|Commander / EDH||Legal|
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- trample + deathtouch
- Is trample+deathtouch insta kill with damage still going through?
- Returning Primordial Hydra from the graveyard to the battlefield and a +1/+1 counter.
- Hunt the Hunter / Bow of Nylea / attacking creature
- what will happen if i have a Bow on Nylea on the field and in my declare attackers step i play a fight card
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.
1G, T : Choose one -- Put a +1/+1 counter on target creature; or Bow of Nylea deals 2 damage to target creature with flying; or you gain 3 life; or put up to four target cards from your graveyard on the bottom of your library in any order.
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Bow of Nylea Discussion
5 days ago
idk whats not to like here... looks pretty solid to me... my only suggestion is to maybe drop 1 Bow of Nylea in favor of an additional Path to Exile or an Oblivion Ring/Beast Within... or maybe a just for fun additional creature like Fiendslayer Paladin or White Knight....Wheel of Sun and Moon can be great SB tech... +1 this deck looks like it smashes!
1 week ago
Sight of the Scalelords teehee
1 week ago
Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons
1 week ago
is Bow of Nylea would be a good option in that deck??
3 weeks ago
Man oh man, where do I start. This limp dick of a deck is too busy destroying your opponents' mana rocks to actually play a creature before you realize "hey, maybe I should stop being such a retard and try to win the game". But by that time you're getting slammed in the face with, I don't know, an army of angels or something. Try removing a few dedicated artifact/enchant removal spells like Deconstruct, which as a card in this deck is similar to the unemployed in our economy.
You know, I thought that choosing good ramp spells in a green deck was a brain-dead activity, but somehow you managed to fuck that up too. I'd like to think that Harvester Druid is some kind of inside joke that I'm not aware of, but that hope was quickly dismissed when I remember who built this deck. You might have been able to notice that Explosive Vegetation is an almost strictly worse version of Skyshroud Claim if you could've read the card and used a little brain power. I don't know what Elvish Mystic is going to try to accomplish before the first board wipe, but I can guess that it'll be about as much lazav in literally any game.
Lastly, it looks like you're running a few cards that should've been aborted in Wizards RND before they made it to any packs, let alone any kind of actual game. Bow of Nylea is like a swiss army knife that only has attachments that include a flat spoon, a solar-powered flashlight, and a cardboard knife. Xenagos, the Reveler is a good card in any dedicated token deck. It provides mana, makes tokens, and has a decent ultimate if it gets there. Sadly, unless I'm having as much of an aneurysm as you did when you chose this card, this isn't a token deck. In fact, Hanweir Battlements belongs in this deck as much as lazav belongs in the command zone. I would tell you to swap out these cards as soon as possible, but that just might make the deck mediocre, and we can't have that now can we.
Well I think that's a decent start to eating this deck alive, if you have any other questions feel free to shove them up your ass.
3 weeks ago
Overall, it looks pretty good. I love your inclusion of Ornithopter, there's nothing better than winning a game because of a 0/2 creature.
Arachnogenesis could be great if you have you commander out and you opponent is playing agro. Prevent all damage, gut a bunch of creatures, then get a bunch of experience counters. Fungal Sprouting or Cobra Trap can be good for the same reasons minus damage prevention.
I would recommend replacing Triskelion with Walking Ballista. Triskelion might be the better deal for 6 mana, but Walking Ballista is more versatile. You can cast it sooner or later and give it more counters when you have no use for extra mana.
That's about all I can think of. Good luck with commander! And keep in mind that if you're just playing with friends you don't have to worry much about building the best deck in the world. Build a deck that you think will be fun to play.
3 weeks ago
Saw your reddit post but figured I'd post here: there's some good ideas going on but you're not playing to merfolks' strengths.
For instance, a few of the lords give islandwalk yet you don't have anything to make islands in case your opponent isn't playing blue. Spreading Seas, Quicksilver Fountain, and Tideshaper Mystic can solve this.
I love Talrand and the new Primal Amulet looks fun but you've got 13/99 cards that interact with them. Not worth it if you keep those #s imo. Lullmage Mentor is also subpar due to you only having 3 counters.
Due to Ixalan more Simic merfolk care about counters, especially Herald of Secret Streams, so giving counters out to complement could be beneficial. Retreat to Kazandu and Bow of Nylea come immediately to mind because they are solid in here regardless but boost a counter strategy too.
Cards that look odd in here to me are Acidic Slime, Emperor's Vanguard, Waker of the Wilds, Psychosis Crawler, Chasm Skulker, and Kydele, Chosen of Kruphix. These are mostly decent cards I just don't see how they really gel with your deck. The last few regard draw and I honestly don't see a lot in here to call it a "sub theme" (14 sources at a quick glance, most 1-shots). Pull from Tomorrow, Blue Sun's Zenith, Rhystic Study, Coastal Piracy, Shamanic Revelation, Elemental Bond (if you have a lord out most merfolk will come in as 3+/x), Mystic Remora, Azami, Lady of Scrolls (lots of merfolk are also wizards), etc. ensure you either get a lot of draw for your spell or continual draw if not dealt with.
You also have very little interaction so if you're opponent is faster or doing something degenerate you're screwed. Beast Within is great, I personally like cards such as Slice in Twain, Mystic Melting, Arcane Denial, Dream Fracture, etc. because while a little more expensive they deal with a problem and replace themselves.
Hope something I said helps!