Havengul Lich

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Commander 2017 (C17) Mythic Rare
Dark Ascension (DKA) Mythic Rare

Combos Browse all

Havengul Lich

Creature — Zombie Wizard

: You may cast target creature from a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.

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Havengul Lich Discussion

babydaggers on Oloro, Ageless Asstastic

1 week ago

A few observations/thoughts in no particular order:

Demystify seems a little one-trick compared to your other enchantment removal options like Disenchant, Aura of Silence, even Decommission has the occasional lifegain upside.

Havengul Lich is a great card, but what's the plan with him? Grabbing some big stuff? Maybe a Debtors' Knell could be a good sub here, and more brutal in the long game you'll probably end up playing.

Feel like you could plug in a Divinity of Pride to smash face and gain life. Your mana seems pretty well covered, so shouldn't be tough to cast.

It's not exactly a novel idea, but Merciless Eviction is the kind of card you can occasionally be VERY happy to draw.

Given the pillowfort elements you have, could be good to add more redundancy with things like Norn's Annex, Windborn Muse, No Mercy, or even Fatespinner, which is GNARLY.

Hope that helps!

FrigidOfficial on Inalla's Tap Studio (EDH Adaptive Combo)

2 weeks ago

Hey Pygmyrhino990! Glad you like the deck. I can go over each of the cards that are over $5 and explain why I think they're replaceable or not.

  • Chromatic Lantern is one of the best mana rocks in the game. The ability to get all of our colors online whenever we want is really great, especially since some of our strongest cards like Arcanis the Omnipotent, Dualcaster Mage, and Necropotence are all color intensive. I would likely just replace this with another mana rock if it were to be taken out.

  • Cyclonic Rift is an incredible one-sided board wipe. I would say that this card is a blue staple and that nothing can compare to it; if you want to run something like Devastation Tide, it could work, but it would be far less effective for a number of reasons.

  • Drowned Catacomb is just a pretty good land. You can replace this with a basic or enters-tapped dimir dual (such as Jwar Isle Refuge) depending on how fast your version of the deck is if you build it.

  • Gamble is a decent tutor that can pick up anything. For a much slower but more reliable tutor, there's always Diabolic Tutor.

  • Kess, Dissident Mage is a powerhouse. She can recur our cantrips and, on our turn, protect us if we're trying to combo and have a counterspell in the yard. If you don't own her, there really isn't a great replacement that does the same thing. Izzet Chronarch isn't too bad if you want more recursion, but Kess is just too good to give up in my opinion.

  • Kindred Discovery is a decent draw engine that can really help us get online if we make a lot of copies. A replacement for this could come in the form of a straight up draw spell such as Opportunity or a political enchantment such as Curse of Verbosity. The slot is really up to you though, as the card isn't necessary for the deck to be good an can likely be swapped out for whatever you would like.

  • Mystical Tutor is another blue staple that I don't think has any great replacements. Just a solid card overall.

  • Necropotence is the single best draw engine in the game. I almost always find a win very soon after it resolves. The best replacement for this is probably Phyrexian Arena; it's slow but consistent draw.

  • Nykthos, Shrine to Nyx is a decent land that can probably be replaced with another land of your choice.

  • Paradox Engine is one of the main cards in this deck and one of the main ways we can accidentally or intentionally land a win. I can't think of anything that would replace this.

  • Patron Wizard is a really annoying card that does a LOT of work. It's incredibly expensive, though. There isn't really another card that has a similar effect, but you could try to run another counterspell or maybe play around with Ixalan's new Siren Stormtamer.

  • Reliquary Tower is another EDH staple that is probably fine to replace with any land of your choice.

  • Rhystic Study is a solid tax effect / draw engine that will be very annoying for your opponents. It's one of the better consistent draws in blue. This can be replaced with an upkeep extra draw effect such as Monastery Siege or another straight up draw spell if that's more up your alley. Merchant of Secrets is slow but not atrocious.

  • Sensei's Divining Top is just great fixing. I would try to pick one up when you can, as it has done wonders in most of my decks. If you don't want to spend the money, Sage of Epityr might be worth checking out as a one-time Top that filters garbage if we have some of our scry effects up.

  • Sigil Tracer is recurrable copy effect that can also hit our opponents' spells. It is a bit mana intensive, though. I don't love this card and you could play something like Wild Ricochet or Reverberate instead if you like the copy effect. If not, you can replace this with pretty much anything.

  • Sulfurous Springs is another good dual land that can be replaced with another land.

  • Thran Dynamo is just a big mana rock that can be replaced with another artifact that taps for multiple mana, such as Worn Powerstone.

  • Toxic Deluge is a solid board wipe that is cheap and gets around indestructible. You could try playing Languish or a destroy wipe such as Necromantic Selection or Kindred Dominance instead.

