Chief Engineer

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Magic 2015 (M15) Rare
Promo Set (000) Rare

Combos Browse all

Chief Engineer

Creature — Vedalken Artificer

Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays or one mana of that creature's color.)

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Chief Engineer Discussion

Feyamius on Atrax-A-ttacks

2 weeks ago

And I don't think I'd run Chief Engineer, Basilisk Collar, Aetherworks Marvel, Planar Bridge and Inspiring Statuary in this deck, so you would have plenty of synergistic, on-theme design space if you ditched them (e.g. if you like Echo Mage, you'll love Lighthouse Chronologist). One or two more lands wouldn't hurt either, same for a bit of removal, e.g. Lux Cannon.

Razulghul on Reaver - Silas/Tymna Stax

3 weeks ago

jeacaveo good eye lol. Cyclonic Rift was in the list but mostly got removed for more of a counter package. I still dont know if it would be preferred over a counterspell like Delay even if you made room but it's debatable.

Chromatic Star is actually pretty useful in my limited testing. Color fixing early can be crucial, later it can be used to draw a card and help keep tempo. It's been great so far but if you have a better suggestion let me know.

Rhystic Study is kind of a meta call. It could easily be replaced by something with a little more gas like Ad Nauseam/Memory Jar maybe? Depending on the opponents study can be pretty great though.

Lion's Eye Diamond is a hangover from when I tried bomberman combo out in the list. I haven't tested it enough to be sure of it's inclusion in the right hand it can give you a huge T1/2 lead but again I might cut it.

As for ramp Talismans/signets were considered but slots are a lot more limited since we don't have access to good mana dorks. Blood pod runs like 30 creatures I believe? We have half that number and are expecting to get some beats in each turn on 3 opponents. I think Chief Engineer, Etherium Sculptor and Foundry Inspector go a long way in breaking parity here. So far I have not been in a game and wished for 2cc ramp honestly.

What kind of removal would you suggest Here? I think the deck is almost on par with blood pod which I used as my main inspiration. It could probably use one maybe two more if you can fit it in.

chadsansing on Etherium Torment

3 weeks ago

There are a ton of fun cards and synergies here - it's like Affinity's big sibling.

My primary concern is speed. I think this would be a super fun deck to play in a playgroup or meta full of brews, but at an FNM, I think you might feel a step behind some other decks.

Imagine if you melded this with an Affinity list and played several 0- and 1-drop artifact creatures like Memnite, Ornithoper, and Signal Pest.

Then add in several Chief Engineer and, say, a few Trinket Mage and Trophy Mage cards.

Then add in Welding Jar and Cranial Plating.

Then add in, maybe, a Platinum Angel, a Platinum Emprion, and any 2-4 1-ofs from your favorite bombs up above (definitely include a Colossus).

You might even have room for some Thoughtcast and removal like Fatal Push.

I'd also rebalance your land-base towards cards that come in un-tapped so you can have a speedy start. Glimmervoid, Mox Opal, and Inkmoth Nexus are all helpful, but also big investments to trade towards or buy.

A possible FNM list (though you could go further toward Affinity if you wanted):

Your sideboard could include more removal or things that protect you like Witchbane Orb or Orbs of Warding.

I'd play a deck like this at FNM to give yourself early blockers that are a threat with Plating until you can cast bigger creatures that might close the game. I'd go for broke casting your big monsters in a more casual setting. You can work towards quicklands, checklands, fetches, and shocks through trades and whatnot to develop the land-base further, but speed is good.

I hope some of those suggestions help! There are a lot of Affinity players out there who could give better advice :)

Happy brewing!

NickyBolas on Smash Up Battlebox - Silas Artifacts

2 months ago

Agent_Fire -

Myr Retriever is a pretty good add as it is similar to Silar Renn, is an artifact itself and can be recurred, and has a death trigger. That's a pretty good add, I might swap out Fortuitous Find.

I really do like Chief Engineer and have always been looking to add him to a deck. But my worry here is that there's a large density of non-creature cards/tokens and non-artifact cards. There's probably a thopter-centric Silas Renn build where Chief is an MVP.

Dumbledorff on Convoke and X cmc cards

3 months ago

Hi there I was just wondering if i had a Chief Engineer out and wanted to cast Hangarback Walker could i use thopter tolkens to pump the Hangarback Walker so if i had out 10 thopter's can i tap them to give Hangarback 5 +1/+1 counters ?

mtgApprentice21 on Sharuum the Combo Master

3 months ago

Another thought: Vedalken Archmage + Paradox Engine is really broken. You might also want to consider Chief Engineer and Etherium Sculptor. Krark-Clan Ironworks is also really good.

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