Creature — Frog Mutant
Graft 3 (This creature enters the battlefield with three +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
: Target creature with a +1/+1 counter on it gains shroud until end of turn. (It can't be the target of spells or abilities.)
Price & Acquistion
Plaxcaster Frogling Discussion
2 months ago
Gotta love that name btw :D
3 months ago
3 months ago
first of all, no need to apologise for critisism, as this is YOUR deck, and i'm trying to both help you, improve my own deckbuilding and have a good conversation about way too expensive cardboard :). you can leave formalities behind and so will i, unless that discomforts you of course.
i like your view on cards, as it differs with mine. this is probably because of the difference in playgroups, e.g. the issue of big things getting countered. (this rarely happens in my group, mainly cause i am the blue player playing very little counterspells. destroying things is the way to go)
i have two different points i want to bring out there, first point is about your reaction on my post, the second one is going to be about your "craving" for piloting a versitile deck rather than winning with a sequenced set number of cards.
so Woodland Bellower seems pretty good in the deck, however it cannot tutor Trinket Mage for it is not a non-legendary green creature. nevertheless it does tutor the Reclamation Sage, Eternal Witness etc.
Clever Impersonator: i get the idea of why this card is in the deck. even though versatility is key, this card is not going to help you close out the game when you are on the winning hand (assuming being on the winning hand is having a far better board state). mirage mirror would be my go-to replacement for this card as it is more versitile. apart from biomancer and fathom mage there's not much to copy in your own deck, but that was never the point of Clever Impersonator.
Oran-Rief Hydra: if this is a spotholder for a huge creature that grows if left unchecked i would still stress that it would be replaced. this time around i found Heroes' Bane to be the better option. although it is not a big change, this would optimize mana-cost and add yet another way to spend mana.
never judge a book by its cover, i completely missed Zameck Guildmage his second ability.
Tuskguard Captain: if flying is what you prefer, what about instead paying 6 mana to give your creatures with counters flying Sapphire Drake, you pay 6 mana to give ALL your creatures flying and have all your opponents' creatures lose that ability: Archetype of Imagination
is it right for me to say that having a lot of counters on one creature is more important than having lots of creatures with counters on them? if it is, then thrumming bird isnt really doing much. the inability of this deck (which isnt a bad thing per se) to easily place counters on creatures that haven't got any is what made me question Master Biomancer in the first place, after reading it today i realised it didnt need any counters to work. nevertheless in these 100 cards there are 5 cards that can give creatures counters: Plaxcaster Frogling, Master Biomancer, Zameck Guildmage, Bow of Nylea and Retreat to Kazandu. all of this gives me the feeling a proliferate trigger wont do much, same goes for hardened scales, as 1 more counter on a 13/13 hydra wouldnt make that much difference anymore. conclusion: consider taking out thrummingbird, hardened scales and retreat to kazandu.
to replace these cards you will need ramp, for your deck uses a lot of mana. i cant stress enough how important land based ramp is for your deck, as it is using a wild variety of hard-to-cast cards like Prime Speaker Zegana, Plasm Capture and Alchemist's Refuge, but i respect the issue at hand. i have come up with a small list of ramp that might counter the issue i know all too well: the pain of drawing cultivate in the most important part of the game.
these cards all replace themselves if you draw them lategame. some draw you even more. an honarable mention could be Abundance
i'm thinking about versitality and i am actually wondering what that means for you as a player. is it adding cards like Orochi Hatchery ?
3 months ago
Hey, so I'm looking for help in this deck, here http://tappedout.net/mtg-decks/terum-counters-too-many-counters/ I'm posting this here because I can't get any help with this deck, and I'm not sure what else I can do to either improve it, or if the idea should be thrown out the window.
What is the intent of this deck?
The basic idea, I'm trying to run with is use creatures in GB (splashing red) that excel with +1/1 counters while trying to protect them. For example: Plaxcaster Frogling but I'm having a bit of trouble getting advice on the deck. Most people I've talked to think it's a deck that runs really well, but I'm thinking about changing things like mainboarding Kalonian Hydra and that's the issue I'm not sure if I should, or what I should do to make it run better. And I am considering throwing out Asceticism
To clarify This deck has not seen competitive play yet, but I'm hoping to take it to tournaments, but so far among my friends this deck hasn't lost, who both play competitive Zombies and things like Goblins (Vintage) and RG Wolves.
4 months ago
Phantom Nantuko will attempt to enter the battlefield as a 0/0 with no counters, but two replacement effects are waiting to be applied, so you'll choose one, either it's own enter with 2 counter or the Master Biomancer's enter with 2 counters and as a Mutant. Once you pick one, you'll now have 3 waiting to apply, the one you didn't pick, Hardened Scales, and Corpsejack Menace. You should then pick either the one you hadn't picked or Hardened Scales, then two will be waiting so you'll pick the other, then just Corpsejack Menace will be waiting to apply so you'll pick that. Then, as no replacement effects are waiting to apply, Phantom Nantuko will finally actually enter the battlefield with 10 +1/+1 counters and as a Mutant in addition to it's other types. If you choose to apply Corpsejack Menace's ability at the first available opportunity, it would enter with 7 counters instead, which is why you wait until the last chance to apply it (you could end up with 8 or 9 if you wanted as well). Then, now that Phantom Nantuko entered the battlefield, Plaxcaster Frogling's graft ability will trigger. If, when it resolves, you choose to move a counter, you'll end up attempting to put that counter on, but find 2 replacement effects waiting to apply. If you apply Hardened Scales, then Corpsejack Menace, you'll put 4 counters on, if you apply in reverse order, you'll only put on 3 counters.
TL;DR: Anywhere from 10 to 14 counters, the controller of Phantom Nantuko chooses.
4 months ago
I believe Phantom Nantuko would try to enter the battlefield with a total of 4 +1/+1 counters (2 from itself and 2 from Master Biomancer), Both Hardened Scales and Corpsejack Menace are replacement effects and you would get to choose which is applied first (for best results you would want to resolve Scales effect first+1 counter then Menaces effect x2) to get Phantom Nantuko to instead enter with 10 +1/+1 counters, after that you would have the trigger from Plaxcaster Frogling to resolve which you would want to apply the same order of replacement effects to. Plaxcaster Frogling tries to put a single counter on Nantuko which you then modify to be 1+1 from Scales and modify again to be 2x2 from Corpsejack, putting a total of 4 more counters on Nantuko.
In the end your Phantom Nantuko I believe would have a total of 14 +1/+1 counters if you ordered your effects properly
4 months ago
I am playing a Simic deck with a splash of black.This deck specializes in +1/+1 counters on my creatures from different sources.However, I have had numerous discussions about the number of counters that should be put on my creatures.
Could you tell me how many counters would be put in the following example? (all of them cards that are in my deck):
I have Hardened Scales in play
I have Corpsejack Menace in play
I have Master Biomancer in play
I have Plaxcaster Frogling in play and use the graft-ability to move one +1/+1 counter to the new creature
Now i put Phantom Nantuko into play. how many counters will be put on this creature when he enters play?
5 months ago
How do you plan to trigger your [Ageless Entity]?