Silverblade Paladin

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Avacyn Restored (AVR) Rare
Promo Set (000) Rare

Combos Browse all

Silverblade Paladin

Creature — Human Knight

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

Price & Acquistion Set Price Alerts

C14

AVR

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Recent Decks

Silverblade Paladin Discussion

Goretast on 8.5 tailed beast

1 week ago

Ah, I agree that Sword of War and Peace has some bad synergy. As for what to cut, I'm not too sure. You've dipped your toes into a lot of themes (voltron, hate bears, pillow fort, etc) and have lots of spot removal. I think the deck would be much more consistent if you cut the pillow fort theme and went more aggressive with hate bears and more aggressive creatures like Silverblade Paladin and Sublime Archangel, which is great for creature heavy voltron builds. My first thought is to cut Iona, Shield of Emeria mainly because of how hateful that card is, could be an easy cut depending on your play group. I'll list off some other cards I think you could cut: Angel of Jubilation, Revoke Existence, Vedalken Orrery, Sphere of Safety, and Ghostly Prison.

You might want to write out how many cards you have that are card draw, spot removal, board wipes, hate, tutors, etc. to see what areas you are weak on. I did something similar with my karametra deck and it helped a ton (Commanding from the Throne of Abundance)

lagotripha on R/W Angel Deck(Help)

1 week ago

Its always good to see new players.

Decks tend to fall into three categories- aggro, midrange and control. Most combo decks also fall into these categories too.

Aggro looks to play lots of small threats and win asap, midrange looks to trade even then play efficient medium sized threats, then control looks to stop the opponent doing anything while it gets small advantages and eventually win (think 4 Pristine Angel and a bunch of Mana Leak).

Most angels form a midrange strategy. You try to stall until you have enough mana, then play hard to kill three and four drops which fly over the opposing board. You get that you're trying to do this, and having trouble.

This is because a lot of your creatures form part of an aggro strategy- they are 1 and 2 drops that want to attack lots, but by attacking they mostly aren't helping you survive. If you want to carry on attacking with the small creatures, I reccomend more Bishop's Soldier, with some backup creatures like Hopeful Eidolon Mesa Unicorn, Sacred Cat etc to help you live an extra couple of turns and gain enough life to challenge aggro.

Alternatively, you can pick up powerful blockers and disruption spells- your Nyx-Fleece Ram, your Authority of the Consuls etc, but that Silverblade Paladin/Precinct Captain interaction will go to waste.

In all of these, Archangel of Thune is an all star, but I can understand wanting a variety of angels- I still dust off my 'all the dragons' deck once in a while. You can back this up with accesss to R/W's amazing budget removal suite. Chained to the Rocks, Oblivion Ring, Oust and many others all help stop your opponent doing what they want to be doing, and don't break the bank.

If you like the format in modern, there are a set of staple cards (Path to Exile, Lightning Bolt, Fatal Push, Mana Leak, meta manadorks) that you will want, but its best not to commit too soon, as you can still put up a respectable winrate even in competitive environments without them, and pick up exactly what you need for a deck you like playing.

If you are having trouble figuring out land percentage and land drops (we were all there once), there are a couple of simple rules of thumb. For decks with all 1 drops, you can drop to 18 lands, but you will lose some mulligans. For decks that consistantly want 4 drops 25-26 land equivalents are the call, with manadorks, cheap land search and ramp counting as half a land. There are more detailed guides if you look at a specific strategy.

Playing six mana angels is a lot of fun, and I completely get it. If you want to focus on this, then dedicated ramp and a focus on angels with haste or similar immediate effects is a must. You can use things like Pentad Prism to play an angel a couple of turns early, and pray that it is enough. Cards like Desperate Ritual or Pyretic Ritual can also help, as can things like Grinning Ignus. Just remember that the more you rely on any one card, the more your opponent gets when they kill it- this is why everyone loves cards that do stuff right away when they enter the battelfield, you care (somewhat) less when you opponent kills it, and why having a hand with one important spell and mostly things to let you cast it can be a problem.

