Dauntless Bodyguard

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Brawl Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Dauntless Bodyguard

Creature — Human Knight

As Dauntless Bodyguard enters the battlefield, choose another creature you control.

Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

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Dauntless Bodyguard Discussion

Obial on Baneslayer

5 days ago

That’s a very good suggestion and I struggle between Dauntless Bodyguard and Sheltering Light: have another creature to help pump up the board and other creatures or have an instant with the same effect plus Scry? Gonna have to do a little play testing. Thanks for the comment!

Brownkid09 on Baneslayer

5 days ago

Does Dauntless Bodyguard have a home in this build?

Stazeeee on Honor Valor Glory (BW Knights)

1 week ago

I've been seeing this knight's decklist being kicked around and it seems pretty solid. I think Paladin of Atonement with the pain lands Shefet Dunes and Ifnir Deadlands is pretty potent. The knight lords help boost him and it can be enough life gain to put you over the top of aggro and red. Paladin of Atonement can keep building up into a bigger threat if they don't remove it and when they finally do you get value. So that's something to consider in your own list.

As mentioned by multimedia the new planeswalker Ajani, Adversary of Tyrants benefits your deck in a lot of ways.

I do like how you included Shalai, Voice of Plenty over the other decklist. I'm not sure if it should be mainboard or sideboard, but either way it's a strong 4 drop that combos well with Dauntless Bodyguard like you mentioned.

If you have trouble with control you could include Kambal, Consul of Allocation in the sideboard. It works pretty well for me. I take out Knight of Malice or Knight of Grace for it depending on the color of the opponent's deck. They bleed out everytime they cast a spell. It's pretty helpful against certain aggro decks too (like wizards and red).

jpsuchecki on Light up the knight

1 week ago

Good_knight Well I really don't know what you have so that makes things harder. I can offer some suggestions but that kind of depends on your meta. What is your playgroup like or are you talking about local game store? Do you play 1v1 or more?

If your 1v1 I suggest more spot removal. This should help you buy time to get your engine online. There are a ton of cheap options as white and black are good for this. If you have a local game store near buy, you might be able to do get these pretty easy. Afterlife, Swords to Plowshares, Blazing Hope, Crib Swap, Mortify, Profane Procession (this would be a good card for this deck even when you move beyond it simple trickets). Unmake, Walk the Plank, Go for the Throat. You get the idea.

Ok so some ideas for improving your creature pool. I tried to keep this pretty cheap. Dauntless Bodyguard, Chieftain en-Dal, Fiendslayer Paladin, Kinsbaile Cavalier, Knight of Dusk (A great cheap card for this deck. Just make sure you always have the mana up to destroy. Since it can be played at instant speed you can kill their creature after blockers are declared and damage is done. This is one of the reasons you should wait until second main to play nonessential spells. Lightwielder Paladin, Knight of Sursi, Mirror Entity, Pentarch Paladin.

Some enchantments to help out: Glorious Anthem, Behind the Scenes, Archetype of Courage, Archetype of Finality, Brave the Sands, Intimidation, Knighthood.

Artifacts and lands: Whip of Erebos, Fellwar Stone, Rupture Spire, Path of Ancestry Unclaimed Territory . If you want to splurge a little bit get an Isochron Scepter and put something like Go for the Throat on it.

This are just suggestions. Take all or some. On August 10th the new preconstructed Commander decks come out. In the past these have been pretty awesome for right out of the box. You can always tailor make them. They are normally worth well over the MSRP.

Also don't let the prices here scare you too much. They are just a generalization. You could go to tcgplayer and get better values. Even after you choose, they can optimize your cart to get a lower value.

Bjornis on Aurora (First deck, please help)

1 week ago

Here are the changes I would go with:

Stazeeee on 2 tix UW Sram

1 week ago

I played U/W Auras for awhile as well and had fun with it. However the meta slowly shifted to a lot of creature hate and board wipes and it kinda killed it for me. The new sets did bring some nice additions to it though. I'd consider Shalai, Voice of Plenty as a 3 or 4 of to protect against spot removal and Settle the Wreckage. Dauntless Bodyguard is a really good addition too. From Personal experience I'd consider running more Adorned Pouncer or embalm creatures as well.

The inherent problem with auras is that 1 removal spell can give the other player multiple card advantage as they hit the creature and any aura spells you had on it. For that reason I think it's good to run creatures that protect your enchanted stuff or at least creatures that can force them to 2 for one and use up 2 removal spells (like embalmed adorned pouncer for example).

Venomous08 on Aurora (First deck, please help)

1 week ago

The overall base of the deck is solid, however you should be cutting some of the random 1-ofs if you get the chance. Tragic Poet, Serra Disciple and Tiana, Ship's Caretaker aren't really the best cards for the deck. I would reccommend running 4x Dauntless Bodyguard, 3-4x Cartouche of Zeal and potentially making room for 2-3x Sheltering Light so that you can protect against removal when playing your auras.

-Arcanity- on B/W Prison

1 week ago

First things first, with an average CMC of more than 3, you need at least 26 lands. Also, having at least some that only cost one is always beneficial (in a midrage deck like this, consider Fatal Push). Gideon's Intervention and Lost Legacy should always be sideboard cards, since the former is just a bad binding and the latter can be a 1-for-0. To add more threats, I would consider some knight tribal cards: Valiant Knight, Aryel, Knight of Windgrace, Dauntless Bodyguard. Also, both Shefet Dunes and Ifnir Deadlands are great lands to add. With some modifications, I believe this deck can actually be quite competitive.

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