Printings View all
|Iconic Masters (IMA)||Mythic Rare|
|Modern Masters 2015 Edition (MM2)||Mythic Rare|
|2012 Core Set (M12)||Mythic Rare|
|2011 Core Set (M11)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
- Slaughter Pact, Hivemind, and one creature.
- what happens if attacker gains menace after block was decleared
- How many triggers with Valakut + Prismatic Omen
- When does the game check that your life is 0, specifically during the combat phases?
- Can I prevent Damage dealt to Swans of Bryn Argoll before it's prevented by it's own ability?
Creature — Giant
Whenever Primal Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.
Price & Acquistion Set Price Alerts
|Have (32)||dexxter7 , Daeyel , ibraJG84 , brokendwarf , Vasbear1 , Hootiequack , Ize19 , retropman , Forkbeard , perrin515 , warcry02 , tragic_slip , REV666 , ZombieFood , Zomgasa , geazykagar , hippienproud , jrschnoebelen , Neos272 , tangrams , plof , Famicomania , TheDuggernaught , TuckerMTG , jwitzleben , Swamy , davidmassee , miracle , mymanpotsandpans , duff87 , mazrimtaim , Azdranax|
|Want (3)||Dadaman11 , edster , fireborne1986|
Primeval Titan Discussion
5 days ago
Crazy talk for a second - Field of Ruin? I know, I know, three colour decks, colourless lands, etc., but Field of Ruin can fix your mana if need be, and is the freest of answers to Inkmoth Nexus, Celestial Colonnade, Raging Ravine, Urza's Tower, Academy Ruins, and so on and so forth. Having access to that card swings matchups that would otherwise just be unwinnable, into straight up favourable. So long as we're experimenting, maybe we switch the Serum Visions out for the Fields, and rely more on JvP to dig us through our awkward draws?
I'm very glad also that you're playing Hero's Downfall! The card is extremely underrated, in my opinion, and I have a hunch he is going to see much more play now that Jace, the Mind Sculptor is public enemy no. 1. Contrary to popular opinion, it is not a strictly worse Maelstrom Pulse - the fact that it can kill manlands, and as you pointed out, is instant speed, makes it a very strong contender. You won't be disappointed by it!
I still think your gy can support a singleton M. Cut quite easily. Big Goyfs are a reason to play Cut, or a giant Master of Etherium, Primeval Titan, Wurmcoil Engine and so on. With Thoughtseize and shocks and fetch, the casting of Dismember will often be more painful than you'll want.
Speaking of Wurmcoil Engine, Kalitas, Traitor of Ghet! 3 Mind Sculptor is probably 1 more than you need, and Scoozes have a habit of competing for food - may I recommend Kalitas to you? He gains life, he exiles, he races like no other, and wins creature based aggro/attrition matchups as easily as Jace wins control matchups. I think your list desperately needs a way to catch back up on life total and board presence against the more aggressive decks in the field that can deploy multiple threats a turn, and Kalitas coming down after two/three turns of interaction is the best NO to aggro I have yet discovered. In a world of Kolaghan's Command and Liliana, the Last Hope, the exiling zombie maker is king (especially if Lightning Bolt becomes more popular), not least because he can race Gurmag Angler, Tasigur, the Golden Fang and Bedlam Reveler quite successfully with 3 points of lifelink (-5, +3 for you each turn cycle; -3 for them; so you're outpacing them by one life point each combat - and heaven forbid you should have any zombies to help).
And Liliana, the Last Hope! Her minus 2 synergises quite well with Jace zero, her plus is an amazing answer to Birds of Paradise, Lingering Souls, Vizier of Remedies, Elvish Mystic, Selfless Spirit, Young Pyromancer, Dark Confidant, Snapcaster Mage, Master of Waves - I could go on, but you get the idea. Also, even if the plus does not kill something, the shrinking is often very relevant in combat, and saves one a ton of life over the course of several turns of ground based combat; it also makes otherwise untenable combats tenable/favourable. That one copy in your sideboard should probably find its way to the main - even against Tron, I have been happy to have her in my list, because of the rather nasty loop she sets up with Fulminator Mage.
5 days ago
I'm kind of surprised that Primeval Titan hasn't been suggested. It should definitely be an immediate plug-in, in my opinion. Nice look deck so far, though!
1 week ago
With regard to the zombies matchup, I'd recommend a pair of Kalitas, Traitor of Ghet. This has the incidental effect of improving immensely all your creature based and aggro matchups, including burn. Kalitas is a one card board dominating engine if backed up by any removal, and provides a much needed recurring life buffer. (Although, of course, real men play The Scarab God :P)
Now that we have Jace, the Mind Sculptor (AAAAAAAAAAAAAAAAH) I do not think you still need the four JVP. Switching two out for Snapcaster Mage or Kalitas, Traitor of Ghet may be well worth your while.
A slightly concerning fact about the removal package in your list is the few ways it has to answer big creatures with high cmc (usually, this means Tasigur and zombie fish, but Modern is a wide format and people often play other large creatures, such as titans and dragons - Primeval Titan, Stormbreath Dragon, etc.). May I make so bold as to recommend 2 Murderous Cut or one Cut and the third Maelstrom Pulse? The value of M. Pulse has only been steadily rising in my estimation, with the abundance of Hollow One, tokens, and now, Jace, the Mind Sculptor.
If you do decide to play the Kalitas, you would also be able to afford 4 Thoughtseize over the 3rd Inquisition. Time once was, when Inquisition would take almost anything TSZ would; these days, Tron, Eldrazi, Cryptic Command, TitanShift, Jace TMS, Tasigur, Gurmag, and so many other relevant things dodge Inquisition that it is actually necessary to play Thoughtseize. With Jace and Liliana to deal with dead cards, having bad topdecks with no way to smooth them out should no longer be an issue.
I must confess some surprise at the complete lack of Collective Brutality in your list. This card is extremely versatile, coming in handy against aggro and control, and will always trade with something relevant against midrange. It helps fill the graveyard, it turns dead cards into useful draws - is there any reason you're avoiding running it?
1 week ago
I would also add in Primeval Titan although I can't remember if that is legal or not. Also maybe consider adding Eldritch Evolution or Birthing Pod and maybe a card I recently discovered to run is Moldgraf Monstrosity
1 week ago
You also should have Ghost Quarter somewhere mainboard, since you can target your own Flagstones of Trokair with it, and that would be double landfall right there (and you can tutor both lands up with Primeval Titan). Not sure you have enough lands, actually - ramp decks often have a bit more than this, because it is a special kind of fail to spend cards on ramping, and then simply not hitting your regular land drops at the same time (it means you have roughly the same amount of mana as other decks do, but you spend mana and cards getting it).
You could also drop the Birds of Paradise in favor of some more Steppe Lynx and maybe something like Rite of Consumption? Just a single copy of the last one should do, for those occasions where you've managed to build a truly big creature, and could use it to kill, of it wasn't for all opponents blockers.
Looks like a funny deck, not completely unlike the amulet-titan deck, but not quite like it either.
3 weeks ago
So, a couple of things right off the bat. I LOVE that you're playing Brawn. Everyone seems to play Anger and forget about Brawn, so I'm really glad to see him in your deck. Secondly, this deck isn't currently commander legal. If your playgroup allows it, that's fine, but Primeval Titan is banned in commander, and the two Bringer of the X Dawns have in their text, which means that their color identity is 5-color, so they can't be in this deck. If your group is okay with that, (and some groups are), then that's fine, just acknowledge it in the deck description so we know that you know. If those cards come out, then that will help your mana curve a bit too, as they cost a lot of mana to play. Losing Primeval Titan isn't fun, but hey, that's why he got banned in the first place ;) Living Wish isn't technically banned, but the EDH rules say that you can only find things from outside the game if your group is okay with it ahead of time, so you should ask them just to be sure.
I don't know what your budget for improving this deck is like, so I'll recommend cards at a couple different price points here.
I would probably cut 2 lands and replace them with ramp spells like Cultivate or Kodama's Reach to accelerate your mana a little more. Your big creatures are nice, but they don't mean much if you have to wait forever for them to come out.Nykthos, Shrine to Nyx would be a really flavorful inclusion--and a powerful one, given how many of your creatures have large numbers of colored mana symbols on them. Karametra's Acolyte can also produce large amounts of green mana for playing your bigger creatures.
Welcome back from your hiatus! Glad to have you back in the Magic community!
3 weeks ago
Yo, I love it! sweet deck! have you considered Primeval Titan? Haze of Pollen also has cycling so it could be useful. If you want a planeswalker you could have luck with Nissa, Steward of Elements. Good luck with it!
3 weeks ago
Ramp is a good choice. Landfall is always a good choice.
Finishers - You will need some big stompy finishers, the coup de grace of any ramp deck. 3 Omnath, Locus of Rage - as it is so good and on theme, 3 Primeval Titan as it works great with Wolf Run, fetching it as it enters the battlefield, 2 Rubblehulk for another cheap yet massive dude that has alternative uses, 2 Clan Defiance for killing a dude or two, as well as the opponent. 26 cards to go.
Ramp - the name of the game is getting more than 1 land into play per turn. 4 Arbor Elf and 4 Utopia Sprawl combine to make an obscene amount of mana. 4 Lotus Cobra (budget with 4 Rampant Growth) and 4 Khalni Heart Expedition are on theme and great! 10 to go.
Protection - we need to survive until the later turns where we are stronger. 4 Courser of Kruphix will let s play lands more often, while also protecting our life. 4 Searing Blaze and 2 Flame Slash can get rid us of pesky dudes.
The deck runs a bit expensive, but if you skimp on cobras for now, you will be good to go in terms of cheapness.