Spiteful Visions

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Spiteful Visions

Enchantment

At the beginning of each player's draw step, that player draws a card.

Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

Price & Acquistion Set Price Alerts

C13

SHM

Ebay

Recent Decks

Spiteful Visions Discussion

JIV_IV on Nekrusar Wheel and Deal

4 days ago

I feel like Mindcrank, Teferi's Puzzle Box, Wound Reflection, and Spiteful Visions would work well in the deck. Maybe also a Duskmantle Guildmage

Jatch on Soul of Malfegor

1 month ago

Thanks for the comment, Kandrel. I honestly hadn't realized that I had taken so many of the pure discard effects out, that cards like Shrieking Affliction had become pretty bad, so thanks for pointing that out! The goal of this deck isn't really to make everyone groan, so I'm not sure I want to punish the card draw too much, especially with symmetrical effects like Spiteful Visions, but I'll have to think about it. I'll be looking into replacing Lavaborn Muse, Shrieking Affliction, Quest for the Nihil Stone, and maybe Hollowborn Barghest as well. Thanks!

Kandrel on Soul of Malfegor

1 month ago

Looks like a neat idea--and a neat way to use Malfegor. There's a little problem, though. Yes, you're going to be making your opponents discard a lot of cards, but except for two creatures (Mindslicer and Sire Of Insanity) they're just drawing those cards back again. Those wheel effects just aren't going to get their hands empty. That means the punishers you have for small hands like Shrieking Affliction just aren't going to pull their weight. Consider instead punishing both sides of your wheel effect cards. Punish the discard with Waste Not and Liliana's Caress, then punish the card draw with things like Underworld Dreams, Spiteful Visions and many other similar effects.

cdkime on

1 month ago

Library of Leng is one of the best cards in a Nekusar deck. One of the problems with wheels is being forced to discard your hand, potentially losing cards you would otherwise want to keep. Library of Leng fixes this--you can discard your dead cards, and put cards you want to keep back on top of your library. You will then draw the cards you wanted to keep, as well as additional cards, greatly strengthening your hand.

Curiosity on Nekusar gives you a card every time your opponent draws a card. Helm of the Ghastlord does the same, but also forces them to discard a card. If you cast a wheel effect while Nekusar has Helm of the Ghastlord, all your opponents will discard their hand, and then also discard every card they draw--barring removal, your opponents hand size is effectively 0 for the rest of the game.

Niv-Mizzet, the Firemind is a wonderful card, and goes infinite with both Ghastlord and Curiosity.

Phyresis is just evil and can end the game when played alongside wheels and Teferi's Puzzle Box. Frankly, this combo is too cruel for some playgroups, and might not be recommended.

As for what to cut:

In my experience, Spiteful Visions and Phyrexian Tyranny are traps. You are generating enough card draw that you are just as likely to kill yourself, or put you within KO-range with these cards.

Temple Bell is another card which, while it looks good in theory, does not add that much to the deck. Without other support, you are giving your opponents a pretty powerful boon, even if you benefit as well. Same goes for Horn of Greed and Font of Mythos.

Last_Raven17 on Group HUGGG

1 month ago

I would add Liliana's Caress and Raiders' Wake to give you more options for discard damage, allows for dealing double and maybe even triple damage; you can also add Spiteful Visions, is it like a second Mindrazer. I would add more ways to gain life, that way you can stay in longer, be more aggressive with damaging effects that hurt everyone; so look into options like Exsanguinate

RedMulligan on Starting in Commander?

1 month ago

So here's a list of the cards that I got for the deck:

However, there's plenty of things I know I need, and some things I might consider (thanks to edhrec.com).Holy crap, that's a lot of cards. What I want to do right now is have Kess play the support role while I tutor up Nekusar to play. As soon as I can start nabbing the wheels for Nekusar's pain, Kess's ability will allow me to cast them back for more wheel-y fun times (for me, at least). That way, people won't realize that this is actually a Nekusar deck: he's hiding, ready to strike! But my biggest problem is discerning which of these 150+ cards I need to whittle down to about 65, and also figure out how many lands I need to play. I've got a little money to spend, and this list is about as far as I'll go cost-wise.

noxialisrex on Kaervek

2 months ago

My Suggestions:

Given what you've told me I would run these instead:

TheRedGoat on Nekusar's Deck Breaker 2000

2 months ago

Okay, where to start first?

Bear minimum I would recommend making a full decision to go with a particular card type or ability type to focus upon. By an example, you have discard to combo with forced wheel effects, but would those actually work with the slower advance of group hug draw? You don't have too many group draw that isn't wheeling for instance, but your pain effects are largely the discard ones, as opposed to additional draw hate cards like Spiteful Visions. Lastly given the use of milling effects and a fairly good balance between the different card types, you're wanting to run an all around adaptable version of Nekusar that can deal with multiple types of opponents.

Now to do that I'd argue you need cards that are less like Phenax, God of Deception, which require a moderately high creature count, and play more cards like Sangromancer, which should synergize with both your forced discard strategy and the removal of the whole table. I'll have to get back to you about a more in depth look at where you could take Nekusar, but I would ask if you really are wanting to focus on a particular means of winning the game, or are you just aiming for a good time?

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