Creature — Nightmare Sphinx
When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Printings View all
|Guilds of Ravnica (GRN)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Dream Eater occurrence in decks from the last year
All decks: 0.13%
Commander / EDH:
All decks: 0.01%
Dream Eater Discussion
1 month ago
Hello everyone. This is the first time posting here. I hope I did all this right sorry if I screwed this up. I'm looking to improve my Yarok deck. I know there are at least two cards on the tip of everyone's tung. Questing Beast and Hydroid Krasis . I would love to add thees but alas they are too pricey. The deck is as follows.
Commander) Yarok, the Desecrated
Creatures) Meteor Golem Dream Eater Gravedigger Evolution Sage District Guide Dungeon Geists Cavalier of Gales Murderous Rider Thief of Sanity Golgari Findbroker Agent of Treachery Cavalier of Thorns Paradise Druid Yarok's Fenlurker God-Eternal Rhonas Cavalier of Night Risen Reef Incubation Druid Voracious Hydra
1 month ago
Je commander draait er natuurlijk om dat ninja's player damage doen. In de praktijk zullen dit vooral ninja's met ninjutsu zijn, dus ik vraag me af hoe nuttig het is om non-ninjutsu ninja's te maken met kaarten zoals Arcane Adaptation , Xenograft en Birthing Boughs Ook de andere kaarten in je deck die interactie hebben met ninja's zijn vooral goed voor ninja's met ninjutsu.
Je hebt heel veel kaarten die al van zichzelf unblockable of een andere vorm van evasion hebben, dus het is de vraag hoeveel impact Aqueous Form , Tetsuko Umezawa, Fugitive , Sun Quan, Lord of Wu en Whispersilk Cloak dan nog hebben. Vooral die laatste lijkt me niet zo nuttig.
Thalakos Seer zou ik eruit doen. Hij is duur vergeleken met andere 1/1 unblockables, en kan sterven op vervelende momenten waardoor de kaart die je bovenop je library had gelegd niet goed uitkomt.
Grixis Panorama zou ik niet spelen in een non-grixis deck.
Andere kaarten die ik zou overwegen eruit te halen, maar die ik lastig in te schatten vind zijn: Liliana, Death Wielder Counters passen niet echt bij dit deck Liliana's Influence Counters passen niet echt bij dit deck Dream Eater Hoge CMC, waarschijnlijk zal je hem nooit flashen en het is geen ninja Graveshifter Murderous Rider Wat removal hebben is nice, maar de creature kant heeft geen interactie met de rest van het deck, dus dan kan je net zo goed andere removal zoals Walk the Plank , Victim of Night of Doom Blade gebruiken. Spite / Malice kan ook nog leuk zijn vanwege de hoge CMC Smoke Shroud De +1/+1 is mooi, maar de flying zal niet zoveel doen, want als je ninja's ninjutsu'ed dan zijn ze toch al unblocked, dus dan maakt flying ook niet veel meer uit. Aan de andere kant, het is één keer 2 mana, en hij blijft voor de rest van de game nuttig, dus waarschijnlijk wel value. Umezawa's Jitte
2 months ago
Not super happy with the 1 Despark left (down from 3 originally) but still debating what to put there. As of writing still down:
- 2 Garruk, Cursed Huntsman replaced with 2 Riddlemaster Sphinx
- 3 Hydroid Krasis replaced with 2 Opt and 1 Dream Eater
- 1 Absorb with 1 Sinister Sabotage
- 1 Assassin's Trophy replaced with 1 Despark
- 3 Murderous Rider replaced by 1 Despark , 1 Sinister Sabotage , Precognitive Perception
- 1 Realm-Cloaked Giant replaced by 1 Ritual of Soot
- Most of the shocks replaced with the pseudo-gates
Also I know the land base is by far not optimal (really need to take advantage of all the scry lands) but I don't have the rare wildcards to do so.
