Emrakul, the Promised End

Legendary Creature — Eldrazi

Emrakul,the Promised End costs 1 less to cast for each card type among cards in your graveyard.

When you cast Emrakul, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.

Flying, trample, protection from instants.

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Emrakul, the Promised End Discussion

GarthMaul on Emrakul, Eldrazi EDH

1 hour ago

DespairFaction thanks for looking at my decklist. Since I've been playing this deck I honestly haven't had the chance to bring out any other Eldrazi other than Emrakul, the Promised End and Ulamog, the Ceaseless Hunger. I've thought about cutting the other big creatures soon and look into other artifacts that would help me out because of the issue you have. I added the removing hexproof and adding it to myself recently but I've never drew it in a game. But I'm definitely always looking to make this deck better since EDH is my favorite format. Take care

DarkestLight9 on Time Waits for no Man.

1 day ago

The point of a time control deck is to be on turn 8 while your opponents are on turn 3. That being said, I feel your creature count is fine. Consider adding Mindslaver and/or Emrakul, the Promised End to ensure they can't do anything useful on the few turns they do get.

Daedalus19876 on Animar, Soul of Elements

3 days ago

Could use some work, to be honest. Cards to add:

Flooded Strand, Polluted Delta, Bloodstained Mire, Windswept Heath, Verdant Catacombs, Arid Mesa, Priest of Urabrask, Dryad Arbor, Glimpse of Nature, Ulamog, the Infinite Gyre, Emrakul, the Promised End, Sylvan Safekeeper, Primordial Sage, Lotus Petal, Mana Crypt, Mox Diamond, City of Brass, Mana Confluence, Worldly Tutor.

Things to cut: Lumbering Falls, Raging Ravine, Jace Beleren, Cinder Glade, the checklands, Mosswort Bridge, Earthcraft, your remaining basics, and most of your large creatures are underwhelming. This deck seems to have the classic Animar problem: too stompy to hold its own at TRULY competitive tables, and too commander-reliant (though that of course comes with the territory in this kind of deck).

thisjourneyends on U/W Control

5 days ago

I like your list, we have converged on many of the same cards :) Compulsion is amazing, right?

I'm curious about Emrakul, the Promised End, how reliably can you discount it to something reasonable? Has it been impactful enough in multiplayer games?

Squirrel_of_War on Experiment 626

1 week ago

I have some recommendations for you:

I choose to run the above cards to have more control over my discard because there is nothing more frustrating than dredging Animate Dead into your graveyard and then drawing a huge creature you can't cast.

These are all great main targets for The Mimeoplasm.

Your build doesn't very many fatty to exile to put couters on The Mimeoplasm.

All three are better than compulsion IMHO.

Drawing cards will win you games.

There are more ideas of course but those are what comes to mind right away for me. I'm basing my recommendations off of my own build, check it out when you have some time. You may find something else you like that I didn't mention.

Judge Dredge

Commander / EDH Squirrel_of_War


Hotsaucewilliams on Other cards like Akroma?

1 week ago

All the legendary Eldrazi deserve mention too

Emrakul, the Aeons Torn, Emrakul, the Promised End, Hanweir, the Writhing Township, Kozilek, Butcher of Truth, Kozilek, the Great Distortion, Ulamog, the Ceaseless Hunger and Ulamog, the Infinite Gyre (and Brisela, Voice of Nightmares, but someone already mentioned her)

I feel like mono-blue and mono-green get the fewest of these type of big, many-static-ability creatures, they mostly belong to dragons demons and angels.

sarkhanisverybroken on Elfish Nissa Concept

1 week ago

Hey, cool deck. Might need a little tuning but looks fun, I first off think this is a little low to the ground and you may want to add an some Lurking Predators or Call of the Wild, over some other mana sinks since these seem much better in a permanent based deck such as this as they can grind out lots of value over time, more than a single Collected Company or a Genesis Wave since over a few turns they can generate similar value, and are less of a blowout if countered. they seem a little better than Elvish Archdruid, who is much easier to kill with spells than enchanments. Another consideration would be to add Gaea's Herald, so your value dudes don't get countered, and you can power out more lords, especially with the aforementioned enchantments. They seem especially good against control decks since if you can slip it in they wont be able to counter your things. Also Emrakul, the Promised End seems a little expensive and you dont have enough graveyard fuel to be worth it.

F.R.F on [Community Discussion]: Standard Chat

2 weeks ago

A little late to the ban speculation party, but I don't think there's any number of cards WOTC can ban that "fixes" standard at the competitive level. All they need is some basic foresight (e.g. don't print cards like Emrakul, the Promised End in a format with 0 graveyard hate or next to artifacts that let you cast things for free) and better answers. We have a lot of Standards that show Doom Blade, Tormod's Crypt & Day of Judgment don't break the format. I mean, I think this is the first time since it was first printed that WOTC decided Naturalize is too strong an answer for Standard.

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