|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
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Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
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|Have (6)||EdenGardenz , pskinn01 , maR2307 , Lindough , rhinoloupe , golgarigirl|
Everlasting Torment Discussion
5 days ago
The reason you're struggling is because your curve is jacked - you have way too many cards that cost 3 or more, which means your deck gets started at the time when most of the aggro or combo decks are looking to kill you. Furthermore, some of your cards are just... bad. I wouldn't even play the likes of Smoldering Butcher in Limited, to be honest. If you want to keep the wither theme, I suggest jamming 4 copies of Everlasting Torment, 4 copies of Soul-Scar Mage, and playing piles of burn spells and efficient creatures.
2 weeks ago
SirSh4ggy Those are good ideas. I'll see if there is a spot here for Ulvenwald Tracker but Ezuri's Predation almost seems like a shoo in. Great card with Archetype of Finality, Everlasting Torment, and Repercussion.
3 weeks ago
I have a Reaper King scarecrow tribal edh deck that I am turning into a -1/-1 counters scarecrows edh deck. I am going to be running The Scorpion God, Flourishing Defenses, Nest of Scarabs, Parallel Lives, Grim Poppet, Conspiracy and Xenograft, Hapatra, Vizier of Poisons, Fevered Convulsions , Blowfly Infestation Everlasting Torment and other things like Wither and Persist mechanics to reap the benefits of getting -1/-1 counters. However, I need a strong finisher for this deck. Some cards I am considering are Deity of Scars , Ulamog, the Infinite Gyre, or maybe just sticking with The Scorpion God.
Are there any other creatures out there that might work well with this deck? Any suggestions are appreciated
4 weeks ago
Soul-Scar Mage is really neat!
I tried making a deck based on it recently, so here's some thoughts -
First of all, even with all the Soul-Scar Mages, there are gonna be games where you just don't draw it. You might want to consider running Everlasting Torment, since it has a similar effect.
Even with the Mind Stones, your deck looks like it might run out of steam lategame. I'd recommend some kind of mana sink - like Kumano, Master Yamabushi, or even Cinder Elemental - or maybe another way to get card draw, like Outpost Siege. You can also try finding some way to make use of cards in your graveyard, like the zaniness of Mizzix's Mastery. Actually, speaking of cards with Overload, check out Mizzium Mortars - early game it's a single target damage spell, late game it's the best sweeper you've got.
Another thing that would help is pingers or other permanents that keep you going when you've got bad draws. Cards like Cinder Pyromancer or Grim Lavamancer can be really useful for pushing through a kill.
Circle of Flame is a weird card, but it might be reasonable in the sideboard - it constantly weakens creatures that attack you while Soul-Scar Mage is out.
One card I'm personally fond of is Shrine of Burning Rage. It helps finish off games with burn decks, especially if it goes long, and you can also use it to take out a scary creature if you're about to lose.
A really old and kind of ridiculous card you might want to try out if you have the money is Repercussion. It's kind of bonkers in a board wipe deck.
By the way, there's a really unfortunate situation with Pyromancer's Gauntlet and Fire Servant in this deck. If you have both Pyromancer's Gauntlet and Soul-Scar Mage on the battlefield, the opponent chooses whether or not their creatures get given more counters or not. The reason is this rule:
616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected objects controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below.
Since Soul-Scar Mage replaces the damage with counters, and Pyromancer's Gauntlet/Fire Servant replace the damage with more damage (they all say "instead"), the opponent chooses which to apply first - and if Soul-Scar Mage is applied first, the spell isn't doing damage anymore, it's just making counters, so the damage increasing effects stop applying. Note that with Everlasting Torment out Pyromancer's Gauntlet still works, because Everlasting Torment actually makes the spell have Wither - which means the source still counts as dealing actual damage that Fire Servant and Gauntlet can affect.
Looking at the cards you're using now, Sweltering Suns might be a bit counter intuitive since it kills your own mage - it might be worth swapping some Mizzium Mortars in in that slot. Chandra's Fury is a little weak for its mana cost - it does a lot to your opponent, sure, but I still think that slot might be best used on something else. Pyromancer's Gauntlet, as I've mentioned, doesn't work with Soul-Scar Mage - so I'd recommend replacing it with something else. Maybe Pyromancer's Goggles? I guess it still helps Chandra and works when Scar is dead, so you might want to keep it, but be aware. Fire Servant is kind of in a similar boat. Maybe toss in some Mizzix Masteries or Kumanos or something in those slots.
Overall, this looks like a neat deck. I don't expect you to use all or any of the cards I've suggested, but I mean more to just offer a variety of ideas that might be cool replacements for the stuff you're using right now. Good luck!
1 month ago
goblinguiderevealpls I actually just took out Sire Of Insanity and Malfegor to bring down my curve a bit. Everlasting Torment would be a solid add I think as well, but my meta plays a lot of token decks which is the bane of my existence to say the least. Didgeridoo is SO hard to get a hold of! But I finally have one on the way.
1 month ago
I brewed a similar list that started as a minotaur tribal goodstuff and ended with an discard/enchantment subtheme also including some good demons and dragons, your list is actually VERY Similar to mine D:
Also, ive REALLY enjoyed Everlasting Torment in my list, it deals with pesky lifegain decks, and due to neheb and friends having first strike, they take wither damage in combat far less that your opponents will, and after first strike wither damage attacking or blocking usually minotaurs come out alive :)
1 month ago
I think Bloodchief Ascension and Waste Not could both be very powerful in this deck. I'd cut AEther Flash and Artificer's Hex for them. I'd add Pariah's Shield and replace Everlasting Torment with it. Attach it to your commander to make yourself completely immune from any damage.
1 month ago
I love this! but if you want to keep the creatureless theme you need some more burn/draw cards likeBloodchief Ascension , Quest for the Nihil Stone , Shrieking Affliction , Liliana's Caress , Pyromancer Ascension, Trespasser's Curse, Vessel of Malignity ,Waste Not Everlasting Torment, (MAYBE (prob not) Imminent Doom)),Megrim, Necrogen Mists, Phyrexian ArenaUnderworld Dreams , Endless Whispers, Leyline of the Void, Magmatic Core, Spiteful Visions, Torment of Scarabs, Exquisite Blood, Gibbering Descent ,or if creatures are ok here are a couple ideas Genju of the Spires ,Satyr Firedancer , Hammer of Purphoros, Awaken the Ancient