Silverblade Paladin

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Rare
Avacyn Restored (AVR) Rare
Promo Set (000) Rare

Combos Browse all

Silverblade Paladin

Creature — Human Knight

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

Price & Acquistion Set Price Alerts

C14

AVR

000

Ebay

Recent Decks

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Silverblade Paladin Discussion

SavannahLion91 on Defend The Parish

3 weeks ago

Dude I love White Weenie decks. I play something similar, and it does decent on FNM.

I would defiently add a playset of Thalia, Guardian of Thraben. It does wonders against control decks, and Storm.

I would also add a playset of Imposing Sovereign. This card does work against other aggro decks. It gives your creatures a pseudo haste. Which is something white doesn't have.

You can play Elite Vanguard if you want, but I would run something like Mardu Woe-Reaper, Soldier of the Pantheon, and only two Kytheon, Hero of Akros. Reaper and Soldier might not look like much of an improvement, but they give you more options. Reaper has saved me a couple times from people trying to go infinite by taking out a piece of their combo out of the graveyard. Soldier just can get through or block multi colored creatures all day.

I'd also throw in a play set of Honor of the Pure. It just buffs your creatures a little more. Also, four Path to Exile is some of the best removal you can have. It's pretty much a must have.

Then I would add two more Brave the Elements. This card is bonkers. It's an I win now card, or a counter spell. It's literally why you would want to play the deck and what pushes the deck over the hump.

Then maybe two Gather the Townsfolk. It's not that great of a card but helps you get wide, and puts two 1/1 counters on Champion of the Parish on turn two.

I would probably cut one of the Fiendslayer Paladin. It's actually a pretty good card, and something I haven't thought of. In a heavy burn meta that card is really good. The card that I run over him is Mirran Crusader, but both have their upsides and are definitely worth swapping out for the other depending on the meta. The reason I would only run two is because I try to keep my mana curve low. Before I switched to Crusader I use to run Silverblade Paladin. It's a good card that can win you the game on the spot, or give you the push you need to start winning. The only problem with it is. It was fragile and died to removal easily.

Yeah thats pretty much it. If you go to my site you can find the humans deck I was talking about for a good list.

thomasno02 on gabriel angelfire edh

3 weeks ago

Have you considered Mercy Killing? Great removal because it's sacrifice, along with pumping out tokens for your opponent that you can promptly rampage through! Then if you really want to get crazy, double strike like Silverblade Paladin will really turn your commander into a powerhouse

GoneWithLaw on Cats in da house

4 weeks ago

Some thoughts on some of your card choices, in no particular order.

Sylvan Reclamation for all intents and purposes in a deck like this is strictly better than Relic Crush. Trading out one generic mana for one White mana (which 99 times out of 100 you WILL have) gets you basic landcycling AND exile instead of destroy. The switch is a no-brainer, imo.

Thought Vessel isn't doing a ton for this deck. How often will you be at or above your hand limit for more than a turn or two? Card draw in GW isn't that impressive, even with Rishkar's Expertise and company. I think you'd be better off with Talisman of Unity over Thought Vessel, and I'd dump the Spellbook for a Sol Ring so you can get some more ramp going.

For a deck that wants to get ahead early, I believe you're running far too many ETB tapped lands. Blossoming Sands, Grasslands, Krosan Verge, Mosswort Bridge, Myriad Landscape, and Stirring Wildwood will all set you back a turn on mana production. I'd say Temple of Plenty too, but at least you're getting the scry on that. I'm Opting not to run that, but that's your call! Get some more rocks in there like Selesnya Signet, and be on the lookout for the new Unclaimed Territory in Ixalan, which is pretty much budget Cavern of Souls. Some more relevant utility lands like Rogue's Passage over Reliquary Tower would be worthwhile, too.

If you can, I'd sooner run Brimaz, King of Oreskos over Jedit Ojanen of Efrava. The forestwalk is nice, but 6 mana is steep. Brimaz is only 3 CMC and provides an excellent source defense with Vigilance.

Running Lost Leonin signals to me that you want to use Infect combined with the Arahbo's eminence for a quick kill. Double Strike enablers like Duelist's Heritage, Silverblade Paladin, and Ajani, Caller of the Pride (did somebody ask for flavor?) are huge boons for this, and in general allow you to get the most of Arahbo's pumps. Not to mention them having 3 CMC and similar casting costs as Lost Leonin lead to a superb curve out of your plays. Grafted Exoskeleton also turns any of your cats into a bigger Lost Leonin, for what it's worth!

The last comment that I'll make, and this stems from "mistakes" I was making when first build this deck, is too much focus on cheap cats as soon as quickly being too big a focus. Smashing your opponent for 6 with a 2-drop sounds appealing, but that's only going to go so far in multiplayer. If you're doing 1v1 commander, that's largely fine, but you'll want to diversify your line-up if you want to hold your own in multiplayer. Admittedly, I'm still trying to squeeze these in my own deck, but it wouldn't be remiss of you to include cards like Reveillark and Karmic Guide in here for some recursion. (Also, those two go infinite with Leonin Relic-Warder, Greater Good, and a mana rock!)

GoneWithLaw on Arahbo 1v1

1 month ago

I very much like your mana base, though I think it wouldn't be remiss of you to add a few more utility lands in the mix. In particular, Rogue's Passage can allow you to guarantee damage gets through, especially since you aren't running many sources of evasion. Blighted Woodland taps for mana and can ramp you later for the long game, while Hashep Oasis and Shefet Dunes are cheap and can pump your creatures.

