|Commander / EDH||Legal|
Printings View all
Combos Browse all
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Price & Acquistion Set Price Alerts
Everlasting Torment Discussion
5 days ago
Necroskitter, Midnight Banshee, Carnifex Demon, Kulrath Knight, Cinderbones, Blowfly Infestation, Crumbling Ashes, Nest of Scarabs, Corrosive Mentor, Everlasting Torment, Harvest Gwyllion, Needle Specter, Noxious Hatchling, those are all great paired with infect.
1 week ago
Yeah, i think Kulrath Knight is worth it. Maybe only as a 2 or 3 of but i think it still deserves a spot here. As for cuts these are what I think you can take out.
Flourishing Defenses is a bit overcosted. If you want to include the knight, i'm worried you will have too many high cmc cards at the top of your mana curve. Yes it triggers for each counter that gets put on but i don't think it needs to be a 4 of. I'd cut 2 of them.
2x Everlasting Torment. Cool card but almost all your cards have wither already. The nly reason not to cut all 4 is that defenses and nest trigger if a creature you control has counters put on it but i think you could even justify taking all 4 out.
Diabolic Tutor is also pretty slow. Outside of combo decks, or singleton formats like edh i'm not a huge fan (and even then there are better choices)
1 month ago
Cultbrand Cinder, Kulrath Knight, Pyrrhic Revival, Everlasting Torment, Growing Ranks, Safehold Elite, Gravelgill Axeshark, Grief Tyrant, Heartmender, Fate Transfer, Reknit, Scar, and Scuzzback Scrapper aren't legal with Hapatra as your commander. Hybrid mana counts as both colors for the purposes of color identity. Maybe it shouldn't, but it currently does.
1 month ago
I prefer Rain of Gore over Everlasting Torment as well, if you were going to go this route. There is also Leyline of Punishment. If you are playing burn, any spell that costs 3 mana or more is going to preform iffy. You have to keep tempo sometimes while not getting as many land drops as your opponent so that's why everything in burn is 1 or 2 mana. You have a good start on your instanst/sorceries and creatures you just need more copies of them. I would replace Magma Spray with more Skullcrack here, you'll be amazed at how much lifegain/damage prevention is in the format.