Creature — Human Pirate
When Kitesail Freebooter enters the battlefield, target opponent reveals his or her hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
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|Commander / EDH||Legal|
Kitesail Freebooter occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
All decks: 0.07%
All decks: 0.14%
Kitesail Freebooter Discussion
1 day ago
I'll have to mess around with Captain Lannery Storm idea, my worry would be that they don't synergize well with Fell Flagship and could slow us down given the mana cost. Walk the Plank is a good suggestion, would probably make a good inclusion in at least the sideboard. I've actually tried March of the Drowned in here before, but found it didn't help us to actually win games - this deck is too fast for it to be useful against decks without a lot of removal, and against decks that are packing significant removal, I've found the four copies of Kitesail Freebooter to be much more effective as it leaves us with an extra pirate to boot, no pun intended. Thanks for the suggestions, I'll have to definitely look into them!
3 weeks ago
This would be an example of one of the best midrange decks in Modern right now, Jund: https://www.mtggoldfish.com/archetype/modern-jund-46470#paper
A midrange deck wants to have the strongest cards at each point on the mana curve, and wins by having cards that are just better than your opponents. In the case of Jund, your mono red opponent's Monastery Swiftspear gets embarrassed by Tarmagoyf, and Wrenn and Six is a whole lot better than something like Snapcaster Mage from azorious control.
Now, as for changes, I will tell you what I would do, but you can take only some of the suggestions and make the deck your own.
First, remove anything that costs 5 or more mana except possibly Gray Merchant of Asphodel, along with all of your ramp or land search cards like Armillary Sphere and Cabal Stronghold. You want to put on pressure early and destroy your opponent's creatures, and you can't do that if you are spending mana trying to ramp or have big creatures stuck in your hand.
Second, remove all of the artifacts you have left, with the possible exception of Panharmonicon. Panharmonicon is really fun and I would up it to 3 copies if you really want to go all out on the ETB abilities, but just know that it won't be the most competitive. The rest of your artifacts are really only good when you're already winning, and the majority of the time they would be better as another creature or a piece of disruption.
Third, remove some of your weaker creatures. Fourth Bridge Prowler is decent if your local scene has a lot of decks like spirits and bant snowblade where decks have a lot of creatures with one toughness, but it's a lot weaker if your opponent's are playing big creatures or no creatures at all. Burglar Rat and Yarok's Fenlurker are often weaker than Brain Maggot or Kitesail Freebooter since opponent's can choose the weakest card in their hand to give up with your current line up, but with a switch you get to choose what to get rid of (Yes, they get their card back if your creature dies, but they generally have to use a removal spell on a 1/2 creature and don't get to play their card as early as possible, so you end up ahead). If you decide to play a lot of those, Wasteland Strangler can be a cheaper Skinrender and prevent your opponent from getting those cards back when your disruption dies. Quag Vampires is never an impressive card, and Cauldron Haze is really awkward to play because you really want to be using all of your mana each turn to deploy threats, and you very rarely will have 2 mana open, haze in hand, and not want it to be removal or disruption.
Fourth, add more disruption and removal. Cards like Inquisition of Kozilek and Victim of the night will help supplement your creatures ETBs by either being cheaper or at instant speed. Disruption is essential against control and combo decks so that you can get rid of sweepers like Supreme Verdict, win conditions like Teferi, Hero of Dominaria, or their combo spell like ad nauseum. Removal is required to deal with creatures from aggro and midrange, along with big beaters like Primeval Titan in big mana decks (Tron, Amulet Titan, etc.)
Finally, play multiples of the stronger cards, go up to at least 23 lands, and fill out the rest of the deck with meta game cards. Wrench Mind and Despoiler of Souls can be solid against control, Gifted Aetherborn and Nyxathid are good against aggro, and things like Sign in Blood and Pack Rat give the edge in midrange matches. Pick whichever ones best address your local meta/ you like the best, and then you'll use your sideboard to cover other matches.
You'll also want a sideboard if you're actually playing at a local tournament, but start with the main deck first to figure out what you actually need to sideboard for.
A couple of additional resources: For figuring out how many lands: https://www.mtggoldfish.com/articles/brewer-s-minute-how-many-lands. For a more in depth explanation of Mid range decks: https://magic.wizards.com/en/articles/archive/how-build/how-build-midrange-2017-02-07
Finally, if you're looking for ideas, just google " modern mono-black midrange budget" and you'll find a decent number of options.
I hope this helps.
3 weeks ago
Kitesail Freebooter is an option if you need a flyer. Despise or Duress are hyper budget options Lay Bare the Heart is slightly less effective then castigate but also less mana intensive. Harsh Scrutiny offers a acry effect. Brain Maggot is effective another tidehallow sculler
1 month ago
I love a good tribal deck, and have considered building a pirate themed deck of my own. I think the Grixis aggro style decks are interesting, and Admiral Beckett Brass is a fun looking and vastly underplayed commander. I have a few thoughts that might help steer your deck building into a more precise direction.
One major thing I think you should lean more into the "combat damage to a player" aspect that your commander provides, as stealing permanents can be extremely important in EDH. Swarming the board with hard to block creatures will allow you to quickly gain advantage over your opponents, so I would play more cards that lean into that plan. Dire Fleet Neckbreaker, Bident of Thassa, and Rogue's Passage can help to keep pressure on your opponents, and Kitesail Freebooter provides another cheap flier that could snag removal/ramp spells from an opponent.
If you're just looking for fun tribal, might I suggest the biggest flavor win that you missed... Captain's Hook
1 month ago
If you're looking for budget options, you could replace Thoughtseize with Duress, Specter's Shriek, Despise, Harsh Scrutiny, Agonizing Remorse, or Divest. Even Brain Maggot or Kitesail Freebooter would work. Those also work as replacements for Thought Erasure. Dig Through Time can be replaced with Treasure Cruise or Drawn from Dreams. Fatal Push could be swapped for Murderous Cut, Doom Blade, Cast Down, Ultimate Price.
For the lands, you can always run cards like Dismal Backwater, Dimir Guildgate, or Submerged Boneyard to replace some of the pricier dual lands and Evolving Wilds or Warped Landscape to take care of Fabled Passage.
3 months ago
I recommend cutting Dire Fleet Ravager because he's too slow and too situational.
I'd run the full playset of Kitesail Freebooter .
3 months ago
I'm a big fan of this strategy.
Although I understand Transgress the Mind is a form of discard and exile, I'm not sure if it's worth playing since it's extremely conditional on what deck your opponent plays. If you're matched up against Burn, for example, it's usually a dead card. I would rather play another Kitesail Freebooter because even if your opponent isn't playing a deck heavily reliant on non-creature spells, at least you have a 1/2 flying body over a dead card.
3 months ago
A few comments.
First, I don't know if Drown in the Loch is the best card for this deck. You aren't milling your opponent except for vantress, and you really want to be proactive in the early turns so you don't have the mana to keep drowned up. Other removal spells may be better, like Go for the Throat , Fatal Push , or extra copies of what you've got already.
Second, Invisible Stalker seems too cute to me. Without varolz stalker is just dealing 1 point of damage a turn, which seems really weak. If you had something like Kitesail Freebooter or Bitterblossom that was a good card on its own that had evasion, varolz could work with that, but stalker just felt like a bad card whenever I drew it on the limited testing I did.
Finally, I would switch out the Liliana for oko, but that may be personal preference/bias. I feel like Oko is better against tron and aggro and may be worse in the attrition mirror, but not by a huge margin. However, I haven't played with the deck a ton and you may find one works a lot better than the other.
I like the deck.