Heart of Ramos

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Heart of Ramos

Artifact

Tap: Add (Red) to your mana pool.

Sacrifice Heart of Ramos: Add (Red) to your mana pool.

king-saproling on Intet's grand entry

1 year ago

Component Pouch, Worn Powerstone, Palladium Myr, Somberwald Sage, Overgrowth, Coalition Relic, Pentad Prism, Generator Servant, Eye of Ramos, Heart of Ramos, and Horn of Ramos would all ensure that Intent comes out on turn 4 assuming you've drawn your 4th land by then. Your land count is too low to reliably achieve this though. Would need to be at least 39 lands.

Personally I would cut thought vessel, farseek, rampant growth, wood elves, yavimaya dryad, and utopia sprawl in favor of some of the aforementioned cards.

Also these might interest you: Lightning Greaves, Bloodsworn Steward, Blood Mist, Berserkers' Onslaught, Brass Knuckles, Fireshrieker, Embercleave, Lizard Blades

rayzoredge on Chaotic AF

3 years ago

Heart of Ramos , Seething Song and Mana Flare help out a lot with mana availability.

What would you recommend, ElijahCallahan64?

libraryjoy on Zo-Zu Castle, the Punisher

3 years ago

I did read your post over there, and that's what brought me here. Actually, I think you can make this work, but I would do some work to protect yourself, like the 2 cards I mentioned, and maybe have fewer lands and more mana rocks. Make sure that when you lock the board down, you still have ways to interact. Apparently I didn't read Ruination well enough. Maybe Darksteel Forge to protect your mana rocks? Cards like Fire Diamond, Iron Myr, Sisters of the Flame, Heart of Ramos, etc. would prevent you from needing to play a lot of lands. However you adjust your strategy, make sure that you can mitigate your own damage while maximizing how hard you hit your opponents. Good luck!

Snickles@EDH_only on Lathliss, Ramp Queen

3 years ago

some other dragons you might consider:

Nesting Dragon - Pricey, but gives decent return for otherwise dead draws late game

Scourge of Kher Ridges - personally love this guy - built-in Pyroclasm, plus an anti-air effect in red if needed

Steel Hellkite - colorless enchantment removal. often overlooked

Territorial Hellkite - 6/5 flying haste for 4. aim is a bit wonky, but still a solid card for its cost

odd ramp to consider: Mana Geyser, Corrupted Grafstone,Foriysian Totem, Pillar of Origins, Star Compass, Heart of Ramos, and / or Pyramid of the Pantheon.

fun deck, keep us posted with how it does!

DemMeowsephs on Xenagos, God of Revels that xtra combat is good

3 years ago

Hey there! You mentioned needing some help with the mana base, which is certainly something I might be able to aid you in! Your deck has a whopping 4.69 average mana cost, where 33 lands is around good for a average of 3.5. Due to that, you may want to add a few extra lands but mainly you want to have a very strong ramping mana base. Below, you will find some strong ramp cards that could seriously help a ton, if you aren't aware of them already! I would list out all the lands you should consider including, but you ca also find them right here (https://managathering.com/duallands/Gruul.html)! There are quite a lot of great lands you missed so definitely check that out, along with some multi lands like Prismatic Vista, Fabled Passage, Strip Mine, Wasteland, Reflecting Pool, and a ton more. Anyways though, take a look at these ramp cards:

Gosh that was a lot, but from that huge list I'm sure you can pick a few to add! With your average CMC and amount of lands currently, I'd try to make it around 37 lands, with maybe 13-16 ramp spells, or even more if you think the deck needs it. You could replace the ramp spells above with some of the worse ones , (for example cut Farseek for Nature's Lore, and remember lore can search for Stomping Ground) and maybe cut some more of the fluff cards. Like Star of Extinction is great but how many times do you really end up using it and it benefits you? Plus it'll blow up some of your own creatures! And also remember, while equipment is great, Xenagos is an automatic buff, so maybe you don't need as much of that. My point is, your deck needs a lot of ramp, and while other cards may be nice, it may be much harder to win without the ramp. So that said, I hope this helps, be sure to check out some of my decks (cough Double Trouble EDH ⫸PRIMER⫷ cough), good luck on your deck, and have a wonderful day!

TriusMalarky on Mizzet PUNCH

3 years ago

Aight. First, you need a good ramp package. I'd go

You have 3 taplands, two of which are useless. They're better off being basics, although Skyline Cascade isn't the worst. Also, Evolving Wilds never belongs in 2-color decks. Temple of Epiphany is infinitely better.

Teferi's Ageless Insight, Alhammarret's Archive if you have the budget.

HawkRider on The War Machine

3 years ago

Question. Why Ruby Medallion? Only 20 of your 70 non-lands benefit from this. Wouldn't something such as Fire Diamond or Heart of Ramos fill that slot a little better? Potentially also something like Cloud Key or Ugin, the Ineffable?

I know they are generally higher on the curve, but thought they warranted suggestion.

hydrothermia on Pattern Recognition #134 - Mercadian …

4 years ago

I may be one of the few that actually remember playing Mercadian Masque in the Type 2 (Standard for you whippersnappers.) format. My favorite card of the set, outside of Counterspell was Tidal Kraken . It was only a 6/6 unblockable for eight mana, which is way overpriced by today's current Standards. A little surprised you didn't mention Conspiracy the card. It was the first of it's kind with the most recent "reprint" being Arcane Adaptation . Or my favorite/annoying combo consisting of Cho-Manno, Revolutionary and Pariah .

There were five artifacts, one land and a handful of white rebels that created lore of a creature that would eventually end up being printed for Commander 2017, Ramos, Dragon Engine . The first iterations of the artifact dragon came from Henge of Ramos , Eye of Ramos , Heart of Ramos , Horn of Ramos , Skull of Ramos and Tooth of Ramos .

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