Dualcaster Mage

Dualcaster Mage

Creature — Human Wizard

Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Dualcaster Mage Discussion

enpc on Purphoros, God of the Tokens [cEDH PRIMER]

1 week ago

With Chandra, Acolyte of Flame in the list's current state I would personally cut Scampering Scorcher for her. I mean the token haste is nice, but Chandra's tokens get haste too. And being able to recycle wheels/tutors seems strong enough that you don't hcare about the extra 2 damage. Plus most of your other elemental token producers make tokens with haste anyway.

Xephon_ on Would copying a spell count ...

1 week ago

What Kogarashi said is correct, but additionally, note that if the spell cast to create the copy was a non-creature spell (ex: Dualcaster Mage is a creature, whereas Twincast is a non-creature spell) Kykar, Wind's Fury would trigger.

So here, Kykar is triggering for casting the spell which copies, not the spell that is copied.

theThane on riku of two reflections edh

3 weeks ago

If you wanna go all-in on the spell copying i have a few things. You need cost reduction, in addition to Electromancer you have Baral, Chief of Cumpleaños , Arcane Melee , Mizzix of the Izmagnus , and Curious Homunculus  Flip for creatures. There're also the Medallion artifacts( Sapphire , Emerald , and Ruby ) and Jace's Sanctum is an enchantment that also has you scry 1 each time you cast an instant or sorcery. You can also look at As Foretold , Throes of Chaos , and Maelstrom Wanderer as ways to get "free" spells so you can use the mana that the spells cost to instead copy them. You're also going to want more mana acceleration so you can cast multiple spells or utilize multiple copy effects the best dorks are Rattleclaw Mystic , BoP , and Sylvan Caryatid and for 2CMC rocks you have the Signets( Izzet , Simic , and Gruul ) and the Talismans ( Creativity , Curiosity , and Impulse ). If you don't want to rely on artifacts for ramp since they don't synergize with Riku Kodama's Reach and Cultivate are pretty much auto-includes for G ramp spells, and Nature's Lore , Farseek , and Skyshroud Claim to get non-basic Forests into play faster, this does mean you'll need more non-basic Forests so you should get Breeding Pool , Stomping Ground , and Sheltered Thicket . Once you have costs down you can focus on the value you get out of your spells an easy way is looking at Twiddle effects like Rewind , Frantic Search , Snap , and Unwind , similar to Peregrine Drake and Palinchron , they untap their costs worth of lands so when you copy them or reduce their costs they start to generate mana. Now that you've generated a stupid amount of mana you need things to do with it so you have Epic Experiment , Expropriate , Time Stretch , and Rishkar's Expertise for value and you can use Fireball , Fall of the Titans , Finale of Devastation , and Electrodominance to just straight up kill people. Additional ways to copy spells are Dualcaster Mage , Dual Casting , Repeated Reverberation , Bonus Round , and Increasing Vengeance and Echo Mage , and some added value effects you can use are Rashmi, Eternities Crafter and Sunbird's Invocation .

Profet93 on AWW GEEZ

3 weeks ago

hotkarl63

So I saw Bolt Bend in your list and realized it would be amazing for my Xenagos deck so thank you! To repay the favor, I'm gonna make this deck a lot better, get ready. Not all of these suggestions are necessary, pick and choose which you think work best.

Arch of Orazca - Late game draw that doesn't take up a spot

Commune with Lava - Can be played on opponents end step if needed, helps ensure land drops and gas. I recently took this out of my Norin list to add a combo, but this still puls it's weight even on X = 3 or 4

Endless Atlas - Cheap repeatable card draw

Hedron Archive - Budget ramp and draw, decent inclusion

Ignite the Future - Useful with top to ensure you can cast (activate top, put it on top, cast ignite). Speaking of which, where is your Sensei's Divining Top ?

Ignite the Future - Usually for , pretty good

Mind's Eye - Expensive, but repeatable

Skullclamp - With all of your 1 toughness creatures, this should be in

Solemn Simulacrum - Ramp and card draw, always good

Tome of Legends - Best draw in your deck, it will ALWAYS have counters, cheap to play, cheap to activate. If you listen to anything I say, add this and atlas.

