|Commander / EDH||Legal|
Printings View all
|Planechase Anthology (PCA)||Uncommon|
|Commander 2016 (C16)||Uncommon|
|Eternal Masters (EMA)||Uncommon|
|Planechase 2012 Edition (PC2)||Uncommon|
|Alara Reborn (ARB)||Uncommon|
|Promo Set (000)||Uncommon|
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Creature — Elf Berserker
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Bloodbraid Elf Discussion
18 minutes ago
Jund is Green, Black, and Red. It’s typically a Midrange deck that aims to control the early game with hand disruption and cheap spot removal like Inquisition of Kozilek and Lightning Bolt. The mid game is where matches are won or lost. Resolving a Liliana of the Veil to lock down the board; a Dark Confidant to gain card advantage especially with additional discard spells; or clearing a path for an efficient beater like Tarmogoyf to close out the game. Getting into a top deck war is often times the best strategy late game as Jund typically has the best top decks in Modern at its disposal with Bloodbraid Elf being a premium.
4 days ago
In general, you want:
6 4-drops is on the greedy side, especially given that you're only playing 23 lands and have 4 Dark Confidants. Most jund lists limit themselves to the 4 Bloodbraid Elfs. And if I recall correctly, they only played 2 or 3 4-drops before it was unbanned. That being said, if you want to play additional 4-drops, Huntmaster of the Fells Flip is probably the better option. But if you do, you also should play 25 lands. Otherwise, you can replace them with a few copies of Inquisition of Kozilek.
1 week ago
Going to playtest Beast Whisperer in place of Courser of Kruphix. This is the closest thing I've seen to a workable draw engine. It makes Ensnaring Bridge a little harder to set up, but has the potential to turn a Bloodbraid Elf cast into Cascade + Draw 2.
1 week ago
SynergyBuild: Tetsuko as a one-of has really been valuable in my meta, as there are a lot of aggro and token decks that have a lot cheaper chump blockers than I do. He can sit in the deck as long as I want, and if I ever need him I can Eldritch Evolution him off a Dryad Arbor, Birds of Paradise, Treefolk Harbinger, or even a Bloodbraid Elf if I need, and he immediately has an effect even if I'm not swinging with him. It can often make a 2-turn difference on my swings for lethal, with is huge if I am up against flying creatures or tons of tokens.
Now whether or not he needs to be Mainboarded is a different story. I honestly can't say for sure.
That being said, I agree that I need another Mardu Ascendancy, as having multiple out just makes gets better and better, and I drastically increase the chance to hit one during a draw or Cascade.
1 week ago
This looks solid enough- I wouldn't be shocked seeing it at an FNM. You can look at the mono green stompy (built around Aspect of Hydra) and some older Naya zoo (Wild Nacatl) archetypes to see how that runs, get an idea what other people have done with similar lists.
The big card you need to be playing in the modern aggro value plan in gruul is Bloodbraid Elf. It'll swap in place of Radha. You can play without it well enough, but it will tip your deck into the serious competitive stream rather than fringe. The other card that sees play in that slot is coco, but that suits more combo oriented gameplans, so I wouldn't run it.
The simpler replacement is Ghor-Clan Rampager- while the rade synergy is cute, the dissynergy with Burning-Tree Emissary and its lack of value compared to cards like Temur Battle Rage leaves it feeling pretty bad. With the constant presence of Ensnaring Bridge and KCI in my meta, I would mainboard my Abrade, and pack some grave hate in the sideboard with the freed up slots.
Smooth out your curve, make sure your manabase is stable and go have fun. Aint nothing like playing for learning modern, and seeing what everyone is playing gives way better options when sideboarding and planning your deck's overall strategy.
1 week ago
Okay, just going to throw this out there now, going aggro and blowing up lands are not two things you want to be doing at the same time. Aggro is about going on the offensive and not letting them have any time to stabilise. Land removal is all about grinding it out and not letting your opponent cast any of their late game threats, preferably behind a Ensnaring Bridge. The two archetypes are doing completely different things, and I'm not sure that you'd want to stifle your own gameplan. However, I am relatively new to modern and actually have no idea about the current metagame or how this deck functions at all. So you should not listen to me at all, or at least take what I'm saying with a grain of salt, and do whatever the fuck you want.
But as for changes, you should totally be running Ghost Quarter or Field of Ruin in your mana base if you want to be removing lands. Crucible of Worlds works well with those two, and also with the 8 fetches your running, or if you like beating face with your walue engines and aren't afraid of a bit of removal, Ramunap Excavator does the same thing. You seem to be making alot of permanents, what with the ramp, Thragtusk, Bloodbraid Elf and Tireless Tracker, so maybe a Wayward Swordtooth? It's an excellent beater for its cost, and ramps along with making crucible fuckn incredible. Since you have a critical mass of creatures, maybe sub-in Magus of the Moon for Blood Moon, does the same thing just on a body, kinda like the excavator. Thragtusk seems pretty weak here, and could be easily subbed out for Garruk, Primal Hunter or Nissa, Vital Force or similar.
1 week ago
Actually, from a brewing perspective, this is a very relevant question to ask.
Naively, yes, the best decks are the tier 1 decks, and those are indeed decks, not combinations of colors. But if you realize that decks are flexible and can change, you can ask much more sophisticated questions.
For example, why does mardu pyromancer play white instead of blue? Why is it Mardu pyromancer instead of Grixis pyromancer? Blue has cantrips, which are very good in conjunction with Young Pyromancer, so this is indeed a fine question to ask.
One of the main restrictions of deck building is which colors you include and which you omit. And understanding the strengths of each color allows informed decisions on how and when to splash another color.
All competitive decks start somewhere. Hollow One started as an mtgo 5-0 league deck. And the early versions played Vengevine. Players tried variations and eventually settled on its current version. If you don't try to brew things you will never make your own competitive playable deck. Someone has to, so I might as well try.
Also it's undisputed that blue is the strongest color in legacy and vintage. No one who knows those formats would even think to challenge this. Why is it wrong to try to ask which color is most powerful in modern? Leaving the question open-ended can lead to a rich discussion, provided people are willing to try to have a discussion at all.
Right now I'm trying to figure out why Jund is more popular than Junk. They're both BGx decks with the same core. But with the power of white cards I'd expect Junk to be the more popular at the moment. But everyone is still on the Bloodbraid Jund train, and they're not even faring that well against the meta.
This trend speaks to the power of red cards in this meta. Granted, Jund over Junk is probably due to Bloodbraid Elf, but I'm still surprised by this.
1 week ago
Hey all! I've heard recently that Cascading Bloodbraid Elf into Grafted Wargear is kinda cool. So I thought Ponza might be a fun place to try it. I present to you all Grafted Ponza, oddly aggressive Ponza with even more awkward creature choices! But hey, its actually kind of fun to play test. I'd love feedback, mainly on a Voltaic Brawler replacement and sideboard tech. Thanks all!