Imposing Sovereign

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Imposing Sovereign

Creature — Human

Creatures your opponents control enter the battlefield tapped.

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M14

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Imposing Sovereign Discussion

SavannahLion91 on

1 week ago

There are some cards I'm curious as to why your not running them? Those cards are Path to Exile and Thalia, Guardian of Thraben. I like the Pegasus.Imposing Sovereign is a card that's worth thinking about over the pegasus, but I see the upside of the pegasus over the Sovereign.

SavannahLion91 on Defend The Parish

3 weeks ago

Dude I love White Weenie decks. I play something similar, and it does decent on FNM.

I would defiently add a playset of Thalia, Guardian of Thraben. It does wonders against control decks, and Storm.

I would also add a playset of Imposing Sovereign. This card does work against other aggro decks. It gives your creatures a pseudo haste. Which is something white doesn't have.

You can play Elite Vanguard if you want, but I would run something like Mardu Woe-Reaper, Soldier of the Pantheon, and only two Kytheon, Hero of Akros. Reaper and Soldier might not look like much of an improvement, but they give you more options. Reaper has saved me a couple times from people trying to go infinite by taking out a piece of their combo out of the graveyard. Soldier just can get through or block multi colored creatures all day.

I'd also throw in a play set of Honor of the Pure. It just buffs your creatures a little more. Also, four Path to Exile is some of the best removal you can have. It's pretty much a must have.

Then I would add two more Brave the Elements. This card is bonkers. It's an I win now card, or a counter spell. It's literally why you would want to play the deck and what pushes the deck over the hump.

Then maybe two Gather the Townsfolk. It's not that great of a card but helps you get wide, and puts two 1/1 counters on Champion of the Parish on turn two.

I would probably cut one of the Fiendslayer Paladin. It's actually a pretty good card, and something I haven't thought of. In a heavy burn meta that card is really good. The card that I run over him is Mirran Crusader, but both have their upsides and are definitely worth swapping out for the other depending on the meta. The reason I would only run two is because I try to keep my mana curve low. Before I switched to Crusader I use to run Silverblade Paladin. It's a good card that can win you the game on the spot, or give you the push you need to start winning. The only problem with it is. It was fragile and died to removal easily.

Yeah thats pretty much it. If you go to my site you can find the humans deck I was talking about for a good list.

KillJoyChief on W/B Tap

1 month ago

I don't see much tapping but I love the idea! what about some Blind Obedience or some Imposing Sovereign

buildingadeck on Brion Stoutarm fling

1 month ago

That didn't really answer my question, but if your playgroup is truly as competitive as it can be, I don't see how you win with this deck. Most competitive decks win between turns 3 and 4 on average, or establish control by those turns. This is a mono white list running 8 mana creatures with the only ramp in the deck being Sol Ring, Thought Vessel, Knight of the White Orchid and Mana Crypt (and if you want to count Pearl Medallion, but it doesn't help you ramp for 27/64 nonland cards). In a competitive meta, this deck will not be able to get off the ground quickly enough to win. Looking through the list, the deck seems to want to try to win in the mid game (similar to strategies like Yisan and Sisay), however, as I noted before, you're in mono white, which means you have little to no stack interaction whatsoever to prevent people from winning before you. This means that your speed breaker would need to be stax pieces, and the only stax piece I see in your deck is Imposing Sovereign, which doesn't do much against Jeleva, Nephalia's Scourge storm decks.

36 lands is a lot of lands, especially when your commander naturally draws you cards. Even with the giant creatures in this deck, I'd run no more than 30 with Sram. More artifact ramp would help this deck to get ahead early. Running pieces like Winter Orb and Trinisphere will make a larger impact on your opponents than the seemingly far too many pieces of artifact/enchant recursion in this deck (1-2 is plenty). I think your strategy on a midrange Sram list needs to have these components in order to succeed. It's different from most Cheerios versions of Sram. I hope this helps.

sylvannos on GW Humans

2 months ago

Do you have 2 more copies of Path to Exile you can use? Raise the Alarm makes soldier tokens, not humans. Or were those supposed to be Gather the Townsfolk? 4 Thalia, Heretic Cathar and 4 Blade Splicer seems like a lot. Maybe cut 2 of each and add 4 Experiment One?

Deck looks a lot better. The sideboard just needs a few minor changes. I'd do something like:

2x Blessed Alliance
2x Mirran Crusader
2x Sigarda, Heron's Grace
1x Disenchant
2x Qasali Pridemage
3x Fiend Hunter
1x Imposing Sovereign
2x Burrenton Forge-Tender/Dromoka's Command

sylvannos on GW Humans

2 months ago

The first thing that needs to be done is cutting out some of the creatures with high mana costs and still die to Lightning Bolt. A creature has to do something amazing in order to justify costing more than 1 mana and having under 3 toughness. Dark Confidant, Arcbound Ravager, and Vendilion Clique fit these criteria. Odric, Lunarch Marshal, Consul's Lieutenant, and Heron's Grace Champion do not. Getting your creatures to survive to the combat phase when they get hit by Lightning Bolt and Fatal Push is a serious issue.

