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Creature — Human Pirate
When Kitesail Freebooter enters the battlefield, target opponent reveals his or her hand. You choose a noncreature, nonland card from it. Exile that card until Kitesail Freebooter leaves the battlefield.
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Kitesail Freebooter Discussion
19 hours ago
Very cool idea. Feels a bit Jundy.
Standard is not my area of strength, but I will hazard a few suggestions.
I might cut a land or two, as well as a Sweltering Suns, to play a few Torment of Scarabs.
I might also go to 3 and 3 of Harsh Scrutiny and Lay Bare the Heart to play 2 Fatal Push in the main.
I would sideboard some number of Scarab Feast so you can exile an opponent's The Scarab God before its end of turn trigger or exile its targets when it's on the battlefield. I would also sideboard 2 or 3 Lost Legacy to hit your opponent's win cons in games 2 and 3. I would also sideboard 1-2 Hour of Glory against The Scarab God, and 1 more Vraska's Contempt for R.
You might even run 1 Mastermind's Acquisition in the main so you can tutor or go to your sideboard to get Scarab Feast or Lost Legacy in game 1, and then just swap it out for one of those cards in games 2 and 3.
I think you should find room for a Torment of Hailfire as a closer.
I also wonder if Reaver Ambush and Moment of Craving might be good sideboard cards for the former's exile effect against The Scarab God and the latter's life-gain against R.
Finally, I would test a few games with Kitesail Freebooter instead of Dreamstealer. The Eternalize effect is not a bad mana sink, but if you had to choose between that and 3-4 cheap discard or exile effects, I'd go with the discard or exile.
Have fun testing!
1 day ago
I appreciate the feedback! In this post I am going to give you the reasoning behind each of my choices and I would appreciate if you analyzed them and told me if you agree or disagree. I will go in the order you had them in.
Kitesail Freebooter is a dummy that sucks removal. When duress is cast, it will take the best removal (costing the opponent nothing). When kitesail freebooter is cast I usually take the cheapest removal so it costs the opponent more mana to answer it. In other words Im paying one more for freebooter but the opponent is paying 1,2, maybe 3 mana to get there spell back. Thats a moderate tempo play that can give the edge in a game. Board wipes feel bad tho.
Fetid Pools I dont have a great defense for running a playset other than I just prefer consistency over speed.
Ruin Raider/Riverwise Augur. In relation to ruin raider, I feel my four drops pay offs are pretty reasonable. Vraskas contempt gains me two life so its more like losing two life. River augur allows me to order the cards I will draw off ruin raider on its next draw so its a guarantee I will only lose 0 or 1 life. Additionally, digging three for four plus a body is not bad. Its not spectacular, but its not bad. The bigger reason I chose river auger over other cards is because I need all 11 Merfolk I have in to consistently nullify Silvergill Adepts additional casting cost.
Reaver Ambush has a hidden synergy with Warkite marauder. Marauder allows ambush to deal with any non hex proof creatures. It basically becomes a three cmc vraskas contempt minus the plainswalker part. Not to mention its good by itself as well being the best answer for Scrapheap Scrounger, and other creatures that either reanimate or have an ability upon dying. Elenda, the Dusk Rose being exhibit A.
Thanks for reading!
1 day ago
Well, I like your trying to do a pirate matter deck but, I just feel we have too few pirates matter. That said, I would MB a few Deadeye Tracker for the GY matter decks like the God-Pharaoh's Gift decks and to eat The Scarab God that are in the GY. Kitesail Freebooter should be an auto include along with Dire Fleet Poisoner when playing black with pirates.
A Vanquisher's Banner is a budge way of saying a second Chandra, Torch of Defiance would go a long way. I don't know if Buccaneer's Bravado needs to be a 3 of. Abrade might be good? I think you want the game over before Artifacts matter. Combat Celebrant make a real strong case here too.
Any ways, GL HF
1 day ago
Hey, if you want to play Golgari on a budget I recommend Winding Constrictor. Supported by:
- Rishkar, Peema Renegade ramp and powerful enabler for Constrictor
- Glint-Sleeve Siphoner for energy and draw, good creature to put counters on
- Merfolk Branchwalker for explore
- Seekers' Squire for explore
- Ravenous Chupacabra as creature removal
- Verdurous Gearhulk and Noxious Gearhulk as top end along with Vraska.
