Sphere of the Suns

Sphere of the Suns

Artifact

Sphere of the Suns enters the battlefield tapped and with three charge counters on it.

{{T}}, Remove a charge counter from Sphere of the Suns: Add one mana of any color to your mana pool.

Browse Alters View at Gatherer

Trade

Have (0)
Want (2) Etinifni , Cannon119

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Mirran (MBM) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Sphere of the Suns occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Sphere of the Suns Discussion

Zeratav on EDH Mana Rocks

23 hours ago

I believe you're missing Sphere of the Suns.

Rasaru on Drawing Dead

1 month ago

Valius, alechodgin23, king-saproling, triproberts12, gingerthewritingdog

Just made my first big edit to the deck and would appreciate your thoughts! Also, if you don't mind, please upvote my deck when you have a quick moment!

Modifications

  1. Dark Deal , replaced by Archive Trap
  2. Sphere of the Suns , replaced by Sol Ring
  3. Mirko Vosk, Mind Drinker , replaced by Jace, Memory Adept
  4. Jester's Cap , replaced by Sadistic Sacrament
  5. Dreamborn Muse , replaced by Hedron Crab
  6. Whispering Madness , replaced by Glimpse the Unthinkable
  7. Thought Collapse , replaced by Drown in the Loch
  8. Relic of Progenitus , replaced by Soul-Guide Lantern
  9. Sky Diamond , replaced by Fellwar Stone

king-saproling on Drawing Dead

1 month ago

Sure thing Rasaru. Your list is actually very good.. the only things I would definitely take out are Sphere of the Suns and Careful Consideration . I think Chakram Retriever and Slagwurm Armor would be good swaps for those.

It is challenging to win with mill. But it is also way more rewarding to win with an underdog strategy than with something everybody knows is strong. I say if you like mill, then go for it. Your build definitely looks like it'll nab its fair share of Ws anyway.

xaarvaxus on Kess Control/Storm...Needs Work...

2 months ago

There are so many mana rocks that are better than Manalith that not one single copy should ever get used regardless of budget. The most obvious replacement is Sol Ring which is the most played card in EDH but the signets and talismans were already mentioned, the diamond cycle, ie: Charcoal Diamond , Fellwar Stone , Mind Stone , Thought Vessel , even Star Compass and Sphere of the Suns are better by virtue of being only 2 CMC to cast.
At 3 CMC you have: Mana Geode [scrys], Commander's Sphere [draws card], Pristine Talisman [gains life], Heraldic Banner [anthem], Spinning Wheel [taps creature], Vessel of Endless Rest [reclaims card for yourself or buries a card an opponent is recurring from their graveyard back into their library], Crystal Ball [scrys], guild Keyrune and Cluestone cycles [animate or card draw], Darksteel Ingot [at least it is indestructible], Seer's Lantern [inferior version of the Crystal Ball], not to mention much better ones like Chromatic Lantern , Worn Powerstone or Coalition Relic .

wereotter on Go Broko with Oko

4 months ago

If you're still making considerations, I would look at Ovinize instead of Turn to Frog . Both are instant speed, but one makes the creature a 0/1 while the other is a 1/1. This could make a difference if the creature you want to steal is equipped or enchanted.

If you do go this route, I would also recommend do-nothing artifacts to swap like Darksteel Relic , Sigil of Distinction , or Sphere of the Suns . Also Master of Waves will let you swap a 1/0 elemental to your opponent that will die as soon as you give it to them, and Bronze Bombshell will explode for 7 damage while you keep their creature.

FyreLorde on Kaalia's Inferno

5 months ago

subiskier: Glad you like it! Yeah, getting Kaalia swinging quickly is definitely important, though I'm not really a huge fan of Hanweir Battlements , Slayers' Stronghold , and most other lands that give haste. Effectively paying 2 or 3 mana is a pretty big tax on getting Kaalia out, and I rarely find myself in a situation where I'm really wanting to pay it. I used to run Flamekin Village in the deck, but I swapped it out for Hall of the Bandit Lord which seems to work way better as you're not really paying anything extra other than it entering tapped. As for Fervor , I've actually been looking into slotting in Dragon Tempest (which is almost strictly better in this deck) but I haven't really decided what I'm willing to take out for it yet. Swiftfoot Boots is definitely a good card, and worth running alongside Lightning Greaves , but at a 5 mana investment I'm not too fond of Whispersilk Cloak . Thanks for the comment, and good luck to you too!

loricatuslupus: Thanks! I agree, I love creature decks much more than combos and Kaalia seems like one of the few that is aggressive enough to have a consistent chance at outpacing them. In my personal meta it's rather rare for there to not be any player without a flyer that Kaalia can safe swing at, so I'm not really too concerned about preventing blocking or damage effects with things like Dust Corona and Dolmen Gate . However, I actually have been thinking about adding Reconnaissance to the deck for a while (and probably would've already if I could find a copy locally) due to it's amazing value in both giving Kaalia safe triggers and pseudo-vigilance to all of my creatures. As for Chromatic Lantern , I actually used to run it in the deck (most of the maybe board is cards I ran at one time but later cut) but I just found that it wasn't very helpful. My mana base is stable enough at this point that I very rarely am in need of it's fixing, and at 3 cmc it doesn't really help me ramp Kaalia out. The initial goal of the deck is always have Kaalia swinging on turn 4 at the latest (ideally turn 2 or 3), and 2 cmc rocks like Sphere of the Suns just do a much better job at accomplishing that. Dark Ritual has done pretty well for me, I think. It allows for some pretty explosive early turns in either getting an extra rock out or ramping out Kaalia up to 2 turns earlier. Even late game I can usually find some use for it to stretch out my mana for more valuable turns. While temple lands are arguable some of the better taplands, I personally would not run them if I don't have to as taplands significantly reduce the speed of the deck and are detrimental to my plan of getting Kaalia out as quickly as possible. I used to run Reya Dawnbringer but I found that she was often either stuck without a target, or removed before she could do anything. I cut her in an attempt to shift away from effects like hers where you have to wait a turn to get anything out of them, and towards things that give immediate value upon entering/hitting. Also there's already enough times where I have Animate Dead or Reanimate in my hand with no good targets that I don't really think I'm in need of more recursion right now. Never really been a fan of Adarkar Valkyrie as her ability seems a bit underwhelming to me, especially when you have to wait a turn to use her as well. They're both alright cards, but if I ran them it would be solely for the synergy with a couple of cards like Razaketh, the Foulblooded that you mentioned, and that's not really worth it for me. Thanks for the comment and suggestions, and good luck with your own deck as well!

TortillaConfetti on Budget Zedruu

6 months ago

Kind of, off budget haha, but here is my Zedruu deck if you wanr or need some inspiration, Gift Dealer Supreme, also, you could use Venser's Journal and cards like Temple Bell and Howling Mine in order to start some politics at the table and ensure more fun haha, Sphere of the Suns , Strionic Resonator and Pentad Prism are musts on a Zedruu EDH in order for you to donate useless stuff and copy your upkeep trigger with the Resonator, so you will be gaining a ton of life and getting advantage and sneak a good old Reservoir kill, and...the ultimate JANK, Transcendence a win condition that only works if you are below 20 and your opponents have a ton of life, anyway, your deck is looking good, and feel free to come by my list to get your opinions, have a good day! :D

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