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Creature — Human Wizard
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
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Dualcaster Mage Discussion
9 hours ago
Also if I throw in Ghostly Flicker and Essence Flux (both cards good on their own in this deck), I can go Infinite with Dualcaster Mage at instant speed by casting and copying an opponent's black Tutor twice, tutoring those cards and making Infinite Dualcaster triggers and tutoring my library for any win con and control
1 day ago
I believe I will cut all 3 curses and Shifting Shadow . The curses in this years commander has been the best they've ever had. When I watched Game Knights it was crazy the gold people were looting off of Curse of Opulence, and they didn't even play the card right (The controller of Curse should of received a gold token as well).
However, I don't know if curses really help - great for politicking, but do your really want to give your opponents free mana rocks? Probably not.
Disciple of Bolas can be at the least a 5 mana draw four cards gain four life (not bad at all) so lets auto-include this. and Sage of Fables buffs our Wizards just a bit, and gives us even more card draw (yay, card draw!). Lastly, Beguiler of Wills is going in our final 6th spot because at 6 mana you get to steal a creature at haste speed with her token, you'll at the least get a 2/2 and after she's sacrificed you get another one!
2 days ago
I did end up adding Dualcaster Mage, because I'm gonna end up adding more spellss (mostly tutors) soon, and he goes infinite with the Ghostly Flicker I just added. Flicker is good with him and without him because of all the ETB effects in the deck.
I do need to add removal. Pretty sure I have 0 removal other than the Voidmage Prodigy and Counterspell, so Vandalblast seems good. Should probably add some more removal and utility spells like Rakdos Charm, Dreadbore, Terminate, etc. Is there anything you would suggest cutting?
Thanks again for the help Talonisnthavingit
2 days ago
Sorry about treasure mage, I probably should've went to bed instead of been searching for magic cards at 3 in the morning, but oh well.
I'm guessing by "Sells" you mean spells, but I rarely play grixis so I can't recommend much. Vandalblast can be pretty good since it can wipe the opponents fields of artifacts, or it's a destroy artifact for one mana, so it's basically cyclonic rifts artifact hating brother. Otherwise I don't have much.
Docent of Perfection Flip is pretty decent for what it is normally (a 5/4 flier for 5), but I understand that it's not ideal to have a card work with less than 10% of your deck, but it can be pretty powerful if you do get it transformed. As for Dualcaster Mage, you'd probably only copy an opponents spell, but some spells in your deck like fabricate can be pretty good to copy.
Sower of Temptation can work three ways in your deck. With sundial of the infinite, you can hold onto the second sower and the two creatures that go with it (Since you can just skip the end step instead). A second way you can use sower is with sac outlets, which your deck runs 6 or 7 of. You can sacrifice the second creature you gained control of, getting rid of their creature instead of keeping it. This isn't as ideal as keeping it under your control, but it's better then them getting it back. The third way is to use it during a turn where you want to deal major damage. For five mana, you can get two huge blockers out of the way, and keep one after the turn is done. This is a situational type card, so it may not work out for your deck, but I thought it was worth mentioning at least.
Also, have you thought of cards like Flameshadow Conjuring? It's basically Inalla, but an enchantment. Creating three copies of something for the turn is pretty nice, and with sundial of the infinite you can have them for a while. another nice card could be Warstorm Surge, since your copying so many creatures.
2 days ago
Treasure Mage doesn't search out a single thing in th deck...
Unfortunately, Sower of Temptation doesn't give the stolen creature haste, so unless I have a sac outlet the second stolen one won't do much.
Simic Manipulator is super interesting though, because with Inalla I can stack the trigger so I copy it before evolve resolves and get 2 counters from that 1 card. That seems good.
Thanks for the though and consideration Talonisnthavingit!
3 days ago
Dualcaster Mage could be nice for this deck. If you ahve four mana open, you can copy an instant or sorcery twice. Another okay card could be Manic Scribe, which would be better if your going for mill and had more evenly distributed card types, but it's worth a thought. If you want more control cards, theirs Simic Manipulator, which helps you gain control of creatures (Although mostly creatures with five or lower power unless you copy/gain control of a bigger creature). Unless you want a more subtle approach, in which case Sower of Temptation could work better since you'd get two creatures right away (Although they'll go away once the assigned sower leaves the field). I'd recommend Treasure Mage, but it'd only be able to search for two more cards than the Trophy Mage already in the deck, and is probably far more expensive. The only other card that I'd highly recommend is Docent of Perfection Flip, which will buff your wizards quite a bite if you get three or more, plus it'll make a few small ones when you cast instants and such.
