|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Creature — Human Ooze
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
Experiment One Discussion
6 days ago
3-1 Tuesday Modern
2-0 Burn Phoenix Retribution early on both games to nullify their board, Gluttonous Slug brick wall all-star.
2-0 Esper Control Both games were decided mostly from landing a timely second Nissa, Voice of Zendikar after the first one get's countered. Second game with a Yawgmoth, Thran Physician freshly landed my opponent casts Supreme Verdict , sacrificing 2 creatures and drawing 2 cards in response my next turn i play an Experiment One followed by Gluttonous Slug followed by Geralf's Messenger with an active Nissa. Opponent sighs and peeks at his next draw before conceding.
1-2 Eldrazi Tron First game opponent uses Karn, the Great Creator to search for Ensnaring Bridge then lock me out with Mycosynth Lattice . Next game i won with Assassin's Trophy , final game with a weak hand full of 1 drops, Chalice of the Void on 1, drawing more 1 drops.
Jund 2-0 Always fun longish interactive games, you have to really have to play patient and allow them to expend their resources, but the games always seem inevitable as our deck is full of resilient threats.
The adds worked well, it really feels like the additional role-players of Slug and Walker are a perfect fit. Plus the happiness you feel reading the flavor text after an opponent has to deal with Slug is golden.
1 week ago
Soo... i have no matchups with Slug or Walker, but after seeing the deck struggle this last go around i am trying to find better role players for what the deck is trying to do. So Tron is not a huge part of the meta and now Bridge from Below is banned i decided to take out Field of Ruin , Scavenging Ooze is just a bit slow, and found myself just not seeing the benefit of running any mana dorks. The deck is really greedy for specific colors of mana and not so much wanting to ramp out threats a turn earlier. The synergy of our 1 and 2 drops is such that we really want to establish a board first anyways. The case for Experiment One is that the regeneration is more important than trample. Having so many othe 1/1's and 0/1's were making it difficult for me to trigger evolve and get the train rolling on counters. I had considered Gluttonous Slug before but just never felt i had the room. But it's ability to be triggered by a 1/1, it's incredibly fat butt, it's ease to become a counter battery for larger creatures like Tarmagoyf and various Eldrazi through Retribution seems like a fit. As far as Hangarback Walker it seems like it really helps enables strengths in other cards. Sacrificing it to make Thopter tokens that i can continue to sacrifice for more value or put +1/+1 counters on to finish just seems to give more flexibility and reach.
3 weeks ago
i already knew what you meant by G symbols, as evidenced by my use of the phrase " symbols". your hypothetical hand you describe isn't really relevant, because thats the kind of hand you would mulligan anyway. you don't need high cost cards to benefit from Nykthos. you could just as easily cast multiple spells in the same turn with the extra mana. you also have the Hexdrinker which requires a lot of mana.
allow me to give an example line of play.
turn 1: forest, Experiment One
turn 2: forest, Strangleroot Geist
turn 3: nykthos, Steel Leaf Champion
turn 4: even without a land drop, you can now use Nykthos to generate 6 mana and drop 2 more Steel Leaf Champion , or any other combination of creatures.
1 month ago
Experiment One > Birds of Paradise; if you plan to cheat the Level Up costs then Birds is not as needed while Experiment will evolve with nearly every other creature you cast.
Search for Tomorrow > Nature's Lore; Nature's is slow but maybe suspending could be better because it will come down when an Evolution Sage is present? Or Explore is an option too that cantrips. Or or Arboreal Grazer !
Frenzied Tilling might be good in the side board for land hate + ramping ability.
1 month ago
Gladly! My sideboard is kinda specified to decks i see, for example back to nature is good against bogles but not much else, so adjust your own sideboard!
As a rule of thumb i switch out creature cards for crature cards in the sideboard, and non-creature for non-creature.
The reason for this is that you are mainly a creature aggro deck, where creatures are star and pumpspells either help; finish ( Aspect of Hydra ) / protect ( Vines of Vastwood ). This means that if you are siding in "protection" i.e. Relic of Progenitus i would consider switching out vines of vastwood. Same goes for Dismember , for if you need to remove creatures from your opponent they're most likely removal-light.
Feed the Clan can also be switched with vines, for the simple reason that most our creatures are beefy enough to withstand damage-removal, and this is mainly for dealing with burn. Collector Ouphe is mainly for affinity and here you could for example swap out scavenging ooze lest you desperatly need lifegain. They dont rely on their graveyard.
