Braid of Fire

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Rare

Combos Browse all

Braid of Fire

Enchantment

Cumulative upkeep-Add (Red) to your mana pool. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

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Braid of Fire Discussion

paratrooper54 on Need some advice on my ...

6 hours ago

You must add Braid of Fire fantastic mana generator

mistersensation on Want to make sure I ...

2 days ago

So I'm building an EDH deck around good ol' Chandler, and from what I understand I can use Braid of Fire to activate his ability basically for free during my upkeep step, along with any other activated abilities or instants I can afford with Braid, since it creates an additional red mana each turn that empties after the upkeep, and there's nothing I have to pay to keep Braid in play since mana burn isn't a thing anymore. Is that right? I am allowed to use creatures' activated abilities as well as instants during my upkeep step, right? I just want to be 100% on this before I go all in on this strategy. Thanks guys!

ShreddedByCrows on Firesong and Sunspeaker

4 days ago

lance4224130 Nice to hear it is working out! Maybe you could consider playing ore more land as your version is a bit more controlish than midrange, but it's something you have to decide after quite a few games I think. Anyway, I also recommend you Scroll Rack if you're running Land Tax. They synergize beautifully together.

For lands, good additions (as you play all the good fetchlands) would be Mistveil Plains for a plain (amazing card with the Sunforger here) and Madblind Mountain for a mountain. As they etb tapped, I don't know if it will slow too much your deck playing both of them, but it seems good. In my midrangy Boros EDH, also playing the Sunforger, I decided only to run the Mistveil, but in your version I kinda like the Madblind as well.Another crazy land for your deck strategy, a land that you will always love to have, is the Forbidden Orchard. It literally does insane things alongside your commander.

About the cards you changed now >> I wasn't a fan of all your enchantment removals, I think it's a bit too situational to run so many, the decklist feels a lot better in the actual statement. The infinite loop with the copy of the doll, the doll itself and the repercussion is quite crazy. I would have laughed so much. x)I think Repercussion is still a great card for this deck, I will keep it on the mainboard.

Some cards you could cut (that I personally don't like) are the Charmbreaker Devils (you pay 6 mana for a bad body with no immediate impact... meh, it's just too slow if you want to stay active >> I understand the argument that it could be good just after a board-clear when your opponents resources are diminishing, but it makes it just too situational and even in those rare situations he's far from being game-breaker), the Banefire (it only target one player - even if you duplicate it with the Mirari or something else, it's still meh.), the Incendiary Command (versatile but weak and slow, feels just bad), the Warleader's Helix (yeh, it can be good with the Sunforger, but otherwise it's a card I won't appreciate to see in my hand), the Mirari (it's slow and you already seem to have enough duplicating spells... not that I dislike it, it's a good card, but I think it's a bit overkill there seeing the rest of your decklist) and the Deflecting Palm (too situationnal in my opinion).

Here are a few suggestions :

StopShot on Rate each draw engine from ...

5 days ago

A draw engine is a two card synergy that results in repeatable card draw. I run a Mardu deck so most of the cards will be in colors. I've numbered each engine so you just need to post the engine number followed by your personal score for each. (Feel free to skip any since the list is lengthy. No card is mentioned more than once however.)

A score means the draw engine is janky, unreliable, clunky, inefficient, etc. Basically an engine you'd never consider running under any circumstance. A score means the draw engine is consistent, reliable, fast, and effecient at drawing cards. This score signifies a considerable auto-include for any EDH deck.

) Skullclamp + Bitterblossom//Reassembling Skeleton = Draw off equip cost.

) Land Tax + Scroll Rack = Exchange 3 basic lands for 3 new cards every turn.

) Mentor of the Meek + Norin the Wary = Draw a card every time Norin flickers.

) Underworld Connections + Deserted Temple = Double draw by untapping enchanted land.

) Skyhunter Skirmisher + Mask of Memory = Dig through four cards while discarding only two.

Sensei's Divining Top + Quicksmith Genius = Repeatable loot effect by resolving QG's ability last.

Greed + Ivory Tower//Authority of the Consuls = Gain life to mitigate life loss from Greed.

Ghirapur Orrery + Tireless Tribe = Discard your hand to activate the Orrery's second ability.

Tower of Fortunes + Braid of Fire//Mana Flare = Use extra mana to activate ToF's ability.

Geth's Grimoire + Geier Reach Sanitarium = Draw extra cards equal to the number of opponents.

) Phyrexian Arena + Strionic Resonator = Double draw from Phyrexian Arena.

) Well of Lost Dreams + Peace of Mind = Discard one card to draw three.

) Aggressive Mining + Drownyard Temple = Pay three mana to draw two cards on every turn.

) Endless Ranks of the Dead + Cryptbreaker = Produce lots of zombies to draw cards with.

) Gift of Immortality + Moriok Replica = Pay 2 mana to draw 2 cards and lose 2 life on every turn.

) Invasion Plans + Infiltration Lens = Draw 2 cards for each creature that blocks equipped creature.

) Otherworld Atlas + Voltaic Key//Energy Chamber = Accelerate charge counters for draw power.

) Call the Bloodline + Slate of Ancestry = Produce multiple vampires to draw multiple cards.

) Strands of Night + Magus of the Wheel = Repeatable draw seven cards.

) Humble Defector + Homeward Path = HP regains control of Defector after drawing 2 cards.

Not all draw engines need to be rated. Rating the ones that are the most interesting will do. This feedback will be crucial for other people when considering what draw engine to use for their decks.

Color_pie14 on Grenzo, Sliver Warden

6 days ago

Daedalus19876 thank you so much for your comment! I had not thought about Braid of Fire but it is an excellent suggestion! Also, I rejected the higher cost ones as I am looking for a (mostly) super-budget deck. Again, thanks, and love your name by the way!

Daedalus19876 on Grenzo, Sliver Warden

1 week ago

Have you considered Reito Lantern as another way to recycle creatures?

Mana Echoes is amazing with any tribal deck obviously. I like your scrying theme with Grenzo, although you forgot Magma Jet and Fated Conflagration.

Your deck is short 1 card - you only have 99 including your commander - and you have FAR too many lands (I would definitely not run more than 36, especially with such a low curve). You also have no draw effects, very little ramp, and almost no removal - I'd try Herald's Horn, Sol Ring, Braid of Fire, Talisman of Indulgence, Phyrexian Arena, Grim Haruspex, Night's Whisper, Decree of Pain, Toxic Deluge, and Patriarch's Bidding, maybe?

dsigsbee on Burn, then Pillage. No! Pillage, then Burn! (HALP)

2 weeks ago

Thanks for the suggestions.

I should also like to mention that the deck should probably be considered a "budget" deck -- I actually try to keep most around $125, which allows for a few really strong cards, but the rest have to be cheap and synergistic. This means that things like Cavern of Souls, Blood Moon, Braid of Fire, Mana Echoes, Shared Animosity, etc. are not really options, unless I already own them.

Second, given that this 1v1 the overall CMC (currently 2.75) needs to stay low. So, I'm trying not to include anything over a four-drop, unless it has great synergy (e.g. Kindred Charge or Berserkers' Onslaught) or can be considered a win-con (e.g. Burn at the Stake).

On that note, I've already included a number of the cards that you suggest, including Kindred Charge, Caterwauling Boggart, and Gempalm Incinerator.

All that being said, if you could give me an idea of which cards, out of those suggested, you think are strictly better than cards already included, then I could get a better idea of which possible changes to make. Again, thanks for the suggestions.

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