|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition||Mythic Rare|
|Avacyn Restored||Mythic Rare|
Combos Browse all
Take an extra turn after this one. Exile Temporal Mastery.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Price & Acquistion Set Price Alerts
|Have (14)||ZombieFood , PTsmitty , NOGzFTW , westdoorblowsnow , switchkill65 , CoolBeansBrattah , Roadhog , Sparky41 , firemind12 , philktoken8998 , pskinn01 , PhyrexianScience , mcstang1986 , golgarigirl|
|Want (3)||Hootiequack , Dannyel ,|
Temporal Mastery Discussion
2 days ago
Temporal Mastery I honestly don't know why you don't have this in here
3 days ago
I have a Miracles deck built for Modern, and there is a card you are missing to help set up your deck. You have Serum Visions, which is one of the pieces, but the other set-up piece you need is Telling Time. This helps you filter unwanted cards, can put miracles on top of your library, and get you other things you might need. The card is a 4-of in a deck like this. The only thing I am missing from my deck is the pair of Entreat the Angels. I have 4 Bonfire of the Damneds, 4 Terminus, 3 Temporal Mastery, and in my sideboard I have 2 Devastation Tide and 4 Thunderous Wrath. I also run 2 Anticipate main, and 1 out of the sideboard. I use Ral Zarek and Chandra, the Firebrand as my wincons.
4 days ago
I agree with VraskaTheCursed about Disrupting Shoal. It's way too expensive no matter what you do. You're better off with simple, CMC 2 counter spells like Mana Leak and Remand. The same goes for Logic Knot, too. Don't even bother.
However, I do agree about preferring Think Twice, as you can draw a card on your opponent's turn. You made a remark, though, about Think Twice activating Miracle on your opponent's turn. That would be nice, if the Miracle cards were instants rather than sorceries. If that's what you want, then I would recommend a couple Leyline of Anticipation be added, so you actually CAN use them on opponent's turns.
Also, why do you have a Mountain in your landbase? You have nothing that requires red mana, and for the same reason Scalding Tarn isn't really necessary either. If you need it for fetching Islands, then that is understandable, but one Mountain? Nah, son.
Let's be real about this. If you're going to use Miracles, go all the way. Temporal Mastery it up in here, at least one.
5 days ago
Hope of Ghirapur is already in the deck.
Memnite is fantastic and is not coming out. The ability to drop it first turn with a 1-drop dork for a turn 2 Edric AND a draw is too good to pass up. The only other way to get that is using a 0 mana accelerant, which are much more inconsistent.
Has anyone considered that I don't have Capture of Jingzhou simply because a) I'm out of room, and b) the HD package is just better? It's not necessary to chain turns together if on one of those turns you straight up win. Right now I can swap Temporal Mastery for Capture if people really think it's necessary, but I already don't have enough room for Deep Analysis, so right now the HD combo needs Edric and the combat step for the winning LabMan draw. Personally I'd put Deep Analysis back in before Capture. If anyone can think of some good swaps let me know, but until then I'm not going to put in another 5 mana spell that doesn't contribute to my plan A.
Also, Carpet of Flowers is in the sideboard and is going to stay in the sideboard. It's pretty much an obvious swap for a Llanowar Elves/Elvish Mystic/Fyndhorn Elves/What-have-you, and I don't like putting meta dependent cards in the mainboard if I don't have to.
1 week ago
So with my list Narset Transcendent's pseudo scry works very nicely with Serum Visions. When she can't grab a land, its comforting to not blindly vision draw a miracle so at least I know what I am getting and know that the scry could set up the miracle. And with that ability too, you dont have to put the card in your hand, if its a miracle you can feel free to not reveal it and leave it on top. In conjunction with Thassa, God of the Sea, she really is able to do work because we can scry the lands we dont need later on. I wish we could scry 3 though lol, here is to hoping we get Jace, the Mind Sculptor unbanned and can Brainstorm our way to the top.
While playtesting, I generally think that 6-7 lands is where I want to be in play at any one time, with that in mind I often do find myself at 1-2 cards in hand by turn 5. However, if I was fortunate enough to drop both thassa and Narset, they act as a nice engine to generally build your hand up quickly as well as making any other draw effect more efficient (no blind pulls generally). With Think Twice my only issue comes with the flashback. While the draw is nice, the three mana is a pain if I'm miracle triggering Entreat the Angels end step of opponents turn because if I float around 6-7 lands, that means I will only Entreat for two at most in most scenarios. Its great for terminus though and for your list could be especially flexible with Temporal Mastery as it would be a five mana investment at that point.
Disrupting Shoal is honestly one of my favorite cards in the deck though. It has the unfortunate drawback of just being dead sometimes as it is no true Force of Will, but in the late game its efficient because if I have 6 land, I can counter any 4 or less spell which in modern is most things (minus tron and eldrazi). For the early game it can be nice to for just making sure you protect from Thoughtseize or even disrupt the pestering 3 mana planeswalkers. Usually I will use it in a snag where I drop Thassa, God of the Sea turn 3, and then I will usually have another thassa in hand to pitch. So at least in my build, it becomes efficient because in the 3 and 4 slot, I have extra Thassa and Narset to pitch to it so it isn't really ever a true loss since they would be dead cards anyway, at least thats how I can justify it being "efficient" for some flexibility. And any time I have a late game Spell Pierce, it at least gives that another way to be useful. Hope this helps with a little bit of insight into each of these!
1 week ago
Hey, sorry for the late reply tonight. I did just realize that I accidentally put the myriad under my wants list so I actually do not need it. Would you be willing to do my Temporal Mastery and Inquisition of Kozilek FOR Restoration Angel and Urza's Incubator. As long as your restro is the MM2017 version that would make the deal even within a few cents. Unfortunately I could not find anything that really peaks my interest for my strand. Let me know if this deal works for you. Thanks
1 week ago
1 week ago
I'm in love with this deck. I played it for the first time with Selvala (grouphug), Depala (never saw that one, it was a very aggressive Vehicle deck) and Erebos.
Selvala made a deal with Depala, who was attacking Erebos early, to finish me off after Erebos and before her. And so she helped her out with Archangel of Strife, Selvala, Explorer Returned, and so on. The Vehicle deck got so much fuel it eliminated Erebos around turn 6 with a Speedway Fanatic and Heart of Kiran, buffed by the Archangel, then Depala turned to attack me.
Fortunately, on my turn 6, I attacked Depala (who was tapped out) with Narset and was that a great trigger. I put Indestructibility on Narset, as well as Steel of the Godhead, I put Strionic Resonator onto the battlefield and cast Temporal Mastery.
Next turn, I cast Oblivion Ring from my hand and copy it with Strionic Resonator, exiling two potential blockers of Depala. Then, I use my Scroll Rack (which helped me immensely after being cast turn 5... thankfully it survived a full circle), and put very good spells on top. And Narset allows me to cast them for free as she swings for lethal commander damage - I cast Expropriate, stealing the biggest creature of Depala and the Archangel of Strife, then I cast Waves of Aggression followed by Izzet Signet and Beacon of Tomorrows. In the next combat, I put Elspeth, Knight-Errant onto the battlefield and cast Fury of the Horde as I attack, allowing me to buff Narset and kill Selvala with commander damage next combat.
I'm certain I will face a lot more hate the next time I play, but this deck can have such explosive turns it's ridiculous. Even if you attack just once, you can win the game off of that one attack. And I love it. I really do.
Anything special from Amonkhet you're considering for this deck?