|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
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Everlasting Torment Discussion
1 month ago
Nice deck! +1. It looks like you've put some bright thinking into it!
A few tweaks might make it slightly more versatile: 1xBuried Ruin seems like it could be really useful. I like to run 1xGhost Quarter to slow down Tron decks, too. 1xReliquary Tower if Swans of Bryn Argoll draws tons of cards. Or since you're running lots of artifacts, maybe 1xSpellbook would be useful. Depending on how many artifacts you can maintain, Dispatch might be good enough to consider.
1 month ago
1 month ago
You should check out Vona, Butcher of Magan from the new set, I pulled him(?) in the Pre-release and really got a lot of use whenever I dropped him, he screamed EDH to me. Aetherflux Reservoir is a great hp sink in lifegain, I'd run it if you can!
Ashes of the Abhorrent also gained me a lot of life in the prerelease (which I paid in Arguel's Blood Fast, a damn good draw engine, even if unflippable in EDH). In EDH, the Ashes shuts down reanimation hard, which I notice you don't have a whole lot of, so cutting everyone else out helps you a lot. Greed is also a good draw on command engine.
Since you seem to be gaining so much life, I'd keep an eye out for enchantments like Havoc Festival, Everlasting Torment, Forsaken Wastes, Erebos, God of the Dead, etc. You probably need some more removal for them in the case they show up (which it's likely they will) and hose your deck. Run more enchantment removal to smash them out of existence.
2 months ago
The reason you're struggling is because your curve is jacked - you have way too many cards that cost 3 or more, which means your deck gets started at the time when most of the aggro or combo decks are looking to kill you. Furthermore, some of your cards are just... bad. I wouldn't even play the likes of Smoldering Butcher in Limited, to be honest. If you want to keep the wither theme, I suggest jamming 4 copies of Everlasting Torment, 4 copies of Soul-Scar Mage, and playing piles of burn spells and efficient creatures.
2 months ago
SirSh4ggy Those are good ideas. I'll see if there is a spot here for Ulvenwald Tracker but Ezuri's Predation almost seems like a shoo in. Great card with Archetype of Finality, Everlasting Torment, and Repercussion.
2 months ago
I have a Reaper King scarecrow tribal edh deck that I am turning into a -1/-1 counters scarecrows edh deck. I am going to be running The Scorpion God, Flourishing Defenses, Nest of Scarabs, Parallel Lives, Grim Poppet, Conspiracy and Xenograft, Hapatra, Vizier of Poisons, Fevered Convulsions , Blowfly Infestation Everlasting Torment and other things like Wither and Persist mechanics to reap the benefits of getting -1/-1 counters. However, I need a strong finisher for this deck. Some cards I am considering are Deity of Scars , Ulamog, the Infinite Gyre, or maybe just sticking with The Scorpion God.
Are there any other creatures out there that might work well with this deck? Any suggestions are appreciated
2 months ago
Soul-Scar Mage is really neat!
I tried making a deck based on it recently, so here's some thoughts -
First of all, even with all the Soul-Scar Mages, there are gonna be games where you just don't draw it. You might want to consider running Everlasting Torment, since it has a similar effect.
Even with the Mind Stones, your deck looks like it might run out of steam lategame. I'd recommend some kind of mana sink - like Kumano, Master Yamabushi, or even Cinder Elemental - or maybe another way to get card draw, like Outpost Siege. You can also try finding some way to make use of cards in your graveyard, like the zaniness of Mizzix's Mastery. Actually, speaking of cards with Overload, check out Mizzium Mortars - early game it's a single target damage spell, late game it's the best sweeper you've got.
Another thing that would help is pingers or other permanents that keep you going when you've got bad draws. Cards like Cinder Pyromancer or Grim Lavamancer can be really useful for pushing through a kill.
Circle of Flame is a weird card, but it might be reasonable in the sideboard - it constantly weakens creatures that attack you while Soul-Scar Mage is out.
One card I'm personally fond of is Shrine of Burning Rage. It helps finish off games with burn decks, especially if it goes long, and you can also use it to take out a scary creature if you're about to lose.
A really old and kind of ridiculous card you might want to try out if you have the money is Repercussion. It's kind of bonkers in a board wipe deck.
By the way, there's a really unfortunate situation with Pyromancer's Gauntlet and Fire Servant in this deck. If you have both Pyromancer's Gauntlet and Soul-Scar Mage on the battlefield, the opponent chooses whether or not their creatures get given more counters or not. The reason is this rule:
616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected objects controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below.
Since Soul-Scar Mage replaces the damage with counters, and Pyromancer's Gauntlet/Fire Servant replace the damage with more damage (they all say "instead"), the opponent chooses which to apply first - and if Soul-Scar Mage is applied first, the spell isn't doing damage anymore, it's just making counters, so the damage increasing effects stop applying. Note that with Everlasting Torment out Pyromancer's Gauntlet still works, because Everlasting Torment actually makes the spell have Wither - which means the source still counts as dealing actual damage that Fire Servant and Gauntlet can affect.
Looking at the cards you're using now, Sweltering Suns might be a bit counter intuitive since it kills your own mage - it might be worth swapping some Mizzium Mortars in in that slot. Chandra's Fury is a little weak for its mana cost - it does a lot to your opponent, sure, but I still think that slot might be best used on something else. Pyromancer's Gauntlet, as I've mentioned, doesn't work with Soul-Scar Mage - so I'd recommend replacing it with something else. Maybe Pyromancer's Goggles? I guess it still helps Chandra and works when Scar is dead, so you might want to keep it, but be aware. Fire Servant is kind of in a similar boat. Maybe toss in some Mizzix Masteries or Kumanos or something in those slots.
Overall, this looks like a neat deck. I don't expect you to use all or any of the cards I've suggested, but I mean more to just offer a variety of ideas that might be cool replacements for the stuff you're using right now. Good luck!
3 months ago
goblinguiderevealpls I actually just took out Sire Of Insanity and Malfegor to bring down my curve a bit. Everlasting Torment would be a solid add I think as well, but my meta plays a lot of token decks which is the bane of my existence to say the least. Didgeridoo is SO hard to get a hold of! But I finally have one on the way.