Crystalline Crawler

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare

Combos Browse all

Crystalline Crawler

Artifact Creature — Construct

Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each colour of mana spent to cast it.

Remove a +1/+1 counter from Crystalline Crawler: Gain one mana of any colour.

: Put a +1/+1 counter on Crystalline Crawler.

Crystalline Crawler Discussion

_Delta_ on All Will Be One

1 week ago

I definitely would swap Steady Progress which isn't used all that much in Atraxa decks with Flux Channeler . But in any case Contentious Plan is a better version of that now anyways.

Then I don't think you need Countersquall , how about swap that for a Swords to Plowshares , Putrefy , Path to Exile , etc. I think you have a couple too many counterspells, in my Atraxa deck I don't play really any counterspells except for well Counterspell . I rely on Supreme Verdict , Damnation , Merciless Eviction , Swords to Plowshares , Assassin's Trophy , etc to remove threats rather than bother with trying to counter them. While, your not a control deck obviously, 1-2 boardwipes could nonetheless be useful. Then I figure there must be a reason that you don't have Cyclonic Rift in here right? Otherwise, Recoil is an easy swap.

I also feel that you can cut some of your other instant/sorceries that read … proliferate. Cards like Merciless Eviction , Supreme Verdict , might just serve you better. I think a little more ramp could be used here also, such as Simic Signet , Commander's Sphere , Fellwar Stone , Kodama's Reach / Cultivate and such (1-2 mana of these would help), So I think cutting a card like Contagion Clasp and or Temple Bell would be a good choice.

So, in summary I would cut some of these cards: Wanderer's Strike , Countersquall , Grim Affliction , Steady Progress , Juniper Order Ranger , Recoil , Temple Bell ( Otherworld Atlas could be more interesting, I use it in Nekusar, the Mindrazer :).

And add some of these, Scavenging Ooze , Flux Channeler , Winding Constrictor , Simic Signet , Orzhov Signet , Golgari Signet , Commander's Sphere (1-2 more mana rocks would help, Crystalline Crawler could also work maybe) Merciless Eviction , Cyclonic Rift , Putrefy , Swords to Plowshares , and Mortify .

Even though my list has been converted to superfriends now, you could have a look at it for some still possible ideas. I hope some of this helps.

Qolorful on How Many Basic Lands are ...

1 week ago

My solution to blood moon and ruination is to turn everyone against the jerk playing those cards before the game even starts, just don't let them live long enough to play that garbage. Its a political format and if you can't get people to shut that player down before he gets going then you are in trouble anyway. That or have creatures, artifacts, and enchantments that can make fancy mana combos so you can brush the cards off. I really dislike the idea of having so many basic lands in a 4C deck. Even in my 3C decks I rarely run more than 15.

As for big mana with atraxa, the first thing that comes to mind is Crystalline Crawler , Gyre Sage or Workhorse to abuse all those poliferates.

multimedia on All Will Be One

1 week ago

Hey, I think if you already have all the Shock lands that they can replace the Tri lands.

Play all six Shock lands especially Forest ones, the three Check lands and include cards that can tutor for Shock lands while also being helpful ramp. Fetches of course are best, but if don't have them then Farseek, Lore, Wood Elves , Skyshroud Claim . Birds of Paradise , Incubation Druid and Paradise Druid won't break the bank and they're good for color fixing and early game ramp. Incubation is good with proliferate and with Rainbow lands. Crystalline Crawler is four mana, but it can make colored mana the turn you play it which is very good. Can also be a constant source of any color of mana with proliferate.

Crop Rotation and Sylvan Scrying are helpful to tutor for any one land. Opal Palace and Guildmages' Forum are good lands with Atraxa since either can put a counter on her letting her then proliferate herself. It's worth playing five mana to cast Atraxa with one of these lands.

Grim Backwoods isn't a good land even with token strategies. Five mana, four and tap Backwoods as well as sac a creature to draw one card is not a good investment, not worth it. Any land that can't originally make colored mana better be great if you're playing it in a four color manabase. Out of those three options you mentioned, Gavony Township is the only one to consider because of it's interaction with proliferate.

As far as proliferation goes Evolution Sage and Flux Channeler are high end since they're three drops who can be repeatable proliferate for no mana cost. With Atraxa and one of these proliferating twice a turn for no mana cost seems very good especially with Doubling Season and if you can get a counter on Atraxa.

Makushimoo on “Told you I had friends.” —Niv-Mizzet

2 weeks ago

Diddle I had considered Crystalline Crawler but it seemed a little slow without Atraxa being the commander and proliferating regularly. I am board wiping a considerable amount so he probably wouldn't last long but I will test Sorin, Grim Nemesis though, he seems pretty playable. Thank you!

Diddle on “Told you I had friends.” —Niv-Mizzet

2 weeks ago

Sorin, Grim Nemesis Has always been very good in my Atraxa superfriends deck as both card draw and a win condition, and Crystalline Crawler helps a lot with ramp and fixing.

gonki on Breeding Synergy (B/G Counter deck)

1 month ago

So I'm in the middle of updating my Rashmi deck with cards from the last few sets. It's centered more around her ability and elves but it might still have some cards for you to consider. Rashmi's Elvish Teleportation

Before I proceed with some suggestions I just need to note that Shield of the Oversoul isn't legal in this deck. Cards with hybrid mana symbols have the color identity of both, so that's considered a white card as well as a green card.

I'd definitely add Ezuri, Claw of Progress . You may want to keep Primordial Hydra but Kalonian Hydra is another solid add. Since you can proliferate divinity counters Myojin of Life's Web is a powerful card and the high cmc means you'll be able to cast almost anything it gets with a Rashmi trigger. Vigor is cheap so I think it's an auto-include in counters decks honestly. I've used Nissa, Voice of Zendikar to great effect in my counters deck and even managed to ultimate her. Inspiring Call is a good way to draw cards and make sure you can attack with a horde of creatures without getting them board wiped. I'd definitely consider adding Inexorable Tide which would fit nicely in the slot of Shield of the Oversoul . Lastly you could think about Crystalline Crawler , Tezzeret's Gambit and Gilder Bairn .

I guess my only other suggestion would be to keep an eye on the new cards with proliferate coming in War of the Spark.

Gilzon on Reyhan and Ishai's Counterstrike

1 month ago

You can use Crystalline Crawler on your combo for infinite tokens/turns/counters, so you will only need 4 cards.

Entity97 on A Cuberino

2 months ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

Load more

Crystalline Crawler occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%