Akroma, Angel of Wrath
Legendary Creature — Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
|Have (2)||abby315 , jecder|
Printings View all
|Commander 2020 (C20)||Mythic Rare|
|Masters 25 (A25)||Mythic Rare|
|From the Vault: Angels (V15)||Mythic Rare|
|Duel Decks Anthology (DD3)||Mythic Rare|
|Duel Decks: Divine vs. Demonic (DDC)||Mythic Rare|
|Time Spiral "Timeshifted" (TSB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Akroma, Angel of Wrath occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Recommendations View more recommendations
Latest Decks as Commander
Akroma, Angel of Wrath Discussion
13 hours ago
French Vanilla Mythic?
5 days ago
Hybrid cards in EDH are a very contentious subject for the MtG community, so I wish to discuss it, here, to learn everyone's opinion on the matter.
Some players feel that hybrid cards should be allowed in decks whose generals do not contain both colors of those cards in their color identity, while other players feel that that should not be allowed: for example, allowing Unmake or Balefire Liege in a deck with Akroma, Angel of Wrath as its general.
I, myself, believe that hybrid cards should not be allowed in an EDH deck unless the general of that deck contains all colors in its color identity, because it would undermine the importance of color identity in that format.
For example, both Hearthfire Hobgoblin and Iroas's Champion are always both red and white, despite the fact that the hobgoblin does not need both colors of mana to be cast, so it would not make any sense for it to be allowed into a deck that did not contain both of those colors.
What does everyone else say about this? What is your opinion of hybrid cards in EDH?
6 days ago
Probably one of the better lists I have seen thus far. Most lists are terribly optimized.
Trample is ok, But a combo of Avacyn + Carnage Tyrant is a lot better than Akroma + Carnage Tyrant.
That being said. Play to your budget too! :)
4 weeks ago
Isn't it the opposite though? Akroma, Angel of Wrath Provides flying, first strike, trample and vigilance since haste isn't carried. Zetalpa, Primal Dawn provides flying, trample, vigilance, indestructible, and double strike upgraded from first strike and gives a total of 5 +1/+1 counters to Kathril compared to Akroma's 4 for the same mana cost.
1 month ago
If you are going to be playing an angel tribal deck, I have some suggestions.
Avacyn, Angel of Hope Is the superior Avacyn to the version you have in your deck. I don’t know if it is outside of your budget, but I run it in my Mardu Angels modern deck, and it works wonders.
Of course Platinum Angel is good.
Let me know if these work for you for an angels build
1 month ago
The thing is, that Buried Alive is already in two of my decks included (Doomsday Plot (Lazav), Crosis Reanimator). I don't want to have another graveyard based strategy, although each graveyard deck is different in their own way. I dispense including Zetalpa, Primal Dawn (and other heavy creatures like Akroma, Angel of Wrath, because those cards would be played very late in the game - and also removed very fast.
1 month ago
Hi, I also try to find a good way playing this commander (Kathril Turbo Fog [no Primer yet]). For ramp you may consider Sylvan Caryatid and/ or Leyline Prowler. Both cards help out early and later on in the game. Sometimes it's hard to get indestructible creatures in the graveyard, therefor High Market and/ or Miren, the Moaning Well could sack them in the right moment. (Maybe Evolutionary Leap too)
If you are going more in the direction of supporting your commander, you may need some cards to get Zetalpa, Primal Dawn, Akroma, Angel of Wrath earlier in the graveyard. In fact, normally you won't play them very fast - though Kathril, Aspect Warper needs those cards in the graveyard zone. Buried Alive, Entomb or other filter cards like Grisly Salvage could be helpful. The other way around would be to get them out with Pattern of Rebirth, - so directly into play - or by discarding them (you already have Fauna Shaman considered, but there other ways too..
These are just my first thoughts, I'm still brewing on my deck - which goes into Turbo Fog strategy, so a bit different - but there are many questions on my side too..
1 month ago
I feel like the deck is solid, definite room for growth, but for the budget incredibly effective. There are some weaknesses, but the deck definitely can be a powerhouse.
Biggest room for improvement:
Resolve the small issues (See below)
Issues that I see:
-Few ways of protecting Kaalia
-Few ways of drawing cards
-Slightly not enough ramp, try adding 2 more
-Too high CMC on non-angel/demon/dragon cards
-Few ways of removing single targets
-Slightly too many board wipes
-Slightly too few lands, adding a few will allow you to have more keep-able hands
Cards to add: (These are some good budget substitutions for cards you have and will make the deck run smoothly, I listed the card kingdom prices in ()'s)
Talisman of Indulgence (2.3)
Fellwar Stone (3.5)
Coldsteel Heart (1.5)
Chaos Warp (1.5)
Harvester of Souls (1.3)
Bloodgift Demon (1)
Demonlord Belzenlok (.8)
Boros Charm (2.5)
Apostle's Blessing (.25)
Giver of Runes (3)
Caves of Koilos (1)
The total for cards to add should only be about $25
Cards to take out to make room:
The next big move will be to improve the landbase. 35 is the right amount for the deck, in my opinion, however it definitely could use an upgrade. Having a consistent land base allows you to easier play Kaalia on turn 3 or 4. It also helps you to consistently have the colors of mana you need, when you need them. I would add/completed the cycles in this order. These are listed from cheapest to most expensive.
Dual-color cycling lands (1) https://mtg.gamepedia.com/Cycling_land
Battle lands (1) https://mtg.gamepedia.com/Battle_land
Check lands (3) https://mtg.gamepedia.com/Check_land
Filter lands (3) https://mtg.gamepedia.com/Filter_land
Shock lands (2) https://mtg.gamepedia.com/Shock_land
Fetch lands (3) https://mtg.gamepedia.com/Fetch_land