|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Mythic Rare|
|Dragon's Maze (DGM)||Mythic Rare|
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Voice of Resurgence
Creature — Elemental
Whenever an opponent casts a spell during your turn or when Voice of Resurgence dies, create a green and white Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control."
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Voice of Resurgence Discussion
1 day ago
1 week ago
As far as decks that benefit from sacrificing your own stuff, there are lots of half decent aristocrats lists. Bloodbriar likely would not make the cut in any of these, but cards like Varolz, the Scar-Striped, Falkenrath Aristocrat, Cartel Aristocrat, Bloodthrone Vampire, Viscera Seer, Teysa, Orzhov Scion, Doomed Traveler, Abzan Ascendancy, Bridge from Below, Kitchen Finks, Blisterpod, Bloodsoaked Champion, Tukatongue Thallid, Bloodghast, Gravecrawler, Voice of Resurgence, Young Wolf, Blood Artist, Zulaport Cutthroat, Tidehollow Sculler, and Rally the Ancestors are all cards I would look at.
EDIT: Scapeshift wins in the aptly named "Scapeshift" or "TitanShift" (which also uses Primeval Titan) decks by ramping to 7 lands and shifting into 6 mountains and a Valakut, the Molten Pinnacle for 18 damage -- usually enough to kill most decks. If they have not yet taken damage for some reason, then going up to 8 lands for 7 mountains and a Valakut will hit for 21.
1 month ago
While I think this is a very interesting build and a creative take on Zoo, I playtested the deck and found often that it had a hard time keeping up.
The deck has 20 creatures which makes it very hard to go on the beatdown plan. Even if you manage to play a creature, it may get killed by removal, and at that point it's unlikely you have another creature in your hand to play with the 20 creatures in the deck. This low creature count also causes the problems of Blossoming Defense and Unflinching Courage often being dead draws for they will not be able to target anything. This is what happened when I playtested this deck.
In addition, only 12 creatures of those 20 are 2 CMC or under. This makes it very unlikely to stick even one of them for a long amount of time, and in a deck where your plan is to go wide FAST, this is also a problem. The other 8 creatures of which are 4 ofs (or in the case of the Ghor Clan, a pump, which is a dead draw if you don't have creatures or less than 4 lands) are tough to cast in a 20 land deck. It is very likely to miss a land drop in the first 3-5 turns, which will make the 4 drops a turn 5 or 6 play usually; too slow for an aggro deck.
What I did like about the deck was the Manamorphose. Essentially cuts down the size of the deck and makes it easier to find your threats.
My suggestions: Definitely up the creature count to 30 or 32. I would not go the full 4 of of Qasali Pridemage, at least main deck. Maybe if you still want all 4, a 2-2 split or even a 1-3 split in the main and side would be a lot better and give you room for creatures like Voice of Resurgence (should be a 4 of in this deck). Scavenging Ooze would also play very nicely in this deck. Maybe a Shalai in the sideboard for matchups heavy in removal. A Gavony Township in the main would be nice for late game. Having some mana ramp with Birds of Paradise and/or Noble Hierarch would help you flood the board super quick.
Hope I helped man, and feel free to message me if you want any more advice!
1 month ago
No prob man. Most of those cards are in an established g/w aggro deck in modern already, they all are solid stats that have good functionality.
1 month ago
Okay, what I would suggest and what I think is one of the most important things about any deck is that it must be 60 cards exactly. The less cards you have give you a greater chance of drawing the right cards you need and getting rid of all the fluffy cards in your deck. (By fluffy I mean cards that don’t really do anything to help your deck)
Secondly, I would suggest having 4 of your best cards to increase your chances of grabbing your win conditions and successfully creating many tokens.
Hope this helped!
1 month ago
I agree with most of evilclown5609's suggestions. However in my experience Gavony Township is a little slow compared to what I feel like this deck is wanting to do; which is beat face and beat face fast.
I'd run instant pump spells like: Phytoburst for pure pump, Vines of Vastwood for protection and pump, Predator's Strike for trample, Larger Than Life for trample and pump, Berserk to stack on top of other pumps, Might of Old Krosa for cheap pump, Mutagenic Growth for cheap pump.
I of course wouldn't run all of those, but rather some variation of one or two of them at least on the sideboard if nothing else. Definitely sideboard a couple copies of Become Immense if I thought I might be going against a mill deck because of that extra 6 damage I could get in on one swing. The main thing I'd go for is trample and try to get my opponent to waste a spell dealing with my pump spell or risk being hit for extra damage, especially if I had Voice of Resurgence out on the field. Also sideboard Dryad Militant. It's good answer for instant and sorcery recursion decks.
1 month ago
-Voice of Resurgence has been doing work for a lot of matchups, I'm a big fan!
-For whatever reason I've been liking Rule of Law better than Trinisphere in matchups like Pyromancer, Storm, and Humans, it does a surprising amount of work for such a rarely seen card.
Thanks a lot!