Experiment One


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Commander 2015 (C15) Uncommon
Gatecrash (GTC) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Experiment One

Creature — Human Ooze

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

Experiment One Discussion

heckproof on Mono Green Stompy

2 weeks ago


Hey, sorry for the late response. Just wanted to say thanks so much for responding to my earlier message! It was a huge help to me in teaching me the thought processes of what to sideboard, and I can’t even describe how much I appreciate the help.

As a side note, I’d just like to mention that Dryad Militant is, like, really sneaky good against Dredge. It keeps them off of Conflagrate , which means they’re forced into using creatures to beat down. And yours are just bigger. Also, I might be reading it wrong (and I haven’t played a match against Dredge yet, so I have no firsthand experience in this matchup), but doesn’t Dryad Militant also keep them off of Creeping Chill ? It seems like they rely on that card so much to race so it seems superb.

Finally, what are your thoughts on running two extra one-drops instead of two Kalonian Tusker ? I realize that this might not be a question you can answer, because your deck seems really tightly tuned to deal with your own meta. It’s just that my build runs 2 Scavenging Ooze in the main, and Kalonian Tusker has easily been the worst card in the games I’ve played. I feel like two copies of Experiment One would be better for Avatar of the Resolute . If you can offer any insight, I’d be happy to hear it!

RyH110 on Mono Green Stompy

1 month ago

Sunbrosoulaire: Thanks for the suggestions! I have tried Scavenging Ooze in the main board in the past, and in general I do agree it is a valid choice that is better suited for a graveyard heavy meta (such as right now), however I commonly find myself getting my smaller creatures of Pelt Collector and Experiment One often need the 3 power to continue to grow. As for Thrun, the Last Troll I do enjoy playing him from time to time, however for me the current meta is not he time. Most Azorius Control lists I run into seem to have a combination of Terminus (often a full play-set) and sometimes one or two of Settle the Wreckage . This makes Thrun a bit less powerful for me, as he is often removed despite his many protections. Again, I definitely think Scavenging Ooze is very strong, and is often the better to card to run.

lagotripha on "Modern" "Energy"

1 month ago

Nimbus Swimmer always feels a little weak to me. I always assess by looking at how a card feels to draw in the first three turns. Drawing a low cost spell later in the game is usually ok, but making sure those first few turns put you in a good spot is essential.

I'm just flicking through the simic stuff since I've tended to only do stuff like Cloudfin Raptor / Experiment One with it. Hydroid Krasis looks promising when the set rotates and it gets cheap, which will let you replace glimmer of genius.

Right now, think what I'd do would be add three Gyre Sage and two thrummingbird, cutting a climb, a hungering, two forests and a swamp. I'd also consider cutting Go for the Throat and running Beast Within instead, since I like the extra versatility with my 2 drop slot already taken/ ramping me to play it.

I'd also look at Everflowing Chalice and Astral Cornucopia while upping the proliferate count- Tezzeret's Gambit does a reasonable impression of Glimmer of Genius in most cases, and getting lots of mana to pump into hydras is good feeling.

Thats my thoughts though, and my deckbuilding is far from perfect. Testing is the most important thing. Hit playtest, draw a few hands, change some things then try again. Its how you get a deck that feels good to play.

boguscheesecake on Ooze Tribal

1 month ago

Fellow slime enthusiast here, with some cards that I think ooze flavor. Voidslime is great, Ooze Flux works amazingly well, Gelatinous Genesis makes tokens, Ravenous Slime hoses graveyard decks, and Experiment One is a solid one drop you can use for kraj. Best of luck!

RyH110 on Mono Green Stompy

1 month ago

heckproof : I find myself playing against lots of different decks, but some of the slightly more common opponents include Tron variants, Blue/White control variants, Izzet Phoenix, and some Ad Nauseam. I don't go against any one deck too often though, and there is a decent variety overall. One important note is that due to Phoenix's popularity overall as a deck, graveyard hate is incredibly important to have at the very least in the sideboard, and main deck is often a positive as well. Damping Sphere is an all star due to its ability to slow Tron deck to a crawl, while also being strong against Phoenix decks by stopping their rapid fire spell plan. In general I find Blue White control to be a winnable match, but is often a hard one to sideboard for as you want to keep the speed of the deck, but also find ways to grant it further resilience. Overall the sideboard will shift over time depending on what you find yourself playing against most often, and same goes with some of the main board.

Some things I have found: Opposing creature based aggro decks are often decided based on if you can land a Pelt Collector or an Experiment One and grow them. Strangleroot Geist is very string in these matches. Also, burn is actually a favorable match-up in general, and most of my losses to burn come at the hands of losing the die roll and a turn one Goblin Guide . Tron is a match that is winnable, but often I'll find myself losing game one and winning the next two games off the back of Damping Sphere , or winning because they didn't have turn three Tron. Arclight Phoenix decks are generally through graveyard hate, so it really comes down to how much you have. Also it is important to be able to kill Thing in the Ice  Flip pre transformation, so Dismember is nice. Azorius control is a often a bad match up due to the amount of anti aggro style cards that are in the main board if the deck, and Vines of Vastwood is strong. Heroic Intervention is great in this match-up, but often their board wipes circumvent indestructible. Ad Nauseum is probably the best match up, as you are able to usually be fast enough to kill them before they combo off.

lagotripha on Jund ooze deck - help would be appreciated please

1 month ago

You might get some mileage out some of the old-school ooze token cards- Gutter Grime makes grindy matchups hell for your opponent, Gelatinous Genesis is decent at flooding the board, and Ooze Flux / Biogenic Ooze has real potential.

Experiment One is a spectacular card, and I have some very fond memories of an old deck built around Putrid Leech / Immolating Souleater Death's Shadow / Ooze Garden .

shwanerz88 on Counterattack

1 month ago

lucasio I'm not a big fan of Pemmin's Aura , sure it is flexible but not really accomplishing anything in the way of your +1/+1 counter strat. Experiment One also, you already have a decent amount of 1 drops and the Evolve mechanic is pretty meh. I would also recommend maybe some more ramp, the new Incubation Druid would fit in nicely here. Simic Signet probably would be a good choice as well.

TheVectornaut on Meatball

1 month ago

Yeah, this is definitely more stompy than ramp. As such, I'd replace the mana dorks with Experiment One and Pelt Collector . Defense Grid also feels a little strange mainboard. You'd usually rather have as many strong beaters as possible. Other good 2 drops include Avatar of the Resolute and Scavenging Ooze . Finally, I think Might of Old Krosa isn't quite as good here as in infect since stompy is slower and relies on more versatile options. If you're all in on the OTK with Groundbreaker , Aspect of Hydra would be an alternative to check out. It works well with the high devotion count of the Leatherback Baloth s of the world.

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Experiment One occurrence in decks from the last year


All decks: 0.09%

Commander / EDH:

All decks: 0.0%