Akroma, Angel of Wrath

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Angels Mythic Rare
Duel Decks: Divine vs. Demonic Mythic Rare
Time Spiral "Timeshifted" Rare
Legions Rare

Combos Browse all

Akroma, Angel of Wrath

Legendary Creature — Angel

Flying, first strike, vigilance, trample, haste, protection from black and from red

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Akroma, Angel of Wrath Discussion

MattStar on Soulflayer, Angel of Wrath (Jund)

3 weeks ago

Callmegkill, good call with Chromanticore. I've considered it before early on but I chose to go with Akroma, Angel of Wrath instead since they cover the same redundant keywords except for haste versus lifelink. The big consideration is how it combines to delve away Akroma or Chromanticore in conjunction with other creatures; delving away Akroma And Chromanticore is mostly just redundant, so I don't want to use both of them. They both combo really well with deathtouchers but not many of those have haste so i tend to lean towards Akroma. Basically my considerations for keyword creatures comes down to what combos well with each other:

Akroma, Angel of Wrath + Vampire Nighthawk = sweet

Chromanticore + Vampire Nighthawk = less sweet

Akroma, Angel of Wrath + Rhonas the Indomitable = hasty sweet

Chromanticore + Rhonas the Indomitable = lifelink sweet

Even though I like Akroma better, I am definitely gonna keep the Chromanticore in the maybe board; you never know when they're gonna print something that compliments it really well.

Iamme10000 on Make Heavenly Inferno Great Again!

4 weeks ago

Welcome to commander! Info dump incoming. Take or leave anything you see here, because some of it is my personal opinion.

For mana base, you can go for the expensive "shocklands" (Sacred Foundry, Godless Shrine, Blood Crypt), which are some of the best options around. Transguild Promenade, Nomad Outpost, and Terramorphic Expanse are more cheap options to fix your mana, even if they're a bit slow. Commander's Sphere can be used to fix mana, accelerate, and can be turned into a card later on, while Chromatic Lantern makes your mana base issues irrelevant. Burnished Hart ramps and fixes mana by getting basics. Really, once you have a decent spread of multi-mana producers, you should be fine on mana. I've rarely had issues, and I play four-color.

For utility, I'll always recommend Solemn Simulacrum, because it's just so good. I'd also advise Phyrexian Arena, Bloodgift Demon, and Underworld Connections for sheer card advantage, as well as Erebos, God of the Dead. Beacon of Unrest is just good and versatile. Karmic Guide isn't super splashy, but she can bring back anything you need to, giving you a bit of resilience. (I also endorse Reveillark because I love recursion, but that's just me.)

As for dragons and other big boys, Utvara Hellkite is splashy and hilarious, as is Bogardan Hellkite. Balefire Dragon punishes big boards, Hellkite Tyrant steals good stuff, and Scourge of the Throne can help you make mincemeat of a table. Akroma, Angel of Wrath is also a goodie, as well as Angel of Serenity and Aurelia, the Warleader. Razia, Boros Archangel and Gisela, Blade of Goldnight can both be good. For demons, Rakdos the Defiler can nuke someone's board. He enters the battlefield attacking, so you can dodge the first cost and make someone else pay the price. Demon of Dark Schemes might kill Kaalia, but the energy you get can often fuel bringing her back, as well as some other nasty goodies from your graveyard.

Plus, general EDH tips, you're gonna want to wipe the board. Someone's gonna get out of hand, and there'll be tons of stuff with some sort of protection. Things like Blasphemous Act, Fumigate, Wrath of God can help even the odds if you slip behind. For spot removal, exiling stuff is amazing. Oblivion Ring is cheap, but if you have a bit of money, Path to Exile, Swords to Plowshares, Utter End, and suchlike can save your biscuits. Pack a bit of enchantment/artifact removal, like Orim's Thunder and Wear so that you can take out problem spots.

...that's a lot of suggestions, but you can take or leave them. Any of them can help improve the deck, but they're not needed. Build for your playstyle, and if something's powerful but not fun, make it fun. Personally, I like to check out Magiccards.info when building a deck, because you can use a bunch of toggles for advanced search (or even type them straight into the search bar if you learn the commands), and it also shows the expected price.

Always happy to help a new EDH player. Welcome to the format.

g0regrind on Elvish Piper Deck

1 month ago

Nice composition, I especially like the creature choice.I am building a similar deck and can throw some ideas your way:I think the main drawback you have is card draw. You are going for Card quality instead, with tons of ways to search your library. However, if you don't draw any of those cards, or you don't draw enough lands you will starve before ramping up. Any of your creatures are good enough to dominate mid-game. You only need specific cards for lategame. It would be considerably easier to achieve the mid-game with ramping up mana and drawing cards.I would suggest switching out some copies of Time of Need, Weird Harvest and Congregation at Dawn for Explore and Harmonize. And perhaps 2 Elvish Harbinger for 2 Sakura-Tribe Elder.

Some further creatures to look at:

Akroma, Angel of Wrath, Aurelia, the Warleader, Jin-Gitaxias, Core Augur, Knollspine Dragon, Sepulchral Primordial, Ashen Rider, Bringer of the Blue Dawn, Craterhoof Behemoth, Hellkite Overlord, Pelakka Wurm, Razia, Boros Archangel, Thraximundar

Sparky41 on Looking to trade Liliana of ...

