Bloodbraid Elf

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology (PCA) Uncommon
Commander 2016 (C16) Uncommon
Eternal Masters (EMA) Uncommon
Planechase 2012 Edition (PC2) Uncommon
Alara Reborn (ARB) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Bloodbraid Elf

Creature — Elf Berserker

Haste

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Latest as Commander

Bloodbraid Elf Discussion

karmagedon on Need help on budget land ...

2 weeks ago

Hi,

I'm choosing between Safewright Quest , Farseek and Nissa's Pilgrimage to increase my land ramp and help remove basic lands from my mono green deck, however I can't decide between a 1 drop hand, 2 drop battlefield or 3 drop hand + battlefield (possibly 2x hand + 1x battlefield) which would be better and why?

I'm running 4x Bloodbraid Elf and 4x Panharmonicon so I need to be able to play them from draw, but also gain advantage on a BBE cascade

Judging by cost I assume Farseek is better (probably because it's the middle ground to my above requirements), but I'm not 100% sure why it's 'better'

I'm also open to any better suggestions to achieve similar things better

Thanks

abbatromebone on Gruul Cragganwick

3 weeks ago
  • Ramp is always good, unless of course you don't have anything big to ramp into.
  • Fauna Shaman is a great filter card
  • Cragganwick Cremator is slow, there are a lot of decks that win by turn 4, you would cast him turn 3. And hope they dont have removal and deal not leathal damage so It might not be great.
  • Magus of the Moon isnt modern viable, he is to easy to remove you want blood moon. Every deck has creature removal not every deck has enchantment removal.
  • Scavenging Ooze is a side board card in my option, unless you need it for your combo.
  • Impervious Greatwurm great in token decks,with lots of ramp, but dies to easily in modern. you play that I play Path to Exile , is not good in modern if you want a 10 drop that does work you want elzardi like Ulamog, the Ceaseless Hunger .
  • Steel Leaf Champion is a great mana efficient card that runs well in mono green stomp. I dont really see him else where.
  • Tireless Tracker is a good card it does work.
  • Fire-Lit Thicket aka filter land, arent good in modern. The best way to get the colors you want is with fetchlands, the only time you really dont use that is when shuffling is an issue.
  • Kessig Wolf Run is run in some great decks, id keep. Look at RG Eldrazi Modern.
  • Lightning Bolt is a great finisher and removal spell, I almost always recommend 4 copies in any red deck.
  • Your SB (sideboard) is not great. You want cards that are answers to your enemies decks. I wont leave comments on that being your deck is going to change so its harder to plan a SB.
  • Bloodbraid Elf amazing card in the right deck

  • the best thing for you to do is look at modern decks that are tournement ready. Youll see cards that are used and why they are used. Itll help build your deck. Especially in these colors. Advise from people here is helpful as well. If you want me to be more nit picky I can be. If you need anyhelp just message me here or something.

  • There are some on my page in folder if you find that easiest

  • Have a nice week.

TPC on Jund Shadow Moon [Modern]

1 month ago

@PlatinumOne: I appreciate the feedback. I have been playing this deck for a couple of years now and can speak to your concerns. This deck is extremely consistent, and does not suffer from land issues for a couple of reasons. The 17 Lands in the list is the perfect number and array. Firstly, establishing the correct array of lands is the most important step in the first three turns, which should ideally include a basic Forest , Swamp , and then a red source. I use Traverse the Ulvenwald as needed to help establish my basics (after which I use them to fetch Bloodbraid Elf or Death's Shadow , laying my red source only if/when needed as it is a mana source that if destroyed, leaves me vulnerable.

As I move through my mana curve, I have powerful 1 and 2 drops that establish early control over the board, namely hand destruction and goyfs. By the time I lay down my 3rd land, my opponent usually has nothing of value in hand, and/or my Tarmogoyf is too big for him to get through (though I might let some damage through to switch on Death's Shadow). Also, by turn 3, I know that I'll either go the Blood Moon route, which almost always locks the opponent out of the game, giving me all of the time that I need to do my thing and win, or go hard on the aggressive route with Death's Shadow and Bloodbraid Elf.

This deck is finely tuned, and requires finesse, and does have a bit of a learning curve, and you definitely need to research/know the local meta to make best choices.

Honestly, at one point I put in some Managorger Hydra s in place of Dark Confidant and it was just as consistent, and effective.

M_Malcom on Fblthp Pod?

1 month ago

If you’re wanting to run fblthp I’d put him into a blue green legend coco deck. You could even play Kamahl's Druidic Vow with it. If you splash red you can play Bloodbraid Elf

Entity97 on A Cuberino

2 months ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

banzairama on Bloodbraid Elf in Modern (concerning ...

2 months ago

My question is: Do the rules of "Restricted Cards" apply to the Modern Format?

(ie. single copy of the card/deck?)

I am somewhat new to Modern and would love some clarification on this... My confusion is in this case with Bloodbraid Elf in Modern: Looking at the Gatherer page for Bloodbraid Elf (http://gatherer.wizards.com/Pages/Card/Printings.aspx?multiverseid=185053) the page says "This card has restrictions in the following formats: Modern, Legacy, Vintage, Commander" ...The "Banned and Restricted Lists" (https://magic.wizards.com/en/game-info/gameplay/rules-and-formats/banned-restricted) then says this about 'Restricted Cards' : "If you wish to use a card that’s on the restricted list for your chosen format, you may include only a single copy of that card, counting both your main deck and your sideboard. Currently, only the Vintage format uses a restricted list." ...The last line is where my confusion arrises: "only the Vintage format uses a restricted list" ...But does Modern also follow the rules of Restricted Cards?

Essentially... Can I have 4-copies of Bloodbraid Elf in a Modern deck? Or only one-copy?

PlatinumOne on Modern Horizon

2 months ago

TheSimikBOat: most of the things that Bloodbraid Elf cascades into are still cmc 2 or less, with the only 3 cmc card i can think of being Kolaghan's Command . so the cmc of the cards it can cascade into won't play much of a factor. i agree Shardless Agent is fine, but for different reasons. i think the fact it requires blue is what hinders it the most. i feel most people who play blue do it for either counter spells or cantrips, and cascading into a counterspell would be pretty bad. but it can still cascade into Death's Shadow , Assassin's Trophy , or Tarmogoyf just like the Bloodbraid Elf . it might be just the boost sultai midrange needs, which im honestly surprised isn't a deck already.

TheSimikBOat on Modern Horizon

2 months ago

In my opinion I think that Shardless Agent is a rasonable reprint for Modern Horizons, because you may compare it with Bloodbraid Elf .

Bloodbraid Elf didn't break anything when it comes back to modern, and it seems ulikely that Shardless Agent would either. Also, the CMC of Shardless Agent is smaller than the CMC of Bloodbraid Elf , which limits the amount of cards that can be used with it, because it is not legacy, and there are less good cards of CMC 2 or less. ( Brainstorm , Ponder , Hymn to Tourach , Stoneforge Mystic )

I think think that Shardless Agent feels like a fun card that would fit right in modern.

Load more

Bloodbraid Elf occurrence in decks from the last year

Modern:

All decks: 0.15%

Commander / EDH:

All decks: 0.01%