|Commander / EDH||Legal|
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|Dominaria (DOM)||Mythic Rare|
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Legendary Creature — Angel
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.
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Lyra Dawnbringer Discussion
10 hours ago
I took the updated deck with Untamed Kavu to my LGS's Standard Showdown last night and bull-dozed my way to a 4-0 victory and 1st place out of 16 competitors. I played against two notionally tier-one decks (mono-red and UW Approach) and two tier-two competitive decks (WB knights and mono-blue Djinn). The newer players were caught completely off-guard when I fired off Pummelers for the win.
First round was against mono-red. Fanatical Firebrand and Goblin Chainwhirler kept my Pummelers from doing anything. In game 1, I had a handful of Sage of Shaila's Claim and drew into two Bristling Hydra, which allowed me to stabilize against his board of 2x Soul-Scar Mage, Earthshaker Khenra, and Hazoret the Fervent. I eventually found Hadana's Climb Flip and sent one kicked Untamed Kavu over their heads as a 12/12 flying, vigilance, trample. For Games 2 and 3, I sideboarded out 3x Electrostatic Pummeler since he had so many easy answers with burn spells, Fanatical Firebrand, and Goblin Chainwhirler. I brought in 3x Greenbelt Rampager in their place, but did not see an elephant through games 2 and 3. In game 2, the opponent got land screwed and I beat him down with a Cub, Kavu, and Hydra. He was stuck on three lands; he revealed his hand after I killed him to show his Chandra, Torch of Defiance, 2x Verix Bladewing, and 1x Glorybringer.
Second round was against a (newish) player with WB knights. The deck had a full 4x History of Benalia, but I did not see any Lyra Dawnbringer. In Game 1, he got out the combo of Knight of Grace + Knight of Malice , which made blocking very difficult. I played out several Sage of Shaila's Claim, a few other blockers, Hadana's Climb Flip, and one Electrostatic Pummeler. I managed to survive History of Benalia's third chapter while he had 2x Benalish Marshal, 2x Knight of Grace, 1x Knight of Malice, and the two knight tokens by chump blocking everything I could to leave my Pummeler alive. I was down to 2 life and hit him on the crack back with Electrostatic Pummeler + Larger Than Life for 54 damage, which he did not see coming. Game 2 was another easy win as I matched his knights with chump blockers, and kicked a Kavu into a flipped Hadana's Climb Flip again.
Round 3 was a good player running a mono-blue Djinn/Throne of the God-Pharaoh deck. He had a lot of 1 power flyers and unblockables, but no answer to my Pummelers. In both Games 1 and 2, I managed to field 2x Electrostatic Pummeler while holding 2x Larger Than Life. I played one Larger Than Life on each robot, then swung in with both to play around a possible Unsummon. I pumped the unblocked Pummeler for lethal.
Round 4 was a typical UW Approach running both Karn, Scion of Urza and Teferi, Hero of Dominaria. The deck and player were both very good. I over-played my creatures in Game 1 as I was trying to race him landing his planeswalkers or Lyra Dawnbringer. He Fumigate'd, leaving me holding a couple Blossoming Defense but no creatures. He eventually double-Approached for the win. I sideboarded in 2x Negate to counter Approach, but I did not see Negate or Approach of the Second Sun in Games 2 or 3. In Game 2, I landed a turn 3 Cub, turn 4 Hadana's Climb, and turn 5 Hydra while playing around Censor and Syncopate and was able to kill Teferi when he played him. Flipped Hadana's Climb Flip, and finished him off with the Cub + Hydra. Game 3 was almost identical, just replace the Cub with a Kavu.
Overall, I was surprised by the first place finish. I would have been happy with 2-2 when I saw my first opponent drop Fanatical Firebrand + Mountain . The mono-red match-up was very unlucky for my opponent, otherwise it could have easily run this deck over. The other three matches felt very fair, and my deck won by being bigger and faster than my opponents. I was drawing a good number of Blossoming Defense through out the night, saving my creatures from several Cast Out and Seal Away. Untamed Kavu worked great in the deck; I was never unhappy to see it. I played it several times on turn 2, and several times kicked. The Kavu works amazing with Hadana's Climb Flip, especially if the Kavu was kicked. This deck does not go wide very well. The vigilance was critical in a couple games to allow me to send the Kavu to attack with pump spell backup and have it available to block as well.