Acute19 on Nensou's Knight Tribal

3 weeks ago

Oh right you are, Righteous Confluence ain't legal. Whoops.

I'm not saying to replace Gideon with History. I'm saying that if you like Gideon (and you rightfully do), then there's no reason that you shouldn't like History as well. Curving History into ANY of your other 3 or 4 drops is a crazy play-line because then they can swing in with +2/+1 on the following turn.

This deck really wants to win (or close to it) by turn 5. It's not quite aggro enough to win on turn 4, so turn 5 is the prime target. Given that timeline, History of Benalia is the perfect turn 3 play because it makes your turn 5 insanely explosive.

This playline threatens upwards of 30 unblockable power on turn 5. History and Gideon alone threaten 17, while History and Silverblade threaten 20. You can't get anywhere near those numbers without History of Benalia. That card is an absolute house.

easytarget on Order of Dominaria

1 month ago

This deck is quite similiar to the knight deck I used to run, maybe try Silverblade Paladin instead of the Fiendslayer Paladin for more aggro.

Spirits on Arahbo, Budget... for Cats EDH

1 month ago

Hey TzickyT,

I'd feel pretty good going into a game with this, I can see some win-con's:

1) T2 Eladamri's Call > Lost Leonin. T3 Lost Leonin, T4 Silverblade Paladin (or Duelist's Heritage/Berserk/Ajani, Caller of the Pride) swing for lethal Infect.

2) Ramp mana staying under the radar into an Felidar Sovereign

3) Congregation at Dawn into a Shalai, Voice of Plenty / Archangel of Thune / Spike Feeder into Infinite Life

4) Mirari's Wake into a White Sun's Zenith and attack with a Triumph of the Hordes

5) Stonehewer Giant pulling a Grafted Exoskeleton onto an Eminence Skyhunter Skirmisher/Adorned Pouncer attack for lethal infect

6) A Bloodforged Battle-Axe supported by the Puresteel Paladin and Leonin Shikari annihilating opponents with a Rancor

Lots of fun cat stuff here!

To support the Puresteel Paladin, you need to include a Tree of Tales and Ancient Den these Artifact lands add to the Artifact count. They can straight replace just basic Forest and Plains and they don't cost much.

During your eval, if you finding you tutor Bloodforged Battle-Axe with Open the Armory and Steelshaper's Gift quite a bit, and find the mechanic is working, it can be supported by a Sigarda's Aid. Hammer of Nazahn already does the same thing, and is also tutorable by Nazahn, Revered Bladesmith which is why I wouldn't suggest it off the hop, why not just Open the Armory the Hammer of Nazahn right? But something to keep on the Maybeboard. I feel like this won't be the prevalent win con though.

Future priorities for $ would be Land upgrades, that is the worst part about commander format, but it's looking pretty balanced. If you find Puresteel Paladin still isn't activating when you play him, also can keep a Talisman of Unity or Selesnya Signet on the Maybeboard, and go down a land pulling/ramping spell to help improve the % he works. If your finding that he usually triggers when you play him, then I'd rather have the land pulling/ramping spell because it filters the land out of the deck, so your drawing playable cards not lands, and it has synergy with Mirari's Wake.

Nice deck.

seiseises on Angels Delight

1 month ago

EspioNova Well this is now turning into a knight deck more than an angel deck! So it's up to you in what direction do you want to take it, if a full-blown knight tribal, or an angel deck supported by knights.

If that last thing is what you want, the deck looks good now creature-wise. But some suggestions you might like:

So I just threw a lot of cards in there, but it's up to your preferences and budget what changes to make. Good luck with de deck, it already improved a lot!

seiseises on

1 month ago

I would replace Aerial Responder for either more angels (more Gisela, Linvala or Shalai), or for another Thalia, Heretic Cathar, or for more green ramp like Somberwald Sage which allows you to play big angels on turn 3.

Also, Fleecemane Lion and Sylvan Advocate are nice but don't fit the theme and don't really have great synergy. As suggestions, Knight of the White Orchid can help you not falling behind on lands, and Silverblade Paladin is extremely good at making your angels very very dangerous. Or you could just mainboard some of your sideboard cards, I think most of them would be more helpful than the lion and the elf, especially Wall of Omens, Utopia Sprawl and Dromoka's Command.

