Enlisted Wurm

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Planechase 2012 Edition (PC2) Uncommon
Alara Reborn (ARB) Uncommon

Combos Browse all

Enlisted Wurm

Creature — Wurm

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

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Enlisted Wurm Discussion

dArthPollo on Peasant Cube 720 RUb draft

6 months ago

Draft of 4 players, 3 packs each of 15 cards per player.

Played on the CubeTutor 720 Peasant pack.

I guess I could make great stuff with the black sideboard too, but what mainly got my attention were the 5 mana bomb Bituminous Blast and the 4 mana removal Wrecking Ball which both only need 1 swamp and are late enough to give me the time to get one of those 2 swamps I added.

I decided to take the RU turn on the second pack where Gelectrode appeared. I had mainly picked black and blue at this time, and Fireball conviced me on the red.

White/Green cards (especially Enlisted Wurm which could be considered a 1st pick 1st pack) in the sideboard are counterdrafted or just end of rounds scrap.

Fathinar on Playing the Lottery

7 months ago

I would consider adding more creatures maybe bring the creature count to somewhere between 30-35 i know they are all big beefies with high cast costs. But I feel like with the ramp you have it cant hurt. plus the idea is to have good things for mayael to dig for. I would start with Armada Wurm and maybe Craterhoof Behemoth Aegis Angel. something like Arborback Stomper will help get some life for free if you need it. Avatar of Slaughter for the game ending hit. Boldwyr Heavyweights because you should have the biggest creatures at the table and its a 2 for 1. Bringer of the Green Dawn/Bringer of the Red Dawn because reasons Council Guardian Deathcoil Wurm doesnt mind being blocked lol. Dragonlair Spider is great for blocking and creature racing. Enlisted Wurm though im not sure how cascade works with mayael. Garruk's Horde just seems natural in here as does Gladehart Cavalry. Living Inferno fight clubs all by its self as does Nessian Wilds Ravager. um Panglacial Wurm because i dare you to cast it from your library. i will scoop right then. Primeval Protector will be almost free even if its in your hand. Scourge of the Throne i mean your deck loves attacking why not do it again? Siege Behemoth,Tornado Elemental,wolfpack and Thorn Elemental because we want to just do straight damage to people. Stalking Vengeance will make people think twice about clearing the board. Tyrant of Discord sounds awesome. Vagrant Plowbeasts u know why. Vigordoesnt have time for anybodys shit. Windbrisk Raptor id like to see some lifelink in this deck because it has the potential to pump out assloads of damage per turn. there were a ton of creatures i omitted which had cycling and in hindsight they may be good but im sure you can do a search for them but if you ever find your hand flooded with creatures it might be a good out. also one last thing since i love this card Blade of Selves I didnt price anything out because I didnt feel like it since you could buy any of these one at a time and slowly build the deck into something that you wanted.

TheVectornaut on

1 year ago

I think borderposts tend to be weak if you don't have any artifact synergy, so I'd recommend filling their spot with other mana dorks or utility cards. Since you're in Naya now, Knotvine Mystic and Mayael the Anima could be interesting. Some other big dudes in the colors are Woolly Thoctar, Spellbreaker Behemoth, and Godsire of course. If you're dedicated to the wurm theme, which I can definitely understand, you could probably just drop red entirely since it's not doing anything unique in the current build. Some other wurm options in Selesnya are Engulfing Slagwurm, Elderscale Wurm, Worldspine Wurm, Novablast Wurm, and Enlisted Wurm. You could even try a wurm token theme with Advent of the Wurm, Autochthon Wurm, Roar of the Wurm, Wurmcalling, Garruk, Primal Hunter, and populate effects like Trostani, Voice of Selesnya.

Mandalorian on get a load of that wurm

1 year ago

Life gain is very rarely a good win con unless you can combo to infinite life. Life gain should always be an added bonus to cards but not really the reason you play them. Cards like Siege Rhino have life gain which is nice but is not the only reason you play it. You play it because its a 4/5 for 4 with Trample which is good in itself. This is why cards like Stream of Life and Congregate are not very good. The only thing life gain will get you is stalling. People have ultimated Ajani, Mentor of Heroes and still lost because their opponent was just beating face every turn.

Some cards you could replace the life gain cards with could be:

Armada Wurm

Enlisted Wurm

Genesis Hydra

Loxodon Smiter

Wilt-Leaf Liege

Gaea's Revenge

Sigarda, Host of Herons is a bit out of budget but its a very hard to handle creature that can win games by itself if you can afford it.

The changes I would make are here say hello to my big friend copy. Note that I added more lands since only the most aggressive decks can afford to run 20 or less lands. I added more ramp elements to help get your big creatures out faster with cards like Explosive Vegetation and Nykthos, Shrine to Nyx + Voyaging Satyr which is a sweet ramp combination when you can tap for devotion twice in one turn. The deck also has more cards with 4 copies. This will make your deck more consistent since your percentage of drawing each card increases. Last I will note some of the big value cards being Enlisted Wurm and Genesis Hydra since even if they are countered their casting trigger will still resolve and you will get 2 creatures for casting 1 if it resolves. The value can be pretty huge when you play Enlisted Wurm and get a Loxodon Smiter or Polukranos, World Eater for free.

If you really, really, want to go with the life gain plan then just make sure you are playing cards that are helpful in other ways than just gaining life. Those cards could be stuff like:

Pelakka Wurm

Rhox Faithmender

Loxodon Hierarch

Thoughts on my suggestions? Questions? I hope this helps!