Domri Rade

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Gatecrash (GTC) Mythic Rare

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Tokens

Domri Rade

Planeswalker — Domri

+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.

-2: Target creature you control fights another target creature.

-7: You get an emblem with "Creatures you control have double strike, trample, hexproof and haste."

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Domri Rade Discussion

MRDOOM3 on Yoshi's Story

4 hours ago

Overwhelming Stampede is a nice way to close the game by smashing opponents in the face for tons of damage. Kessig Wolf Run is nice as well.

Domri Rade's ulti is a really nice way to dish out truckloads of damage, and Arlinn Kord  Flip's ulti is a nice way to get damage past pesky chump blockers.

You also could try out Strionic Resonator to copy Gishath's triggered ability.

Lurking Predators, Xenagos, the Reveler, Quicksilver Amulet, and Garruk, Caller of Beasts can help you get your creatures out a little faster.

Gratuitous Violence, Berserkers' Onslaught and Aggravated Assault all increase offensive capabilities.

You also probably should consider cards like Zendikar Resurgent, Mirari's Wake, Heartbeat of Spring, etc., cards I call "mana doublers", for added ramp. Alongside that, mana dorks like Somberwald Sage, Shaman of Forgotten Ways, Selvala, Heart of the Wilds are nice as well.

filkinsmark on Sarkhan Ur-broken

7 hours ago

Hey! Cool idea! I made a similar deck Dragon Mastery and it's so much fun lol]-- love your inclusion of Bower Passage, I already added it to my list! Fist of Suns is great, but I play that in my Ramos, Dragon Engine list instead lol- but it is a great way to lessen the costs of some top end dragons! Quick question, do you really think Sarkhan the Mad is the best play if you're only going to have 2 PW's? I find I get ton's of advantage out of both Domri Rade and Xenagos, the Reveler. (Not to mention, I have far fewer creatures than you do, I focus more on trying to maintain card advantage since everything we play is so expensive! haha

AtticusLynch on Holy fucking shit, it's a dinosaur!

7 hours ago

Domri Rade and Xenagos, the Reveler could add some some efficient and powerful support, and I would consider Kindred Summons To help grab those dino-bombs for a mid to late game win. I like this list a lot, +1!

Bulldawg1310 on Help with what to add ...

2 weeks ago

You are running waaaaay too many one ofs, youre gonna want consistency with a deck like this, also, with dragons being very powerful but very prone to removal, youre gonna wanna get in ASA they ETB. That means 4 Dragon Tempests, and 3-4 each of semi low cmc dragons ie Thunderbreak Regent 4 Dragonlord's Servant should also help. Wouldnt hurt throwing Sarkhan Vol in the mix and then maybe a Domri Rade

Conflykt on Rith Tokens & Fatties

2 weeks ago

You got some great cards starting the deck off. Depending on what you want to do, additions can go a few directions. If you just want to pump out tokens and win by straight swarming, some quick additions would be:

Warstorm Surge + Triumph of the Hordes combo or on their own. Stalking Vengeance also combos with the latter and discourages board wipes (speaking of which Hour of Reckoning). I would really suggest Coat of Arms, Vigor, Domri Rade, Hull Breach, Aura Shards, and Spidersilk Armor.

What do you think/did you have any other definitive directions you wanted to take it?

Conflykt on Rith the Awakener 2.0

2 weeks ago

11 Creatures! That's scary as hell. I like the ramp and I get that the creatures are somewhat not as needed given you have so many token generators in the deck, but I still run a bit more. Look for cards that will trigger effects when other creatures come into play (or die, as you sacrifice them a lot. I am now considering Goblin Bombardment). Your play style is all about pump and sac, but I noticed you wanted other win scenarios. I got your original playstyle adds, the traditional Swarming adds, and just some quality of life to look for. Sorry it's a lot.

Sac Win Adds:

  • Thromok the Insatiable : The ultimate way to Sac your own creatures and become the scariest guy around.
  • Stalking Vengeance : You won't have problems ramping in this deck, this allows you to sac kill one player, proc kill another.
  • Descent of the Dragons : Sac AND buff. Can't get much better in your original play style.

Swarm Win Adds:

Quality of Life Adds (for both styles):

Obviously none of this is required. And it would be hard knowing what to put in and/or take out because of the many directions Rith, the Awakener can go. Bringing up Earthcraft though, it's not completely needed unless you want to run Squirrel Nest for the infinite token generator win scenario.

DarkHamlet on Why not Hydras?

2 weeks ago

You may considerate take out Domri Rade 'cause the deck hasn't enought creatures.

A little suggestion:

-2 Cinder Glade, +2 Wooded Foothills, for improve untapped lands.

-2 Mutagenic Growth, +2 Vines of Vastwood, for better protection.

-2 Mountain, -2 Blossoming Defense, +4 Narnam Renegade, for early defense.

Move Mistcutter Hydra to Sideboard.

Good cards to considerate:

Raging Ravine, Llanowar Reborn, Rogue's Passage, Mold Adder, Young Wolf, Hardened Scales, Fog, Lightning Greaves

Byebye! :D

Shirkhan92 on Dino Tribal

2 weeks ago

Just built a Dinisaur EDH Tribal too!

Some suggestions:

Samut, Voice of Dissent and Combat Celebrant are quiet cool dinomancers.

Fires of Yavimaya speeds things up a bit.

Rogue's Passage makes your Commander unblockable.

Domri Rade is quiet the perfect Planeswalker within a Dinosaur Deck and a pure flavorwin!

Pyrohemia and Staff of Nin will help with getting your Enrage triggers off and is a nice combination with Rite of Passage.

Cool videos by the way! +1

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