Ancestral Vision


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Duel Decks: Jace vs. Chandra (DD2) Rare
Time Spiral (TSP) Rare

Combos Browse all

Ancestral Vision


Ancestral Vision is blue.

Suspend 4-(Blue) (Rather than play this card from your hand, pay (Blue) and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Target player draws three cards.

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Ancestral Vision Discussion

Penthoplayer on Yidris, combo storm

2 days ago

Ancestral Vision and Wheel of Fate are excellent cards to hit on Yidris, especially on the combo turns.

Mystic Remora is amazing card advantage if your playgroup isn't super heavy on creature spells.

Dark Ritual, Cabal Ritual, Lotus Petal, and Lim-Dul's Vault are just amazing value cards.

Before I go further, though, I need to ask your budget and how powerful you want this deck. Depending on your answer, I can also make removal suggestions.

generalrenard on X equals the purpose (Help ...

2 weeks ago

The two easiest infinite mana combos are Dramatic Reversal and Isochron Scepter (dramatic scepter) with at least two mana in rocks or dorks, or Paradox Engine and Isochron Scepter with any spell imprinted to cast that spell infinite times, with two or mana in dorks or rocks. To win with this past I would run Ancestral Vision to deck your opponents.

The other easy infinite mana combo is with Rings of Brighthearth and Basalt Monolith or Grim Monolith. Unlike the previous combo, this one only produces colorless mana.

As for synergy, kruphix is mostly a card for ramping into big this by storing lots of colorless mana. Eldrazi maybe?

Neotrup on Bloom Tender

2 weeks ago

Some points of terminology. Every card and permanent has a converted mana cost or CMC, which is just a number (kind of an absolute value of sorts). It's calculated from the card's mana cost, which includes color. Not all cards have a mana cost, in which case their CMC is typically 0. Card color is typically derived from mana cost as well, unless it's a token (in which case it's defined by the effect that created it), has a color indicator (like Ancestral Vision), has a characteristic defining ability (like Ghostfire), or is otherwise having it's color altered (like with Swirling Spriggan).

Double-face cards are a big exception because while they don't have a mana cost, their CMC is defined by their front side (rather than being 0) and they usually have a color indicator (with the exception of the double-face and meld eldrazi from Eldritch Moon).

cdkime on Can I Play Shaman of ...

2 weeks ago

Please link your cards using double brackets:

[[Shaman of the Great Hunt]]

Shaman of the Great Hunt

Commander cares about colour identity, which is distinct from the colour of a card.

A card’s colour is defined by the card’s mana cost, or colour indicator if applicable (a dot next to the card type, like the Blue one on Ancestral Vision).

Colour identity looks the colour indicator and at all the mana symbols on the card - both in casting cost and rules text - except those found in reminder text (such as the mana symbols in Extort’s reminder text).

For the purpose of both colour and colour identity, hybrid mana counts for both colours.

As such, Shaman has Blue in its colour identity, and can only be played alongside a commander with Blue.

The_Besticle on Noyan Dar, Creatureless... I promise...

3 weeks ago

I don't know that I love Ancestral Vision in commander; drawing it late game sure sucks, even if it does turn on a land. Gods Willing also seems meh. It never feels good ditching spells for mana rocks, but maybe those two?

TypicalTimmy on Card creation challenge

1 month ago

Don't tell me what I can and can't choose ;)

Soul of Salkragg (No mana cost, similarly to Ancestral Vision)

Legendary Creature - Giant Elemental Spirit

Phasing, Shroud

Suspend X - . X can't be 0.

Whenever a Time Counter is removed from Soul of Salkragg, if it is suspended, exile target nonland permanent with converted mana cost equal to or less than the number of Time Counters remaining on Soul of Salkragg until Soul of Salkragg enters the battlefield.

Whenever Soul of Salkragg enters the battlefield, draw three cards. Whenever it leaves the battlefield, discard a land. If you can't, Soul of Salkraag deals 3 damage to you.


Suspend is given so it is a Jeskai Commander, enabling a ton of fun with his crap.

Yes, he is based off of Karstaag from Elder Scrolls. Sorry, I just really love that series and I am having a lot of fun implementing their lore into these cards. But I didn't want to do a direct adaptation, since it was annoying some users.

So, since this is the SOUL of Salkragg, go ahead and make Salkragg before he died.

Few conditions, just to help the design.

  • Legendary Elemental Giant, obviously
  • Anywhere within Jeskai's identity. Mono, guild, or wedge. Entirely up to you

Otherwise, anything goes. You can choose if he is a Creature or a Planeswalker, as well. :D

Kjartan on Jeskai Nahiri Control

1 month ago

I don't think Ancestral Vision is good enough to run 3 copies of.

Unless your meta is mostly control mirrors.

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