|Commander / EDH||Legal|
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|Commander 2018 (C18)||Rare|
|Eternal Masters (EMA)||Rare|
|Duel Decks: Elspeth vs. Kiora (DDO)||Rare|
|Premium Deck Series: Graveborn (GRV)||Rare|
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Artifact Creature — Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Shroud (This creature can't be the target of spells or abilities.)
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Inkwell Leviathan Discussion
2 months ago
Evacuation to pop off at instant speed right before your creatures come out of suspension might be loony.
Sneak Attack would be good if you do intend to steer away from Eldrazi.
I think more counterspells to assure your threats don't get interrupted is a must especially since this deck requires so much set up to get going. On that note, I'd then bring in Snapcaster Mage and possibly even Torrential Gearhulk since your sorceries have such high value. You might also consider Archaeomancer depending on how highly you value your instants/sorceries.
Chancellor of the Spires is a fun blue fatty, so is Diluvian Primordial, Sphinx Ambassador and as vanilla as Inkwell Leviathan might look, it is super hard to deal with. You could also consider the new card Arcane Artisan to cheat out fatties if Jhoira is uncastable. Also, Timebender could be nice here too.
In summary, I think the deck is very strong but could use some more support in the counterspell department, with a little spell recursion (Snapcaster, Torrential, etc). I would also consider throwing in a bit more mana rock ramp to assure you have enough mana if Jhoira is uncastable. Consider Mind Stone, Thought Vessel andCoalition Relic as the three more important ones, and possibly even Hedron Archive or Commander's Sphere.
I would also say think hard on Obliterate, Jokulhaups, and Decree of Annihilation. I personally think they are great win conditions, but can lead to a lot of the same lines of play which can make games repetitive. I definitely wouldn't say cut them all together because they're a valid strategy to pretty much every Jhoira deck, but play around with the numbers, maybe try out 2 or maybe just one so you're not relying too heavily on them. Just find what feels right.
3 months ago
4 months ago
4 months ago
4 months ago
I know you went budget, but I'd consider:
- Baral, Chief of Compliance for more cheap stuff (I know it's pricy, but maybe when it rotates out).
- Time Stop it's super flavorful and sometimes could mean "take an extra turn after this one"(it's much cheaper than it says).
- Jin-Gitaxias, Core Augur is the flashy oh crap where's my hand buddy. He really is.
- Future Sight/Magus of the Future are both pretty interesting.
- Expropriate/Blatant Thievery because they're the steal spells (but where's my money at?).
- Chasm Skulker like wtf, when it drops you drop Rich's mom's cheesecake too.
- Ixidron just maybe, since your creatures are already 2/2, but they'd lose flying :/
- Inkwell Leviathan is a good hard-to-remove beater.
- Sphinx of Uthuun also filters and everything. No need for 2/2 when you got 5/6 fat butt lying around, amirite? Kinda.
- Niblis of Frost/Quiet Contemplation for when Tidespout Tyrant gets exiled.
- Swarm Intelligence because double spell means double fun.
- Sapphire Medallion with the Charlie Brown misprint :P
- Trail of Evidence because it's a damn cool art.
- Gravitational Shift to punch hard and feel less pain. Plus Emrakul doing a barrel roll with a lil' drakeling on the art so it's 100% legit and 100.5% flavour.
I know probably 17,5/4 of the cards of this list are not already in for a reason, but i didn't have un cazzo da fare for 20 minutes, so there you have it, I guess.
4 months ago
Ok, so I'm seeing a deck that wants arcane adaptation and descendants path to drop big spells. Fair enough.
I highly reccomend more 1 and 2 drop creatures. Making sure that your t3 Descendants' Path hits something turn 4 is valuable. But how to assess those creatures is important. You want to be sure you have big creatures on top of your deck, and you want to avoid needing arcane adaptation where possible.
To do this, is best to assess a small set of cards you'd be using together rather than a lot of individual cards. Getting a set of cards that work well together is better than a bunch of disparate parts- getting a set which acts as a backup plan to arcane adaptation is even better.
One method to find these sets of cards is to look at what creature type you want to name with Arcane Adaptation and go all in on it.
Pretty much every tribe has big game-changing spells and 1 drops that work well. I'd focus on tribes that like stalling/controlling the game (Spellstutter Sprite lists), Protecting their own creatures (spirits/illusions), or already cheat their big stuff in (Preeminent Captain and Incandescent Soulstoke). There are plenty of tribal lists on this site to raid for ideas.
Changeling tribal is a neiche option which I'll mention here- Mothdust Changeling, Shields of Velis Vel etc- there are Haakon, Stromgald Scourge/Basal Sliver/Skeletal Changeling combo lists you can raid for ideas.
The second way is to look for things that can get value out of your big spells.
Looking at CMC matters is another- Nourishing Shoal, Blast of Genius, Kindle the Carnage, Nahiri's Wrath and so on all offer ways for your big spells to impact the game when you aren't casting them for free.
The final option is other Arcane Adaptation combos, to improve card quality by building in redundancy. Turntimber Ranger and any creature goes infinite if you name ally, Haakon, Stromgald Scourge and Ashes of the Fallen, Myr Turbine and tons of creatures, Quest for Ula's Temple and Inkwell Leviathan is a thing.
The big thing is to pick one plan, and stick to it. Its a lot more difficult to disrupt three spells doing the same thing than three different things. Fix your mana curve with a smooth 'I want this or this t1, this or this t2, and this or this t3' plan, and it'll run smooth.
Good luck, and happy brewing!
5 months ago
I'm getting back into the game after taking a break after hour of devastation release. Since most of my cards are from return to ravnica to hour. I want to build a budget friendly green devotion deck. I've got a mono green deck made right now using devotion and cards like Ulamog, the Ceaseless Hunger and Worldspine Wurm but I want to add another color. I can't decide between white or blue. For white I have dramokas and Brisela, Voice of Nightmares pieces as well as a few other things. For blue I have Inkwell Leviathan and other hexproof bombs as well as counterspells
5 months ago
Dumgoldfish124 - Tidings is also sorcery speed, and I'd rather not use up an entire turn drawing cards. I'd rather keep mana open so I can take the Opportunity on their endstep to draw. Worth the 1 extra mana IMO.
As for the situational counterspells like Disdainful Stroke and Ceremonious Rejection, they're just too narrow for my liking, and I like having as versatile of a deck as possible. Plus if need be, I could always just Dissolve any big bad boys they try and cast. Of course this is just my personal preference, and if your meta is full of Eldrazi/Tron, stuff like Ceremonious Rejection would be great.
As for Teferi, Mage of Zhalfir, I would definitely have him in the sideboard, but I am trying to keep all cards under $1, just for bragging rights. He would definitely be worth the investment otherwise, especially if you're in a control heavy meta. Same for Nezahal, Primal Tide instead of Inkwell Leviathan. This of course is my version of the deck, and not everyone is as picky as me, so feel free to try whatever you think would work better :)