|Commander / EDH||Legal|
Printings View all
|Iconic Masters (IMA)||None|
|Duel Decks: Jace vs. Chandra (DD2)||Rare|
|Time Spiral (TSP)||Rare|
Combos Browse all
Ancestral Vision is blue.
Suspend 4-(Blue) (Rather than play this card from your hand, pay (Blue) and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
Target player draws three cards.
Price & Acquistion Set Price Alerts
|Have (13)||VGJustice , fireborne1986 , Vasbear1 , Skulldrey , maR2307 , essex0619 , asceveris , jrschnoebelen , tangrams , Slowgod , TehDelta , frederiklw , mziter501|
|Want (8)||Dadaman11 , , saj0219 , Spinalripper , hippienproud , sirbar , Mousemke , AlertKnave8075|
Ancestral Vision Discussion
18 hours ago
So I pulled Thoughtseize, Ancestral Vision and Mana Drain, among others, from my Iconic Masters box. Debating on slotting them in here to make it a bit more powerful, or another deck such as my Tasigur or Ur decks...
3 days ago
Yeah....Though they have done it before...usually power nine imitations look more like these... Mox Opal, Chrome Mox, Mox Diamond, Lotus Petal, Lion's Eye Diamond, Ancestral Vision, Visions of Beyond, Time Warp, Day's Undoing, etc...
1 week ago
Yea that much is true, but there are are a few other factors in play. Bob is really good against decks like Tron or something with Ancestral Vision in it, which is more of a problem for this deck than Burn in the first place. I can always use Bob to chump block a Goblin Guide if need be, or side it out game 2 if I wanted. I also have 4 Shambling Vent and 4 Leyline of Sanctity on the board, but really just the Emperion is enough half the time. Game 1 they aren't going to have any sort of answer so that's a free win right there, and Game 2 they need to actually draw their Destructive Revelry or whatever.
tl:dr there are enough "your life total doesn't matter" matches where Bob is good that it makes up for the "life total does matter" matches, especially because I have Emperion which is really good for the "life total does matter" matches.
2 weeks ago
As Foretold + Lotus Bloom/Ancestral Vision/Wheel of Fate/etc
Mana Geyser + Reiterate + Lightning Bolt/Debt to the Deathless/Grapeshot/etc
Demand => Congregation at Dawn => Maelstrom Wanderer & Deadeye Navigator & Peregrine Drake
Don't forget Jeskai Ascendancy pumps your creatures and provides optional card advantage.
2 weeks ago
If you feel like a big spender:
Snapcaster Mage, Engineered Explosives,Cryptic Command, Search for Azcanta Flip, Collective Brutality, Ancestral Vision, and (If you really want some big cretures) Torrential Gearhulk are all amazing.
And getting a better mana base with more fetchlands:
A couple shock lands:
A few more Fast lands:
And 2-5 man-lands:
Would be great.
As for sideboarding. Don't keep it a hight priority, unless you play tournement magic. But if you run into theese: Get Dispel and Negate, they are cheap and effective. Also Stony Silence, that 1 Authority of the Consuls you currently have main, a couple Eidolon of Rhetoric maybe, Rest in Peace, (Or Grafdigger's Cage is rest's too expensive.) An extra Mass Removal effect, depending on how many you end up running main, and probably 1-2 Disenchant.
3 weeks ago
I perhaps should have offered some additional explanation: this cube is for my casual playgroup exclusively. The theme is "exploration"/"adventure", which is why I have a bunch of Traps and Quests (which I find very fun) and intentionally ignore everything Eldrazi vs Allies (which I find thematically and mechanically annoying). Also keep in mind that it's a 540-card cube, so you didn't see all of it if you only drafted a couple times.
That said, I intentionally wanted this to be a cube that feels like "Limited-plus"...which is why I left out pauper staples like Hymn and Counterspell. This helps me choose spells that work for the archetypes rather than just being generically good (e.g. Steady Progress has much more synergy in my cube than Ancestral Vision). This also helps on budget, so I won't feel like I've invested too much money to switch out cards once I learn they're not working. Evidently, I've leaned a little too hard into the budget portion and let some junk slip in through the cracks.
So, let's say I remove the 10 worst cards per color. What would be the most important adds? Board wipes in U/W/B to allow better control archetypes? Payoff cards like Autochthon Wurm (ramp)? Mana fixing? Or just generically good modal cards that could function in multiple archetypes? Same deal with the lands -- I put creaturelands in my midrange archetypes, painlands in aggro guilds, and scrylands in control guilds, but it may not have worked as well as I hoped.
Here were my archetypes (pretty close to what LeaPlath suggested, actually):
UW: Lands/Awaken Control
UB: "Manipulative" Control (stealing stuff, discard, etc)
BR: Aggressive Sacrifice
RG: Landfall midrange
GW: Defender Ramp/Convoke
WB: Gain'n'drain with light Vampirism tribal
BG: Sacrifice for +1/+1 counter payoff
GU: Merfolk +1/+1 counters (proliferate, etc)
UR: Spell slinging aggro
RW: Token/Lifegain aggro
3 weeks ago
Most Modern decks just aren't capable of the level of lockdown you describe, and attempting to do so seems foolhardy to me. Faeries is all about getting ahead - you want to get set up with an advantage engine (Ancestral Vision, Bitterblossom, or if you're really lucky, both), then aggressively trade cards 1-for-1 whenever possible, preferably while establishing a board presence to chip your opponent to death. It doesn't matter if the opponent gets a thing or two past your defenses as long as your board is doing better than theirs. Elder Deep-Fiend fits in with this plan at first glance. The problem is casting the darn thing is almost impossible for a typical Faeries deck - the deck has few creatures it can sacrifice, and those creatures have a low mana cost. Furthermore, the opportunity cost of playing means you'd have to either cut Mistbind Clique or shave Cryptic Command in order to make the curve work, and EDF isn't better than either card. What the deck needs (and what WotC has refused to print) is, as you noted, better things to do at the bottom end of the curve.
1 month ago
Hello. I just completed another deck. This one is more Control oriented and the land count is 23. The main inspiration for this concept comes from seeing potential in the new Vraska, Relic Seeker.
The deck is here: