Metalwork Colossus

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Kaladesh Rare

Combos Browse all

Metalwork Colossus

Artifact Creature — Construct

Metalwork Colossus costs less to cast, where X is the total converted mana cost of noncreature artifacts you control.

Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.

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Metalwork Colossus Discussion

divinagon on I Just Drew 20 Cards (Jund Midrange 2.0)

2 days ago

WhisperingBlade, Manglehorn would probably be a nice fetch when I'm in a pinch, but I occasionally see Metalwork Colossus decks at my LGS, so By Force is definitely better. However, Grim Flayer isn't a bad idea at all. Much like my pre-Amonkhet build and Herald of Anguish, I had never considered it before. My main concern is the cost. I was really lucky in being able to pull and trade for just about everything in the deck, and I'm only aware of one Grim Flayer that I might be able to snag. That, and I have no idea what I would drop. If you have any ideas for what, I'd certainly be open to advice.

greatdevourer on All Hands on Deck

1 week ago

Let me start by saying that I think you have a great theme and you've done a great job of sticking to your theme elements.After going over your list, here's the recommendations that I think might help you.

Cards to take out (to get down to 100):
Golem Foundry is just a weak card. It is kinda nice getting a golem token for casting 3 artifacts, but I've never been happy playing that card. It always ends up feeling like a waste of board space.
Metalwork Colossus is really nice, but with all of the vehicles and other creatures, it seems kinda mana intensive and you're not really working on a sacrificing artifact theme.
Blinkmoth Urn is symetrical, meaning it helps you opponents as much as it helps you. Yes, you may have more artifacts than them, but do you really want to give your opponents free mana? And they get that free mana before you do.
Darksteel Juggernaut is a great card in a draft, or in another deck where you're primarily focused on attacking each turn. But the requirement of attacking each turn makes this card feel like it doesn't fit.
Sram's Expertise is cute, and I understand why it is in the deck but a few 1/1 tokens seems kinda weak for this deck.
Chief of the Foundry helps out the vehicles, but not the dwarves.

Those initial cuts gets you down to the 100 cards for Commander. Now to make the deck a bit stonger.
These changes might help make your deck more resilient againt various opponents. Obviously, you'll need to temper these recommendations with your collection, budget, and local metagame.

I'll start with lands. Nine (9) out, Nine (9) in.
Take out:
Spinerock Knoll, Better in a combo deck.
Shinka, the Bloodsoaked Keep, Not enough legends
Wind-Scarred Crag, Boros Guildgate, and Stone Quarry come into play tapped. You have too many lands that come into play tapped and it slows you down.
Drifting Meadow, Forgotten Cave, Secluded Steppe, Smoldering Crater, the cycle lands are nice in a deck with lots of graveyard recursion or when you're focused on cycling cards. But you're deck isn't set up for those things and these are just more lands that enter the battlefield tapped and slow you down.
Kabira Crossroads for it. The 2 life usually isn't enough in Commander games to make a big different.

Put in:
4 Plains
2 Mountain
Sejiri Steppe is something to consider. And the Boros Garrison makes it better.
Move the Rugged Prairie and Sacred Foundry to the mainboard from your maybe board.
Don't ignore the plain old basic lands. Even if you just use a couple of each. You never know when an opponet will play a "Every seach for a basic land" card and you're left out of the party.

I would also consider Holdout Settlement and Springleaf Drum to help take advantage of Depala, Pilot Exemplar's ability to load your hand with creatures and vehicles. Remember that you can tap a creature with summoning sickness to activate the Settlement or the Drum since you aren't activating the creature's ability.
Lightning Greaves is a tough card to consider. Yes, it is a great card. But does it really help that much? You aren't themed around equipment. I would drop in in favor of something that helps more often.

One-shot effects like Built to Last and Built to Smash are not really good in a multiplayer game.

I hope these suggestions help give you some ideas. Let me know what you think. Feel free to look over my decks and let me know what you think of the suggestions.

Madhava on Scalestacks

1 week ago

Inspired by STAX and mono-brown decks of legacy. This has been my go-to for modern nights at my LGS. Great fun to play... although its win record is just average. Probably because my local meta doesn't favor a lot of creatures. Magus of the Tabernacle, Ghostly Prison, & Storage Matrix are very tough for many creature-heavy decks to deal with.

