|Commander / EDH||Legal|
Printings View all
Combos Browse all
Artifact Creature — Construct
Metalwork Colossus costs less to cast, where X is the total converted mana cost of noncreature artifacts you control.
Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
Price & Acquistion Set Price Alerts
|Have (46)||Lucretian , mcstang1986 , Wolfebladeelite , Supremespeed , the.beanpole , Va1mar , DrLitebur , , davidmassee , gildan_bladeborn , SketchyScribbler , Candyman949 , 7vennum7 , Dyobsemaj , saj0219 , Relevantworm , , pskinn01 , CampbellStev , Big-Foot , ShishkyBob , rikertchu , , ZombieFood , Lindough , Tstainbrook , MouseyWolf , acbooster , Ellyreia , Dr_Jay , Regulus1010 , Famicomania , Nebman227 , RedMulligan , zn.tportlock , thetechzombie , jaustinhowald , ecurps , GoldGhost012 , Clawsun73 , BillyBalverine , TheRealPeaches , Aquacomics , philktoken8998 , zachi , KB2187|
|Want (3)||dthoreson813 , Turtlelover73 , samuelianstorm|
Metalwork Colossus Discussion
1 week ago
I like the concept of what your basing your cards around. You may want to consider trying Era of Innovation to combo with the Whirler Virtuoso. This makes it easier for you to gain energy for spawning more tokens as you will only need one one of the enchantment in play with one Decoction Module to make it so you can spawn a token and the pay one mana to maintain your energy.
You also may want to cut Metalwork Colossus from the deck because its mana cost is only reduced by "Non-creature" artifacts. You don't run that many that help that function and the creature itself doesn't help your deck function that much in general.
I would also suggest cutting Welding Sparks in favor of harnessed lighting. the energy based spell helps synergize with the energy mechanic of virtuoso and can be played for less and do the same amount of damage by default.
I would also suggest removing Pia's Revolution as this card does not offer much value to your decks style of play. This card functions better in a deck type that destroys its own artifacts in attempt to make your opponent think if they want you to have a card back or not.
Trophy Mage I am not sure if it is good in deck or not. You may just want to cut in favor of another copy of Chief of the Foundry and Foundry Inspector each since these are your only targets with the trigger.
In case you are interested you can check out a version of this deck I made a while ago for inspiration Module Silliness (U/R). It is something I dabbled with when the set Kaledesh first came out and though tit was fun.
Best of luck.
JoeBlondie on PartyJ
2 weeks ago
I don't particularly like Metalwork Colossus in general.
Dead card early and not quite a finisher despite its cmc. It's very fragile to all variety of removal and does not have an ETB to impact the board as soon as it comes down. Having said that, the self-recurring ability + the heavy artifact theme could make it interesting enough to be worth a trial. It desperately wants evasion and double strike though, because a vanilla 10/10 is just not enough to kill people.
PartyJ on JoeBlondie
2 weeks ago
What do you think of Metalwork Colossus as a backup body in a Sram deck? I counted 19 artifacts in your deck, but I run a total of 37...
Since notifications are buggy, please tag my name, so that I am sure to see your reaction :)
3 weeks ago
Might want to look into Skullclamp and Cranial Plating as both should be relatively cheap. Other (more expensive) options are Arcbound Ravager and Mox Opal, I'd also definitely find some Blinkmoth Nexus, Inkmoth Nexus and Darksteel Citadel.
1 month ago
There are a couple of things that i would suggest, however i do not know how "simple" they would be to use for a beginner so if you feel like testing them out but dont fully understand it feel free to ask.
First thing i would suggest is possibly going with Aetherflux Reservoir and Paradoxical Outcome. These cards together with all of your artifacts you have can do amazing and you would be surprised how easily you can get up to that 50 life. This can then be used as an alternate win condition.
another would be to use the Puzzleknots. Since you are using Prophetic Prism and the Cultivator's Caravan, you can have access to any color of mana. with this, you can use the Metalspinner's Puzzleknot for extra card draw. you can also do the same thing with the Implements. Implement of Improvement is a cheap card that give you some life gain and also card draw while Implement of Examination costs a little bit more but also give more card draw instead of life.
i hope these suggestions are at the least a little helpful
1 month ago
1 month ago
As for Mind Stone, I prefer to run Tooth of Chiss-Goria and Scale of Chiss-Goria as they can be played for free and can pump Glint-Nest Crane and Treasure Mage for blocking. I could sub out one of each to put in a couple Mind Stone's, however. The late game advantage they provide is undeniable.
As for the Talismans; the Borderpost cards are more aggressive, and provide Metalwork Colossus a greater discount.
Blood Moon has been added, they weren't in at first due to budgetary restrictions, but I might as well make this as good as it can be online.
Thanks for the tips, and keep them coming! :)
1 month ago
A couple thoughts:
- With an average CMC (ignoring the Metalwork Colossus) of 3.24, I'd seriously recommend 26 Lands. This is based on this article by Hall of Famer Frank Karsten (as usualy, Frank does ALL the math, but the table at the bottom is the important piece).
- You might consider Whir of Invention, as a Tutor.