Domri Rade

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Gatecrash (GTC) Mythic Rare

Combos Browse all

Tokens

Domri Rade

Planeswalker — Domri

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.

-2: Target creature you control fights another target creature.

-7: You get an emblem with "Creatures you control have double strike, trample, hexproof and haste."

Domri Rade Discussion

kamarupa on Wrenn and Six Lands by Turn 3! Ft. Summer Bloom

1 day ago

I'm totally nitpicking here, but it's not factual to say you can play both Wrenn and Six and Summer Bloom faster than any other deck in Oathbreaker. It's pretty much impossible to play a Planeswalker on T1, (and I haven't really researched that it's impossible - it may well be possible) but it's not that difficult to play a 2-3 CMC Planeswalker on T2 and follow that with a Signature spell on T3. For example, T1: Forest, Arbor Elf ; T2, Mountain, Domri Rade - while the likelihood of of drawing a singleton Arbor Elf is tenuous, the proof that it's possible there, and serves as just one example of how possible it is to play a T2 Planeswalker. Totally nitpicking though.

vasarto77 on Counter Sac Engine / Gruul Mill

1 week ago

OK. A couple minor changes before I get my remaining stuff in on my maybe list and find out what I want to take out.

Goblin Trashmaster and Pashalik Mons have been taken out due to near to total uselessness in this deck. Every time I have played them they were dead cards that provided no value or anything other than being a blocker each time. Maybe if I put a Mana Echoes into the deck the pashalk mons might be useful but otherwise it's a wast of space. Birds of Paradise and Domri Rade have taken their places.

JostinFrutz on $100 Jund

2 months ago

Hey Chasmolinker, thanks for the reply! The meta is extremely creature heavy. That's why I'm running Harsh Scrutiny in the mainboard (which I might replace with a Despise instead), with a third Duress in the sideboard to swap out when needed. We calculate based on the price on MTGGoldfish and I'm at $102 right now (https://www.mtggoldfish.com/deck/2290506#paper), so you're probably right about Inquisition of Kozilek

We only have one burn-ish deck (which also happens to be me running a mono-red prowess variant), so I feel like lifegain can live in the sideboard for now (e.g. Pulse of Murasa & Spike Feeder ). I chose Grisly Salvage over Pulse of Murasa because I was getting mana-screwed pretty regularly. The cheap land package is really difficult to do in these particular three colours. But, Grisly Salvage is a card that I can use when I need to grab a land or when I want to grab a potentially game-swinging threat. And, I feel like since I'm not running fetches or anything that tosses things into the graveyard Pulse of Murasa will only grab low-cmc creatures that I had played earlier in the game rather than massive hulks that can swing things in my favour. That being said, Pulse of Murasa may be better in the late game, but worse in the early game (which is where I have trouble).

As for Aether Hub , I've felt like it's value is extremely dependent on getting Winding Constrictor or Glint-Sleeve Siphoner out. If you are desperate and have to use its energy counter, Aether Hub can be a dead land due to the high number of coloured spells in the deck. That's why I cut one. But, when it goes off, it really goes off! TBH, the land base is where this version of the deck really struggles (as well as the reliance on the Winding Constrictor / Glint-Sleeve Siphoner combo). So, any additional thoughts on these issues would be super helpful!

Bristling Hydra is a super interesting addition and might help with my Aether Hub problem. I'm worried it might be a bit slow and isn't a big enough payoff in the 4cmc slot. Greenbelt Rampager might also work in here. I honestly am not sure about either of those. I'll give it a shot either way!

Champion of Lambholt might also be a bit slot. On turn 4 and beyond, the plan is basically to play one big creature a turn (hopefully). So, I feel like Champion of Lambholt won't grow fast enough. I think you recommended Managorger Hydra in a comment thread earlier. Do you think either of these is better than Sprouting Thrinax in this deck?

Also, do you have a preference between Phyrexian Revoker and Pithing Needle ? I guess the threat and the ability to grow Scavenging Ooze with Phyrexian Revoker isn't worth the vulnerability it has as a creature. Pithing Needle is probably the better choice.

Other cards I've been thinking about: Domri, Chaos Bringer , Domri Rade , Chandra, Pyromaster , Arlinn Kord  Flip, Vampire Nighthawk

Kjartan on Beatdown

2 months ago

I would also cut Colossal Might for Collision / Colossus is it's just the same card but with an extra option.

I would cut Shock for Lightning Bolt for obvious reasons.

I would cut Domri Rade for Domri, Anarch of Bolas , not because it's better, per se, but because it supports aggro much better. Old Domri asks for the game to get relatively long, Anarch just wants you to smash face.

I would also like to see some more 1-drops in an aggro deck. I suggest Kird Ape .

Wolfman1546 on Werewolves

3 months ago

Stomping Ground is pretty pricey but I'll keep it in maybe until I have the extra cash for them. As for the walkers, lets say I get rid of Domri Rade and replace him with two Arlinn Kord  Flip and two Garruk Relentless  Flip. Next I can get rid two Reckless Waif  Flip and one of each enchantment to put in four Nightpack Ambusher . What do you guys think?

Bringiton4 on Werewolves

3 months ago

I’d cut the 4 Domri Rade for more creatures. Nightpack Ambusher might be a good choice. Also I’d get rid of one copy of each enchantment for 2 more lands.

xaarvaxus on Budget R/G werewolf pack

4 months ago

You really could use some better removal. Beast Within , Hull Breach and Decimate shouldn't break the bank. The first is even kind of on-theme.

I think you can safely go down to 38 lands with the cuts coming from the regular mountains. Replacing 2 more basics with Evolving Wilds and Terramorphic Expanse will let you do some color fixing. Any reason no inclusion for one or two lands like Gruul Guildgate ? I'm not a big fan of tapped lands either but one or two shouldn't hurt your development as much as getting color screwed will.

Wolfir Silverheart is such a big boost to your best attacker. Increasing Savagery also is a pretty potent shot of +1/+1 counters. Witchstalker is on theme and protects itself.

Fresh Meat should let you recover from the inevitable boardwipe.

For protecting your commander, cards like Ranger's Guile , Sheltering Word , Blossoming Defense , Blinding Fog and Hapatra's Mark offer some surprise value but you eat the life shielding your commander [Word is a wash]. Alpha Authority is more on-theme and is 'repeatable' protection. Archetype of Endurance [sadly not a wolf/werewolf] protects your whole team as does Domri Rade if you can get to the emblem.

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Domri Rade occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%