Treasure Cove has synergy with Vraska's ability to make treasures, using those treasures as draw. Treasure Map Flip has synergy with Constrictor since you put a counter on it each time you scry with it Constrictor puts two counters each time. Scry helps with explore knowing what's on the top of your library before you explore. Blossoming Defense is a very good green spell in Standard. Walking Ballista and Jadelight Ranger are nonbudget creatures, both are excellent with Constrictor.
Plank is risky if you play where there's a lot Merfolk, but if no Merfolk then other than not being instant it's a fine budget removal spell. If Merfolk than it can be a good sideboard card for other matchups. Walk the Plank or Moment of Craving can be removal spells to replace Fatal Push and Hour of Glory is the best alternative Vraska's Contempt. It has the same mana cost and it can exile any creature at instant speed with the bonus of it exiling Hazoret, Scarab God or any other God getting to then see your opponent's hand and exile any other copies in hand of that God. Never is I think the best overall alternative budget removal spell because it can also destroy a Planeswalker.
Blooming Marsh the best Golgari dual land, but it's not budget. For budget there's Foul Orchard, Evolving Wilds and Aether Hub energy synergy with Constrictor. Ifnir Deadlands is also an underrated black land that can fit into a Golgari manabase.
Good budget sideboard cards for Golgari are:
- Walk the Plank
- Moment of Craving
- Lifecrafter's Bestiary
- Aethersphere Harvester
- Gonti, Lord of Luxury
- Heroic Intervention
- Harsh Scrutiny
- Kitesail Freebooter
- Golden Demise
- Nissa, Vital Force
- Crook of Condemnation
2 days ago
2 days ago
Jeez man, decide what deck you want to play. Playing a little bit of Gift, a couple of curses and some good creatures will not compete with anyone playing just as good creatures, but with synergy or a finisher combo, or anything else that makes magic decks strong.
Do you want to go full weenie? Then do so! Cut gifts and curses, add Kitesail Freebooter to ensure that you dont overcommit into a board wipe. Cut curses and gifts, as they only slow you down.
Do you want to follow up small creatures with God-Pharoah's Gift? - Play more gates, cut as many noncreatures as you think you can, and maybe play some discard like Miasmic Mummy and some payoff creatures.
Do you want to go voltron with Yahenni? Add some more protection, pump and evasion, to ensure value.
Dire Fleet Poisoner without a single pirate... Yikes. This deck has several issues. The main thing about your deck: the cards are strong on their own, but you have close to no synergy. The second issue: You will run out of resources so fast, and you dont have a consistent way to keep up the preassure if the opponent plays like Sweltering Suns.
2 days ago
AlfrescoHotshot I see where you're coming from. But the reason i chose "choose and discard" over "random discard" is so i can eliminate threats immediately.Snapcasters and Lilianas i will remove instantly and purge the library with Surgical Extraction if possible. I want to remove them the first turn or second depending on the sitoution.
Liliana is really strong even if you just use it as a 3 mana sac sorcery, but i think her one fucks yourself too hard, and what liliana's 2 can do is also done by Phyrexian Obliterator or Desecration Demon
Collective Brutality is a really good card that gives you a lot of options, i use it myself in my Dimir decks. But this is not what i'm going for in this deck. I want to eliminate all threats as soon as possible and make dealing with my creaturesimpossible for him.
Dont get me wrong these are really good cards and i appreciate your advice but they just don't fit in to the mechanic of this deck.
3 days ago
Running white can really help with stalling out the game, but I'm not entirely convinced that this deck has enough late game oomph to seal the deal against mid-range decks or other decks that run a little control. I think that against mono-red you have a good shot but against merfolk or other pirates you might struggle a bit more. I think that some early treasure production and control like Gleaming Barrier, dire fleet hoarder , Kitesail Freebooter, or Siren Stormtamer might help you ramp up your side of the board towards a faster win or slow down the enemy's momentum right from the start of the game.