Ancestral Vision is blue.
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Target player draws three cards.
|Have (4)||firemind12 , TheAnnihilator , PostContact ,|
|Want (2)||TheRaion , Zondraxor|
Printings View all
|Iconic Masters (IMA)||Rare|
|Duel Decks Anthology (DD3)||Rare|
|Duel Decks: Jace vs. Chandra (DD2)||Rare|
|Time Spiral (TSP)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Ancestral Vision occurrence in decks from the last year
All decks: 0.13%
Commander / EDH:
All decks: 0.01%
Ancestral Vision Discussion
2 weeks ago
Ancestral Vision something to do early and cards draw.
Pact of Negation to allow me to push through my combo
Memory Plunder with all the incidental mill I'm sure someone will have something I want to cast.
3 weeks ago
Whenever Gruul Survivalist attacks, it deals damage equal to the number of +1/+1 counters on it to each opponent.
Do a card like Ancestral Vision that has Suspend, followed by a powerful ability.
3 weeks ago
For future reference, the color identity of a card is determined by:
- All mana symbols in its casting cost (including both halves of a hybrid mana symbol)
- All mana symbols in its rules text (but not reminder text)
- Any color-defining text in the rules text
- Any color indicator on the type line (such as on the reverse face of a double-faced card)
So, per each:
- Fate Transfer has a hybrid mana symbol. Both halves count, so it is both blue and black.
- Bosh, Iron Golem has a red mana symbol in its rules text, so it has a red identity. Crypt Ghast's Orzhov symbol is in reminder text, so it doesn't count, and the Ghast is only black.
- Older printings of Ancestral Vision contain the text "Ancestral Vision is blue." This sets the color identity even though there are no blue mana symbols on the card. It's important to note that Devoid ("this card is colorless") does not apply in this case, as Devoid cards still have mana symbols that inform their color identity.
- Newer printings of Ancestral Vision have a color indicator on the type line (the blue circle). This sets the color even though there are still no blue mana symbols, and the "(This spell) is blue" text has been removed. These indicators are on the reverse of double-faced cards, so while Archangel Avacyn Flip is white, its reverse, Avacyn, the Purifier, is red, making the card's identity red/white. This one trips up the most people, it seems.
3 weeks ago
Like the deck. I would add more cascade. Bituminous Blast, Bloodbraid Elf and Etherium-Horn Sorcerer at least. And more bounce for recasting: AEther Tradewinds, Wash Out and Horned Kavu are good for that. Also, Frantic Search and Ancestral Vision. Ok, I'm done. +1
1 month ago
Creator of Drauthi, Aether-Guardian, I am sad to say that no one can make cards that allow you to pay alternate costs or have "mana cost less than" printed on them. The reason is because of these 8 cards:
Some of these are better than others, but all are broken when combined with cards like what you listed
1 month ago
Whenever you mutate a token, populate.
I really hope there's a card which cares about mutating tokens. I think that's such a cool aspect.
3 months ago
Curious Obsession seems like a good replacement for Curiosity, as Ruhan has to attack each turn. It's your deck, so I don't know how it works, but I think Ancestral Vision might be slow for an aggro deck. Note that Skullclamp does not trigger if Ruhan goes to the command zone, I think(he doesn't die). Bloodforged Battle-Axe could be fun. I've seen it do work, both in paper and on YouTube.
5 months ago
You are incorrect and are conflating two different, but related rules. It's a pretty easy mistake to make, but the distinction is quite important.
Here is the definition of color, which is what Happily Ever After checks:
105.2. An object can be one or more of the five colors, or it can be no color at all. An object is the color or colors of the mana symbols in its mana cost, regardless of the color of its frame. An object’s color or colors may also be defined by a color indicator or a characteristic-defining ability. See rule 202.2.
Golos has no colored mana symbols in its mana cost; it has no color indicator (the dot found next to the card type cards like Ancestral Vision ); it has no characteristic-defining ability (such as Sphinx of the Guildpact 's ability).
As such, the object that is Golos has no colors--it fails to meet any of the requirements for the card having a color.
Instead, you are think about color identity, which is defined by an entirely different rule:
903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that card’s mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204).