Experiment One

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Gatecrash Uncommon
Promo Set Uncommon

Combos Browse all

Experiment One

Creature — Human Ooze

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

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Experiment One Discussion

Wirox on Zoolander

5 days ago

A deck very similar to yours was my first deck as well and I've been playing it for some time so I know this a that.You should try to be as aggressive as possible, so try to avoid slow creatures that do not make much pressure from the very beginning. That's why I'd cut Elvish Visionarys, Predator Oozes and Wilt-Leaf Cavaliers. Now that you no longer have so many 3-drops, you can lower your land count to 20.

You definitely need more one-drop creatures so you don't waste your first turn. Dryad Militant is good for the stats itself and its ability is just a nice bonus which can disrupts many strategies. I'd recommend running 3. The 8th one-drop could be Kessig Prowler  Flip - Dryad Militant's ability is redundant in multiplies and Kessig Prowler  Flip's transform can help you in case the game takes too long and you've ran out of fuel.

Strangleroot Geist is another great aggressive creature. Because of haste it makes much pressure on the opponent, can be a big surprise and its Undying ability makes you less vulnerable to removal - I'd definitely run 4!

I think you should also play more boosts. Fourth Vines of Vastwood is a good idea. Remaining slots can be filled with either Blossoming Defense/Groundswell or just Giant Growths if you want a more budget option (although the first one is definitely not expensive as well).

Garruk's Companions can be later replaced by Avatar of the Resolutes which are strictly better. They have reach and can get bigger thanks to Experiment One and Strangleroot Geist.

theinfernumflame on Naya Beatstick

5 days ago

Valid point. Card is new enough that I hadn't considered it. I think Ape getting to 2/3 seems more consistent, because it doesn't rely on a fetch that turn (and usually it'll be a 2/3 turn 1 anyway). Actually thinking it would be a good replacement for Experiment One, however, as that card is a little awkward in this deck (though potentially another 3/3 for 1). I'm going to try that.

Karns_Pyromancer on Lovecraft Cube

5 days ago

What little of Lovecraft I've read tells me that things like Experiment One, Cloudfin Raptor & Protean Hulk might be worth including.

Also, Spirit Cairn?

thethirdmichaelson on Zoolander

1 week ago

Hey man, I am no expert but this looks like it might benefit from Trample! Primal Rage or Vigor Maybe? Just a friendly thought. Also, I am also a big fan of Genesis Hydra, I think he is dope. Plus if you get an Experiment One He will evolve from Genesis Hydra entering the battle after him. Because the Hydra's effect in triggered on the cast. Also this triggered effect helps against counter magic, which can be a stompy green deck's worst nightmare. Maybe I should just start a blog about my feelings for Genesis Hydra...

SilverEye47 on Naya Humans

1 week ago

I love it! May I suggest Experiment One and reducing the number of lands to 18?

Arorsthrar on Conclave Carnage

2 weeks ago

I think the deck has a good basis using Brave the Elements to sneak past any blockers. However, if you want to have a reasonable chance winning against some of the top modern decks, you're going to need to have:A)More impactful creaturesB)More ways to interactC)A tighter list overall (more 4-ofs)

Of the mainboard, the only cards I think are decent are: Dryad Militant, Fleecemane Lion, Loxodon Smiter, and Wilt-Leaf Liege. It seems you're on a budget, but I think there are a few cheap G/W creatures that would greatly improve your list. I would use Qasali Pridemage over Elvish Hexhunter. They are very similar, except the Exalted on Qasali Pridemage and no need to tap it makes it considerably better. Loyal Pegasus, Selesnya Guildmage, Topplegeist, Watchwolf, and Wilt-Leaf Cavaliers are simply too slow, to unreliable, and too unimpactful for modern. There is definitely an allure to having creatures that are both G/W, but you have to consider the individual power of your cards as well. I'd strongly encourage playing some number of Selfless Spirit, though they are somewhat expensive. Advent of the Wurm is also a card I highly suggest if you're on a budget. This card creates a huge surprise for your opponent and gives you some more late game, especially if Collected Company is out of your budget. Soldier of the Pantheon, Scavenging Ooze, Boon Satyr, and Experiment One are also potential options for good creatures.

As far as ways to interact with you're opponent, Blessed Alliance, Selesnya Charm, Celestial Flare, and Oblivion Ring are decent options if Path to Exile is out of your budget. I highly suggest cutting all of the enchantments to make room for these cards. The only enchantment I'd consider keeping is Shield of the Oversoul which could surprise an unprepared opponent and steal you the game.

As far as sideboard goes, try cards like Lone Missionary, Rest in Peace, Spirit of the Labyrinth, Kataki, War's Wage, Aegis of the Gods, and other "hate bear" creatures.

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