Artifact Creature — Construct
Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each colour of mana spent to cast it.
Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any colour to your mana pool.
: Put a +1/+1 counter on Crystalline Crawler.
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Crystalline Crawler Discussion
1 day ago
I am afraid that I'll have to disagree with you on that.
Reyhan's three counters are put on Crystalline Crawler when he goes to the command zone. You need only one of those counters off of Crystalline Crawler to recast Reyhan, leaving you two counters. Rinse and repeat.
I would argue that converted mana cost and casting cost are one and the same when the commander is the concern, hence why Food Chain works with Prossh, Skyraider of Kher. If you've never seen this combo before, just believe me, it's nuts.
I do like the Eternal Scourge reference. It's nice to have options, but it doesn't fit the theme, in my opinion. Thanks for the input.
1 day ago
2 days ago
Reyhan, Last of the Abzan + Food Chain + Crystalline Crawler combo doesn't work. So from my understanding of it You sac Reyhan to Food chain. Food chain adds 4 mana to your pool and Reyhan puts 3 counters on the Crawler. Reyhan goes up in cost to 5 by rules of EDH. The converted mana cost does not change, just the casting cost. You can repeat this a few times but in the end you lose mana rather than gain. If I'm misunderstanding somehow please correct me. You could make this combo work with Eternal Scourge though.
3 days ago
There are so many ways to play with the colours Atraxa provides and I would say the whatever your plan is, the deck is best when you focus on exactly that strategy instead of doing a bit of this and that.
In our playgroup we have two Atraxa decks at the moment. One player has an infect deck, which means very fast aggro because infect kills with only 10 damage in a 40 life format. His plan is obviously getting a very fast start and dealing a good amount of damage with an infect creature (not necessarily lethal damage, but enough that a player can be killed with 2 or 3 proliferates later). This deck is running no fancy shit with counter meddling and other stuff that does not win the game. Earliest kill is turn 2 with a perfect hand, usually it's turn 3-5.
I play the other Atraxa deck here around and mine (Atraxa's super(un)friendly Stax) is basically creatureless. In my deck I focus on disabling most of what other decks would like to play. Humility, Pendrell Mists, Ensnaring Bridge, Moat, Tangle Wire, Nether Void, Land Equilibrium,...Atraxa's proliferate ability can be used well in this build, as it makes everything better than it already is, but I don't really need her to win. usually I win with planeswalkers (I only play those whose ultimate will really end the game or whose other abilities are really needed in the deck) or with the classic combo Helm of Obedience+Leyline of the Void. My only creatures are Academy Rector, Gilder Bairn, Deepglow Skate, Crystalline Crawler, Lodestone Golem, Trinket Mage, which are basically only additional tutors, powerful utility creatures or stax pieces. This deck doesn't win fast (in terms of making an opponent lose the game), but it can potentially lock down the game starting in turn 1 or 2 and then I have time to find my win options. It often wins by creating a hardlock under which only I can keep playing...you can concede then.
I personally think that slow creature based strategies are far too risky, unless they use a huge lot of disruption in order to deal with control and combo. Playing infect in commander certainly gives you an advantage because most decks are not equiped to play against aggro with only taking 10 damage in total. It's also a lot cheaper to build than a control version. You can focus on green and black and only splash the other two colours for very powerful spells and you don't necessarily need an expensive mana base for that. you would really have to focus on that though...90% infect creatures plus absolutely needed non-infect helpers, enough removal for everything that could shut down creatures/attacking and a lot of cheap or free pump spells.
As for the counterspells you currently use: I would say they are all too expensive. If you don't want to buy Mana Drain and Force of Will you should at least get Spell Pierce, Mana Leak, Arcane Denial, Disallow, Remand, Memory Lapse, maybe Swan Song, Daze, Twincast, Misdirection...reliably getting double blue in a four colour deck is hard enough so if you want to play counters you should choose those that cost only one coloured mana or can be cast for free. Those with double blue should be really worth their effect.
For speed I usually play the standard artifact package with: Sol Ring, Mana Crypt, Mana Vault, Grim Monolith, Chrome Mox, Mox Diamond, Mox Opal, Lotus Petal, Voltaic Key, Coalition Relic and the Mirrodin Talismans in the colours I need. In four colour decks Chromatic Lantern is also great. It always depends on your budget though how much artifact speed you can use...some of these are not among the cheapest cards. Btw I don't think doubling season will drop in price anytime soon. There won't be a reprint in a standard legal set so if it comes again it will be in a conspiracy or masters set, of which not so many are opened.
2 weeks ago
3 weeks ago
I've been running TRAIN on my playgroup with my Atraxa Stax. The culture of my meta is mostly geared towards using overpowered Goodstuff that synergizes with weird commanders...it's like a logic puzzle, y'know? Anyway, here's my general advice:
-Improve mana rocks. I would immediately pop out Fellwar Stone and Commander's Sphere. There's too many EDH-legal cards with the word "mox" or "lotus" in their names that will get you running much faster than either of those.
-Your arsenal of spot-removals may be a little excessive. Spot removal shouldn't be as important in this deck, because if your deck's working right? No one will even be able to play anything worth removing. I like your use of Beast Within, I'm considering it for my brew. There are also a bunch of Planeswalkers with spot removal effects who then synergize with Atraxa's proliferation to still have value even after the initial target is destroyed.
-Not really sure what Secure the Wastes is doing for you. It's a solid card for sure, but if you're trying to counteract your Smokestack, you'd be better served by slow/steady token producers like Bitterblossom.
Exploration > Burgeoning, especially when you're already running Crucible of Worlds. There's a buncha other cool cards that work great with Crucible--Crop Rotation, Strip Mine, Wasteland, Mox Diamond...the list goes on.
If you're running Stasis, you absolutely need to be running Teferi, Temporal Archmage, Venser, the Sojourner, Derevi, Empyrial Tactician and Sword of Feast and Famine. Atraxa w/Sword + Stasis is usually a win-con by itself. Pentad Prism, Mana Bloom and Crystalline Crawler let you produce mana without tapping them, so they do UGLY things inside a Stasis-lock...at the very least, indefinitely prolonging the Stasis-lock. Idk what you'd cut for them, I'll link you to my brew at the bottom of this.
Also, you gotta get you some hatebears. Spirit of the Labyrinth slows down that asshole Doomsday + Laboratory Maniac combo everyone's running in "competitive" these days. Aven Mindcensor is my favorite, cuz fuck everyone else's tutors and fetchlands.
You got the Birds of Paradise which is totally essential. Noble Hierarch is another non-negotiable, and I've been giving serious thought towards adding Deathrite Shaman and Bloom Tender as well...and Umezawa's Jitte, just cuz proliferate and lethal commander damage.
Finally, and this was the thing that broke my heart when I was in your shoes--Freyalise's Winds isn't that strong. It removes "all wind counters" (not one) whenever shit would untap, so proliferating wind counters does a fat lotta nothing.
Hard Lock is the Staxatraxa shell I'm currently running, but I make little changes all the time.
If you see anything I could do better, don't be shy! I'm with you on this--Atraxa seems like a card with limitless potential, let's put our heads together and solve her.