Metalwork Colossus

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Rare

Combos Browse all

Metalwork Colossus

Artifact Creature — Construct

Metalwork Colossus costs less to cast, where X is the total converted mana cost of noncreature artifacts you control.

Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.

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Metalwork Colossus Discussion

ManiacalPotato on Night of the Living Robots

1 day ago

Why would I want protection from sacrificing, other than for All Is Dust? It's pretty advantageous to sac the tokens I make with Feldon through Ashnod's Altar, Krark-Clan Ironworks etc, so I couldn't even use it as a stat boost.

I'll swap out Chain Reaction for Blasphemous Act

I personally prefer Goblin Welder's reduced cost and ability to be replayed with Feldon over Trash for Treasure's speed. I can see a lot of situations where Scrap Mastery would be a dead card in my hand, although it would make a nice sideboard counter for board clears.

I considered Metalwork Colossus, Inferno Titan and Steel Hellkite. I decided that the foremost didn't do enough as a big graveyard body to be useful, and I don't really have enough mana generally to make use of the latter two. I also had Scuttling Doom Engine in this deck for a while, but I decided that I have enough aggro and need more board control.

Ancient Stone Idol would make a great addition but I can't decide what to swap it out for, any suggestions?

p.s. oh shoot you're right he's banned I will escort him off the premises

CaptSillva on Night of the Living Robots

2 days ago

You could seriously consider running Assault Suit. It makes it so the equipped creature can't be sacrificed, even by your own effects.

Other utility cards you could consider Trash for Treasure, Scrap Mastery, and Blasphemous Act.

Other fatties you should think about Ancient Stone Idol, Metalwork Colossus, Inferno Titan, Steel Hellkite, and Scuttling Doom Engine.

Side note, Sundering Titan is banned in Commander. It is considered far too oppressive to multicolored decks.

Tiny_Sir on $40 Deck: Raff Capashen

3 days ago

ShaharRyu

Thanks for the suggestions!

I'm not actually sure how artifact heavy I'll go. They'll be a big part of the deck for sure, but I don't know if Metalwork Colossus is good enough just being a big beater. Regarding the other artifact themed suggestions, they all look pretty sweet. I'll have to add them in.

I was going to include sol ring, but 3.50 is like 4 cards in this type of deck. Trying to stay below that $40 budget so I don't have to take staples out of my other decks (Cyclonic Rift, Solemn Simulacrum, etc.). I will eventually add them in, but currently I feel like the deck can work, albeit slower, without them. I also like the ring and feel of beating someone with a $40 deck. It's satisfying to be on such a low budget and beat someone with a more tuned deck. In the same vein, Sky Diamond is up to 2.50, and Burnished Hart is around 2.00 (I mostly buy from my LGS so the prices may be a bit up, I just like to support them since it's my favorite play to spend time) and that's another few cards it would cause me to cut.

I will look into more removal for the current iteration . I know Swords and Path will be in here eventually, but rn, I think it'll be good.

Bident of Thassa & Thopter Spy Network should work. I'll add them in.

Thanks for the detailed reply!

ShaharRyu on $40 Deck: Raff Capashen

5 days ago

Hey, Raff as a commander basicly gives you a Vedalken Orrery for most of your deck if done right. I enjoy building budget EDH decks for myself and my friends so I will gladly give advice.

To start with, it seems that you have listed Padeem, Consul of Innovation into your deck twice. Into that matter, playing that card means you are going into artifacts so i would recommend more of them. Metalwork Colossus is both a budget creature and a little bomb at flash speed. Being able to cast it easily as a 3-5 mana creature at the eot of your opponent basicly giving haste to a 10/10 which includes self recursion. Into that plan Chief Engineer, Filigree Angel, Foundry Inspector, Myr Retriever, Sanctum Gargoyle, Scrap Trawler, Soul of New Phyrexia and Sharding Sphinx would bring a lot of gimmics into the game and Treasure Mage as a handy tutor. This cards ain't too expensive too so they miught come in your budget.

Regarding your mana base, I can't help but wonder why haven't you included Sol Ring. Sure it is around 3,5$ but it is such a good card at any stage of the game I just can't think of a commander which wouldnt want it. I discourage the use of Gold Myr and Silver Myr thou their vulnerability towards removal and instead I would propose the addition of Sky Diamond and either Commander's Sphere or Darksteel Ingot. If it is in your budget, Burnished Hart and Thaumatic Compass  Flip could help a great deal, as well as Esper Panorama or Bant Panorama.

I suggest running Bident of Thassa or Thopter Spy Network as reliable sources of card draw and Thran Temporal Gateway to cheat some big butts into play.

Finally, I would recomend some more answers to problems on the board. Disenchant, Dispatch and Oblation may come in handy, both manawise and $$$.

GL and wish you good luck

CCBM on Balance It Out

1 week ago

Tomasiak

It isn't typically very slow and even when it is, Simian Spirit Guide is in there to speed things up.

Typical line of play is turn 1 suspend Greater Gargadon or play a fetch land and crack it on your opponents end step. On your next turn this lets you play two borderposts which then sets you up for a turn 3 where you put them to zero lands, zero creatures and possibly very few cards in hand.

After that, which is happening turn 3 typically, you just play a game winning card like Nahiri, the Harbinger, Metalwork Colossus or Chandra, Torch of Defiance. If you don't have a threat you play a way to speed up finding one like Supreme Will or Monastery Siege while also hoping to Restore Balance them to keep them from doing anything.

Overall, when the deck does what it wants to do, it can be very powerful and surprisingly fast.

ijustaguy on Metalworks

2 weeks ago

I realize I'm late to this a bit but what about Firewild Borderpost? 3 cmc for one basic can be played same turn as Metalwork Colossus. I also wondered if the addition of this and Traxos would warrant an Amulet of Vigor. I also wondered if Karn, Scion of Urza could come in with Damping Sphere in the face of storm.

xen on Storming on the Seven Seas

3 weeks ago

great build! it looks great, i do feel its a bit overblown and that you could have the same consistency, and i feel some of your "response" cards are not really needed. mana drain for example could be replaced with a Misdirection as it works as great counter-counter magic.

also your mana base, cards like Saprazzan Skerry,Sandstone Needle,Svyelunite Temple, and Dwarven Ruins are great accelerators in addition to your standard sol lands.

the affinity artifact creatures also are good fuel. those, jhoira orMetalwork Colossus along side Energy Tap can give lots of mana for one blue. Repeal is good removal and can be one blue to draw two.

some of the $$ costly cards you have in this list are truly great, such as the wheel effects. but i do feel some of the cards are not doing their best work per slot they take up.

im working on a tight budget and so dont have access to the mana rocks or other more costly cards but do check out my list, im always down to see how and why other jhoira pilots use the list they do.

my list: https://tappedout.net/mtg-decks/05-07-18-jhoira-edh/

i have yet to use it, and it probs works better in a more kamikaze Cheerios build like mine but check out Drafna's Restoration

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