|Commander / EDH||Legal|
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|Archenemy: Nicol Bolas (AC2)||Rare|
|Eternal Masters (EMA)||Rare|
|Commander 2014 (C14)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Human Wizard
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
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Dualcaster Mage Discussion
5 hours ago
Having a Inalla deck, I understand your friends' predicament, I suffer similar problem every game.
I'd say, if it wasn't for my tutors, my Inalla deck would be very inconsistent.
I have seen the Dominaria wizards, and 2 caught my eyes:
- Naru Meha, Master Wizard - a slightly more expensive blue Dualcaster Mage that gives all other wizards +1/+1, another combo piece for me.
- Naban, Dean of Iteration - a 2 mana cost wizard that's a Panharmonicon, which is great as it can replace the existing Panharmonicon in my deck.
I'm not interested in Jodah, Archmage Eternal as a wizard tribal commander, but I think it'd be great for other theme decks.
Expanding on the topic of Meren, have you seen Muldrotha, the Gravetide, the upcoming Dominaria Sultai commander.
3GUB 6/6, During each of your turns, you may play up to one permanent card of each permanent type from your graveyard.
I also wanted to play Sultai, but never found a commander I liked.
3 days ago
Thanks! Big blockers don't actually stop the combo. The Godo equipped with the Helm of the Host from the new Dominaria set never needs to attack. The Helm keeps making another Godo each combat, so if someone has a big blocker, it will get whittled down by the multiple attacks from the Godo tokens. Same thing with Maze of Ith. It only stops one of the tokens and still gives the additional combat.
Even indestructible or first strike creatures aren't a problem. If the indestructible or first striking creature doesn't have 3 power at least, Godo can overwhelm them by amassing an infinite army of attacking Godos by only attacking with the newly formed token each combat, saving up for an attack with a very large amount of Godo tokens. If the indestructible or First Striking creatures do have 3 or more power, you just have to attack someone else first to amass the army of Godos and then go wide around the indestructible or first strike creatures.
What I am really scared about are stax effects like Null Rod and Stony Silence making me rely on Magnetic Theft or Hammer of Nazahn's triggered ability to win, or Torpor Orb shutting down Godo's tutor ability. I might need more artifact removal, but that costs me speed. So right now I am just seeing if I can get around the stax with the backup win of Twinflame/Heat Shimmer + Dualcaster Mage or Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top.
3 days ago
Repost the specific additions I suggest above for clarity sake
3 days ago
Apologies for the delay, I had to write this twice.One time mana sources make a lot of sense since you do need 11 mana to play your commander and equip all in the same turn.Basalt Monolith, Grim Monolith, Lion's Eye Diamond, Mana Vault, Pyretic Ritual, Desperate Ritual, Seething Song, Lotus Bloom, Lotus Petal, Treasonous Ogre, Vessel of Volatility, Simian Spirit Guide
EquipmentHammer of Nazahn, Helm of the Host, Lightning Greaves all good but how do you feel about Sword of Feast and Famine + Aggravated Assault backup strategy? Sword of the Animist is a good equipment for this strategy as well but depending on the table may not be fast enough.
Love the counter package, no Dualcaster Mage?Fork, Burnout, Pyroblast, Red Elemental Blast, Reverberate, Ricochet Trap, Glorious End, and of course Possibility Storm. Not a big fan of Veilstone Amulet in cedh but the makeup of your local meta will make or break this card. Active Volcano is probably too much.
Maybe too many colorless lands? I think you could cut one land overall but I understand you want to hit each land drop. Ancient Tomb, Buried Ruin, Cavern of Souls, City of Traitors, Command Beacon, Crystal Vein, Dwarven Ruins, Gemstone Caverns, 25xMountain, Sandstone Needle, Scorched Ruins, Sequestered Stash
Kuldotha Forgemaster is a good way to tutor the equipment into play.
Sphere of Resistance is a fantastic protection card but can make it easier for others to combo if you leave it out.
4 days ago
Hey bro I like you fun list,
Have you thought of cards like Windfall to help fill up your hand and give you solid hand disruption? or maybe throwing in a Ghostly Flicker for an extra win con with Dualcaster Mage? I would also maybe take out Behold the Beyond because it is so expensive and add in a Dark Petition since it refunds 3 mana.
Since you are running Paradox Engine, an amazing card, I would recommend throwing in more mana rocks like: Fellwar Stone, Izzet Signet, Rakdos Signet, and Talisman of Dominance to help you generate tons of mana to cast your entire hand.
Feel free to check out my list if you want some slightly different ideas, mine is control and reanimator.
1 week ago
2 weeks ago
Hey all. Haven't been active very a very long time. Sorry about that.
SufferFromEDHD, I appreciate the compliment. I would like to add the lands, but they're a bit out of my budget right now. Perhaps in the future they could find a home here.
thatguycrow, I'll definitely check out a Doomsday package. I'm planning on buying some Masters 25 packs, and if I unpack Doomsday, I'll take it as a sign haha. Getting Pact of Negation would also be a huge boon, and I think it would be a no-brainer to play the combo in the case that that happens. How has testing your build been?
3 weeks ago
witchdoctor: that would work if you had an additional creature to start with, but from the way noneedtobragoboutit worded it, he made it sound like there was no need for any other creature and that the original Twinflame or Heat Shimmer would be targeting a Dualcaster Mage already in play, which wouldn't work. but yes you're right starting off the combo with a separate creature would work.