Assemble the Legion

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Rare

Combos Browse all

Tokens

Assemble the Legion

Enchantment

At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.

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Assemble the Legion Discussion

DespairFaction on Yo War get over here

13 hours ago

Hey its PJ from Commander Replay. You're deck looks to be in great shape, so I have a few suggestions that I think it will help trim some fat and add more punch.

First up the cards to cut. Id get rid of Mind's Eye The way this deck plays you're going to want to tap out your mana every turn and you don't really have time to leave mana open to try and draw, plus its clunky at 5cc. Also cut Reforge the Soul I find it to be too slow. You usually need to take an entire turn off to play it, so its just too slow and clunky. Wheel of fortune is great, but if you can't afford it just stick with magus of the wheel. The cost of 3 then 2 is much better than 5 all at once. Your card draw will come primary from Mask of Memory, Sword of Fire and Ice with Sunforger and Sword of the Animist also generating card advantage. Next I personally would cut the Ancient Den, Great Furnace and Mox Opal package since you don't want your lands getting taken down by vandalblast. I would use Thought Vessel in place of mox opal. Next up cut Divine Reckoning its just never going to do what you want it to. Use a full board wipe instead. I would cut Gratuitous Violence its always been a bit too slow for me and the RRR is hard to get on turn 5. Next were going to cut Relic Seeker for open the armory, its a great card early but gets less good the longer the game goes, its usually one of the last cards i cut trying to get down to 99. Ive always found Savage Beating to be too slow.

Next up, the maybe cuts. Sword of Light and Shadow I have tried to live the light and shadow dream for a long time and it just usually doesn't come through. I have found that you really want higher creature counts to get good benefit out of it. Great card, but not the right home. Ive never had great experience with Assemble the Legion if you're having more success than me, keep it, if not cut it. Pay attention to The Immortal Sun and Alms Collector I haven't tested either of these, but if they are playing well keep them, if they aren't cut them.

Once you know what to cut, it frees up a lot of room. So you can use my suggestions for additions if you want to, or you can try out some other things that you want to. But here are the cards that I would add:

Duelist's HeritageIt will replace gratuitous violence nicely.Open the Armory will replace relic seeker. find your equipment immediately. Glorybringer is just insane with Aurelia. On turn 5 it kills most things. Balan, Wandering Knight, Kazuul's Toll Collector, Armory Automaton all 3 are great in equipment decks. Next up your sunforger package, Comeuppance and Sulfurous Blast are all stars for me. If sun forger with mistveil plains, comeuppance says you can't kill me in combat. Sulfurous is often one of the first things I go for after resolving sun forger, beyond obviously leaving up boros charm and teferis. Neheb, the Eternal gives you a second way to hit the aggravated assault combo, is a good beater, and even just some incidental extra mana is nice. And finally I would add in the full board wipe of you choice Blasphemous Act, Wrath of God All Is Dust and Ugin, the Spirit Dragon are all great choices. Pick the one best fits.

The mana base. Emeria, The Sky Ruin is a must. If they are in the budget khans fetches like Windswept Heath are really nice. If not, I would get the mirage fetches like Flood Plain. Focus on the white fetchlands since they get mistveil plains. Because you have 1 hit potential, Cathedral of War is a solid choice but it does have cost sometimes of being colorless. New Benalia is also solid.

Other things that I like a lot but aren't must includes. Bruse Tarl, Boorish Herder, Inferno Titan, Etali, Primal Storm. Treasonous Ogre is a card not many people know about, I've used it successfully, but I would make sure you have some life gain to balance it out.

Heres some personal preference things:I run Tithe and Gift of Estates in place of Weathered Wayfarer each have pros and cons. I like running Wear / Tear even though you can only cast half of it off sun forger. I prefer Swiftfoot Boots over Lightning Greavesbecause of the awkwardness of shroud.

I need to update it, theres a few cards I no longer use. but I have a very similar Aurelia list you can check it out here. Aurelia Weapons of War

For me with a deck like this, early game I focus on mask of memory and/or sword of the animist to generate some early advantage. These also don't draw as much artifact hate as the big hitters. Then ill bring down sun forger, feast and famine and fire and ice or argentum armor later to close things out.

Anyway hope these help!

-PJ

Coward_Token on Gahiji: Forever War

1 week ago

Probably too unreliable and/or potentially chaotic (if hilariously so), but have you looked into Permeating Mass?

(Also Spawnwrithe but it feel too inferior in reliability compared to both Assemble the Legion & Hero of Bladehold.)

thatGuyneedsAusername on Marath's Enchanted Wilds

1 week ago

I gave Assemble the Legion some real thought but it just feels so slow. Avenger of Zendikar is in the same boat but is still good value, Ill see if he has a spot. Genesis Wave is a quality card that should have been in the initial list, thanks for the reminder. The rest however are creature focused which is a tricky prospect in an Enchantress build. Tooth and Nail does dump my win conditions onto the board so Ill give it some thought.

Thanks for your input!

chadsansing on LandAbuse_ZaComma

1 week ago

Oath of Lieges can help with ramp, and Price of Glory can help with destruction.

Tempt with Discovery might test well.

Assemble the Legion might be a back-up win-con after Armageddon effects.

Other cards that come to mind:

Happy brewing!

chadsansing on Marath's Enchanted Wilds

1 week ago

You might want even more token producers or a more tribal list of creatures to benefit from Mana Echoes and your tremors effects. Maybe Assemble the Legion and Avenger of Zendikar?

Genesis Wave, Tooth and Nail, Defense of the Heart, Pattern of Rebirth, Garruk, Caller of Beasts, and Wild Pair might all be fun ways to cheat more creatures into play, as well.

Have fun!

rco on Jeskai Skies

2 weeks ago

I think if you want to live the Mirrorweave dream, you do it using a Ruhan giants tribal deck.

Step 1: Assemble the Legion (or other crazy token producer)
Step 2: Borderland Behemoth
Step 3: Mirrorweave

HydraOoze on Literal Everlasting Torment

4 weeks ago

Assemble the Legion is a good token producer

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