Ancestral Vision

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Chandra Rare
Time Spiral Rare

Combos Browse all

Ancestral Vision

Sorcery

Ancestral Vision is blue.

Suspend 4-(Blue) (Rather than play this card from your hand, pay (Blue) and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Target player draws three cards.

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Ancestral Vision Discussion

TheAlexGnan on AtomicEmpire

6 hours ago

hmm... i think in terms of sheer power level, the grixis home brew is still the worst. you will probably have the lowest win percentage with it. second worst right now i would put jeskai nahiri. casting a 4drop sorcery speed spell will not win you games in modern right now in my opinion. nahiri is far to vulnerable to stuff like Countersquall and Cryptic Command, and also plain aggro strategies.

Which version of grixis control is the best I cant really say, and of course i'm biased towards my own build (without AV).

An argument that would favour my list is that Grixis Delver is pretty popuular at the moment, and my list is much closer to that than AV-lists.

In terms of most wins, I probably have to go with AV-Grixis Control, a la Corey Burckhart (4 cryptics, 3 tasigurs, 4 AV, etc) simply because the competitive scene right now says so.

also, I would definitly buy Scalding Tarn before i buy Ancestral Vision. having the best fetches is very important in grixis, because its color requirements are the most greedy of all shards.

AtomicEmpire on TheAlexGnan

8 hours ago

Hey. Sorry if I'm bugging you. I have been having some serious doubts about what to build. I have Jeskai Draw-Go built, and if I spend about $150 I can have a completed Jeskai Nahiri list without the Scalding Tarn. On the other hand, I am still in a place where I can invest in Bloody Singleminded or Grixis Control. The problem with Grixis Control is that I don't have money for Ancestral Vision. I realize that the list is without the AV, so I thought I'd ask you. Is Jeskai Nahiri a better choice than Bloody Singleminded or Rocket Science, or is Grixis Control without Scalding Tarn or Ancestral Vision a better choice. On a similar note, is Grixis Control better w/out Ancestral Vision, as you play, or is Jeskai Nahiri a better choice? I know that I love playing my homebrew, A Ghastly Vision, but Grixis Control is probably more competitive. Jeskai Nahiri, however, is also climbing on the competitive scale. It all really boils down to whether the cost of buying Scalding Tarn and possibly Ancestral Vision outweigh the fact that I already have a lot of Jeskai Nahiri built. The tempting part of our Grixis Midrange lists is that I do not have to purchase Scalding Tarn as is a splash in they, albeit a much needed one. Thoughts on this would be greatly appreciated. Thanks a lot!

Boza on Jace, the mind sculptor. Is ...

2 days ago

Jace is the most dangerous unban ever - If he is unbanned, he will shoot up to say 500 bucks (just looking at Ancestral Vision and extrapolating). If he is ever deemed to powerful after that and re-banned, how would you feel if bought 4 now nearly useless jaces for 2000? Betrayed.

Golgari Grave Troll was not that sour, since it is a 10 dollar card at max. But Jace can easily be 50 times more sour.

Bloodbraid Elf is fine - it does nothing in the current meta.

Seppuku_Fox on The Fly and The Fish - Grixis Delver

3 days ago

I wanna start off with congratulations on how far your deck has been upgraded. You commented on my deck awhile ago and I play several decks all at the same time. I have moved away from Modern since dredge became too popular at my LGS but since the banning I have started to get back into Modern semi-competitively.

Depending on your meta....1 Terminate is too few against more powerful decks like Abzan midrange/control, Tron, and Bant Eldrazi. 1 deck in particular is Eldrazi Bant is 60%/40% against you because of its pure value build. Offsetting that is cards like Ceremonious Rejection and Terminate. I do not know your meta and I have already spoken about my believe on spell snare but those two cards I feel will be good additions to your deck. More Terminates and fewer Fatal Pushes. In Terms of Ancestral Vision as a card draw advantage versus control decks. I would recommend the newly printed Glimmer of Genius but scry 2 and draw 2 at instant speed is so much value for a midrange/tempo deck.

In terms of other sideboard choices. Fulmigatpr + Surgical Extraction vs decks that rely heavily on lands such as Tron is much better in an aggro format (Naya Zoo, Affinity, Death Shadow) vs. Blood Moon and Surgical Extraction/Extirpate in a (Nahiri and Jeskai/Azoirous) control format. I believe at the moment that Grixis Delver is better positioned than Grixis Control against most decks. Good Luck and Have Fun. Cheers!

emrakulinsmugglers on Mr. Phyrexia PHD

3 days ago

cut isolation cell and instead put in Chalice of the Void, also get Ancestral Vision, Serum Visions, and maybe put in black for Niv-Mizzet, the Firemind, theres a nice infinite combo with curiosity + niv mizzet that does infinite damage and card draw. also, since you have enough artifacts, maybe Thoughtcast

lithium142 on Jace, the mind sculptor. Is ...

3 days ago

Most would agree that Jace, the Mind Sculptor is the best planeswalker ever printed (although some might argue for Liliana of the Veil). It's been on the modern banlist as long as modern has been a sanctioned format, and at one time he would have snapped the format in half.

Modern is a very fast format today, but once upon a time, it was much more slow paced. for those not in the game at the time, I'd like you to take a look at the first 2 major modern events, and the decks that were played:

Magic-League Master 28/08/2011

Pro Tour Philadelphia 2011

well, good to see Splinter Twin was alive and well even in the beginning. but how about some of those other decks. could you even imagine a top8 modern deck running Journey to Nowhere in todays format? or how about 2nd and 3rd place being pyromancer's ascencion?

