Dualcaster Mage

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Rare
Archenemy: Nicol Bolas (E01) Rare
Eternal Masters (EMA) Rare
Commander 2014 (C14) Rare
Promo Set (000) Rare

Combos Browse all

Dualcaster Mage

Creature — Human Wizard

Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

Price & Acquistion Set Price Alerts

CM2

E01

EMA

Ebay

Recent Decks

Dualcaster Mage Discussion

PiratesFlying on Wort, the Raidmother "X Gon' Give It To Ya!"

1 week ago

Pikobyte Thanks for the suggestions! Unfortunatly, as stated, I can't put Tooth and Nail, Purphoros, God of the Forge and Craterhoof Behemoth (that I would also like to put in my Yisan's Party Mix deck. I found Dualcaster Mage to be rather clunky and while it gives you a nice body to block, I tend to use cheaper copy spell (like Reverberate) or recurring one like Increasing Vengeance. I'll eventually get my hand on a copy of Reiterate.

Chancellor of the Forge would indeed be an interesting addition, I'll try to get my hands on a foil copy in the near future to test it!

Pikobyte on Wort, the Raidmother "X Gon' Give It To Ya!"

1 week ago

Nice deck, +1. Tooth and Nail can do crazy things in here. Copy it and go for Ogre Battledriver and Avenger of Zendikar at the first resolve, then go for Chancellor of the Forge and Craterhoof Behemoth on the second resolve for a big and wide hasty army. If you want some extra damage add in Dualcaster Mage and Purphoros, God of the Forge for the first resolve, copying the original spell for a total of 3 resolved and some extra etb-damage triggers.

Some cards sadly above 10$, but maybe you can trade or already have them. Hope this helps

Kaleo42 on Drawing Your Last Breath

1 week ago

So I notice your group's ban list is focused on the "feel bad" cards like game warping fatties and land destruction. This means your land is relatively safe and a deck focused on drawing cards can easily function on 34 or 35. I would build it with 33 but I see you want to get to a few select top end cards. I would cut these lands in order: Shinka, the Bloodsoaked Keep, Rakdos Carnarium, Izzet Boilerworks, Crosis's Catacombs, and Dimir Aqueduct.

High cost cards can be fun but it's important to balance their impact with the fact that drawing too many of them can stunt your game play. Cruel Ultimatum immediately jumps out at me as a fun card but ultimately lacking in the impact. Targeting a single player and being super heavy both in cmc and color requirements makes the risk to reward ratio not in your favor.

Jaya and Nicol Bolas both fall in a similar camp of cost outweighing their impact. Of the two a greater argument can be made for Jaya pumping out spells and drawing cards but that triple red is rough. Keep in mind the big goal here is to force draw absurd amounts of cards, each high cost and color intense spell you hit is a speed bump in that card drawing engine.

Dominus of Fealty and Thraximundar are a pretty high cost to invest into things that are off strategy. Nezahal, Primal Tide is in a similar boat but if your play group creates a need for a 7/7 uncounterable then it’s a fine inclusion. Mirko Vosk, Mind Drinker is strategy adjacent but the slot can probably be put to better use. I also don’t like Guiltfeeder but I recognize that is likely do to my meta shaping my opinion of it.

Cards I would look at adding

Toxic Deluge over Flaying Tendrils for similar slot but higher power level.

Time Spiral over Time Reversal since it's lower cmc and much stronger.

Vampiric Tutor and maybe Imperial Seal would help smooth out the deck's performance.

Swiftfoot Boots are better than General's Kabuto.

Anvil of Bogardan I am surprised isn't already in here.

I would run Izzet Guildmage over Nivix Guildmage if you want the dual casting. I don't think you need the looting at that mana cost.

Waste Not does beautiful things with all the wheels on this bus. In the same vein Liliana's Caress and Megrim would be fun.

Memory Jar is another great wheel.

Psychosis Crawler is too on strategy not to include.

Sunder is great in decks like this but your group would probably ban it in a heartbeat based on your current ban list.

