|Commander / EDH||Legal|
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|Magic Origins (ORI)||Uncommon|
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Creature — Human Rogue
When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
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Whirler Rogue Discussion
13 hours ago
Thopter Engineer might be really good. I can cast it off of Sram's Expertise and give all the token haste immediatly.As mentioned above, i'm not really sold on cards sporting double mana requirements other than Sram's Expertise since it is just that good in the deck. Pia and Kiran Nalaar specifically seem a bit steep with , which is more or less just a splash until now.
Concerning Whirler Rogue i'm not really sure he synergises good with swarming the board. I believe he is better in decks that produce less token, but do have big beaters that dont have to connect often to win the game. He also cannot be casted off of Sram's Expertise which would weaken it, if both are in hand and which i plan on relying more on in the future. I'll keep it in mind though.
Thank you for contributing to this.
1 week ago
2 weeks ago
Hi there! Ezuri, Claw of Progress is one of my favorite decks. My take on him is a super low CMC deck, heavy on card draw with a bunch of reactions to save Ezuri and counter board wipe spells. Maybe you'd like to have a look Ezuri Turbo Tribal.
There are some budget cards specially good for this deck
Growing Rites of Itlimoc Flip In a +1/+1 counters deck this card will most likely flip the turn cast it if you want.
Life's Legacy Amazing! sac one of your tokens with a bunch of counters on it and refill your hand for just two mana.
Give / Take The 'Take' half is similar card to the previous, you don't sacrifice the creature and still draw a lot of cards for a low cost. Most of the time you can forget about the 'Give', but still an option if needed.
Notorious Throng Create a bunch of flyers to boost Ezuri's experience even more. If you happen to have dealt damage with a rogue you will get an extra turn. Ezuri is BFF with the rogues, many of them are small creatures with evasion and sometimes badass abilities like the Cold-Eyed Selkie you run or Blighted Agent if you don't object to infect.
Pongify for a second Rapid Hybridization and Reality Shift because is the best blue removal.
Den Protector A second Eternal Witness with built-in evasion.
Whirler Rogue for just four mana you get three experience levels, two flying tokens and make creatures unblockable, definitely a must.
Sylvan Safekeeper and Wirewood Symbiote one mana drops to save Ezuri. The best part is when you have them on the Battlefield people won't even try to throw anything at Ezuri.
Looter il-Kor and Lu Xun, Scholar General Two mostly fully unblocable creatures that allow you to loot though your deck and draw cards.
Simic Charm multi purpose reaction, this card will get you out of most bad situations.
Fungal Sprouting If you play it with just Ezuri on the battlefield to get three saprolings is okay-ish, that's the amount of value the game expects you to get from a four mana uncommon sorcery. But in any other scenario this card will easily double or triple your experience.
1 month ago
Found a few other potential token generating creatures:
1 month ago
A couple of Marionette Master can back up the Disciple of the Vault.
What if you made token artifacts, instead of spending your own valuable cards? There are a few options:
- Clue tokens, like Ongoing Investigation or Tireless Tracker
- Treasure tokens, like Prying Blade
- Creature tokens, like Whirler Rogue
- Any or all of the above
2 months ago
2 months ago
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2 months ago
I've found that Ezuri is fairly weak to board wipes, and you said you want more effects like Deadeye Navigator, so I'd suggest Temur Sabertooth. It lets you reuse etb effects, save creatures from board wipes, and can even enable some infinite mana combos along with a haste enabler.
Which brings me to my second suggestion: Swiftfoot Boots. Haste enablers are incredibly good in Ezuri, since often playing a creature, buffing it up, and having to wait a turn cycle to attack is too slow. The boots are great in that they also offer protection from targeted removal. Another option I like is Sword of Vengeance. While very mana-intensive to equip, it gives you everything you want: haste to attack the turn you play stuff, trample to make sure your beaters get through, and so much more.
Next, I would suggest adding a bit more ramp. Cultivate and Kodama's Reach are fantastic ramp cards that I try to fit into every green deck I build. Viridian Joiner is a great creature that can generate incredible amounts of mana with just a couple counters from Ezuri. Finally, I've really been enjoying Magus of the Library. It is a 2-cmc dork to get Ezuri down a turn early, and later in the game can double as a card draw engine. That's a lot of utility for a 2-drop creature.
Next, evasion is really important to get your buffed up guys through for damage. Whirler Rogue is one of the best options in my opinion. It generates 3 experience counters with Ezuri on the field, and can repeatably give unblockable to your creatures. Another great option is Herald of Secret Streams, which gives all your creatures with +1/+1 counters unblockable. Finally, this is kind of a weird suggestion, but I really like Tempting Licid. By putting it on something weak and expendable, you can basically give the rest of your team unblockable. In addition, you can detach it before damage to keep it around for future use. However, its utility doesn't end there. You can put it on big creatures to serve as a board wipe, and even attach to opposing creatures.
For more inspiration, check out my list (We're Gonna Need a LOT of Dice).