Experiment One


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Gatecrash Uncommon
Promo Set Uncommon

Combos Browse all

Experiment One

Creature — Human Ooze

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

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Cardhoarder (MTGO) 25%

0.05 TIX $0.35 Foil


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Experiment One Discussion

sylvannos on Ooze Theme deck (advice/suggestions)

5 days ago

I'm not sure what's to be gained from playing nothing but oozes, apart from cards like Cavern of Souls, Descendants' Path, and Door of Destinies that benefit every tribal deck.

Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze are all reasonable cards for Modern. Necrotic Ooze is more of something you want to build around as its own deck, not necessarily toss into anything. Acidic Slime is also a good card, but the rest of your deck seems to be more aggro, making 5 CMC a bit high.

So of course, where does that leave you now that sylvannos has shown up and shit all over your idea?

For one, notice how much of a +1/+1 counter theme you have going on between Bloodhall Ooze, Experiment One, Scavenging Ooze, and Predator Ooze. Hardened Scales is absolutely bananas! That right there functions as your Intangible Virtue or Honor of the Pure. All of your oozes will just start doubling in size. Winding Constrictor is similar: it's a low CMC card that dumps a bunch of counters on everything. Nissa, Voice of Zendikar offers even more +1/+1 counters.

Second, you're in Jund colors. Lightning Bolt, Abrupt Decay, Atarka's Command, Terminate, and Fatal Push are all good options here. You're basically a quick, low-cost aggro deck. That also means you can play Dark Confidant to further increase your draw power. Since you curve out at 3 (Predator Ooze and possibly Nissa, Voice of Zendikar), you'll only be taking 1 damage on average each turn. This also opens up the potential for Liliana of the Veil. You're constantly drawing and playing oozes, while forcing your opponent to discard cards.

Copperline Gorge is a good start, but you really don't want to have lands that always come into play tapped. Fetches and shocks are going to be your best options, along with the aforementioned Cavern of Souls. I'd also recommend Blooming Marsh, Blackcleave Cliffs, and Kessig Wolf Run.

Lastly, your sideboard. It should probably be some number of hand disruption spells (Duress, Thoughtseize, Inquisition of Kozilek), artifact and enchantment removal (Destructive Revelry, Ancient Grudge), and general Jund sideboard tech (Fulminator Mage, Kolaghan's Command, Kitchen Finks, Maelstrom Pulse, anything that didn't get put in the main). I'm not sure what other cards you'd add that protect your plan of killing people with oozes. Hindervines? Skullcrack? I dunno.

xyr0s on Simic w/ evolve HELP!

1 week ago

Is this a relatively competitive deck, or a casual deck? If casual: enjoy. I'm not gonna ruin your day.

If it's supposed to play against somewhat competitive decks (fnm-level), you need to change it quite a bit. Starting by buffing Experiment One up to a full set. Remove 3 of the most expensive creatures to do this. Then you could use 4 Hardened Scales. For that, goodbye Plummet, Unexpected Results, and Urban Evolution. Since +1/+1 counters is a theme, Strangleroot Geist fits right in, and so does Avatar of the Resolute - again, remove the most mana-demanding creatures to accomodate (and this is probably going to be some of those you really like, due to their funny and gameturning special abilities - sry about that).

Land: Anything blue-green that comes into play untapped is good. It's an aggro deck, and it shouldn't sit around waiting for mana to get ready.

mahdik on Is that ability a triggered ...

3 weeks ago

On Avatar of the Resolute, the "Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it" happens when it enters the battlefield, but I don't think it's a triggered one, but a static one. Am I right?

The reason why I ask is because if it's a triggered one, we can play around by choosing its order on the stack with other triggered ETB ability. Exemple: Experiment One's one could interact. Experiment One is on the battlefield, Avatar of the Resolute enters, both ability triggers, resolve ExpOne first (evolve it), then resolve Avatar (checking if the criteria are complete, +1/+1 counters). If so, entering Avatar of the Resolute after Experiment One would always be a good play, as long as your stack positioning is good.

So is Avatar of the Resolute's ability a triggered or a static one? Or even more, am I wrong thinking it would triggers if it wasn't the case?

sonnet666 on Winding Constrictor and Evolve interactions

3 weeks ago

Assuming you don't take any counters off of Experiment One, it will have 4 +1/+1 counters.

Experiment One has a triggered ability that gives itself counters (evolve).

Winding Constrictor has a replacement effect that puts an additional counter on any permanent you control if it would get a counter.

Avatar of the Resolute has a replacement effect that replaces it entering the battlefield normally with it entering the battlefield with a certain number of +1/+1 counters.

This will play out like this:

  1. Experiment One enters the battlefield.

  2. Winding Constrictor enters the battlefield.

  3. Experiment One's evolve ability triggers because Winding Constrictor's power or toughness is higher than it's power or toughness.

  4. Experiment One's evolve ability goes on the stack.

  5. Experiment One's evolve ability resolves and goes to place 1 +1/+1 counter on itself, but Winding Constrictor's replacement effect replaces that event with 2 +1/+1 counters being placed

  6. You cast Avatar of the Resolute. As Avatar of the Resolute is resolving its replacement effect causes it to enter the battlefield with 1 +1/+1 counter because you have 1 creature with a +1/+1 counter on it (Experiment One). Because this qualifies as a counter being placed on a permanent you control, Winding Constrictor's replacement effect replaces this event a second time, causing Avatar of the Resolute to enter the battlefield with 2 +1/+1 counters.

  7. Experiment One's evolve ability triggers because Avatar of the Resolute entered the battlefield as a 5/4.

  8. Repeat steps 4 and 5 to place two more +1/+1 counters on Experiment One, for a total of 4 counters.

Rhadamanthus on Winding Constrictor and Evolve interactions

3 weeks ago

Turn 1 Experiment One. Seems good.

Turn 2 Winding Constrictor. Experiment One evolves, and because Constrictor is on the battlefield the Experiment gets 2 counters instead of 1.

Turn 3 Avatar of the Resolute. Entering the battlefield with counters is considered "putting/placing", so it enters with 2 counters instead of 1. Experiment One evolves again, getting 2 counters again.

Experiment One has 4 +1/+1 counters and Avatar of the Resolute has 2 +1/+1 counters.

Mailman81 on Winding Constrictor and Evolve interactions

3 weeks ago

When you cast the following:

Turn1: Experiment One

Turn2: Winding Constrictor

Turn3: Avatar of the Resolute

How many counters Experiment One and Avatar of the Resolute will have end of turn3, and why?

gingrbreadman1 on 5 Color Human Aggro & Taxes

3 weeks ago

Basuldur I definitely agree and am curious what you think should come out to make some room. Maybe some Experiment One and some two drops?

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