Reverberate, Twincast, and Dualcaster Mage can act as counterspells and double your wheels among other things.

You’re already fairly deep in artifacts so a mana rock ramp package would massively increase speed and consistency. Sol Ring, Mana Crypt, (maybe) Mana Vault, Rakdos Signet, Dimir Signet, Izzet Signet, Thought Vessel, Chrome Mox, and Mox Diamond.

Jace, the Mindsculptor, Jace, Vryn's Prodigy  Flip, and if I am reading your meta correctly Ob Nixilis Reignited would be good walkers to include.

Vandalblast if your playgroup uses a healthy amount of artifact ramp.

Spell Pierce, Flusterstorm, Mana Drain, and Swan Song are the only counters I would recommend because I can see that’s not the direction you want to go too deep into.

Dark Ritual and Cabal Ritual are great at getting your pacing off on the right foot and Past in Flames could really tie it all together.

JXB on Tibor and Lumia take to the sky!!

4 weeks ago

Since Tibor and Lumia are very much centerpieces of your deck, you need to be able to do three things with them. - Get them out reliably - Protect them once they are out - Utilize their unique strengths. You did a good job on point three with providing a lot of ways to get value out of them, mainly by loading up on mass flyers. However, your deck seems to struggle with ramp and protection. As such, I would recommend Izzet Signet, Basalt Monolith, Fire Diamond, Sky Diamond, Talisman of Impulse, Mind Stone, Thought Vessel, Swiftfoot Boots, and Lightning Greaves. As for your spells, in my experience spellslinger decks need two things: Fuel and Hands. Fuel means they need a lot of mana while hands meaning the ability to draw cards effectively. Some good cantrips that could help you are Gitaxian Probe, Ponder, Preordain, Opt, Serum Visions, Cathartic Reunion,Tormenting Voice, Impulse, Mystical Tutor, Whir of Invention and Frantic Search. You also should have a backup plan. In spellslinger decks this means at least two ways to win out of nowhere. Enter the Infinite + Laboratory Maniac+ Omniscience, Dramatic Reversal + Isochron Scepter + Manarocks + Comet Storm Jace, Unraveler of Secrets's ultimate, and my favorite Dualcaster Mage +Fated Infatuation can do miracles. Also for fun, adding in Beacon of Immortality, Blue Sun's Zenith and a few mass draw spells can really kick things up a notch. As for removal Cyclonic Rift, Blasphemous Act, and Chain Reaction are the best ramp spells, while Mystic Confluence is one of the best modal spells ever printed. Tormod's Crypt can destroy decks with ease while Mizzix's Mastery makes life a lot more fun for you. I have never regretted running Sentinel Tower, Aetherflux Reservoir is a massive wincon, The Mirari Conjecture, Swarm Intelligence, and Metallurgic Summonings can win games by themselves. Also look at Jace's Sanctum for more fun and games.

Meeknomore on JLK's Brudiclad l The Command Zone #226

4 weeks ago

I just watched the YouTube video for this deck and I have to say, while I think the deck is brilliant in its simplicity, there were a number of cards that popped out to me that weren't mentioned that I think deserve to be in the deck, or at least deserve consideration.

First off, you covered blue duplication spells pretty well, but didn't really cover red ones. Off the top of my head there are 2 sorcery speed (I know instant is preferable) options in Heat Shimmer and Twinflame. While on the subject of duplication spells a great red creature to pair with them is Dualcaster Mage for infinite token copies of himself. One the note of token-creating creatures, I was extremely surprised that Kiki-Jiki, Mirror Breaker didn't make the cut.

Watching the video got me thinking about an old deck I had with Mirrorwing Dragon and Zada, Hedron Grinder, where I would utilize its ability with a token strategy and duplication tricks. Having several creatures on the board and hitting Mirrorwing with Heat SHimmer to duplicate my whole board was always my favorite trick with the deck. I think that tactic would fit in nicely here.

Meeknomore on

1 month ago

I just watched the YouTube video for this deck and I have to say, while I think the deck is brilliant in its simplicity, there were a number of cards that popped out to me that weren't mentioned that I think deserve to be in the deck, or at least deserve consideration.