I'd also move away from anything costing more than 3 mana unless it flat-out ends the game when you play it. Surrak, the Hunt Caller sort of fits this criteria, because he's going to come down and give himself haste right away, allowing you to push in for those last few points of damage. I'm not convinced the same is true for Thalia's Lancers or Sigarda, Heron's Grace (although Sigarda, Heron's Grace is probably a prime candidate for the sideboard).

You're also an aggro deck. You can't afford to lose time because your land on turn 1 came into play tapped. Play basics over Evolving Wilds and Blossoming Sands. Sunpetal Grove and Canopy Vista are other good budget options. Windswept Heath, Temple Garden, Flagstones of Trokair, and Horizon Canopy are powerhouses if you're not on a budget. Lands going into the graveyard also means Knight of the Reliquary is viable.

Gavony Township should be played in your list in multiples. 2 would probably be good. You want to see them each game but you don't have any mana dorks (namely, Noble Hierarch) to allow you to play more than 2.

You should also be playing Honor of the Pure. All of your creatures are white and this puts them over the edge. Combined with Gavony Township, you shouldn't need Collective Effort. These two in combination are cheaper and make your team more consistently large.

That leaves us with the rest of your creatures. Doomed Traveler and Thraben Inspector are kind of "meh" because they don't get damage going fast the way Goblin Guide or Wild Nacatl do.

So what are the replacement options for all of this?

Thalia, Guardian of Thraben is one of the first things you'll want to include. Her taxing effect makes sure your opponents are off tempo in casting their removal or win conditions. Storm basically can't win so long as Thalia, Guardian of Thraben is on the table.

Mirran Crusader is a powerhouse. Immune to Abrupt Decay, Fatal Push, eats Tarmogoyfs, etc. Probably the scariest thing you can do is follow up a turn 2 Honor of the Pure with a Mirran Crusader. If your meta doesn't have a whole lot of green or black, Blade Splicer is another good option for your 3-drop slot.

Hero of Bladehold will quickly end the game and is a a great card to play at the top of your curve. Ranger of Eos is another option. Either card will quickly flood the board and benefit from Honor of the Pure/Gavony Township.

Thalia, Heretic Cathar is absolute hell to try and deal with in Modern. A lot of people are playing fetches and shocks in their mana bases with only enough basics to dodge Ghost Quarter and Blood Moon. Combined with Thalia, Guardian of Thraben, your opponents' mana bases will be so strained they may never cast anything after turn 3.

Kytheon, Hero of Akros  Flip, Boros Elite, and Soldier of the Pantheon can fill out your 1-drop slots to speed up your deck.

For some utility, there's Saffi Eriksdotter, Eiganjo Castle, and Okina, Temple to the Grandfathers. These will help keep various elements of your deck alive.

Lastly, there's your maindeck hatecrap that comes from playing G/W Humans. Grand Abolisher, Ethersworn Canonist, True Believer, Imposing Sovereign, and Fiend Hunter will steal games out from under the right opponents.

All of this hinges on you playing Honor of the Pure or sticking with only humans. If you don't run Honor of the Pure, Experiment One, Mayor of Avabruck  Flip, and Noble Hierarch are powerful alternatives (you may want to still include some of these anyway, especially Experiment One).

You can also move away from humans and more into G/W Little Kid. You get more hatecrap (Leonin Arbiter, Qasali Pridemage, Scavenging Ooze, Voice of Resurgence, Aven Mindcensor, Gaddock Teeg), more beatsticks (Loxodon Smiter, Wilt-Leaf Liege, Brimaz, King of Oreskos, Thrun, the Last Troll), and mana dorks.

I'd be remiss if I didn't mention Collected Company. It can be a little underwhelming, however, unless your deck is filled with silver bullets and singletons. You're looking more to go wide and attack as fast as possible. It will completely change the dynamics of your deck and how you play it.

As TMBRLZ, however, you really haven't provided much information. It's hard to tell you specifically what to add or cut from your deck (like is Hero of Bladehold to expensive for your budget? Sword of Fire and Ice?) other than just by glancing over it.

What's your budget? Who will you be playing against? Do you want this deck to remain strictly G/W? Strictly humans? What's the local meta? Is it a bunch of Zooicide players or U/W/x Control players? Or is it 1 guy with a $2,000 Rock deck and a bunch of people with Standard decks? Is this something you want to play for the rest of your Magic career or are you only looking at something to jump into Modern with? Do you plan on playing Legacy or Vintage and this is a deck you'd like to use help ease into older formats?

None of these questions have really been answered and so we're kind of left giving vague card suggestions/descriptions, instead of something like "Cut 3 copies of X and replace them with 2 copies of Y and 1 copy of Z."

Chopwood on Angels

3 months ago

I'm too tired to give a detailed post where I argue about the pros and cons about all cards right now, but here's a list of cards you should check:

Archangel of Thune, Archangel of Tithes, Baneslayer Angel, Gisela, the Broken Blade + Bruna, the Fading Light, Day of Judgment, Grand Abolisher, Elite Inquisitor, Godsend, Imposing Sovereign, Nykthos, Shrine to Nyx, Oblivion Ring, Path to Exile *, Seraph Sanctuary, Soldier of the Pantheon, Thalia, Heretic Cathar.

Extra good cards marked with *.

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