|Commander / EDH||Legal|
Printings View all
|Magic Game Night (GNT)||Uncommon|
|Commander 2018 (C18)||Uncommon|
|Duel Decks: Elves vs. Inventors (DDU)||None|
|Magic Origins (ORI)||Uncommon|
Combos Browse all
Creature — Human Rogue
When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can't be blocked this turn.
|Have (7)||ironax , ninjasupahsquid , Yawkcorb , Mousemke , damo_rox , , Fwaffle|
|Want (44)||mumblethief , Vukodlak , libraryjoy , OneSwellFoop , MrPredator , RedSinR , AshLucifer , Franck8666 , Planesbreaker , gavriel1136 , kvfd1719 , jarjar102 , bbtancakes , Jose_Arrogantio , KingusOfDingus , jpengland , Axiomatix , RazortoothMtg , lucky72 , Kurush , Tarrandus , SweetMermaidPuss , RoninH3RO , JettStarlurk , cvsbr , xander025 , RudyFromTexas , IBWolfKnight , almace , cartemagic , fancysaurus , buildingadeck , Cauthan , MementoMuffin , thegoldentoast , Hakira , thenyannyan , Tokaido , Wopenras , yuchunchang , Kaslay , EcSamuel , KeksimusMaximus , crimsond87|
Whirler Rogue Discussion
2 weeks ago
Okay so I've got some time, let's get into this...
1) I think Shu-Yun is an interesting choice for a budget commander because he relies on killing opponents quickly, but with budget decks, you're going to be winning much later in the game. He's also interesting because he focuses on quick combat instead of really building up a boardstate. I think the first thing to do would be to abolish the idea of a turn 4-6 win, decks like ours are going to try and grind out the game with cheap removal and synergy, waiting for the right time to strike. Maybe the problem is that the deck wants to win too fast and the budget can't compensate for that, just my idea.
2)You should probably cut the uncommons, things like Invert/Invent, Jace's Ingenuity , Rush of Blood (even though this card is super cool and I'm going to put in one of my other decks), Concentrate , Rise from the Tides , Butcher's Cleaver , Hero's Blade , Inquisitor's Flail , Vessel of Endless Rest , Illusory Ambusher , Smelt-Ward Minotaur , and Whirler Rogue . While these cards are awesome in the deck, they're a huge deficit to your budget and cutting them is 12 less cards. I've found that with a budget like this, it's best to cut to $0.15 commons. Will it be as fast? No. Will it be $10 or under? Yes.
3)Have you considered building from the bottom up? Instead of adjusting my previous commanders, I usually just pull out a fresh sheet of paper and start from there. I feel that it opens up more gateways for deckbuilding and instead of having to cut expensive cards, you can decide which cards to add one at a time. Cutting is also just kind of negative and personally I feel a lot happier seeing: "this card is so sweet for $0.15!" Instead of: "Ugh I can't run this card because it's over budget." This could just be me of course.
4) As for specific cuts, here's what I'd take out(excluding the uncommons I pointed out earlier): Artificer's Epiphany : There are better draw spells out there; Contradict : Again, there are better spells; Depths of Desire : Generally, I dislike bounce, even in Red/Blue but this spell just isn't good, especially when you want to cast Shu Yun on turn 3; Enhanced Awareness : Way too expensive for the effect; Leave in the Dust : From your comments, it seems like you want to win faster, so I would cut these mana-intensive bounce spells so you can run cantrips, also Unsummon is $0.15 on SCG; Prying Eyes : yeah this card is just objectively bad in my opinion, even for a $10 deck; Repulse : Same thing I said before about bounce spells, the card draw isn't worth paying more mana; Scatter Arc : I feel like a lot of the bounce/counterspells are in this deck because they say "Draw a card" paying 2 more mana for a negate that draws you a card is not with it, you could do more with that two extra mana. Sweep Away : Yeah this is way too conditional to actually work out; Aether Tunnel : Yes I know you said you wanted to keep this, but playing it makes Shu Yun a huge target and it's budget intensive. Skygames : This enchantment is okay, but It's definitely not great, especially when compared to your other auras; Highland Lake and Izzet Boilerworks : Yes I know it's important to have mana, but running basics gives you more choices. That's pretty much all I've got for now on cuts.
I wish you the best of luck, but I'm about to pass out so goodnight, I hope this made sense!
