Ancestral Vision


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Duel Decks: Jace vs. Chandra (DD2) Rare
Time Spiral (TSP) Rare

Combos Browse all

Ancestral Vision


Ancestral Vision is blue.

Suspend 4-(Blue) (Rather than play this card from your hand, pay (Blue) and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)

Target player draws three cards.

Price & Acquistion Set Price Alerts





Recent Decks

Ancestral Vision Discussion

BYE on 4C Cascade

1 day ago

Hmm Eternal Witness is sweet to cascade into, Electrolyze also pretty nice too. Uea Lava Spike was a pipe dream thats ending pretty fast!! Tempted to test out As Foretold so i can cast those Ancestral Vision from my hand?? Clumsy though..

Fatal Push is a must, gotta squeeze it in somewhwre maybe sideboard and main Terminate?

TheAlexGnan on The Perfect Balance (Grixis Primer)

1 day ago

testing is going great. even though the burn matchip can't have gotten much better, i just played 4 matches against the same guy on boros burn and went 3/1, 7-3 in games. what i want to emphasize here is that while Collective Brutality is our best card here, Tasigur comes in close second. without him the matchup is close to unwinnable. even though some threats in the format easily outgrow him, he should be an auto-include in any grixis deck imo.

one thing especially weirds me out about my own build: i run 4 2cmc counterspells, but its 4 one-ofs. Countersquall, Logic Knot, Remand, Mana Leak.

the reasoning: Logic Knot is simply the most powerful as a 1of. as soon as you pack a 2nd copy, it starts to loose to Mana Leak which is better early, doesnt strain the grave and is easier to cast. hence the 1-1 split.

Countersquall is just too amazing, especially in the coming format. it can be considered a tempocard of sorts since it aims to block high-impact noncreature spells such as jace, lilies, blood moon, ensnaring bridge, coco etc. i have also won more games off its life swing than you would believe.

the reason i might cut Remand eventually is because its terrible against BBE. its great against Jace though (and also at protecting own jace), we'll see.

the negative view on this is: i dont know which one is actually best due to lack of data, and am lowering consistency to up imrove my flexibility

there are 2 cards i am excluding that i should explain: Ancestral Vision, because it durdles too much, and Search for Azcanta  Flip because... i'm a stubborn idiot? no, again, because its a durdly card and i hate that tbh. itsprobably wrong but i'm always reluctant to run sorcery-speed spells.

Thought Scour is a no-brainer of course.

Serum Visions has come under scrutiny as of late, but it plays great with jaces 0-ability and it's still the only card that makes 1landers keepable.

god i feel like i have to write a nrmew primer on this thing.

Squirrelbacon on JTMS and Blue Moon

2 days ago

Alright, time for part two!

I think the two biggest things that stand out to me is Dismember and running 4-ofs for both jace and moon. Is the dismember worth it? Do you have enough indestructible critters to deal with in your meta or is just some extra removal? If it is just removal, I'd suggest either Flame Slash or Roast since they are easy on the life total, but that isn't super relevant since you're only in 2 colors. It's just a minor thing, but it is a thought. To me, more of an issue is the 4-ofs. With so much card draw and control, do you need all 4 of both? I'm running 3 and 3, but I could understand going 4 of on one of the two but I don't think you need both to be playsets. Why? Both are bad in multiples (if you're putting jace down, you're hopefully in a decent spot to where the second won't make much a difference, and moon #2/3/4 literally does nothing on board and is dead in hand unless the first is dealt with, which we try to keep from happening). Is it a bad idea to run 4, no, but you could you do other things with those slots.

Ancestral Vision

Torrential Gearhulk

Enigma Drake

Harvest Pyre

maybe an odd one-of Blood Sun to have fun! There's just a few options to fit in for the deck that I think are over looked due to the weight of jace and bloodmoon.

Sorry to leave a lot here, hopefully there isn't too much! Best of luck!

Squirrelbacon on JTMS and Blue Moon

2 days ago

Hello! I actually have several suggestions, primarily for the sideboard believe it or not! I just put a list together last week for Jace, and I never liked the breaching Emrakul plan so I'm pretty set against that in general, here goes...

For the sideboard, mine currently is,

1x Abrade2x Ancestral Vision2x Anger of the Gods2x Dispel2x Negate2x Vendilion Clique4x Young Pyromancer

The only thing I'm not sure about is the full set of Young Pyromancer, however, I'd only consider going down 1x to add in maybe 1 Batterskull. Your other options are adding the Madcap Experiment + Platinum Emperion package, or maybe adding in some Jace, Vryn's Prodigy  Flip and maybe Harsh Mentor. There's a lot of flexibilty, you could add Chandra, Torch of Defiance or Chandra, Flamecaller. I have class now, so I'l leave this here and be back later as I have a few maindeck suggestions also! Nothing huge and probably more personal suggestions, but there's a lot we can do for your sideboard, especially if you know your local meta!

GeeksterPlays on Gideon U/W Control

2 days ago

It kinda feels like you should either bite the bullet and go full-on Gideon Tribal, or go for a more reliable win condition (Luminarch Ascension is stupidly good in a UW control shell).

