Experiment One


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2015 Uncommon
Gatecrash Uncommon
Promo Set Uncommon

Combos Browse all

Experiment One

Creature — Human Ooze

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -33%

0.04 TIX $0.34 Foil


Experiment One Discussion

OccupyMy40oz on Forced Adaptation ($35 or less)

4 days ago

Thanks for your feedback xyr0s, Where I really like cards like Experiment One and Hardened Scales my goal was to try to make this as budget as possible. definitely great additions though if someone wanted to spend extra to ramp it up a bit. was also steering to a lot of multi-colored creatures for shorecrasher buffs usually every turn. Index atm was basically a cheap filler to see what might be coming. normally id rather use Ponder but I believe its banned from modern now. Jhessian Infiltrator to me is a great addition to this as a budget, its cheap and is a low drop unblockable. on top of buffing from biomancer theres plenty of combos that make them quite a pain like

xyr0s on Forced Adaptation ($35 or less)

4 days ago

Perhaps modern is that little bit too fast for strategies revolving around playing a 4 cmc creature, with no protection and no ramp, then playing an aura, and then playing a threat, which does not have haste... If you want to play UG with +1/+1 counters, perhaps a more stable early game could be

4 x Experiment One

4 x Cloudfin Raptor

4 x Hardened Scales

4 x Coiling Oracle

Also not expensive cards in any sense of the word. Hardened scales also increases the value of Blessings of Nature.

Index is really bad. Not only is it card disadvantage, but without ways to shuffle your deck, you'll occasionally be able to see how you will draw 5 non-relevant cards, and have no way to change this.

So I would remove

3 x Index

1 x Revenge of the Hunted

2 x Master Biomancer

3 x Trygon Predator

3 x Forced Adaptation

4 x Jhessian Infiltrator

It seems like you really like Master Biomancer. But a game where you have two in your first hand, in 20-land deck, is lost. It takes way too long to set up, compared to how easy it is to disrupt (even for other very budget-friendly decks), even if it doesn't die to Lightning Bolt. But 2 of them seems good. Jhessian Infiltrator can currently, with 2 other cards, deal 6 damage by turn 6. Experiment One or Cloudfin Raptor can do quite a bit better than that, especially with hardened scales.

xyr0s on Primordial Mutation

5 days ago

First off, it's much easier to read your decklist, if you sort it by type instead of colour (e.g. I think you have 22 lands, although the fifth Dismal Backwater makes it a bit uncertain.

Why the almost-singleton build? You will want more consistency i.e. that cards you want to see come up more often, and you gain that by having multiple copies of them. As an example: Coiling Oracle is a funny card, that is particularly good in turn 2 (and with a turn 1 Serum Visions), and in a shoestring-budget-meta also good with blinking effects. Having 1 Coiling Oracle is a bit wasted - it won't be there when you need it, and it's a lousy topdeck in turn 6 (assuming you have the land you want by then).

What does Coral Merfolk do, that makes you bring it? Same goes for Benthic Infiltrator and Annul. How about exchanging them for 3 more of either Coiling Oracle or Cloudfin Raptor? And now we're at it: bring more evolve creatures, like Experiment One, to make more out of the counters. A playset of Hardened Scales and Winding Constrictor also helps with +1/+1 counters.

Hamster2558 on Stompy

6 days ago

Garruk's Companion...not Kalonian Tusker "NEEDS" to be replaced with Avatar of the Resolute. It is all around better and all for the same cost. Dryad Militant SHOULD be replaced with Young Wolf but I don't really care to push that further because it is not that important. You also should replace the Predator Ooze with Dungrove Elder. It has better value and can easily trigger Experiment One and cannot be targeted by spells so he is perceived as a bigger threat for a deck like this. Also need 1-2 Scavenging Ooze for graveyard destroyers if facing a deck like dredge. My final thing is that you could find a place to put Collected Company I play a stompy deck and I will tell you it is consistent. Like the deck of course and +1 because STOMPY IS AWESOME!!!

