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Creature — Vedalken Artificer
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays or one mana of that creature's color.)
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Chief Engineer Discussion
2 weeks ago
Muzzio, Visionary Architect is also fun, albeit a bit less predictable
Sharding Sphinx makes a lot of thopters
Leonin Abunas can protect them
Memnarch likes "borrowing" things
I'm not entirely convinced it's good enough here but figured i'd atleast mention Open the Vaults. If the game goes on long enough it's probably worth it
I think the the thing the deck is missing the most is more ways of interacting with your opponent. You have the 1-of dispatch but thats about it. Swords to Plowshares, Path to Exile, Go for the Throat etc, but i think you need more.
4 weeks ago
Okay. For starters, this is Leo Miller--an admin from the Chattanooga EDH Community. I'm not trying to use that to leverage what I have to say, however just informing you that we do actually see what's going and try to interact with the Community as much as possible.
1.) Karakas is banned.
2.) I'd take out: Slobad, Goblin Tinkerer, Felidar Guardian, Grim Poppet, Muzzio, Visionary Architect, Academy Rector, Chief Engineer, Etherium Sculptor, Pariah's Shield, Foundry Inspector, Mycosynth Golem, Conjurer's Closet, and all of the walkers.
1 month ago
First set of changes since I've been throwing the deck at every possible type of opponent(s):
This change came about because Solemn has been very "meh" in this deck and I felt I needed the greaves way more.
This is more of a functional swap to add in a second pseudo-Devastation effect that is a bit easier to cast.
Finally got a mana drain. Felt no reason to keep arcane denial at that point. Still want to make room for Counterspell just need to find the next weak point.
Arcum was having fewer and fewer targets for his ability every game, and unless Breya comes out immediately after him, he tends to do nothing. Better suited for a more combo-oriented deck. Cut for a removal spell.
Whir became too difficult to cast when needed. The triple blue hurt more than I expected it to. Day's Undoing took it's place to test it out. Might just cut it later for Counterspell.
I loved Chief Engineer, but he's become much worse as the creature count has dropped. Thorn makes itself at home in the deck.
1 month ago
An EDH Lord, wow, I'm certainly honored! The esper combination of the color wheel is not one of my strong points in Magic, but let's see what cards I can think of that may help your cause.
Have you considered cards like Thopter Assembly or Myr Battlesphere? Your deck seems hungry for 1/1 dorks to sac, tap, etc. How about Chief Engineer? Put those 1/1's to further use! You definitely need a little more card advantage - Consecrated Sphinx, Sphinx's Revelation, Blue Sun's Zenith, Skullclamp. Time Sieve is another card worth looking into for your colors, as is Silas Renn, Seeker Adept.
I think the deck doesn't look too bad, just need to play test it and tinker around with it until you get it to do what you want :)
1 month ago
Threaten are all effects of "Gain control of target creature until end of turn". It comes from the card Threaten just as we call Wrath any form of mass removal because of Wrath of God. Those cards use too much space for what you can already get with Memnarch. It would be just better to use those slots to add draw engines and tutors.
The turn you cast Braids, it will help all of your opponents before your turn to drop something with her. Most of the time, when I see her, one person gets to use her ability and then she dies before her controller gets to his or her turn. If you curve well with your ramp, you'll not need her for your big drops. If you want to speed things up, replace her with Arcum Dagsson, Muzzio, Visionary Architect or Copper Gnomes.
There are tons of cheap mana rocks: Sky Diamond, Coldsteel Heart, Mind Stone, Star Compass, Fellwar Stone, Everflowing Chalice, Thought Vessel, Solemn Simulacrum, Vedalken Engineer, Foundry Inspector, Etherium Sculptor and Chief Engineer, just to name a few.
2 months ago
You need the artifacts to ramp and keep up.
Porcelain Legionnaire he doesn't do anything for you in this list
Chief Engineer: you aren't playing enough artifcats
Puresteel Paladin: again, not enough to utilize him
Stonehewer Giant: ditto
Trinket Mage: ditto
Steel Hellkite: you have better options in what I gave you
Wall of Denial: eh.
Skullclamp: I don't even know if this is legal, keep it if you add elspeth and other stuff that will allow you to utilize it
Cloudshift: kind of meh
Survival Cache: not as good
These are the one's staring me in the face
2 months ago
Hey! Thanks for the Feedback! Since you do want the Midrange/Aggro path, i would suggest taking a few Muddle the Mixtures out, it's not bad in any way, i just feel that it is very Slow for your ''Resolving big creatures on the board'' strat.
cards to consider
Chief Engineer- Helps casting Superion a bit more reliably than Sculptor.
The Tutor Mages: