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Anthem of Rakdos
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
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Anthem of Rakdos Discussion
1 week ago
- Scorner Of Cowardice -> Scorner of Cowardice
- removed an extra "Comment:" that found its way into a card spoiler
- typo fix
- moved the card comments into the spoilers
- added short comment to Aether Backlash
- replaced the mention of Paradox Engine with another card mentioned later in the thread to clarify an anti-lockdown intent
- made "Comment:"s bold to clarify to indicate they're not part of their respective cards
- Added Mishra's Isolator
- Made all flavor text into italics
- Restricted Mishra's Isolator from chosing the stack
- Split Vengeful Pilgrim's second ability into two to avoid unintentional lockdown with Intruder Alarm (was previously just "Spells and abilities can't cause permanents to tap or untap.")
I really like how Stranglehold hoses some mechanics that can be boring (and the fun flavor text exemplifying red's anti-intellectualism is a nice bonus). Because of this, I thought I'd brainstorm some cards in the same spirit by similarly hating on arguably cheesy stuff in Commander, e.g. staples, lockdown and various kinds of infinitive combos (while trying to avoid letting my cards enable such shenanigans themselves).
Would appreciate feedback and other cards in a similar vein (maybe an Eminensce/Oloro interactor?), especially from actual cEDH people as I'm not too familiar with the cutthroat realm of 2-3 turn victories myself. Since I feel Stranglehold is too conservatively costed for a kinda niche card, so I might have gone overboard with my below creations by e.g. making them creatures and/or giving them too low CMC. Also, right now the hating is mostly done trough some sort of loss of life or downright prevention; suggestions on mixing things up a bit more would be particularly appreciated.
Scorner of Cowardice Show
Enchantment Creature - Minotaur Warrior
You may cast this spell as though it had flash if you pay more to cast it.
Whenever a spell or ability causes a nonland permanent to return to its owner's hand, Scorner of Cowardice deals 2 damage to the controller of that spell or ability.
"The only reason to leave the battlefield is victory or oblivion."
Comment: Meant to hate on Cyclonic Rift and e.g. Cloudstone Curio. The flash option is there to provide some risk for Rift in particular. The nonland clause is primarily meant to avoid causing unjustified collateral damage to Karoos and Moonfolk but I dunno if that leads to some infinitive combos slipping under the radar. Flavorwise it's meant to be a Nyx creature associated with Mogis or maybe Iroas/Purphoros.
Vengful Pilgrim Show
Creature - Human Knight
If a player would begin an extra turn, that player skips that turn instead.
Spells and abilities can't cause permanents controlled by the controller of those spells and abilities to untap.
Spells and abilities can't cause permanents not controlled by the controller of those spells and abilities to tap.
"I will honor Zhalfir's memory with the blood of time mages."
Comment: Provides an obstacle for e.g. Palinchron(Scorner of Cowardice doesn't really faze it currently) and Derevi, Empyrial Tactician. Flavor-wise, it's a Kwende knockoff (although this one isn't looking for Teferi specifically since he's widely believed to be dead). Was changed from white to red as it primarily hates on mechanics associated with blue (and to a lesser extent white due to the tapping).
Creature - Human Adivsor
"For there to be order in a nation, all must follow the same clock."
Patent Keeper Show
Creature - Human Advisor
Whenever a spell or ability copies a spell or permanent, the controller of the first spell or ability loses 2 life.
Comment: Meant to hate on Storm and e.g. Kiki-Jiki. The extort is there to make it less niche (also because it's funny).
Creature - Human Shaman
If a player would draw a card while their library has no cards in it, they do not win or lose and Pyromaniac deals 5 damage to that player instead.
Hellbent - (unfinished)
"If your head is empty, fill it with fire!"
Comment: Obvious anti-Lab man (although I kinda feel obliged to reference Pyromania somehow). The wording feels overly specific since the "win" clause is currently only relevant when the card's opposite is involved. The hypothetical Hellbent ability is there to give it something to do outside of being a hater (and goes nicely with the flavor text), but I dunno what to put there. Could be some kind of bonus damage but it would have to be sufficiently distinct from Anthem of Rakdos, or add without being neither underwhelming nor abuseable.
Aether Backlash Show
Whenever a spell or ability causes a card to be put from exile onto the battlefield, Aether Backlash deals 3 damage to the controller of that spell or ability.
