Havengul Lich

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Mythic Rare
Dark Ascension (DKA) Mythic Rare

Combos Browse all

Havengul Lich

Creature — Zombie Wizard

: You may cast target creature from a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Price & Acquistion Set Price Alerts

C17

DKA

Ebay

Recent Decks

Havengul Lich Discussion

qao50 on Mill and recreate

5 days ago

Removed:

1x Hover Barrier - Not a huge fan of defenders in decks as they usually stall out the game rather than add value.

1x Dreadwaters - not the most milling. if you had a higher land curve id say its fine.

1x Fog Bank - same as Hover Barrier

1x Returned Centaur - Not too useful as a creature, essentially paying 4 mana to mill four cards which you can get better value for.

1x Sidisi's Faithful - your deck isnt revolved around sacrificing and I dont think you have enough cards that you'd be okay with sacrificing for this to be viable.

1x Sigiled Starfish - Scrying is cool and useful, but once again more value can be added to this deck.

1x Wall of Frost - same as Hover Barrier

1x Wight of Precinct Six - Better options.

1x Mind Sculpt - In edh a one-use 7 mill card isn't worth. Every card should add good value.

1x Paranoid Delusions - If this deck revolved around unblockable attacking this would be good, but since it doesn't it's just a 3 mill card.

1x Reave Soul - This could also stay in, but most threats in edh are generally above three and this being a sorcery hurts its value.

1x Tormented Thoughts - Again, you don't have creatures to sacrifice, so I wouldn't use sacrificing as a function in this deck.

1x Chronic Flooding - This can be a good card if someone is mana starved, but more often than not it's gonna just make that one land go unused.

1x Macabre Waltz - Not the strongest way to get back creatures, getting them onto the battlefield is a more efficient use of your mana.

Addition:

1x Duskmantle Guildmage - can generate mill when you need and can combo with the first effect to do a LOT of damage.

1x Jace's Archivist - Drawing aspect, gets cards in graveyard, can give you a new hand. Great card.

1x Mortivore - this is Wight of Precinct Six on crack. Plus you can regenerate him.

1x Notion Thief - I'm almost mad I'm including this but this is busted. unfortunately, it'll probably get killed all the time.

1x Psychic Spiral - A lot of Mill potential.

1x Talent of the Telepath - seven mill and you get to steal one or two spells.

1x Diabolic Tutor - can never have enough tutors.

1x Mindcrank - This can honestly win the game.

1x Life's Finale - Board wipes are always nice.

1x Stolen Identity - Copying shit is nice, but the cipher is what makes this so good.

1x Manic Scribe - Not the strongest but can be nice. assuming its later in the game, four card types should be in the graveyard so thats 3 mill every upkeep.

1x Traumatize - Fuck this card.

1x Soul Manipulation - counter that also mills.

1x Whispering Madness - spell version of Jace's Archivist.

1x Startled Awake  Flip - 13 mill that can keep coming back.

1x Body Double - could probably get a better card to replace this. but late game when graveyards are fat this can come in handy.

1x Dimir Doppelganger - since you'll play other people who use graveyards, you can exile creatures from graveyards to make them unusable, while still getting your use.

Cards you can keep but I personally dont like in the deck:

Omniscience - omniscience is op and I get why you'd want it but your mana curve is pretty low and it costs so much that I doubt youd get it out and make use of it.

Altar of the Brood - I dont know how this plays in games, but you're not getting out a lot of permanents so i dont see how this works too well.

Gravepurge - this lets you get back any creature into your hand, which is good, but you could just get a card that puts it back onto the battlefield.

Thoughtscour - this is realistically just a draw card.

Ultimate Price - that monocolor restriction holds this card back so much. Doom Blade would be better if you want it to be a low price.

Ashiok, Nightmare Weaver - I dont know how to feel about this, the exile feature kinda messes with your use from the graveyard style but you can use the second effect to get some of the creatures. It puts all of those exiled cards into a world only he can interact with which makes him good and useful, but limits your decks synergy.

Animate Dead - theres a lot of revive from graveyard cards in this deck is all im gonna say. maybe too many.

Curse of the Bloody Tome - this is helpful and makes sure someones getting milled which is good, but two an upkeep isnt very strong.

Sands of Delirium - not bad and gives you ability to mill every turn, but this is only usable when you can't do anything since you need to have disposable mana.

