Assemble the Legion
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
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Assemble the Legion Discussion
5 days ago
Don't you want your opponent to be the monarch with Queen Marchesa? That way you get her tokens?
Overall I see this being effective. I really think you should consider the Assemble the Legion and Descent into Madness combo. Nothing like a prison deck making your opponents lose permanent and you keeping yours.
I also have a friend that likes Solitary Confinement along with draw engines. Being that you're going prison maybe consider that card too.
1 week ago
1 week ago
nice deck a little more aggro than mine (Zedruu the Friendly Goat) but very nice. I would add Assemble the Legion like what Cmasa435 suggested. Its great at adding solders especially for those longer games.
1 week ago
You can only really run Suppression Field if you are also using Nykthos, Shrine to Nyx to power through it imo. I chose to remove the red from my build simply because nykthos and blood moon don't play well together. However if you're planning on running red in your build for sure, then a 1-of Assemble the Legion is a great wincon that can't be Abrupt Decayed. As I see it now, you only have 3 wincon cards in your whole deck (more if you count the tutors, I know), but having another one allows for more flexibility in certain matchups (like ones where the tokens would buy time by chump-blocking). I could see cutting either a nodes or a journey for one to try it out.
on Boros burn
2 weeks ago
Hi there! I have a few suggestions:
- I'd get rid of the Boros Garrisons and replace them with Battlefield Forges. Coming into play untapped is a substantial benefit in a fast deck like Burn.
- Assemble the Legion is also probably too slow; Lightning Helixes if you can afford them or Burst Lightning if you can't would probably be a better pick.
- I'd also recommend swapping 2 Deflecting Palms with 2 Boros Charms, and 2 Shivan Meteor and 2 Blasphemous Act with 4 Legion Loyalist.
- Maybe also take out Chandra, Torch of Defiance, Brion Stoutarms, and Bloodmark Mentor for 4 Hellrider.
2 weeks ago
Still try to find a good finisher for wincon.All the help and comments are welcome!
kager on Outer Reel
3 weeks ago
For this deck, I would drop Oketra the True and Hazoret the Fervent for at least 1 copy of Purphoros, God of the Forge. I also prefer Heliod, God of the Sun over Oketra here, since he is usually just for token generation and usually eats a path as soon as he becomes a creature.
The added 2 damage per incoming creatures and the boost to all creatures with the +1 will most likely help you more then an on deck creature with discard option.
I play a more prison style lock than this deck using impact tremors and Ghostly Prison and Ensnaring Bridge to lock down opponents and force win con with bouncing Norin the Wary and / or Assemble the Legion and keeping Auriok Champion main deck for added life gain, but you have to go all offense or all defense, I've tried blending and it doesn't work well at all.
still tweaking this one too Boros Gods Bouncey castle prison
1 month ago
Friendly reminder that you don't need to pick one over the other.
The best anthems in the format either aren't creature specific: Crescendo of War, Cathars' Crusade, Archangel of Strife, Archangel of Thune, Eldrazi Monument, Jazal Goldmane, and Elesh Norn, Grand Cenobite, or don't mention one type over another: Coat of Arms, so there's no reason all your tokens need to be of the same type. (Before anyone says it, it does not matter that some of those buff your opponents' creatures. The fact that you are going to have so many more creatures than them will negate any advantage they might stand to receive.)
If you're planning on going wide, Jor Kadeen, the Prevailer is without a doubt the best choice as commander, although Adriana, Captain of the Guard can be solid if you don't want to build into artfacts and usually play with 4 or more people.
As far as Soldiers or Warriors as a tribe, building tribal decks is much less an issue of how many good creatures there are of that tribe, and more about how many cards give you bonuses for sticking to that tribe and including a lot of creatures of that type. In this respect it's much more useful to search though all the cards that mention that type in their text box, rather than looking though all the creatures that are that type.
Soldiers: Gather Search (106 cards, 96 in Boros colors)
Warriors: Gather Search (90 cards, 39 in Boros colors)
Just looking at those numbers, it's easy to see that Soldiers are more supported than Warriors, and especially so in red and white. To break it down further, lets check how many of those cards have effects that are relevant is commander (i.e. generate card advantage, scale well in multiplayer, are cost efficient, and/or allow you to cast spells more efficiently.) Specifically, I'm looking for effects that reward you for playing Soldiers or Warriors, rather than cards that just make them like Assemble the Legion, which can go in any deck.
- Ballyrush Banneret
- Captain of the Watch
- Catapult Master
- Daru Warchief
- Field Marshal
- Knight-Captain of Eos
- Preeminent Captain
- Rhox Pikemaster
- Unified Strike
- Veteran's Armaments
Here we have, 2 cost reducers, 4 anthem effects, 1 cheater, 2 removal spells, and a sword. Kind of mediocre actually, the anthem effects are outclassed by what I listed above, and only Catapult Master, Preeminent Captain, and Unified Strike really require you to build heavily into their tribe.
Here we have, 1 sac outlet / life drainer, 2 evasion effects (probably better options for this, Cover of Darkness for example), 1 cost reducer, 1 (meh) haste granter, and 3 anthem effects. Clearly, Warriors are the less supported tribe here.
To sum up: Soldiers have more support than Warriors, especially in Boros; there's no reason to stick to one over the other; don't go nuts trying to force a theme if there's no reward for it.