Dualcaster Mage

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Archenemy: Nicol Bolas (AC2) Rare
Eternal Masters (EMA) Rare
Commander 2014 (C14) Rare
Promo Set (000) Rare

Combos Browse all

Dualcaster Mage

Creature — Human Wizard

Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

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Dualcaster Mage Discussion

SirSh4ggy on I copy this. And this.. And this...

1 week ago

Have you considered putting a copy of Fork and maybe a Laboratory Maniac in case you run into a doomsday deck? Or else there's a combo with Dualcaster Mage and Ghostly Flicker which makes infinite mana, in addition to Riku it makes infinite 2/2 dualcasters. Also, the spell Eldritch Evolution will fetch a lot of your creatures to combo out on turn. If you copy it, also, you don't have to sac an additional creature since that's the casting cost and not a side-effect. That's the same rule for Harrow which will net you three lands for the price of two.

TheRedGoat on Hell's Kitchen: Too Much SALT (Purphoros Primer)

2 weeks ago

Okay, so what are your thoughts on Firebrand Archer versus Guttersnipe? At the least I see them as equivalent, with the lower damage being mitigated by being able to trigger off of more card types and it costs less to cast, but would you run it yourself?

I'd also ask how you feel about Cloudstone Curio. Given your current build, it isn't able to go infinite, but it is quite powerful with ETB cards. Pandemonium also feels like it would be a good fit, but again it also maybe needs more build around? I've seen Flameshadow Conjuring and Genesis Chamber suggested here before, which they would work great with the enchantment and artifact I mentioned first, but they were turned down as suggestions. Perhaps they need to much support to fit into your build?

I would point out the possibility of an additional infinite combo using red steal creature effects, like Wrangle to name the cheapest, and Dualcaster Mage (or a creature with Dual Casting maybe) +your splinter/kiki pieces. The idea goes that you have the splinter effect on the field, you go to cast your steal effect, and then similar to the Twinflame combo you flash in Dualcaster to copy the spell. The spell copy then untaps your splinter card, which can copy dualcaster before resolving the original steal effect, thus letting you go infinite yet another way. This also works with Relentless Assault type spells.

merrowMania on [List - Multiplayer] EDH Generals by Tier

3 weeks ago

Athraithe - Heat Shimmer/Twinflame, Dualcaster Mage, and Phyrexian Altar is the only one I can think of at the moment.

TheRedGoat on Eminence Necromancers (Budget)

3 weeks ago

So I know it isn't necessary to point out, what with Eminence triggering even from teh command zone, but Minion Reflector and Flameshadow Conjuring are both what Inall's ability is based off of. And for the Bloodline combo, Ashnod's Altar or Phyrexian Altar respectively will still go infinite. And if Impact Tremors or any of its big brothers is in play, it can make the combo easier to win with when the opponent may have a Ghostly Prison type effect in play. (you can probably ignore the enchantment though since the Phyrexian half of that combo is way out of budget).

As an aside, if you were to use an instant or sorcery that let you blink one of your creatures, then Dualcaster Mage can go infinite much with Ashnod's Altar. I do of course mean the "leaves and comes back immediately" type of blinking.

  1. You play the blink spell on some random other wizard, and flash in Dualcaster in response.
  2. When he enters, you place the spell copy on the stack and then eminence to resolve first (I actually don't think the order matters in this case).
  3. When you make the creature token, you'll get another copy of the blink spell on the stack that will target the original Dualcaster .
  4. When the dualcaster gets blinked, he'll trigger eminence again, but you pay for this one through Ashnod's Altar sacking the first token. And you go infinite from here, netting yourself one mana floating each time or at least skipping every other token. Meaning you basically have infinite mana/infinite hasty tokens to swing with.

Of note is that the "original spell copy" can just target the same random starting creature or the original Dualcaster for all that matters. Neither it nor the actual blink spell need ever resolve.

Also, if you really want to run grixis reanimation, why not run Sedris, the Traitor King? I think he counts as a "friends of wizards" at least right?

Philoctetes on ☭Equal Share For Everyone☭ - Zada's Red Army

4 weeks ago

Nice deck! I used to run Zada and she was great fun.

If you aren't opposed to going infinite, Dualcaster Mage goes infinite with both Heat Shimmer and Twinflame.

usaDiabetic on Wizarding world of Harry Potter

1 month ago

With Inalla, I think you want more wizards like Sea Gate Oracle, Dualcaster Mage, Portal Mage, Havengul Lich, Stonybrook Banneret, and Venser, Shaper Savant.

Also maybe some emergency sweepers like Blasphemous Act, Cyclonic Rift and Toxic Deluge.

I think the best two commander's out out the wizard precon where Kess, dissident mage and Mairsil, the Pretender...your deck as of no seems to want to be more of a Kess deck.

So I think you have a tough call on where you want to go. Either way it's a good build so far, just needs a little tightening up.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

1 month ago
  1. Thanks for the recap. I hope you would consider doing additional game updates. You reveal different lines of play for less experienced players like myself.

  2. I cut Paradox Engine before these last series of changes. It may have been to get Rhystic Study back into the deck. Necropotence and Mystic Remora round out my enchantments. I can say without any reservation that Rhystic Study is superior to Phyrexian Arena. You are going to draw more cards and Rhystic Study serves as a quasi-stax effect.

  3. Panharmonicon was replaced by Pact of Negation. This was a recommendation by another player. It makes a lot of sense. I usually think of Pact of Negation as a way to overcome opponent's counterspells on the turn we combo. This deck can also use it to thwart spot removal (Swords to Plowshares, Reality Shift, Chaos Warp, ect) on either Dualcaster Mage or Bloodline Necromancer when we are trying to close out games. Does this makes sense in my slightly faster version?

  4. My average mana cost is 2.45. That involves averaging out the mana costs for Force of Will Blasphemous Acts and Cyclonic Rift over the course of ten casts.

  5. Blasphemous Acts is another card you will see dividends from playing. It is probably an include even if you are playing in straight combo pods 50% of the time.

  6. My plans for Mistbind Clique were derailed tonight. Still, I am playing both altars as redundancy for the Bloodline Necromancer combo and as value. Mistbind Clique is probably good enough to play on its own. The ability to land lock the table for 4U with one of the altars in play is pretty sweet bonus.

  7. I talked with fellow Inalla player who was playing straight combo like us. He removed Wanderwine Prophets from his deck because it was too conditional on having an opponent without blockers. How often do you find Wanderwine Prophets to be your means to victory? I am not cutting it. I just wanted to hear you perspective on the card.

  8. The new additions to the deck have performed well.

Augur of Bolas seems like a better version of Merchant of Secrets largely due to the two mana cost and the presence of the extra tutors in my version.

Gamble sometimes feels like it should be Grim Tutor or Imperial Seal yet it costs one mana and tutors the card to your hand. It won me a game tonight as I had eight or nine cards in hand (Rhystic Study) and Kess, Dissident Mage on board. I tutored up the Bloodline Necromancer combo and won the following turn.

Rhystic Study has been covered.

Into the Roil was substituted for Reality Shift. I would love to play both but that would require cutting Voidmage Prodigy or Glen Elendra Archmage. I am at 23 wizards and I want to avoid letting this deck get too fast and competitive.

All six counterspells are staying. I would consider a seventh in Negate if the meta was not so creature dominated.

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