Worst matchups = anything that doesn't play many creatures. So, the sideboard is geared towards dealing with Burn, MUC/Jeskai, & MBC/8-Rack. Playing against Tron is also difficult, because Tron doesn't care much about being taxed. Either it surgically-extracts an Urza land, or it loses.

Suggestions are welcome. I've considered adding Chalice of the Void, which would require me to retire Culling Scales... and that wouldn't exactly help out Metalwork Colossus to come out.

I've also considered swapping out the current creatures for a Kuldotha Forgemaster + Blightsteel Colossus setup.

TheBaker_666 on Red_MetalworkColossus

1 week ago

I don't see the reason to have a Foundry Inspector when i have so much that gives me mana. I do like the idea with Scrapheap Scrounger it doesn't only give another option for the synergy. It gives you two spells you played with this turn. one Metalwork Colossus for free and then a Scrapheap Scrounger. The problem is "exile another creature".When i don't have that many creatures to exile, I can put Eternal Scourge, but i feel it becomes more complicated.I personally prefer Key to the City over Built to Smash because the key gives unblockable. But putting some Built to Smash in will work great if you attack first with Metalwork Colossus then Fling him.

Metalspinner's Puzzleknot and Cathartic Reunion is a good option that i have and will consider.Cathartic Reunion for the draw and to be able to discard Metalwork Colossus if you have to.Shock, Galvanic Bombardment and Fiery Temper is hard for me to decide but removal is definitely needed.

Scrap Trawler is very intesting, it basically gives other artifact's the ability of Scrapheap Scrounger. If you Sacrifice Prophetic Prism(or Key to the City), you can get them in the graveyard and take back Metalwork Colossus. Then you play Metalwork Colossus and Sacrifice another Prophetic Prism get pack you're old Prophetic Prism. Play both and then do it all over again. And if needed get back Paradox Engine or Aetherflux Reservoir.This all depends put that gives the spirit of the synergy more power.this also means you will draw cards for playing Prophetic Prism, if that is what you are Sacrificing and that's always good.

Reckless Fireweaver is the one i been thinking about. I have not seen Quicksmith Rebel but it feels like I can do more damage overtime with Reckless Fireweaver. Quicksmith Rebel is a option i will look in to and I do like it.

Reckless Bushwhacker doesn't seem needed but it can give hast and that can be necessary but im not sure here tho.

Aetherworks Marvel feels like a compliment to Aetherflux Reservoir were you can do many effects with Consulate Turret, Dynavolt Tower, Architect of the Untamed and so on. Tho that might be fun and interesting, put a Woodweaver's Puzzleknot, for example and then other things to eat it like Gonti's Aether Heart.There could be some sort of green/red token deck out of this and it sounds fun. But i think if we should go energy then we should go fool energy. I don't feel like mixing to many effects together but it sounds tempting the more you think about it.

I did thought of bringing in improvise with Enraged Giant and Sweatworks Brawler.But then there are better thinks like Gearseeker Serpent.It would give a new purpose to Aetherflux Reservoir and Paradox Engine for example witch is good.

Harsh Mentor and Watchers of the Dead is a must for comeback. But more of a sideboard option it think.

Inventors' Fair and Sanctum of Ugin is something i am considering to but in two of especially if Cathartic Reunion joins the gang.

I thank you fore you're suggestion's and i will consider and ponder on them some more.Have a nice day Falte and i hope you comeback with more to discuss.

TheBaker_666 on Red_MetalworkColossus

1 week ago

I don't see the reason to have a Foundry Inspector when i have so much that gives me mana. I do like the idea with Scrapheap Scrounger it doesn't only give another option for the synergy. It gives you two spells you played with this turn. one Metalwork Colossus for free and then a Scrapheap Scrounger. The problem is "exile another creature".When i don't have that many creatures to exile, I can put Eternal Scourge, but i feel it becomes more complicated.I personally prefer Key to the City over Built to Smash because the key gives unblockable. But putting some Built to Smash in will work great if you attack first with Metalwork Colossus then Fling him.