Curse of Opulence - Use Norin or any of your 30 creatures to ramp you

Dockside Extortionist - Very good card all around, even better with Panharmonichron and Gensis chamber

Honor-Worn Shaku - Tap Norin to add more mana. Works with Planeswalkers and purphurous as well

Mox Amber - More early game ramp. Curse and mox are both low on the curve for you.

Ruby Medallion - Good cheap ramp

Myriad Landscape - Ramp

Valakut, the Molten Pinnacle - Lighting bolts are fun

Inventors' Fair - Tutor and lifegain, always good

Nykthos, Shrine to Nyx - Ramp

Chandra, Torch of Defiance - Ramp, removal, draw and wincon all in one. Plus it fuels Honor and mox

Dualcaster Mage - Super useful!

Stranglehold - Stops tutoring, basic land fetch. Overall good card

Sunbird's Invocation - High CMC but so much value! If they don't answer this, you should win

Let me know if you want ideas for cuts, other suggestions or want to bounce ideas off of each other as Norin players.

Profet93 on Norin Confusion

1 month ago

Your list is definitely confused, haha.

You have too many lands. I understand you are trying to get land drops despite red's lack of draw but flooding yourself with lands is not the right way to go.

Arch of Orazca - Takes a land spot, easy to use late game

Commune with Lava - Good late game, early game in a pinch

Endless Atlas - Good sustainable card draw

Hedron Archive - Ramp and Card advantage (CA)

Humble Defector - CA and politics

Ignite the Future - CA that's reuseable

Light Up the Stage - CA and Easy to cast

Skullclamp - With token generators, it becomes insane. You should consider going wider to make this all star shine. It's decent on it's own.

Solemn Simulacrum - Ramp and CA

Tome of Legends - Best CA in your deck

Magus of the Wheel - Wheel to help refill your hand and politics

Impact Tremors - Incremental

Purphoros, God of the Forge - You win very quickly if they can't get rid of an indestructible enchantment

Chandra, Torch of Defiance - Ramp, Card draw, removal all in 1

Dualcaster Mage - Copy a giant X spell or just value

Etali, Primal Storm - Pure value

Outpost Siege - Use for damage or CA, very versatile

Stranglehold - Stops fetchlands, ramp spells and tutoring. Stop those greedy green players

Sensei's Divining Top - No explanation needed

Let me know if you want more suggestions for adds or cuts. Feel free to take a look at my Deck

multimedia on Neheb changes

1 month ago

If you're having problems finding answers then don't cut Gamble :) It's one of red best cards to actually find an answer by tutoring for it. Dualcaster Mage , Reverberate and Reiterate are helpful in multiplayer Commander because they can copy an opponents tutor.

Tectonic Reformation is an underrated red card for draw. One thing mono red has a lot of are Mountains and getting flooded happens. Reformation turns extra Mountains into draws. Repeatable cycling of lands for each is very good. I also suggest adding all the low mana cost draw in red: Faithless Looting , Light Up the Stage , Thrill of Possibility , Tormenting Voice , Wild Guess .

This draw/discard can help to find answers and be enablers for Feldon of the Third Path who can be good repeatable value in red especially with creatures such as Magus of the Wheel , Solemn Simulacrum . Torbran, Thane of Red Fell makes each red source do more damage which equals more life loss which makes more mana with Neheb. Comet Storm and Chaos Warp are pretty much a staple cards for mono red.

Woo-Borg on Gettin Gates with Golos

1 month ago

The plan is usually cast Golos as quickly as possible. Then it's blink or clone him as much as possible to get gates on the battlefield. I don't think there's much I'd change about my deck, but it's also tuned for my play group. The last game I played with it, two gates got exiled, so I had to switch strategies and shifted to Dark Depths and Thespian's Stage to get a Marit Lage out. Field of the Dead also put in a ton of work. So there's backups to the gate strategy, but it can happen very quickly. Something like Rite of Replication gets you halfway there by itself. Circuitous Route into a Dualcaster Mage isn’t bad either.

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