Rite of Belzenlok

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare

Combos Browse all

Tokens

Rite of Belzenlok

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

, — Create two 0/1 black Cleric creature tokens.

— Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this creature deals 6 damage to you."

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Rite of Belzenlok Discussion

Ouroboros_47 on B/G Demon Midrange

1 day ago

lagotripha hey thanks for the help with the deck much appreciated. I've been using the playtest option on this site and Skirsdag High Priest seemed to be working pretty well, specifically with Rite of Belzenlok and Weaponcraft Enthusiast since outside of sacrificing, the tokens don't seem to do much making them perfect targets for taping for demons. Same for other cards like Dusk Legion Zealot. Is this way of thinking wrong?

I think I'll try Costly Plunder instead of Skirsdag High Priest like you said to see if it improves the deck. One last question would be about the sideboard. Does it make sense? I've mainly put stuff in against counterspells but I don't know if that's the right thing to do. Thanks again.

Ouroboros_47 on lagotripha

1 day ago

Hey so I changed up the BG Demon deck quite a bit to have a stronger focus on sacrificing, and it somehow turned into a semi token demon deck with things like Skirsdag High Priest and Rite of Belzenlok. It really feels like a completely different deck now. Its here B/G Demon Midrange. There's still that focus on demons of course, but please let me know what you think. Has it improved? Gotten worse? I feel as though I managed to pick cards that work well together (or better than previously) as you said. Thanks again for the help.

lagotripha on B/G Demon Midrange

3 days ago

This is a good start. I feel like you are starting to look at cards the right way- assessing how to balance their disruptiveness and value, but the deck still feels a little unfocussed.

Lets look at a core concept in magic- card advantage- and build to that.

There are enablers; cards that don't do things on their own (lands, ramp spells, combo pieces, most 1/1s, etc). Proactive cards that are very good when your play them on their own (kitchen finks type stuff, planeswalkers) Reactive cards that are good at trading 1-for-1 with proactive cards (mana leak, fatal push), Card advantage spells (things that mean you effectively have more cards played, even if they don't always read 'draw a card'.)

If you have more relavant answers than your opponent has proactive cards, then they'll mostly find it difficult to hit you. If you have more playable proactive cards than your opponent you'll probably be able to race them. If you have cards that slot into multiple categories in useful ways, you have virtual card advantage, and can pick the appropriate approach for the particular matchup. These are the core concepts that you need to build midrange.

Lets look at what your deck wants to do. A build around Demonlord of Ashmouth and Demon of Catastrophes, with enablers in the form of small creatures and ramp spells, and a few spot answers with light card advantage tools to clear the way. You're prepared to give up cards to demonlord of ashmouth or demon of catastrophies to have a big threat hitting your opponent. This is a really good start that the rest of your deck should build to support. A big threat that goes over aggro and fights through answers.

So general principals- you want enough card advantage to offset your enablers, or to make those enablers useful in other ways. You want enablers that also help you race down other decks with big flying demons. And you want tools to protect those demons.

Budget lists can't afford the 'universally good' stuff, like Collective Brutality or Cryptic Command, so you need to look at larger groups of teir 2 cards with good synergy and large print runs, preferably with deckbuilding restrictions that cut the price further. So lets cover some general options, explain the why, and then leave you to find things to fill out the list.

You want things that make small creatures and make these big things easier to cast. Llanowar Elves(price listing on this is busted) and Elves of Deep Shadow will let you cut the land count some- and they'll let you slam a big demon earlier whilst providing a body to sacrifice. Turn 1 extra mana is strong enough for people to spend their lightning bolt on it- and thats one more thing not pointed at the threats.

While Sylvan Caryatid is a great card, spending an extra mana to 'blank' a removal spell with hexproof is less relevant when your big stuff doesn't also blank removal, and likely isn't worth the extra mana (its great when your threats are stuff like enchantments or combos which are hard to disrupt).

Scavenging Ooze should be maindeck- its a graveyard meta, and its a decent body that likes you sacrificing creatures, lifegain is relevant, and even against decks that play no creatures it hits their snapcaster targets. Its both a threat and an answer. Cards that give you lots of options are good.

Cards that let you play with +1/+1 and -1/-1 counters are good in sacrifice lists- much like Gavony Township makes Kitchen Finks nigh-unkillable, Cauldron Haze and cards like Exemplar of Strength or Hapatra's Mark/Heartmender/Nest of Scarabs with Young Wolf and Safehold Elite or Black Sun's Zenith can really put in work. You just need to be sure to pick cards that all work well together. While individually they are worse than high value cards, as a group they can outperform- and most importantly, choose them to be versatile.

A card that gives an aggressive and defensive option is perfect for midrange. When building the spine of your deck, look for groups like this to fill it out. Having interseting choices makes the game fun.

