Creature — Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
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Silverblade Paladin Discussion
2 hours ago
My first advice would be that your artifact count is simply too low to reliably hit Metalcraft. I would add the artifact lands (Darksteel Citadel, Ancient Den, and Great Furnace) and more strong, cheap equipment (like O-Naginata, Tenza, Godo's Maul, Sword of the Animist, Inquisitor's Flail, Fireshrieker, etc).
I've never liked Hero's Blade much, since its equip cost is so prohibitively high unless you attach it to a legendary creature.
Mirran Crusader seems both on-theme and powerful. Bastion Protector can protect your commander pretty easily. Silverblade Paladin and Duelist's Heritage give that most-sought-after keyword, double strike. Bruse Tarl, Boorish Herder and Akiri, Line-Slinger both seem really good here.
I didn't have much time to really make an in-depth analysis at the moment, so I'll take a little more time to look it over later, but you definitely get my +1 ;)
2 days ago
Nice list. The only thing I can think of is, that Silverblade Paladin is a bit conditional (in a meta with many removal-heavy decks, it will be too likely to catch a lighning bolt or other removal, and will make your attacks risky - but I think it's great in racing-matches), and maybe would be better in SB, to be replaced by Fiend Hunter in mainboard.
1 week ago
Thanks for taking a look Daedalus19876 I'll be making a few changes based on your suggestions, first is Mother of Runes is now in the deck, originally I misunderstood what she did but she has now earned a spot.
Also Scroll Rack I didn't really know how to use it properly (I'd always put something on top that I wanted and accidentally tutored and shuffled it away and other various misplays) but after reading through your primer it's an auto-include for the scroll rack + land tax combo.
Most mana doublers I've tried but found they slowed me down in the past, this deck has evolved so much however so maybe Caged Sun might help. Extraplanar Lens in my meta isn't run because it's a huge target (mainly for personal reasons, I'll just say when any of my friends play it I destroyed it so they'd also be down a land and now they seek revenge.) Had to cut it from my colorless wastes deck for that reason lol.
As for the lands I've just been testing I change between 34 to 37 lands all the time since the land base is one of my biggest weakness when deck building.
I cut Haunted Cloak and am thinking about cutting Helm of Kaldra. I only keep the helm for the off chance I have the other two pieces (or Stonehewer Giant since I'll search for both those pieces anyway) and will tutor it for an indestructible 9/9 that can't be Gilded Drake'd or Toxic Deluge'd but on it's own it's kind of a dead card. What do you think?
Duelist's Heritage and Silverblade Paladin would love a spot, I'm just bad at making cuts. I can think of one card I could cut but I don't know which to add both Silverblade Paladin can beat down on his own but if I don't have another creature he's a 2/2 and is more susceptible to removal but can be recurred with both Emeria, The Sky Ruin AND Sun Titan. Duelist's Heritage seems like the stronger of the two can be tutored with Enlightened Tutor and if I understand it correctly I can give an opponents creature double strike if they hit an opponent?? Only down side I can think of is Sword of War and Peace and Etched Champion.
Again thank you for the kind words and suggestions, I previously skimmed through your primer when building this but finally fully read it ;)
1 week ago
cracks knuckles This should be fun! :)
One of the first EDH decks I ever played against was a Kemba voltron deck, and my pet deck has been my Judgment Day: Avacyn the Purifier EDH | *PRIMER* voltron list (which also might give you some ideas). There's a beauty in simplicity inherent in Voltron strategies. With some experience with Voltron, here are my thoughts on your list:
1) Generally speaking, it does work better to whack people with your commander, just to take advantage of that handy commander damage rule. But I understand that your non-reliance on your commander is the unique thing about this deck, so I won't suggest swapping commanders. That being said, I would test a few games with Sram at the helm, because he's one heck of a drug in this kind of deck ;)
2) Your creature base looks fine. The only major omission I see is the lack of Mother of Runes here. Ranger of Eos and Recruiter of the Guard can also be great tutors. And Silverblade Paladin is great for getting in faster damage and giving doubled Swords triggers...
6) With an average CMC of 3.4, I personally would not dare play as low as 34 lands (Maze of Ith doesn't count because it does not produce mana).
7) I would take a look through your equipment and cut the lower-impact ones. In any deck planning to win via combat damage, every single card needs to have a major impact when it hits the board. I've never found Deathrender or Haunted Cloak to do enough to justify their inclusion in my decks.
8) Double strike is your best friend in aggressive decks. I am currently loving Duelist's Heritage (though many of the best options are in boros colors alas).
9) Your primer seems like a good start! :)
1 week ago
I'm going to assume being a voltron deck that double strike is really nice to have. While you already have Fireshrieker and Silverblade Paladin, would Battle Mastery and even Duelist's Heritage be of any interest even if just for redundancy's sake (even if not equipments)?
1 week ago
Thanks for the feedback. I figured my original Naya Deck needed a lot of tweaking because I had yet to add fetches to the mix. I have always been told that Modern is a fast format so I figured the Paladin and Rampager was going to have to come out of the deck due to removal threats. The biggest thing I was wanting to make sure of is that Naya Humans is a viable option.
Is Gather the Townsfolk something that I should keep in the deck, or should I swap it out for more removal or another creature?
I know Caverns would be ideal for this deck, but that was severely take it out of the budget range that I had in mind. I was thinking I could splurge for Collected Company, but the Caverns are a little steep for my blood.
1 week ago
Way I see it, Naya Humans is probably the best way to go. You've got free humans. You've got bolt. You've got the good R/W humans. You've got lord effects.
First up, the land base could really do with tightening up. Fetches, shocks and basics, with 4 Cavern seem the ideal, as the ability to fetch up basics gives you some resilience to Blood Moon.
Silverblade Paladin is a bit lackluster as well, simply cause you turn off the double striking with...basically any removal spell. Mirran Crusader has protection from a lot of stuff you might see, and has double strike/same cost.
I think you want to max Bolt before you go up to 3 Boros Charm, and I think you want to max your gains from champion/mayor before you play rancors.
And it might not be a human, but Reckless Bushwhacker might be a better choice than Ghor-clan if you want to go wide.
1 week ago
seshiro_of_the_orochi - first off, love the name. Secondly thanks for the compliment! Lastly, I did have Student of Warfare in the original build. It was something that I could play turn one and just slowly build to be defense (or aggression) until the rest of the deck was ready to come out. Unfortunately, with the current build, it was taken out to make room to make the deck more consistent. I also decided to up the count of Silverblade Paladin, which can continuously give other creatures double strike, so the potential 4/4 double strike for eight mana (one to cast, seven to level up) became somewhat obsolete and clunky in the build.
Thanks for the suggestion though!