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Creature — Vedalken Artificer
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays or one mana of that creature's color.)
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Chief Engineer Discussion
2 weeks ago
Hey friend! Got some card ideas for you....Sphinx's Revelation, Thran Dynamo, Worn Powerstone, Tragic Arrogance, Cataclysmic Gearhulk, Vizier of Many Faces, As Foretold, Echoing Truth, Hero's Downfall, Blatant Thievery, Chief Engineer, Palladium Myr, Reflector Mage, Grand Architect, Commit / Memory, Jace Beleren. Happy gathering!!
4 weeks ago
I know this is gonna put you into two extra colors, but, if you had blue and white in addition to your current colors you could have...
Trophy Mage, Trinket Mage Chief Engineer, Filigree Angel, Sram, Senior Edificer, Ethersworn Adjudicator, Sydri, Galvanic Genius, Padeem, Consul of Innovation, Whir of Invention, Thopter Foundry, Efficient Construction, Thopter Spy Network, Sanctum Gargoyle, Sphinx Summoner, Etherium Sculptor and Salvage Scout.
4 color fixing is hard, but artifacts is probs the best archetype for mana rocks, I suppose.
1 month ago
Hm. Under the radar suggestions for artifact synergy...I have an Oloro, Ageless Ascetic deck that I've geared toward artifacts (no pun intended) and here's what I've learned from piloting that deck:
Recursion is easily available in Black for any artifact creatures, such as Phyrexian Reclamation, Unburial Rites, etc. Artifacts are also good at recurring themselves, like through Scrap Trawler and Myr Retriever. So I wouldn't worry too much about recursion in Esper colors. Furthermore, you've got insane tutors in your colors, from Sphinx Summoner to Thalia's Lancers to Djeru, With Eyes Open...and since you're in the best flicker colors, you can use Conjurer's Closet, Ghostly Flicker, etc to re-use those abilities and other ETB abilities like Sharuum's or Filigree Angel.
I really love playing Chief Engineer and Inspiring Statuary for hidden little mana advantages. You could also go Thopter "tribal" with Sharding Sphinx, Thopter Spy Network, Efficient Construction, etc. All of that kinda lends itself to an "artifact aristocrat" deck of sorts, but other synergies just depend on how you want to build the deck. However, if you get a list put together, I'd be glad to take a look!
My comments lean away from combo, since that's not my playstyle, but you can also build using the aforementioned infinite combos.
1 month ago
Well a card or two you might suggest adding in are Chief Engineer and Grand Architect both are very affordable and provide insane amounts of ramp even if you just play Breya herself. Remember her thopters are blue, which grand architect cares about. Also if you haven't considered It, Rakdos Charm is insane and very relevant in commander.
1 month ago
Not really sure what format(if any) you're going for or what exactly you're deck is trying do. I've been a big fan of artifact decks for along time. Here are a few cards that I think are outstanding.
Arcbound Ravager Master of EtheriumCranial Plating Thoughtcast Bomat Courier Etherium SculptorWhir of Invention Chief EngineerMetalworker Grand ArchitectHangarback Walker Walking Ballista Tezzeret, Agent of Bolas Ensoul Artifact Vault Skirge Signal Pest
I also think that Reliquary Tower count could be cut down 4 seems excessive, maybe more Inventors' Fair 3 at most since it's legendary, I also really like using Tomb of the Spirit Dragon, Blinkmoth Nexus and Inkmoth Nexus and pretty tough to. Lastly the Artifact lands Darksteel Citadel Seat of the Synod Vault of Whispers Tree of Tales Ancient Den Great Furnace
The artifact lands with exception of Darksteel Citadel are banned in Modern and Standard.
I've been working on an unconventional artifact deck recently you can check it out here Wrath of the Machines
1 month ago
Cavern of Souls, obviously.
Descendants' Path, if you want to go heavy tribal.
Metallic Mimic, for extra buffs at low cost.
Obelisk of Urd, for more huge buffs.
Stoneforge Masterwork, for massive tribal buff.
Conspiracy or Xenograft, so every creature triggers the King.
Harvest Hand Flip
Pili-Pala (possibly plus Grand Architect)
1 month ago
Not sure that I see the combo here. Your Flayer Husk plus Blasting Station and Salvaging Station would be an infinity combo without the Spawning Pit but unfortunately sacrificing the Germ made by Flayer Husk with your Blasting Station won't send the Equipment to the graveyard for bringing back with Salvaging Station. If you threw in a Rusted Slasher you could sack the Germ, then sack the Equipment for free and as many times as you'd like for bringing back with the Salvaging Station.
Slick moves with the mages to fetch your artifacts, I like that. I'd change the Chief Engineers out for some Etherium Sculptors since you'll most likely be losing creatures while trying to set up your combo. Build up to your Salvaging Station fast with mana rocks instead of trying to get there with convoke.
2 months ago
To name a few :D