Most of all, playtest, and have fun playing. Because thats how you get a top-notch deck. I'd take a look at Rite of Belzenlok decks in standard right now, they showcase a lot of the tools you'll be looking for, and its a good card for the archetype (even if its a little slow).

Iamme10000 on Card creation challenge

1 week ago

Haunting Spellcraft

Enchantment

At the beginning of your upkeep, return an enchantment from your graveyard to the battlefield.

~~~~~

Enchantment reanimator/control? With multiple copies of Haunting Spellcraft, it would have the resiliency required to hold it's own against Golgari, even in the grindiest of matchups. Might have problems with control if you can't get one resolved, tho.

But seriously, 4 History of Benalia, 4 Rite of Belzenlok, 3+ The Eldest Reborn, 3+ Conclave Tribunal, 3 Ajani's Last Stand, maybe some Profane Procession  Flips, a bunch of weird one-off enchantments....

Anyway, make another build-around for Competitive Standard, with the caveat that it has to belong to a non-Orzhov guild.

xhuggels on WELCOME TO VALUE TOWN!!!

2 weeks ago

cute. i like sack decks like this. i used to run a infinite combo deck with Ruthless Knave and Anointed Procession, with fodder like Dire Fleet Hoarder, Gleaming Barrier, Martyr of Dusk Start / Finish, Never / Return, Memorial to Glory and Rite of Belzenlok, of course with Pitiless Plunderer as support. It would go into an infinite loop of playing creatures, sacking them for 1000 000 treasures and drawing your entire deck. at the end of your turn youd have like 100 creatures and 100-200 treasures, which you would then use on stuff like Josu Vess, Lich Knight, Marionette Master and Torment of Hailfire. Since you have all your win-cons in your hand, you can play all 3...you can play all your copies of all 3. Real flashy like only sack decks can do hehe. The best part of it was the entire deck cost me 5 tix, sideboard included cause it consisted of all the cards no one ever plays. I feel like sack decks dont get enough love tbh, so good job at making one!

xhuggels on Torment of treasures(Infinite combo)

2 months ago

This is a 2-3 card combo. All you need is Anointed Procession and Ruthless Knave for the speedy version, and any of my other treasure cards for the slower version, and you can get a good amount of manna behind Torment of Hailfire. AP itself does the job with most of our other cards, while having Ruthless Knave actually allows you to find a Torment of Hailfire as well. I dont count the sack cards as part of the combo because half my deck consists of those, hence it is incredibly highly unlikely that i wouldnt have any of them(at least ive never had it happen). This isnt the only win-con however, as AP makes Rite of Belzenlok and even Start / Finish incredibly scary. In the side-board we also have Josu Vess, Lich Knight and Revel in Riches, so we dont win just in 1 way, rather 1 win-con goes hand in hand with another, and they all get incredibly buffed by Anointed Procession.

I do agree that the combo you mentioned seems easier, but that is a 4 card combo(4 specific cards, no replacements will do the job), whereas this has fewer cards you actually need to draw into, so though this combo does take 5-10 mins to complete, and is physically draining, its actually easier to pull off than the Pitiless Plunderer+Oathsworn Vampire+Bontu's Monument+Yahenni, Undying Partisan or Defiant Salvager combo, since you only need to find 2 cards as opposed to 4.

24 vigilant 1/1 soldiers by turn 7 ive had, 16 2/2 knights by turn 7 ive had, 2 6/6 flyers and 8 0/1 clerics by turn 7 ive had, and 10 treasures by turn 7 ive had in like half my games. Torment of Hailfire ive cast turn 6 for x6 before with some devastating results, but ive also just straight up won with it. This deck has its weaknesses, for instance if Ruthless Knave and Anointed Procession gets focused down, its incredibly meh as a deck, but all combo decks have this problem.

I also agree that is not as competitive as blue/black control or r/b aggro, but combo decks never are. If you draw the right cards you win every time, if you don't you lose since the rest of your deck simply doesn't have the punch it needs to fight decks that don't combo. It is however, much more fun :)

borosdrunkard on Razzle Dazzle

3 months ago

Solid start!

I think the deck could definitely use some ramp or defensive-jank to build up until you can cast Razaketh. You might consider Darksteel Myr or Manor Gargoyle for blockage-effects. The deck could also benefit from either some recursion or token generation - Razaketh is a hungry boy, and you'll want to make sure you're not forced into sacrificing your other demons to get his effects. Golden guardian is good for this, but 4 mana every time feels pricey. Maybe Rite of Belzenlok ?

jdmcdowell93 on

3 months ago

Annexus I'm playing the Fungal Infection mainboard rather then vraska's due to the little one drops in game right now. If they swing with a 2/2 like Captain Lannery Storm, Fungel infection breaks that off with a -1/-1 and a free saproling. or if i need an extra sac for either the Demon of Catastrophes or Rite of Belzenlok

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