Experiment One

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Gatecrash Uncommon
Promo Set Uncommon

Combos Browse all

Experiment One

Creature — Human Ooze

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

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Experiment One Discussion

Chuata on Glorious Evolution (Budget)

3 days ago

Mandalorian . . .Actually you don't fully understand this deck conception. For example in first turn I go with Cloudfin Raptor (Experiment One is as good as him) which is 0/1 with flying. In my 2-nd turn I cast Young Wolf which triggers evolve ability on Cloudfin Raptor making him 1/2 then I cast Pongify (or Rapid Hybridization) on Young Wolf. Wolf dies, but it instantly cames back with extra +1/+1 counter on him, which triggers evolve again. Then 3/3 Ape comes on board triggering evolve once more. This process makes my board looks like this: 3/4 Cloudfin Raptor, 2/2 Young Wolf and 3/3 Ape in 2-nd turn.

Oloro_Magic on Gruul Stompy

1 week ago

Leatherback Baloth is a great value card in stompy, as is Experiment One, you also want some type of removal in this deck in my opinion, Setessan Tactics fits well in the overall strategy seeing how your creatures are great for removal. You may also want to consider running Overrun as a "I win" card. and finally I would add some cheap duals to the mana base, most notably Cinder Glade.

If you need any help with various aspects of the deck let me know!

Mandalorian on mono green +1+1

1 week ago

Here are some cards that go well with Hardened Scales in Modern:

Winding Constrictor if you wanted to add black

Walking Ballista

Experiment One

Scavenging Ooze

Verdurous Gearhulk

Servant of the Scale

Gavony Township and Dromoka's Command with white

Other good Stompy stuff:

Treetop Village

Heroic Intervention

LeaPlath on Hydra - dragon party

2 weeks ago

So. proVerkaman. Let me give you an example. Experiment One is best played on turn 1, right? That way it grows quickly if you curve out right. So you want to run 4 copies of that so you can see one early.

Deck building is about consistancy. You want to ensure you have a strong game plan which you can follow every time. You want to reduce varience as much as possible and control what you draw. The onky time a heavily singleton deck worked was Birthing Pod because that let you ensure you could see your various silver bullets.

If you want to improve this deck you need to solidify your plan. Are you a fast Zoo type deck on a 1-4 mana curve. Are you a slow RG Midrange deck that wants to lean on its ramp and planeswalkers?

Another thing to mention is 20 is definetly not enough lands for this deck.

yacouzak on Serenity and Oblivion

2 weeks ago

Hey, I am really interested in making a deck like this. Do you think Undergrowth Champion could work?We could also add the Winding Constrictor / Lotleth Troll / Inspiring Call / Managorger Hydra / Experiment One.I'd really appreciate your feedback! Thank you :)

Oloro_Magic on Simic Counter Mania

2 weeks ago

Have you considered using Vorel of the Hull Clade his ability to generate counters is phenomenal. Also I think Experiment One would make a better one drop for you by exploiting the evolve mechanic. Scavenging Ooze is another card to consider as it fits the theme and hates on matchups like dredge and any graveyard combo deck. Finally, with Omnath, Locus of Mana in mind you may want to consider Utopia Sprawl so he gets even bigger.

PygmyPieMan on Counter Synergy :D

2 weeks ago

zephyr_chang Thanks for the advice! I'll be experimenting with 4 Experiment One to see if it works better than 4 Servant of the Scale. As good as Strangleroot Geist is I'm unsure where'd I'd be able to fit it in but I'll have a tinker and see what I can figure out. Abzan Falconer is great in this deck however when I played this deck I've found that having four often meant my hand often had one too many, that'll most likely just be due to the meta within my friend circle though.

zephyr_chang on Counter Synergy :D

2 weeks ago

I would go up to a full 4 Experiment One and add 4 Strangleroot Geist. A playset of Travel Preparations is also probably better than having 4 Increasing Savagery, since the latter's CMC is a bit high. 1 more Abzan Falconer would be good too since it is quite important in the deck. You can consider Scavenging Ooze too. It is a widely played green creature that has a lot of utility and can get counters on itself as well. Dromoka's Command also seems useful.

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