NO FLIPPIN WAY!

in following years, control had a decent amount of power. control was a solid deck against Birthing Pod. after they banned pod, what happened? Splinter Twin and affinity swarmed to the forefront of modern. both extremely fast, extremely consistent decks. This was by far the strongest longterm metashift i've ever seen in a format. After the more recent twin ban, it only made things faster. We no longer have a blue control deck to slow the format down.

Unbanning Ancestral Vision was intended to bring back blue control, but i think we can agree that has not happened.

So lets talk about our 4-mana walker now. he's one of the most individually powerful cards ever printed; that is to say, he's good on his own. However, modern is a hyperspeed environment now, and his high mana-cost means he takes a long time to get out there. Decks like dredge, burn, and infect would probably be delighted that you wanted to tap out and play jace on turn 4.

What Jace would do is provide a much more secure lategame for blue control, assuming they can get there.

In Seth Manfield's article on a similar topic, he mentioned something i had not considered as a way to make this unban even more balanced. That would be to simultaneously unban Bloodbraid Elf. This is a card that was banned in an attempt to slow down the format, and it worked. however, the pace is much faster than it was at the time of this card's banning, anyway. that said, Bloodbraid Elf just makes Jace, the Mind Sculptor worse. It would hurt to play jace turn 4 only to have it immediately killed by a Bloodbraid Elf.

This is tricky, though, because unlike jace, Bloodbraid Elf would fit straight into an already tier 1 modern deck; namely, jund. I think this would be offset by jace's unbanning, though, since blue control is inherently good against grindy decks like jund. Long story short, I think they would balance each other out in the format.

I think Jace would be exactly the boost blue needs to come back into modern. This would be far better for the format than unbanning twin, and I genuinely believe it would shake up modern in a fantastic way.

Thanks for reading! I hope to hear some other people's thoughts on this topic. =)

If you'd like to read Seth Manfield's article on potential unbans for modern, here it is:

Five Modern Cards to Unban in 2017.

chris.rodriguez358 on The Descent Into Darkness

1 week ago

You play Imp's Mischief in response to the Counterspell then change the target of the Counterspell to Imp's Mischief. Any spell on the stack is a legal target for Counterspell regardless of where the card sits on the stack. It's also fun stealing other people's extra turns with Time Stretch, stealing people's card draw with Ancestral Vision or Blue Sun's Zenith, or just redirecting targeted destruction off of Hero's Downfall or Beast Within. It is definitely a WTF card and never really gets old.

RingweMakil on Budget Dimir Control

1 week ago

I wouldn't suggest her anyway, she's horrible with countermagic :P

4 Ashiok, Nightmare Weaver is surely too much. Drawing too many is bad; the card does nothing against a lot of decks such as Affinity/Infect/Burn. Why not play something like a Jace, Architect of Thought, Ob Nixilis Reignited, or Tamiyo, the Moon Sage to have win conditions that you can play in addition to Ashiok, but still get value/CA/more removal?

If we're doing Dragonlord Silumgar, you've got to do Crux of Fate. Flavour win + doesn't kill your own guy + cheaper than Finale. 4 mana is ideal for a sweeper, of course, but barring that owing to budget - though MM17 reprints should help with Damnation - Crux is the closest we can go.

Consider Fatal Push, Far / Away, and Geth's Verdict as replacements for the removal you have now; particularly Curse of Chains and Last Gasp. Instant speed edicts are very powerful, and Push is an obvious not-too-expensive upgrade over the Gasp. Murderous Cut, Hero's Downfall and Dismember are also not particularly expensive, and are all better than Doom Blade.

Consider Deprive for countermagic. It's a tempo loss, I'll grant you, but it's unconditional. Alternatively, just play Countersquall or Negate. I'm just not sold on Rune Snag, is all, but I could be very wrong, and perhaps the card has performed really well for you? Some small number of 3 mana countermagic like Disallow and Dissipate might not be the worst either. Yes, I like Dissolve, but scry 1 is not as important as exile or Stifle against Eldrazi, planeswalkers, etc.

Think Twice over some number of Telling Time and Divination. Instant speed, allowing you to hold up countermagic; 2 for 1, resilient to countermagic - def. seems like an upgrade over your current card draw spells. Also with regard to card draw, Jace's Ingenuity is a better restock spell than Divination. Instant speed draw 3 is quite good, and it is also sadly the best non Ancestral Vision option in the format. Further consider Shadow of Doubt. The card is backbreaking if you time it right, and worst case scenario, it replaces itself.

You don't want to scoop to resolved walkers, nor do you want to scoop to artifacts/enchantments; Hero's Downfall can take care of the former, while Engineered Explosives with a manabase of fetches and shocks is the best Dimir can do for the latter in Modern. That said, Ratchet Bomb can do a reasonable Explosives imitation a good deal of the time. Also definitely consider Extirpate in the board. It's not as expensive as Surgical Extraction but in a draw-go shell is arguably more powerful. It is also one of your only few ways to interact with graveyard based strategies since you don't have much direct exile or Kalitas, Traitor of Ghet. While the traitor I would recommend absolutely, I understand he is perhaps too expensive for what you have in mind.

Last, but not least, AEtherling. A lot of Modern decks concede to a resolved Aetherling.

With regard to the manabase, consider Sunken Hollow, Creeping Tar Pit, Temple of Deceit and Darkslick Shores as potential replacements for Evolving Wilds. Tar Pit is the only non-budget suggestion in that list, with the other lands being fairly cheap, and powerful in their effects. You should also be able to accommodate no small number of Ghost Quarter, which may shore up the Eldra/Tron matchup and give you better play against manlands from Raging Ravine to Celestial Colonnade to Inkmoth Nexus, and utility lands in the form of Gavony Township, Academy Ruins, etc.

I've been tinkering with Dimir in Modern for over a year now, and have perhaps spent a touch more time on the archetype than perhaps is healthy. :D I'm sorry about how long that was, but hopefully this is helpful!

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