Myr Enforcer


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Modern Masters (MMA) Common
Planechase (HOP) Common
Mirrodin (MRD) Common
Promo Set (000) Rare

Combos Browse all

Myr Enforcer

Artifact Creature — Myr

Affinity for artifacts (This spell costs less to play for each artifact you control.)

Price & Acquistion Set Price Alerts





Myr Enforcer Discussion

Kjartan on Nothin' but artifacts...

3 months ago


The input is appreciated.

Mox Opal really does help a lot, with both equipping stuff, casting Myr Enforcers, Occasionally hardcasting Salvage Titans, and it of course has a bigger role after sideboarding.

I get that the fact that it's legendary can be problematic but you'd be surprised at how irrelevant that is most of the time. I certainly was, which is why I play 3 copies now instead of just the 2 I started out with.

Darksteel Relic doesn't really... Well, you know, do anything. I think it's a fine budget option though for people who ain't got opals, but I do prefer opals. I can understand you skeptesism though, with opal being legendary.

As for Mycosynth Golem, I'll admit that I think it's a cool card, but it just doesn't do anything for this deck. It's going to clug up your hand, ironically making it way harder to cast your other spells on time, and when you finally have the resources to cast it, it's going to be somewhat underwhelming. Everything you draw at that point is already free to play, so its 2nd ability doesn't really matter. In other whords, it's an 11 mana 4/5 with affinty for Artiacts.

Moosemandude on Mono White Metalcraft

4 months ago

Thanks Austin_Smith_of_Cards for your suggestion. Intense testing has led me to conclude that Porcelain Legionnaire is definitely valuable in this deck and I think replacing the two Flayer Husks is probably correct. The fact that Porcelain Legionnaire has first strike means that it matches up well against threats from Mono Green Stompy and other creature decks really well. However, I think that Myr Enforcer is too large for this deck TheTindell179. I've had times where Frogmite gets stuck in my hand and I'd have to imagine that Myr Enforcer would do the same. If I could find a way to stick more artifact lands in the deck then you may be right though.

sylvannos on Blue Tron into legacy suggestions

4 months ago

You could play Eldrazi Tron again but use boardwipes. You also get Swords to Plowshares. Maybe B/W Eldrazi would do the trick? That would also give you Toxic Deluge which would absolutely make Affinity get BTFO'd.

If you're in Red, you can always go with Pyroclasms. Since it's Legacy, you have more access to a variety of dual lands and aren't forced to use Grove of the Burnwillows (Mogg Hollows, Mossfire Valley, Timberline Ridge). You just have to worry about Myr Enforcer.

Durkle on G/W Sliver Pauper (New to format could use help)

4 months ago

Well let me be the first to say: Welcome to the wide world of pauper! Very fun format, it's basically exclusively what I play online these days. Never played GW slivers myself, but I've played against it more than my fair share of times. I definitely have a few ideas on how you could improve this list.

First and foremost, you'll want 3-4 copies of Journey to Nowhere in the main. Pauper is actually one of, if not the most, interactive format. There are still a few uninteractive decks floating around, but most of them have been banned out over the years, starting with Temporal Fissure, Cloudpost, Cloud of Faeries, Peregrine Drake, et cetera. Point is, if you run into a Gurmag Angler or a Myr Enforcer (which are both very common), you'll want a quick and easy way to get rid of it.

Another easy thing to change is replacing Commune with the Gods with Lead the Stampede. You're using commune only to find creatures, which... at that point, you may as well be playing Commune with Nature for one less mana. But no, Lead the Stampede is incredible. It will almost always net you at least 2 creatures, but best-case-scenario draws you 5 creatures for 3 mana.

Should probably play some dual lands for consistency. Shaving 2 of each basic and adding 4 Blossoming Sands should do the trick in and of itself.

Gemhide Sliver is a card that you honestly don't really need. One cool thing about sliver decks is that they're highly customizable, so if you want to play it, then by all means. Tapping your creatures to add mana just isn't something your deck is interested in doing, in general. You want to be attacking with your dudes every turn you can, so at that point I think the Gemhide is better suited as anything else. For example, I think Spinneret Sliver is a good one to consider for the main. Probably not as a 4-of, but flying creatures are very abundant. Specifically, Mulldrifter and Kor Skyfisher are everywhere, plus the occasional Glint Hawk or Vault Skirge. Plus, being a natural 2/2 for 2 mana is nice, as opposed to being a 1/1.

Beyond that stuff though, not sure what else I can offer. I don't know enough about playing the deck to talk about shaving some of the numbers. I will say though, MTGGoldfish is the best pauper decklist resource. Not a big fan of their content honestly, but it's a great site to see decklists. GW Slivers is an archetype you can find in the pauper metagame section, where you can find a bunch of different takes on the list, complete with sideboards.

But yeah. I hope any of that is useful, and good luck with the deck!

DoritoDust007 on Mono White Metalcraft

4 months ago

I'm voting for Court Homunculus staying. If you drop Ancient Den turn one, then you have a turn one 2/2. And have you considered Myr Enforcer? He's a pretty beefy boy with metalcraft.

Darth_Savage on

5 months ago

Hi Fossilbee,

If you are looking to build a Myr tribal deck then Myr Enforcer and Myr Superion deserve a place. That being said If you want to play with artifacts, then Ornithopter, Signal Pest and Vault Skirge appear in almost every modern artifact list that isn't playing combo. I'm also a little concerned by your mana curve, having no 1 drops means your deck will be slower than a lot of the alternatives in Modern, again if you want to play Myr tribal then Myr Servitor would work, but I'm not sure Myr tribal is the best plan. Lastly you should just run 4x of Silver Myr and Iron Myr, those are the mana colours you use, so it's better to have relevant mana.

I hope this is of some help, have fun brewing your deck.

Darth_Savage on Ultra Budget U/W Affinity

5 months ago

Hi recell08,

As budget builds go this looks good, my one comment is Qumulox might be a better choice than Myr Enforcer on the grounds it has evasion and is still bolt proof, it also isn't an artifact itself which could be useful.

Other than that, this looks fun and for a budget deck it looks quite fast.

Darth_Savage on Thopteric Artifacts

5 months ago

Hi MechZombie

I'm guessing this deck is built around the cards you have? To be honest the best way to build decks and buy cards is purchasing singles, rather than pre-built decks or boosters. That has pretty much always been the case until the Challenger ( decks were released. Also if this is built around the cards you have it is a Casual deck, not a Modern one. Modern is a competitive format, often aggressively so with decks optimised to win from turn four.

Now that's out the way, here are a few suggestions:

  • Ornithopter, Signal Pest and Vault Skirge and you want to run 4x of each of them. If you want to play with artifacts, these 3 cards appear in almost every modern artifact list that isn't playing combo.

  • Look into the keywords Affinity, Metalcraft and Improvise these work with artifact strategies and offer a bonus, as an example of each Myr Enforcer, Etched Champion and Maverick Thopterist, but do look up the keywords on Gather or here.

  • Your mana curve has far too few cheap spells (1 and 2 drops) and far to many more expensive ones 3+ drops. Modern in particular, but magic in general is all about trying to get efficient answers and threats. In addition to that with only 20 land you may never reach the required mana to cast 5+ spells.

  • Lastly, you should be aiming to run 4x of spells rather than singles. There are singleton formats; Commander and Brawl where you are only allowed 1x of a card that isn't basic land, outside of those though you should be looking to construct a deck with mostly 4x. This is why I suggested buying singles in my opening comment.

With all of that being said, we all start off throwing the cards we have together in a deck and doing our best. I hope my comments help you build a better deck going forward, good luck and have fun.

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