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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Experiment One
Creature — Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed this turn, this creature isn't destroyed. Instead tap this, remove all damage from this, and remove this creature from combat.)
wallisface on Selesyna Midrange
5 months ago
As far as cards I would ditch:
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Garruk Wildspeaker feels too slow/midrange orientated and not useful for what you’re trying to do here. Same goes for Elder Gargaroth.
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Blossoming Defense feels kindof meh here to me. None of your creatures are crucial to keep alive - i’d rather these slots be used for more creatures.
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I don’t think you need/want Nykthos, Shrine to Nyx at all… if your deck is benefitting from it then your mana curve is too high.
I think you should be running Tail Swipe instead of Prey Upon. And i think you can run the full playset if there’s room.
As far as creatures to add/consider, i have a bunch of suggestions that aren’t beasts, but would help you a lot. At the moment your only reason to running mono-beasts is Descendants' Path, which imo isn’t a strong enough card to warrant restricting your creature options soo heavily.
Anyway, creatures that cpuld be good here: Pelt Collector, Experiment One, and Strangleroot Geist. There is also the option of going down to 18 lands, running playsets of Llanowar Elves and Elvish Mystic (you ditch Arboreal Grazer in this situation), and playing 3x Khalni Hydra as a terrifying finisher (they make your Aspect of Hydra back-breaking).
wallisface on +1/+1 Counters
9 months ago
Some thoughts:
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you really should be playing the full playset of Hardened Scales.
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with only 20 lands, you have no chance of casting Ajani, Mentor of Heroes. The card isn’t any good anyway, so i’d just ditch it.
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a lot of your creatures feel very slow to acquire counters, and relying on instants/sorceries to add counters is dangerous as you’ll just end up empty handed and out if resources. I’d suggest more aggressive options like Pelt Collector, Experiment One, Avatar of the Resolute, Hangarback Walker, Walking Ballista, Quirion Beastcaller, Scavenging Ooze, etc
KBK7101 on Mono Green +1/+1
10 months ago
These kinds of decks usually include cards like Hardened Scales (as mentioned above) along with cards like Experiment One, Pelt Collectorand Yorvo, Lord of Garenbrig. If you're looking to make the deck a bit more competitive, definitely check these out.
As for cutting seven cards, I'd suggest 2x Fang of Shigeki, 2x Death's Presence, 2x Hungering Hydra and one of the Contortionist Troupe.
ArtistaFeo on Chishiro Precon 1
10 months ago
Easy Cuts
Old-Growth Troll, Walking Skyscraper, Smoke Spirits' Aid, Vastwood Surge, Sword of Vengeance, Unquenchable Fury, One with the Kami, Elemental Mastery,
Ox of Agonas (Swap for Inspiring Call), Ulvenwald Oddity Flip (switch for Primal Rage), Spearbreaker Behemoth (Swap for Heroic Intervention I have a copy of this card to give you.), Ascendant Acolyte - maybe cut? good card but i think you can do better.
Shifting Shadow, only keep if you have a lot of creatures with ETB effects. By a lot I mean at least 10.
Blackblade Reforged, Bonehoard, andFireshrieker can be upgraded for more synergistic equipment or auras. For example Bone Sabres, Fractal Harness, and Luxior, Giada's Gift. Search scryfall for equipment with counter keywords, then do the same for auras. You should absolutely play Sword of Truth and Justice
Search scryfall for cards with "evolve" for early game creatures that are growers, not showers. I highly recommend Experiment One and Gyre Sage! Gyre is 100% better than either spell I talk about below. vv
Most ramp spells in your deck should cost 2 or less CMC. 3 is fine. But you want to play them early game rather than late game. Cards like Tanuki Transplanter are very good ramp spells, but you only want 1 or 2 ramp spells that cost 4 or greater in your deck. I would keep this card in your deck depending on what the rest of your ramp looks like. Rampant Rejuvenator is another 4 cmc ramp. it does synergies with your counter theme, but its less dependable ramp because it has to die and your deck isn't playing sac outlets like Phyrexian Alter. on the plus side it is nice to beef it up and wait for that pending board wipe to slingshot your land base past the rest of the table. These are the tough decisions we are faced with. You should cut one of these cards. Keep Bear Umbra, it is better than both above mentioned and has the same CMC.
I would cut most lands that enter the battlefield tapped, they really f*ck up your early game. its ok to have a few, but they better be worth it.
wallisface on
11 months ago
Some thoughts:
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you’re only at 58 cards - you need 60 for a legal deck.
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I’d suggest going up to 20 lands (and also ditching the mana dork).
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you currently have no other warriors in your deck, making Bramblewood Paragon pretty useless as you’ll almost never be gaining counters off it.
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you’ll never be gaining counters from Scute Mob either - with only 18 lands you won’t have 5 in play until around turn 9-10… no game is lasting that long.
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both Forced Adaptation and Hydra's Growth are super risky/unideal cards to run as your opponent only has to use one killspell to remove both the creature & enchantment (costing you 2 cards for their 1).
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your deck currently feels very rag-tag/clumsy as far as being very slow to look threatening (Avatar of the Resolute and Rancor are the only cards that look strong in your deck currently. The rest feel weak/awkward/slow). Cards i’d suggest considering include Pelt Collector, Experiment One, Strangleroot Geist, Aspect of Hydra, Quirion Beastcaller, and maybe Servant of the Scale.
Dani3377 on Death Strike
11 months ago
Awesome! Inspiring Call was a feature card in the very first deck that I made in my whole magic playing experience, with Undergrowth Champion, Experiment One, Servant of the Scale and Avatar of the Resolute. PRetty sure I had Explosive Growth in there as well. Upvoted!
Inkia on Mono Green Stompy
1 year ago
9-lives That’s the point! Greenbelt Rampager helps upgrade Experiment One and Pelt Collector. This elephant can easily make a group of 1/1’s into an army of 3/3’s.
Balaam__ on Mono-Green Devotion/Stompy
1 year ago
I like most of the list, but I feel as though Avatar of the Resolute is outclassed by other options (like perhaps Steel Leaf Champion).
Your only source of counters are Experiment One and strangleroot geist, neither of which are even 100% guaranteed to be bearing counters. So the potential exists for the avatar to be just a 3/2 for two. Reach and Trample are nice but not terribly useful unless they’re attached to a high powered body. In the end I just feel there are potentially better options for this slot.