|Commander / EDH||Legal|
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- trample + deathtouch
- Is trample+deathtouch insta kill with damage still going through?
- Returning Primordial Hydra from the graveyard to the battlefield and a +1/+1 counter.
- Hunt the Hunter / Bow of Nylea / attacking creature
- what will happen if i have a Bow on Nylea on the field and in my declare attackers step i play a fight card
Bow of Nylea
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.
1G, T : Choose one -- Put a +1/+1 counter on target creature; or Bow of Nylea deals 2 damage to target creature with flying; or you gain 3 life; or put up to four target cards from your graveyard on the bottom of your library in any order.
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Bow of Nylea Discussion
5 days ago
clayperce One last thing, I know nothing about sideboarding and I could really use a hand. The meta at my place is almost exclusively U/W control and 5 color humans. Also an occasional burn and mill.
For burn/tokens 4x Amulet of Safekeeping
Control 1x Bow of Nylea
Light removel 4x Sundial of the Infinite
Humans 4x Torpor Orb
Utility 4x Gruul Charm
1 week ago
Firstly, I like the list. I love building tribal decks, but I've never done Humans before - so good on ya!
Secondly, here's context from me: I was introduced to magic thru EDH, and slowly (thru going to FNMs and then PPTQs and then GPs and SCG events) got into the cEDH scene, until that wasn't even enough to satisfy my competitive hunger. Now I grind low level events to try and get my game up and become pro. So I will be making cuts based on "Can you win with this card," not "Let's all have fun." (WHICH IS A FINE WAY TO PLAY !! I just don't enjoy playing that way, but if that's how you want to play, go for it !)
Okay here's a list of 23 cards I would take out to make your deck legal, followed by the reasoning behind why I think you should take them out. I will start by saying Westvale Cult Leader Flip isn't a real card; it's the flip side of Hanweir Militia Captain, but it seems TO won't let you tag the Captain.
Mirari's Wake, True Conviction, Heirloom Blade, Swiftfoot Boots, and Sundering Growth: Also bad redundancy. The wake felt like a bad Zendikar Resurgent. Conviction felt like an Archetype of Courage that can't attack. Boots is a poor man's Lightning Greaves, and you def. do not need both. I'd rather have Descendants' Path than Heirloom Blade. Lastly, Sundering Growth is a worse version of Austere Command.
Bow of Nylea, Congregation at Dawn, Collective Effort, and Open the Armory: All these cards just seem like odd fits to me. It's not that they aren't good, but Congregation and Open specifically seem really narrow. Bow seems to care about things you don't care about, and same story with Collective Effort there. For those reasons, I'd take out these four.
Fumigate, Hour of Revelation, and Wrath of God: NOPE NOPE NOT EVEN ONCE. You have plenty of Oblivion Ring effects on your creatures, AND you have Path, AND you have Swords. You do not need sweepers, your opponents do.
Overwhelming Stampede, Avacyn's Pilgrim, Second Harvest, and Thalia's Lancers: These seem to not be needed. Bad redundancy in Overwhelming Stampede, but it's also a spell (as opposed to Beastmaster Ascension, which is a permanent), so it leaves you open to countermagic. Avacyn's Pilgrim seems meh when you have ramp spells. Lastly, Second Harvest and Thalia's Lancers seem narrow. I see you make tokens, which is what Anointed Procession is for, and Thalia's Lancers can get you legends, sure, but your legends are necessarily "silver bullets," if you will.
Herald of War, Selesnya Signet, and Cryptolith Rite: WOW These were hard cuts. I like Herald, but not as much as I like your other angels. The signet is okay I guess, but, considering you are a green deck, I'm not sure how much you need a target for your opponent's Nature's Claim. My last cut was Cryptolith Rite, and I'm not even sure that's correct. I had a hard time cutting your last card. I think the card is awesome, but couldn't find another spot for it, and I didn't want to cut a land (down to 34 lands) to make room, considering your top end is.. pretty top ended.
OKAY! I think that's it. I hope you at least consider these changes. Everyone plays different, so these are the cuts I would make based on how I play magic. Hope this helps !!
1 week ago
- +Burning Sun's Avatar
- +Bellowing Aegisaur
- +Forerunner of the Empire
- +Needletooth Raptor
- +Priest of the Wakening Sun
- +Raging Regisaur
- +Runic Armasaur
- +Territorial Allosaurus
- +Thrashing Brontodon
- +Wayward Swordtooth
- +Elemental Bond
- +Kindred Boon
- +Warstorm Surge
- +Beast Within
- +Swords to Plowshares
- +Blasphemous Act
- +Explosive Vegetation
- +Titanic Ultimatum
- +Bow of Nylea
- +Staff of Nin
- +Sheltered Thicket
- +Kessig Wolf Run
- +Sunhome, Fortress of the Legion
- +Temple of Plenty
- +Clifftop Retreat
1 week ago
So here's an idea:
You want to win via Planeswalkers, correct? It takes up a lot of slots, but here's a viable way to do that:
Sisay > Paradox Engine > Mox Opal (float 1) > Mox Amber (float 3) > Play Seton, Krosan Protector > Rishkar, Peema Renegade. I'd also recommend running Kamahl, Fist of Krosa, which if you grab a 2 mana cost spell will let you float an extra 2 mana to cast him, allowing you 5 mana per iteration (which, with Elesh Norn, Grand Cenobite, you could wipe everyone's lands but yours and then Overrun to win the following turn).
