Silverblade Paladin

Silverblade Paladin

Creature — Human Knight

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

Browse Alters View at Gatherer

Trade

Have (2) jpv , Mortiferus_Rosa
Want (4) Etinifni , Ulberth , fischer1bp , Suicune

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Avacyn Restored (AVR) Rare
Promo Set (000) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Silverblade Paladin occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.29%

Silverblade Paladin Discussion

multimedia on Naya Commander

1 week ago

Hey, good start and budget version.

If you want to be quicker than consider reducing the avg. CMC? It's currently too high at 3.6. Reducing the avg. CMC makes it so you can play cards faster. In the case here getting more creatures onto the battlefield before Marisi. Consider more one/two/three drops creatures? One drop mana dorks are good with Marisi because they make ramp to help to cast him faster and they can also be attackers with or without cards that give evasion.

Creatures who are just attackers and don't do anything else are less good then others that can attack while also doing something else. In Commander you want the creatures you play to give you more value then just being a creature who can attack. The manabase can be much faster since all the dual lands you're playing always ETB tapped.

Some budget cards ($5 or less each) to consider adding:

Lands

One drops

Two drops

Three drops

More creatures with evasion and effects that can improve combat/attacking are cards to consider because you need to do combat damage to a player to goad that player. More creatures with flying and creatures with shadow is evasion to consider adding. Drawing cards with creatures who do combat damage to a player can be helpful to stay ahead. Double strike is a good ability for an attacking creature.

Shadow is a unique creature ability that makes the creature unblockable because your opponents are not going to have any creatures with shadow. Spirit en-Dal has shadow, but the reason to play it is to repeatedly reveal it from your hand at your upkeep to give a target creature shadow until end of turn. For two mana it can give Marisi shadow making him unblockable.

The manabase can be improved because there's a lot of subpar lands which will always ETB tapped. Dual lands that can ETB untapped can speed up game play letting you cast spells faster. Command Tower is a staple land for multicolored decks. There's a lot of basic lands in the manabase therefore consider adding others lands that have good interaction with basic lands?

Good luck with your deck.

catmaster0 on 1v1 Arahbo cat tribal

2 months ago

I do not like Pouncing Jaguar , the echo is just too annoying and plenty of 1 drop cats exist. Glittering Lynx , Charmed Stray , etc. Pendelhaven tends to be better than a forest for these cards as well.

Lost Leonin can result in earlier kills than any cat opening and dramatic boosts from Duelist's Heritage and Silverblade Paladin similarly speed up kills. Combined with Lost Leonin you can occasionally steal a turn 3 kill. You might find Rhonas the Indomitable

I'm also surprised at the lack of Rancor and Steelshaper's Gift . Darksteel Plate seems slow and does little and Ajani, the Greathearted doesn't look remarkable.

Life's Legacy and Hunter's Insight create a remarkable amount of advantage and Lifecrafter's Bestiary is surprisingly effective, the scry is surprisingly strong for the deck given its natural redundancy issues and the draws just build up advantage.

Krosan Vorine is nice creature removal that happens to be a cat. You seem to be avoiding creature-based spot removal, which I find surprising to the extent you aren't even running Swords to Plowshares , which I guess was an intentional meta call.

A higher-curved call like Regal Caracal seems a bit slow for cat plays, I'd prefer The Great Henge , where a 5 power cat, (original power of 2 with Arahbo boost), gets it to be a 5 drop, or even a 4 drop with 6 power from those 3 original powered cats, etc.

catmaster0 on Good Kitties

2 months ago

Nifty list. I don't have the cards or meta that you do, playing a more casual styled meta, and I play 1 v 1 30 life commander, so my list is very different, though in many cases I can see why we have different cards. But there are some things that I am curious about and I do have some suggestions. Hopefully you find some of them helpful.

Pouncing Jaguar has 2 power for a 1 drop cat, but 1 mana echo seems very annoying. Steppe Lynx may need landfall, but I imagine in the early turns this is achievable and you can save your mana for other things. Given your artifact hate I imagine players will trigger Leonin Elder often enough to give little life boosts. Glittering Lynx can also be randomly annoying for a 1 drop cat. Sure, they aren't 2 power starters, but at the start neither is Leonin Vanguard , which you run as an early game pressure card.