First off, you covered blue duplication spells pretty well, but didn't really cover red ones. Off the top of my head there are 2 sorcery speed (I know instant is preferable) options in Heat Shimmer and Twinflame. While on the subject of duplication spells a great red creature to pair with them is Dualcaster Mage for infinite token copies of himself. One the note of token-creating creatures, I was extremely surprised that Kiki-Jiki, Mirror Breaker didn't make the cut.

Watching the video got me thinking about an old deck I had with Mirrorwing Dragon and Zada, Hedron Grinder, where I would utilize its ability with a token strategy and duplication tricks. Having several creatures on the board and hitting Mirrorwing with Heat SHimmer to duplicate my whole board was always my favorite trick with the deck. I think that tactic would fit in nicely here.

Magna13 on Fumiko the Lowblood EDH

1 month ago

I see what you're going for, and I appreciate it. Here's some thoughts I had that might help:

First off, Chaos Warp is just really good removal, which this deck lacks at the moment.

As nice as Foriysian Totem is as a mana rock/blocker, I think Silent Arbiter would be a better option. It's great for slowing down the game when you need to slow it down, and you can just pop it with one of your artifact destroyers when it's your turn to go in.

If you can afford it, I'd cut Sokenzan Spellblade and replace it with Daretti, Scrap Savant. You have enough artifacts that I think it would be worth the slot. Hell, with the prevalence of artifacts, you could even run Hellkite Tyrant as a surprise, cheeky wincon for when you've not been able to properly set up your wall of attackers.

As amazing as Dualcaster Mage is, idk if he runs enough Instants/Sorceries for it to be worth it. Like yeah you can copy Starstorm or Chain Reaction for the big boy damage, but you could produce a similar result (with repetition even) by running Pyromancer's Goggles. Like yeah you could copy Scour from Existence or Wild Swing as well, but idk.

In my opinion, Dormant Volcano is always a bad land. Mathematically, the benefit of DV is the same as if you ran another basic land. However, I think this deck is actively hurt by its inclusion. You use Snow-Covered Mountain for triggering so many different effects like Goblin Charbelcher and Glacial Crevasses so having to sacrifice one for a land that doesn't even come in untapped is just not good.

Overall, solid list! I like the strategy.

BMHKain on cdkime

1 month ago


Gisela Purifies the Non-Believers of cEDH Boros

Commander / EDH* BMHKain

SCORE: 3 | 33 COMMENTS | 442 VIEWS


Sorry for commenting excessively again, but I want some help for cutting this to 100. I currently have 39 to cut. Here are some combos I'd like to keep:

Amulet of Vigor + Orb of Dreams (All my stuff enter play untapped, where others are tapped.

Final Fortune + Isochron Scepter + Sundial of the Infinite + Grand Abolisher (Extra Turns w/ protection.)

Dualcaster Mage X Any opposing Instant/Sorcery (Anti-Counterspell card.)

Imperial Recruiter + Recruiter of the Guard + Any P/W creature 2< (Tutor for many kinds of creatures.)

Eldrazi Displacer + Any creature with ETB properties. ((Maybe a Fallacy) Repeating effects over & over.)

Bygone Bishop + 3

Gisela, Blade of Goldnight + Serra's Blessing (Gives the Broken Blade & my other creatures Vigilance.)

Gisela, Blade of Goldnight + Dictate of the Twin Gods + Personal Sanctuary (x2x2 Damage Plus Protection from damage on my turn.)

+

War's Toll + Manabarbs + Sulfuric Vortex + Personal Sanctuary (Opponents are Dealt damage just by a tapping of one land.)

Trinisphere + Sphere of Resistance + Static Orb + Winter Orb + The Immortal Sun + Suppression Field + Thalia, Guardian of Thraben (The Stax Package.)

Anyways, these are just some of what this deck is capable of. Do you want to help on this? I should be doing this myself, but it's like a nail bomb inflicted on a Surgeon's Patient; I dunno where to start. What do you say?

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