|Commander / EDH||Legal|
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|Modern Masters 2015 Edition (MM2)||Uncommon|
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Creature — Frog Mutant
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Plaxcaster Frogling Discussion
1 day ago
It surely is modern legal :) It's true it's a little slow. Do you have any particular removals and counters in mind? For now, it contains removal mechanics from Trygon Predator (enchantments and artifacts), hexproof provided by Plaxcaster Frogling +Simic Charm 2x Voidslime and 2x Essence Scatter
2 days ago
Hi everyone! I've recently started playing Magic again, after 12 years of break. My Trusty old Simic gathered a lot of dust, so I started to rebuild it using what I managed to get fast (and cheap). I wonder if it's any good and if anyone could provide any constructive feedback on what I should still change in it. I would greatly appreciete that. The card list is as below:
4x Thrummingbird 1x Vigean Hydropon 3x Trygon Predator 3x Plaxcaster Frogling 1x Vigean Graftmage 2x Vorel of the Hull Clade 2x Skyrider Patrol 3x Cytoplast Manipulator 1x Simic Ragworm 1x Cytoplast Root-Kin 1x Momir Vig, Simic Visionary 1x Experiment Kraj
ARTIFACTS and SPELLS
3 days ago
Ok time for another complete overhaul!!?? Turns out a 5 color deck is a little hard to nail down. And that I was overrating some cards and underrating others.
Anafenza, Kin-Tree Spirit - too slow, Mana intensive, and isn't a threat on it's own. Got hit by removal way too often.
Dromoka's Command - not a very aggressive card, and its other modes besides the fight and counter were never used. Still could be a good sideboard card vs. burn and blood moon decks
Bloodbraid Elf - Was great some of the time, and other times just hit bloodhall ooze or something. I want something more synergistic.
Plaxcaster Frogling- to be honest I never play tested it. It might be great against certain decks, but it seemed slow and unimpactful.
Simic Initiate - not a standalone threat, and weak to removal.
Skyrider Elf- I passed up this card because it's a little boring. But after playing against humans and really needing a strong flyer, and then play testing it, it exceeds my expectations and is nice and aggressive after a turn 1 hardened scales.
Citadel Siege - this card may be one of the most underrated cards ever. It's simply awesome in this deck. Especially with all the 1/1 flyers we get from abzan ascendancy and Hangarback. It just makes anything and everything a threat. Or you can play it for the other mode and use it as a versatile piece of removal. It hits haste guys, man lands, guys that have death triggers, etc. Its absolutely what you want to top deck when you are facing a big threat. 3 seems excessive, but it's really, really good.
Zameck Guildmage- I was considering Tireless tracker, but then compared it to this card, which arguably does a lot more, but still draws a card for 2 Mana. Combined with Hangarback walker or abzan ascendancy it can make an army of threats after a board wipe. It can make 1 drop top decks actually good. It uses the counters on creatures that don't really need more, like bloodhall ooze or paladin. It's that key piece of the deck that actually gives it some inevitability late game.
Ulvenwald Tracker- This card is also very underrated. It pretty much demands to be killed or it will keep killing everything you play. It takes advantage of the huge creatures you get which would usually just be sitting around getting chump blocked. It gets much better with the citadel seiges being able to pump it so it can fight stuff itself.
Experiment One - A very quick and hard to disrupt start with a constrictor on turn 2. Also a very nice top deck with citadel seiges out, and fuel for zameck Guildmage.
-2x Llanowar Reborn - I really wish I could keep playing this land, but since ziggurat is gone, I needed to cut it for more fixing
+2x Vivid Grove- Almost never runs out of counters. Definitely slower than other lands but it's necessary.
+2x Holdout Settlement - seems odd but it works pretty well. Usually we have creatures out turn 1 that we can use this on and not feel too bad. We can also use creatures that just came out.
- Fast Lands - In order for our manabase to not just kill us, we have a variety of fast lands that give us as much variety of color as possible. Playing 8 of the pain lands was way too much. 6 is still harsh, but manageable.
