Combos Browse all Suggest
- Dualcaster Mage + Ephemerate
- Dualcaster Mage + Reverberate
- Brass's Bounty + Deadeye Navigator + Dualcaster Mage
- Dualcaster Mage + Ghostly Flicker + Mulldrifter
- Dualcaster Mage + Ghostly Flicker + Prophetic Prism
- Dualcaster Mage + Ghostly Flicker + Ral, Storm Conduit
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Dualcaster Mage
Creature — Human Wizard
Flash (You may cast this at any time you could cast an instant.)
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.
Azoth2099 on Wizard tribal Big X spells
3 days ago
Ahh yes, Wizard tribal. Amazing. Here's some cards to tutor, draw & ramp your way to victory with:
Mystical Tutor, Personal Tutor, Solve the Equation, Gamble, Fervent Mastery & Vedalken AEthermage are worth considering as tutors here imo. Most of the other tutors in this color combo are Artifact tutors like Fabricate, Reshape & Reckless Handling...which I suppose could end up playing into a revamped strategy here as the deck develops, who knows?
For draw, Windfall, Wheel of Misfortune (& Wheel of Fortune if you're cut like that), Tolarian Winds, & Decaying Time Loop are all great with this commander. Cantrips like Ponder & Brainstorm should probably make the cut as well, it's hard to top that value for 1 mana.
As far as ramp, I always try to roll with at least 10 mana rocks, a handful of rituals & perhaps a few cost reducers when I'm within , depending on the your deck's mana curve. I know that sounds extreme, but I swear it makes your deck awesome, especially the more it develops. As the quality of each card goes up over time, consistent ramp becomes more and more important.
Also, some combo pieces to pair with Dualcaster Mage wouldn't hurt either. Twinflame, Heat Shimmer & Ghostly Flicker all work, the former 2 are definitely more synergistic with your current list though.
I could yap about various bangers for this commander like Bribery & Acquire all day, but I'll stop here unless you request more.
Lastly, a bit of bad news...Vadrik, Astral Archmage is the best commander for big X spells lol, he's insane. I might even say that he's the best one in that color combo in general.
Cheers!
DavidSP on Brudiclad (and Magda)
2 months ago
Update 2024: 1. Lower the curve 2. Bring in Magda and some dwarfs 3. Faster Mana 4. Update some lands
- Mana Vault
- Izzet Locket
- Expedition Map
- Skyclave Relic
- Stoneforge Masterwork
- Glint-Horn Buccaneer
- Goblin Instigator
- Goblin Kaboomist
- Sharding Sphinx
- Galazeth Prismari
- Storm-Kiln Artist
- Magda, Brazen Outlaw
- Tectonic Giant
- Vault Robber
- Axgard Cavalry
- Krenko, Tin Street Kingpin
- Mirrodin Besieged
- Chaos Warp
- Kuldotha Rebirth
- Preordain
- Ghired's Belligerence
- Role Reversal
- One with the Machine
- Dwarven Reinforcements
- Temple of Epiphany
- 3 Mountain
- Scalding Tarn
- Kher Keep
- Molten Tributary
- Bant Panorama
Azoth2099 on Bwatsizzle Maelstrom
2 months ago
Kalamax! Tight. Here's some recs:
Wandering Archaic  Flip, Flusterstorm, Flux Channeler, Twincast, Fork, Reverberate, Reiterate, Radstorm & Spellbinder.
I'd also recommend running some synergistic combos like Isochron Scepter + Dramatic Reversal & Dualcaster Mage + Ghostly Flicker.
Good luck refining your list! Great commander choice.
Azoth2099 on Wizard Spam
2 months ago
Cheers m8!
As someone who's been brewing/playing Inalla for some time now, I'd recommend that you consider includes like Spellseeker, Snapcaster Mage, Dualcaster Mage & Sea Gate Stormcaller.
I'd also recommend that you not run any trigger doubters outside of Naban, Dean of Iteration & Harmonic Prodigy. Paying more than 2 mana for that effect isn't worth it, especially when those options can be easily tutored up with Vedalken AEthermage & Step Through.
Also consider other value pieces that are dirt cheap at the time of this writing like Necropotence, Dark Confidant, Mystical Tutor, Gamble, Sneak Attack & Cloudstone Curio. You really don't want to miss any of these, they will go back up in price sooner than you think.
