Anthem of Rakdos
Whenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
Hellbent - As long as you have no cards in hand, if a source you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.
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Anthem of Rakdos Discussion
3 days ago
I brewed a similar list that started as a minotaur tribal goodstuff and ended with an discard/enchantment subtheme also including some good demons and dragons, your list is actually VERY Similar to mine D:
Also, ive REALLY enjoyed Everlasting Torment in my list, it deals with pesky lifegain decks, and due to neheb and friends having first strike, they take wither damage in combat far less that your opponents will, and after first strike wither damage attacking or blocking usually minotaurs come out alive :)
4 days ago
Rakdos decks are the best kind of decks to abuse hellbent and madness cards, not just in the "power at any cost" color themes, but the flavor and playstyle as well :p
It does seem hurtful at first, but trust me opponents will feel it a lot more especially if you just cast Oppression and pass turn to a storm, control, combo or tempo player or any blue player itll cripple them :p
To think like a madman, you must PLAY like a madman :p
1 month ago
2 months ago
Got a few ideas for you...
Gibbering Descent, Bottomless Pit, Larceny, Waste Not, Geth's Grimoire, Asylum Visitor, Squee, Goblin Nabob, Pain Magnification, Anthem of Rakdos, Metallic Mimic, Adaptive Automaton, Charmbreaker Devils, Painful Quandary, Mind's Eye, Palace Siege & Cover of Darkness.
3 months ago
As an expert on this type of deck I would suggest adding Warfire Javelineer, Bloodrage Brawler, Ahn-Crop Crasher, Emberhorn Minotaur, Minotaur Sureshot, Cursed Minotaur, Pitiless Vizier, and Merciless Javelineer. I would also take out the filler like Coat of Arms, Door of Destinies, Anthem of Rakdos, Gratuitous Violence, Necropotence, No Mercy, Phyrexian Arena, and Rain of Gore
4 months ago
I wouldnt just blindly put all the minotaur cards you can find in here. Adaptive Automaton and Metallic Mimic can both buff your creatures. Door of Destinies, Coat of Arms and Obelisk of Urd can work for your tribal anthem effects. Patriarch's Bidding works to bring back all your minotaurs at the same time.Furthermore I'd use some good R/B commander staples. Terminate, Dreadbore, Blightning, Skull Rend maybe Wrecking Ball.Finally if you want more of a hellbent strategy for your commander's effect I'd suggest adding Malfegor and Anthem of Rakdos.
Hope these help.
4 months ago
Really good decks start out with a solid idea and evolve over time and play testing. Here's some ideas based on my experience.
Cards to consider (in no particular order):
Ugin's Nexus to keep people from taking extra turns.
Goblin Welder for artifact recursion. Even if they counter something like the Nexus or Contagion Engine.
Jester's Cap is great at ripping combo decks apart by removing key components. It also works well with the Goblin Welder.
Bonehoard is better than Nightmare Lash in multi-player games as it sees everyone's graveyard.
Grafted Exoskeleton really should be in this deck to help push the infect theme and make any creature a significant threat.
Infiltration Lens, for the card drawing. The defender chooses to either take the damage or allow you to draw two cards.
Skithiryx, the Blight Dragon also should be in this list.
Kumano, Master Yamabushi as an alternate win conditions via direct damage. With the Grafted Exoskeleton it's a short game.
Fallen Ferromancer, Frostwielder, Spikeshot Goblin, or Prodigal Pyromancer to get around those pillow fort opponents.
Kaervek the Merciless to make it hurt for those combo players.
Virulent Swipe as a better creature pump spell. The rebound means you get twice the effect out of one card.
World at War is another extra combat phase card. Also rebounds.
War Elemental can get huge. When paired with a Surestrike Trident it becomes a quick way to kill a player each turn.
Loxodon Warhammer for tample and life gain. Any creature in the deck is better with a Warhammer. Spikeshot Goblin is really fun with the Warhammer.
Relic Putrescence could be fun on someone's mana artifact.
Cards to consider cutting from the list:
Anthem of Rakdos deals too much damage to you. Per Gatherer: "The first ability triggers once for each creature you attack with. If you attack with three creatures, for example, theyll each get +2/+0 and youll be dealt 3 damage." Horrible when you have multiple combat phases per turn.Talisman of Indulgence should be a Rakdos Signet so you don't take as much damage.
Lashwrithe is too conditional on your lands in play.
Nightmare Lash same problems Lashwrithe.
Thunderscape Familiar and Nightscape Familiar don't promote your theme and are not strong enough on their own to be worth having on the field. If you really need the mana reduction, you're better off with more land cards.
Scorchwalker is a mediocre creature and a crappy pump spell. There are too many better creatures.
These cards are all single creature pumps that don't help you at all if an opponent plays a Wrath of God or similar effect. One-shots are nice against a single opponent, but not in multiplayer.
Haze of Rage, Reckless Charge, Tormenting Voice, Balduvian Rage, Brute Force, Enrage, Reckless Spite.
The X mana pump spells are really bad because of the mana choices that playing them forces on you each turn. Leave mana open for the X pump spell or play another card? Not worth it.
May be worth cutting unless you don't have a better option:
Inquisitor's Flail is a maybe. This one is kinda a tough choice. I would cut it for a better card but leave it in if your budget or collection doesn't have another option.
Bonesplitter is another mediocre card that's only good if there isn't a better option.
Swiftfoot Boots and Lightning Greaves The haste is nice but they are really only good against spot removal. I would leave these in until you need to cut them to make room for better cards.
Obviously, temper these suggestions with your collection and budget. Feel free to check out my decks and let me know what you think of the ideas.
4 months ago
sonnet666, thanks for the advice. Here's how I'll change my list, given your input.
- I'll swap out Anthem of Rakdos for Gratuitous Violence, you're right there, no contest.
- Grave Upheaval will be sticking in my list, mainly because I think the basic land cycling is how I'll quite often use it, and if I'm desperate to reanimate something, I'd rather I cast on my turn and the creature has haste. Put those two together on one card, overcosted though it is, and the modality is what has me sold.
- Dark Withering never actually made it to the previous cut, because I felt the same way about it as you. Terminate is already taking up that spot. So spot-on insight there.
- Once again, the modality on Kolaghan's Command is what has me sold and I've actually used all 4 modes in one commander game before.
- Library of Leng will be staying in my list, (I know this reason is so scrubby it's unreal) mainly because it negates the negative feeling of discarding a card I really wanted to play, my list doesn't feature much graveyard recursion.
- Larceny is just a smidge off curve for my list, so I'll not be adding it in, but it would probably go well in a different build.
- Megrim and Liliana's Caress are getting the axe, but Quest for the Nihil Stone is going to stay because it actually works well in the list. So, out come Megrim and Carress and in go your recommendations of Bottomless Pit and Bloodchief Ascension
- Finally, because of the theme that I'm trying for my list, I'm not putting cards like Phyrexian Arena or Geth's Grimoire in, but they would probably make the cut in someone else's list.
So yeah, thanks. Some pretty good suggestions. When they finally put Neheb, the Worthy in the cardlist here on TAPPEDOUT, I'll post my list on this thread.