Kitesail Freebooter

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Kitesail Freebooter

Creature — Human Pirate

Flying

When Kitesail Freebooter enters the battlefield, target opponent reveals his or her hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.

Price & Acquistion Set Price Alerts

XLN

Ebay

Recent Decks

Kitesail Freebooter Discussion

Shanard on GRN Abzan Knights

1 day ago

I think if you cut the Trophies you're probably looking at that convoke exile enchantment as a replacement. We really need an efficient answer to Teferi.

In terms of dealing with board wipes, we're running 6-7ish PW in the main and Ajani has recurring re-animation so there's a surprising amount of grind. Vraska prevents flood by turning dead lands into cantrips also. I'd also run four duress in the board so there's a reasonable chance of tagging board wipes before they come down between Duress and Kitesail Freebooter. I think I'm more concerned with getting tempo'd out by whatever shell Ghalta ends up in after rotation than I am with the control match up, but I haven't touched standard in six months so I might be way off.

jgc10 on Orzhov Eldrazi Midrange

6 days ago

Kitesail Freebooter and Brain Maggot could add to your T2 plays.

FastIsFaster on Knights of the First Strike

1 week ago

I don't know why but I always prefer buffs on creatures rather than enchancements, so I don't know that Radiant Destiny makes it in the deck for me. The one Benalish Marshal has served me well, and I would consider a second copy, but I don't want more than 2 as the mana can be restrictive early. Duress or Kitesail Freebooter will absolutely be in the sideboard for me, I really like having the Freebooter as Duress on a body. Shalai, Voice of Plenty will also be in the sideboard

As far as Ajani, Adversary of Tyrants and Lyra Dawnbringer, both have been really powerful for me. Ajani is great at making even little things stronger, and people are really afraid of him reaching -7 so he becomes a target of attackers, leaving room for the knights to run through. Lyra can honestly just end the game if she survives to combat, and if you already have Kwende, Pride of Femeref out, she hits for 10 and you gain 10, and the game is usually ends right there. She constantly closes games for me, as even if they burn removal on her, there is enough damage coming through elsewhere to lock the game down

lagotripha on Finit Hic Deus

1 week ago

There are eldrazi-tron primers out there which cover most of the key points far better than I can. I've seen players shift to eldrazi and taxes or green tron, but I can't speak to exactly what is causing that shift without piloting it.

I'm gonna talk metagame. Relic of Progenitus is pretty much mandatory maindeck now thanks to Ironworks combo and Hollow One/Vengevine decks, with a side order of old-style storm.

Humans and other aggro (complete with Meddling Mage and Kitesail Freebooter), with sideboarded Damping Sphere or Alpine Moon are the other new hurdle. Secondarily - watch out for those Heroic Intervention in every green list with creatures.

Look forward to Abrupt Decay and Path to Exile's bastard child, Assassin's Trophy. It can hit lands. This will be a major tool for B/G/x- upping spellskite count might be attractive depending on how it makes it into the meta, although with any luck it'll make KCI less dominant.

multimedia on Quickly into the abyss... (rot-proof)

1 week ago

Hey, you're welcome. It's great you're having success with your deck. It's nice when a new brew or concept actually works out :)

Sacred Foundry is in Guilds of Ravnica and it will really help the manabase because it alone can turn on Check lands: Chapel, Summit and Retreat. Foundry can allow you to cut down on some basic lands. It's price is ridiculous right now, but when GRN is released it will go down.

Consider Kitesail Freebooter in place of Zealot? Freebooter is another very good two drop creature who has interaction with Ajani and Bugler. Zealot is not a bad card, it's draw is good for a two drop, but Freebooter helps against Seal and Settle since his ETB ability can take either. If these cards are giving you problems then he's an option. Freebooter also has 2 toughness, Chainwhirler can't outright kill him when it ETB.


For the sideboard, since you're playing back there's two cards that can help, Duress and Arguel's Blood Fast  Flip. These two cards are staples of sideboards for black right now in Standard and I don't see this changing much post rotation. Duress is a way to help to take an annoying noncreature card from your opponent like Seal, Settle, a counterspell, Teferi, Karn, Binding, etc. Blood Fast is for control and midrange matchups to give you a draw engine thus more card advantage in these matchups. It's a two drop that control has a hard time dealing with because it's not a creature. If left alive Blood Fast can take over a control matchup.

Another card I like for the sideboard, maybe even main deck later on depending on the meta, who has interaction with Ajani and Bugler is Remorseful Cleric. This two drop flier can be saced at instant speed (for no mana cost or tap) to exile your opponent's graveyard. Three of the five guild mechanics in Guilds of Ravnica use the graveyard. Undergrowth and jump-start not only use the graveyard they rely on it for the mechanic to function. Cleric has potential in post rotation Dominaria/Guilds of Ravnica Standard.

