|Commander / EDH||Legal|
Printings View all
|Commander 2015 (C15)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
Price & Acquistion Set Price Alerts
Experiment One Discussion
3 days ago
Sweet, primalcrux! If you ever have to do 1v1 I would drop acolyte for arbor elves, I ran into summoning sickness problems one time (4 is beefy). Dismember x2 comes to mind! I could see broodmaster being dropped for Kalonian Hydra - or even a single Polukranos, World Eater + a single Nylea, God of the Hunt (great mana sink) Scavenging Ooze is a great sink too! If you ever feel like top-decking is a problem this deck has, consider a playset of Rancor
Wistful Selkie was a 2-of when I pulled off a 6th this one time
22 lands is on-point BTW I awfully did calculating... Best of luck green devotion is sweet!
1 week ago
EDIT- Have adjusted the sideboard a bit against burn, as well as cutting a Loxodon Smiter, a Thalia, Heretic Cathar, Tarmagoyf, and the main Qasali Pridemage in favor of 2 Kird Ape, another Experiment One and another Bloodbraid Elf. I'm thinking I could lose a single Path to Exile for a Lightning Helix and if need be, 3 cmc for 3 damage and 3 life gained might not be so bad... Gonna give it a run at fnm and then I'll be attempting my first SCG Open this weekend, so more updates to come I'm sure.
1 week ago
This looks really fun to play! I have a few suggestions. First off, it seems like you’re trying to do too much. Some of the cards would be much better suited for the sideboard, which would allow you to streamline the mainboard. These are Qasali Pridemage and loxodon smiter (although both of the thalias could also go in the SB as well). Also, 1-of tarmogoyf should either be increase to 2+ or taken out; just having one would decrease consistency in your deck. I think increasing the number of Bloodbraid Elf and Experiment One would do a lot for the deck. Finally, Lightning Helix would be good with 1-2 of them in the deck, helping you in the mirror or other aggro matchups.
3 weeks ago
squonk76 Oh yes! Put in a couple of Experiment One, Hardened Scales, Scavenging Ooze, Corpsejack Menace, Winding Constrictor together with the real MVP Predator Ooze and some Rancors and you have excellent Ooze deck ready to play! Some removal might be necessary as well :P Let's hope Simic invents some new eeze in the next set!
3 weeks ago
So having both Experiment One and Pelt Collector felt like too much redundancy. Dryad Militant triggers Pelt Collector and it also plays well as a piker and a static ability. I didnt want to have 8 creatures that did the same and dont trigger them selves. at least Dryad Militant can get an early counter on pelt, where if i had a pelt and a experiment one they would just be 1/1's till i can play something. I have enough creatures to get counters on Avatar of the Resolute.
3 weeks ago
1 month ago
1 month ago
So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well
Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature
Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.
Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.
Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.
Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.
Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.
Netcaster Spider: Would just replace this with
Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1
Salt Road Patrol: For aggro, this card is too slow and only boost itself.
Sporemound: You don't have any mana accelerators or extra land drop enablers
Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.
Consume the Meek: This kills your commander and most of your creatures
Cards I would consider adding:
Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things
Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures
Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters
Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.