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Assemble the Legion
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
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Assemble the Legion Discussion
2 days ago
It is a really great Enchantress build. Some suggestions: Copy Enchantment gives more utility. Leyline of Anticipation lets you play reactively. Burgeoning should be included, because it lets you put all lands you draw with Mesa Enchantress and friends on the battlefield - and you draw a lot in this deck. Duelist's Heritage is a great political card, since you can give double strike to your opponents' creatures to take someone out. Aura Thief+High Market combo nicely with Enchanted Evening. You may also try Solemnity. It comboes with Phyrexian Unlife (you can't die since you can't have poison counters), Lost Auramancers (that can be immediately killed with High Market to bring Decree of Silence so no one but you can play Magic), Glen Elendra Archmage (counter all noncreature spells your opponents cast), Glacial Chasm (never be attacked again), Mystic Remora (free draws throughout the game). Collective Restraint is another Propaganda effect that comboes with Shock Lands and Prismatic Omen. // Have you tried Tuvasa the Sunlit as the commander and Mind's Dilation instead of Sunbird's Invocation? Tuvasa is a enchantress and finisher on the command zone that can be recast at least 2 times before being expensive. Also, a 3-color mana base is way smoother than a 4-color one. You can even run less taplands to chain a turn 1 Wild Growth or Utopia Sprawl or Birds of Paradise or Burgeoning into a turn 2 Tuvasa the Sunlit. // If you want to stick to Kynaios and Tiro of Meletis, you can put Tuvasa the Sunlit in the 99. Fertile Ground can help you reach K&T on turn 3 (land enchantments are better than land ramp in this deck, since they can draw you cards with an enchantress even in late game). Nature's Lore also can guarantee K&T on turn 3. You might also consider Selesnya Sanctuary, Azorius Chancery and Simic Growth Chamber - K&T can put them on the battlefield at end of your turn, so you don't lose tempo. Blasphemous Act is a great boardwipe on Red. Assemble the Legion and Sacred Mesa create more tokens. Purphoros, God of the Forge, Kruphix, God of Horizons and Keranos, God of Storms are also solid.
2 days ago
I love this Commander, very flavourful.
For some life-gain token synergy maybe Dawn of Hope which has the benefit of drawing you cards and the Life-link soldiers are not to be underestimated.I think without a way to double the counters on Assemble the Legion and it being a 5 drop, its a trap card for this deck. Divine Visitation would be pretty awesome with Queen Marchesa's ability or any other token makers.
Entomb is already in your deck and you could immediately grab a Serra Ascendant with it early on and recur it and its also recurrable with Alesha. Another great card for recursion once you wittle down an opponent is Athreos, God of Passage because if someone is sitting at low life totals, they may just give you back your creatures when they die, and if they are sitting at 2 life, they HAVE to give it back since you cannot pay life you don't have in Magic.
Rogue's Passage is of course an all-star in an Aggro deck too so might be worth a slot.
2 weeks ago
As for staples-
3 weeks ago
1 month ago
Because you told me to.
Token Makers: Entrapment Maneuver, Assemble the Legion, Oketra's Monument, Increasing Devotion, Elspeth, Sun's Champion, Hordeling Outburst, Dragon Fodder, Raise the Alarm, Secure the Wastes, Krenko's Command, Angel of Invention, Benevolent Offering, White Sun's Zenith, Servo Exhibition, Launch the Fleet, Sram's Expertise, Deploy to the Front, Nomads' Assembly, Dawn of Hope, Martial Coup, Tilonalli's Summoner, Storm Herd
And if you take many of those token generating spells: Charmbreaker Devils
1 month ago
Argentum Armor and Assault Suit can be fun as you turn Aurelia into a pinball. Assemble the Legion and Cathars' Crusade to get more troops on the ground that are essentially expendable. Since you are planning for mostly artifacts, Pia's Revolution, Ghirapur AEther Grid, Fireweaver, Darksteel Forge, and Blinkmoth Urn might be worth looking in to.
2 months ago
Sigil just ends the game more efficiently. This deck is already extremely slow. Even though the growth is exponential, the bottleneck of turns is much harder to survive than a bottleneck of castable enchantments. It even gives us value off of redundant enchantments. Sigil will give us something for drawing our second Leyline of Sanctity. Assemble will not. Assemble has the appearance of a finisher here and it can work. But I find Sigil to just be the best at what it does.
2 months ago
@Gorbak, I'm not a stax expert, I'm just relaying what cards I've encountered that have made things challenging for me. Usually your focus is to hit your opponents hands and resources as well as their board-state. Alesha likes playing a lot of cheap spells, so those limited land-wipe cards would probably hurt a lot on your opponents without hurting you. It's important to know what disadvantages your deck can get away with more than your opponents decks and then once you figure that out you try to exploit it as much as possible.
A lot of stax decks I go against will usually stick to a synergy that really goes out of control if left unchecked. Synergies like: Contamination + Bitterblossom. Smokestack + Assemble the Legion. Chains of Mephistopheles + Anvil of Bogardan. Winter Orb + Stoneshaker Shaman. Desecration Elemental + Assault Suit. Rule of Law + Knowledge Pool. Creating any of the following locks can lead to the table easily losing the game if not answered appropriately. Getting those nasty locks usually requires lots of tutor effects like Demonic Tutor to maintain consistency.