Ancestral Vision


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Duel Decks: Jace vs. Chandra (DD2) Rare
Time Spiral (TSP) Rare

Combos Browse all

Ancestral Vision


Ancestral Vision is blue.

Suspend 4-(Blue) (Rather than play this card from your hand, pay (Blue) and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Target player draws three cards.

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Recent Decks

Ancestral Vision Discussion

Squirrelbacon on Fun Police - UW Variant

2 days ago


At my LGS, I've played decks like this for quite some time. Between , Moon, and Jeskai control/tempo, I feel pretty strongly that Serum Visions is not right for these decks anymore. Sitting on turn one (especially on the draw) trying to set up you next turn or 2 is just miserable. In its place, I'd look into Opt or maybe 1-2 Ancestral Vision. Also, I'd recommend at least 1 Spell Snare to help with the whole "I'm doing nothing on turn one" conundrum.

He is one of my favorite cards but I would also recommend you move Geist of Saint Traft to the sideboard (and get the right artwork!) as in the main he feels terrible with 3 maindeck boardwipes---if you want control that is. If you want to play more of a tempo game, he should stay in but then the list should change a bit more than that.

Best of luck!

vomitpile on Budget U/R Pyro-Control

5 days ago

For this setup, I'm under the impression that Ancestral Vision is stronger than Search for Azcanta  Flip; it triggers your creatures and it gives a burst of cards instead of incremental advantage. The synergy seems stronger overall. Remand would be a good inclusion, not ultra budget but you don't need a playset necessarily. Also not super budget but Grim Lavamancer can eat goblins pretty well, you don't have fetches but you'll be tossing plenty of spells to fuel it. Again, 2 is probably enough, not a whole playset so that helps with cost some. Good luck, UR delver is what I'm planning on building next, lots of fun to play!

Cereal_Killer on Everyone Loves Ice Breakers, V2

1 week ago

I really like the deck, but, since you are basically a control, why isn't there Cryptic Command?

I understand that Chart a Course lets you draw 2 cards, but it's a sorcery and it makes you discard a card. Why not Pull from Tomorrow or Telling Time (or even Search for Azcanta  Flip, or Ancestral Vision)?

Snapcaster Mage seems also a good card you could add.

As someone suggested before, I'd add 1 or 2 Stubborn Denial, for the reasons already mentioned and for another reason: in late game Mana Leak, Supreme Will, Spell Pierce and sometimes also Remand are usefull.

Pheardemons on Moltenheart (Skred-Dragons)

1 week ago

I just thought of something you should probably consider Julesreddragon. Nothing in your sideboard does much (or anything) against control. In general Cavern of Souls would help, but until then here are some cards I think you should consider: Guttural Response, Ricochet Trap, and/or Boil. I am partial to Guttural Response over Ricochet Trap because Guttural can counter Gifts Ungiven in storm decks (which is pretty big in the meta right now), as well as the niche decks that use it to put big creatures in the graveyard to reanimate. However, I have known others to have the argument of saying they like Ricochet Trap better because while it can also counter counterspells (you change the target to Ricochet Trap, and when Ricochet rseolves their counterspell fizzles on the stack) it can change the targets of things like Lightning Bolts, Lightning Helixs, Path to Exiles, and the rare Ancestral Vision that would allow YOU to draw three. I haven't seen that card in the meta recently, but still a possibility. I felt that Guttural Response was more relevant, but I can't deny changing the targets of things to save your planeswalkers and creatures is also good.

With miracles now a thing in modern, Boil is also a pretty good card to look into. They may very well counter it, but being an instant if you cast it on their end step and they counter it, it may open up one turn for you to land the one threat you need to beat their face. Also, control never really leaves the meta. It doesn't hurt to have one or two cards that can play against them.

Based on the sideboard you currently have I would recommend taking out two Grafdigger's Cage, and one Batterskull for two Guttural Responses or Ricochet Traps, and the one Boil. Now, if you end up taking the Relic of Progenitus out of your mainboard, I would change that to take out Batterskull, one Pithing Needle, and then a third thing of your choice. Whatever may not be prevalent in your meta. These cards may seem specific to control, but your control matchup is pretty bad. Your cards are big and most likely you'll only be casting one spell a turn which they can easily counter and continue to counter because a lot of their spells replace themselves.

HollowYoshi on Miracles

2 weeks ago

Here's how I see it: 4x Opt is mandatory, full stop.

Since Opt allows us to cast Terminus at instant speed, I wouldn't drop below the full playset EVER. After that, you get to choose between Serum Visions, Ancestral Vision, Search for Azcanta  Flip, and Telling Time, and I've settled on a 2/2 split of Ancestral Vision and Search for Azcanta  Flip for now.

The minimal mana investment plus explosive card draw makes Ancestral Vision feel like a great choice in a deck this slow. I may even move to 4x AV at some point.

Search for Azcanta  Flip helps with setting up Miracles in a very soft way, but I prefer the raw card advantage of Ancestral Vision.

Pieguy396 on Miracles

2 weeks ago

What are your thoughts on Ancestral Vision? I usually find that Jace, Teferi, and Search for Azcanta  Flip are plenty of card draw for me in the late game, and Serum Visions provides the card filtering (and Terminus setup) I need to stabilize in the early game. I'm running 4 Serum Visions and 1 Opt as my cantrip suite, and add a 3rd Snapcaster Mage in the extra slot. How has this build been working for you?

LoneCrusader399 on Azorius Control

2 weeks ago

Hey Silverdrake thanks for the suggestions! The reason why I'm playing Gideon, Ally of Zendikar over Gideon of the Trials is due to my local meta being filled with other control and midrange decks. Aggro isn't common where I play and AoZ is a much better threat and can help stabilize better against the decks I commonly face. I'd highly recommend testing out AoZ if you never have, personally I believe he's underplayed in Modern.

I've played a lot of Search for Azcanta  Flip in the past, but I actually think it is somewhat poorly positioned at the moment. Again, this also involves how my local meta is, but I'd rather have Ancestral Vision against the other control decks and all of the discard decks I face. SfA just eats a Field of Ruin against other control decks, and more people are switching over to control at my lgs.

Rabid_Wombat on Stasis ideas

1 month ago

sylvannos I believe it's cost restraints that is keeping FoW out of the deck but I agree with you 100 percent...a playset is a must in any Blue Legacy deck.

While everyone is humping Jace's leg don't forget that another Planeswalker is made for Stasis boy Ral Zarek - of course, you don't want to splash colors yada, yada but he untaps your Island to pay for the Stasis upkeep while tapping down your opponent with his +1 and his Ultimate is a Wincon (Kinda).

Oh yeah, add Ancestral Vision to the list as the card draw is awesome!

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