Mishra's Isolator (new) Show
As Mishra's Isolator enters the battlefield, choose a zone other than the battlefield or the stack.
Cards in the chosen zone loses all abilities.
It permits no interference.
Comment: Following my own suggestion, this shuts down Oloro, Derevi's commander tax-defying shenanigans and the Eminence people. Other than that niche it can also be used to hose e.g. Anger and Cycling; I dunno if that makes it too unfun. I'm also a bit unsure how it works with casting-relevant stuff like Kicker.
1 month ago
This is certainly an interesting idea, but I feel that if you know the opponent will have cards to discard, then there's less of a need to have self discard and pay off effects from that, as there is having forced discard and more punishments for the opponent discarding since you're more likely to trigger them. As in why play Anthem of Rakdos when you could wheel twice and trigger Megrim 10 times?
Since you're meaning to have this pair up with a partner, and then also be facing down 2 foes, I see 2 routes of play. One is a shift of all the punishment effects, both discard and draw pain, are placed into a single deck, and then the other deck is the one that forces both of their partners enchantments to trigger (I'm assuming the card types). This would be like have a min-max build in most video games I imagine.
Alternatively, you have one build be exclusively the draw pain, and the other is forced discard, but you emphasize one sided effects instead of group hate. This creates more of a dual control shell in your decks, where each one might even have similar cards, but just the punishment effects have changed. This latter sounds fitting since you say you're a twin, so then it creates a less asymmetrical play-style between each deck.
3 months ago
I recommend choosing whether you want to commit to hellbent, demon tribal, life loss, or Aetherflux Reservoir. If you dip your toe into multiple strategies that focus on different things you'll excel in none of them. Currently your discard cards are going to screw up your gameplan more than enable synergies.
If you want to be able to abuse Rakdos's ability, I would recommend adding much more direct damage (repeatable preferably) or life draim effects. Rakdos's Return and Indulgent Tormentor are a good start but not close to enough enablers for that strategy.
It is possible to combine lifeloss (i.e what makes rakdos a worthwhile commander imo) with Aetherflux Reservoir if a majority of the effects involve draining. Otherwise I don't think the resevoir is worth including.
It's obvious you want to run a lot of demons but a lot of them aren't worth including without enough ways to abuse their downsides. Rakdos the Defiler is actually terrible to attack with because you'll either lose your lands, rocks, or your board presence, for an effect that isn't going to win games on its own.
Abyssal Persecutor is often worse than Desecration Demon (which already sucks against tokens and weenie aggro), and makes it much easier for your opponents to ignore you until they can assemble their own wincon.
Exava, Rakdos Blood Witch does very little for the deck since nothing enters with +1/+1 counters and therefore can't benefit from the haste she gives.
The Wretched is pretty useless in a deck that can't force people to block.
It seems like you are trying to do a bunch of things at once and out of all of them I don't think the self-discard strategy is working here unless you fully commit to it with better payoffs than Anthem of Rakdos, Archfiend of Ifnir and Soulflayer.
4 months ago
Thanks for the tip. It's really appreciated. In threw in Anthem of Rakdos I'm still considering the rest.
9 months ago
I brewed a similar list that started as a minotaur tribal goodstuff and ended with an discard/enchantment subtheme also including some good demons and dragons, your list is actually VERY Similar to mine D:
Also, ive REALLY enjoyed Everlasting Torment in my list, it deals with pesky lifegain decks, and due to neheb and friends having first strike, they take wither damage in combat far less that your opponents will, and after first strike wither damage attacking or blocking usually minotaurs come out alive :)
9 months ago
Rakdos decks are the best kind of decks to abuse hellbent and madness cards, not just in the "power at any cost" color themes, but the flavor and playstyle as well :p
It does seem hurtful at first, but trust me opponents will feel it a lot more especially if you just cast Oppression and pass turn to a storm, control, combo or tempo player or any blue player itll cripple them :p
To think like a madman, you must PLAY like a madman :p
10 months ago
11 months ago
Got a few ideas for you...
Gibbering Descent, Bottomless Pit, Larceny, Waste Not, Geth's Grimoire, Asylum Visitor, Squee, Goblin Nabob, Pain Magnification, Anthem of Rakdos, Metallic Mimic, Adaptive Automaton, Charmbreaker Devils, Painful Quandary, Mind's Eye, Palace Siege & Cover of Darkness.