I'm not saying you can't run Gideon at all in control, but the 5 you have here seems like too little to be sure of Gideon of the Trials's emblem securing you the game, but too much sorcery-speed non-control stuff to be splashed in. Of all of them Gideon Jura is what tends to be used, as he start on a nice high loyalty, and at least he protects your life total & can remove creatures.

Gideon, Ally of Zendikar's token-making isn't as good as a Secure the Wastes, which allows you to keep your mana open in your opponents' turn and can be flashed back later with Snapcaster Mage as well.

The big downside to any Gideon being your wincon is making him into a creature, he doesn't dodge Path to Exile, Condemn, Celestial Flare, Dismember... there are actually a myriad of ways to deal with him, and you don't want to be using your counterspells simply to protect your own investment.

Torrential Gearhulk as a 1-of I can see working, being control late-game lots of mana isn't an issue. I run one myself in my Jeskai deck and it works nicely; getting a "free" Cryptic Command to counter & return the gearhulk to hand to re-use again is a beautiful feeling!

Ancestral Vision is a personal love of mine; a powerful T1 play letting you draw a total of 4 cards on upkeep of Turn 5 is amazing especially when paired with Search for Azcanta  Flip's ability as well. Note that it has no CMC so Snapcaster Mage cannot give this flashback.

Sphinx of the Final Word is another of my personal favourites, and seems exactly what control needs; uncounterable, evasion, powers up all your own spells and has a nice P/T. His only main threat are sac effects like Liliana of the Veil but the rest of your deck should easily have things like that covered anyway.

Sideboard-wise, I'll echo having Leyline of Sanctity. This card is a godsend against burn, jund and anything running hand disruption.

Dispel, Ceremonious Rejection, Stony Silence, Runed Halo are all well tried-and-tested against a variety of decks.

I've tried Spell Queller but never like it outside of standard. It switches on their otherwise useless removal spells in hand, dies too easily, and only tempo's the opponent which isn't the plan here. Render Silent is better if you want a hard answer, espeically for over-value decks like Jund or Affinity that can often put out multiple threats a turn.

I would also consider Spellskite, he catches a lot of things you don't want to go elsewhere, especially against Infect!

Depending on your local meta, Summary Dismissal could be useful. Stops eldrazi "on cast" triggers, stops a planeswalker activation or a manland being activated, and because it exiles spells it can stop uncounterable ones like Supreme Verdict and Thrun, the Last Troll.

Metaldad on Waste not/ As foretold moderns

3 days ago

it looks interesting! I have a friend that went a whole different route with cards like Ancestral Vision and Living End with a bunch of cycling creatures, it is pretty robust. Liliana's caress and waste not seem like they'd be fun to play around, i'd probably run Jace's Archivist for a windfall on a stick in addition to your other discard stuff.

mesasone on Budget MULE (Mono blUe Living End)

4 days ago

I have been trying to piece together the deck on the cheap, so I haven't managed to put it all together and play with it much yet, but I will keep your thoughts on Echoing Truth vs Into the Roil in mind. The ability to kick it and draw a card is nice, but maybe not really worth it.

My other thought is to try to speed the deck up a bit by bringing in a playset of Quicken so that I can fire off my Living End and Ancestral Vision at instant speed. Part of what I like about the deck is the ability to be able to cast off of As Foretold on your opponent's turn. Being able to leave up mana for counters, then cycle a few creatures and drop a Living End at the end of the opponents turn, then untap and swing seems really powerful.

NuBByThuMB on Faerie Mischief (**TEMPO PRIMER**)

5 days ago

Hey there! Thanks for the questions! I'm currently working on a rework of this primer as the metagame (and deck) have shifted a bit to accommodate the reentry of Bloodbraid Elf as well as Jace, the Mind Sculptor's first steps into the wide world of Modern! The list has changed just a little, and I expect the primer is going to just a smidge, as well (especially in the sideboard/metagame area). I've definitely come down a land to accommodate more spells.

At the behest of a friend in the Faerie Conclave on facebook, I'm currently testing Ancestral Vision in Tempo again. My findings to this point still reflect my notions listed in the primer. Drawing AV late feels SUPER aweful, especially when you'd just much rather dig for a Fatal Push. I've come off my Ghost Quarters entirely as Tron has slowed to a crawl. Bumped back to my fourth Darkslick Shores which still feels clunky. I'm considering checking into Pendelhaven for that 24th land spot. Though recently I've been seeing folks on 23. In control! It's quite absurd, really; given the overall lack of draw we have as compared to some other decks.

This list as it stands right now technically isn't legal until April, unfortunately. But I'm going to be glad to welcome Jace, the Mind Sculptor back into the folds of UB Faeries where he rightfully belongs. There's a ton of talk about how cards like Collected Company and Scapeshift are overall better strategies/win conditions than Jace. But methinks folks are underestimating what a deck utilizing JTMS is going to do with him. Sticking him on the board after already having built an army with Bitterblossom is going to be devastating. Mark my words!

As for Spell Snare, it really is a personal call. Tarmogoyf is rising in popularity again thanks to Jund getting much better. And I still can't think of any great deck in modern that doesn't play useful two-drops that we can just let slip by. Not to mention, I've inspired a local player towards the build and so now have to answer Bitterblossom on the other side of the table.

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