11 hours ago
Went 4-0 with the deck at FNM this past weekend.
Mono Red: 2-0 UW Control: 2-1 BG Constrictor: 2-1 Mono Red: 2-0
The Mono Red matchup went well, especially after sideboard. Resolving a Lyra Dawnbringer was pretty well game over for them. UW control was a fun matchup where the Merfolk Trickster came in clutch to tap down a flashed in Gearhulk. Close games all around. Toughest Matchup was against constrictor. Game one I pretty well got ran over, but after sideboard things ran a lot smoother. Fun deck, can't wait to play it again next week.
17 hours ago
1 day ago
aqKetoz, I see what you’re saying. Lyra Dawnbringer can be good on her own, I was just saying that she is better in an angel deck. She is a strong card regardless. And YelmsLight, I was actually thinking of Weatherlight. Its second ability is essentially a repeated Board the Weatherlight. However, if the deck needs cheaper spells, Board the Weatherlight could also be good.
1 day ago
Good points. I hadn't really appreciated how relevant that small difference in toughness would be in practice. The synergy with Lyra Dawnbringer is also a nice perk.
I'm not sure I would describe this deck as a control shell. This is one of the most aggressive Jescai Tempo builds I have seen-- cutting down on Colonnades, running more creatures, maximizing the de facto burn element of the deck... It seems like a build that I would enjoy piloting.
How are you liking Settle the Wreckage relative to Verdict, WoG, etc.?
Also what matchups do you bring in Rest in Peace for? It's interesting to see RiP in the sideboard of a deck that I would bring RiP in against ;-)
1 day ago
GoblinsBeatElves . He doesn't need angels for Lyra Dawnbringer. She wins the game on her own. U/w control decks use Lyra Dawnbringer regardless of the lack of angels. That being said. You have some pretty high mana costs. Consider some ways to ramp like maybe a treasure map or more early removal in place of Hazoret the Fervent because I don't see you emptying your hand fast enough to use her.
2 days ago
Hey, Gideon of the Trials is a house right now for control he's another win condition. I suggest 1-2x Gideon cutting 1x Approach or 1x Cast Out or both. With so much card advantage with Teferi, Azcanta, Glimmer and Gearhulk you only need one Approach. If you're afraid of the one Approach getting countered then play a second copy in the sideboard for matchups where you'll expect to see counter magic.
I think Settle is the best board wipe for control right now because of Teferi and Gearhulk. Settle is instant this allows you to take advantage of Teferi's +1 ability of untapping two lands. Teferi has taken over the five drop spot of the mana curve this conflicts with Fumigate where as Settle can be cast before Teferi and this play can be quite devastating to your opponent. Gearhulk can flash back Settle. Fumigate is still a good card for control, but I see it more as a sideboard card than main deck. Consider 3-4x Settle and 2x Fumigate with 1x more Fumigate in the sideboard?
Vehicles and Scrapheap Scrounger are huge right now and they are a pain in the ass for control to deal with, they're Fumigate proof, but not Settle proof another reason Settle is the better spell right now.
If you're looking for an upgrade to Caracal I suggest 2x Lyra Dawnbringer. In some matchups she's extremely hard to deal with requiring two removal spells to kill her. Even getting one attack in with her is enough to stabilize, she's good. Red Aggro is now playing black mostly to stop Lyra.
A sideboard plan of 3-4x History of Benalia is something to consider. This card is good in control matchups because your opponent will board out creature removal. Sagas also give you something for free with History you get a 2/2 Knight and a +2/+1 pump of all Knights for no additional mana cost. This is excellent for control getting something without having to pay mana letting you leave up counter magic. Control matchups are long draw out games, this is good for Sagas.
I like a couple of 1 of catch-alls for the main deck: Blink of an Eye and Commit // Memory. These bounce spells are versatile nice to have and Memory is crazy to cast from grave or flashback with Gearhulk especially if you have a Teferi emblem.
Good luck with your deck.
3 days ago
thats for the help with the cards. i'll think about removing and changing some of the cards with some of the suggested cards i'll defiantly runLyra Dawnbringer and maybe Anointed Procession and also remove the Urza's Ruinous Blast and try to find another board wipe in standard, also thinking about Radiant Destiny but thanks a lot for the feed back.