|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Mythic Rare|
|Avacyn Restored||Mythic Rare|
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Take an extra turn after this one. Exile Temporal Mastery.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Temporal Mastery Discussion
2 days ago
In big multiplayer games I find tempo cards like Wash Out, Kederekt Leviathan, and Coastal Breach really helpful. You also could run extra turn spells to remove time counters faster: Beacon of Tomorrows, Expropriate, Temporal Mastery, Temporal Trespass, Time Stretch, Time Warp, Walk the Aeons.
3 days ago
Been a while since I commented. I'll try to respond primarily to those points that others haven't already addressed.
Thought-Knot Seer is expensive to cast and doesn't really perform a vital function in this deck, given that its abilities don't have a high impact.
Stax is a challenge. This deck does have the means to outpace some stax decks by ramping extremely aggressively, but sacrifice engines in particular are effective at keeping utility creatures from having a great deal of impact. I haven't played in several years (apart from the casual 60-card game here or there), so I'm not really qualified anymore to assess how this deck competes with more modern Tier 1-Tier 2 stax decks.
This deck would rather not play Zendikar Resurgent or Mana Reflection because they need to be hard cast and are more difficult to find. Vorinclex, Voice of Hunger would be a stronger choice in that respect (because it's Tooth and Nailable), but even then it hasn't made the cut. I leave that to players' discretion, though. Some people may find that the redundancy is important in their meta.
As a combo deck, this deck can normally outpace most noncombo aggro decks. Certain commander damage decks can pose a threat if unanswered. And don't forget that you can chump block with utility creatures if you have to. Surviving in a difficult position is preferable to being out of the game entirely.
I do feel that way about Consecrated Sphinx from time to time. Unfortunately, having not played in a true competitive multiplayer environment in a long time, I can't say with certainty whether it needs to be replaced. The mana cost is the biggest downside, but it's a powerful backup draw engine that's much less risky than Damia herself.
Stroke of Genius is serviceable, and there are ways to recur cards from the graveyard just as there are ways to get them back from the library. I use Blue Sun's Zenith because mana is not an issue by the combo turn and the win con is safer (from hate effects) in the library than in the yard.
Timetwister is an interesting choice, and certainly something that becomes more potent as this deck becomes faster. I would test it.
Arbor Elf ramps, but Crop Rotation does not. I'm not sure if they're comparable in terms of slot consumption. In some metas, the land tutor may be more important because there may be a greater dependence on cards like Boseiju, Who Shelters All.
I don't recommend playing Demonic Consultation unless you're playing Laboratory Maniac, and I don't really think this deck wants to play either (although it could be built in such a way that they're more viable). Demonic Consultation presents the issue of exiling potentially necessary win conditions in order to find a combo piece, and it's never really completely safe to use. Similarly, Tainted Pact isn't in the deck (and is actually covered in the "Omissions" section). I don't think there are many cases where I'd so desperately need a single card that I could risk potentially exiling every other card for it.
It's true that Crucible of Worlds is a good card, but every card in this deck is a good card. Crucible of Worlds doesn't really provide necessary functionality to this deck, though, so I wouldn't call it one of the best cards and similarly wouldn't be able to justify increasing its redundancy at the expense of some other functionality.
Lots of feedback there. I'll try to respond to as much as I have space for.
Rising Waters is an issue because this deck really wants to maximize its mana availability.
Future Sight was in a much earlier version of the deck, but was cut because the cost outweighed the value. Some people may prefer to run it, but I don't.
Pendrell Mists is a good stax card, but this isn't a stax deck. I'd rather keep my utility creatures at the risk of letting other people keep theirs.
Autumn's Veil has some potential. I've never really experimented with it in the 99, though.
Night's Whisper is not as preferable as a draw engine, in my opinion.
Notion Thief could be good in some cases, and I haven't actually tested it in the deck, but there weren't very many times where I think I would have (and would prefer to spend) the mana on it given its inconsistency from game to game.
Brainstorm was in an earlier version of the deck, and it could still justifiably be run given all of the fetch lands, but I prefer to spend the slot on other cards.
Baleful Strix doesn't really do enough to justify spending the mana.
Trinket Mage is a more expensive and more limited tutor than those already in the deck.
Arcane Denial is in the deck because it's a hard counter for , which I'll gladly take in the final turn.
Three Visits and Nature's Lore are important ramp cards and cannot be cut. Skyshroud Claim could potentially be cut on a cost basis, but it's very powerful and pays for half of its own cost on resolution.
Mindslaver is not something this deck needs. I don't really want to spend to control someone's turn if I could spend much less to get myself closer to actually winning. It's not good without a recursion combo or when facing multiple opponents.
Academy Ruins could be played, but I don't really need to recur any of the artifacts in this deck as much as I need access to on-color mana.
Omniscience is not necessary. My primary win con is an spell, which doesn't benefit at all from Omniscience and does benefit from an infinite mana combo (the latter of which enables just as many other cards as the former).
4 days ago
The reason I would say play three Temporal Mastery is to make room for the mine effects seeing how you are more relying on turn advantage created by Wildfire Eternal, meaning you need Gigadrowse in hand. Also, in place of bolts, Exhaustion can function as an almost take an extra turn spell.
4 days ago
I agree with needing some mining this was just a rough draft for the deck and yeah must of clicked the wrong card haha. And with Wildfire Eternal out Temporal Mastery isn't dead anymore as you can cast it for free. Honestly I thought I added Dictate of Kruphix phone most have went stupid.
4 days ago
I love seeing another player trying out turns, especially in the UR combo which has some interesting interactions. One thing I will point out though is that you need mine effects, 4 Dictate of Kruphix at the very least, and then maybe even Howling Mine, though I think with UR there is a serious opportunity to use As Foretold, a card that I have been testing in turns.
I would go down a Temporal Mastery as it is a dead card in had, and go down the World at War, add a couple As Foretold to double down on the free spell strategy, and you must make some room for a mine effect as you can't rely on top decking Ancestral Vision every time you need it, a mine effect will give you more options.
As far as the manabase goes, I think you need Mikokoro, Center of the Sea. In turns Mikokoro is a game changer as it can provide you with an extra draw and turns deck are mainly blue to start with.
Good luck with the deck!
1 week ago
1 week ago
Deckgodmaster: While some of those cards would seem good, in this deck, they are not. This deck is meant to be a fast-paced competitive combo deck. Meant to win as early at T5 if the MTG gods smile upon us. That said, here are my reasons for why I wouldn't include these cards, short of Notion Thief.
Omniscience: Too slow, game should be over at this point.
Mindslaver: Not our purpose in this deck. More suited for the trips.
Rising Waters: I feel while this is a nice tax card, again, not the purpose behind this deck. Plus you'll need to use your own removal to let you combo out.
Future Sight: Too costly, not that great.
Pendrell Mists: Too costly, you lose your own creatures further delaying your own game.
Temporal Mastery: This isn't a miracles deck, so without serious manipulation, this would be cast at full cost. Not efficient again.
2 weeks ago
This deck is awesome!! after viewing it, understanding it, and reading all the comments individually my verdict is. What about maybe some of these cards? Rising Waters Future Sight Pendrell Mists Autumn's Veil Night's Whisper Notion Thief Brainstorm Baleful Strix Temporal Mastery Trinket Mage. Let me know some of these may be really good ideas.