Going back to evasion, your deck doesn't have a whole lot of it. Many Arahbo decks are running Rancor, but I feel too few of them are also running Gryff's Boon. It works surprisingly similar to Rancor, albeit it's a little bit more expensive. Still, given that it has built-in recursion means that you can consistently keep your cats in the air. If you end up adding more equipment, Prowler's Helm and Trailblazer's Boots practically guarantee your creatures will become unblockable.

If you want to stick to strictly creatures, on the more expensive side we have Pride of Lions that can damage your opponent regardless of trample/blockers. Very neat!

For 1v1, you can get a very quick kill in with Lost Leonin... with Infect plus Arahbo's eminence trigger, that's a 2 turn clock on one creature! The best part is that it curves very well with Ajani, Caller of the Pride for a turn 3 kill. If you'd like more ways to curve into a T3 kill in this deck with Lost Leonin, Duelist's Heritage and Silverblade Paladin both enable double strike for 3 mana.

The last bit of advice I have is in regards to cards in your deck like Thalia, Heretic Cathar. Personally, I think you should go big or go home on the stax types of effects. Just by themselves, they are mostly minor inconveniences. It is much more effective when you can combine Thalia with multiple effects that tap and lock down your opponent. At the very least, consider cards like Silence and Lapse of Certainty to throw your opponent off. Rule of Law for is fun option that also happens to have Leonin on it... flavor points!

NensouHiebara on Sram, Senior Edificer | Equipment Voltron

1 month ago

@gzusvictory

I don't feel like I need another Maze effect. Maze of Ith and Kor Haven were in the deck together for years and haven't felt the need for the second effect again after dropping Maze back in December. Haven is also one of my go-to targets for a land tutor, so I often have it out.

Thaumatic Compass seems a little awkward to use for its land side since there's only Enlightened Tutor to find it, and burning a potential Equipment tutor for a Maze effect feels like a waste.


@CrimsonWings3689

Whispersilk Cloak doesn't seem unreasonable with Balan at the helm, but it will still be as clunky as always when relying on my other creatures. I'm going to stick with leaving shroud out of my deck. I don't want to have more awkward scenarios than what I already get with Godsend and Sword of Light and Shadow.


@PyreCracker

Sram - Cutting Silverblade Paladin for him isn't a bad change. Ixalan doesn't offer any new creatures for this deck, so Paladin is an open slot.

Alms Collector - Draw spells are too infrequent in my meta for Collector to function properly. I mostly see card draw engines that draw one at a time.

Other Card Draw Equipment - I don't have a lot of interest in using them, mainly because they're all terrible compared to Sword of Fire and Ice and space in the deck is very tight.

GoneWithLaw on Cat Scratch Fever

1 month ago

If you can reliably get out Lost Leonin, I'd highly recommend more Double Strike enablers. Ajani is probably the best one, but Duelist's Heritage and Silverblade Paladin are also worth considering. Also, Rancor is a no-brainer here for the infect damage.

I know it costs 1 mana more, but I'm surprised at the lack of Open the Armory in here.

With the fetches you already have, Krosan Verge comes off as being on the slower side. Maybe replace with Unclaimed Territory once Ixalan drops. If you're looking for the ramp it provides, Blighted Woodland is a cheap alternative.

Also, I'd say Farseek is better than Rampant Growth. If you're going to search for a land, may as well have another option to grab one of yours duals.

Spirits on Kaalia's Flying Circus

1 month ago

Hi Venom_Pistachio,

I know Tunnel Vision is the standard combo with Vessel of Endless Rest but that is . You have quite a few mana rocks in there, but it does make the any color mana for you. I assume your trying to hard cast / Quicksilver Amulet, which is a little different that my Kaalia of the Vast build where I try and cheat them in (rarely cast, sometime unburial Animate Dead/Reanimate), using Swiftfoot Boots and Dragon Tempest and Steelshaper's Gift to pull Lightning Greaves to my hand.

Do you find Strionic Resonator useful in this build? You have 18 targets that she can cast, assuming you hard cast Restoration Angel and Emancipation Angel that leaves 16, I find in my build with 22 targets, sometimes I don't even have an A/D/D in my hand to play, let alone 2. I would increase my A/D/D count to really utilize it, but I haven't play tested it so you may find that it does work.

I really like all the new powerhouse A/D/D you've got in there now!

Authority of the Consuls is definitely one of your weaker cards now, no one blocks the A/D/D and you protect Kaalia of the Vast but she has Flying so already has build in block evasion (+Maze of Ith, etc). Reconnaissance is good for this too, and it can pull back the A/D/D you drop in as well if needed, like flying into a Vampire Nighthawk or something.

Everything is solid though, it's a good build. Thalia, Guardian of Thraben is an awesome card, but I would rather have a Swiftfoot Boots or another draw like Bloodgift Demon over her trying to slow others down, plus she makes your mana rocks more expensive, even a Silverblade Paladin i would prefer over her.

DrukenReaps on

1 month ago

scumbling1 lol yeah I picked up an ice cave a while back cuz it is neat then i didn't do anything with it... until now anyways.

Silverblade Paladin would be great. Thanks! rage reflection im less sure of but it will likely find a way in.

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