|Commander / EDH||Legal|
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|Commander 2017 (C17)||Mythic Rare|
|Dark Ascension (DKA)||Mythic Rare|
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Creature — Zombie Wizard
: You may cast target creature from a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.
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|Have (16)||Lindough , FoamEagle , Raknamadak , Pelli , , bakunet , Fleshxandxbone , Vasbear1 , Sparky41 , miracle , duff87 , orzhov_is_relatively_okay819 , philktoken8998 , TThors , VoidCaster113 , mziter501|
|Want (8)||Ariumlegion , LoneCrusader399 , RedMulligan , GoldGhost012 , goodair , SpottedGee , VampSlayer , vashaclarens|
Havengul Lich Discussion
1 week ago
I think you should try to lower your curve and more mana-rocks like Dimir Signet, Talisman of Dominance and Coalition Relic wouldn't hurt either. It's true that the higher cost minions are pure value but I think it's better to play smaller "threats" to bait removal out while generating some card-advantage trough them. If you are going to stick with the B/U creature based strategy, then here are some suggestions;
- Glen Elendra Archmage
- Phyrexian Metamorph (I would run him over Sakashima)
- Dimir Cutpurse
- Dimir Infiltrator
- Baleful Strix
- Nightveil Specter (Might even be a better Ghastlord of Fugue)
- Gonti, Lord of Luxury
- Havengul Lich
- Deadeye Navigator
- Notion Thief
- Looter il-Kor
- Massacre Wurm
- Solemn Simulacrum
You could try to take advantage of your creatures who can swing in without any problem since a lot of them can't be blocked by running Coastal Piracy
I would also try to fit in the Lightning Greaves and Swiftfoot Boots, they are great at keeping your value creatures on the battlefield. (Random thought), Maybe even run Quietus Spike to just annihilate opponents with one swing? The Spike combined with Wound Reflection is an insta-kill. Wound Reflection has also perfect synergy with Sorin Markov btw.
If you are playing valuable creatures, you also really need a SacOutlet to protect them from exile or the dreaded copy/steal effects, so Ashnod's Altar or even Phyrexian Altar could also be great additions.
And even though you are running counter spells, you can't counter everything people throw at you so some reanimation could come in handy. This combined with the sacoutlet makes Kokusho and Keiga so much better. Imagine what you could do with the Dragons when Mikaeus, the Unhallowed is on board as well. Mikaeus has a strong combo withTriskelion to, infinite damage ftw.
Last of, running some blue staples could really help you out. Blue is the best color for card advantage so why not take advantage from that with Rhystic Study? Capsize is also really good for controlling the board-state.
1 week ago
lol use self-mill like Mirror-Mad Phantasm, Keening Stone, and then kill with Psychic Spiral (for style points, not really as your main plan). For value, TONs of flicker effects (to give Mairsil more ETB triggers), AEtherling.
I would take out most of the "activated ability goodstuff creatures" like the Morphlings that don't a) gain hexproof or protection of some kind, b) flicker themselves, or c) help you win the game via mill. Otherwise, this deck will be impossibly, teeth-grindingly slow.
for mill: Mirko Vosk, Mind Drinker, Consuming Aberration, Fleet Swallower, Jace's Archivist, Sire of Stagnation, Dreamborn Muse, Havengul Lich, Stitcher Geralf, mass bounce like Evacuation, River's Rebuke.
And don't forget a healthy amount of draw/ramp/control to stay alive long enough to mill your opponents out!
3 weeks ago
Hey thanks for the shout out in the description! And the deck looks nice! I love the hostage taker. I haven't got one yet but I think I'm gonna be throwing that one in for sure. Also don't forget that taker can reuse your own creatures!
Let me know how hostage taker does for you and if you have any questions about gameplay!
3 weeks ago
1 month ago
Venser, Shaper Savant is an amazing card in Inalla and even better since you're doing the Paradox Engine thing. Assuming you have enough mana to cast him and pay for Inalla'ss ability you can return all of your opponent's cards to their hand..
Cast Venser. Venser enters triggering Inalla and himself. Resolve Venser returning himself then resolve Inalla creating a venser token to return whatever.
Yeah you would have to sacrifice the token if you do it again. I Have only been able to do it once but it was great.
Ashnod's Altar and bloodline necromancer gives you infinite Bloodline Necromancers and colorless mana.
With Ashnod's Altar in play Cast Bloodline Necromancer.Bloodline Necromancer enters triggering Inalla and itself.Resolve Bloodline Necromancer (not relevant) then sacrifice it to Ashnod's Altar. Use one of the mana to pay for Inalla creating a token.Token enters targeting the Bloodline Necromancer in the graveyard.(Resolving the token Bloodline Necromancer is relevant to keep the combo going)Then repeat.
Copy an instant or sorcery with Dualcaster Mage. Sacrifice it to the Ashnod's Altar. Then cast it through Havengul Lich before the original spell resolves.
This little combo gave me my favorite win with my Inalla.. A X=1 Torment of Hailfire copied a million times
1 month ago
I'm afraid your combo with Havengul Lich, Gray Merchant of Asphodel, and Ashnod's Altar doesn't work the way I think you think it does. You still have to pay the mana cost for Gary meaning that you'd need to be able to generate 6 mana rather than just the 2 from the altar. The lich just lets you treat a creature card in a graveyard like it was in your hand for that turn.
1 month ago
Im surprised you are not running Rooftop Storm or I also like Havengul Lich.My zombie deck is I'm Not Dead Yet we have a different strategy but you may find a few combos or cards you could use in dimir.
1 month ago
Bring to Light almost always goes for 2-3 drops. It almost feels like demonic tutoring for a 3 drop and playing it. With City of Brass and Mana Confluence you can do 4 and 5 drops also. It just depends on the situation. It can get (cmc 2-3):
Wrath: Toxic Deluge
Steal spell: Gilded Drake
Credit Voucher is very nice at fixing your starting hands. throwing 5-8 drops or tools you don't need back into the deck on early turns to find lands and tools you need is really nice.
Sidisi's Faithful I have been so impressed with ever since I put it in the deck. It turn Sheoldred, Whispering One, Meren of Clan Nel Toth, and Havengul Lich into unsummon machine guns and gives chord of calling a very cheap target for emergency removal. Also gives tokens a little extra value to sacrifice to Pod.
Mystic Confluence is just insanely versatile. It is not painful to keep up at all. You get to take everyone's turn to decide what is "ok" to resolve and counter the scary spell and draw two. Or nothing relevant gets played....draw three, Or end of turn bounce three creatures. But one of my favorites is to bounce my own ETB creatures for value like Eternal Witness or Gilded Drake to steal another creature.