Primeval Titan

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
2012 Core Set (M12) Mythic Rare
2011 Core Set (M11) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Primeval Titan

Creature — Giant

Trample

Whenever Primal Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

Latest as Commander

Primeval Titan Discussion

skaylub on Golos Gates

1 week ago

I believe Primeval Titan is banned in EDH. Otherwise, sweet list!

BGlad on Land Drops

1 week ago

Thanks austintayshus for your help with the recommendations. It makes sense to include a few ramp spells, but I looked at Nissa's Pilgrimage instead because of my forest heavy deck, and possibly getting another land into my hand with spell mastery. Ground Assault was a great add, I was missing a single target, effective kill spell. I was looking around and found Undergrowth Champion which seemed to make perfect sense in my deck, where I'm looking for a small creature thats hard to remove. Primeval Titan is fine with my friends (don't know why because it is so overpowered in this format). Again thanks austintayshus, you've made my deck a lot more competitive.

austintayshus on Land Drops

1 week ago

Hey, just a heads up, Primeval Titan is banned in commander, but if your play group is okay with it, keep it. There's a reason it's banned :).

As for suggestions, I'd recommend taking out Gruul Signet and replacing it with a land ramp spell like Rampant Growth or Cultivate . Lands are much safer than artifacts in EDH.

I would also replace some of your sorceries with more creatures so that you can use Mina and Denn's second ability a little more.

Lastly, I'd recommend the following cards:

Hope this helps! If you need some suggestions on what to cut let me know!

SynergyBuild on New Hub: Tutorless

4 weeks ago

legendofa "a deck in the Commander/EDH format that specifically avoids using tutors to find combos or synergistic cards."

So, what if your deck runs 20 tutors ( Demonic Tutor , Vampiric Tutor , Worldly Tutor , Mystical Tutor , etc.) but actively doesn't find combos or synergistic cards. Maybe the deck just keeps finding random lands or bad vanilla creatures. It wouldn't be tutorless though.

If you just use a straight: "No tutors in the deck" (or more formalized variant of that sentiment) there still is an issue.

Tutors search A library for a card and place it into a more accessible location ( Vampiric Tutor , Entomb , and Praetor's Grasp all apply here separate in nature than Demonic Tutor ), but under a definition such as this, Cultivate , Rampant Growth , Sakura-Tribe Elder and a lot of other cards would fall under the definition that most people wouldn't consider tutors.

If you say only tutors that search for non-basic cards would be the definition of the tutors required to be not run, then effects like Primeval Titan (while banned in commander), fetch lands, Nature's Lore , etc. get banned. At the same time as this definition is too broad, it is also too narrow, some people would argue it isn't narrow enough, as many people just don't like shuffling, which land search effects most certainly do. Effects that shuffle though don't always tutor too, Soothsaying for example.

Point is, this hub seems overly difficult to define or use.

Eclipse28420 on Free Real-Estate (RG Lands)

1 month ago

I’ve seen legacy’s “52 lands” several times and the lack of Maze of Ith terrifys me. The closest thing modern has is Mystifying Maze and although you don’t want to hit Primeval Titan with it and the atk triggers has gone off for like Ulamog, ceaseless hunger, it’s ok in some MUs. Here are some relevant creatures it could fight:

Goblin Guide

Monastary Swiftspear

(If you don’t die before T5 vs burn)

Tireless Tracker

Tarmagoyf

Baneslayer Angel

Craterhoof Behemoth

Thing in the Ice  Flip

Hogaak, Arisen Necropolis

There are more but it’s meta dependent.

I do agree that filter lands are important when swapping triple color requirements and that colorless producing lands hurt that strategy. Also there is no Wasteland in modern but the low basic count remains so maybe 2 Ghost Quarter or Field of Ruin in the 75 could help.

That Cindervines idea isn’t as bad as it sounds either because prison is a thing (sun and moon / restore balance). They have the ability to run both Leyline of Sanctity and Blood Moon to stop Flame Jab and Raging Ravine . I’m guessing burn and prison are your bad MUs and you can focus on that or let it be and see how you can improve on more favored ones post board.

You can also try Alpine Moon to hit targeted problems while keeping your man-lands active.

austintayshus on Roon Flicker EDH

1 month ago

Hey, just a heads up, Primeval Titan is banned in commander, but if your playgroup is fine with it, keep it. There's a reason it's banned lol.

Also, Wood Elves could be a great way to ramp and a good blink target.

If you beef up your mana base with shocklands like Breeding Pool and Temple Garden you can use Wood Elves to ramp AND fix your colors.

Overall, I think this is a very strong list. The main improvement I would recommend is to the mana base, as you stated. If you've got the money for Tundra and Savannah and Tropical Island , go for it, but even adding a few more cheap non-basic lands like Evolving Wilds and Blossoming Sands . I think your deck would be fine with about 15 basic lands (maybe 8 forests, 4 islands and 3 plains depending on the colors from the nonbasics).

And personally, I think it's fine for a Roon deck to not have too much to do in the late game. Roon's all about out-valuing your opponents in the late game.

Hope this helps!

Naksu on Oink goes the Bacon

1 month ago

Primeval Titan + Ulvenwald Hydra is always fun together. Sakura-Tribe Elder and Xenagos, the Reveler are great rampers to consider. As finishers and effective usage of gruuls million mana in endgame could be Savageborn Hydra and/or Apocalypse Hydra , with the latter doing crazy pings over defense.

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Primeval Titan occurrence in decks from the last year

Modern:

All decks: 0.15%