|Commander / EDH||Legal|
Printings View all
|Fate Reforged (FRF)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Ugin, the Spirit Dragon
Planeswalker — Ugin
+2: Ugin, the Spirit Dragon deals 3 damage to target creature or player.
-X: Exile each permanent with converted mana cost X or less that's one or more colors.
-10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
|Have (4)||gosora , Waflecopter , KillDatBUG ,|
|Want (11)||hexavi42 , Bobawise , kingcowofcows , dissonant_one , DemonGrandma666 , Ignis_Rana , nate1647 , maccostello , Forkbeard , dapump91 , Luminescence|
Latest as Commander
Ugin, the Spirit Dragon Discussion
1 day ago
He may not be a creature, but Ugin, the Spirit Dragon is just a straight up wincon, especially in a colorless deck with so much ramp.
Likewise, Karn, Scion of Urza is decent card advantage and can pump out some big dudes with your artifacts.
Perilous Vault is also another board wipe if things go badly at any point. It does have the disadvantage of exiling your stuff as well, unlike All is Dust, but it does still kill basically everything, even at instant speed. It may not be the kind of thing you're after, but I do find having a couple of board wipes is always handy.
1 day ago
, some thoughts for you after building your deck and tweaking it for my meta/taste. Your Deepglow Staff line can be reduced down to Doubling Season , Tamiyo, the Moon Sage , Ugin, the Spirit Dragon , Teferi, Hero of Dominaria , Jace, Architect of Thought , and 5 cards of your choice to draw with Ugin.
With this you can cast and emblem Teferi infinite times and then once more to draw a card and exile all opponent's permanents. Then if they don't concede you can cast and ultimate Jace infinite times to play everything out of everyone's decks.
It ultimately achieves the same thing but for me I decided to cut Sensei's Divining Top and Basalt Monolith to add some other cards in.
4 days ago
Or, we could do what makes far more sense - just let Wizards print planeswalkers that are specifically designed to be played in the command zone. Of the 11 walkers they've given that ability to, 3 (Teferi, Daretti, and Freyalise) are very powerful, two more pretty strong (Saheeli and Windgrace), and the others (Nahiri, Ob Nixilis, Estrid, Aminatou, and the two Kenriths) are all playable. Teferi and maaaaaaybe Daretti are the only ones approaching broken.
Blanket okaying all walkers is asking for trouble. Saying we're okay with some but that bans have to happen means that cards like Tezzeret the Seeker and Ugin, the Spirit Dragon and Elspeth, Sun's Champion are removed from the game, despite being entirely reasonable as part of the 99.
I think a good creature comparison would be Kokusho, the Evening Star . If he shows up out of the 99, he's strong. He's irritating to deal with, and there are other cards that can make him better (reanimate, etc). But if I hit him with Utter End or Bojuka Bog , he's handled. As a part of the 99, he's strong but acceptable.
When he's in the command zone, he's oppressive and devastating. The deck can be built to reanimate time after time, and all the normal ways to answer him just put him back in the command zone to try again.
The same will be true of walker-decks. Sure, mfogle, Doubling Season currently only sees play in superfriends. But why not stick one in your Ajani, Mentor of Heroes deck to gain 100 life instantly. Or your Arlinn Kord Flip deck to ult her one turn later. Or your Garruk, Caller of Beasts to turn every creature spell into a second creature immediately. Perhaps we could turn Kiora, Master of the Depths into a reliable four-mana emblem plus three 8/8's.
My point is this. The reason Doubling Season is so good in superfriends is that it wins the game with most->all of the walkers in the deck. If one of those walkers is in the command zone, do you really think people won't run it? Or the Chain Veil? The deck stops being built around walkers-in-general and gets to be tailored to whichever one fits a players playstyle, whether that's weenies with Elspeth or stompy things with Garruk.
4 days ago
SynergyBuild, those all look very strong, but the only one I think would be too strong from this list is Tezzeret the Seeker , that seems nuts. Stax sucks to play against, regardless of the commander, and 2-3 card combos are already common with creature-commanders. The only things that really scare me are tutors and one sided board wipes in the command zone. I would be in favor of letting planeswalkers be commanders with a list of a few, like Tezzeret the Seeker , Ugin, the Spirit Dragon , and maybe Elspeth, Sun's Champion , that can't be used as commanders. To me it makes no sense that a creature can be your commander but not a planeswalker, which feels much more like a commander or "general" in both lore and gameplay.
