Domri Rade

Planeswalker — Domri

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.

-2: Target creature you control fights another target creature.

-7: You get an emblem with "Creatures you control have double strike, trample, hexproof and haste."

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Domri Rade Discussion

Emzed on Into the Arena

2 weeks ago

You are missing Domri Rade and Ulvenwald Tracker! Even Contested Cliffs might be good enough.

mrfab13 on Hydra Herders Inc.

3 weeks ago

Protean Hydra is another hydra to consider,as for ramp id use things more like Elvish Mystic and Llanowar Elves id add some board wipes or kill spells to have a cleaner board when paying x for hydras so id be looking at things like Anger of the Gods, Pyroclasm or even Savage Twister.i think if you wanted planswalkers you could look at Domri Rade, + = draw, - = kill somthing, ult = you win.i dont think Fervor is a good card, if you relly needed all creatures to have haste Hammer of Purphoros is better as it has a alternate ability aswell. orrrrArlinn, Embraced by the Moon, for massive hydras nothing like swinging immediately with +2/+2 and staying up to block, nothing wrong with a free 2/2, other side, +1 means you dont have to run Primal Rage as this is giving +1/+1 to everything aswell, -1 bolt a creature still strong, and ult insta win.+1/+1 synergy there is Doubling Season, Primal Vigor, Hardened Scales or a black splash for Corpsejack Menace (you mana base needs alot of work if your going to splash for 3rd colour)also id reccomend Asceticism at least in the SB if not MB as having a massive hydra getting killed by a Path to Exile

Gattison on Blood-Born Pathogen

3 weeks ago

PickleNutz: awesome! please keep me posted on your developments with the deck. I never actually got into competitive modern, but if I did, this would be my deck, so let me know how your playtesting goes. (I don't play it often in my playgroup for obvious reasons. >D )

I should let you know the deck is far from done, for instance I haven't added Assault Strobe yet, which I'm sure will help. Also, Domri Rade is actually a weak spot in the deck, currently. I need to either go up to 26+ creatures to support his +1, or replace him entirely. Hope that helps!

Thanks for the support and have fun (cuz you know your opponents won't)!

PeeBee on Bad Moon Rising

1 month ago

I really like the deck, and feel you should mainboard a Blood Moon, however an Arlinn Kord  Flip could go along with your werewolf synergies, or Domri Rade for additional removal/draw

DarkEclipse18 on RG EDH (were)wolves - psredh

1 month ago

Hey so got 2 suggestions:

Domri Rade: With a lot of the deck being creatures he is a big player, combine his effect with Worldly Tutor and you can draw into the creature. Also his 'fight' ability is not to be taken lightly, it is Green Removal for most cases.

Worldly Tutor: Tutor a creature to the top, simple :3

Garruk, Caller of Beasts: Again can get you a creature more often then not, can play a bigger creature for free.

Arlinn Kord  Flip if nothing more then flavor she is a nice walker, both sides give a buff, gives a wolf and has a lightning bolt minus

More (were)wolves: these should be added: Immerwolf, Mayor of Avabruck  Flip, Huntmaster of the Fells  Flip

Also take a look Here (https://edhrec.com/tribes/werewolves) for some extra ideas, sorry I cannot get hyperlink to work at all!

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