Imposing Sovereign

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Imposing Sovereign

Creature — Human

Creatures your opponents control enter the battlefield tapped.

Imposing Sovereign Discussion

McToters on Police Brutality

1 month ago

This is really cool! I don’t play azorius at all but this deck looks like a lot of fun. I’ve also never heard of the 8x8 rule. Where does that come from?

Have you experimented with cards that have similar abilities to ones you’re using like Imposing Sovereign , Blind Obedience and Frozen AEther ? Kismet and Loxodon Gatekeeper have higher CMCs but they cover all the bases as far as what enters tapped. I would probably run one of them over Court Street Denizen since you’re only running about 13 white creatures. Ah wait... unless you have enough stuff that bounces creatures back then i guess my suggestion is a moot point.

Grand Arbiter Augustin IV seems like a shoe-in to help Lavinia hold down your opponents. But may not work for you if you’re looking to have creatures with ETBs.

I only really noticed you have Sift for card draw. What else do you have? Cause I must have missed some.

Anyway, Azorious is not my specialty but I hope I sort of helped. Good luck! +1

McToters on Tajic Hatebears

1 month ago

More red/white hate:

Price of Glory

Aven Mindcensor

Loxodon Gatekeeper

Imposing Sovereign

Tectonic Instability

Stranglehold

Sulfuric Vortex

Blood Moon

Bedlam

Heat of Battle

Heat Stroke

Onslaught

I see you are already running some creatures like Leonin Arbiter that does what Stranglehold does, but thought i throw the suggestions out there anyway.

Another option for ramp which I'm sure you are well aware of is Smothering Tithe .

And i would personally run Vandalblast over Mogg Salvage unless it works well in your meta. Dont get me wrong it’s a sweet way to cheat cmc but it’s very contextual.

Maybe Assemble the Legion or Crescendo of War for funsies?!

channelfireball12345 on Tomik's Taxes

3 months ago

At least replace it with Imposing Sovereign , it’s more cost-efficient, albeit more narrow relative. Also add tithe. It’s great ramp and cars advantage for a color that has little of either.

Entity97 on A Cuberino

3 months ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

Wizardhat91 on Casual Mono White Humans Help

8 months ago

Indeed, the buff from Benalish Marshal or Honor of the Pure are state-based effects, so it applies to creatures before you get Mentor's trigger, so playing Imposing Sovereign with Mentor and HotP out, you would not get the draw. In contrast, if you had on the battlefield a Mentor and HotP and then cast Kazandu Blademaster, you would have a 1/1 on the stack that becomes a 2/2 as it enters the battlefield and two triggers at once, and I think it goes that you put them onto the stack in the reverse of the order you want them resolved. Then you pay 1 to draw a card, then you put a +1/+1 counter on it to make it 3/3.

My opinion on this is that Mentor of the Meek generally doesn't play well with state-based buff effects and creatures with 2 power, so it presents a question of quality vs. quantity, where Marshal represents quality and Mentor represents quantity. Of course, you get great value out of anthem effects with a large quantity of creatures under your control already, so I think the essential thing is that Mentor loses most of its value if it lands after your anthems, but not vice versa. I think the most straightforward thing to do is either play a bunch of one drops and then Honor of the Pure or WW two drops and then Light from Within. I run Marshal for either of those. Mentor is a new take for me.

I'm no expert but I think people would tell you a 1-of Vial is a bad idea, because the real deal is having one in your opening hand, which is a point of conflict any way you look at it because even with 4 of them you have just a 40% chance of seeing one in your opening seven (you have a 12% chance to see a 1-of in your opening seven). And you don't exactly want to mulligan after it, because then you stand to lose a critical mass of bodies that makes white aggro what it is (an issue to me if you have multiple vials in your first ten cards).

That's concerning the lack of card advantage that's typical of white weenie. If I owned an Aether Vial, I would totally put it in a creature deck, but my thought is that it's a terrible top deck if my hand is empty, but a fine top deck if I have creatures in hand or card advantage to abuse the vial. I think any number of vials would only help a deck with 4 Thraben Inspector and 4 Mentor of the Meek as a starting point. But you know. The best way to take advice is to smile and nod, then do it however you like :) And testing, if you have the chance, beats theorizing.

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Imposing Sovereign occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%