3 weeks ago
I went rogues as my backup tribe for Yuriko as well. There are a bunch of amazing rogues that work really well with her you might consider:
Marang River Prowler is handy since if you control your commander, you can cast him from your graveyard. Additionally he can't be blocked, which lets you ninjutsu out other creatures.
Whirler Rogue comes out with two thopters you can tap to make her unable to be blocked, then pop her back into your hand to get out Yuriko. Once you cast her a second time, you get two more thopters, and now you can prevent two creatures from being blocked.
Quickling , Keymaster Rogue , and Faerie Impostor all work REALLY well with ninjas. They all have built in evasion, and they all require you to put a creature back in hand when they ETB. This means that you can put a ninja already in play back into your hand so you can ninjutsu them back at a later point.
Flitterstep Eidolon is good value in this type of deck. Bestow it onto Yuriko to make her permanently unable to be blocked, then if she dies or is exiled, you get an unblockable creature, attack with it, ninjutsu your commander back into play, then bestow it onto her again.
Also you can't go wrong with some sac outlets for Yuriko. You can let her die over and over and keep getting her back into play easily as long as you have an evasive creature. If you can afford it, Phyrexian Tower is a great way to use her to get more mana. High Market is another nice one to have around.
Lastly, Exquisite Blood is a stupidly powerful enchantment for Yuriko since it will turn every time a ninja connects for damage into massive lifegain for you. Every opponent will lose life equal to your top deck CMC, so it only gets stronger as an enchantment in this deck the more opponents you have.
If it helps, you can also check out my decklist for her at Yuriko EDH for other ideas. Hope this helps :)
1 month ago
1 month ago
God-Pharaoh's Gift and Whirler Rogue are in a pile of cards I have sitting in a box of cards that could end up in this deck in the future, I should put them in them maybeboard. Myr Turbine is something I might like but it's a little costly mana wise. Stolen Identity used to be in the deck but I took out because it was too expensive mana wise. Not really a fan of the rest of them, I prefer to keep mana costs low for most of the cards in this deck. I try not to go above 4 for the support cards unless they're powerful like Kiki-Jiki, Mirror Breaker or I can cut the cost like Treasure Cruise and Dig Through Time . I appreciate the suggestions!
4 months ago
Got the cards in the mail and have added a couple more to your list:
Whirler Rogue - More thopters and unblockable ability. Grand Architect- Turns thopters into milling machines when combined with Sands of Delirium. Kuldotha Forgemaster- sac cheap thopters for Wurmcoil Engine, Spine of Ish Sah or whatever you need. Thopter Spy Network- More thopters, more card draw. Tidespout Tyrant- can be game winning when combined with all those Zero cost Artifacts. Retrofitter Foundry- is super cool with the Dramatic Scepter combo!
5 months ago
That seems like a really good compromise, my friend! Janky combos ususally don't hurt people's feelings, and the combo pieces synergize just fine with the rest of your deck even if the engine isn't assembled.
Now that you've narrowed in on tokens/aristocrats with potential combo, it's easy to select haymakers for that deck. For starters, Chief Engineer is one of my favorite cards of all time. Blinkmoth Urn, too. Welding Jar to save your best piece in the event of a Shatterstorm. Go Brittle Effigy instead of Oblivion Stone, and then use Nevinyrral's Disk as a mass removal.
And then I think you need more token production -- Pia and Kiran Nalaar, Whirler Rogue, Thopter Spy Network, Hangarback Walker, Thopter Foundry, Thopter Assembly, stuff with Improvise and Affinity abilities, the new Saheeli Rai (and the old one I guess!). Hope this helps(: I'd cut down on the flicker synergies since artifact sacrifice + recursion + cost reduction lets you use similar effects, but all your pieces get to be artifacts. But that's just my advice to save some room in this list.
Raff is SO GOOD in this deck, like a 50 cent Vedalken Orrery. Play him. Always (:
5 months ago
Baleful Strix, Diluvian Primordial, Frost Titan, Phantasmal Image, Snapcaster Mage, Sphinx of Uthuun, Whirler Rogue, Disciple of Bolas, Grave Titan and Plaguecrafter. Just a bunch of black and blue ETB stars that I can think of off the top of my head.
Whirler Rogue occurrence in decks from the last year
Commander / EDH:
All decks: 0,01%