Sakashima's Student

Sakashima's Student

Creature — Human Ninja

Ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's still a ninja in addition to its other creature types.

Browse Alters View at Gatherer

Trade

Have (2) metalmagic , Azdranax
Want (1) Deaucalion

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Planechase 2012 Edition (PC2) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
2019-10-04 Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Sakashima's Student occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Sakashima's Student Discussion

WeirdZephyr on Official Yuriko cEDH Discord Pact Build

1 month ago

Could you clarify the trick with Sakashima's Student and Dockside Extortionist? How does this work and what is it actually doing?

dingusdingo on Yuriko Reality and Consultants - cEDH

1 month ago

MadCatMax I gave a very clear reasoning. You are able to hit your infinite turns combo much faster if you are able to pay the mana reliably.

Your combo costs

  • for the Oboro activation
  • Play a land and have at least 3 other islands in play
  • Cast Time Warp for
  • Total cost is
  • 3 Islands + Mystic provides
  • There is still required every execution of your turns loop
  • You run 3 rock accelerators in a 99 card deck, and also Dark Ritual which is not effective for the loop
  • Even utilizing the untap effect from Oboro on one of your own lands, the earliest you can rip this combo is turn 6 without accelerators.
  • This is assuming you hit a land drop every turn for 6 turns. 29 lands, probably not.

You have colorless mana costs in Intuition Oboro Breezecaller Commandeer Force of Negation Misdirection Spellstutter Sprite Tale's End Gingerbrute Tetsuko Umezawa, Fugitive Fallen Shinobi Ingenious Infiltrator Mist-Syndicate Naga Mistblade Shinobi Sakashima's Student Skullsnatcher Universal Automaton Brazen Borrower Contagion Cyclonic Rift Snuff Out Submerge Whiplash Trap Back to Basics Chains of Mephistopheles Cursed Totem Grafdigger's Cage Scroll Rack Temporal Manipulation Temporal Mastery Temporal Trespass Time Warp Demonic Tutor Diabolic Intent Hope of Ghirapur and Snapcaster Mage. That's 35 cards, literally exactly half of your non-land cards. Of course you can argue that a handful of these have alternate costs that don't include colorless mana, such as the pitch-to-play and some of the ninjutsu, which removes 10 cards from the "uses colorless mana" list. Either way, a quarter of the actual cards you draw and a third of the non-land cards you draw use colorless mana, and the alternate cost cards you will undoubtedly sometimes pay full price for when games go long and resources are available. I didn't even count your two burn cards.

I know you're trying to be clever by cutting slots, and I know this deck doesn't have the explosive plays of hitting Sol ring into mana rocks. Don't try to reinvent the wheel and get clever by cutting mana positive rocks in a deck that uses mana.

My comment is more directed at your friend, who I wrote a very elaborate response to as for inclusions for Sensei's Top in his Doomsday list, and how being reliant on your commander and creatures entirely for card advantage as well as pile cracking is setting him up for failure. Rather than respond, he chose to delete and block me. These decks have a bigger overall problem of being decent competitive decks against most match ups, but absolutely entirely worthless against certain match ups that completely hose the strategy because of how reliant on the commander these decks are. Nevermore on your commander either causes you to scoop or pray for amazing top deck. Repeated Pyroclasm effects resolving cause scoops. Choosing to run Misdirection over Swan Song means if you're counting on Misdirection to stop Pyroclasm you're scooping, or if you're counting on it to stop Demonic Consultation or Flash or Tainted Pact you're scooping. Yes I know it makes a bird token for blocking, but slotting bad cards is your biggest problem.

No I'm not joining your discord. You two are clowns, enjoy brewing your mediocre deck on your own. I'll enjoy the free wins if I ever end up in a pod against someone playing one of these decks.

rylei on Yuriko Ninja, Go Ninja, GO!

4 months ago

what about Sakashima's Student i feel like it adds more consistency than Fallen Shinobi and you leave more mana open to control the board.

Solelyselesnya on Yuriko Turn and Burn - cEDH

7 months ago

Thanks for the detailed comment Hissp! It is very appreciated.