I have a couple angel decks you might like to check :) Angels are coming, Mono-white Angels

Spirits on Kaalia, Mirror Breaker EDH

1 month ago

UR2L8,

Tough to tell. A worst case I can see is that he replaces himself in my hand with a CMC < 4 card, So i haven't lost any card advantage. I get what your saying, I've wasted my Kaalia of the Vast swing for a 6/6 Flample at this point. If Kaalia of the Vast gets killed, it hasn't delivered any value. In my build 36 / 63 = 57.1% I'll only get 1 card as well. Using Hypergeometric probability, 24.9% I'll get 2 cards, 10.6% 3 cards, 4.5% 4 cards, 2.9% 5 or more. I can't tell if that is going to be worth the slot he's taking. If he draws me 3 cards (10.6%) I pay 3 life, I'm probably quite happy, because 2 cards are CMC >= 4 and 1 is CMC < 4. Need to see him in action a couple times, but worst-case I do not lose a card in hand advantage, gets me 1 card draw closer to that Iona, Shield of Emeria in my deck, and potentially he filters out some lands I would have top-decked (ew).

Trying to figure out his opportunity cost here, I already have Master of Cruelties and Iona, Shield of Emeria in my build, so those aren't options/opportunities. I can't see any other A/D/D that are on that level, I replaced Archangel Avacyn  Flip with Demonlord Belzenlok, but her CMC5 was challenging too, and it only made creatures indestructible, and on occasion would wipe out my Kaalia of the Vast with her flip ability.

To get a Master of Cruelties or Iona, Shield of Emeria that means I would need a Tutor to hand, Gamble? It is cast/gone and then it also forces a discard, so I go down net 1 card, which might actually be the card I tutored. Also with 0 cards in hand it's just an Entomb. Diabolic Tutor but that is CMC4, but maybe better, in general it is too high a CMC. Cruel Tutor for CMC3 does top of library only, but maybe? Beseech the Queen i've been thinking about for a while, but it is limited by the number of lands I have, so can't pull a Razaketh, the Foulblooded. There are CMC5 tutor with Cycling or Spell Mastery etc, none feel just right. Imperial Recruiter but there's no Power 2 creature that helps me out that much, tutor the Dark Confidant maybe would be his best option, or Grand Abolisher/Mother of Runes?

I've found I'm at critical mass of A/D/D where sometimes (occassionally), I do not have an A/D/D and Kaalia of the Vast sits without anything to resolve. For a while I've been thinking of increasing my A/D/D by another 1.

Some other creatures I'm considering are Angel of Sanctions small and doesn't permanently exile it, Archfiend of Depravity which is situational, Aurelia, the Warleader which doesn't trigger properly with Kaalia of the Vast, Bruna, the Fading Light which doesn't work with Kaalia of the Vast, Disciple of Bolas which is a different way to draw cards, but it requires a creature to sacrifice, Maralen of the Mornsong which by itself is a dead draw and not an A/D/D, only powerful with Stranglehold (High CMC), Silverblade Paladin who I miss, but he was cut to increase my A/D/D odds so Kaalia of the Vast wasn't sitting doing nothing, Steel Hellkite who since being in the deck since inception has done nothing except destroy 1 Mana Crypt and 1 Sol Ring for all his efforts, Zodiac Dragon which I can't afford, but even so, he's not trample or flying, so limited usefulness, if any.

What other opportunities are > Demonlord Belzenlok, that's the key question. Right now have to see how he goes. I'm ok if he pulls me 3 cards to my hand and gives me a 6/6 Flample. Maybe he pulls me a Tutor so I can pull Teferi's Protection and protect my Kaalia of the Vast long enough to play the Razaketh, the Foulblooded he also pulled to my hand? I know that's a best-case type scenario, but it could happen?

Let me know if you get him resolved and if he does work, or if he's just a big flop.

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