Dualcaster Mage

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Pauper Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas (AC2) Rare
Eternal Masters (EMA) Rare
Commander 2014 (C14) Rare
Promo Set (000) Rare

Combos Browse all

Dualcaster Mage

Creature — Human Wizard

Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

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Dualcaster Mage Discussion

Kcucullen on Krenk that 3 times

2 weeks ago

Comparing this list to mine has got me thinking about quite a few things.

Suggestions:

-Defense Grid

-Siege-Gang Commander

-Red Elemental Blast and/or Pyroblast

-Goblin War Strike

-All the fetch lands that work on mountains

-Madblind Mountain

-Scroll Rack

-Coldsteel Heart

-Ruination

-Mutavault

-Herald's Horn

-Ogre Battledriver

-Geosurge

-Seething Song

-Moggcatcher (I know others have suggested this card, but Im not sure what you think about it)

What Id (maybe) cut:

-Vesuva and Thespian's Stage dont make sense to me.

-Reckless Bushwhacker Ive never had any luck with it.

-Magus of the Wheel is super good but it usually takes a turn to set up and then it still costs mana to use. However, I think its probably still better than Memory Jar. Of course, both of these are probably worth running. Im just a little salty cause all I have atm is Reforge the Soul.

-I think your artifact package should probably be cut. Due to artifacts being all over cEDH, Goblin Welder is really strong even without the other artifacts you have, but I dont see Daretti, Scrap Savant being useful for how slow he is.

-Priest of Urabrask

-Dualcaster Mage is questionable. Its not as good as Reverberate IMO due to CMC but I can understand why its tbere. Just not a huge fan.

What do you think about all this? Obviously some of my suggestions shouldnt go in your list and some of my cuts shouldnt be made, but Id love to know your thoughts regardless. Thanks for your thoughts!

RazortoothMtg on Inalla

2 weeks ago

Thanks for you suggestions Hyperalgialysis, multimedia, and ChaosCommander!

I was considering cutting one of Rise or Legion, since they're so expensive, but I think Rise of the Dark Realms is actually better than Clone Legion, even though legion technically goes infinite with Dualcaster Mage. I play Rise in my Tasigur deck, and it generally wins every game I play it in due to the high amount of GY based decks in my meta.

Chromatic Lantern simply got moved to the maybeboard because I don't own one and they're over $10. This isn't a deck I'm wanting to slam a bunch of money on quite yet, so that's also the reasoning for Patron Wizard and Glen Elendra Archmage, and to a lesser extent Voidmage Prodigy. I own most cards in the list right now because I have the Inalla precon and pre-owned a lot of the cards here.

I think AEther Adept is probably cuttable. It just doesn't usually do enough. I usually look at it wishing it was a Hero's Downfall or Terminate instead, as games in my meta usually go long and having to recast a card isn't that big of a deal.

Dire Fleet Ravager is simply in there because I was looking for wizards with cool ETB effects, and he was new, so I threw him in. I haven't really gotten to testing him yet, but the more I look at him the more I think "I play this and immediately die to whatever's on the other end of the board" because at 40 life it brings me to 18, and I usually won't have a lot of dudes. So out he goes!

Similarly, Flesh Carver and Ghoulcaller Gisa were me looking for cool sac outlets that also happen to be wizards, like Viscera Seer, since I'm losing my tokens anyway. I already own Ghoulcaller Gisa, and although it is a wizard, it doesn't really benefit from one of our only real tribal synergy, Inalla's trigger, outside of turning a wizard into a zombie. She'll probably be cut. But I'm not so sure about Flesh Carver going away, since he can potentially get huge, and requires two removal spells, in addition to being able to use him multiple times a turn and his synergy with our reanimation effects to make more giant horrors.

Out of the counterspells, which ones would you cut? I'm thinking Last Word and Arcane Denial. Maybe Dissipate/Void Shatter, but there's a lot of GY decks in my meta...

Also, what are your thoughts on adding the Niv-Mizzet, the Firemind combos at the end of the description? Should I even bother? And which ones are best?

DragonFaceEater on Unusual Inalla

3 weeks ago

You should run Rite of Replication. Not only is it just a really sweet card that synergizes with Inalla, but it's also sort of an infinite combo with Dualcaster Mage. You cast Rite of Replication, then in response, cast Dualcaster Mage. You copy the Rite of Replication, then the copy resolves, copying Dualcaster Mage. The copy of the Dualcaster Mage enters the battlefield, and copies the original Rite of Replication that hasn't resolved, the copy makes another copy of the Dualcaster Mage, which copies Rite of Replication, etc. The problem is that the tokens don't have haste, so you either have to wait a full round of everyone trying to wrath and kill you, or give them haste (I'd suggest Anger if you're gonna do that.)

colton815 on Zada - Goblin Grinder

1 month ago

CrystallineFlask that doesnt work. Twinflame and Heat Shimmer get put into the grave before the ETB of Dualcaster Mage resolves.

CrystallineFlask on Zada - Goblin Grinder

1 month ago

if you add a Dualcaster Mage you have an infinite combo with Twinflame or Heat Shimmer

Lumix1640 on Inalla Control/Combo (Budget)

1 month ago

milohenry13Thank you! I will consider those option next time i go to my outpost :)

In the meantime I have buy Counterspell, Cyclonic Rift (I had to buy it! ahah), Ertai, Wizard Adept and Ghostly Flicker(This one goes infinite with Dualcaster Mage)

They will replace the bad counterspell

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