Dualcaster Mage


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Rare
Archenemy: Nicol Bolas (E01) Rare
Eternal Masters (EMA) Rare
Commander 2014 (C14) Rare
Promo Set (000) Rare

Combos Browse all

Dualcaster Mage

Creature — Human Wizard


When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

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Recent Decks

Dualcaster Mage Discussion

griffstick on Help Beating Muldrotha Stax

4 days ago

I would think about infinite haste tokens combos. Dualcaster Mage + Twinflame for the win for only 5 mana. If you play Purphoros, God of the Forge you can win without swinging. Does he play the Mindslicer lock too

ThallionDarkshine on Inalla Wizards

1 week ago

I feel like Call to the Kindred may be more trouble than it's worth. With only 17 wizards in the deck, I feel like it would be fairly unlikely to actually draw cards off of it, and it can be blanked by either creature or enchantment removal. I feel similarly about Cryptic Gateway. While it can be powerful to play a cheap wizard, copy it with Inalla, and then cheat out another wizard from your hand, I feel like most of the time you won't even be getting that much value out of it, since only 2 wizards in your deck are over 5 mana. Sapphire Medallion only has 23 cards that it can actually cost down in the deck, which may or may not be too few. Finally, Warstorm Surge feels like it may be a bit too expensive for what it does, given that most wizards have fairly low power.

Now, on to the things I think you should add. Dualcaster Mage is a very powerful card, and goes infinite together with Ghostly Flicker in this deck. And even if you think that forking spells isn't that great, you could run Archaeomancer instead for a value loop with Ghostly Flicker. I'm not sure if it's quite good enough, but you might want to consider running a Trinket Mage package. It can find ramp with Sol Ring or Everflowing Chalice, draw with Skullclamp, and if you add them, cycling grave hate in Relic of Progenitus or Nihil Spellbomb, or a land tutor in Expedition Map. I feel like having removal that exiles is pretty important in EDH, so maybe try Reality Shift over one of your other kill spells.

griffstick on Wasitora Deck Help Needed

1 week ago

Dualcaster Mage + Twin Flame infinite 2/2 haste tokens

enpc on Competitive Inalla Combo

3 weeks ago

What would possess you to run Izzet Boilerworks in a competitive deck?

Ulamog serves no purpose here except to lose you 11 life off of Dark Confidant.

You're also running Pili-Pala + Grand Architect but not any of the good infinite combos with her. Wanderwine Prophets or Dualcaster Mage + Ghostly Flicker are what you're after - these provide you with game ending effects rather than just infinite mana.

I would also recommend cheap cantripa like Ponder, Preordain, Impulse, etc to help you filter through your Library quickly.

Pal00ka on Hey, let's all have a bunch of mana!

1 month ago

Rampaging Baloths for more blockers/attackers

Dictate of the Twin Gods because it'll allow you to need less mana to kill opponents.

Dualcaster Mage, Reverberate, Reiterate, Increasing Vengeance, and Howl of the Horde will let you kill more opponents/threats with a single burn spell. Wort, the Raidmother would be a good addition too.

More draw never hurt anyone; Elemental Bond syncs nicely with your token makers and commander; Reforge the Soul, Winds of Change, Cathartic Reunion, Tormenting Voice, and Wild Guess let you pitch what is not relevant at the time for hopefully something that is. With Ramunap Excavator pitching lands should not be a big deal to get back.

Eternal Witness, Recollect, etc. are great for getting anything back from the yard.

thijmnesoy on OH LORD JESUS IT'S A FIRE! | Neheb EDH

1 month ago

Garmads I wouldn't take out Aggravated Assault because it's way too fun for that. Kaboom! is definitely a must have because it's so much fun and it adds the randomness that red can give you. Dualcaster Mage, Fire Servant, Tunneling Geopede, Sunbird's Invocation, Stolen Strategy, Thieves' Auction and Bonus Round are also really fun.

for a more budget and casual version. maybe take a look at my deck: Neheb, The Fireflinger (MRB-Ramp)

elgosu1337 on Triple Secret Commander: Lifelink Spells

1 month ago

I love the concept, and adding green gives a new dimension. That said, you should probably drop most of the green Hurricanes since they deal damage to much fewer creatures, and Firesong only gives lifelink to red spells anyway. Since you have Soulfire Grand Master, you could try adding in draw spells and ramp spells. Ramp spells like Skyshroud Claim are one of the best contributions from green anyway, and will help you hit the high mana requirements for your X spells faster. Genesis Wave could be a good way to get lots of damage doublers in play from the library, as long as you have some damage spell in hand or recursion like Eternal Witness and Snapcaster Mage. Dualcaster Mage also seems good for this deck, although it's single-use.

Don't think you have enough Beasts for Thunder of Hooves, although Ezuri's Predation could be interesting. You could afford to drop a couple of the protection cards.

Repercussion could help kill opponents faster from the damage.

enpc on Boros KikiTwin

1 month ago

Since you have Dualcaster Mage, you could consider Twinflame as another combo outlet. Abrade feels like more value value than Return to Dust given how many other removal effect you already have. Arch of Orazca is good card advantage given your colour identity.

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