Ancestral Vision

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Jace vs. Chandra Rare
Time Spiral Rare

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Ancestral Vision

Sorcery

Ancestral Vision is blue.

Suspend 4-(Blue) (Rather than play this card from your hand, pay (Blue) and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Target player draws three cards.

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Ancestral Vision Discussion

Zorgie on Infinite Eternities That Also Last A Long Time

4 hours ago

Did you ever consider Ancestral Vision in the deck? Topdecking it late with no Brainstorm available probably feels bad, but in the other cases: Early in hand or getting it off Rashmi feels very strong. Thoughts? Too random?

Slowgod on The Stock Exchange: An ongoing ...

13 hours ago

W: Mystic Gate Regular or Expedition, Crucible of Worlds any version, Disallow 2-3Negate 4x Path to Exile

H: 4x Ancestral Vision Japanese, 4x Flooded Strand, 3xRuned Halo various other things, $

neosapien on PsychoHorrorCardDrawCrazy

2 days ago

looking for suggestions for Rune Snag vs Mana Leak, Serum Visions vs Ancestral Vision and if I should use more Damnation, as well as anything else.

TheAlexGnan on Why hasn't Mardu found a ...

1 week ago

First of all, mardu doesnt "loose" to grixis delver, at least the builds that curve Inquisition of Kozilek into removal into Lingering Souls into Nahiri, the Harbinger or a simimlar 4cmc spell. I've faced mardu quite a bit with grixis, and i always found the matchup pretty tight.

But generally speaking, Mardu IS less successful than its close cousins grixis and BGx (depending on how you build it). The reasons for this are not always obvious since Mardu has an insane card pool, only lacking cheap, efficient threats. GRixis has Gurmag Angler and Tasigur, the Golden Fang (and now Death's Shadow), and gets access to these via blue (Serum Visions and Thought Scour). BGx has access to efficient threats via green (Tarmogoyf, Scavenging Ooze and similar).

Mardu lacks these big resiliant threats, which is its downfall. its the reason mardu has never really been successful. Jeskai Nahiri was better than mardu nahiri, GBx midrange better than mardu midrange, and Mardu lacks the reactive, instant speed blue component to be a truly effective, flexible hard control deck. Its answers to specific things are the best in modern, but everything is ultimately too narrow.

Another reason is that mardu lacks truly powerful synergies. Grixis has access to bolt-snap-bolt, kolaghans command-snap, snap-cryptic and so forth. in GBx, goyf profits off the general gameplan, and the curve is more aggressive than mardu.

Grixis for example only succeded for as long as it did because it could put the foot down on aggressive decks once it survived the early turns. Mardu doesnt have a foot, so to speak.

For a while i thought Mardu was the ultimate "value"-deck to play, because between nahiri, Lingering Souls and Dark Confidant it was just a beast of card advantage. But then again, Esper does that even better and operates at instant speed.

Next question; why red? Lightning Bolt, in as hard a control shell as the mardu lists i've seen, bolt isnt the card you even want. Fatal Push takes care of the early game, so it just becomes a liability in late game.

One deck I faced some months ago really impressed me, but i didnt track it down/really analyze it. It ran Faithless Looting, Young Pyromancer, a bunch of hand disruption and removal, Lingering Souls and THEN: Bedlam Reveler. I remember thinking that was insane. it really seemed to work. and reveler can get really huge. The deck had a pretty low curve and focused on trading 1-1 efficiently until Bedlam Reveler put them far ahead. it was essentially like Ancestral Vision resolving.

Anyway, I agree mardu lacks that one efficient beater, but the card pool is poised to tip in its favour if we see the printing of an actually efficient threat for mardu.

TheAnnihilator on Esper, Jeskai, or Azorious Control?

2 weeks ago

If you want a faster clock, then I don't really suggest Esper. That said, I do think Esper's removal spells and Charm are far superior to the interaction that Jeskai gives you -- red really only adds Helix, Electrolyze, and Bolt. Bolt is just a bad Fatal Push right now. Electrolyze isn't a great card, Esper Charm is just infinitely better than it anyways. Helix is amazing, and isn't really replaceable, but that's just the way it is. The issue with Esper really is the clock, as Esper is forced to play a very protracted game, with the fastest wins coming from Secure the Wastes and the more resilient wins coming from White Sun's Zenith. That said, playing black is a great way to beat combo decks, as you can shred their hand away with Charms and Snapcasters -- the UR Storm matchup is pretty good. You also get discard from the board (I wouldn't play discard main, since it goes dead late game).

But anyways, the fact is that you really only splash a color in UW for marginal improvements. The mana base in either Jeskai or Esper is mostly supported by buddy lands (Sulfur Falls and Drowned Catacomb) or fetching for a tapped dual at your convenience, so it's really a choice of hedging against aggro (Jeskai), hedging against midrange (UW), and hedging against Combo/Control (Esper). I personally play Esper, since UW is too midrangey for me and Jeskai is pretty bad right now (imo).

As a side note, I do think Nahiri is something Jeskai has going for it -- Nahiri is a great card for utility, and a great clock too. I just never liked the Ancestral Vision and Remand versions, since they were too all in on the combo. Take a look at Joseph Ambrosio's Nahiri Draw-Go lists that just placed 9th at the Roanoke open and 12th at the Charlotte Classic (i linked the one I like the most): https://www.mtggoldfish.com/deck/671006#paper

DarkLaw on Help me catch up

2 weeks ago

What you might be more likely to miss are the B&R updates. This is just off the top of my head.

Splinter Twin, Gitaxian Probe, Summer Bloom, Treasure Cruise, Dig Through Time, and Golgari Grave-Troll are banned (of which only Treasure Cruise probably needed the ban). Sword of the Meek and Ancestral Vision are unbanned.

Rigol on Zack C

2 weeks ago

Faithless Looting is VERY bad card for a control deck, because it's a card DISadvantage(it works as -1 cards in hand). Nahiri is already looting garbage. ;)
Don't you think that Electrolyze is too slow for "Shadow's format"? I didn't test it these days, so I don't know about it. If not you can ceep it =)
You also need a bit more counterspells I think, something like 1-2 Spell Snare 2-4 Remand (total).
You can also try Ancestral Vision if you have money for it. =)
I don't think Counterflux is good now. It's more of control metagame..
Rest in Peace hurts your own gameplan -- Nahiri's "loot" and snapcasters. I use Relic of Progenitus and Surgical Extraction.
Also I put 1 Spellskite in EVERY sideboard of EVERY my deck. It is very god against tonns of decks (burn, infect etc.) AND protects Nahiri.
Oh, but if you use Traft as a backup plan Electrolyze is less questionable.
Anger of the Gods is good against Dredge, Kitchen Finks decks and others.

Good luck on testings (and saving the format;) )

GlistenerAgent on [Community Discussion]: Modern Chat

2 weeks ago

Last I checked, Corey Burkhart has lost just a couple matches to Shadow in what must be 40+ matches played against it.

Your exclusion of Ancestral Vision is kind of weird, especially given that your deck has some weaker cards in the main.

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