Check out my own list if you want: SPELLMANCER (INALLA)
Let me know if you want more suggestions or have any questions!
Azoth2099 on Inalla - Wizard Tribal
5 months ago
Excellent Commander choice, Inalla, Archmage Ritualist is my undisputed favorite Commander, and perhaps my most powerful decklist.
The main wincons I'm using in my list are lines through Spellseeker and/or Micromancer which ends up creating infinite Archaeomancer or Scholar of the Ages Tokens after like 15 or 20 steps with a series of Instants and Sorceries (I can teach you, if you feel like learning all of it). I'm also running Dualcaster Mage + Heat Shimmer & Thassa's Oracle + Demonic Consultation.
Some trigger doublers like Naban, Dean of Iteration, Harmonic Prodigy, Panharmonicon & Virtue of Knowledge could go a long way, too. Not necessarily doublers, but Archmage of Echoes, Molten Echoes & Reflections of Littjara have a similar effect.
Venser, Shaper Savant is a must in budget Inalla. I'd also consider Patron Wizard, Sigil Tracer & Voidmage Prodigy if your intention is to run a crapload of Wizard creatures. In my experience, though, Inalla doesn't actually need that many Wizards, just the right ones.
Here's my own Inalla, Archmage Ritualist list if you wanna peep it: MICROSEEKER (INALLA)
DemonDragonJ on Elemental Storm
6 months ago
I have made several changes to this deck, as follows:
I replaced Vithian Renegades with Reclamation Sage, because the latter creature is more versatile.
I have replaced Vedalken Orrery with Tidal Barracuda, which is one less card that shall synergize with Wandering Mind but one more card that shall synergize with Riku, himself.
I have replaced Clout of the Dominus, Favor of the Overbeing, and Runes of the Deus with Galvanic Iteration, Regrowth, and Rite of Replication, since the auras did not match the theme of this deck, but the new cards most certainly do. I had contemplated putting Flame of Anor in this deck, but the deck contains only two wizards: Riku himself and Dualcaster Mage, so that card would not work well in this deck, and I also very much wished to put See Double in this deck, as well, but the fact that that spell cannot be copied reduces its potential synergy with this deck's strategy.
Amazingly, the average converted mana cost of this deck remained the same at 3.82, but the color distribution is now slightly different.
Azoth2099 on Repanse De Lyonesse (Knight Tribal and Recursion)
8 months ago
De nada. If copying Buried Alive is what you wanna do. You could run stuff like Fork, Reverberate, Reiterate, Increasing Vengeance, Dual Casting, Dualcaster Mage...lots of options!
Sk8mops on By Thor's Hammer (Toralf Guide)
9 months ago
I realy like Toralf and your deck has inspired me a lot!
However, there are 2 points you described that I can't relate to....
I may be wrong, but your example with Zada, Hedron Grinder + Arcbond should not work as you describe. The problem is that the triggers are processed sequentially, and you can't just add up the individual damage of different triggers from Arcbond for the next step or trigger. With said 4 creatures on the battlefield, first of all your 4 creatures get 4 damage from Earthquake. Then for each of those creatures you get a trigger by Arcbond. The triggers then have to be processed one after the other (you just choose the order), while Zada, Toralf and Leyline Tyrant already die at this point (by the initial damage of Earthquake) if there is no indestructibility effect. Now you still get a trigger by the death of Leyline Tyrant, which you have to work off next. Then you choose one of the 4 triggers of Arcbond to be processed first and by this the only remaining creature you control with resistance >4 - namely Neheb - gets another 4 damage and you get another trigger by Arcbond. Then all your creatures are dead and you can still work off the remaining 4 triggers and deal 4 damage each time to all potentially remaining creatures of the opponents and to all players. So all together you would deal 20 damage to all players, ignoring the trigger of Leylines death and if you are the only one with creatures, instead of the 64 damage I calculated based on your variant.
And another point is your combo with Dualcaster Mage and Twinflame. Is it realy working like this? As I understand it, if you first cast Dualcaster Mage, next Twinflame would have to resolve to create the token of the mage. And when this token enters the battlefield, there is no more spell on the stack it could copy, because twinflame already resolved.
But if I'm wrong in any point please correct me, because I want to built a deck around Toralf as well in the near future.
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