Ravenous Chupacabra is a strong four drop creature with it's unconditional opponent creature removal ETB ability. It has interaction with Bugler because it's only 2 power allowing Bugler to potentially find a creature removal spell seems excellent.


multimedia on Black/White

1 week ago

Hey, welcome to Magic and welcome to TappedOut. For a first deck this is fine, but it's really more a list of cards you want to play than a deck. Which is also fine, everyone starts out with making lists of cards they like. The next step is to pick the best cards of the entire list and play more copies of each of them (not as 1 ofs). I say this because just about the entire deck here is made up of 1 ofs (one copy of the card). This is not how you want to build a Standard deck. Instead of all 1 ofs pick the better cards and play them as 4 ofs or 3 ofs, very few 1 ofs. Sometimes due to budget it's not possible to play 4 ofs of rares or mythic rares, but for commons and uncommons it's not difficult.

Do you have more copies of a lot of the uncommons here? Do you have more of: Knight of Malice, Knight of Grace, Ravenous Chupacabra, Seal Away, Cast Down, Murder? I just named the best cards here and more copies of all of them is a good start to improving your deck. These cards however have nothing to do with lifegain. Consider dropping that strategy and just playing good cards in black and white?


Here's a few other good uncommons in colors black or white to consider adding:

Here's a start for a possible creature base:

  • 4x Knight of Malice
  • 4x Knight of Grace
  • 3x Kitesail Freebooter
  • 4x Militia Bugler
  • 3x Ravenous Chupacabra
  • 1x Elenda, the Dusk Rose
  • 1x Deadeye Tracker

This creature base is based on Bulger's enters the battlefield (ETB) ability to find a creature with 2 power or less and if you reveal one put it into hand. If you reveal a creature with Bulger's ability you can put it into your hand because every creature in this base has 2 or less power. Bugler and Chupacabra for instance have nice synergy because you can potentially find a creature removal spell with Bulger since if Chupacrabra is revealed you can put it into your hand.

I offer more advice. Would you like more advice?


Klausi on Muldrotha Grind

3 weeks ago

Thank you very much for the advice! I am super excited for the new edition coming around. Even though it hurts not being able to play either Liliana or Champion of Wits. Stitcher's Supplier just isnt doing the same as champion... I pray there is something juicy coming up in that spot.

Journey to Eternity is definetly on my radar! I will tinker around with it once Ravnika hits. More of the explore was in the back of my head, however I use Merfolk Branchwalker more as a cheap threat that helps me reach later turns.

Kitesail Freebooter is in my not-yet-existing sideboard.

I dislike the idea of Graveyard Marshal. Since the creatures in my graveyard are far from out of the game, this reduces my choices. Even a Branchwalker alone is worth more replayed than as a 2/2 zombie. The same reasoning is behind keeping The Scarab God out of this deck, even though it is a lot stronger.

multimedia on Muldrotha Grind

3 weeks ago

Hey, there's a little more than a month left until Standard rotation (Oct. 5th). My advice is plan your deck now for post rotation. Get it ready for Guilds of Ravnica because both Golgari and Dimir (two guilds of the Sultai wedge) are in the set. Most likely there's going to be a new Golgari and a new Dimir dual lands as well as both guilds will have a lot of support in the set. This is great for Muldrotha.

In the deck description you mention the interaction between Muldrotha, Hostage and Reborn. You've already nailed a possibly competitive post rotation strategy with Muldrotha. Both Hostage and Reborn are going to be good cards post rotation especially Hostage, who's a powerful card who currently sees zero play. Explore, the mechanic from Ixalan survives rotation and it's very good with Muldrotha. Post rotation expanding on explore with Seekers' Squire and Jadelight Ranger seems strong especially Jadelight. Saga's can find a home with Muldrotha because they give an enchantment card type to cast from the graveyard and they self sacrifice.

A strategy with Journey to Eternity  Flip and Muldrotha has potential post rotation. Journey currently sees zero play, the reason is there's better graveyard strategies The Scarab God, God-Pharaoh's Gift and Liliana, Death's Majesty, but these three cards are rotating out of Standard. Journey survives and is good with ETB Explore creatures and graveyard strategies as well as creatures who have powerful ETB abilities such as Hostage and Ravenous.

The reason I like Journey with Muldrotha is it's as a back-up plan if Muldrotha is exiled. Atzal, Cave of Eternity can then be used to start reanimating creatures from the graveyard. Muldrotha can also allow casting Journey from the graveyard. One big problem with Journey is it's an Aura which means your prone to getting 2 for 1ed by opponent. Thrashing Brontodon can self sac this is good if it's enchanted with Journey.

Graveyard Marshal has potential with a Muldrotha strategy for post rotation. It likes creatures in the your graveyard. Marshal seems good with Explore as well as two drops Dusk Legion Zealot and Kitesail Freebooter. Zealot and Freebooter are good cards with a Muldrotha strategy as well as Journey because of their good ETB abilities as two drops.

My advice is if you want to play Muldrotha post rotation is get a playeset (4 of) of Hostage Taker because right now she's only $3, which is low. She'll increase in price post rotation.

Good luck with your deck.


Load more