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Assemble the Legion
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
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Assemble the Legion Discussion
1 week ago
Nice deck and great video! I'm going to have to build my own version now! She looks like fun! I want to try to fit Oketra's Monument and maybe a Vanquisher's Banner in or maybe even a Distant Melody. I also think I finally found a home for my signed Assemble the Legion.
3 weeks ago
I like it a lot! I think Boros Charm should definitely have a spot in the 75, it's such a strong & versatile card. I'm a little unsure if Assemble the Legion is too slow for modern, especially since this deck can definitely end games relatively quickly.
What matchups do you side in Goblin Rabblemaster for?
3 weeks ago
Boros Reckoner possibly? Spark Trooper could be useful. Then there's the Foundry Champion to combo with Boros charm and the Boros reckoner. Assemble the Legion isn't terrible. Also Firesong and Sunspeaker would love to play around with that and lightning helix and Warleader's Helix. Aurelia's Fury also could give you a lot of good burn, add well as Deflecting Palm is absolutely brutal as well. searing mediation is a decent Boros mechanic. Ah and don't forget Balefire Liege, Aurelia, the Warleader, and Gisela, Blade of Goldnight I always get really messed up by them. I'm not saying overhaul your deck, just sharing what I've seen work
1 month ago
I would swap Assemble the Legion with Lightmine Field. Assemble the Legion never stuck around long enough to actually impact the game much every time I played it, and Lightmine Field can be donated and still provide an effect that benefits you.
Check out my Zedruu aura voltron if you want to see some weird Zedruu tech: Zedruu the GETWRECKED
1 month ago
The last cool card I forgot is Mana Flare. It will bait your opponent's tread (if they don't already know what kind of deckbuilding you're into) and gives you a pretty damn effective ramp effect!
1 month ago
First of all, I have to say that I love the idea of your decklist! Firesong and Sunspeaker are so cool with all those ''board damaging'' spells, it seems really great. :)
But I was wondering... are you ramping quickly enough to be effective in the early/mid (and even consistent in the late) with all your manavorous spells? I think I would definitely cut some of them, the weakest ones, and run a Boros Signet and (if it fits your budget) a Mana Vault. Land Tax is also a nice staple to stabilize your mana pool if you are searching for other options.
Another card you could consider is the The Immortal Sun. You actually don't get a lot of good card advantage in Boros, and this card seems to do everything you need here (and eventually in some situations it slows down your opponents playing superfriends/control/etc. decks).
Chandra, Torch of Defiance is also a nice tool for getting some card advantage / ramp.
Mind's Eye is a nice card to get some card draw.
I don't really know why, maybe it's a fantasy of my greedy mind, but I would give a try to Authority of the Consuls in this deck, alongside some friendly not so friendly tokens generators like Assemble the Legion or Akroan Horse.
I hope this will help you a bit!
1 month ago
Been fine tuning my Queen Marchesa, Politics & Pillow Forts list recently, really having a hard time nailing the final 3-5 or so cards. I'd love to get your opinion on a couple things / tunings. For knowledge sake, some cards won't work as well in my meta but i'll explain as such in the individual card discussions.
I recently moved into adding some more defense/draw with solitary confinement and necropotence. As far as I'm concerned my 5 most "removable" cards right now are Rakdos Charm, Mortify, Return to Dust, Orzhov Advokist and Underworld Connections. Although the 2 tutors aren't necessarily "the good ones" I'm not gonna be able to spring 30-40$ per single card at this time so i'm sticking with my high mana cost, low monetary cost tutors for now.
Rakdos Charm - One of our players just starting playing boros soldiers, but for the most part, decks tend to be "go tall" over go wide strategies. Only 1 player uses any kind of graveyard recursion (Dragon player with Outpost Siege and a couple other minor recursions, maybe 3-4 cards out of 99 total). So, the most common case is that this is a 2 mana destroy an artifact. Sometimes might be able to make use of damage mode for 5-10 damage on someone with a damage doubler out. Fringe cases where this might just be a huge bomb of damage to opponenets.
Return to Dust - Really i just had this for enchantments. Hammer of nazahn exists in my meta as well, but I feel like with anguished unmaking, (maybe mortify?), utter end, wear/tear i might be covered? 4 mana, destroy 2 scary enchant/artifacts kinda goes against the gameplan of "let them fight" but I gotta protect myself from things like Dragon Tempest
Mortify - big creatures exist in plenty and there's a good number of enchantments i'd love to not see in play if I needed to make them disappear for my own safety's sake.
Orzhov advokist - I love love LOVE this card, but I accept it's not necessarily amazing. It's like a political handshake of "i'll help you if you don't attack me next turn" by force (even if it leaves play, the condition still applies for the rest of the turn). It buffs creatures up around the board, keeps me "safe" (it either lets me know I won't be attacked or if they don't take the counters, it lets me know that something is up, advanced warning system sort of) and the buffed up creatures make for better aikido targets, splashing back even more damage than they would have without the counters :) Just seems like it touches every aspect of the deck in some way.
Underworld connections - it exists as a draw engine, but it's the weakest one in the list for sure (can't compare with necropotence, erebos, phyrexian arena, land tax etc) ... considered swapping this to immortal sun as i don't have any PW's... but this is also not a creature heavy deck, double the mana cost and there are some but not many PW's in my meta. (On average, maybe 1 per deck). Any other card draw engines that might be more effective in it's place?
A couple things I'm wondering about...
I currently have no damage based bomb finisher, I removed Price of Progress from the list because realistically in any given game, I will have the most or 2nd most non basic lands. (I play 16 basic, 1 other player plays 15 as a 5 color deck most others are 25+ basic). My table plays pretty low budget, 100-200$ so a lot of decks are dual colored or extremely basic land heavy. I'm currently considering Exsanguinate and Acidic soil as damage based finishers (outside the aikido package of course) to go alongside Insurrection... but I don't know what to drop for it or if i should drop anything for it. I have mastermind's acquisition which could pull one from outside the game if need be.
Should I try and slot in phyrexian unlife + solemnity for additional defensive layering? Solemnity will find some uses in my meta, but not that many. There's not a ton of counters going around.. there's the cheap Vivid lands, some minor counter stuff in the dragon's deck, and the recently made soldier deck uses Cathars' Crusade and Assemble the Legion. Individually these cards will not shine, but they still count as enchantments for Sphere of Safety and they still kinda do something at least... but then there's the obvious synergies. (Already playing Delaying Shield regardless of this pairs inclusion or not)
I've looked a lot at Vow of Lightning Vow of Malice Vow of Duty with some amount of admiration for fulfilling the deck goals of "make enemies kill enemies better while staying safe myself". However I'm not sure I want enchantments that get wiped out via enemy board clears. (And in the case of vow of lightning and duty, make enemy creatures better at blocking my advances)
Also open to any other suggestions not made here as well. Thanks for your time and considerations as always!
May the queen reign for eternity!
1 month ago
They're all really good cards but I feel they're too slow Phyrexian Swarmlord is a 6 drop that makes one infect token on each of my end steps.
So I think I'd rather just used Triumph of the Hordes.
Same for Assemble the Legion and Sun's champion.