|Commander / EDH||Legal|
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|Magic 2014 (M14)||Rare|
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Creature — Human
Creatures your opponents control enter the battlefield tapped.
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Imposing Sovereign Discussion
1 month ago
Hey, TheAmazingSteve gave a good list, here's a few more:
1 month ago
Imposing Sovereign Loyal Sentry Masako the Humorless Molting Skin+Broken Fall--loop with an enchantress out!-- Den Protector Elder of Laurels Grunn, the Lonely King Keen Sense Primeval Protector Shaman of Forgotten Ways Shamanic Revelation Shapers' Sanctuary Snake Umbra Surrak, the Hunt Caller Ulvenwald Tracker
2 months ago
Indeed, the buff from Benalish Marshal or Honor of the Pure are state-based effects, so it applies to creatures before you get Mentor's trigger, so playing Imposing Sovereign with Mentor and HotP out, you would not get the draw. In contrast, if you had on the battlefield a Mentor and HotP and then cast Kazandu Blademaster, you would have a 1/1 on the stack that becomes a 2/2 as it enters the battlefield and two triggers at once, and I think it goes that you put them onto the stack in the reverse of the order you want them resolved. Then you pay 1 to draw a card, then you put a +1/+1 counter on it to make it 3/3.
My opinion on this is that Mentor of the Meek generally doesn't play well with state-based buff effects and creatures with 2 power, so it presents a question of quality vs. quantity, where Marshal represents quality and Mentor represents quantity. Of course, you get great value out of anthem effects with a large quantity of creatures under your control already, so I think the essential thing is that Mentor loses most of its value if it lands after your anthems, but not vice versa. I think the most straightforward thing to do is either play a bunch of one drops and then Honor of the Pure or WW two drops and then Light from Within. I run Marshal for either of those. Mentor is a new take for me.
I'm no expert but I think people would tell you a 1-of Vial is a bad idea, because the real deal is having one in your opening hand, which is a point of conflict any way you look at it because even with 4 of them you have just a 40% chance of seeing one in your opening seven (you have a 12% chance to see a 1-of in your opening seven). And you don't exactly want to mulligan after it, because then you stand to lose a critical mass of bodies that makes white aggro what it is (an issue to me if you have multiple vials in your first ten cards).
That's concerning the lack of card advantage that's typical of white weenie. If I owned an Aether Vial, I would totally put it in a creature deck, but my thought is that it's a terrible top deck if my hand is empty, but a fine top deck if I have creatures in hand or card advantage to abuse the vial. I think any number of vials would only help a deck with 4 Thraben Inspector and 4 Mentor of the Meek as a starting point. But you know. The best way to take advice is to smile and nod, then do it however you like :) And testing, if you have the chance, beats theorizing.
2 months ago
Thanks for the input, SynergyBuild!
I was considering putting Swords to Plowshares I to the deck from the start, but I was a bit hesitant because there’s quite a bit of large creatures in my playgroup, and gaining the controller 13 life is not good for you. It is better for the smaller creatures, though. I’ll probably end up putting it in anyways.
Soldier of the Pantheon was an option from the start I considered, but I don’t think it’s right for my specific playgroup. In other builds of this, it might be great, but I only play against 2 mono-black decks, a U/W deck with 3 multicolored cards, and a G/B deck with 4 multicolored cards. It’s a little inefficient there, but I might add it as a 1 or 2 of. Even if I’m playing against a mono deck, it’s still a Savannah Lions, which isn’t all that bad.
As for your next suggestion, I just can’t afford Recruiter of the Guard. I agree it would be great in this deck, but the $22 price tag is more than I can jump for.
Finally, not that many enchantments show up when I play, so I’m not sure about War Priest of Thune. There are some, so I might put it in anyways, and it’s only a 2/2 for 2 if there isn’t any, which isn’t too bad. Accorder Paladin shares some resemblance with a renowned Consul's Lieutenant, and it usually isn’t hard to convince one person to help me and take 2 to renown it. Once it’s renowned, it survives better thanks to the extra toughness, and boosts toughness on my creatures for more survival. That said, I’ll test out Accorder. There’s not that much removal in my playgroup, so I don’t think I’ll include the Knight of the Holy Nimbus.
