Creature — Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Uncommon|
|Mystery Booster: Convention Edition (MYSCON)||Uncommon|
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Experiment One occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.0%
Experiment One Discussion
1 month ago
a Simic card!!
Experiment Chittering Chick One
Legendary Creature - Squirrel Chicken Mutant
Squirrels you control get +0/+1 and have reach.
, Sacrifice a non-Acorn creature with defender: Create a 0/2 Acorn Plant green creature token with defender and shroud.
, Sacrifice an Acorn creature: Create a 1/1 green Squirrel Chicken creature token.
: Until end of turn, whenever you draw a card, you may discard a land or creature card, if you do, create two green 0/2 Acorn Plant creature token with defender and shroud.
"It lays acorns and eats eggs!?"
"We're working on it."
I'd like a Simic creation with exactly three subtypes.
1 month ago
I'd throw in some Pelt Collector or Experiment One depending on your definition of budget. You've got a bunch of 1 drops, but only 3 creatures to play on turn 1 in an aggro deck, which slows you down a lot if you aren't running elves. If you do add them, Avatar of the Resolute would be a good addition if it's in your budget. Kessig Prowler Flip or the mana dork elves would be the cheaper option and still speed you up. Barkhide Troll is a strict upgrade to Kalonian Tusker for the same price. Great Sable Stag is a pretty good anti control card for your sideboard, since their gameplan is to counter and kill everything you play. Like the deck overall.
1 month ago
+1 for the name alone, love it!
First thing I'd suggest is you up the number of lands you're running to somewhere in the 21-23 range. 16 lands makes it EXTREMELY unlikely that you'll be able to consistently hit your land drops - the only decks that run that few are burn decks with their most expensive spells costing 2 mana. If you want to even think about playing 4+ mana spells, you're going to want more lands.
Moving on to more targetted feedback - if you want to upgrade it, I think you'll need to pick a direction to move the deck in. Right now it's less of a deck and more of a pile of green and white cards (not meant to be a slam on you, that's how most people enter/re-enter the game). You've got some solid +1/+1 counters cards like Gyre Sage and Hardened Scaled, and you've got some solid lifegain-matters cards like Heliod, Glorybound Initiate, and Lone Rider. I'd recommend on honing in on one or both of those strategies, and replacing cards that don't work toward one or both of them (like Primal Druid and Moss Viper, just at a glance).
If you want to hone in on lifegain, you could look at Ajani's Pridemate and more Lone Rider Flip. For a bit more money you could look at Dawn of Hope. Another step up in price gets you stuff like Ajani, Strength of the Pride and Archangel of Thune. And at the very top you could look at more Heliod, Sun-Crowned. To gain life you could look at Healer's Hawk, Ajani's Welcome, Revitalize, or Daxos, Blessed by the Sun.
If you want to hone in on counters, you could look at (I don't know this arhcetype quite as well so I can't give you price brackets, you'll have to check yourself) Animation Module, Stonecoil Serpent, Nissa, Voice of Zendikar, Tireless Tracker, Jadelight Ranger, Experiment One, Huatli's Raptor, Mowu, Loyal Companion, or Knight of Autumn. There's probably more excellent cards in that category as well, but like I said I don't know that archetype as well (I'm better versed in BLUE green counters).
You also don't really have much in the way of creature removal, which could prove dangerous. Selesnya Charm and Banishing Light are alright, but I'd up how many you're running if that's going to be your only removal. Declaration in Stone is a premium white removals spell you could look into if you're looking for upgrades in that department.
These are all just suggestions though - you should build and play the deck however you find it most fun. It is your deck, after all! Whatever you decide to do, good luck and have fun!
2 months ago
Ah, a fellow mono-green stompy player! I've been testing a version of this deck for a while, and would love to compare lists! I agree with so many of the points you brought up in your deck description, so I think we're pretty much on the same wavelength here. However, there are still a few noticeable differences between our lists that I would like to discuss:
Here's my list: http://tappedout.net/mtg-decks/curving-my-way-to-saturday/?cb=1580259272
For our 1-drops: I prefer value Experiment One to Pelt Collector, but they are so close it's not much of a talking point. I do only run six of those total, as in testing I have found hands with multiple of them to be sub-optimal (since I would rather have something that evolves the first one rather than the second). Probably the largest difference between our lists is that I run three copies of Hexdrinker. I have indeed found it to be a useful mana-sink, with little opportunity cost. I do love Dryad Militant, but went down to three copies since their ability doesn't stack. As for 2-drops: I have yet to test Syr Faren, the Hengehammer thoroughly, but you may have convinced me to add a copy or two. If you indeed end up running three I would finish the playset of Rancor. My 2-drop count is a bit lower than yours, but that's just me. Lands: I run 20 lands and it has felt good, so I was a bit surprised to see only 18. Traditional burn runs 20, and if anything I think this deck does a better job utilizing more mana. Also I missed Okina, Temple to the Grandfathers until I saw your list (thanks!!) but would also suggest Pendelhaven. Hitting for one extra damage with Experiment One after a sweeper has won me the game before. Spells: I'm not a fan of Once Upon a Time in this deck I think, but lmk how it's been playing. Just seems too bad to draw into. Sideboard: I run Feed the Clan and the new Setessan Petitioner instead of Life Goes On, but have agonized over it for a while and can see both sides. I also think the raw power of Veil of Summer may just make it better than Shapers' Sanctuary. It is nice that Wheel of Sun and Moon gives devotion, but I think its a tad too expensive for a deck that wants to be jamming creatures? For that reason I have a lower-costed, more reactive graveyard-hate package.
Tell me where you think I'm wrong and how I should change my list! The optimal list is probably some combination of ours :)
4 months ago
Mdmaster13 I'd like to hear your thoughts on this potential version of my golgari Scales deck, I haven't committed to the changes (which is why I made this copy to play around with lol) but these are things I'm considering.
Changes from the list I took to tournament:
I ran into a few hands where Avatar of the Resolute couldn't enter with any counters so I wanted to add more early creatures with +1/+1 counters and more protection ON said creatures. Also Spell Queller was obnoxious and I wanted an answer so that's why I am opting for Transgress the Mind instead of Duress.
4 months ago
As nice as it is to have a regenerative body on Experiment One , the ability to force through damage from the other 3 is just too nice to pass up (trample from Vivien, deathtouch on the Bow, and Ballista being able to Fling itself). I'm not sure what the right call is, but planned ways to "force" damage through can't be a bad idea, right?
4 months ago
Mdmaster13 I haven't decided on sideboard changes yet, but how does this look for mainboard updates?
4 months ago
Winding Constrictor continues to be one of my favorite cards. Great to see it prosper in Pioneer!
A few suggestions:
I never liked Dreadhorde Invasion . Even with Constrictor and Hardened Scales it still looks awkward. Nissa, Voice of Zendikar on the other hand is just phenomenal in this deck. I'd play more of those instead.
Both Pelt Collector and Experiment One are awesome early plays for this deck. I'd put in some number (if not all) and take out all Llanowar Elves , Jadelight Ranger , Knight of Autumn and Scavenging Ooze . Knight and Ooze are good sideboard cards though.
Rishkar, Peema Renegade is a super strong 3-drop for the archetype, I wouldn't sleeve up without a few copies.
Since you added white, Anafenza, the Foremost could also go in. She adds counters and does a good job at triggering the 1-drops, plus the exile clause comes up occasionally.
Dromoka's Command is a strong removal spell that also has synergy with your counter theme. Might go down on Fatal Push and Vraska's Contempt . Contempt is just worse than Murderous Rider and Hero's Downfall anyway.
Good luck brewing!