Spiteful Visions


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Shadowmoor (SHM) Rare

Combos Browse all

Spiteful Visions


At the beginning of each player's draw step, that player draws a card.

Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

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Spiteful Visions Discussion

WhichKing on Rakdos, Lord of Battleships!

1 day ago

You may want to take a look at this deckbuilding framework to help make sure that you have a consistent group of effects to access every game.

Usually I start off with 37 lands and add 8 pieces of ramp. You already have 6 so I'd try to squeeze in maybe a Fellwar Stone.

Next I'd go for at least 8 pieces of draw. Now draw is boring and people always overlook it. But you have to keep in mind that a balanced deck (a deck that has a consistent group of effects and a clear gameplan) needs draw in order to access those effects. Being in black a decent card draw package would be Phyrexian Arena, Underworld Connections, Read the Bones, Sign in Blood, Erebos, God of the Dead, Bloodgift Demon, Ancient Craving and the Staff of Nin you already have. I don't think your deck is built to abuse Spiteful Visions so I would cut it.

I think burn spells are really weak in battlecruiser EDH. I'd remove all your burn spells with the exception of Rakdos Charm.

Scion_of_Darkness on Brain Getting Too Big

1 month ago

If I were building it, I lean more towards Blue for the drawing. Jace's Archivist does everything you want here. Forced Fruition will really keep people on their toes. Spiteful Visions hits you too, but I see that it fills the requirement for , but maybe not 4. I'd run Veinfire Borderpost for that.

MajinUlamog67 on Do Fevered Visions and Spiteful ...

1 month ago


I'd like some input on a ruling. Do Fevered Visions and Spiteful Visions target? Someone in my playgroup controlled an Amulet of Safekeeping and believed it would prevent the affects of the two aforementioned cards.

MindAblaze on Nekusar’s Pain Art (Still Prototype)

2 months ago

I would keep a close eye on Spiteful Visions.

It seems great, but remember it hits you too. That political aspect probably can’t be understated though. Like I said, something to keep an eye on.

I’m liking the idea of Psychic Corrosion, just trying to decide how it fits.

ellie-is on No Creatures Allowed

2 months ago

@lagotripha: Hey, thanks, I'll be sure to check out that list! I'm purposefully avoiding Night of Souls' Betrayal, though, because I can't play worms with that around (and they're kind of my only real wincon).

Storage Matrix seems really fun! I'll try to make room for it, since this deck doesn't have to worry about untapping only lands.

Languish is nice, but I'm not even running four mutilates yet, so I probably don't need eight haha. Though maybe I could try to go up to four, it's a great card.

Spiteful Visions and Triskaidekaphobia seem a bit risky, though, since I'm already drawing cards and causing loss of life to myself, so I feel like they could backfire more often than not.

Thanks for the comment!

lagotripha on No Creatures Allowed

2 months ago

Mono black deckbuilder's toolbox is my big list of modern-tested mono black tools. Night of Souls' Betrayal is cheap now, but a powerhouse in multiplayer, and Storage Matrix is a simlar decent disruption tool. Languish lets you play 8 mutilates. Spiteful Visions helps stop people comboing out and keep answers in hand. Triskaidekaphobia can be fun with multiple people messing with life totals.

dbpunk on The Ballad of Mad Cap'n Tom

2 months ago

So there are some things you could do, but not really just in terms of card draw:

First of all, you have a lot of kinda suboptimal pirates here. I think maybe giving up the pirate them might be best.

Maybe switch them in for a lot of sacable creatures or death effects?

Also, card draw in Jund has some interesting choices

Greater Good Spiteful Visions Fecundity

Guviwex on Xantcha wish your girlfriend was hot like me

4 months ago

Great list so far. Here are you my suggestions:

I'd swap out the infect cards for an evasion suite. Infect is great on paper, but you don't get to direct where it's going. Thus, it comes with #1 negative (painting a large target on yourself that says: 'kill me now') without the #1 benefit (eliminating your greatest threat in a turn or two). I think you'll do better flying lower on the radar. Stick the five commander damage and be happy. Some combination of Corrupting Licid, Sleeper's Guile, Dauthi Embrace, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep should do the trick. Add in a Nim Deathmantle to keep Xantcha on the field indefinitely.

Total War seems particularly punishing. As does Errantry. I wouldn't run many Creature Auras, but Errantry locks down a board state and shortens the commander damage clock to 3 hits.

War's Toll should incentivize others to use Xantcha as a mana sink on their own turn. Which is exactly what you want.

Unnerve is both a 10/10 flavor win, and another incentive for others to activate Xantcha's draw ability. Also Arterial Flow and Words of Waste come to mind.

Glacial Chasm is good protection. Sit back and watch the world burn.

Alhammarret's Archive seems great w/Xantcha's ability, although it is quite slow. Maybe get a feel for how your opponents are dealing with Xantcha first. If you get to sit around a lot, slot this in.

I'd switch out some of your Xantcha-killing board wipes for Languish and Wildfire. Xantcha on turn three, ramp into Wildfire on turn 4-5? Yikes.

If you find that Xantcha is eating removal often, Fury Storm seems like a good add. Playing Xantcha three times, and quintupling an x=6 Exsanguinate to drain the table for 30 sounds like a positively delightful way to spend 10 mana. Works with that Profane Command in your Maybeboard as well.

Speaking of mana, you probably want Cabal Stronghold and Neheb, the Eternal in here.

Maybe Mana Geyser for a game ending drain from Xantcha or Exsanguinate-- although that might be too cute. Works great with War's Toll.

Howl from Beyond and Torment of Hailfire are also good ways to finish people off.


As far as what to swap out:

Spiteful Visions isn't asymmetrical enough. You're probably going to be using Xantcha's ability often enough to make this hurt.

Exquisite Blood isn't really working within your game plan. You're using it as a defensive option here. I think there are better options (Chasm, for example).

Blood Sun works against you too much.

Polluted Bonds could probably be swapped out for something. I get that your opponents will be drawing more, but if feels like 5 mana good stuff.

I think War Cadence could be swappped out for any of the evasion enchantments suggested above. Dauthi Embrace probably.

Vow of Lightning and Vow of Malice should probably also be swapped out for more solid evasion.

Rite of the Raging Storm might also be too cute, but it's hard to judge.


Overall, this is a really good list. Xantcha is a cool card and it's fun to see how many niche interactions she enables. Good luck with it!

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