|Commander / EDH||Legal|
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|War of the Spark (WAR)||Uncommon|
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Firemind Vessel enters the battlefield tapped.
: Gain two mana of different colours.
Firemind Vessel Discussion
10 hours ago
Of course! The cards I would remove are Noxious Gearhulk (high cmc for a card not really super on theme or that abusable in this deck), Bolas's Citadel (only good in a really low cmc deck, and this is not that), Acquire (no guarantee that an opponent will have any good artifacts for you to take, something more important than Steal Artifact, because it's not inherently removal like Steal Artifact is), Trinket Mage (3 mana for a card that can only tutor 4 cards, two of which are Expedition Map and Wayfarer's Bauble = very meh), Rune-Scarred Demon (7 mana for a tutor is way too expensive), Personal Tutor (super slow at sorcery speed tutor to top of deck), and literally the entire category of clones (stealing is cloning plus removing, so strictly better).
As for my suggestions, the three reanimates are useful because they let you reanimate from opponents' graveyards for very little mana investment.
The three "narrow" cards will always have a target worth using them on. I've seen people concede when I cast Steal Enchantment on their Mind's Dilation or Omniscience.
As for my higher cmc suggestions, I've found that this deck does best with these expensive cards and ramp that can support that. At the moment, your ramp would definitely not be able to enable casting that many high cmc cards, so I would upgrade all the ramp that only produces one mana (which has the exact card-to-mana ratio as a land) to ramp that produces two or more like Thran Dynamo , Worn Powerstone , Sisay's Ring , Ur-Golem's Eye , Everflowing Chalice , Hedron Archive , and even Firemind Vessel if you want! Do that, and not only will you be able to cast higher cmc cards more easily, you'll also be able to be way more explosive in the mid to late-game.
Lastly, I'd say to not underestimate Memory Plunder. At its baseline, I find it's usually an instant speed board wipe, but it has the potential to do a lot more craziness. Think of it more like a tutor that lets you cast what you tutor for free at instant speed, except it only lets you tutor what's already in opponents' graveyards.
Thanks, and stay awesome!
5 days ago
I'd run Adaptive Automaton and Crystal Shard . Blasphemous Act as well. Unclaimed Territory is a must and I like Tarnished Citadel . Living Death could be kida killer if you let the king go to the graveyard, and given his cost it isnt a bad idea. I think Firemind Vessel is actually really good here. Cauldron of Souls could also be interesting. I don't love Nim Deathmantle never have. I really don't like Cover of Darkness .
1 month ago
Thada Adel, Acquisitor might interest you. These too: Transmogrifying Licid , Illusionist's Bracers , Aphetto Alchemist , Renowned Weaponsmith , Vedalken Engineer , Everflowing Chalice , Sisay's Ring , Ur-Golem's Eye , Firemind Vessel , Willbreaker , High Tide , Caged Sun , Rush of Knowledge , Dross Scorpion
1 month ago
Atemsis is super rad! Maybe instead of vanilla creatures you could play cards of various cmc that provide card value or supply mana? I'm thinking things like Brainstorm , High Tide , Mind Spring , Braingeyser , Chart a Course , Stroke of Genius , Blue Sun's Zenith , Worn Powerstone , Concentrate , Firemind Vessel , Rush of Knowledge , Covenant of Minds , Recurring Insight , Tomorrow, Azami's Familiar , Flow of Ideas . That way, if you have two cards in hand that have the same cmc, you can play one of them for more cards (or for more mana, which would incur more cards via Atemsis's activated ability), increasing your odds of having 6 cards with different cmc when Atemsis connects.
1 month ago
And should I have to mention Winter Orb , or are you just not trying to be hated off the table?
1 month ago
It's a good start! You might like these: Fleshbag Marauder , Merciless Executioner , Plaguecrafter , Cauldron of Souls , Spark Double , Seize the Day , Smothering Abomination , Marchesa, the Black Rose , Firemind Vessel (gets your general out 2 turns early), Worn Powerstone , Sisay's Ring , Ur-Golem's Eye , Palladium Myr , Fool's Demise , Capital Punishment
1 month ago
2 months ago
This deck is a bit too casual. I recommend fixing your manarock base first. Take out Firemind Vessel , Armillary Sphere , and Dreamstone Hedron . Put in Wayfarer's Bauble , Farseek , and Kodama's Reach .
Dragon Arch doesn't work with your deck, because you don't have enough multicolored creatures to really use it. Take it out for Swiftfoot Boots . I think you already have one, and it is super-powerful.
Take out the following: Enlightened Tutor , Mystical Tutor , and Demonic Tutor . They are expensive and better in other decks for combo and stuff. Not worth wasting money on here. I'd even reconsider Diabolic Tutor , because it costs 4 and wastes time acquiring a card in non-combo, when you want every card to be a value engine, instead of a toolbox.
Upgrades: Consider adding Kiora, Behemoth Beckoner . I will give you a copy of her, as I have like 8 lying around for no reason.
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