|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Everlasting Torment Discussion
2 weeks ago
Zakuzelo, thanks for checking out my build. Lately I find myself running Wickerbough Elder more often than Necroskitter . Necroskitter isn't as useful as it was when I was running Fate Transfer . However, it is theoretically handy if I side-in Everlasting Torment . Problem is, Torment is usually countered or destroyed before anything can happen. So you are right, in practice, I could likely open up the space to something else. That "something else" is the mystery. I have three tutors now, so running one-of answers is always an option, but not ideal. I don't want to muff up a good thing, but at the same time I feel like there is something I could put in here to really make it a very painful deck to deal with. It already is a pretty hated deck, mostly because it's not straight-ahead or as predictable as some other modern builds. So I want to keep it diverse. I've been thinking about going back to Throne of the God-Pharaoh , or possibly even bringing Crocodile of the Crossing back. Also tossed around Cryptolith Rite for extreme ramp. I'm just not sure if the process of replacing cards will ever end with this build. It plays on a pretty good level, but I want to make it a pretty amazing build.
4 weeks ago
I hope at least some of this is helpful!
First of all, 1x Bojuka Bog can be a mainboard land that fulfills the same utility as Tormod's Crypt. An additional 1x Scavenger Grounds can supplement the Bog and add flexibility. If you're planning on shelling out crazy cash for shocks and fetches, you might as well add 1x Urborg, Tomb of Yawgmoth , too.
I second UndeadxPenguins in moving the Leylines to the sideboard. I might go even farther and say that Leyline of the Void might not be worth it. Generally speaking, I prefer spells that apply to all opponents - IE - I'm excluded from the effects.
Multiplayer burn is basically impossible. I totally understand wanting to make a Rakdos burn deck instead of a Boros one. I, too, feel a seemingly innate desire to break convention. Additionally, I've had the fortune of pulling a full set of Dragonskull Summit s from booster packs, so I've trying to build a multiplayer Rakdos deck. That said, neither red nor black are colors I use regularly or primarily and I'm sorry to report my efforts have yet to yield any results I'm particularly pleased with. For reference, my most recent attempts are: Tainted Aria and Forgotten Elements. One take-away from those decks Aria of Flame and Priest of Forgotten Gods - each says "...any number of target players..." or "each opponent" - there aren't hoards of cards that have language like that, so any spells that strike your fancy that have language like that are going to be good. All that said, I doubt you'll ever be able to deal damage fast enough to more than one opponent with any consistency. That doesn't mean you can't make a darn mean deck, but that perhaps it would be better to forego the goal of speed in favor of broader, repeatable effects.
I think one way around the obvious limit of trying to deal out 40 or even 60 damage with a burn deck in a multiplayer format is to include more passive threats - dropping some instants in favor of creatures and enchantments - I'm thinking spells like Eidolon of the Great Revel , Harsh Mentor , and Manabarbs . While, like spells that say "all opponents," there aren't a ton of these sort of spells out there, there are some good ones.
Since you're running so few creatures, perhaps it would also be worth considering board wipes as a means of dealing with multiplayer threats. Blasphemous Act comes to mind, as well as the eternally popular Damnation .
Angrath, the Flame-Chained seems like a possible fit, though I question the CMC viability.
I suggest you add "Multiplayer" to this decks hubs.
I don't put any stock in TappedOut's "Competitive Meter." I showed with my deck, 100% Competitive, 100% Loser that the Meter does not take into account the interaction between cards. So if you make changes and the Meter says it's less competitive, I wouldn't worry at all.
Sideboard: Everlasting Torment , Dismember - deals with indestructibles, Extirpate / Surgical Extraction , Geth's Verdict - deals with Hexproofs and Shrouds, Pithing Needle , Ratchet Bomb , Elixir of Immortality .