Metalspinner's Puzzleknot and Cathartic Reunion is a good option that i have and will consider.Cathartic Reunion for the draw and to be able to discard Metalwork Colossus if you have to.Shock, Galvanic Bombardment and Fiery Temper is hard for me to decide but removal is definitely needed.

Scrap Trawler is very intesting, it basically gives other artifact's the ability of Scrapheap Scrounger. If you Sacrifice Prophetic Prism(or Key to the City), you can get them in the graveyard and take back Metalwork Colossus. Then you play Metalwork Colossus and Sacrifice another Prophetic Prism get pack you're old Prophetic Prism. Play both and then do it all over again. And if needed get back Paradox Engine or Aetherflux Reservoir.This all depends put that gives the spirit of the synergy more power.this also means you will draw cards for playing Prophetic Prism, if that is what you are Sacrificing and that's always good.

Reckless Fireweaver is the one i been thinking about. I have not seen Quicksmith Rebel but it feels like I can do more damage overtime with Reckless Fireweaver. Quicksmith Rebel is a option i will look in to and I do like it.

Reckless Bushwhacker doesn't seem needed but it can give hast and that can be necessary but im not sure here tho.

Aetherworks Marvel feels like a compliment to Aetherflux Reservoir were you can do many effects with Consulate Turret, Dynavolt Tower, Architect of the Untamed and so on. Tho that might be fun and interesting, put a Woodweaver's Puzzleknot, for example and then other things to eat it like Gonti's Aether Heart.There could be some sort of green/red token deck out of this and it sounds fun. But i think if we should go energy then we should go fool energy. I don't feel like mixing to many effects together but it sounds tempting the more you think about it.

I did thought of bringing in improvise with Enraged Giant and Sweatworks Brawler.But then there are better thinks like Gearseeker Serpent.It would give a new purpose to Aetherflux Reservoir and Paradox Engine for example witch is good.

Harsh Mentor and Watchers of the Dead is a must for comeback. But more of a sideboard option it think.

Inventors' Fair and Sanctum of Ugin is something i am considering to but in two of especially if Cathartic Reunion joins the gang.

I thank you fore you're suggestion's and i will consider and ponder on them some more.Have a nice day Falte and i hope you comeback with more to discuss.

MatthijsTreuren on Artifact deck

1 week ago

Hey guys,

I'm currently working on this artifact deck,



And I could use some help making it better, I don't have a huge budget (I want to keep the deck around 100).

I'm using cards like Chief of the Foundry and Master of Etherium to boost my artifacts. Cards like Foundry Inspector reduce the cost, not that it matters with Metalwork Colossus. During playtesting I've been able to cast that one for free multiple times.

Bronze Bombshell Is also a hilarious card to play in combination with Shrewd Negotiation. Say goodbye to your 7/7 flying whatever and hello exploding artifact.

So if you guys have any recommendations please tell me!

dishmond on Red Fling

2 weeks ago

there is no way to cast Metalwork Colossus

Alec@Bazzelle905 on Any good $40-$60 Artifact- only ...

2 weeks ago

I found a very fun cheap deck to play was mono blue or URMetalwork Colossus you have cheap lands like Sanctum of Ugin and Inventors' Fair. You also run a cheap base of cards like Key to the City, Prophetic Prism, Metalspinner's Puzzleknot, Cultivator's Caravan, Hedron Archive, and Foundry Inspector and you run stuff like Glint-Nest Crane to smooth out you'r deck as well as spells such as Unsubstantiate and Reverse Engineer to keep tempo and get to metalwork and running 2 Elder Deep-Fiend did wonders. this was a buget deck I ran and 4-0 multiple FMN's with. good match up against Snakes, delerium, and control decks. I went Blue red though when I realized I needed sideboard for Copy Cat as well as Aggro such as Spirits and Vehicles in the form of Incendiary Sabotage and Shock and I only added Aether Hub and Spirebluff Canal and that made my deck far more competitive when I played gameday and tied for 1st twice only loosing to a spirits strategy one day and 1-1-1 a Jeskia control. The deck is very fun you get to drop 2 10/10's turn 5 essentially free consistently and because simple destroy target creature spells arent as popular(ie fatal push, and direct damage) the typically survive. fun, flashy, and cheap.

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