Chief Engineer

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Magic 2015 (M15) Rare
Promo Set (000) Rare

Combos Browse all

Chief Engineer

Creature — Vedalken Artificer

Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays or one mana of that creature's color.)

Price & Acquistion Set Price Alerts

C16

M15

Ebay

Chief Engineer Discussion

Force_of_Willb on Jhoira wc budget deck edh

1 day ago

I think this deck would be cool with Chief Engineer and then some cards that untap when artifacts enter the battelfield like Battered Golem, Grinding Station, Traxos, Scourge of Kroog to help keep casting more artifacts so that you can win with Aetherflux Reservoir. Reckless Fireweaver also works as another finisher.

Quicksmith Genius + Riddlesmith also help dig if you draw into lands to keep casting historic spells.

Turnabout is a second dramatic reversal

and Ichor Wellspring, Mycosynth Wellspring, Burnished Hart, Pilgrim's Eye, Solemn Simulacrum - just because they are great

I would consider removing: Chain of vapors, Magus of the Wheel, Torpor Orb (as it removes 8 of your own Artifact creatures from triggering Jhora), Sorcerers Spyglass, Pyroblast, and Mystic Remora

Roryrai on Fast Mana is Fair and Balanced - JWC Storm Primer

1 month ago

To elaborate a little bit since Monster here beat me to it - Trinket Mage seems like it would make sense on paper, but in practice it doesn't do enough - it's essentially a worse Fabricate, since it has fewer legal targets, and Fabricate is barely playable for us. The best things we could reasonable pull off Trinket Mage would be fast mana or Sensei's Divining Top (there are a few haterocks and eggs it could grab, but those aren't primary tutor targets). Ideally we want to be tutoring for cost reducers like Etherium Sculptor or the big mana engines like Krark-Clan Ironworks. While it's a good card, Trinket Mage just isn't quite versatile enough to grab what we need him to.

Chief Engineer has a similar problem, especially when you look at the extremely low creature density in the deck. In any given game you may see one, maybe two creatures that aren't Jhoira herself. Because we don't have the creature density to really abuse the convoke effect, it's just not worth the slot. Now if it said "Artifact spells you cast have Improvise" instead, then we'd be getting somewhere.

I too did not know that Fractured Powerstone existed.

Monster124124 on Fast Mana is Fair and Balanced - JWC Storm Primer

1 month ago

betefico, as far as Trinket Mage goes, for our 3 CMC slots we want those to be mana reducers. Also our 1 or less CMC don't really have combos. I know we can get Mana Crypt and Mana Vault with Mage, but that is paying a lot of mana for those effects. We don't play enough creatures to make Chief Engineer worth it.

Totally didn't know that Fractured Powerstone existed. We'll look into it.

passascats on Look Ma, No Lands! (Charbelcher EDH)

2 months ago

Have you thought about Chief Engineer with all the 0 cost creatures like the kobalds and Memnite?
If you went more creature heavy it could also leave a place for Paradise Mantle.
So, the more I think about the idea of this deck, I would probably balance it between artifacts and creatures, cause there are a lot of good zero drop creatures and with the right tools like Cryptolith Rite you could pump out some mana, and then at least they can chump block for you if you end up with more mana than cards to play. Love this idea... I'm going to have to go brew my own budget version.

Thorbogl on I’m new to blue and ...

2 months ago

Chief Engineer, but I doubt there are many blue options if you dont want to go the artifact way.

Force_of_Willb on

2 months ago

Cloud Key, Foundry Inspector, Jhoira's Familiar, Chief Engineer to reduce costs to combo out

Grand Architect, Vedalken Engineer, Soldevi Machinist, Renowned Weaponsmith - mana excel for early turns for explosive starts

The Antiquities War - Saga complete the story (finisher)

Since you have Mycosynth Lattice, why not Karn, Silver Golem?

basicimpulse17 on Slight of hand tricks

3 months ago

Out- Mox OpalIn- Sensei's Divining TopEtherium Sculptor and Foundry Inspector make most of the artifacts practically free, especially with Chief Engineer so a mix of Sensei's Divining Top + Unwinding Clock will give you that crucial draw power you're gonna be needing

Bchong on Breya Combo

3 months ago

Holy crap this deck is almost exactly like mine 2 months ago...

Anyways here is a few suggestions

Mana Rocks: Fellwar Stone Mana Vault Mana Crypt Commander's Sphere Grim Monolith Any of these are amazing to have.

Mana reducers: Foundry Inspector Helm of Awakening

Creatures: Scrap Trawler (this combos with Krark-Clan Ironworks) Vedalken Archmage Riddlesmith Quicksmith Genius

Artifacts: Sensei's Divining Top Paradox Engine Codex Shredder (you can keep grabbing Open the Vaults with this while sacing everything this will make you win)

Sorcery: Scrap Mastery Gamble Winds of Change

Removal: Fragmentize By Force Vandalblast

Enchantments: Mystic Remora Artificer's Intuition Blind Obedience

Instants: Lim-Dul's Vault Frantic Search Brainstorm Opt

Lands: Mana Confluence Crystal Vein

Cards to take out: Baleful Strix Chief Engineer Phyrexian Arena Mystic Monastery Nomad Outpost Arcane Sanctum Evolving Wilds Painful Truths Slobad, Goblin Tinkerer Fact or Fiction Terramorphic Expanse

Some of these suggestions probably look weird to you...

For creatures: my suggestions are purely value creatures, but your creatures just aren't good enough because with Strix it is too mana entensive and with Chief you don't have enough creatures and Slobad isn't good because you aren't playing eggs or a deck that can effectively use his sac ability... this means that you are purely using his ability to protect your stuff.

For lands: tap lands just aren't good enough and evolving wilds isn't good enough either... having things come in tapped is terrible.

For everything else there is better stuff around for you to put in instead

One of the things about your deck is that it doesn't use the graveyard to its fullest extent. Artifacts are one of the best archetypes to abuse the graveyard and Scrap Trawler is another screw up that WOTC printed. If you add cards like Chromatic Star or Ichor Wellspring you are effectively dig through your entire deck with just Krark-Clan Ironworks. Self mill is an incredibly powerful thing to do in this game, cards like Yawgmoth's Will or even Scrap Trawler are some of the most degenerate things in the game. Because your graveyard effectively becomes your hand. And you don't really have to do much more to your deck to abuse these effects.

Another thing your deck isn't doing is abusing wheel effects, you have Notion Thief and Windfall should just make you win. You also really need to put in Isochron Scepter Because it is such a utility engine and another wincon for you deck to easily put in. And just put in Ad Nauseam while your curve is pretty high, drawing 10 cards at instant speed still wins you the game. You should also be playing Paradox Engine it will make you randomly win as it is basically a Omniscience but 5 mana and artifacts can generally abuse it.

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