Ugin, the Spirit Dragon


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Fate Reforged (FRF) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Ugin, the Spirit Dragon

Planeswalker — Ugin

+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player.

-X: Exile each permanent with converted mana cost X or less that's one or more colors.

-10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

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Recent Decks

Ugin, the Spirit Dragon Discussion

Azdranax on H: foil LoTV W: rack ...

1 hour ago

I looked through your current want list and saw the following I have extras of for sure - I'm certain I have some of the Simic Merfolk stuff you'd want as well. If you have interest, let me know - feel free to enable chat.

1xUgin, the Spirit Dragon

2xUlamog, the Ceaseless Hunger

2xAll Is Dust


1xEldrazi Temple

2xDeath's Shadow

3xFatal Push

1xPhyrexian Arena

2xGrafdigger's Cage

6xInquisition of Kozilek

2xBasilisk Collar

4xGifted Aetherborn (Korean)

4xCeremonious Rejection

Profet93 on The One-Eyed Monster's Antique Shop

7 hours ago

Wow. This is the most solid Xiahou Dun Deck I have even seen. I see you decided to build yours in the competitive route. Nice! I built my deck The Descent Into Darkness as a 75% deck but your's is my ultimate dream (should I ever want to do competitive)

It's kind of hard to suggest anything when the deck is already so fine tuned. Maybe an Ugin, the Spirit Dragon, Karn Liberated, Nevinyrral's Disk or Oblivion Stone for enchantment + artifact removal.

Profet93 on Chainer, Competetive Mono-Black Control

3 days ago


I see. You have combos you run, but they aren't infinite, got you. Why not just run rings without the temple, that way (as far as I can tell) there will be no outlet to go infinite with, just extra value with chainer and others.

If you feel your enchantment removal is lacking, you could always add Ugin, the Spirit Dragon. He does hit your stuff, but many times it's worth it. Also see Nevinyrral's Disk. I know O-stone and Karn can be better (no coming into play tapped and targeted removal), but adding might not be a bad idea depending on your matchups.

APileOfCards on Ulamog

5 days ago

Change commander to Ulamog, the Ceaseless Hunger. He costs less for one, and when he attacks the opponent exiles a 5th of their deck.

Eldrazi Conscription with the right ramp you can attach to Ulamog or Kozilek, preferably Ulamog to get annihilator 4 and annihilator 2 from Eldrazi Conscription (I hope that's how it works) or ceaseless hunger to ruin enemy plans.

Maybe get Ugin, the Spirit Dragon as he's colorless and can be a huge nuisance to the enemy, especially his -X.

Blightsteel Colossus with Whispersilk Cloak, instant win right there. And Swiftfoot Boots if needed. (Minimum 15 mana if Blightsteel Colossus isn't on the battlefield yet)

Get both Kozileks in there, and for a casual format with friends get Emrakul, the Aeons Torn to make your friends hate you.

Either Karn could work as well. (More so Karn Liberated)

In conclusion, change commander, develop new strategy, and be sure to- OH, and Quietus Spike. My friend uses it all the time in his commander deck, and he ALWAYS gets it in every starting hand, without stacking. Attach that onto Eldrazi Mimic on early turns to wipe your enemy's health. Prioritize lower mana cost ramp like Sol Ring, and as a joke for casual play, Black Lotus, Mox Gems (Mox Lotus especially), and obviously, Saute, because we all like some roasted hobgoblin

Profet93 on Xiahou Dun, the One-Eyed

1 week ago


This deck seems solid. +1 from me. You want to win through combo, but I feel that there should be some sort of back up plan in case your pieces get exiled/destroyed before you are able to use them. The more often people will vs your deck, the better they will be able to deal with your combo. As such here are a few suggestions...

Imp's Mischief - Extremely useful to protect important pieces and can stop a counterspell, very good utility. Speaking of utility....

Mirage Mirror - Very useful utility (or another coffers)

Vesuva - See above

Thespian's Stage - See above

Aside from Spine, I don't see any way for you to deal with artifacts and enchantments. Some useful inclusions might be.... Ugin, the Spirit Dragon, Karn Liberated, Nevinyrral's Disk, Oblivion Stone, and more.

You could also add a soft lock in the form of Bitterblossom/reassembling skeleton/Trading Post + Contamination. Bitter blossom helps against fliers, and trading post allows you to reuse the spine of ish shah. Moreover, the spine allows for artifact recursion, chump blocking (skull clamp fodder), life gain (when really low life with Necro) and more.

If you want some suggestions of what to take out or just more suggestions, let me know!

x12721 on Mirror Gallery + The Chain ...

1 week ago

So, play Tron ramp, and then go off with multiple Karn Liberated or Ugin, the Spirit Dragon. Seems fair and balanced.

Snap157 on I Know, I Know, I'm a Dick

2 weeks ago

Hey there SurpriZe!

First- thanks and good luck! I'm eager to hear how it does :)

Second, I think I can help you out. Some of the more competitive options would be Blightsteel Colossus, Memnarch, Wurmcoil Engine, Mana Drain, Ancient Tomb, Force of Will, Ugin, the Spirit Dragon, and Karn Liberated.

gzusvictory on Balan, Wandering Knight | Equipment Voltron

2 weeks ago

Dude! You replaced Eight-and-a-Half-Tails!? Let me defend this case. This card has done so much work and protects everything from almost everything! You have to agree that it has a much higher ceiling than Devoted Caretaker.

Threat of activation

My favorite includes the fact that it wards off more action than you think. Sure, it stops instants and sorceries, what about everything else like planeswalkers Jace, the Mind Sculptor, like avoiding Eldrazi cast triggers, Ulamog, the Infinite Gyre, effects of creatures Acidic Slime Trygon Predator, etc. Instants and sorceries are two huge categories, I agree, but the other categories include: creatures, artifacts, lands Maze of Ith, planeswalkers, and enchantments! 5/7 categories? Caretaker can do nothing for you at each of these points!

Cost efficiency

Sure, caretaker wins in this department by costing just a W to cast and a W to activate. I suppose thatcher does reduce the most common category of removal by stopping anything in the form of instants and sorceries. Yeah, 8.5 does cost a single W more and an extra 1W to make something white+pro white, but come on.

Number of activations

Devoted Caretaker can only do his effect once, then thats it. My guy 8.5 can do it how many times!? Once for every set of 2W mana that you have! Sorry, but Devoted Caretaker loses this one.

Swords and Ugin

Playing against pro-white equipment like Sword of Light and Shadow can make it call off of them by making the creature its equipped to White! Devoted Caretaker does not your opponents creatures from getting bigger at all! For Ugin, the Spirit Dragon becomes your best friend, even in the hands of your opponent because it will deter your opponent from using his second mode by making your opponents lands or colorless permanents (if her minuses enough) white! Devoted caretaker only loses this one IF the pro-white swords or Ugin are in your meta!


The most important factor: big daddy Balan, Wandering Knight needs to get through your opponents defenses with all his nice toys, but that pesky Fog Bank wants to ruin the fun. Have no fear, 8.5 wins here! Devoted Caretaker does not win in this department because it does not assist in evasion. Sure, it may take a LOT of mana if your opponents are playing a token deck, but when you get mana flooded/opponents have a small count of creatures, Balan will have a lot more help from 8.5 in getting through.


8.5 >Devoted Caretaker

In all honesty, I personally want to take 8.5 out because it has helped me win games almost TOO easily when I draw him late in the game. I just wanted to make a statement for all who does not know the power of 8.5 and the namesake 8.5 alone because we have had history with this card dude! Obviously, not good enough for commander, but I think he deserves to stay in the 99.

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