Riders of Gavony looks very fun, and I hadn’t heard of that one. That has the potential to be very effective against the G/B elf tribal deck that I frequent play against. I’ll definite consider putting a few copies of that in here. Imposing Sovereign could also be worthy of consideration. Finally, while Field Marshal could be very powerful, it is a bit expensive, so I’ll have to think about putting that one in.
Thanks again for the suggestions! I’ll make some changes to the deck when I have time.
2 months ago
Swords to Plowshares over Reciprocate, as it is a budget option, and is the best creature removal in the game, apart from some minor cases where Lightning Bolt, Fatal Push, Chain of Vapor, and Path to Exile are better, all in specific decks.
Soldier of the Pantheon is a really powerful card I would suggest, dependent on who you play against, like Dragon Hunter, but it can't be dealt damage by a multicolored creature or spell, and can't be blocked or targetted by one either, so it ends up that you can effectively get free wins against some decks!
Obviously, Recruiter of the Guard and a bunch of one-of cards like Palace Jailer, Sanctum Prelate, True Believer, Thalia, Heretic Cathar, and other 'hate' cards that almost instantly win against the right deck can be good, but isn't cheap to build.
War Priest of Thune can be good against enchantments, Accorder Paladin for a more aggressive strategy, Knight of the Holy Nimbus if you go against removal heavy decks, Riders of Gavony against any tribe, and Imposing Sovereign for fun. Even Field Marshal can be sweet!
2 months ago
Hey, I like the list a lot as I am an avid fan of making making mono white work in edh. I have a Thalia cEDH deck, and from what I can see from your list there are a couple of things I could potentially suggest that I think would work well. Firstly I think a good budget option for Ravages of War is Winter Orb. It can function similarly but can also be tutorable via enlightened which is nice. Also one of the best removal spells that I could potentially recommend is Council's Judgment. It hits anything and if you politic right, you can often 2 for 1 the best things on the board, super good. Also, against higher power level decks, running the least nonbo hatebears is often really good at slowing your opponents down as well. Some of the best ones that I think aligns with your strategy are ones like Aven Mindcensor, Lodestone Golem, Imposing Sovereign (if kiki combo and friends are popular/ and for difficult blocking), Phyrexian Revoker for thrasios and various other threats. Other than that, that's just my two cents, and hopefully its good consideration!
3 months ago
Stuffy Doll is a pretty fun card to consider alongside your commander. You can direct all an opponent's blockers onto it, causing a player significant damage.
Swords to Plowshares is a very strong removal spell that can be cheaply cast. Darksteel Mutation can remove an enemy commander without causing a zone change, so your opponent does not have the option of returning the creature to the command zone.
Blind Obedience is better than Imposing Sovereign. Creatures are easier to remove than enchantments, and Blind Obedience has the added benefits of hampering artifacts and providing extort. Just to clarify, since I know this trips up many new players (and even lots of old ones), mana symbols in reminder text do not count toward colour identity--as such, Blind Obedience's colour identity is White, even though it has a symbol in Extort's reminder text.
Sol Ring is too good not to run a copy of.
Dawn of Hope is a new card being released with Guilds of Ravnica that seems great in mono-White, as it provides card draw and enables itself.
Hope some of that helps!
5 months ago
I like the theme of human tribal in the deck; there are some other good humans you could add/replace to the deck. Reflector Mage, Fiend Hunter, Benalish Marshal, Imposing Sovereign, Hostage Taker, Ertai, the Corrupted, etc. The deck definitely needs Angel of Glory's Rise because it brings back ALL your humans from the graveyard. Another synergistic card is Angelic Overseer, which becomes an indestructible, invincible wall as long as you have a human on the battlefield.