Vial Smasher the Fierce


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Mythic Rare

Combos Browse all

Vial Smasher the Fierce

Legendary Creature — Goblin Berserker

Whenever you cast the first spell each turn, Vial Smasher the Fierce deals damage equal to the spell's converted mana cost to an opponent chosen at random.

Partner (You can have two commanders if both have partner.)

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Recent Decks

Vial Smasher the Fierce Discussion

jpermar on The Downward Spiral

3 days ago

More changes. The summary of the changes is to 1) increase the payoff of mana discount from Rakdos, Lord of Riots and 2) add more colorless creatures that I can windmill slam for no cost.

dsigsbee on Goblin Commander: HALP!

2 weeks ago

Anyone have any experience with Vial Smasher the Fierce? I've heard that he is just as oppressive as Krenko and Purphoros in 1v1 games, but I've never played him, nor played against him. So, far my Grenzo deck has lost all matches I've played it in, which, again is not a huge concern since the main idea is fun, but if you happen to see something really important missing from the deck please let me know. Thanks again for all of the help!

cdkime on Rakdos Lord of freindship

3 weeks ago

I think your mana curve is going to be the biggest problem with this deck. Rakdos, Lord of Riots can go a long way toward reducing the cost of casting creatures, but you're putting an awfully large burden on the poor guy. A full fifth of your deck has a converted mana cost of 6+. Each and every one of these is going to be a dead draw in the early game; most are going to be dead draws later, since your hand will already have been flooded with other creatures you want to play.

I would recommend cutting a bunch of your larger creatures, and focus on the ones that really make a difference. Some I would certainty keep Emrakul, the Promised End, Kozilek, Butcher of Truth, and Steel Hellkite.

You should cut Kozilek, the Great Distortion--you do not have enough lands that produce to cast it consistently.

I would cut endless one Endless One. Yes, you can potentially cast it for an obscenely high P/T--but it still is a vanilla creature. Lacking trample, its utility is questionable.

Those are just my initial thoughts--I have not playtested the deck (or the commander in general) enough to know what works and what does not.

I would also cut all three planeswalkers. While the direct damage/life loss they provide is pretty nifty, they come out a bit late and are not cost-reduced by Rakdos.

I'm going to try to focus the rest of my post on some lower-mana cards you can use to replace high-costed cards you cut. However, I wanted to first mention Neheb, the Eternal--a card that has great synergy with your commander's battleplan.

Here are some other goodies to consider:

  • Chaos Warp: Red and Black have a terrible time with artifacts and enchantments--this is one of the few playable options Rakdos has for these threats.

  • Dark Ritual: One of the best Black cards ever printed.

  • Necropotence: One of the best cards of any colour ever printed--there's a reason it is banned in Legacy and restricted in Vintage.

  • Vial Smasher the Fierce: An early creature to play that becomes incredibly threatening once you start dropping 6+ mana creatures (particularly since then you get to cast even more creatures with that additional damage).

Neotrup on Can card: Kyren Negotiations, card: ...

1 month ago

Ultimately the guide to what these cards do will be Gatherer, which will be updated with new oracle text for the cards once the rules change for Dominaria goes live. According to the FAQ the expected change should be as follows:

Kyren Negotiations:
Tap an untapped creature you control: Kyren Negotiations deals 1 damage to target player or planeswalker.

The FAQ says that any ability that targets a player will now be able to target a player or planeswalker (if it targets an opponent it will be able to target an opponent or planeswalker, meaning you could now target your own planeswalker).

Impact Tremors:
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.

The FAQ says that an ability that deals damage to each opponent without targeting will remain unchanged, meaning they will lose the ability to damage enemy planeswalkers when the redirection rule goes away. It does indicate that Vial Smasher the Fierce will be an exception to this, but we don't know what its oracle text will be yet.

Goblin Bombardment:
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.

The FAQ says that abilities that target creatures or players will now be able to target creatures, players, or planeswalkers, and use the new clean phrase "any target" to indicate this. Note that even though it says "any target" the rules do specify that the phrase means creatures, players, or planeswalkers. You won't be able to target enchantments, cards in exile, counters, or any other crazy thing unless it also falls into one of these three categories.

multimedia on Rakdos Uprising

1 month ago

Hey, you asked me for more help. lupin5th's gave you good advice. Add pingers, cards that have an activated ability that can do damage to an opponent thus making them lose life. Letting you cast your Commander or reduce the CMC of a another creature to cast. Play cards that don't require you to spend any additional mana to make an opponent(s) lose life this way you can really benefit from reducing the CMC of a creature.

To expand on Lupin5th's suggestions consider adding these cards:

It looks like you have a Demon theme here as the high end creatures, that's fine, but understand that you really need enablers, cards that can make your opponent's lose life before you can realistically play a large amount of these high CMC Demons.

Rakdos, Lord of Riots has double red in it's CC. You're not playing enough red sources in the manabase to consistently be able to play your Commander. 26x Swamps are not needed, you can cut a lot of these for some Mountains and more dual lands. All my suggestions are also red, some even have double red CCs, to include these cards you'll want a lot more red sources in the manabase.

Cards to consider cutting:

  • Abhorrent Overlord
  • Apocalypse Demon
  • Havoc Demon
  • Nefarox, Overlord of Grixis
  • Sangromancer
  • Shadowborn Demon
  • Xathrid Demon
  • Assault Suit
  • Staff of the Death Magus
  • Worn Powerstone
  • Reign of the Pit

MTGhostCouncil on Long May She Reign

1 month ago

Tardigrade_Cain Thank you so much for the suggestion. I will definitely find a place for her. I never realized that interaction before and am excited to try it out. I have played this deck against Vial Smasher the Fierce and only one out of three games. You need to get your combo online quick but it is not always hard to do in this deck. If you wanted to run it in your playgroup I would add Purity and Invincible Hymn which give you a little longer of a game plan. I used to run more life gain in the deck, but didn't feel it was the theme I wanted. Make the deck your own though!

Tardigrade_Cain on Long May She Reign

1 month ago

I love this type of deck, ( I could never play it considering my playgroup runs Melek, Izzet Paragon and Vial Smasher the Fierce ) However I would recommend Selenia, Dark Angel, she can be used as two things: A way to lose as much life as you want, by responding to the 2 life trigger by using the 2 life trigger. Or she is just a beefy 3/3 unkillable thing that can only be killed via split second.

cdkime on Looking for a more creative ...

2 months ago

At five colours, the mana base can be a bit pricey, but if you want to introduce chaos to your game in a non-threatining manner, Karona, False God is an rarely seen, unusual option. She gives you access to all chaos cards, and skirts around the table, happily attacking on each player's turn. I'm sure there are plenty of interesting auras and equipments that trigger on attack/combat damage that would provide a chaosy feel.

If you want a powerful chaos card, Vial Smasher the Fierce can be quite deadly.

You could also consider Krark's Thumb and assorted coin flipping cards if you want some semi-controlled randomness.

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