Chief Engineer

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Frontier Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Rare
Magic 2015 Rare
Promo Set Rare

Combos Browse all

Chief Engineer

Creature — Vedalken Artificer

Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays or one mana of that creature's color.)

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Chief Engineer Discussion

jaeger_Konig on Blinking Breya

21 hours ago

Well a card or two you might suggest adding in are Chief Engineer and Grand Architect both are very affordable and provide insane amounts of ramp even if you just play Breya herself. Remember her thopters are blue, which grand architect cares about. Also if you haven't considered It, Rakdos Charm is insane and very relevant in commander.

IggmondVanre on Metal Muscle

2 days ago

Hi,

Not really sure what format(if any) you're going for or what exactly you're deck is trying do. I've been a big fan of artifact decks for along time. Here are a few cards that I think are outstanding.

Arcbound Ravager Master of EtheriumCranial Plating Thoughtcast Bomat Courier Etherium SculptorWhir of Invention Chief EngineerMetalworker Grand ArchitectHangarback Walker Walking Ballista Tezzeret, Agent of Bolas Ensoul Artifact Vault Skirge Signal Pest

I also think that Reliquary Tower count could be cut down 4 seems excessive, maybe more Inventors' Fair 3 at most since it's legendary, I also really like using Tomb of the Spirit Dragon, Blinkmoth Nexus and Inkmoth Nexus and pretty tough to. Lastly the Artifact lands Darksteel Citadel Seat of the Synod Vault of Whispers Tree of Tales Ancient Den Great Furnace

The artifact lands with exception of Darksteel Citadel are banned in Modern and Standard.

I've been working on an unconventional artifact deck recently you can check it out here Wrath of the Machines

Good luck!

Goobfellow on Fear the 24.93$ infinity combo deck! (Now cheaper)

5 days ago

Not sure that I see the combo here. Your Flayer Husk plus Blasting Station and Salvaging Station would be an infinity combo without the Spawning Pit but unfortunately sacrificing the Germ made by Flayer Husk with your Blasting Station won't send the Equipment to the graveyard for bringing back with Salvaging Station. If you threw in a Rusted Slasher you could sack the Germ, then sack the Equipment for free and as many times as you'd like for bringing back with the Salvaging Station.

Slick moves with the mages to fetch your artifacts, I like that. I'd change the Chief Engineers out for some Etherium Sculptors since you'll most likely be losing creatures while trying to set up your combo. Build up to your Salvaging Station fast with mana rocks instead of trying to get there with convoke.

oliveoilonyaasscureshemorrhoid on Muzzio the Cheater

1 month ago

Thoughts on Darksteel Citadel? There's a bunch of ramp cards unique to artifacts too, I thought I should mention them. Etherium Sculptor, Foundry Inspector, Mycosynth Golem, Inspiring Statuary, Blinkmoth Urn, Krark-Clan Ironworks, Chief Engineer, etc. There's also Kuldotha Forgemaster, a damn good tutor. Thoughts on Argivian Restoration versus your Scarecrone? Clock of Omens versus your Unwinding Clock? It's arguably less useful but it has more control, especially in equipment decks and such.

Hope this helps

Firebones675 on Artifacts

1 month ago

You might be interested in Kuldotha Forgemaster to help tutor for what you need. Whir of Invention is also a good tutor

Muzzio, Visionary Architect is also fun, albeit a bit less predictable

Mirrorworks (even triggers off of your artifact lands), Sculpting Steel and Phyrexian Metamorph are nice for creating extra copies of things

Sharding Sphinx makes a lot of thopters

Chief Engineer and Grand Architect can help cast your bigger artifacts

Leonin Abunas can protect them

Personally I like Stuffy Doll more than creepy doll (it's also fun to slap a Pariah's Shield onto it)

Memnarch likes "borrowing" things

I'm not entirely convinced it's good enough here but figured i'd atleast mention Open the Vaults. If the game goes on long enough it's probably worth it

I think the the thing the deck is missing the most is more ways of interacting with your opponent. You have the 1-of dispatch but thats about it. Swords to Plowshares, Path to Exile, Go for the Throat etc, but i think you need more.

LTmiller on Reap till they weep

2 months ago

Okay. For starters, this is Leo Miller--an admin from the Chattanooga EDH Community. I'm not trying to use that to leverage what I have to say, however just informing you that we do actually see what's going and try to interact with the Community as much as possible.

1.) Karakas is banned.

2.) I'd take out: Slobad, Goblin Tinkerer, Felidar Guardian, Grim Poppet, Muzzio, Visionary Architect, Academy Rector, Chief Engineer, Etherium Sculptor, Pariah's Shield, Foundry Inspector, Mycosynth Golem, Conjurer's Closet, and all of the walkers.

3.) Add in a Basalt Monolith and some land. Because Basalt Monolith + Rings of Brighthearth makes

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