|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Rare|
|Avacyn Restored (AVR)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Human Knight
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
|Have (3)||PTsmitty , Cosmonautilis , Mortiferus_Rosa|
|Want (6)||lainel , lcdrambrose , Douten , jnics23 , SpetznazM16 , TheBearMan4084|
Silverblade Paladin Discussion
1 day ago
Nifty list. I don't have the cards or meta that you do, playing a more casual styled meta, and I play 1 v 1 30 life commander, so my list is very different, though in many cases I can see why we have different cards. But there are some things that I am curious about and I do have some suggestions. Hopefully you find some of them helpful.
Pouncing Jaguar has 2 power for a 1 drop cat, but 1 mana echo seems very annoying. Steppe Lynx may need landfall, but I imagine in the early turns this is achievable and you can save your mana for other things. Given your artifact hate I imagine players will trigger Leonin Elder often enough to give little life boosts. Glittering Lynx can also be randomly annoying for a 1 drop cat. Sure, they aren't 2 power starters, but at the start neither is Leonin Vanguard , which you run as an early game pressure card.
Do you love your life so much for your lifegain plan to use Spirit Loop ? I'm not sure I'd use a card with little other purpose. Given your buffs standards Battle Mastery seems ok, Silverblade Paladin should be a favorite, a creature to tutor for combos with cats, especially Lost Leonin , is good alongside its own 2/2 double strike frame. Grafted Wargear is nice, though I suppose with artifact removal the drawback stings, though it can't be much worse than a combat tricked creature removal on king of the pride. Still, grafted is faster than Heirloom Blade .
Pendelhaven is a better forest in most cases, a free 1 power boost in addition to being an untapped green source. I have enjoyed Mutavault as getting under the radar as a cat land. For ramp is burning a and to draw so good to use it over nature's lore or an artifact like Arcane Signet , even with your artifact hate out?
Skyhunter Skirmisher eats life quickly, though as a 3 drop that needs Arahbo to sink into it you might find it slow and weak to removal's tempo. Rhonas serves as such 3 drop support with a bit of added mana sink damage. As far as swarm boosts go Metallic Mimic is an early game 2 drop cat option that rewards swarming multiple cats.
1 month ago
- 1x Pacifism
- 1x Trophy Mage
- 1x Battle Mastery
- 1x Authority of the Consuls
- 1x Island
- 1x Terramorphic Expanse
1 month ago
Hey, nice start. Cards to consider cutting to make 99:
- Bond of Discipline
- Campaign of Vengeance
- Venser's Journal
- Stoneforge Masterwork
- Dowsing Dagger
- Belle of the Brawl
- Brimstone Trebuchet
- Burnished Hart
- Icon of Ancestry
- Words of Worship
- Goblin War Drums
- Door of Destinies
- Whispersilk Cloak
I think rather than aggressive overrun the battlefield with Knights instead play ones that are good with equipment who have evasion, more of a midrange strategy. I suggest this because there's a lot of equipment here which is taking the place of Knights and equipment are midrange cards. I think if you want to play an aggressive overrun strategy with Knights that you want to reduce the amount of equipment and increase the amount of low mana cost Knights especially two drops such as Knight of Grace , Knight of Malice , Stormfist Crusader , etc.
Cards within the budget to consider adding:
- Gamble : tutor for any card.
- Open the Armory : tutor for an equipment.
- Silverblade Paladin : double strike is good with equipment.
- Mirran Crusader : double strike.
- Sunforger : one of the best equipment in Commander and being able to consistently reduce the equip cost to 0 is good.
- Gideon, Ally of Zendikar : 0 creates a 2/2 Knight, -4 can be a repeatable anthem. Gideon holds equipment well.
- Gideon Blackblade : nonfoil version is $6, +1 is very good with creature strategies, -6 is exile removal.
- Sun Titan : repeatable reanimation of a Knight or three drop or less equipment/enchantment. Can reanimate History of Benalia or Knights' Charge .
- Mistveil Plains
- Caves of Koilos
- Battlefield Forge
- Exotic Orchard
- Ash Barrens
- Isolated Chapel
- Clifftop Retreat
Cards to consider cutting:
- Temple of the False God
- Terramorphic Expanse
- 5x Plains
- Embereth Shieldbreaker
- Order of Midnight
- Foulmire Knight
- Vanquisher's Banner
- Basilisk Collar
- Cathars' Crusade
- Sorin, Vengeful Bloodlord
Good luck with your deck.
1 month ago
I was thinking of building a gwyn deck as well. Here are some cards I think could be cool to run in this deck. Obviously a lot of options.