2 months ago
You are probably right, my main ideas regarding the reanimator targets are simply to slow. I have only exchanged a End-Raze Forerunners and Cavalier of Night against a Dream Eater and Massacre Girl maindeck. The first does a good job to support our gameplan by surveiling 4 and bouncing a permanent to clear the path for the death strike. Having flash does also help in this regard. I still like Lochmere Serpent but Eating dreams does sure fit the theme. Massacre Girl should help to reset the board in case we get flooded. Scaling down to singles as reanimation targets does offer a bit more flexibility I think.
My main changes to satisfy my combo and control urges are a Fae of Wishes and Murderous Rider . The Fae and Rider themselves can be helpful blocker against aggro to stall until we stabilize. One with high toughness and the other with lifelink. Having a a removal against pesky Planeswalker and dangerous creatures while providing a possible body in the cauldron is perfect. The Fae on the other hand can also provide additional discard, which is quite nice. Therefor I cut Eye Collector and scaled down Tomebound Lich .
But now onto my favorit part: the wishboard. While the Fae does provide several intresting properties to enhance the gameplan and guard against aggro, this is the real fun part.
Against aggro there is Cry of the Carnarium (although keep in mind this does exile, which can be counter productive) and Ritual of Soot . Also Legion's End and Witch's Vengeance are possible candidates.
Additional reanimators are also present to have one at hand when needed. Also I have put one cauldron in the wishboard to have it at hand as well as protected against Unmoored Ego for example. Notably I decided to test Bond of Revival and Connive / Concoct in the mainboard as the bond does provide haste, to immediatly get value even above the etb. The latter has juicy properties all around - surveil stapled onto a reanimator is great in itself, otherwise having the opportunity to steal something if the cauldron is already running. However, Blood for Bones is also interesting, as you get two creatures back and its one mana cheeper. Both properties are however somewhat more useful when the engine is already going and I would fetch it with a Fae, therefore I put it in the wishboard.
The remaining spells in the wishboard are just fun stuff. We have powerful ETB effects, why not repeat these on demand using Quasiduplicate and Teferi's Time Twist . You correctly mentioned the risk of accidently milling planeswalker, not anymore! I will definitly maul some poor soul with a 12/12 Karn, the Great Creator animated Cauldron. Ashiok, Dream Render is there in case the graveyard does not fill quick enough, also a security measure against Arclight Phoenix , and other graveyard friends. Flood of Tears can clear the board, opening the door for a hasty Forerunner, stuck in hand. Enter the God-Eternals is also in there, just to get a bit more life against aggro pressure or get rid of a creature, while providing another roadblock to stall until the cauldron gets going. You could also target your own creature to get the life and another cauldron in the body, possibly upgrading a 0/4 wall to a 4/4 Zombie.
To make room for all of these, I had to cut into the artifact theme a bit, running only 3 Vantress Gargoyle and Emrys.
Fabled Passage : Despite mana fixing and minor deck thinning, it does also provide a possibility to shuffle your deck at will. Although this might be minor, being able to get another chance of seeing Murderous Rider and creatures after the cauldron is running again, could be helpful.
I will test this list and see what I like and what I do not like. It should be possible to cut a bit of fun stuff and make room for a little sideboard for Bo3. I think I have been able to keep original spirit alive, while giving my own spin. Especially maximizing all my options just makes games soo interesting. I have essentially two wishboards with the sideboard and an filled Cauldron.
P.S: Do you have a plan what we could do against Grafdigger's Cage ? As real artifact destruction is not in color, I am a bit at a loss. With having the Faes, I could picture splashing a little green and a copy of Return to Nature would do it, alternativly Thrashing Brontodon could be reanimated, but only if the cage is not already in play. Assassin's Trophy and Bedevil are also options, but all requiere to splash off colors. An enemy Ashiok would also suck, but could atleast be targeted with the removals already at hand.