Truthfully, I have found Cabal Therapist to be minimally useful. Yes, it can reset yuriko, but really, what can't? I like the ideal of Sidisi's Faithful . I'll try it out soon as a more immediately impactful replacement.

I've been debating between Dispel and Abjure for this list. Just this last month I've been testing Abjure and it has been performing very well. Cheap, catch-all counters allow the deck to commit to the board more aggressively with less fear, and Abjure has been stellar at filling that role. I think I will officially make the switch.

Sakashima's Student , Mutavault , and Shizo, Death's Storehouse are all in my deck irl but I've somehow forgotten them on this list! You are absolutely right about Sakashima's Student , its a phenomenally versatile ninja. I'll update the list to reflect this.

Full disclosure, I'm not totally sold on Sakashima the Impostor . It tends to be a win more, and as you said, as its usually at its best when you are already in a good board position. I definitely wouldn't run both Sakashima and Spark Double . Its on the chopping block.

I've seen your list, and Entomb + Wonder / Filth looks spicy! I'm guessing the amount of mass-evasion a player will want will depend heavily on their meta composition. If playgroups tend to get clogged up on the ground, then these seems like great inclusions! I am lucky enough that I don't have a hard time connecting with ninjas (always at least one deck that commits minimally to the board), but I think it is great tech to have! That being said, the inclusion of more cheap changelings in Modern Horizons definitely raises my evaluation of cover of darkness.

Mission Briefing seems good. I keep telling myself that Snapcaster Mage is better in this list because he can be replayed with ninjutsu, but I have tended to undervalue scry (in this case surveil) in the past. I'll give this some testing. More brainstorming is always a good thing, and I suppose there is no reason why I couldn't run both.

And finally, Memnite and Phyrexian Walker for the win! (Seriously, every Yuriko player should have these 0-mana creatures in their arsenal).

Hissp on Yuriko Turn and Burn - cEDH

7 months ago

Ok now that I've recovered from my initial excitement, a few questions / thoughts...

Have you run Sidisi's Faithful ? I recently cut Cabal Therapist as I didn't like it being dead the turn it came in. Curious on how you've found Therapist more useful so far.

My list runs slightly more ninjas and slightly fewer turns. While I understand not running the worst 3 ninjas with ninjutsu cmc <=3, I'm pretty surprised to see Sakashima's Student missing from your list. I've often found it to be the best ninja in the 99 (before Infiltrator was printed). Care to explain your reasoning?

I've found Mission Briefing particularly useful to flashback Brainstorm (or whatever else).

Mutavault has very little downside while putting in serious work on slower draws. Shizo, Death's Storehouse to a lesser but still notable extent.

We're also one of the few decks able to take advantage of Abjure ..!

A final question on how your deck's been running since Horizons. I've noticed in several games I'm yearning for mass-evasion. Maybe it's the metas I've seen, but adding, Wonder , Entomb , and Cover of Darkness to my list seems just barely (if still not quite) enough. How have you found things along this front? I'm also not running (never have) Sakashima the Impostor or Spark Double . They're 4-cost ninjas that aren't better than 2-cost ninjutsu cards unless you have 3 or more ninjas on board, in which case you're already in a good spot. Curious how you've found them so far. Also curious why you chose Sakashima over the Double.

Looking forward to hearing your thoughts!! So glad your list is the Yuriko list linked to the

IrateWarrior on House of the Rising Sun

7 months ago

I’ve only had a hand full of tests but the times ive gone off I had the thought I need a few cards to give me infinite hand size. So it’s not terrible by any means. I have it sorted if you change it to custom to show how everything breaks down.

Right now I’m trying to force in Coastal Piracy Aminatou's Augury Gush Thassa, God of the Sea and Sakashima's Student just trying to find the cuts. I might cut Karn's Temporal Sundering for the Temporal Mastery tho for that wicked miracle effect

CrimsonChaos on Clones, Clones everywhere

8 months ago

Sakashima's Student is another fun clone card you may find interesting.

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