As you see i often swap out vines, i much consider it the weakest card and most flexible. but then again it depends on the matchup and personal taste. Consider your need for protection, explosiveness, interaction, and so on. Sometimes you might not want to switch out all the copies of a certain card, but rather take out different cards.
Lastly i want to say that you should probably make slight mainboard changes aswell: Kalonian Tusker is a good alternative for scavenging ooze, if you need more power earlier. The number of Rancor , Vines of Vastwood and Aspect of Hydra can be interchanged, and even switched out for Blossoming Defense or Dismember .
The onedrop slot is also very adjustable: Dryad Militant shines against certain decks (mostly storm and maybe dredge, and maybe snaocaster decks)and Hexdrinker against others. Same goes for Experiment One and Pelt Collector . The two latter should only be split in a 4-2 or 3-3 in my opinion because they cant evolve one another.
Lastly if there are certain cards you dont want/own in the sideboard here are alternatives:
Thrun, the Last Troll : Very good against control, but i have had a though time against Terminus lately which wrecks him. Pro tip, there seems to be some changes coming up to UW control, and this might mean Terminus is being phased out, so do keep your eye out for thrun.
Hope this helps! Reply if you need more help or anything was unclear ;D
2 months ago
Hey, sorry for the late response. Just wanted to say thanks so much for responding to my earlier message! It was a huge help to me in teaching me the thought processes of what to sideboard, and I can’t even describe how much I appreciate the help.
As a side note, I’d just like to mention that Dryad Militant is, like, really sneaky good against Dredge. It keeps them off of Conflagrate , which means they’re forced into using creatures to beat down. And yours are just bigger. Also, I might be reading it wrong (and I haven’t played a match against Dredge yet, so I have no firsthand experience in this matchup), but doesn’t Dryad Militant also keep them off of Creeping Chill ? It seems like they rely on that card so much to race so it seems superb.
Finally, what are your thoughts on running two extra one-drops instead of two Kalonian Tusker ? I realize that this might not be a question you can answer, because your deck seems really tightly tuned to deal with your own meta. It’s just that my build runs 2 Scavenging Ooze in the main, and Kalonian Tusker has easily been the worst card in the games I’ve played. I feel like two copies of Experiment One would be better for Avatar of the Resolute . If you can offer any insight, I’d be happy to hear it!
3 months ago
Sunbrosoulaire: Thanks for the suggestions! I have tried Scavenging Ooze in the main board in the past, and in general I do agree it is a valid choice that is better suited for a graveyard heavy meta (such as right now), however I commonly find myself getting my smaller creatures of Pelt Collector and Experiment One often need the 3 power to continue to grow. As for Thrun, the Last Troll I do enjoy playing him from time to time, however for me the current meta is not he time. Most Azorius Control lists I run into seem to have a combination of Terminus (often a full play-set) and sometimes one or two of Settle the Wreckage . This makes Thrun a bit less powerful for me, as he is often removed despite his many protections. Again, I definitely think Scavenging Ooze is very strong, and is often the better to card to run.
3 months ago
Nimbus Swimmer always feels a little weak to me. I always assess by looking at how a card feels to draw in the first three turns. Drawing a low cost spell later in the game is usually ok, but making sure those first few turns put you in a good spot is essential.
I'm just flicking through the simic stuff since I've tended to only do stuff like Cloudfin Raptor / Experiment One with it. Hydroid Krasis looks promising when the set rotates and it gets cheap, which will let you replace glimmer of genius.
Right now, think what I'd do would be add three Gyre Sage and two thrummingbird, cutting a climb, a hungering, two forests and a swamp. I'd also consider cutting Go for the Throat and running Beast Within instead, since I like the extra versatility with my 2 drop slot already taken/ ramping me to play it.
I'd also look at Everflowing Chalice and Astral Cornucopia while upping the proliferate count- Tezzeret's Gambit does a reasonable impression of Glimmer of Genius in most cases, and getting lots of mana to pump into hydras is good feeling.
Thats my thoughts though, and my deckbuilding is far from perfect. Testing is the most important thing. Hit playtest, draw a few hands, change some things then try again. Its how you get a deck that feels good to play.
Experiment One occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.0%