah, Nicol Bolas, & even Urza's decapitated head (All Awesome). & it takes SO MUCH for me to say MLP is better than just "Something without Representation" DX

Alright. Enough of this. I'd like some thought for this, please. I've other stuff to do though... Apologies again, & one more apology for the huge wall of text... Thank you for your time. ^_^

Entity97 on A Cuberino

2 months ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

Boza on War of the Spark

3 months ago

I have to agree with that - planeswalkers are difficult to parse, especially for newer players, and the problem is exacerbated when multiples are played.

However, even with a planeswalker in every pack, the problem will be mitigated somewhat:

  • I imagine there will be lower rarity walkers, which will be less complex (2 abilities only for example);

  • additionally, you can realistically play only 3 out of 6 walkers in your pack, since the other will not fit your colors. And you cannot expect to draw more than 2 of those in the average game.

  • and, most walkers are less complex than certain rares or mythics - i think that Captive Audience is more complex than say Domri Rade ;

  • finally, most walkers really have 2 abilities - a plus and a minus ability and an ultimate, which the opponent does not care what it does, just how much loyalty it takes to activate and stopping it.

Load more

Domri Rade occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%