Cards that should be abused more:

Sphinx's Tutelage - if you make your deck able to draw more this card can be ridiculously op.

Broken Cards you can add (may be Expensive):

Lich Lord of Unx and Undead Alchemist - are both great but you'd have to turn your deck into a zombie deck and it would make you rely less on other graveyards. I dont think relying on other graveyards is good. this could also add a sacrifice element and you could use cards like Altar of Dementia. - overhauling to a zombie deck would be expensive but i think it'd be really effective.

Tunnel Vision - this could be dumb busted, i saw a combo of if you have a card that lets you put on the bottom of someones library then use this you immediately mill them out. That's gay tho dont do that.

Trepanation Blade - this is some nice mill and adds damage and attack to a possibility of your deck.

Extractor Demon - you'd need to run zombies.

Dralnu, Lich Lord - i hate to say it but zombies is looking like the way to go. get more effectiveness out of your spells.

Phenax, God of Deception - if you want your deck to be less based around mill and more just blue black interactions this dude's good. can make a defender deck worthwhile. probably the best consistent mill card I've seen.

Havengul Lich - cast creatures from ALL graveyards. shit i might buy this guy.

Sewer Nemesis - good

Decree of Pain - boardwipes are op

Grixis_Decks_Win on Phenax Symmetrical Mill

1 week ago

Nice list! Maybe Havengul Lich can add some reanimation and then, give more way to mill with creatures

RazortoothMtg on Play from Graveyard in Modern?

2 weeks ago

You might have better luck ditching the Orcish Vandal plan and instead just casting Gravecrawler or Squee, the Immortal over and over again to trigger Burning Vengenace, possibly with a sac outlet like Barrage of Expendables to deal more damage (probably a better sac outlet, couldn't think of one though). Alternatively, as said by TheDuggernaught, Havengul Lich + Heartless Summoning +Priest of Urabrask/Perilous Myr is infinite. Priest requires a Vengenace, Impact Tremors, or infinite mana dump to actually win though.

TheDuggernaught on Play from Graveyard in Modern?

2 weeks ago

Havengul Lich? Combos with Heartless Summoning and Priest of Urabrask. Also works well with Perilous Myr, and Devil's Play. That is a pretty old school combo, though.

T.Sloan on (Building) Muldrotha EDH

3 weeks ago

Alrighty, took a quick look and made some adjustments, could you tell me what you think darksilver? Going to remove Dakmor Salvage, Elves of Deep Shadow, Roil Elemental, Font of Fortunes, Phyrexian Arena, Darksteel Ingot, Commander's Sphere, Dictate of Karametra, and Temple of the False God. To replace these I was gonna add Realms Uncharted, Horn of Greed,Kiora, Master of the Depths, Secrets of the Dead, Ramunap Excavator, Burgeoning, Sands of Delirium, Elixir of Immortality, Havengul Lich, and Barren Moor. Have not added Alchemist's Refuge yet, need to though. Thinking about removing an artifact to facilitate this, maybe Ratchet Bomb or Wayfarer's Bauble. Or maybe Jace or Liliana... Decisions, decisions. But! I haven't made these changes yet!

ClockworkSwordfish on Exiling cards from graves in ...

3 weeks ago

It's the fact that they're cast directly from the graveyard that stops you. For instance, if Havengul Lich's activated ability was used, you could exile the Sage in response - before the ability's resolved and he has the opportunity to play the Sage. But with Muldrotha, he has to pay the card's mana cost and put it on the stack as part of announcing that he's casting it.

It would be no different from trying to use Funeral Charm to make a player discard a spell in response to them casting it - by the time you do, it's no longer in their hand.

skeat95 on Muldrotha EDH

1 month ago

So to take full advantage of Muldrotha, you need to STACK your deck with self mill and reanimate cards (in case Muldrotha isn't in play). I made a Sidisi, Brood Tyrant zombie reanimate deck (Sidisi's Zombies) if you want to check it out. Here are some that may help you: Paranoid Delusions, Apocalypse Demon, Avatar of Woe, Champion of Stray Souls, Havengul Lich, Pharika's Mender, Taigam, Sidisi's Hand, Jarad's Orders, Rise from the Grave, Vigor Mortis, Grim Return, Fated Return, Sultai Ascendancy, Deadbridge Chant, Svogthos, the Restless Tomb.

Hope you find this helpful!

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