  • Wanderwine Prophets is an insanely annoying one card infinite turn combo if you can land it. It isn't integral to winning the game, however, and if you want another way to get infinite turns you could always replace it with Final Fortune (imprint Final Fortune on Isochron Scepter, at the end of the next turn use Sundial of the Infinite to avoid the lose the game trigger, repeat). If not, it can just be replaced with another high value wizard such as Havengul Lich or Vindictive Lich.

MindAblaze on How Long is Too Long?

1 month ago

I have this problem, in my Sultai Sidisi deck in particular. Saccing Undead Vizier with Rooftop Storm, Mikaeus, the Unhallowed and Havengul Lich over and over can become tedious, but its not infinite, and Ive found a few ways that I can speed up my play. Being sober helps, and knowing what cards make the biggest contributions to the goal. It has been commented that I like to play with all my cards.

But yeah, if someone asked me what I was doing I could explain it step by step and wait for people to interact. If theres no interaction then they can move on while I flop my board state out. The downside is sometimes I draw into stuff while doing that that does end the game. Communication is always key.

Feyamius on Kess my A$$

1 month ago

Ahem ... wrong decklist? You got lots of ramp, but the Havengul Lich is missing (and Kess's ability isn't an activated ability, so the Lich does nothing). XD

MahBoi100 on Phenax's Deception

1 month ago

A really cool list! As far as reccomendation goes, I've made a list of cards I would consider when making a Dimir Mill deck. I've included a short explanation to all the cards to express my opinion on them!

Mind Grind has the potential to mill a lot, especially in the late game!

Sanity Grinding is pretty cool and can screw someone up if you get a lot of blue mana symbols.

Dire Undercurrents, while useless by itself, can quickly become a nuisance if it sticks on the board for multiple turns.

Ghastlord of Fugue gets in whether your opponents like it or not. In addition to hitting for at least 4 a turn, you get to unconditionally exile the best cards in your opponents' hands.

Lich Lord of Unx gets pretty good as a mana sink in the late game. In the early game, he can sit back and spawn chump blockers. This card might not be the best in your current deck though, as it requires a focus on Zombies to become good. But I mentioned it anyway so that you know that this card exists.

Mirko Vosk, Mind Drinker is pretty good when he gets in. He doesn't have the most impressive body, but he mills at least 4 cards upon dealing combat damage to a player.

Nightveil Specter works in a similar manner to Mirko. However you can actually play the cards exiled with it. Note that you can't spend mana as it was of any color to cast the exiled cards!

Oona, Queen of the Fae is dumb and people are going to hate you forever if you play her. The hate is justified though, as she has a really strong milling ability and can clog up the board with tokens. Hated or not, she is very strong!

Perplex might not be the best counterspell out there, but it can trip an opponent up. It also has the strange but useful Transmute ability that lets you tutor for a card with the same CMC as Perplex. Note that while this card is an Instant in itself, you can only Transmute as a Sorcery!

Memory Plunder lets you cast any instant or sorcery in your opponents' graveyards. It even is a spell that lets you cast sorceries at instant speed! Imagine having access to instant speed In Garruk's Wake and Time Stretch!

Havengul Lich allows you to cast creatures from any graveyard and copies their activated abilities until end of turn. Just imagine reanimating a Helldozer and suddenly being able to kill all the lands! Note that just like Nightveil Specter, you can't spend mana as if it was of any color to cast the creatures!

Isleback Spawn is a bomb, no doubt about that! If your milling plan is going as it should be, this Kraken becomes a gigantic 8/16 for 7 mana! It even has Shroud to protect itself. This card is one of Phenax's best friends, especially when its toughness is 16.

Sire of Stagnation is a very good creature for these kind of decks. It doesn't even really need to do anything, it just sits there and diminishes your opponents' decks two cards at a time. In the worst case, it eats a removal spell or a counterspell. Its nice toughness is appreciated by Phenax. Note that the draw ability is not a "may"! You may find yourself having to discard if it gets out of hand. Should this card seem interesting to you, then it might be a good idea to include cards that increase your hand size, such as Reliquary Tower

Lastly Tree of Perdition has the power to put an opponent within kill range. Is your opponent playing lifegain and sitting safely on a three digit life total? Not anymore! In addition, it combos really well with Phenax, God of Deception!

I hope some of these cards seem interesting and that they help you with your deck! :)

Barsan on Consume: by Phenax

1 month ago

Deranged Assistant, in addition to being a rare blue mana dork. Is mainly in there for a combo I found for Necrotic Ooze when it shares a graveyard with Pili-Pala. I can mill my own library at mana speed and briefly access every activated ability, including Tree of Perdition and Eater of the Dead.

Paradox Engine doesn't really shine in a deck with such a heavy focus on permanents over instants and sorceries but Havengul Lich would certainly be useful. Especially in conjunction with Teferi, Mage of Zhalfir. Unfortunately, I'm not sure if there's a card besides Teferi that I could swap for it.

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