Temporal Mastery

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Mythic Rare
Avacyn Restored (AVR) Mythic Rare

Combos Browse all

Temporal Mastery

Sorcery

Take an extra turn after this one. Exile Temporal Mastery.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Temporal Mastery Discussion

SwirlySnake17 on NEED HELP , MONO U ...

1 week ago

Try Swan Song on for size. If you are running Serum Visions , I would also recommend Temporal Mastery , which could help you get a huge lead early in the game if you scry right.

ThousandOaks on Aminatou The Controller

3 weeks ago

I recommend double-sleeving if you're using original dual. :-)

Also, I recommend removing:

Armageddon --> LOL, you just wanna [Armageddon + Teferi's Protection]

Temporal Mastery --> Temporal Manipulation is good enough.

Torrential Gearhulk --> You don't get much value from blinking this, unless you have reliable instant-speed blinks that I'm missing.

Possessed Skaab --> CMC 5, but exile on removal. I think you're covered by Archaeomancer and Snapcaster Mage

Gilded Lotus + Thran Dynamo : I'd remove these and add Talismans or Signets. Maybe worth using the Isochron Scepter + Dramatic Reversal instead?

Jace, the Mind Sculptor : Maybe add more raw card advantage or filters to get rid of excess mana, instead? (But shoot, Jace is Jace, so there's that).

Return to Dust : You already have Act of Authority . I'd permanents with removal to better work with the blinking.

Brago, King Eternal : This is great, but requires both board state and combat dmg to really take advantage with it.

Spellseeker : I count 9 possible fetches. I don't think you get your value in. I would only keep this in if you're running the Dramatic Scepter combo.

WAR additions:

Other additions:

Maybes:

  • Liliana, Dreadhorde General : This is a maybe. If you have aminatou when it hits the battlefield, you have potential of forcing players to sac 4 creatures that turn. Situational, but powerful. Probably have better stuff at the 6 drop.

  • Ashen Rider : Another maybe. Benefit of exiling ANY permenant is worth looking into. 8 CMC is harsh though.

  • Any Clones ( Phyrexian Metamorph , Clever Impersonator , etc): Might be fun adds if you're looking for a little more interaction.

Njirk on Fire Doesn't Cleanse...It Blackens

1 month ago

The CMC of a spell with x in its cost is treated as x=0 when not on the stack, but as x=mana paid when it is on the stack. Hope this clarifies the interaction with Vial Smasher.

Also, I always found Dictate of the Twin Gods very fitting for Vial Smasher's playstyle. Flash it in for 5dmg on the end of turn and obliterate your oponents on your own turn with extra turns and X spells etc.

Some other cards with nice synergy: Blasphemous Act , Dig Through Time , Treasure Cruise , Temporal Mastery and Temporal Trespass .

Hexaflexagon on The Flying Turn Generator

1 month ago

Hey man!

Before we get into this, I just want to say that if I sound like a know-it-all and a dick, it's toatally unintentional and I apologize for it. Also, I have never played Jeskai in EDH, so please take my suggestions with a grain of salt.

It's kind of hard to find a good Jeskai Commander that is based around creatures, so I think you have two options:

Of course, you could have both in your deck, and switch them around as the meta/playgroup changes, but it's best to choose one now. I'll provide options for both.


The ramp and land package wil be roughly the same, so I'll start with that. I use TCC's manabase template, but feel free to change it.

Ramp

Lands

TCC's template for a manabase is this, but feel free to change it to fit your budget etc.

  • 3 OG Duals (Can be replaced by Check, Scry or Man lands)

  • 3 Shock

  • 3 Zend-Onslought Fetch (Can be replaced by Panoramas)

  • 15 total basics and utility (9/6 split)

  • 3 Filter Lands

  • 3 Pain Lands

  • 4 Any Colour Lands

  • 1 Tri Land

  • 3 Other Lands(more utility, duals, Lairs, etc)


Here's a deck that I drafted if you want Shu Yun, Silent Tempest as your commander. I left three slots for the cards already in your deck


Here's the draft deck if you want Ishai, Ojutai Dragonspeaker and Bruse Tarl, Boorish Herder as your commanders


That ends my very long post. Feel free the change anything you want about the decks I made, as they are only a first draft.

Good Luck,

Hex

NayrSlayer on 75% Jeleva

1 month ago

Not sure what your budget is or how you want to be playing Jeleva, but I would recommend basically all the extra turn cards you don't already have like Temporal Manipulation , Temporal Trespass , Temporal Mastery , Time Warp , Walk the Aeons , and Part the Waterveil . At the very least, one of these could be used to replace The Eldest Reborn .

I_TappedWrong on Aminatou Upgrades

1 month ago

you could swap out Temporal Mastery for a Time Warp using aminatou and Archaeomancer and take a decent amount of turns. also, if Oath of Teferi happens to be out you take all the turns. you can also take a look at my deck for any ideas, it requires heavy control to win through combo but can be tuned just for control.


Esper Pick and Flick

Commander / EDH* I_TappedWrong

SCORE: 9 | 8 COMMENTS | 467 VIEWS | IN 2 FOLDERS


Motys on Yennett All Odds, No Evens

1 month ago

So first iteration of my yenett deck was put to the test. 3 games, 3 wins. Worth mentioning i'm playing only in paper and that our LGS is small and deck are rather casual (i believe strongest decks are like 6/10 in term of power). We tend to play long games. My build runs 38 lands (21 basics, 1 fetch), and 10 even cards. Cannot provide decklist yet. My build isn't very focused on single target removal. Thou i need to add some removal for enchantments/artifacts. No Future Sight, Sensei, Soothsaying. Rise of the Dark Realms, Anguished Unmaking i have in other decks.

Even cards are : Strionic Resonator (damn this one is strong), Swiftfoot Boots , some 2cmc mana rocks, Supreme Verdict , Wrath of God , Smothering Tithe (Can this get ban already?), Overwhelming Denial .

Since this is "casual", only wheel effect im running along this Smothering Tithe is Dark Deal .

Liliana Vess performed really well. I don't have Animatou. Jace, the Mind Sculptor is probably fine addition to the deck. Dream Cache is probably better than Frantic Search? Living Death is too risky in my opinion.

To protect myself and yenett i'm running packet of : Propaganda , Ghostly Prison , Sphere of Safety , Shielded by Faith , Karmic Justice , Bastion Protector

Ethersworn Adjudicator was really good in my games.

Counterspell package: Stubborn Denial , Disallow , Overwhelming Denial .

Fun's over pack : Time Warp , Temporal Mastery

Examples of odd cards im running: Herald of Leshrac , Artisan of Kozilek , Brilliant Ultimatum , Pathrazer of Ulamog , Blatant Thievery , Void Winnower , Inkwell Leviathan , Mind's Dilation , Teysa, Envoy of Ghosts , Platinum Angel , Angelic Arbiter

If You want to improve Yenett and make deck real nasty , extra turn spells are probably way to go (Nexus of Fate might be really strong). Old Ulamog and New Emrakul are also Odd cards. Magister Sphinx , Enigma Sphinx , Mother of Runes , Iona, Approach of the Second Sun can also be very good.

Hope this helps a little and i'll see another Yenett video on the channel :D

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Temporal Mastery occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%