Bow of Nylea

Bow of Nylea

Legendary Enchantment Artifact

Attacking creatures you control have deathtouch.

1G, T : Choose one -- Put a +1/+1 counter on target creature; or Bow of Nylea deals 2 damage to target creature with flying; or you gain 3 life; or put up to four target cards from your graveyard on the bottom of your library in any order.

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Bow of Nylea Discussion

VexenX on NOT GRUUL!?!? THEN DIE!!!-Omnath Edition

2 days ago

Something that I would suggest is removing some of your duel lands like Opal Palace. You will never have mana problems because all of your ramp and fetchlands.

I think Bow of Nylea is unnecessary. Your 5/5 dudes blow up for 3 more damage when they die, making them pretty much a 8/5 on the block. That kills 90% or everything already.

It is really difficult to not play cards in your deck that revolve around Titania, Protector of Argoth (like Sylvan Safekeeping, in which case I would run Swiftfoot Boots if you really needed that protection).

nbarry223 on 2015-01-31 update of Green...Control?

3 days ago

I have enough lifegain in the form of Primal Command + Eternal Witness. Looping that 3 times gives me plenty of time to recover further. Then game two, once Bow of Nylea comes in, it's over.

I'm unsure if I want the elders now, I don't think I can fit them in, since the new adjustments require lots of "forests", and they won't be able to mana fix in a pinch without hurting my manabase slightly.

breno1606 on A Poor Man's Illness (Pauper Infect) Maindeck $25

4 days ago

Have you considered putting Bow of Nylea for boardwhipe + buffing/life ?

MartialArt on Honor the beast

4 days ago

After this loong comment I finally have some suggestions for you on what to add:

  • Seedborn Muse: Do the offense -> attack -> untap -> be still in the defense -> smile
  • Soul of the Harvest: It is no beast but it gets you more beasts and it is a big hitter

Now for your defense:

You play white so where are your reset buttons?

Lastly you need more ramp. More ramp means sure ramp wich means being faster and this equals pure and strong pressure with your big hitters:

  • Explosive Vegetation + Kodama's Reach will be good additions to your already existing ramp spells.
  • Basalt Monolith + Grim Monolith + Mana Vault: This may need some explanation. Those 3 purely exist to get you mana fast. They do not exist for a constant mana flow. They will be untapped once you have the spare mana. And especially in the early turns they will push you far ahead. Just think about playing a Rampaging Baloths in turn 3. This is a nightmare (for your opponents).

Lastly I am missing 3 very fun cards here:

  • Lurking Predators: nothing to say here
  • Hunting Ground: same as above
  • Bow of Nylea: Trample + deathtouch = 1 damage for the blocking creature and the rest for your opponent. (Yes it works. I looked it up. trample + deathtouch is a cruel combination)

I hope this helps.

Greets MA.

Pheardemons on 2015-11-18 update of Need an ...

1 week ago

Twilight Mire was originally in the deck but taken out because I took out Bow of Nylea and no longer needed GG. I definitely would not put in 4 (I've been in the place of opening hand Woodland Cemetery and Twilight Mire) but two is a possibility. Maybe even just one. I'll look into it.

masada631 on Hydra Death Kill

1 week ago

Hi there!

First question I'd like to ask is what format you want this deck for. I'm not sure if you're familiar with the format system, but in each format, there are basically different rules on which cards can be played. From the deck you've put together so far, it looks like Modern, so let's just go with that for now.

The next question is: what do you want your deck to do? From what you wrote in the description, I think the idea is to1) ramp up (increase the amount of mana you have available) quickly with lands, and then cast big hydras to destroy the opponent. 2) control the board by destroying your opponent's creatures.

So, again, let's go with that.

Now, let's look at how each card in your deck achieves that.

Courser of Kruphix is great. The removal package also looks fairly ok. Elvish Mystic and Sylvan Caryatid are great at helping to ramp up (and Sylvan Caryatid is a personal favourite card of mine!)

Cards I Would Cut

The immediate ones that strike me as unnecessary are Pharika, God of Affliction, Vampire Nighthawk, Zulaport Cutthroat, Garruk, Apex Predator, Scavenging Ooze and Bow of Nylea. To me, these cards do not help achieve your goals. There are also various issues with each, and if you'd like to know the details of why I don't think they're suitable just drop me a message.

Land Base

Now let's start from the bottom and look at your land base. Colour wise, I think you've balanced it pretty well. I understand this deck is probably built on a budget, so you may not be able to buy things like Verdant Catacombs or Overgrown Tomb, but there are also cheaper alternatives such as Woodland Cemetery or Llanowar Wastes that you might like to check out. However, I would suggest increasing the number of lands to 24+. Since this deck is a landfall deck, you want to make sure you hit your land drops. If landfall becomes a bigger theme, you may also consider some amount of Evolving Wilds or Terramorphic Expanse to benefit from the extra landfall triggers.

Ramp Package

I mentioned earlier that I think your ramp creatures are fine. I would suggest, however, looking into cards that allow you to increase the number of lands on the field rather than tapping for mana. This would have the added benefit of triggering landfall e.g. on Oran-Rief Hydra. Some cards you may consider are Farseek, Sakura-Tribe Elder, Explore.


I feel that you have too wide a spread of hydras in your deck. Certainly, Mistcutter Hydra is great against a blue deck, and Polukranos, World Eater is good against a weenie deck, but since you're playing only 1 of each, the chances of you drawing them in a given match are extremely small. I'd suggest choosing the 2 best hydras you have and playing more copies of each. You're also playing too few hydras to draw into them consistently, with only about 60% chance to draw into these by turn 4. With the Modern format being the way it is, it's very likely that they will get killed immediately after hitting the board. I'd increase the number of hydras and also include some number of Summoning Trap or Chord of Calling.


I think your removal package looks ok as it is. My only concern is Hero's Downfall which costs bb to cast. With your mana base the way it is, this may be a little difficult. GB decks also have the best removal available to them. May be a little pricey, but take a look at Maelstrom Pulse and Abrupt Decay.

I hope this helps. Let me know if you have any questions and feel free to disagree with me!

Color(s) Green
Cost 1GG
Converted cost 3


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal

Printings View all

Set Rarity
Theros Rare


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