Then go grab The Chain Veil. You can now ult your Planeswalkers as many times as you wish because you can cast all of them and use them as many times as you want.
Note, though, that this is strictly inferior to the standard Sisay win condition route. The whole goal of Sisay is to run as few dead cards as possible, which the above loop uses several, plus the Planeswalkers, that will clog the hand. Swapping to a loop without the above and going a Stax route will probably be the strongest avenue to play if you're in a cEDH meta, but if you're just wanting to have fun with your group and toss some Planeswalkers around, Sisay can do that too (and shouldn't be so overbearing that your playgroup hates her).
1 week ago
You can win more efficiently with the Paradox Engine combo:
Tap Sisay, Fetch Mox Amber, cast it, untapping Sisay.
Tap both, Floating , and finding Mox Opal, cast it, untapping the other mox and Sisay.
Tap both Mox, floating , and fetch Seton, Krosan Protector, then cast it.
Tap out for , fetch Dosan the Falling Leaf, and cast it, floating nothing. Untap.
Tap out for , fetch Bow of Nylea, and cast it, floating nothing. Untap.
Tap out for , fetch Bontu's Monument, cast it, floating nothing and untap.
Tap out for , fetch Mikaeus, the Lunarch, and cast it.
2 weeks ago
IMO, with a good amount of playtesting you don't need quite as much redundant "force attack" creatures... hard to say. I usually focus on populating my opponents with little pingers or laying down groupslug stuff early on, then drop Thantis once the field has been populated. I have found that it is not such a bad thing to let them rush at you with a mid-level swing wide approach, either your crackback is going to massive... or a token/overrun strategy is so out-of-hand that you are already going to lose anyway. I think Grand Melee, Goblin Diplomats, Fumiko the Lowblood are all redundant.
LIFELINK tested better for me than deathtouch! My reason for this: having a giant spider kills enemies just as dead as deathtouch. Evasion? I'm not that worried about evasion unless the majority of my opponent's field is vigilant (happened once) In which case it was a war of attrition where my slug enchantments went to work. That being said: Bow of Nylea is low CMC & a swiss army knife of abilities. Poison-Tip Archer life-loss ability is still sweet. Whip of Erebos does SERIOUS WORK, gives limited recursion someone mentioned above. I forced a bunch of 1/1's to attack me (blocked one with Thantis) and GAINED life due to Thantis growing before combat dmg was assessed, then I crackbacked for massive lifegain... also toying with Loxodon Warhammer for this purpose.
I don't tend to use much "dictate" effects because my strategy pretty much assures that they have an ample supply of weenies to sac anyway & I want those weenies to go to work popping dmg through on tapped-out opponents, not durdling around with sac-all day slowdown stuff. In effect, 4:7 games I have populated opponents with creatures, played small nuisance groupslug enchantments, somebody predictably controls the field with creature-based boardwipes, I enjoy my incremental dmg enchantments going to work on an empty battlefield.
My deck may have some decent ideas (although the idea behind it is MINIMAL CONTROL, which alot of people are uncomfortable with).
Commander / EDH*
SCORE: 6 | 7 COMMENTS | 338 VIEWS | IN 3 FOLDERS
3 weeks ago
Jund good stuff here... ok. Vaevictus Asmadi might be worthy of consideration, in addition to Hellkite Tyrant. Wild Pair, Where Ancients Tread and Warstorm Surge are also worthy considerations for this deck. Polukranos, World Eater is a boardwipe on a stick if one does it properly. Hydra Omnivore devourers your opponents equally. Killing Glare is also worthy of consideration. Snake Umbra and Bear Umbra will protect your creatures but also give extra goodness to your creatures. Dictate of the Twin Gods, Dictate of Karametra and Dictate of Heliod should also be considered. Double damage, more lands and +2/+2 for all your creatures? Worthy of consideration. Whip of Erebos, Hammer of Purphoros and Bow of Nylea might also help. This deck is not really land based but that's OK. Just make your opponent's life a living hell. That is what Jund does best!
Hope these have helped you a bit! If you have some time, would you be so kind as to review my Game of Marchesa deck? I feel something is missing in it but I do not know what exactly.
1 month ago
Hi, this is a pretty cool list to work with. I believe that you want to splash blue to use the new enchantress. The cuts I would suggest is: