Primeval Titan

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Mythic Rare
Modern Masters 2015 Edition (MM2) Mythic Rare
2012 Core Set (M12) Mythic Rare
2011 Core Set (M11) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Primeval Titan

Creature — Giant

Trample

Whenever Primal Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

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Primeval Titan Discussion

deepon on Go Big Green

23 hours ago

I have a few suggestions for this deck.

Sticking with mono-green, Dungrove Elder and Primeval Titan synergize immensely. You can play Dungrove as early as turn 2 with 2 Forests and a mana dork and it just gets stronger and stronger as you play. Find a way to get Prime Time out quick, going over that in a bit, and you instantly power up Dungrove with 2 forests hitting the field when Prime Time is played.

Sticking with Prime Time, his ability also works with Nykthos since it the ability states that any land card can be searched for and placed on the battlefield tapped. Mana ramping lets you get the Prime Time out faster i.e. Search for Tomorrow, Explosive Vegetation, Skyshroud Claim and Nature's Lore if you are sticking with Casual format.

I love Mwonvuli Beast Tracker for the card search ability. I stick stick with 4 of those and 1 or 2 of the bombs that you want to draw out like Rhonas or Gearhulk. In fact, make sure the only creatures you run have the searchable abilities like hexproof, reach, deathtouch and trample sans multiple Beast Trackers and mana dorks.

I like some of the creatures you have listed like the Hornet Queen because you utilize the tokens it makes AND the 3 devotion you get towards using Nykthos. A REALLY good devotion card like Khalni Hydra is a good game ender because unless it gets removed, you can literally summon anything in your deck at that point plus with running mono-green creatures, its super easy to summon with just your forests.

The only instants you should keep at this point are Giant Growth if you really want to make stuff bigger but I think a better sweeper would be Nylea, God of the Hunt. You could run 2-3 of these because it you can use it as a enchantment to give everything on your side of the field trample plus if you have the devotion (and it counts itself too) you have low costing 6/6 Indestructible which can only be removed with exile.

The true instants that every green deck will need is Beast Within for literally the best green spot removal in the game or to troll your opponent, Snakeform. Other instants are to protect your your field and your face. Heroic Intervention, Blossoming Defense, Ranger's Guile all protect your creatures from either a boardwipe or targeting with exile spells. Tower Defense is for protecting YOU from taking damage from flyers because that is one of the biggest weaknesses of mono-green. Clip Wings is good to take out big bad flyers like dragons and angels.

Rancor is ok if you aren't going to run other trample creatures or Nylea but unless its 4 of, I think its not all that great tbh.

Not sure if you want Planeswalkers but if you do, Garruk Wildspeaker is great for ramping and Garruk, Primal Hunter is good for getting card draw/creatures played and both have a win-con with their ulti. Similar win-cons are Overwhelming Stampede or Overrun.

Hopes this helps! +1

Baryshnikov on Help me improve this Mono-G ...

2 days ago

So, my friend is looking to get into MtG, and she asked me to help her build a deck. Problem being, I don't know how to deck build. Nonetheless, I accepted, and she gave me these requirements/guidelines:

-$50-90

-Wants to play Garruk, Primal Hunter

-Modern-legal, but geared towards casual play

-Wants to stay Mono-Green

So, with this in mind, I drafted up this list you see before you. It is far from optimal, though, namely because there's a lot of ramp and not a lot o payoff, and some cards seem not to serve a lot of purpose (i.e. Lotus Cobra or Avenger of Zendikar). So, this is where I ask you, the fine folks at TappedOut, for help. Any and all suggestions are appreciated!

Creatures (23)

1 Avenger of Zendikar

4 Dungrove Elder

4 Lotus Cobra

4 Primeval Titan

4 Sakura-Tribe Elder

4 Scythe Leopard

2 Verdant Sun's Avatar

Planeswalkers (2)

2 Garruk, Primal Hunter

Spells (9)

4 Beast Within

1 Beastmaster Ascension

4 Explore

Lands (26)

4 Evolving Wilds

20 Forest

DemonDragonJ on Horror Stories

2 days ago

I would not call this a horror story, but when the first Mirrodin block was released, I obtained a Sword of Fire and Ice, a Sword of Light and Shadow, an Auriok Champion, and a foil Death Cloud, but I either traded them or sold them, because I was new to the game at that time and had no way to know how valuable they would become, so I wish that I had kept them, to sell them for a profit.

Another regret that I have is that I never bought a textless promo Lightning Bolt when its price was low, and now, it is worth far more than I am willing to pay for it. On the opposite side of that, I bought a Primeval Titan for nearly $40 when that card was first released, and it is now worthy barely a quarter of that price.

To continue that subject, I purchased a copy of the 2007 promo version of Vindicate for $25, and, at one point, it was worth $100, at which point I definitely should have sold it, because it is now worth only $35, which is still more than what I paid for it, thankfully.

CommanderNeyo on Many swords, one purpose...

3 days ago

Nice deck, but note that Primeval Titan is banned in Commander.

noshadowkick on Ghave

4 days ago

Nice list! Two thoughts:

  1. In looking at your mana, your colors are evenly distributed but the mana costs in your deck are very heavily weighted towards green. It might be worth reflecting that more in your manabase. I'd also suggest getting rid of Cabal Coffers. Coffers + Urborg isn't what it used to be before Primeval Titan got banned and unless you have Urborg on the field it's only going to ever net you 1 mana, IF you have all 3 of your swamps. Add a basic forest instead, IMHO.

  2. I feel like you could benefit from another cheap draw effect. Shamanic Revelation could be a good fit but it is contingent on having bodies and you already run Regal Force. Necropotence is amazing of course.

APPLE01DOJ on How do I beat Ponza?

1 week ago

It's part of this current shitty meta that Eldrazi brought. Basically, Ponzu, D&T, Eldrazi, Tron, & Humans, & Aggro. Midrange is in a really bad position right now. Nothing worse than playing against Ponzu on the draw when they T2 kill your T1 land, followed by a T3 Acid Moss again killing your only land.

In your deck I would definitely add an answer or 2 capable of dealing with Primeval Titan and Inferno Titan. Probably go down 1 on the Remand and 1 Collective Brutality for a Go for the Throat or 2. Maybe cut a Spellskite or 2 for additional Fatal Pushes (MB) or an Abrupt Decay.

Consider cutting IoK or the 2nd Thrun from your sideboard for a single Back to Nature and Drown in Sorrow (forget the name of the colorless one)

Izu_Korasu on Infinite Landfall Deck

1 week ago

seems like your almost playing the Amulet-titan archetype but choosing to focus on the landfall loop, rather then the Primeval Titan combo

Amulet of Vigor has the potential to do work in this build, and helps Simic Growth Chamber produce more mana.

Crumbling Vestige might also be worth a look

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