Creature — Zombie Wizard
1: You may cast target creature from a graveyard this turn. When you cast that card this turn, Havengul Lich gains all activated abilities of that card until end of turn.
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Havengul Lich Discussion
1 week ago
I respect the build. I'm not sure that I love Amulet of Vigor in the deck though, nor that Syphon Flesh is neccessary. Secrets of the Dead also feels slightly win-more since it looks like only Gravecrawler, Yawgmoth's Will, Army of the Damned's flashback, and Havengul Lich trigger it.
On the topic of Havengul Lich, I believe you already have the components of a somewhat messy combo (besides anything with Rooftop Storm- that's pretty obvious). Cast a Fatestitcher from the graveyard to gain a sweet tap ability; if you can get Grimgrin in there as well, you pickup a means to untap the Lich; add a land that can make larger doses of mana (e.g. Cabal Coffers), and you can cast all zombies from your graveyard. If your Coffers taps for enough, just feed creatures to Havengul to keep untapping the Coffer and recasting dudes from the sandbox. Geralf's Messenger works pretty well here as well (or anything with Undying), as you get two untaps. The only uncertainty I have is that Grimgrin's untap ability says to untap "Grimgrin," and I'm not sure how that translates to Havengul copying the ability (I've never found a ruling). All that does require a decent mana investment to get started though, so it's pretty much limited to the late-late game.
Somewhat still in the same vein, I'd reccomend Nykthos, Shrine to Nyx, Crypt of Agadeem, and Nephalia Drownyard to the list. Ooh, also an Underground Sea (budget permitting), Fetid Pools, and possibly Bad River (or other black fetch) and basic Island. The Nykthos is just good, and the Crypt+Drownyard combine well with your plethora of Zombie Apocalypse effects (though Balthor the Defiled is conspicuously missing). Underground Sea, Fetid Pools and Bad River just juice up Coffers a little more. The basic is a concession to Blood Moon/Back to Basics effects, even if it's otherwise miserable. Maybe Reliquary Tower could go? I cut it a long time ago, since discarding with the deck isn't that bad. Anyhow, you write a good intro and the list is one of the more sensible ones I've seen. Keep up the good work and God bless. -McDeity
2 weeks ago
2 weeks ago
Zombie Tribal in nem Mono-B reanimator deck = oldie but goldie.
Crypt Ghast - Kein Zombie, muss er aber auch nicht sein. Macht aber Mana und kann die Blood-Bond combo triggern
Cryptbreaker - Du hast, das finde ich zumindest, viel zu wenig draw.
Gisa, Ghoulcaller - Dein Commander kann das Spiel beenden, Gisa bringt das Spiel ins Rollen.
Zulaport Cutthroat - Find ich besser als den Artist, aber warum nicht beide?
Prinziepiell sieht das Deck lustig aus. Kreaturen haben es in unserer Meta aber immer schwerer, ein Infest reicht aus und du fngst von vorn an. Da du hier ganz klar Combo spielst, ist das vielleicht nicht ganz so wichtig, aber such doch Wege auch sicher durchzukriegen, was liegen muss. Ich empfehle da ganz klar den Schritt zu Dimir, Gisa and Geralf bernehmen hier alle Aufgaben, bringen das Spiel zum laufen UND halten es am laufen. Hinzu kommen control, draw und Dinge wie Rooftop Storm, Havengul Lich, Undead Alchemist und Lich Lord of Unx.
2 weeks ago
Thanks for the write up Maxon!
The issue I have with a pure Zombie deck (sticking with Innistrad blocks) is just I'm worried about the power level. This current deck is hardly 'very' competative at the moment. I'm worried if I start adding sub-par creatures in, just because they are Zombies, it will generally weaken the deck.
Of course Innistrad has some amazing Zombies - but a lot of others are virtually Vanilla creatures too, and without cards like Death Baron, Lord of the Undead, Undead Warchief, Noxious Ghoul and the like (just other Zombie staples) - I'm not sure how well the deck will run. Especially with the mill aspect - by packing the deck in with (some) sub-par Zombies, and having less spells, AND milling myself; the frequency I would draw what I actually need at a time sounds kind of slim. Especially as my only form of non-creature recursion is Possessed Skaab (who's really only good if you can continually flicker him too.. which you can't do with Zombies!). How much removal would I run? Do I forget about lifegain entirely? What about card draw? Obviously Gisa and Geralf 'draw' you an extra card per turn, but is that enough?
In short, I'm worried that with a whole bunch of just Innistrad zombies, the deck would be worse off, simply because so many of them are just 'simple' pretty low P/T creatures.
As an example, Prized Amalgam is a LOVELY card, that i've tried to find room for! But.. it's only a 3/3 that comes back - If I sac it to Ghoulcaller Gisa well, I have 3 zombies. that is nice every turn. But then if I mill Gisa, I can't get her back without Havengul Lich. And that's only one combo. I could give Grimgrin a counter every turn, ooor?.. it just doesn't seem powerful enough, no matter how much I love the card.
Having said all that, I REALLY appreciate your input. And I am actually gonna put together a pure Zombie list like you've recommended for my next few games, just to try it out. Maybe my worries will turn out completely wrong and I'll love it!
4 weeks ago
1 month ago
My Sidisi, Brood Tyrant deck Centre for Disease Control is a Zombie swarm deck. Packed with lords, dredge guys to make more zombie tokens and some of the above mentioned reanimation cards (Havengul Lich for example.) I would recommend checking it out for some ideas. Personally while Grixis and Esper both have some good reasons to play them, none of them have a leader that ties them together like Sidisi.
1 month ago
Metallic Mimic has been an underperformer and a nonbo with Mike. So I'll try it.