3 months ago
I think you should define the route you plan to take the deck. Two ways I can see building would be to play Control, OR play aggressive fliers. Melding the two might make it harder to achieve what you're going for. With that being said, I have a few suggestions:
If going the aggressive fliers route, I would definitely be sure to include cards such as Healer's Hawk , Faerie Miscreant , Hanged Executioner and Spectral Sailor . The value these add is pretty good on their own, and combo with your "lords" or anthem effects of Empyrean Eagle and Sephara, Sky's Blade . Casting Sephara, Sky's Blade for 1 mana is the main goal in this style of build, and packing the deck full of cheap fliers is your best chance of success. Consider cards like Winged Words and Rally of Wings to keep up the pressure. On my profile I have an example of this type of build intended to be budget for playing in paper if you need some inspiration.
If planning to play a more control route, I would focus more on playing counter magic. Cards like Absorb , Negate , and Essence Capture all help you proactively stay ahead on board, allowing you to slowly get in chip damage over time. Cards like Teferi, Time Raveler , Narset, Parter of Veils and Hushbringer serve to hinder your opponent's ability to interact with your game plan as well. I would ditch some of the lower curve plays such as Healer's Hawk and Faerie Miscreant in favor of Pteramander and Spectral Sailor . The later two provide you with something to do with your mana on your opponents turn, as in this control shell you would be ideally be holding up mana for counter spells. Now to finish off the game, you would ideally like to play something you opponent will have a hard time stopping. Cutting Sephara, Sky's Blade in favor of Angel of Grace or Dream Eater will allow you to hold up mana to flash a creature in on your opponents turn, and effectively provide the same benefits that Sephara, Sky's Blade would at a discounted mana cost. In this style of build, prioritize removal such as Prison Realm over anthem effects as they will provide less of an overall benefit to the strategy.
I hope this helps guide your deck building into a more focused direction. Let me know if you need any more help!
3 months ago
jesmister - I have considered both Doom Whisperer and Dream Eater , the latter more so because of the massive tempo it can bring. Unfortunately, both cards have a fairly high mana cost which would require the deck to run more lands. I'm still keeping them in mind though as I haven't been able to test the deck to measure how well the new cards work.
3 months ago
6 months ago
Awesome deck man, +1. I recently got back into Magic, and Vannifar also stood out to me as one of the main cards I wanted to brew around, so I've built 2 different BUG archetypes with her as a key cog. Since you've been brewing with Vannifar for a while I'd be interested to hear any ideas you might have.
The first (Neoristocrats) is quite a bit different from your deck, as it's mostly Black & uses a low curve with Aristocrats-style fodder creatures like Gutterbones & Orzhov Enforcer in order to generate value while pod-ing with Vannifar & Neoform or locking down the opponent's board with Priest of Forgotten Gods .
The second (Yarok's Toolbox) is much more similar to your deck, as it's mostly a Green ramp toolbox build. As the name suggests, it's more heavily focused on ETB triggers, but it's largely the same concept with a lot of the same cards, & also has some combo-style finishes. I really like what you're doing with the infinite turns combo tho, so I might have to think about working that in. Right now I'm using Gruesome Scourger +Yarok & End-Raze Forerunners as my big insta-win bombs.
Anyways, if I could give some tips for your deck, in general I have always found that "building around a card" works much more consistently if there are another 4-8 cards that can also synergize well with the cards that are designed to work with the featured card; there is only a ~40% chance that you will see a given 4-of in your opening hand, versus ~65% if you have 8 cards for a similar role. If you think about it in terms of a 3-game series, that's almost one extra game on average per series that you'll have what you need.
IMHO this is doubly true for Vannifar since she has to survive a turn on the battlefield to be used & is vulnerable to removal, so any strategy involving her needs some backup plans. For a Green ramp deck like this, I think the best pairing is Finale of Devastation , giving you much better odds of being able to utilize your toolbox when you need it, and making an immediate one-time impact in contrast to Vannifar's slower but repeatable ability. It also would give you the ability to get Vannifar or a non-CMC-friendly combo piece if you want to set up the infinite turns win.
Best of luck with the deck!