Dualcaster Mage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Archenemy: Nicol Bolas (E01) Rare
Eternal Masters (EMA) Rare
Commander 2014 (C14) Rare
Promo Set (000) Rare

Combos Browse all

Dualcaster Mage

Creature — Human Wizard

Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Price & Acquistion Set Price Alerts

CM2

E01

EMA

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Dualcaster Mage Discussion

ajensen6 on Love You Dead (Feldon of the Third Path EDH)

5 days ago

As a fellow fan of Feldon I had a couple recommendations if you care to test out different cards. Dualcaster Mage : I'm a big fan of Reverberate effects when playing red in EDH. There always seems to be that one player at each game that is just waiting to cast a huge Genesis Wave or similarly bonkers X spell. Or at a more practical level, it can copy ramp spells, kill spells, and even counter counterspells. Most people never expect the copy spell effect. And having the effect on a creature is perfect with Feldon since he can reanimate at instant speed. And as a bonus, if you enjoy combos, if you cast Twinflame and copy it with Dualcaster Mage you end up with an infinite army of hasty 2/2's.

Goblin Bombardment A true all-star in my Feldon deck and probably the best sacrifice outlet red has to offer in my opinion. Being able to sac creatures on the board for free at instant speed to avoid exile removal or to set up a reanimate sequence is always useful. And worse case you sac your Feldon tokens to it to squeeze out some extra value before they sacrifice themselves.

Godo, Bandit Warlord One of the newest additions to my current list and so far he hasn't disappointed. Being able to tutor an equipment directly to the battlefield is some sweet value. Even if it's just to grab Skullclamp seems to be worth the effort. My current build runs a few different equipment for a variety of effects. Sword of the Animist for ramp, Swiftfoot Boots for protection, and Illusionist's Bracers for Feldon copy enabling. If you happen to have 5 open mana after Godo hits the field, you could try fetching Helm of the Host for the well known infinite combat win with Godo.

Hope some of these suggestions sounded interesting!

hkhssweiss on BMH: The Inverted Brainchild (Melek Superstorm)

3 weeks ago

Take out all the high cost CMC spells and keep only the efficiently costed ones. You don't need cards like:

You also have two copies of Ponder in your list. After cutting those cards you should have about 100 cards. You were running too many additional redundant effects. Hope that helps.

IAmTheWraith on Which commander to build?

1 month ago

I think building Inalla correctly involves looking at value wizards.

I like things like Archaeomancer, Dualcaster Mage, Riverwise Augur, and Sea Gate Oracle. Really things to look for are dig tools, and win the game off of sheer amounts of card advantage, and can go on a wizard beatdown.

Hope this helps

BMHKain on Soldier of Fortune, Boros' Final Stand

3 months ago

Lowdown: Removed the "Protection from" combo & Odric, Lunarch Marshal. Added Reito Lantern as a "Super-Recursion" card In here. Removed Ghitu Chronicler as Sunforger puts instants in for free & counts as being cast. Keeping Paradox Engine for versatility, & Geode Golem is removed...

Added Guttersnipe for an Infinite Burn combo w/ Sunforger & Reito Lantern.

Replaced all 5 Artifact Tutors w/ one that can search for anything in the deck: Planar Portal. Unsure about cutting Emrakul's Hatcher as Eldrazi Spawn make for not just Mana Sources, but also Chump Blockers, & it can be flickered... Must keep Radiate for the fact that nonpermanent cards are a big player here. Same for Paradox Engine + Boros Signet + Sunforger combo for endless Sunforging...

Only 7 CMC is the Commander. Impossible to remove.

For the comment in question...

  1. I am, nevertheless, working on several decks that are casual (With an edge that still challenges.): Gorm the Great & Virtus the Veiled, & Kozilek, the Great Distortion (Still WIP...)

  2. I know the 2018 Precons were trash, but just thinking of individual cards would be for the best, as this years' secondary commanders were better anyway for the most part...

Regarding my Comment #11: I am focused on cEDH by this point. Besides, my WIP Kozilek deck is literally worse than 90% CASUAL. Worst case about >4 cards? Both 6 Drops are staples here, Same for Endbringer for . 5 drops aren't any better: has Emrakul's Hatcher, which is a 2-4-1. Radiate Manipulates mu Instants & Sorceries even when casted by Sunforger. Neheb, the Eternal makes Mana, even after the entire Combat Phase, & even after addition Combat Phases & Main Phases. "Stallion." I claim. Dunno about Kiki-Jiki, Mirror Breaker yet... MAYBE I'll remove Apocalypse + Teferi's Protection, if it doesn't mesh so well w/ cEDH... However, I won't remove Paradox Engine; stuff like Isochron Scepter copies of Fork for Nonpermanent copying, & Sunforger Activations. Especially the latter.

I reduced those to just Planar Portal, & I have Counterspells at least: For Artifact Blast for enemy impurities, Molten Influence beats most spot removal (Unless it has Split Second.), Pyroblast/Red Elemental Blast beats Blue Permanents & Counterspells, Even Dualcaster Mage can copy an enemy Counterspell if you want, countering the real thing. is a little bit different: Dawn Charm has a mode that stops a spell that targets you, Lapse of Certainty puts target spell on top of the enemy Library, & I plan to find a card that can compliment w/ this. Ideas? Mana Tithe is a Planarshifted Force Spike, which can be decent sometimes... Rebuff the Wicked is the same as Dawn Charm, but at a permanent instead. Is Illumination Good?

I hope this can help w/ the decisions on Monday; I'm thinking of Keeping Razia's Purification, & keep Rings of Brighthearth + Basalt Monolith + Sol Ring w/ Reito Lantern in hand. I hope this works as a combo that's good...

I'll be waiting until then, landofMordor. I dunno what high drop cards to cut...

MiifUs on Un-FLICKING-believable!!!!!!!!!!

3 months ago

Hey! Have you thought about having Jeleva, Nephalia's Scourge as the commander? I think she could work really well as more reliable combo piece for the Dualcaster Mage + Ghostly Flicker combo, then just watch as one by one each player loses the game and since it was just your turn you lose last. Could be risky if someone is able to return something to their library from their graveyard but would also make it all the more fun! Loving the deck, easiest +1 of my life.

That_Guy_You_Know on The Grind Never Stops | Zada Storm Primer

3 months ago

Since you're running Heat Shimmer and Twinflame I recommend running a copy of Dualcaster Mage because of the infinite combo that he can generate with one of the other two cards. What's great is that he too is useful in your strategy with Zada, being able to copy spells like Mana Geyser, Inner Fire and even Bonus Round.

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