|Commander / EDH||Legal|
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|Magic 2014 (M14)||Rare|
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Creature — Human
Creatures your opponents control enter the battlefield tapped.
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Imposing Sovereign Discussion
3 weeks ago
Stuffy Doll is a pretty fun card to consider alongside your commander. You can direct all an opponent's blockers onto it, causing a player significant damage.
Swords to Plowshares is a very strong removal spell that can be cheaply cast. Darksteel Mutation can remove an enemy commander without causing a zone change, so your opponent does not have the option of returning the creature to the command zone.
Blind Obedience is better than Imposing Sovereign. Creatures are easier to remove than enchantments, and Blind Obedience has the added benefits of hampering artifacts and providing extort. Just to clarify, since I know this trips up many new players (and even lots of old ones), mana symbols in reminder text do not count toward colour identity--as such, Blind Obedience's colour identity is White, even though it has a symbol in Extort's reminder text.
Sol Ring is too good not to run a copy of.
Dawn of Hope is a new card being released with Guilds of Ravnica that seems great in mono-White, as it provides card draw and enables itself.
Hope some of that helps!
3 months ago
I like the theme of human tribal in the deck; there are some other good humans you could add/replace to the deck. Reflector Mage, Fiend Hunter, Benalish Marshal, Imposing Sovereign, Hostage Taker, Ertai, the Corrupted, etc. The deck definitely needs Angel of Glory's Rise because it brings back ALL your humans from the graveyard. Another synergistic card is Angelic Overseer, which becomes an indestructible, invincible wall as long as you have a human on the battlefield.
5 months ago
Another suggestion regarding your 1 and 2 cmc creatures. Keep in mind that many of those creatures will be outclassed very quickly in a multiplayer game. Some of them, such as Grand Abolisher, Imposing Sovereign, and even Boros Guildmage have great effects that scale well into the later stages of the game, but cards like Loyal Pegasus, Bomber Corps, and the like become dead draws after the first turn or two. You might consider cards like Mother of Runes or Selfless Spirit as early creatures that scale well into the late game. The same can be said about many of your 3 cmc creatures as well, though you're a bit more solid there.
6 months ago
Hello! I play Zur also, so I'll definitely be able to help!
First thoughts: Welcome to commander!
Cuts: try to focus on Zur more. Cut stuff that isn't useful with him. Also as you play more you'll figure out why some cards are better than others in EDH.
- Cut most or even all of the hexproof creatures that serve as back-up to Zur. You can instead add stuff to buff Zur or give him hexproof/indestructible etc.
- Sigil of the Empty Throne - comes down too late, your usually getting enchantments with Zur, not casting them, lowers curve.
- Angelic Gift Zur already has flying
- Sygg, River Guide belongs in merfolk tribal, probably not here.
Here's my Zur list. It's got a very janky win-con, but in it you'll also find a powerful(non-budget) enchantment package, a slightly more optimized(but still fairly budget) mana base, and a powerful instant-speed interaction package. All important things in commander: IntruZur Alarm | Zur EDH
Hope some of this helps! good luck and welcome to commander again!
6 months ago
Hi there! I am a fairly new commander deck builder as well! The first commander deck I made was a budget Karametra deck based on Melissa De Tora's deck on game knights. I also make budget decks so maybe you can check a few of mine out! I think cards like Treasure Cruise will not be needed because you want to get enchantments out of your grave yard with cards like Monk Idealist and Auramancer. And also I think it would be ok if you got some 4-5 costing enchantments but be cautious doing that. Maybe a Sigil of the Empty Throne, Kismet, and Sphere of Safety. Also creatures to set back your opponents like Imposing Sovereign, Thalia, Heretic Cathar, and Lazav, Dimir Mastermind should help out. Whip of Erebos, Spear of Heliod, and Bident of Thassa are good protectors as well. And a good combo is Bident of Thassa and No Mercy. Another is Oblivion Stone and Sun Titan. I know that some of these cards are expensive but maybe some of them might help.
6 months ago
Ok so FYI I am a beginner but I think I know enough to help out! Ok so looking at your man curve you have a lot of higher costing stuff which is a huge problem with angels. So I will cover protection first. In protection I see you have Archangel of Tithes, Ghostly Prison, Thalia, Heretic Cathar, and Grand Abolisher. That is good because you need to get yourself protection for early game so your board state can get bigger and bigger. I think you could add Imposing Sovereign, Blind Obedience, and Windborn Muse. Now to get to casting creatures. As I said angels can be very expensive CMC wise so I would advise adding a Stone Calendar, Gilded Lotus, Manalith, Darksteel Ingot, and Worn Powerstone. These are great for getting creatures out and paying for your commander's extra mana when she dies. I can't think of anything else to say.. but I hate to be this person but here is my deck if you want to look for anymore inspiration!
Commander / EDH
SCORE: 1 | 5 COMMENTS | 66 VIEWS
8 months ago
Marvell: Oh and just to be exhaustive: Cards like Authority of the Consuls(bonus: token gifting synergy! 1 life per turn with Forbidden Orchard wooo) and Imposing Sovereign could also tip the scales in favor of Alliance of Arms'd opponents closer to the left of you, at the expense of all hostile hasty beatdown creatures. Obviously, those don't solve the basic problem of pacifist opponents either and the deck has exhausted pretty much all of the good forced attack options already (although I guess Rage Nimbus with Maybeboarded War's Toll and Grenzo could also be a thing).
awalloftext: Heh, sorry for my longer-than-usual rambling. An akido-ish approach seems like an OK compromise