Myr Enforcer


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Modern Masters (MMA) Common
Planechase (HOP) Common
Mirrodin (MRD) Common
Promo Set (000) Rare

Combos Browse all

Myr Enforcer

Artifact Creature — Myr

Affinity for artifacts (This spell costs less to play for each artifact you control.)

Price & Acquistion Set Price Alerts





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Myr Enforcer Discussion

MrCuddlefish on Cascexhume, 2019 BLOOD SPORT

1 day ago

Hmmm... The idea of Cascade and Exhume in a deck is a curious combonation. My concerns with this deck is that it doesn't feel like your deck contains enough early discard or self mill effects that you can apply to let you use Exhume early in order to allow yourself more explosive early turns nor do you seem to have a lot of methods to defend yourself in early turns while you ramp to 3 and 4 mana.

As weird as this may sound but you might want to maybe take a more affinity based route, using artifact lands to push out Frogmite and Myr Enforcer to use as early defenders. But if you don't want to do that you ideally want creatures that can have their mana costs reduced so you give yourself more ways to defend yourself before you combo off.

Something like Reckless Wurm or other madness creatures might be your answer. But any spells that let you reduce their casting costs such as Snuff Out might be super good for your deck.

Your deck is super cool and very creative, and I really like your overall concept. Hope I've helped out! Cheers!

shwanerz88 on Jhoira, Conqueror of Storms

6 days ago

Alright, I got my 1st changes. Ive got so many ways to produce mana and eventually plan on getting mana severance to help me go off for lab maniac. So im taking out 3 basics and Star Compass and adding:

Darth_Savage on Colorless Myr Swarm

1 month ago

You seem to be missing Urza's Power Plant, without it you can't activate the additional mana abilities of your other Tron lands, even then you normally want 19 - 22 land along with Expedition Map, which is the only artifact without the search for a basic land limitation.

This is why Tron decks still tend to play some coloured mana, so they can run tutors or card draw. Splashing blue black or green are the 3 common colours, though arguably red would also be workable. I think you need to consider what you want your deck to be, is it a myr tribal deck Myr Enforcer, Myr Servitor and Myr Superion would be sensible includes, or is it an odd combo deck. As it stands your deck just lacks a bit of focus...

Kjartan on Nothin' but artifacts...

6 months ago


The input is appreciated.

Mox Opal really does help a lot, with both equipping stuff, casting Myr Enforcers, Occasionally hardcasting Salvage Titans, and it of course has a bigger role after sideboarding.

I get that the fact that it's legendary can be problematic but you'd be surprised at how irrelevant that is most of the time. I certainly was, which is why I play 3 copies now instead of just the 2 I started out with.

Darksteel Relic doesn't really... Well, you know, do anything. I think it's a fine budget option though for people who ain't got opals, but I do prefer opals. I can understand you skeptesism though, with opal being legendary.

As for Mycosynth Golem, I'll admit that I think it's a cool card, but it just doesn't do anything for this deck. It's going to clug up your hand, ironically making it way harder to cast your other spells on time, and when you finally have the resources to cast it, it's going to be somewhat underwhelming. Everything you draw at that point is already free to play, so its 2nd ability doesn't really matter. In other whords, it's an 11 mana 4/5 with affinty for Artiacts.

Moosemandude on Mono White Metalcraft

7 months ago

Thanks Austin_Smith_of_Cards for your suggestion. Intense testing has led me to conclude that Porcelain Legionnaire is definitely valuable in this deck and I think replacing the two Flayer Husks is probably correct. The fact that Porcelain Legionnaire has first strike means that it matches up well against threats from Mono Green Stompy and other creature decks really well. However, I think that Myr Enforcer is too large for this deck TheTindell179. I've had times where Frogmite gets stuck in my hand and I'd have to imagine that Myr Enforcer would do the same. If I could find a way to stick more artifact lands in the deck then you may be right though.

sylvannos on Blue Tron into legacy suggestions

7 months ago

You could play Eldrazi Tron again but use boardwipes. You also get Swords to Plowshares. Maybe B/W Eldrazi would do the trick? That would also give you Toxic Deluge which would absolutely make Affinity get BTFO'd.

If you're in Red, you can always go with Pyroclasms. Since it's Legacy, you have more access to a variety of dual lands and aren't forced to use Grove of the Burnwillows (Mogg Hollows, Mossfire Valley, Timberline Ridge). You just have to worry about Myr Enforcer.

Durkle on G/W Sliver Pauper (New to format could use help)

7 months ago

Well let me be the first to say: Welcome to the wide world of pauper! Very fun format, it's basically exclusively what I play online these days. Never played GW slivers myself, but I've played against it more than my fair share of times. I definitely have a few ideas on how you could improve this list.

First and foremost, you'll want 3-4 copies of Journey to Nowhere in the main. Pauper is actually one of, if not the most, interactive format. There are still a few uninteractive decks floating around, but most of them have been banned out over the years, starting with Temporal Fissure, Cloudpost, Cloud of Faeries, Peregrine Drake, et cetera. Point is, if you run into a Gurmag Angler or a Myr Enforcer (which are both very common), you'll want a quick and easy way to get rid of it.

Another easy thing to change is replacing Commune with the Gods with Lead the Stampede. You're using commune only to find creatures, which... at that point, you may as well be playing Commune with Nature for one less mana. But no, Lead the Stampede is incredible. It will almost always net you at least 2 creatures, but best-case-scenario draws you 5 creatures for 3 mana.

Should probably play some dual lands for consistency. Shaving 2 of each basic and adding 4 Blossoming Sands should do the trick in and of itself.

Gemhide Sliver is a card that you honestly don't really need. One cool thing about sliver decks is that they're highly customizable, so if you want to play it, then by all means. Tapping your creatures to add mana just isn't something your deck is interested in doing, in general. You want to be attacking with your dudes every turn you can, so at that point I think the Gemhide is better suited as anything else. For example, I think Spinneret Sliver is a good one to consider for the main. Probably not as a 4-of, but flying creatures are very abundant. Specifically, Mulldrifter and Kor Skyfisher are everywhere, plus the occasional Glint Hawk or Vault Skirge. Plus, being a natural 2/2 for 2 mana is nice, as opposed to being a 1/1.

Beyond that stuff though, not sure what else I can offer. I don't know enough about playing the deck to talk about shaving some of the numbers. I will say though, MTGGoldfish is the best pauper decklist resource. Not a big fan of their content honestly, but it's a great site to see decklists. GW Slivers is an archetype you can find in the pauper metagame section, where you can find a bunch of different takes on the list, complete with sideboards.

But yeah. I hope any of that is useful, and good luck with the deck!

DoritoDust007 on Mono White Metalcraft

7 months ago

I'm voting for Court Homunculus staying. If you drop Ancient Den turn one, then you have a turn one 2/2. And have you considered Myr Enforcer? He's a pretty beefy boy with metalcraft.

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