Do you love your life so much for your lifegain plan to use Spirit Loop ? I'm not sure I'd use a card with little other purpose. Given your buffs standards Battle Mastery seems ok, Silverblade Paladin should be a favorite, a creature to tutor for combos with cats, especially Lost Leonin , is good alongside its own 2/2 double strike frame. Grafted Wargear is nice, though I suppose with artifact removal the drawback stings, though it can't be much worse than a combat tricked creature removal on king of the pride. Still, grafted is faster than Heirloom Blade .

Hunting Cheetah may be a cat, but at that speed I would think Hunter's Insight should be a valid set-up card.

Pendelhaven is a better forest in most cases, a free 1 power boost in addition to being an untapped green source. I have enjoyed Mutavault as getting under the radar as a cat land. For ramp is burning a and to draw so good to use it over nature's lore or an artifact like Arcane Signet , even with your artifact hate out?

Skyhunter Skirmisher eats life quickly, though as a 3 drop that needs Arahbo to sink into it you might find it slow and weak to removal's tempo. Rhonas serves as such 3 drop support with a bit of added mana sink damage. As far as swarm boosts go Metallic Mimic is an early game 2 drop cat option that rewards swarming multiple cats.

multimedia on Syr Gwyn's Horde of Knights

4 months ago

Hey, nice start. Cards to consider cutting to make 99:

  • Bond of Discipline
  • Campaign of Vengeance
  • Venser's Journal
  • Stoneforge Masterwork
  • Dowsing Dagger
  • Belle of the Brawl
  • Brimstone Trebuchet
  • Burnished Hart
  • Icon of Ancestry
  • Words of Worship
  • Goblin War Drums
  • Door of Destinies
  • Whispersilk Cloak

I think rather than aggressive overrun the battlefield with Knights instead play ones that are good with equipment who have evasion, more of a midrange strategy. I suggest this because there's a lot of equipment here which is taking the place of Knights and equipment are midrange cards. I think if you want to play an aggressive overrun strategy with Knights that you want to reduce the amount of equipment and increase the amount of low mana cost Knights especially two drops such as Knight of Grace , Knight of Malice , Stormfist Crusader , etc.

Cards within the budget to consider adding:

Cards to consider cutting:

  • Temple of the False God
  • Terramorphic Expanse
  • 5x Plains
  • Embereth Shieldbreaker
  • Order of Midnight
  • Foulmire Knight
  • Vanquisher's Banner
  • Basilisk Collar
  • Cathars' Crusade
  • Sorin, Vengeful Bloodlord

Good luck with your deck.

wrangler29 on Knight Equipment Deck

4 months ago

I was thinking of building a gwyn deck as well. Here are some cards I think could be cool to run in this deck. Obviously a lot of options.

equipment

enchantments

removal

creatures

combo

Required are Syr Gwyn, Hero of Ashvale and Surestrike Trident . Then you can just go down the line of creatures attaching all of your power increasing equipment and tapping them for tons of damage. If you have Leonin Shikari and Brave the Sands out, then you can all out attack and then do the tapping out on the endstep before your turn. If you don't have Surestrike Trident but instead have Heartseeker then you can just kill a creature for each one you control.

patrickd117 on Syr Gwyn

5 months ago

I'd cut: Tainted Field and Tainted Peak . You need way more swamps for these to not be colorless lands a lot of the time. Basilisk Collar seems pretty marginal. It's just low impact, especially without pingers. Bloodcrazed Paladin also seems pretty bad. Diamond Knight isn't really playable in monocolor, much less three color. Cabal Paladin is also bad. Prismatic Lens isn't a good 2 cmc mana rock. Add the Talismans over it. Righteous Confluence is on theme, but also just kinda terrible. 3 knights for 5 mana at sorcery seems bad, even if you're exiling an enchantment as well. Steelclaw Lance seems too low impact as well.

I'd add: Nomad Outpost . And just generally, since so many of your knights have heavy color requirements, I think you need a very good mana base. I like all of Gus's suggestions for knights to add. Sylvia Brightspear should also probably be played if you're playing her partner. She's also solid with the swords of. Danitha Capashen, Paragon and Silverblade Paladin seem better than a bunch of your other knights. Balan, Wandering Knight also seems pretty decent. It's better than Twinblade Paladin at the very least. I think you should also be running a bunch of the good non-knight equipment creatures. Sram, Senior Edificer is great card advantage as is Stonehewer Giant . Merciless Eviction is imo a must play in w/b. Likewise, I think Sunforger is a must play in W/R

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