1 month ago

So I did some research and found that most Kaalia decks are pretty streamlined, with a few goals in mind. The deck can be divided into a few key parts to look for: big stompy angels/demons/dragons, the best of which are the avacyns, old Gisela, Iona, any other ones with etbs, Dragonlord Kolaghan, Balefire Dragon, Bladewing the Risen, stuff like that. Then you want mana accelerators that can jam kaalia early-stuff like signets, chrome mox, fetches and shocks for fixing, and maybe a couple rituals. Then you want a couple ways to give kaalia haste, like Lightning Greaves, Swiftfoot Boots, Mass Hysteria, and the like. This can also include lands like Hanweir Battlements, Hall of the Bandit Lord and Slayers' Stronghold. Then once kaalia is out, you'll want a way to make sure your threats stick, which is typically done through land destruction like Wasteland, Strip Mine, Armageddon, Vindicate, and other other mass land destruction. The last bits are some light spot removal (basically the best spells like Anguished Unmaking and Swords to Plowshares) and some backup plans if kaalia gets hated out, like Reanimate strategies and/or Sneak Attack packages.

That being said, you should have a clear idea of what to look for, and for your troubles I can contribute a Reanimate, an Akroma, Angel of Wrath, Iona, Shield of Emeria, Sire Of Insanity, Gisela, Blade of Goldnight, Dragonlord Kolaghan, Chrome Mox, Vindicate, Anguished Unmaking, Swords to Plowshares, Vindicate, Armageddon, and fetches/other mardu lands as filler.

IlGuale on Archaeomancer's Ruse ($100)

1 month ago

Hi, you probably wanted to add Akroma, Angel of Wrath, instead of Akroma, Angel of Fury.

miracleHat on Closed Thread

1 month ago

"in typical EDH"... what type of meta comment is this? I hope you don't mind me using this in future online posts (and properly quoting and referencing the rightful owner of these beautiful words).

Yosei is a white creature >5 mana. If looking for big creatures that could be used "in typical EDH" that are not (hold up, what are the exact words) used with 'big combos or locks', and that are (mono)white, why not use any of the following instead: Avacyn, Angel of Hope, Akroma, Angel of Wrath, Angel of Serenity(!) (any angel really), Elesh Norn, Grand Cenobite (does perma -2/-2 count as 'token lock'), and/or Sun Titan (does Saffi Eriksdotter interactions count as 'big combo')?

Do I need to continue talking about why yosei and other fun/good cards are not used?
Currently stated:
outclassed by competitive 'big combo' cards,
outclassed by 'locks',
outclassed by not-'big combo' cards,
outclassed by 'typical edh' big creatures that 'are pretty common'?

Oh, kokusho (should only be) used in two deck archetypes, dragons and kokusho loops. This is a staggering amount.

The above w/out Parentheses Show

M@sticore on Choose your color

1 month ago

Here a story of how the deck played in a game of Color Clash:

Color Clash

game 1

As seen through a Distorted white Lens.

At last we sat down for an Epic Match between the Colors of Magic.White: Akroma, Angel of Wrath, Green: Surrak, the Hunt Caller, Red: Lovisa Coldeyes, Black: Yahenni, Undying Partisan and blue: ...Oops wrong deckbox . Well a Color Clash with Mayael the Anima in the Blue seat.

I, Akroma, Angel of Wrath, get a turn 2 Gossamer Chains that will save me (and others) a lot of damage. Lovisa went for first blood, by dashing in one of her team. Everyone is building up his mana. First Commander damage is for Surrak. Going at Akroma. I don't know why. Mayael is a bit slow on the mana, but Yahenni goes strong.

Turn 5 sees an indestructible Yahenni, Undying Partisan, blowing up the board with hard cast Decree of Pain, gaining 5 +1-counters and hitting: Surrak. Now, the time has come for Angels: Mayael gets in Avacyn, Angel of Hope and my commander Akroma, Angel of Wrath makes her first appearance, going at mister MonoBlack.

He feels its time to control the board by adding a Grave Pact. Saccing one of his returning creatures. Akroma manages to make a deal with Yahenni and stays on the board. In my turn I decide to go after Yahenni.

Cloudchaser Kestrel enters and tries to destroy the Grave Pact. Instant sac to Grave Pact tries to take Akroma, Angel of Wrath down. But, wooo, a flashed Seht's Tiger takes the hit and Akroma, Angel of Wrath manages to deal another 6 damage to Yahenni and has freed the board of Grave Pact.

Turn 9 sees a 3rd one sided board wipe when Reiver Demon enters the battle. Black dominance again. Akroma, Angel of Wrath returns and picks up a Sword of Fire and Ice dealing more commander damage to Lovisa and Surrak. Now, I can urn a point by also dealing commander damage to Mayael. But Yahenni is to far ahead.

Exsanguinate gains him 78 life and takes both the Lovisa Coldeyes-player and the Surrak, the Hunt Caller-player out. And leaves the Mayael the Anima-player barely alive. But he's save behind a Blazing Archon. That is no problem for the Sword of Fire and Ice, however. Mayael is taken down.

And Yahenni has still to find an answer to Protection from Black. None are coming and with 28 Akroma, Angel of Wrath-damage Yahenni loses the game.

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