Akroma, Angel of Wrath

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Angels (V15) Mythic Rare
Duel Decks: Divine vs. Demonic (DDC) Mythic Rare
Time Spiral "Timeshifted" (TSB) Rare
Legions (LGN) Rare

Combos Browse all

Akroma, Angel of Wrath

Legendary Creature — Angel

Flying, first strike, vigilance, trample, haste, protection from black and from red

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Akroma, Angel of Wrath Discussion

TheRedKnight on Soulflaying Spaghetti Monster

6 days ago

Thank you for your suggestion! Chromanticore is actually a nice card I had completely forgotten about... Still, I get all my keywords and in a pinch if I do have to use Lili's -3 I'd rather have an Akroma, Angel of Wrath in the GY to get back...

Frimbleglim on Green White Control Casual Help

4 weeks ago

Maybe Akroma, Angel of Wrath as a win condition?

cdkime on O ye faithless

1 month ago

Well, if you are looking for flavour, might I suggest Child of Alara? While it does not contain the word "God" in the name, lorewise Child is similar to Karona--both are Avatars, and are born of the very energy that makes up their respective planes, Alara and Dominaria (that's a bit of an oversimplification--Karona is also the unholy amalgamation of three existing entities, including Akroma, Angel of Wrath, Phage the Untouchable, and a third person, who Wizards never printed a card for, but the general almost-god nature of each is similar).

Child of Alara would add a repeatable, albeit somewhat expensive to cast, wrath card. Your opponents will think twice about attacking you with large creatures, lest they kill the child, and unleash a boardwipe that conveniently ignores your own indestructible creatures.

keatsblue on Death Rains from Above

1 month ago

I also run a deck that draws a lot of commander hate in EDH with Treva, the Renewer. Basically, my solution is simply to make sure I protect my commander. Shield of Kaldra is especially beneficial as the equipment itself is indestructible, and since you're running a lot of creature abilities, Odric, Lunarch Marshal could also work wonders. Why just make your commander indestructible when you could give it to everything? I see you have Swiftfoot Boots. Equip it to a random creature before your commander even comes out. In this same vein, Akroma, Angel of Wrath would also make a great addition due to the sheer number of abilities she has.

**reposting my comment in case it didnt work the first time.

keatsblue on Death Rains from Above

1 month ago

I also run a deck that draws a lot of commander hate in EDH with Treva, the Renewer. Basically, my solution is simply to make sure I protect my commander. Shield of Kaldra is especially beneficial as the equipment itself is indestructible, and since you're running a lot of creature abilities, Odric, Lunarch Marshal could also work wonders. Why just make your commander indestructible when you could give it to everything? I see you have Swiftfoot Boots. Equip it to a random creature before your commander even comes out. In this same vein, Akroma, Angel of Wrath would also make a great addition due to the sheer number of abilities she has.

multimedia on xander11

1 month ago

Hey, you asked me for advice on your Kaalia deck, "Death Rains from Above", great name by the way I really like it. My suggestions are meant for semi competitive multiplayer since in the deck description you ask, "How can you make the deck better for multiplayer."

Three things help make Kaalia good in multiplayer: haste, land destruction and a powerful back-up plan. Haste is a very important ability to give Kaalia much more so in multiplayer because more opponents means more removal spells. The longer Kaalia has to wait on the battlefield to attack the more likely she'll be killed before she can attack. You can't safely play Kaalia without her having haste therefore playing more cards then you truly want to that can give her haste is important.

Turn three Kaalia, turn four Armageddon, Ravages of War or Cataclysm is most of the time game over, you win. For times you don't get this line, land destruction is just overall very good with Kaalia because the point of playing her is to cheat mana costs thus you don't need as much mana (lands) to play the cards in the deck.

If you're opponents are good and also have competitive decks then they will not let you attack with Kaalia if this becomes the case then you need just as strong as a back-up plan to cheat big creatures into play. Reanimation is the most powerful way to do this and it's essentially the same strategy as Kaalia's ability minus needing Kaalia to attack. Haste that's good with Kaalia is also just as good with creatures who are reanimated.


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To summarize my advice your deck is fine the way it is, it looks very good, it's well built and the name is great, but consider upgrading the Angels, Demons and Dragons you want to cheap into play and adding more Fetches to the manabase.

If you want to play multiplayer then I suggest adding more haste enablers for Kaalia, additional land destruction and a more powerful back-up plan, reanimation, that doesn't require Kaalia.

If you're wondering the three most important cards of my suggestions to add they're Sneak Attack, Mass Hysteria and Ravages of War.

Good luck with your deck.


Mike94 on Odric, Lunarch Bastard

2 months ago

Great commander choice my friend!+1 I to have an Odric, Lunarch Marshal build. He also was my very first commander deck, I can confirm that he rocks! I have found that Odric's ability makes him superior during combat and you should try to utilize this as much as possible.

I gotta say that it can pretty hard to keep your creatures on board since Odric can become scary when you start dropping value on the board. People tend to just remove him before your can equip or utilize keywords during combat so hexproof and indistructable are your must haves before you start swinging. A "protection" sub theme can also help you out to keep your creatures around.

In my opinion these are must haves if you're playing Odric:

I also think that you could use some raw power for the late game like Akroma, Angel of Wrath.

If you are looking for inspiration, my version is on my page.

ClockworkSwordfish on Ode to Rainbow Demon

2 months ago

It's not exactly cheap, but if you think you can swing it, Fauna Shaman should be exactly what you're looking for. She lets you discard anybody with a juicy ability to search out that Soul Flayer. Or, if you think you have the time to spare, you can keep looking for different creatures with nice abilities and drop one after the other.

Another thing to consider is that you might like Cairn Wanderer as well as (or instead of?) the Soulflayer - he doesn't get quite as many abilities as the Flayer, but he doesn't eat your graveyard, either. Plus, you don't need to cast him for him to pick the abilities up, so you could discard him like any other creature and reanimate him later at your option.

You might also like Akroma, Angel of Wrath as a one-of, just for a huge stack of abilities off one body, similar to Chromanticore.

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