Domri Rade

Domri Rade

Planeswalker — Domri

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.

-2: Target creature you control fights another target creature.

-7: You get an emblem with "Creatures you control have double strike, trample, hexproof and haste."

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Have (4) Forkbeard , gildan_bladeborn , kpral , metalmagic
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Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Gatecrash (GTC) Mythic Rare

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Domri Rade occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Domri Rade Discussion

MRDOOM3 on Gishath, Prehistoric Shepherd

1 month ago

Door of Destinies , Metallic Mimic , Mirror Entity , Shared Animosity , Steely Resolve , Urza's Incubator , Cavern of Souls (only if you're willing to shell out the money), and Coat of Arms are some pretty nice tribal staples to put in here.

The worst thing that could happen to any creature-heavy deck if someone decides to pop a Supreme Verdict or a Merciless Eviction and wipe out your entire dino legion (trust me, I've played a game with my Trostani tokens deck where one of my opponents cast a Damnation, followed by a Mutilate on his next turn, and it was not too healthy for me). Heroic Intervention is a decent budget option to avoid this. If you're willing to dump some more money into this deck, Teferi's Protection is much more versatile creature evasion.

Asceticism is another decent card to have in a deck like this, along with Sylvan Library (again, only if you're willing to shell out the money for it, it's practically a staple in any EDH deck with green). If you can ramp up to it, Tooth and Nail is an AMAZING creature tutor that also lets you crap them out same turn.

Urabrask the Hidden is another nice little card that gives creatures haste, and Vorinclex, Voice of Hunger or Mirari's Wake can allow you to ramp up to higher numbers more easily.

Domri Rade 's ultimate is pretty decent for any face-smashing deck. Arlinn Kord  Flip's ultimate, along with Mage Slayer , and I suppose maybe even Siege Behemoth (though he kinda breaks the Dino tribal vibe a bit), allow you to skip that potential wall of chump blockers and/or pillowfort enchantments like Propaganda or Ghostly Prison. You also can run Triumph of the Hordes , Finale of Devastation , Savage Beating , World at War , or Relentless Assault if you really, really want to beat someone's face into a pulp.

Xenagos, God of Revels is nice for doubling Gishath's damage output, along with Gratuitous Violence and Berserkers' Onslaught , and hence, revealing more cards with Gishath, which means more dinos on the field. Strionic Resonator can double that triggered ability for even more cards revealed.

kamarupa on Wrenn and Six Lands by Turn 3! Ft. Summer Bloom

2 months ago

I'm totally nitpicking here, but it's not factual to say you can play both Wrenn and Six and Summer Bloom faster than any other deck in Oathbreaker. It's pretty much impossible to play a Planeswalker on T1, (and I haven't really researched that it's impossible - it may well be possible) but it's not that difficult to play a 2-3 CMC Planeswalker on T2 and follow that with a Signature spell on T3. For example, T1: Forest, Arbor Elf ; T2, Mountain, Domri Rade - while the likelihood of of drawing a singleton Arbor Elf is tenuous, the proof that it's possible there, and serves as just one example of how possible it is to play a T2 Planeswalker. Totally nitpicking though.

vasarto77 on Counter Sac Engine / Gruul Mill

2 months ago

OK. A couple minor changes before I get my remaining stuff in on my maybe list and find out what I want to take out.

Goblin Trashmaster and Pashalik Mons have been taken out due to near to total uselessness in this deck. Every time I have played them they were dead cards that provided no value or anything other than being a blocker each time. Maybe if I put a Mana Echoes into the deck the pashalk mons might be useful but otherwise it's a wast of space. Birds of Paradise and Domri Rade have taken their places.

JostinFrutz on $100 Jund

4 months ago

Hey Chasmolinker, thanks for the reply! The meta is extremely creature heavy. That's why I'm running Harsh Scrutiny in the mainboard (which I might replace with a Despise instead), with a third Duress in the sideboard to swap out when needed. We calculate based on the price on MTGGoldfish and I'm at $102 right now (https://www.mtggoldfish.com/deck/2290506#paper), so you're probably right about Inquisition of Kozilek

We only have one burn-ish deck (which also happens to be me running a mono-red prowess variant), so I feel like lifegain can live in the sideboard for now (e.g. Pulse of Murasa & Spike Feeder ). I chose Grisly Salvage over Pulse of Murasa because I was getting mana-screwed pretty regularly. The cheap land package is really difficult to do in these particular three colours. But, Grisly Salvage is a card that I can use when I need to grab a land or when I want to grab a potentially game-swinging threat. And, I feel like since I'm not running fetches or anything that tosses things into the graveyard Pulse of Murasa will only grab low-cmc creatures that I had played earlier in the game rather than massive hulks that can swing things in my favour. That being said, Pulse of Murasa may be better in the late game, but worse in the early game (which is where I have trouble).

As for Aether Hub , I've felt like it's value is extremely dependent on getting Winding Constrictor or Glint-Sleeve Siphoner out. If you are desperate and have to use its energy counter, Aether Hub can be a dead land due to the high number of coloured spells in the deck. That's why I cut one. But, when it goes off, it really goes off! TBH, the land base is where this version of the deck really struggles (as well as the reliance on the Winding Constrictor / Glint-Sleeve Siphoner combo). So, any additional thoughts on these issues would be super helpful!

Bristling Hydra is a super interesting addition and might help with my Aether Hub problem. I'm worried it might be a bit slow and isn't a big enough payoff in the 4cmc slot. Greenbelt Rampager might also work in here. I honestly am not sure about either of those. I'll give it a shot either way!

Champion of Lambholt might also be a bit slot. On turn 4 and beyond, the plan is basically to play one big creature a turn (hopefully). So, I feel like Champion of Lambholt won't grow fast enough. I think you recommended Managorger Hydra in a comment thread earlier. Do you think either of these is better than Sprouting Thrinax in this deck?

Also, do you have a preference between Phyrexian Revoker and Pithing Needle ? I guess the threat and the ability to grow Scavenging Ooze with Phyrexian Revoker isn't worth the vulnerability it has as a creature. Pithing Needle is probably the better choice.

Other cards I've been thinking about: Domri, Chaos Bringer , Domri Rade , Chandra, Pyromaster , Arlinn Kord  Flip, Vampire Nighthawk

Kjartan on Beatdown

5 months ago

I would also cut Colossal Might for Collision / Colossus is it's just the same card but with an extra option.

I would cut Shock for Lightning Bolt for obvious reasons.

I would cut Domri Rade for Domri, Anarch of Bolas , not because it's better, per se, but because it supports aggro much better. Old Domri asks for the game to get relatively long, Anarch just wants you to smash face.

I would also like to see some more 1-drops in an aggro deck. I suggest Kird Ape .

Wolfman1546 on Werewolves

6 months ago

Stomping Ground is pretty pricey but I'll keep it in maybe until I have the extra cash for them. As for the walkers, lets say I get rid of Domri Rade and replace him with two Arlinn Kord  Flip and two Garruk Relentless  Flip. Next I can get rid two Reckless Waif  Flip and one of each enchantment to put in four Nightpack Ambusher . What do you guys think?

Bringiton4 on Werewolves

6 months ago

I’d cut the 4 Domri Rade for more creatures. Nightpack Ambusher might be a good choice. Also I’d get rid of one copy of each enchantment for 2 more lands.

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