Ancestral Vision

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Chandra Rare
Time Spiral Rare

Combos Browse all

Ancestral Vision

Sorcery

Ancestral Vision is blue.

Suspend 4-(Blue) (Rather than play this card from your hand, pay (Blue) and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Target player draws three cards.

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Ancestral Vision Discussion

Austin_Smith_of_Cards on BUGging out in Modern

11 hours ago

I would run your suite of removal/discard/counterspells something like this:

Abrupt Decay x3

Maelstrom Pulse x2 OR Mainboard x1 Sideboard x1

Fatal Push x3

Murderous Cut x1 Sideboard x2

Damnation x1

Mana Leak x3

Spell Snare x2 Sideboard x1

Countersquall x2

Cryptic Command x2

Inquisition of Kozilek x3

Ancestral Vision x3

I would not run Serum Visions and Thought Scour alongside one another as playsets; at most 3-to-3, but I say cut Visions and keep the playset of Scour.

GlistenerAgent on Help me build this deck!

14 hours ago

Oh. Saw that you didn't want to play like Grixis. Since you aren't interested in looking like a Jund deck either, you are in a weird spot.

As is, you have lots of 2s and 3s of cards that are usually 4s or 0s, which is indicative of being unsure of your plan. I'd suggest starting with a streamlined list (more four-ofs) and decide what you want access to and what cards you are drawing too many/too few of. For example, just try four Fatal Push, four Serum Visions, four Snapcaster Mage, and see what you like. Cut the random 1-ofs (Damnation, Denial, Spellskite are what I would start with) and put them back in if you feel you need them.

As far as my actual opinion goes, I would play four Snaps, four Goyfs, 4 Dark Confidant. I would want four Ancestral Vision and probably a couple of Tasigurs even though they can hurt with Bob. That's just my take.

GlistenerAgent on Help me build this deck!

15 hours ago

I agree with the above. Choose if you are going to play with a bunch of Ancestral Visions and Snapcaster Mages and four Cryptic Commands or if you want discard spells and Lilianas.

I think Grim Flayer is pretty bad either way. I dislike the card quite a bit.

EDIT: After reading your comment.

Since you are trying to play more like Jund/Abzan, embrace it. Go for four LotV, Jace, Vryn's Prodigy  Flip (better with discard and Liliana), and relatively few counterspells. Don't play Cryptic in the same deck as all those discard spells, etc.

The most important thing is to find what you want to do with the archetype. Decide how important you want Cryptic Command to be to your strategy, and the same with Ancestral Vision, discard, and the types of removal you play.

thelordjafar on Sultai Eternal Command

1 day ago

-3 Ancestral Vision, -1 Grim Flayer. +4 Tarmogoyf. Tarmogoyf was originally out for budget reasons, but Ancestral wasn't really needed with such a strong late game as it is, and Tarmogoyf is better than Grim flayer anyhow.

Kiortio on BUGging out in Modern

1 day ago

Hey, the decks are pretty similar. Maybe I can use my Ancestral Visions afterall!

RingweMakil on Dark Visions

2 days ago

Wirox - so, I tested the Yahenni's Expertise, and I have to admit I prefer the deck without it. At 4 mana, it needs to do more than kill only x/3's owing to Master of Etherium, Arcbound Ravager, all the Merfolk lords, Thought-Knot Seer, Tarmogoyf, and Tasigur, the Golden Fang. Damnation is infinitely better in all of these situations, and the targeted removal to take control of the board early game with Bile Blight and Fatal Push is preferable to a 4 mana small creature wipe. I fear the upside of casting an Ancestral Vision simply did not come up often enough to be useful.

However, I did pull it off once and it was super sweet; if I could be assured that I would draw Expertise on turn 4 and Vision on any turn before that every game, I would run it. But without that consistency, it hasn't been worth it.

ToolmasterOfBrainerd on Prepping for a 1.5K

3 days ago

Yahenni's Expertise is not a modern card. Getting the free cmc=3 doesn't matter enough to justify playing it when Anger of the Gods is much more relavent vs Dredge and Damnation has the same mana cost but does so much more for the deck.

Cruel control playing Cruel Ultimatum isn't a deck anymore, but grixis control playing Cryptic Command and Ancestral Vision or whatever else it plays these days is a viable deck.

Blightning is not a card I'd recommend. Rise/Fall is similar and much better, but even that doesn't really see play, especially in an instant-speed deck.

ArmyJM07 on Robust Harvest

3 days ago

Engineered Explosives <-- over Anger of the Gods easier to cast in a three color deck, you're not committed to on turn 3.Ratchet Bomb <--Same as above Dreadbore <-- for Planeswalkers in the Side.Ancestral Vision <-- Do not underestimate drawing cards, controls wetdream <-- synergy with Yahenni's Expertisemore Tasigur, the Golden Fang maybe x3drop Young Pyromancer he's better in a dedicated strategy and worse without Gitaxian Probedrop Faithless Looting better if you were running cards with Madnessconsider Spell Snare, Spell Pierce, Familiar's Ruse <-- +1 for synergy with Snapcaster Mage.More artifact hate and explore other options for Graveyard hate.Up the count on Thought Scour to fuel Delve.Tip, prioritize creature's for discard spells, and you can focus more counterspells on noncreatures. Drop Remand

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