6 days ago
Ok, so as I saw a lot of people have already put up their impressions about the new cards being spoiled, but I just want to hop in the hype train and do the same ;) So here are the images of the cards and what I think about them:
Will this one replace Jeleva, Nephalia's Scourge? Probably, but at the same time her ability is somewhat different. As stated before, she can't cheat big CMC spells, but I think the pros are enough to play her instead as de facto grixis storm commander. She can be used the turn she comes into play, and you can play any instant or sorcery from your graveyards back once per turn. I mean, this can be pretty powerful with rituals such as Dark Ritualor Cabal Ritual, but I think a mucktide deck can use it really better and play back High Tideor Bubbling Mucktwice. This is a pretty solid general, Tier 1
This is far less esciting for multiplayer commander, and I would say Tier 4/5. However, if you are playing Duel Commander, either MTGO or French, this will be a powerhouse in this format. This list is about multiplayer though, so not really good for us.
Meh... Maybe I am missing something, but this is not really exciting for us. Pretty voltron, and the clause that you can use the ability only once per turn during your turn makes it nothing but Tier 4 in my opinion. Maybe I am missing something but...
This is already a better vampire. With the tokens he creates, we could think about some stax builds, using the tokens as fodders or ways to break parity... There are some restrictions but... And he could be used as a finisher to pump your entire army after that, closing by combat after a lock. Tier 3
This one got me excited. I mean, I know it is a 4 mana commander, but there could be some ways to win on the spot. Many people have said it is a worst Necrotic Ooze in the command zone, but I would say it is more than that. This could be used to make a grixis nooze deck, or something similar, and I think it could be pretty good. We could use Mirror-Mad Phantasm with our commander to pitch the entire deck in the graveyard, Dread Returnsomething and win from there. I wont list the entire combo here but you guyz understand. I could also see something good by exiling a mana rock such as Gilded Lotusand having some fun with Paradox Engine. A lot of combos available, this as a lot of potential. Tier 2, at least 2.5
Not sure about this one, but he seems good for a control shell with a big reanimator package. Simply by being on the battlefield, he can let you dig a lot AND throw useless big creatures like Jin-Gitaxias, Core Augur(useless cause you wont cast them) into the graveyard, ready for reanimation. I think he could be better than The Scarab God, letting you dig better IMO. This as some potential, i would see Tier 2.5
High cost, nothing for combos, needs to connect with damage... Tier 5/4
Well, too slow to be an actual thing, but still has some great effects if it ever sticks around. Simply for that, Tier 4
I could see this used as a stax deck, forcing opponents to get rid of creatures, and if they dont have any, create fodders to break parity on stax effects. Small potential, better commanders available out there, but still a good Tier 3
The most competitive deck I would think about right now would be running some elves as mana dorks and many hatebears. The thing is... Why running this over Captain Sisay...? Still, I would say this is Tier 3
The best idea I had so far would be running this as an elfball commander to be able to fetch Umbral Mantleor Sword of the Parunsfrom the command zone. Easy Tier 3, even if better commanders for elfball in those colors are available (like Selvala, Explorer Returned).
Meh, I dont really like this one, I don't know what to say except he reminds me of Ludevic, Necro-Alchemist... Tier 4
Now, I don't know if you guyz are excited like me about this one, but I think it will end up pretty decent (At least Tier 2.5 for now). There are lots of good wizards that can abuse the ETB, like Archaeomancer to go infinite with High Tideand Snap, Snapcaster Mage, Dualcaster Mage + Demonic Tutorto get both Ghostly Flicker and Essence Fluxand go infinite from there, Venser, Shaper Savant to combo with Paradox Engine or to simply be a big Boomerang, Azami, Lady of Scrollsherself could be in the deck... Many ways to abuse, many combos available I am pretty sure. Abusing spells like Ghostly Flickerand Essence Flux seems pretty good with this too.
This one will end up decent. There are lots of brews actually with this guy, from extra turns to control to Approach of the Second Sun, and I am sure we will end up with something good. Tier 2.5 for now.
Well... This is my favorite one from the set, so I am biased for sure, but I see a lot of potential in this guy as a storm commander (Tier 1) that could also be used as a 5c artifacts combo commander. Generating free mana is super important for storm, and the fact that he can be cast from fast mana is simply nuts. We are not even obligated to play him as a 5c commander, we simply need to cast 5 mono-colored spells to generate 10 mana and continue storming, which is I think pretty strong. This one will end up being the most powerful (alongside with Kess) from the precons I think.
Thoughts? Those are my comments on the spoiled legends, but I would like to know what you guyz think about the placements I have done. I am pretty happy to see all those new cards. Probably not as a big impact as last year's commander decks, but some pretty powerful commanders for sure. Tagging you sonnet666.
1 week ago
You would indeed get a second ETB effect for the token.
I have no experience with wizard tribal in EDH yet, but her abilities seem very powerfull to me, doubling a spell 2 times for 4 mana total with Dualcaster Mage will be very... interesting.
I'll admit I'm kinda happy she's mainly about wizards and not about casting spells, because I already have Mizzix of the Izmagnus as a spellslinger EDH, so getting the wizard deck is still an option.
In terms of playability, I think this one is the best of the eminence commanders. I'm curious to see the full decklists.