MesmericOrb on Simic Evolution

1 week ago

Young Wolf + Pongify + Experiment One = A 3/3 + 3/3 + 2/2

Young Wolf + Bioshift is also a nice cantrip.

mr_funk on Big human allies

1 week ago

i made a deck very similar to this a while back and my friend made a similar one. it actually beat face pretty decently. here is a link to the deck:


the sideboard did not stay the same, and i ended up taking out Champion of Lambholt for something else, but i do not remember what it was off the top of my head. my friend uses Noble Hierarch instead of Servant of the Scale, but i do not have the funds for that kind of jump. another addition that i never added to the list but did include in the deck was Gavony Township. that card is pretty good for this. Experiment One isnt a bad option as well. Tireless Tracker is one to consider.

my friend's and my decks revolve primarily around the "counters matter" theme using Champion of the Parish, Thalia's Lieutenant, all the allies that gain counters from old zendikar, and Hardened Scales. Dromoka's Command slots nicely into this as well. primary win conditions are just slamming giant dudes into the opponent and/or slamming them after giving them flying with Abzan Falconer. Collected Company really digs into the build getting you the win-con creatures and filling up the board throughout the process as well. many times turn 4 coco into lieutenant and falconer just ends the game, straight up. i tried doing the aggressive gw humans build and figured out the "counters matter" build was just more resilient, more consistent, bigger, and hit harder with nearly the same speed.

7djharper on Naya zoo aggro.

2 weeks ago

i fixed the deck i tried several different cards and numbers like Loam Lion, 4 Path to Exile, I added in 2 Path to Exile and 2 Tarmogoyffor Experiment Onetriggers and later game stuff, i love Burning-Tree Emissary due to its Experiment One triggers and combo with other cards like Goblin Guide and my favorite combo playing Burning-Tree Emissary into Reckless Bushwhacker.I also had Ghor-Clan Rampager in the deck as a 4 of until i replaced it with 2 of the Tarmogoyf and 1 each of Boros Charm and Voice of Resurgence. BEST HAND POSSIBLE:best hand almost one shots with having 2 land: a mountain and forest then 4 Burning-Tree Emissary and an Wild Nacatl then turn 2 draw into Reckless Bushwhacker, doesn't matter what you draw into as long as your 8 cards are a turn one forest followed by Wild Nacatl and a mountain turn two into the other cards.THE COMBO FOR PERFECT HAND:Turn 1: play a forest, turn one Wild NacatlTurn 2: play a mountain, spend red and green mana to cast Burning-Tree Emissary 4 times and you will have a red and green mana left to play your 8th/last card: Reckless Bushwhacker which will be played with surge giving everything you played except himself +1 attack and everything on your board has haste so thats 4 3/2 Burning-Tree Emissary, 1 2/1 Reckless Bushwhacker and a 4/3 Wild Nacatl for a total of 18 damage on turn 2. the combo goes down by 4 damage if Wild Nacatl is destroyed or if your Burning-Tree Emissary is countered then you just have your 3/3 Wild Nacatl. Experiment One instead of Wild Nacatl slows this down by one damage however you will be at exact Lightning Bolt range with this play and one over with the best hand play. stay greedy my friends and play aggro like the most interesting man in the world

MagicMat on Stomping the ground

2 weeks ago

ZackBinks Ahahahah thank her! I saw a deck that made a good result with 2 Groundbreaker and 2 Leatherback Baloth, how does she play them? I understand their "explosiveness" so I'll keep them in mind, but I think I should probably have 4 Aspect of Hydra.

About Skinshifter I was considering it in these days after seeing someone playing it, never taken it too seriously cause it doesn't evolve Experiment One and compared to Scavenging Ooze I didn't think it deserves a spot.

SB is something I'm continually changing and you can tell her that I'm currently running a Tormod's Crypt and it'll stay there for a lot. ;)

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