|Commander / EDH||Legal|
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- trample + deathtouch
- Is trample+deathtouch insta kill with damage still going through?
- Returning Primordial Hydra from the graveyard to the battlefield and a +1/+1 counter.
- Hunt the Hunter / Bow of Nylea / attacking creature
- what will happen if i have a Bow on Nylea on the field and in my declare attackers step i play a fight card
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.
1G, T : Choose one -- Put a +1/+1 counter on target creature; or Bow of Nylea deals 2 damage to target creature with flying; or you gain 3 life; or put up to four target cards from your graveyard on the bottom of your library in any order.
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Bow of Nylea Discussion
2 days ago
...Yep I completely missed that UnleashedHavok you're absolutely right haha. Sorry was up late looking at that deck. It is a great piece in that case for yasova. do you plan on using taken creatures primarily for the win or yasova's damage herself? Because for trample creatures there's nothing like Bow of Nylea to seal the win. Maybe Stensia Masquerade as well. I know stensia is for vampires but those two pieces together make sure you come out on top in every attack phase unless you're against indestructible which you'll probably take anyway
3 days ago
I like the idea of feeding Noosegraf Mob additional Counters with the Bow of Nylea and then attacking with deathtouch zombies. I wonder if there is enough to just add in Corpsejack Menace? Verdant Confluence and the Ability "Scavenge" is in the deck. Some cards are only in the deck because you want to make zombie tokens but you might as well make the most of them right? :-)
3 days ago
Okay, so thanks for the suggestions, I have made a few changes to streamline the deck and to also aid in issues I've found whilst playing the deck. The first was removing Command Tower and replacing it with Boseiju, Who Shelters All. A little unorthodox as I only run 16 or so instants/sorcery spells, however it's nice to have a little contingency plan when dropping a defense against a horde of flyers etc. Speaking of which, I have removed Explorer's Scope in favor of Spidersilk Armor and Seedtime with Arachnogenesis respectively. I like the scope, but I prefer Sword of the Animist, it costs less but is effectively another Scrying Sheets and it feels clunky when in use. Seedtime was the more gimmicky side of the deck, and replacing felt inevitable, it's got to be one of the least green spells in the history of green, but it was useful here and there. Arachnogenesis needs no real explanation in that it's a low cost way of defending yourself against flyers and then having a horde of spider tokens to play around with. Thirdly, Warped Landscape was removed in favor of Dryad Arbor as it plays nicely in this deck, especially with an early turn Green Sun's Zenith etc. The landscape worked well, and did what it needed to, but it felt a bit out of place with the two cost for only one basic. Another land inclusion, Scouting Trek was removed in favor of a Nykthos, Shrine to Nyx . Trek was nearly always in my hand at some point in the game, and I never played it once. It seemed like a great idea in the first phase of building, but it became a target card for replacement as it never truly showed its purpose here. It's a great card but it felt out of place. Nykthos, Shrine to Nyx in a mono-green commander deck doesn't particularly need explaining does it? After this I decided to look over my creatures again, and shredded out what I felt were the weaker ones. Vinelasher Kudzu can become huge in this deck, especially if he survives a few rounds in the mid to late game where land shenanigans are occurring left right and center. However, without any other abilities, it's just a counter gainer, and it seems too weak overall to continue using it. I get that a 20/20 is always useful, but in EDH it is just too weak without trample or something extra. So I replaced it with the all-star that is Scavenging Ooze just to help sink mana into exiling annoying cards, especially graveyard combos. With the amount of mana this deck can generate, plus the stand-offish nature of it once it's hit a few specific cards, it's fairly easy to sit behind board presence and start exiling things killed in the ensuing clashes between opponents. Finally, but by no means the final ever change, Forgotten Ancient , one of my favorite green cards of all time, sadly passes out of the deck. The +1+1 ability is great and I've had upwards of 15 counters on him in just one cycle of opponents' turns, but in this deck that is a little redundant. (In all fairness my love for Forgotten Ancient stems from just how effective dropping him in an old Animar, Soul of Elements deck of mine used to be.) Anyway, I replaced him with Terramorphic Expanse for a little more ramp/token generation synergy. So that's it for now, will see how it plays and go from there. Seriously toying with the idea of maybe playing a Nylea subtheme (if you could call it a subtheme) aka adding a Nylea, God of the Hunt and Bow of Nylea for the trample/deathtouch fun.
1 week ago
Big update (not the last). All the advice on these and other cards is always appreciative.
Removed Soul of New Phyrexia for Slate of Ancestry. The board wipe prevention is too slow and costly and I had been lacking the extra draw most games. Also the Slate is in most deck builds of this type so there must be something to it.
Removed Skullclamp for Hunter's Insight. The card draw of Hunter's Insight is much less destructive to my creature base for cards like Slate of Ancestry or Shamanic Revelation. It may upset Primal Surge but it's usefulness forgives it. But I'm getting ahead of myself.
Removed Praetor's Counsel for Primal Surge. Instead of board wipe recovery (which doesn't happen as often as I had anticipated in my play group, but the meta of the game is sure to adapt) I'm leaning on further Genesis Wave type library dump. The more the merrier. Bow of Nylea and Primal Command are two cards that shuffle parts of the graveyard back in, which is not very cohesive to the strategy of Praetor's Counsel.
Removed Sylvan Messenger for Coat of Arms. This isn't even remotely a straight trade within the deck strategy, but I'm subbing it in temporarily simply to test it's effectiveness after plenty of suggestions to put it back in. of all the non creature boosts, ie. Gaea's Anthem and Obelisk of Urd, coat of arms is the best for my deck, but I hesitate at the boost my opponents get. I'm proper tribal, so I should get more of an advantage to someone who only emphasizes in it. Finger's crossed I guess...
1 week ago
Evolutionary Leap is fun with any tokens that you make
Drove of Elves for the numbers game
Jagged-Scar Archers Gets rid of pesky flyers
Wirewood Pride for surprise kills
Nylea, God of the Hunt cause trample is fun especially if you can get Bow of Nylea as well since deathtouch and trample is just plain rude on the receiving end. It also becomes a mana sink if you need one.
Allosaurus Rider can be funny if now ones seen it before in your group.
2 weeks ago
Thank you for checking out my deck and for your suggestions. I actually used to run both those cards in the early stages of this deck. I'm waiting on 2 Bow of Nylea to come in and then I'll be adding them.
2 weeks ago
Regarding Nykthos, Shrine to Nyx, that's a really good idea seeing as 66% of my nonland permanents are . Nice one Sizzling_Simic! Bow of Nylea is definitely good, I'm just not sure what I'd swap out for it - Certainly something to think about.
2 weeks ago
List looks great so far! Any reason for opting to not include Nykthos, Shrine to Nyx? Seems good lol. Also, more of a pet card for me, but Bow of Nylea is always fun low mana investment with lots of upside.