Chief Engineer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Magic 2015 (M15) Rare
Promo Set (000) Rare

Combos Browse all

Chief Engineer

Creature — Vedalken Artificer

Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays or one mana of that creature's color.)

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Chief Engineer Discussion

passascats on Look Ma, No Lands! (Charbelcher EDH)

1 week ago

Have you thought about Chief Engineer with all the 0 cost creatures like the kobalds and Memnite?
If you went more creature heavy it could also leave a place for Paradise Mantle.
So, the more I think about the idea of this deck, I would probably balance it between artifacts and creatures, cause there are a lot of good zero drop creatures and with the right tools like Cryptolith Rite you could pump out some mana, and then at least they can chump block for you if you end up with more mana than cards to play. Love this idea... I'm going to have to go brew my own budget version.

Thorbogl on I’m new to blue and ...

2 weeks ago

Chief Engineer, but I doubt there are many blue options if you dont want to go the artifact way.

Force_of_Willb on

3 weeks ago

Cloud Key, Foundry Inspector, Jhoira's Familiar, Chief Engineer to reduce costs to combo out

Grand Architect, Vedalken Engineer, Soldevi Machinist, Renowned Weaponsmith - mana excel for early turns for explosive starts

The Antiquities War - Saga complete the story (finisher)

Since you have Mycosynth Lattice, why not Karn, Silver Golem?

basicimpulse17 on Slight of hand tricks

1 month ago

Out- Mox OpalIn- Sensei's Divining TopEtherium Sculptor and Foundry Inspector make most of the artifacts practically free, especially with Chief Engineer so a mix of Sensei's Divining Top + Unwinding Clock will give you that crucial draw power you're gonna be needing

Bchong on Breya Combo

2 months ago

Holy crap this deck is almost exactly like mine 2 months ago...

Anyways here is a few suggestions

Mana Rocks: Fellwar Stone Mana Vault Mana Crypt Commander's Sphere Grim Monolith Any of these are amazing to have.

Mana reducers: Foundry Inspector Helm of Awakening

Creatures: Scrap Trawler (this combos with Krark-Clan Ironworks) Vedalken Archmage Riddlesmith Quicksmith Genius

Artifacts: Sensei's Divining Top Paradox Engine Codex Shredder (you can keep grabbing Open the Vaults with this while sacing everything this will make you win)

Sorcery: Scrap Mastery Gamble Winds of Change

Removal: Fragmentize By Force Vandalblast

Enchantments: Mystic Remora Artificer's Intuition Blind Obedience

Instants: Lim-Dul's Vault Frantic Search Brainstorm Opt

Lands: Mana Confluence Crystal Vein

Cards to take out: Baleful Strix Chief Engineer Phyrexian Arena Mystic Monastery Nomad Outpost Arcane Sanctum Evolving Wilds Painful Truths Slobad, Goblin Tinkerer Fact or Fiction Terramorphic Expanse

Some of these suggestions probably look weird to you...

For creatures: my suggestions are purely value creatures, but your creatures just aren't good enough because with Strix it is too mana entensive and with Chief you don't have enough creatures and Slobad isn't good because you aren't playing eggs or a deck that can effectively use his sac ability... this means that you are purely using his ability to protect your stuff.

For lands: tap lands just aren't good enough and evolving wilds isn't good enough either... having things come in tapped is terrible.

For everything else there is better stuff around for you to put in instead

One of the things about your deck is that it doesn't use the graveyard to its fullest extent. Artifacts are one of the best archetypes to abuse the graveyard and Scrap Trawler is another screw up that WOTC printed. If you add cards like Chromatic Star or Ichor Wellspring you are effectively dig through your entire deck with just Krark-Clan Ironworks. Self mill is an incredibly powerful thing to do in this game, cards like Yawgmoth's Will or even Scrap Trawler are some of the most degenerate things in the game. Because your graveyard effectively becomes your hand. And you don't really have to do much more to your deck to abuse these effects.

Another thing your deck isn't doing is abusing wheel effects, you have Notion Thief and Windfall should just make you win. You also really need to put in Isochron Scepter Because it is such a utility engine and another wincon for you deck to easily put in. And just put in Ad Nauseam while your curve is pretty high, drawing 10 cards at instant speed still wins you the game. You should also be playing Paradox Engine it will make you randomly win as it is basically a Omniscience but 5 mana and artifacts can generally abuse it.

Feyamius on Atrax-A-ttacks

2 months ago

And I don't think I'd run Chief Engineer, Basilisk Collar, Aetherworks Marvel, Planar Bridge and Inspiring Statuary in this deck, so you would have plenty of synergistic, on-theme design space if you ditched them (e.g. if you like Echo Mage, you'll love Lighthouse Chronologist). One or two more lands wouldn't hurt either, same for a bit of removal, e.g. Lux Cannon.

Razulghul on Reaver - Silas/Tymna Stax

2 months ago

jeacaveo good eye lol. Cyclonic Rift was in the list but mostly got removed for more of a counter package. I still dont know if it would be preferred over a counterspell like Delay even if you made room but it's debatable.

Chromatic Star is actually pretty useful in my limited testing. Color fixing early can be crucial, later it can be used to draw a card and help keep tempo. It's been great so far but if you have a better suggestion let me know.

Rhystic Study is kind of a meta call. It could easily be replaced by something with a little more gas like Ad Nauseam/Memory Jar maybe? Depending on the opponents study can be pretty great though.

Lion's Eye Diamond is a hangover from when I tried bomberman combo out in the list. I haven't tested it enough to be sure of it's inclusion in the right hand it can give you a huge T1/2 lead but again I might cut it.

As for ramp Talismans/signets were considered but slots are a lot more limited since we don't have access to good mana dorks. Blood pod runs like 30 creatures I believe? We have half that number and are expecting to get some beats in each turn on 3 opponents. I think Chief Engineer, Etherium Sculptor and Foundry Inspector go a long way in breaking parity here. So far I have not been in a game and wished for 2cc ramp honestly.

What kind of removal would you suggest Here? I think the deck is almost on par with blood pod which I used as my main inspiration. It could probably use one maybe two more if you can fit it in.

chadsansing on Etherium Torment

3 months ago

There are a ton of fun cards and synergies here - it's like Affinity's big sibling.

My primary concern is speed. I think this would be a super fun deck to play in a playgroup or meta full of brews, but at an FNM, I think you might feel a step behind some other decks.

Imagine if you melded this with an Affinity list and played several 0- and 1-drop artifact creatures like Memnite, Ornithoper, and Signal Pest.

Then add in several Chief Engineer and, say, a few Trinket Mage and Trophy Mage cards.

Then add in Welding Jar and Cranial Plating.

Then add in, maybe, a Platinum Angel, a Platinum Emprion, and any 2-4 1-ofs from your favorite bombs up above (definitely include a Colossus).

You might even have room for some Thoughtcast and removal like Fatal Push.

I'd also rebalance your land-base towards cards that come in un-tapped so you can have a speedy start. Glimmervoid, Mox Opal, and Inkmoth Nexus are all helpful, but also big investments to trade towards or buy.

A possible FNM list (though you could go further toward Affinity if you wanted):

Your sideboard could include more removal or things that protect you like Witchbane Orb or Orbs of Warding.

I'd play a deck like this at FNM to give yourself early blockers that are a threat with Plating until you can cast bigger creatures that might close the game. I'd go for broke casting your big monsters in a more casual setting. You can work towards quicklands, checklands, fetches, and shocks through trades and whatnot to develop the land-base further, but speed is good.

I hope some of those suggestions help! There are a lot of Affinity players out there who could give better advice :)

Happy brewing!

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