Experiment One

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2015 (C15) Uncommon
Gatecrash (GTC) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Experiment One

Creature — Human Ooze

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

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Experiment One Discussion

DragonGodKing90 on Mono-G Stompy Semi-Budget

1 week ago

"which", not "witch". also, fetchlands don't belong in mono color decks. the loss of life is not worth the "deck thinning". the deck thinning effect is so minimal its practically nonexistent.

let me put it this way. lets say you're on turn 4, about to play your 4th land drop. so you've got 17 lands left in your deck, out of 50. that gives you a 34% chance of drawing a land turn 5. but if that 4th land is a fetch, you go down to 16 lands out of 49 cards left in the deck. thats a 32.6% chance of drawing a land turn 5. so basically, you've just increased your chances of drawing a spell by a whopping 1.4%. thats just not worth the 1 life you paid.

"include", not "inclued". Dryad Militant is the next best 1-drop after Experiment One, so you should max that and cut the Narnam Renegade.

while i can agree that Collected Company doesn't really go in mono G stompy, your reasoning is wrong. a deck thats actually "meant" to use Collected Company rarely gets bad reveals from it. there will usually be very few other noncreatures spells alongside it.

as for Revenge of the Hunted, i probably wouldn't use that either simply due to lack of space, but i just want to point out that if its in your opening hand, you can simply mulligan.

Dungrove Elder may seem nice because it can get "bigger" and has hexproof, but with only 21 lands, on average it will be a 3/3 in more games than it will be a 4/4, and rarely go higher than that. a Steel Leaf Champion is bigger for the same cost, and raises devotion for Aspect of Hydra.

TheVectornaut on Green Monster Kill low costing

4 weeks ago

Like many green decks I see, this one has the problem of being pulled in too many different directions. Cards like Garruk's Companion, Rancor, and Leatherback Baloth hint at a very aggressive stompy strategy. Nissa, Voice of Zendikar, Essence Warden and the Wild Beastmaster + Elder of Laurels combo would be better in a dedicated go-wide token deck. Llanowar Elves, Wild Growth, Primeval Titan, and Elderscale Wurm fit better in pure ramp. I would dedicate more resources to a single one of these strategies, maybe having a second as support. This will improve synergy and consistency by lessening the chance of drawing cards that don't work optimally together. For example, if you have some 7 drop bombs in hand, you'd much rather draw Wild Growth than Boar Umbra, and the reverse would be true if you had a hand of cheap beaters.

Some cards I'd recommend for stompy are Steel Leaf Champion, Dryad Militant, Experiment One, and Strangleroot Geist. Some cards for tokens are Parallel Lives, Mycoloth, Centaur's Herald, and Call the Scions. Cards for ramp include Arbor Elf, Voyaging Satyr, Garruk Wildspeaker, and Genesis Wave. And since you're mono, Nykthos, Shrine to Nyx will almost always be great.

xyr0s on aggro deck

1 month ago

Most likely, Dryad Militant is fine. But Llanowar Elves is not. You shouldn't have your turn 1 creature spend turn 2 tapping - it should be attacking instead. Goblin Guide is good, if you have the moneys for it. Also, Llanowar Elves is the only card you don't want to hit with cascade.

You can probably also retire a couple of Scavenging Oozes. The first you play is fine, but any more than that is just redundancy bears. Unfortunately you are not playing any fetchlands, 'cause then Narnam Renegade would be really good. but if you switch in a full set of Experiment Ones, then two Avatar of the Resolute instead of the oozes would be really good.

Atarka's Command is popular with this type of deck, for obvious reasons.

Darth_Savage on aggro deck

1 month ago

Hi mlyq1234,

I'm not sure I would describe your deck as slow, but it does seem to be lacking card draw and must answer threats outside of Steel Leaf Champion and the obvious Bloodbraid Elf. So here is my suggestions to try and improve your draw and answers:

Note this is just what I'd do, good luck and have fun brewing your deck.

ersatz_olorin on Suddenly! Trees!

1 month ago

Experiment One would be good as a one drop, considering all the big guys you have.

If you decide to splash, add Birds of Paradise for ramping, and depending on your budget: Noble Hierarch is costly but effective.

Maaagic on Mono Green Stompy

1 month ago

Thrun, the Last Troll is also uncounterable and regenerates, so it hoses control better than you might think. It is not nearly as good against midrange compared to control though. But against control they cannot kill it with a board wipe, removal spell, creatures, or countermagic. Except Spell Queller. That card makes me depressed in general. That is one thing you can use Dismembers on though.

Also, I completely agree with what you are saying about Scavenging Ooze. Its slow, takes mana to work, doesn't turn on Experiment One as well as other cards, etc. Until I actually tried Scavenging Ooze I didn't realize how good it is. It avoids any type of bolt effect (after pumping), grinds out well (which will happen sometimes game 1), is mainboard graveyard hate AND lifegain against various strategies, and it becomes huge. I recommend running Avatar of the Resolutes, Strangleroot Geists, a couple Kalonian Tuskers, and some Scavenging Oozes (never 4) all together. Also, having Scavenging Ooze in the main leaves more room in the sideboard.

I run a single Damping Sphere in my sideboard. I am out of room and it slows ME down a considerable amount as well (I would run 2 if I could). And I also just put all of the Dismembers in the sideboard, because I only want them in the matchups they are good. Having to Dismember an Eidolon of the Great Revel or something like that is awful.

Darth_Savage on Gruul devotion beat down

1 month ago

JNapp, So here is my suggestions to try and improve your draw and answers:

For your sideboard:

While Utopia Sprawl is a great card, by bring your mana curve down a little it is less necessary. Note that this is simply what I would do, I hope it's of some help, have fun brewing your deck.

SecretEgret on Saskia and Her Battalion

1 month ago

Lowering your curve and cutting some of the slowbies like Agrus Kos, Wojek Veteran, Goring Ceratops, Victory's Herald, Cathars' Crusade and Pathbreaker Ibex might help your playability.

To be honest almost none of your 4 drops measure up to Saskia, so feel free to cut any of them except for Whip of Erebos

Cards like Ghostly Prison don't really seem to fit well into your game plan.

Try adding some scaling 1 and 2 drops like Experiment One, Scute Mob, Gyre Sage, Signal Pest, (and any of the 2 drop battlecry) Anafenza, Kin-Tree Spirit, Precinct Captain, Voice of Resurgence, Akroan Hoplite, Hanweir Militia Captain  Flip

Blink effects like Restoration Angel work well for reassigning Saskia. Angrath's Marauders is an affordable 1 way damage doubler.

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