2 months ago
kamarupa hey thanks for the input! I like Ratchet Bomb and Everlasting Torment as options in the side board. Will add. You think Sign in Blood is better than Plunge into Darkness ? I looked at it and I figured plunge was more flexible, but I'm not sure. Bump in the Night is a good card no doubt but I kinda wanted to stay away from more conventional burn spells and rely more on using my creatures as a way to get reach. May be not as competitive but more fun to me. Priest of Forgotten Gods I have considered. I don't know I feel like I want to be on the attack with my creatures and I feel like priest slows the aggression down. You think it would be a decent sideboard fit? Thanks.
2 months ago
Fate Transfer would be another way to remove counters from Undying creatures.
2 months ago
Thank you, SinBlade!
Aurelia's Fury is really a great idea. Strong card with great synergy with. I'll start real tests after this weekend (I have a tournament) and will post some updates here.
I didn't liked Everlasting Torment . Great effect but CMC 3 enchantment is very slow for a aggro deck without another effect that impacts the board. Buuut, is harder to remove than a creature. This card give me idea about Tibalt, Rakish Instigator .
Rampaging Ferocidon great side against soul sisters and others. Put a lot of pressure in battlefield. Great one.
Meta here is about 80% decks tier 1 and 2 (Aggro >> Midrange = Combo > Control) and 20% rogues. Tournaments have 40-50 players.
2 months ago
Okay, I really love how this deck looks! Looks fun to play!
A card I wonder if it could fit, would be Aurelia's Fury . A friend of mine uses it in their angel deck to secure some lethal damage, and with the whole dual turn you can take, it might make it a simple task to get an easy hit directly on their Life.
Everlasting Torment as a potential sideboard card, to keep any life-gain shenanigans at bay? It does have some negative synergy, though. Rampaging Ferocidon is a less hindering, creature choice to negate lifegain.
Otherwise, your deck has a clear cut strategy and goal. The cards listed here are more so to stabilize a match or two (No idea what meta you face), and maybe ease a possible 'late' game if you get there. Maybe a tutor card, or two?
3 months ago
I have a few myself. In no particular order.
Wither - I.e. Everlasting Torment . Such a good way to deal combat damage.
Transfigure - No, not transmute, Fleshwrither 's ability. I realize this one would be used sparingly... but a buy-a-box promo? (Affinity for Artifacts coming back raised the bar). I'd personally want a 3 drop.
Real 'Protection from XXX' - How hard is it to remember the acronym D.E.B.T.? Can't be D.amaged, E.nchanted, B.locked, T.argeted. Granted far too many people struggle with their, there, and they're... so maybe I'm asking too much.
Retrace - I.e. Spitting Image . Such a good use for excess lands.
4 months ago
Looks like a mean deck! XD
I'd recommend cutting Spiteful Visions , as it doesn't have synergy with anything else in your deck. In fact, it's likely to hurt you worse, since you'll be drawing extra cards due to Cathartic Reunion and Tormenting Voice . It really belongs in a deck that focuses on forcing your opponents to draw/discard extra cards every turn.
Crumbling Ashes will really deter your opponents from attacking or blocking, since a single point of damage to that creature will allow you to destroy it on your next turn. Also note that it stacks — having two Ashes out will mean TWO creatures destroyed per upkeep. But note you have to be careful with that card, because it's not a "may" ability and doesn't target just creatures your opponents control, so you'll end up killing your own creatures if they've been damaged with Everlasting Torment out.
Nest of Scarabs is nice because you get a scarab for EACH point of damage your wither creatures deal, and most of your creatures are high power. It's a win-win for you — either your opponents block and you amass a swarm, or they don't to avoid giving you the Nest trigger and thus you get extra damage through.
If you run Nest of Scarabs, a final card you could consider is Black Sun's Zenith , which goes nuts with the Nest. The triggers from Nest will go on the stack before any small creatures die to BSZ, and even though a 1/1 will die to a single -1/-1 counter, you'll still get a scarab for however many counters you actually PUT on the creature. So say there's 6 total creatures on the board and you BSZ with X=3, you'll get 18 scarabs!
Everlasting Torment occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%