- Colossus Hammer - this was built for syr gwyn in mind
- Explorer's Scope - ramp, always important
- Heartseeker - with gwyn, tap to kill target creature
- Surestrike Trident - if you have this and Colossus Hammer it reads, each creature taps to deal 10+ damage to an opponent.
- Ogre's Cleaver - cheap artifact and now free equip
- Haunted Cloak
- Infiltration Lens
- Vorrac Battlehorns - if you want to be mean, put this on syr gwyn
- Loxodon Warhammer
- Chariot of Victory
- Fleetfeather Sandals
- Moonsilver Spear - doesn't fit the theme but flying angels are always fun
- Scythe of the Wretched - this plus Grappling Hook means steal any creature you can kill that isn't tapped
- Strata Scythe - pick the best color of the three. keep in mind this includes lands opponents control
- Authority of the Consuls - slow everyone and gain life
- Blind Obedience - slow everyone down while draining them and gaining life
- Brave the Sands - never worry about swinging each turn and make chump blockers able to block two huge creatures
- Sigarda's Aid - just amazing
- Leonin Shikari - not a knight but now you can switch equipment for free in combat before damage is dealt
- Midnight Reaper
- Syr Alin, the Lion's Claw
- Knight of Grace
- Josu Vess, Lich Knight - late game win condition
- Mirran Crusader
- Vona, Butcher of Magan
- Fiendslayer Paladin
- Silverblade Paladin
Required are Syr Gwyn, Hero of Ashvale and Surestrike Trident . Then you can just go down the line of creatures attaching all of your power increasing equipment and tapping them for tons of damage. If you have Leonin Shikari and Brave the Sands out, then you can all out attack and then do the tapping out on the endstep before your turn. If you don't have Surestrike Trident but instead have Heartseeker then you can just kill a creature for each one you control.
2 months ago
I'd cut: Tainted Field and Tainted Peak . You need way more swamps for these to not be colorless lands a lot of the time. Basilisk Collar seems pretty marginal. It's just low impact, especially without pingers. Bloodcrazed Paladin also seems pretty bad. Diamond Knight isn't really playable in monocolor, much less three color. Cabal Paladin is also bad. Prismatic Lens isn't a good 2 cmc mana rock. Add the Talismans over it. Righteous Confluence is on theme, but also just kinda terrible. 3 knights for 5 mana at sorcery seems bad, even if you're exiling an enchantment as well. Steelclaw Lance seems too low impact as well.
I'd add: Nomad Outpost . And just generally, since so many of your knights have heavy color requirements, I think you need a very good mana base. I like all of Gus's suggestions for knights to add. Sylvia Brightspear should also probably be played if you're playing her partner. She's also solid with the swords of. Danitha Capashen, Paragon and Silverblade Paladin seem better than a bunch of your other knights. Balan, Wandering Knight also seems pretty decent. It's better than Twinblade Paladin at the very least. I think you should also be running a bunch of the good non-knight equipment creatures. Sram, Senior Edificer is great card advantage as is Stonehewer Giant . Merciless Eviction is imo a must play in w/b. Likewise, I think Sunforger is a must play in W/R
3 months ago
Argothian Enchantress is pretty expensive. But it is useful also Divine Reckoning targeting Sigarda. Also Face of Divinity Single Combat Shield of the Oversoul Eidolon of Blossoms Battle Mastery Sphere of Safety Nylea's Colossus Silverblade Paladin Shielded by Faith Indestructibility Duelist's Heritage
3 months ago
Always Watching is a fantastic add for the Angels with out vigilance along with a nice little anthem for you. Land Tax while pricey is a good way to help filter out some Plains from your deck or just plain keep up with ramp, especially since you have several large CMC spells in here. Rogue's Passage can help you push through that last little bit of Commander Damage when needed. Silverblade Paladin while not an Angel or flying does give you Double Strike to work with off of Odric, Lunarch Marshal or you could go the enchantment route for that and snag True Conviction
4 months ago
its alot, but the following cards i would consider to be your Voltron support. this would mean we are including A LOT of enchantments. I have found as much synergy as i could, but im sure its food for thought. Trophy Mage , Heliod's Pilgrim , Bruna, Light of Alabaster , Sram, Senior Edificer , Sovereigns of Lost Alara , Invocation of Saint Traft , Danitha Capashen, Paragon , Silverblade Paladin , Blackblade Reforged , Sword of the Animist , Swiftfoot Boots (for the haste), Ethereal Armor , Holy Mantle , Shielded by Faith , Daybreak Coronet , Mesa Enchantress (if you go heavier on enchantments), Trailblazer's Boots (OP OP in EDH),
Approach of the Second Sun can win a game out of nowhere
Silverblade Paladin occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%