2 weeks ago
After a few more games with the deck, I would like to continue making the deck more threat heavy and resilient against removal. So I made some pretty deep cuts. The cards on the chopping block are the following:
Mirrorweave - just a little too slow and not good if you are up against any removal heavy decks. Much better against decks that rely on mostly creatures, of which there are not many. Humans is the best aggro deck in the format, yet most of its creatures will have +1/+1 counters on them, so mirrorweave isn't great.
Cytoplast Root-Kin - A big mana commitment for something that will only be good with a few other creatures out. I would rather just have removal instead, or a more robust standalone threat.
Nissa, Voice of Zendikar- Gets overrun easily if you are losing, and gets hit by lightning bolts after the -2. There are other more robust cards that have a similar effect. However, it is a standalone threat against an empty board that can be hard to get rid of for control, so it may be a sideboard card.
Birds of Paradise - I don't have too many things to ramp into at 3 mana, so I think I am better off running something that I want to draw late game, like Oath of Nissa, which can give me a land early, or a creature late, and isn't just going to die to removal like birds does. I might run 1 more land, and 3 oaths.
Hangarback Walker - not an aggressive card. Even if it does dodge removal, no one cares about it enough to kill it. Mostly blocks, and there's not a ton of blocking in modern.
Abzan Ascendancy - a replacement for nissa that is a bit more robust, and better against the decks with a mix of creatures and removal. It triggers bloodhall ooze twice, and works well with the graft stuff. It also triggers when my ballista or simic initiate runs out of counters.
Dromoka's Command - This deck needs some more removal, but I think it's also important to run cards that are synergystic with the deck. This card fills that role fairly well, especially with a hardened scales out. However, it is dependent on having a creature out, and can be interrupted by removal from the opponent, which is a little iffy.
Oath of Nissa - Our replacement for birds of paradise to act as our 22-24th lands. It also gets most of the stuff in the deck, which means it's a really good late game drop vs. the birds. It also gets us to our key cards like ballista and constrictor more consistently. Plus it sticks around as a green permanent for bloodhall ooze! That's way more important than you might think.
Bloodbraid Elf - I had this card on my list for a while and only recently considered it. It's a powerhouse with a lot of the cards in this deck, since the cascaded spell gets cast first. For instance, anafenza enters the battlefield, and then immediately triggers on Bloodbraid, which can make it a huge hasty creature with a hardened scales out. Same with simic initiate, dromokas command, and plaxcaster. The rest of the time it just gives you so much value. The only card that doesn't work with it is walking ballista, but even that can trigger the anafenza and ascendancy, so it's not horrible.
Plaxcaster Frogling - Another grafter that can protect itself and other creatures if you untap. Being able to protect your big bloodhall oozes from fatal push and other nonsense is going to make a lot of decks not be able to keep up. I admit it's probably the weakest card in the deck, but I want to try it out anyways. Grafting has proven to be very good, even on a lowly simic initiate. Other options for this slot are Trinket Mage (for the 5th and 6th copies of ballista), Predator Ooze, Ajani, Caller of the Pride, Nissa, Voice of Zendikar, Liliana, the Last Hope (mostly for recurring stuff), and Jadelight Ranger
2 weeks ago
Basically everything ToolmasterOfBrainerd said...be careful with having too many cantrips..when it comes to being "competitive" or "not shit"... at least as far as Netdeckers/Tournament play is concerned... but if in a lax play group/friends or a typical LGS a Chasm Skulker/Lorescale Coatl brew could be tasty.
Have you considered going with help from Simic players like Plaxcaster Frogling and Fathom Mage? Have some guys out there with evolve like Cloudfin Raptor and then using Bioshift or maybe proliferate spells like Steady Progress?.... there are lots of ways to play higher mana spells sooner with things like Explore/Coiling Oracle and classic mana dorks/rocks like Llanowar Elves/Simic Signet.... Shielding Plax for protection?... Kiora, the Crashing Wave for the lulz?
1 month ago
i also run Spike Feeder in this deck.
some days ago i was playing against a humans-deck, including Path to Exile.
However he told me i could not counter his play with Plaxcaster Froglings ability, because the Corpsejack Menace could never become a valid target by getting a +1/+1-counter from Spike Feeder before resolution of the stack, and by then it would be exiled of course.
is this correct?
4 months ago
Gotta love that name btw :D