Sakashima's Student


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Planechase 2012 Edition (PC2) Rare

Combos Browse all

Sakashima's Student

Creature — Human Ninja

Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a ninja in addition to its other creature types.

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Recent Decks

Sakashima's Student Discussion

Catalog9000 on Blue Creature Cloner?

1 day ago

Here's a list of what I could find.

kamelyan on Tetsuko Umezawa EDH

3 weeks ago

You should include Umezawa's Jitte; it's a way for blue to pump after blockers are declared, and it's on flavor.

Mindshrieker is creature that can also pump after blockers; and with cards like Field of Dreams (which I'm probably not going to run because, Oh my Thassa, that card is expensive) or Lantern of Insight, you can guarantee the best option (and it's not limited to one activation per turn snicker).

And I'm hoping to run Sakashima's Student to become the greatest creature on the board, and continuously do it with Trusted Advisor, Shrieking Drake, and Faerie Impostor.

Go, Blue Aggro!

kamelyan on Tiny Boi's

3 weeks ago

In my Tetsuko deck, I thought it would be fun to run Sakashima's Student with Crystal Shard and Equilibrium. Fatespinner can provide some protection to complement Propaganda.

As for removing cards,... I'm weak in that area, too.

mmlgamer on Epically Annoying

2 months ago

I feel like some or all of the following is worth consideration: Genesis, Eternal Dragon, Nimble Obstructionist , Ghost-Lit Warder, Decree of Silence, Sakashima's Student, Vizier of Many Faces, and if you can manage it, Survival of the Fittest. Survival of the Fittest is especially important because you can use Ulamog to recycle your Enchantments and also get your non-spell Mana Leak (Ghost-Lit Warder) and non-spell Stifle (Nimble Obstructionist).

DarthSpader on

6 months ago

Clever Impersonator - copies more than just creatures Sakashima's Student - can return a creature to your hand, useful in a Riku deck

Mimicrymimicry on Ninja/Faerie Bouncers (Budget-ish)

7 months ago

RoarMaster Yes I've been eyeing Sakashima's Student as well. It could double as a faerie and enhance Spellstutter Sprite. That would be a good idea. Also, I just realized just HOW much I'm bouncing things. This is another reason I think Ornithopter is good. I bounce, but I lose no tempo.

As I was saying to ChaosJester I may remove the Imposters? Perhaps I'll add Walker of Secret Ways for her ability to bouce. Then I can focus more on removal spells for my opponent.

There are so many options, I just need to commit to one. All of these suggestions are great.

RoarMaster on Ninja/Faerie Bouncers (Budget-ish)

7 months ago

Ornithopter is great with ninjas, dont listen to the haters.

I love the usage of spellstutters too btw.

The only downside I can see to your build is that you have an excessive amount of stuff returning to hand all the time. This will tax your mana and you will probably find yourself behind in tempo.

If you want more ninjas, Sakashima's Student is great.

A great ninja enabler has been Wingcrafter for me.

I also run a playset of Shadow Rift, which Ive found to be fantastic.

As super secret tech, you could run Genesis Chamber! If you have 2 of those many 1-drops that return a guy to hand, and a genesis chamber out, you can basically pay 1 blue mana to make a myr. And you are doing enough bouncing as it is that you should be getting way more benefit out of the chamber than your opponent anyway.

As a parting thought:Ninjitsu and Firstrike work great together as you can deal damage with a creature in the first strike step, then ninjitsu out a ninja and have it deal its damage in the regular damage step. So if you can give your guys first strike, it basically makes your attacks twice as effective.

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