Dauntless Bodyguard

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Dauntless Bodyguard

Creature — Human Knight

As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

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Dauntless Bodyguard Discussion

silverspades on Boros Aggro (GRN)

1 day ago

WintersWrath So far Goblin Chainwhirler is pretty fair to cast most games, so I'd say he's fairly consistent and he allows creatures on an opponent's side to stay away from blocking if the 1 damage isn't killing them already, so I like the 'cripple' effect. However I still mull over the positives that Legion Warboss offers. While his raw stats are worse than Chainwhirler, it is still a creature that produces value every single turn and can also mentor while being mentored.

Other one drops I considered included Legion's Landing  Flip, Haazda Marshal Fanatical Firebrand and Skymarcher Aspirant. I'll break down why I would like to play them and what's keeping me from doing so right now.

Legion's Landing  Flip and Haazda Marshal are very similar in the fact that they reward attacking with 3 creatures and give lifelinking 1/1s. However Haazda Marshal by itself is very fragile, and while that isn't a point against is as a one drop, it is if we're playing another 1 drop Swiftblade Vindicator. Swiftblade has better value while attacking and better scaling potential so if we're keeping any 1/1's it's gonna be Swiftyboi.

Legion's Landing  Flip never made it into my decklist because it eventually competes with Path of Mettle  Flip's mana sink, both of which you ideally want to play on your opponent's end step. Sure you get a 1/1 lifelinker that can be mentored, and yes after flipping you can create more of these guys to do the same thing but there can be some dimishing returns and it ends up not being the greatest payoff or investment late game. We aim to kill our opponent fast and Landing feeds into more of a go wide, defensive strat.

Fanatical Firebrand is very aggressive, sure. He can come down turn 1 and start swinging, But my issue with him is kind of the same issue with Haazda. He doesn't scale too well although it can always block and ping your opponent for 1. Mentoring him is possible of course but I'd rather mentor Swiftblade if I ever had to choose between the two, and having a fat creature kill itself for 1 damage just doesn't sit right with me. This is my own personal opinion, however.

Skymarcher Aspirant I think is at the same level as Dauntless Bodyguard. It's an aggressive 1 drop with 2 power but I think her playability hinges on Legion Warboss being in, as he can produce creatures every combat, eventually ascending and making Skymarcher a flier. Without him in I just can't see ascenscion happening as fast as I would want it to where the flier matters. Dauntless Bodyguard does run into a problem in that, yes he's aggressive but if he is and plopping down t1 he's not protecting a damn thing, but at least with every conscutive turn that passes, that ability is more relevant. There's always something to protect.

WintersWrath on Boros Aggro (GRN)

1 day ago

It seems like Dauntless Bodyguard is iffy in the one drop slot because you really don't want to play it turn one given that you want to target Tajic to protect it. If you had Tajic in your hand and then drew Dauntless, would you want to wait till turn four so you could cast them one after the other? Any other one drops that you considered?

Pabs4444 on Abzan Knights

3 days ago

Thanks for the suggestion, Feltrix! I was stuck between that and Benalish Marshal. Being 3/4 for 4 is not preferred, but there doesn't seem to be much 4 damage based removal in red and destroy effects will hopefully go towards something else. wants a mana sink. This deck really Any suggestions as to what should be cut? Perhaps cutting 3 cards with some mix of Knight of Grace along with Dauntless Bodyguard?

Demarge on Abzan Knights v5 (WIP)

3 days ago

it is great seeing knights taken to full greed, but assuming Assassin's Trophy is amazing might I suggest using Shalai, Voice of Plenty, she saves you from most single target removal (probably aimed at Midnight Reaper so a wipe doesn't just refill your hand) and even Settle the Wreckage, her activated ability also can come up in drawn out games, not to mention having fliers can be useful.

Adventurous Impulse with your current mana base can only be used turn one off of 4 of your lands and turn one is really the only turn you probably want to cast the spell, now you can kind of counteract this by changing the swamps and 2 other lands into Overgrown Tombs(this will also let chapels and groves enter untapped more often turn 2), though I too am in a bit of favor for Dauntless Bodyguard as even if it is protecting nothing you can still sac it to trigger Midnight Reapers, not to mention playing knights turns 1 and 2 makes history into valiant often just lethal and overwhelming for the greedy mana base decks that will be around early standard. also 4 of Midnight Reaper the draw effect is just so good, especially if you get two per nontoken creature.

molok on [GRN] Boros Mentor

5 days ago

I think the issue you'll have to resolve is that there isn't any good way to play 1-drops of 2 different colors, unless they share a creature type and can be supported by Unclaimed Territory. You'll want 14 untapped sources of a color to reliably have it T1, and the mana can't support that.

The solution is to make all your 1-drops the same color. I'd suggest white, with Skymarcher Aspirant and Dauntless Bodyguard. Goblin Banneret doesn't excite me much.

Then, it runs into the problem that your 2-drop mentor creatures aren't large enough to mentor your good two power 1-drops. So maybe use other more efficient 2-drops such as Knight of Grace. Then you have a pretty good knights shell going, and History of Benalia becomes more powerful than Militia Bugler in the 3-slot. You also get Skyknight Legionnaire as an evasive threat.

I'd stay away from Risk Factor because it doesn't really aid your main strategy.

FastIsFaster on Knights of the First Strike

1 week ago

I know I am not making any use of Danitha's second ability, and I have since moved Novice Knight to the side board for matchups with Goblin Chainwhirler and instead run Dauntless Bodyguard. I know Sigiled Sword of Valeron can be great, I just really struggle to find something I would comfortably cut for that. Even something like Helm of the Host can get out of control in this deck, but again I really don't know what it would take the place of.

multimedia on Black/White

2 weeks ago

Hey, welcome to Magic and welcome to TappedOut. For a first deck this is fine, but it's really more a list of cards you want to play than a deck. Which is also fine, everyone starts out with making lists of cards they like. The next step is to pick the best cards of the entire list and play more copies of each of them (not as 1 ofs). I say this because just about the entire deck here is made up of 1 ofs (one copy of the card). This is not how you want to build a Standard deck. Instead of all 1 ofs pick the better cards and play them as 4 ofs or 3 ofs, very few 1 ofs. Sometimes due to budget it's not possible to play 4 ofs of rares or mythic rares, but for commons and uncommons it's not difficult.

Do you have more copies of a lot of the uncommons here? Do you have more of: Knight of Malice, Knight of Grace, Ravenous Chupacabra, Seal Away, Cast Down, Murder? I just named the best cards here and more copies of all of them is a good start to improving your deck. These cards however have nothing to do with lifegain. Consider dropping that strategy and just playing good cards in black and white?


Here's a few other good uncommons in colors black or white to consider adding:

Here's a start for a possible creature base:

  • 4x Knight of Malice
  • 4x Knight of Grace
  • 3x Kitesail Freebooter
  • 4x Militia Bugler
  • 3x Ravenous Chupacabra
  • 1x Elenda, the Dusk Rose
  • 1x Deadeye Tracker

This creature base is based on Bulger's enters the battlefield (ETB) ability to find a creature with 2 power or less and if you reveal one put it into hand. If you reveal a creature with Bulger's ability you can put it into your hand because every creature in this base has 2 or less power. Bugler and Chupacabra for instance have nice synergy because you can potentially find a creature removal spell with Bulger since if Chupacrabra is revealed you can put it into your hand.

I offer more advice. Would you like more advice?


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