|Commander / EDH||Legal|
Printings View all
|Commander 2018 (C18)||Uncommon|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Magic Origins (ORI)||Uncommon|
Combos Browse all
Creature — Human Rogue
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Price & Acquistion Set Price Alerts
|Have (7)||ironax , ninjasupahsquid , Yawkcorb , Mousemke , damo_rox , Fwaffle ,|
|Want (20)||mumblethief , libraryjoy , Georgez96 , RedSinR , Franck8666 , kvfd1719 , jarjar102 , bbtancakes , Jose_Arrogantio , xander025 , eastly , Tokaido , Axiomatix , RazortoothMtg , lucky72 , RoninH3RO , Kurush , yuchunchang , Tarrandus , SweetMermaidPuss|
Whirler Rogue Discussion
4 weeks ago
Ok. You definitely need more lands. 35 at the minimum, but I recommend 38. So you need to take out a lot of cards. Think about what you're going for. A +1/+1 counter strategy? Synergy? Lots of little creatures? Then start taking out cards that don't fit the key themes you want in your deck. I know its hard, but it'll make the deck much better. For example, if you want +1/+1 counters and synergy with those, then Bident of Thassa and Bounty of the Luxa might not be that good. What i might do is just make a list of what IN MY OPINION is jank and should go. Take it with a grain of salt if you want, but its probably for the best (if you want the reasoning behind any of these please ask me, I can't write it down for every card). Animation Module, Bident of Thassa, Lifecrafter's Bestiary, Snakeform, Plasm Capture, Negate, Mirror Match, Cobra Trap, Bounty of the Luxa, From Beyond, Urban Evolution, Whirler Rogue, Viridian Corrupter, Thelonite Hermit, Patagia Viper, Altered Ego, Overrun. All those I would Definitely take out and replace with lands, then there are a bunch more which I could see the value, and they could be really cool, but I ultimately would have to cut. These are cards like Forgotten Ancient, Managorger Hydra and Kalonian Hydra. But I would test these cards before cutting them. You also have A LOT of ramp. Cultivate, Kodama's Reach, Elvish Mystic ect. Maybe a little less ramp? I dunno, but these are my thoughts.
1 month ago
- Retrofitter Foundry
- Whirler Rogue
- Echo Storm
- Maverick Thopterist
- Psychosis Crawler
- Scuttling Doom Engine
- Hellkite Igniter
- Into the Roil
- Enchanter's Bane
- Varchild, Betrayer of Kjeldor
- Endless Atlas
- Thirst for Knowledge
- Reverse Engineer
- Prismatic Lens
- Vessel of Endless Rest
- Dreamstone Hedron
- Daretti, Scrap Savant
- Goblin Welder
- Trading Post
- The Antiquities War
- Padeem, Consul of Innovation
- Mizzium Transreliquat
- Kuldotha Forgemaster
- Spine of Ish Sah
- Mechanized Production
- Clock of Omens
- Sai, Master Thopterist
- Whir of Invention
- Jhoira, Weatherlight Captain
- Shimmer Myr
- Grand Architect
- Storm the Vault
1 month ago
Can help push ensouled citadels through late game!
1 month ago
Thanks for the suggestion, Xinofos! I agree, Goblin Welder's a great card, especially with so many Servo tokens whirring around. However, Welder's not the strongest choice for Izzet Brown? (2018) since the deck's not going for a Scrap Mastery approach. Additionally, there's already a fair amount of artifact recursion in the deck, i.e. Academy Ruins, Buried Ruin, and Crucible of Worlds to reuse the latter. If anything, the deck wants another big artifact creature, most likely Blightsteel Colossus, to further capitalize on Saheeli, the Gifted's ramp ability. Outside of some corner cases in the deck, Goblin Welder's not going to remove an opponent from competition, whereas a Blightsteel Colossus, hasted with Thopter Engineer and made unblockable with Whirler Rogue, will. Finally, with the deck's copy effects (Saheeli, the Gifted's ultimate; Saheeli Rai's second ability; Saheeli's Artistry), Blightsteel Colossus can take out the table.
Thanks again for taking a look at the deck, Xinofos! I appreciate your suggestion and look forward to more. :-)
3 months ago
4 months ago
A couple things:
I don't see any way to just win the game outright besides some random flyers. You probably don't want to be the guy that removes everything your opponents play and only wins by beating down with a Resolute Archangel. Brago can be so oppressive at times your opponents will be practically begging you to pull some infinite combo out your ars and finish them off.
Suggestions for the win con: Strionic Resonator goes infinite with brago and any combination of one or more mana rocks that produce at least 2 mana total. Deadeye Navigator or Eldrazi Displacer + Peregrine Drake = infinite mana and etbs of any creature you control (Cloud of Faeries could be a drake with the right lands/Panharmonicon). And my personal favorite, creatures that make tokens (e.g. Whirler Rogue) and token buffing (e.g. Cathars' Crusade).
Nephalia Drownyard can't go in a UW commander deck because of the symbol and how color identity rules work.
4 months ago
Since you run many artifacts, I'd suggest:
Whirler Rogue because being able to make any one crature unblockable is good and political too.
Whir of Invention to tutor on the battlefield.
Efficient Construction to get more artifacts that fly and can block/attack for free.
Padeem, Consul of Innovation because then they can't touch this.
Mechanized Production because it produces free tokens and it's a win condition regardless of the crature you enchant.
Sharding Sphinx because it produces huge amounts of thopters.
Thopter Spy Network for thopter and draw.
I'd consider cutting off some of the sorceries you got there in favor of some of the cards I listed in order to be even more artifact centric. If you got time, feel free to check out the decks on my profile!