|Commander / EDH||Legal|
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|Commander 2015 (C15)||Uncommon|
|Promo Set (000)||Uncommon|
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Creature — Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
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Experiment One Discussion
5 days ago
How is Arcbound Ravager, Hangarback Walker, and Walking Ballista doing? they seem like they would be tough to grow
1 week ago
1 week ago
Hey, Boza! Glad to see you're still tinkering with this one. Any thoughts on Pelt Collector or Experiment One as 1-drops for this list? Dropping 4 power creatures consistently seems like it could make them big in a hurry.
1 week ago
AdamChafee, you're really making me wish I had more people who weren't too... mhh.. aggressive, to play against. I think my version only ever had issues with a really fast aggro deck.
Vivien Reid seemed like a random add-on, with interesting effects! I was wondering why it was there. That makes sense. I figured something like Nissa, Steward of Elements would've stabilized this deck a bit more!
My +1/+1 counter deck is my most stable, and most fun of the 3 decks I own. haha.
Oh, I was looking at Pelt Collector as well. Works with Bramblewood Paragon in my deck, but I question how long it would stay on the field compared to Experiment One and, at least for my deck, Managorger Hydra...
1 week ago
Any deck that plays Nulltread Gargantuan gets an upvote from me!
Consider Coiling Oracle. Pairs great with Nulltread, evolves your 0 power creatures, and is a reasonable graft target. Also inexpensive! I have no idea what Fathom Mage or Master Biomancer are worth right now, but if they're in your budget you should definitely run them. Experiment One is another great evolve creature. Strangleroot Geist and Young Wolf both have undying, which is recursion PLUS a 1/1 counter! Avatar of the Resolute and Narnam Renegade are great 1/1 counter cards. Woodland Wanderer is a personal favorite of mine in 2+ color decks. I know Hardened Scales just recently jumped in price but it's a card to look out for if you can afford it.
You should consider playing some removal or counterspells so that a well-creafted deck doesn't just roll all over you. Mana Leak and Remand are cheap, effective counterspells. Unfortunately Blue + Green is the color combination with the worst removal - your best bets are Rapid Hybridization or Beast Within.
Your lands could use a little improving too. I know that's hard on a budget, but Botanical Sanctum is still (relatively) inexpensive, so you can try that. You could also look at Hinterland Harbor, though honestly I don't remember what the price on that looks like at the moment. At absolute bare minimum you could consider some Evolving Wilds so you can grab the color you want when you need it. They also trigger Revolt for Narnam Renegade, if you do wind up running that.
Whatever you decide to do, good luck and have fun!
1 week ago
Groundbreaker testing is quite interesting with the Pelt Collector btw. 4/4+ trample at the end of turn 3 with average plays. I've decided on 3x Experiment One, 3x Pelt Collector, and 3x Dryad Militant, with -1 Kalonian Tusker. Our lists are pretty similar. The regeneration on E1 is very worthwhile and Pelt Collector is great except for a top deck. The Militant has the ability to Turn2 add counters to either (and its gravehate is sooo good) and with 6x "evolvers" its easier to get one in your starting hand. Just my suggestions. Love this deck.
1 week ago
Pelt Collector is awesome. It has unseated Experiment One as the best one drop available. So to accommodate this change I have removed Elvish Mystic and 2 experiments in favor of the full playset of pelt collector (pelty). The fact that pelty triggers off of creatures dying makes him a much better top deck, as you can play him pre combat and if any creature trades lil pelty will grow. In addition the trample clause is icing on the cake. It facilitates more aspect of hydra blowouts.
The second change is removing Leatherback Baloth in favor of 2 Groundbreaker. This change is for several reasons. 1, I really just want to try the card, it is explosive and helps win out of nowhere. Fits my play style perfectly. 2, with Pelt Collector becoming a 4 of, groundbreaker will always trigger it, almost 100% of the time it will trigger pelty twice. 3, it allows for the curve of T1 pelty, T2 geist, T3 steel leaf, T4 groundbreaker + aspect. That is just the dream! If anyone has any experience with these cards please share them! I am keen to learn as much as possible!!
2 weeks ago
I've recently ordered a set of Pelt Collector. They seem like a great inclusion. I'm either leaning toward 2x (-2 Kalonian Tusker) or 4x (-4 Experiment One). My meta was so full of board wipe for the longest time that I played Young Wolf as a precaution over Militant. I found the extra buff it gave the Avatar to be quite a big deal in terms of trading creatures later on. I wonder if Pelt Collector will be what MGS really needs to go up the tiers. On another note, I've started playing at a new FNM Modern and added an odd trick. They kept playing around Blood Moon game 1-2 thinking I must be splashing red for it because I added Cinder Glade for absolutely no reason. I got 2nd place(lost to Merfolk after 2 horrid mulligans) but it was hilarious!