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Rite of Belzenlok
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
, — Create two 0/1 black Cleric creature tokens.
— Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."
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Rite of Belzenlok Discussion
1 week ago
I have been playing this deck on Arena some, but subbed in Goblin Motivator in place of the Dusk Legion Zealot and it feels really good. It really ups the tempo of the deck. It allows Legion Warboss to mentor on T3. It hastens a T4 Demon of Catastrophes to swing for a quick 6. And it allows your Rite of Belzenlok Demon or Torgaar, Famine Incarnate to attack immediately. Goblin Motivator has been a win con multiple times for me. The last game I played before typing out this comment, I was one turn away from death when I top-decked Torgaar, Famine Incarnate, hastened him with Goblin Motivator, and attacked and sac'd with Thud to swing for 14 and snatch victory from the jaws of defeat. Plus it just goes better with the whole Goblins&Demons theme.
1 month ago
1 month ago
Lieutenantpichu while I have tried cards like Reassembling Skeleton I don't like how we don't gain value from either it dying or entering the battlefield. A good 2-drop to try is Doomed Dissenter which I was playing for a while, but it is also not aggressive enough for my liking. With Goblin Instigator, Legion Warboss and Rite of Belzenlok we never have a shortage of dummies to sacrifice.
2 months ago
lagotripha hey thanks for the help with the deck much appreciated. I've been using the playtest option on this site and Skirsdag High Priest seemed to be working pretty well, specifically with Rite of Belzenlok and Weaponcraft Enthusiast since outside of sacrificing, the tokens don't seem to do much making them perfect targets for taping for demons. Same for other cards like Dusk Legion Zealot. Is this way of thinking wrong?
I think I'll try Costly Plunder instead of Skirsdag High Priest like you said to see if it improves the deck. One last question would be about the sideboard. Does it make sense? I've mainly put stuff in against counterspells but I don't know if that's the right thing to do. Thanks again.
2 months ago
Hey so I changed up the BG Demon deck quite a bit to have a stronger focus on sacrificing, and it somehow turned into a semi token demon deck with things like Skirsdag High Priest and Rite of Belzenlok. It really feels like a completely different deck now. Its here B/G Demon Midrange. There's still that focus on demons of course, but please let me know what you think. Has it improved? Gotten worse? I feel as though I managed to pick cards that work well together (or better than previously) as you said. Thanks again for the help.
2 months ago
This is a good start. I feel like you are starting to look at cards the right way- assessing how to balance their disruptiveness and value, but the deck still feels a little unfocussed.
Lets look at a core concept in magic- card advantage- and build to that.
There are enablers; cards that don't do things on their own (lands, ramp spells, combo pieces, most 1/1s, etc). Proactive cards that are very good when your play them on their own (kitchen finks type stuff, planeswalkers) Reactive cards that are good at trading 1-for-1 with proactive cards (mana leak, fatal push), Card advantage spells (things that mean you effectively have more cards played, even if they don't always read 'draw a card'.)
If you have more relavant answers than your opponent has proactive cards, then they'll mostly find it difficult to hit you. If you have more playable proactive cards than your opponent you'll probably be able to race them. If you have cards that slot into multiple categories in useful ways, you have virtual card advantage, and can pick the appropriate approach for the particular matchup. These are the core concepts that you need to build midrange.
Lets look at what your deck wants to do. A build around Demonlord of Ashmouth and Demon of Catastrophes, with enablers in the form of small creatures and ramp spells, and a few spot answers with light card advantage tools to clear the way. You're prepared to give up cards to demonlord of ashmouth or demon of catastrophies to have a big threat hitting your opponent. This is a really good start that the rest of your deck should build to support. A big threat that goes over aggro and fights through answers.
So general principals- you want enough card advantage to offset your enablers, or to make those enablers useful in other ways. You want enablers that also help you race down other decks with big flying demons. And you want tools to protect those demons.
Budget lists can't afford the 'universally good' stuff, like Collective Brutality or Cryptic Command, so you need to look at larger groups of teir 2 cards with good synergy and large print runs, preferably with deckbuilding restrictions that cut the price further. So lets cover some general options, explain the why, and then leave you to find things to fill out the list.
You want things that make small creatures and make these big things easier to cast. Llanowar Elves(price listing on this is busted) and Elves of Deep Shadow will let you cut the land count some- and they'll let you slam a big demon earlier whilst providing a body to sacrifice. Turn 1 extra mana is strong enough for people to spend their lightning bolt on it- and thats one more thing not pointed at the threats.
While Sylvan Caryatid is a great card, spending an extra mana to 'blank' a removal spell with hexproof is less relevant when your big stuff doesn't also blank removal, and likely isn't worth the extra mana (its great when your threats are stuff like enchantments or combos which are hard to disrupt).
Scavenging Ooze should be maindeck- its a graveyard meta, and its a decent body that likes you sacrificing creatures, lifegain is relevant, and even against decks that play no creatures it hits their snapcaster targets. Its both a threat and an answer. Cards that give you lots of options are good.
Cards that let you play with +1/+1 and -1/-1 counters are good in sacrifice lists- much like Gavony Township makes Kitchen Finks nigh-unkillable, Cauldron Haze and cards like Exemplar of Strength or Hapatra's Mark/Heartmender/Nest of Scarabs with Young Wolf and Safehold Elite or Black Sun's Zenith can really put in work. You just need to be sure to pick cards that all work well together. While individually they are worse than high value cards, as a group they can outperform- and most importantly, choose them to be versatile.
A card that gives an aggressive and defensive option is perfect for midrange. When building the spine of your deck, look for groups like this to fill it out. Having interseting choices makes the game fun.
Most of all, playtest, and have fun playing. Because thats how you get a top-notch deck. I'd take a look at Rite of Belzenlok decks in standard right now, they showcase a lot of the tools you'll be looking for, and its a good card for the archetype (even if its a little slow).
2 months ago
At the beginning of your upkeep, return an enchantment from your graveyard to the battlefield.
Enchantment reanimator/control? With multiple copies of Haunting Spellcraft, it would have the resiliency required to hold it's own against Golgari, even in the grindiest of matchups. Might have problems with control if you can't get one resolved, tho.
But seriously, 4 History of Benalia, 4 Rite of Belzenlok, 3+ The Eldest Reborn, 3+ Conclave Tribunal, 3 Ajani's Last Stand, maybe some Profane Procession Flips, a bunch of weird one-off enchantments....
Anyway, make another build-around for Competitive Standard, with the caveat that it has to belong to a non-Orzhov guild.
2 months ago
cute. i like sack decks like this. i used to run a infinite combo deck with Ruthless Knave and Anointed Procession, with fodder like Dire Fleet Hoarder, Gleaming Barrier, Martyr of Dusk Start / Finish, Never / Return, Memorial to Glory and Rite of Belzenlok, of course with Pitiless Plunderer as support. It would go into an infinite loop of playing creatures, sacking them for 1000 000 treasures and drawing your entire deck. at the end of your turn youd have like 100 creatures and 100-200 treasures, which you would then use on stuff like Josu Vess, Lich Knight, Marionette Master and Torment of Hailfire. Since you have all your win-cons in your hand, you can play all 3...you can play all your copies of all 3. Real flashy like only sack decks can do hehe. The best part of it was the entire deck cost me 5 tix, sideboard included cause it consisted of all the cards no one ever plays. I feel like sack decks dont get enough love tbh, so good job at making one!