4 days ago
I have and will always support this, with one caveat: ban Ugin, the Spirit Dragon . Colorless decks running him = free non-conditional one-sided boardwipes endlessly.
Ban Ugin. The rest are fine.
1 week ago
This is a brainstorm thread as I don't have a deck list, rather I wanted to float the idea around and gauge the reactions and suggestions to this potential deck concept. That concept being lockdown control with Mogis, God of Slaughter as the win condition.
Why Mogis, God of Slaughter? We won't be giving Mogis any devotion so he'll be an indestructible enchantment which is near impossible to remove in the Modern environment. Because he can stick on the field and has the capability to consistently deal non-targeted damage we're likely going to be focused on using all other cards in our deck to drag out the game as long as possible if not indefinitely. This way Mogis will eventually deal 20 damage to our opponent and there's nothing they can do about it.
1-2-3 ~ Dies to Me: As you can presume the rest of the deck will consist entirely of removal. As it stands Mogis can only deal damage if our opponent doesn't have any creatures to sacrifice and our opponent will try to win by using creatures to attack us. Therefore the more creatures we can remove the longer we live and the easier our opponent loses. Lightning Bolt won't be good enough as our removal package must be able to remove any kind of creature, so exile effects, sacrifice effects, and boardwipe effects are crucial for always keeping the battlefield clear. Other cards to consider: Declaration in Stone , Crackling Doom , Dreadbore , To the Slaughter .
Lands? Other than color-fixing this deck will want to run a full play set of Cavern of Souls as it will make Mogis, God of Slaughter unable to be countered which is helpful against blue control decks.
Bad Match-Ups and Deck Weaknesses? All deck archetypes have bad match-ups, and this deck concept is far from perfect either. While most decks will lack the resources needed to answer this deck other ones can still bypass this strategy easily. Burn is a hyper aggressive deck and even if we remove all their creature threats swiftly, their array of burn spells will eventually out-damage our Mogis. Tron is another problem for different reasons as cards like Karn Liberated , Ugin, the Spirit Dragon and All Is Dust can all remove Mogis, God of Slaughter easily which can result in a long stalemate between the two decks due to our abundant removal. Lastly non-creature combo decks like Scapeshift and/or Ad Nauseam are mostly unfazed by our onslaught of creature/planeswalker removal spells and just like the burn deck they will be able to out-race us with little to no problem as well.
Sideboard and Answers: While sideboards are to be tailored to any given player's meta the above cards listed might help when dealing with the earlier described bad match-ups. For Collective Brutality all modes are relevant when dealing with burn and it can help remove cards like All Is Dust or Scapeshift . Leyline of Sanctity is probably the best card you can use against burn decks while also protecting Mogis, God of Slaughter from being removed by Thoughtseize or Dromoka's Command . Lost Legacy can also remove key cards from problem decks like Ugin, the Spirit Dragon or Scapeshift which can give a very considerable edge when playing up against them.
So what do you think? As mentioned before this post is to brainstorm ideas and create a discussion on the viability of this strategy. If you were to homebrew this deck what cards would you include in it? Would you use blue or green instead of white or leave it as just black and red? Would a deck like this thrive in your local meta or would it fail horribly? Have you ever made a deck that has played similar to this one? I'd like to hear from you about it.
2 weeks ago
8 cards? Well My choices are as follows, it's certainly a hard choice to narrow all of my favorites down. I have been playing since Journey into Nyx.
Prophet of Kruphix - Was one of the leading cards in my first ever Magic deck that I built to play casually and for a time I played it in my first commander deck led by Vorel of the Hull Clade until it's later banning.
Ugin, the Spirit Dragon - One of my favorite planeswalker cards of all time that I play both in my modern tron deck as well as Atraxa, Praetors' Voice commander deck. Can turn a game around so easily, his power cannot be denied.
Westvale Abbey Flip - Was a card that I built an earlier casual standard deck around involving Blisterpod , Cryptolith Rite , and other eldrazi scion generators to flip this card into Ormendahl, Profane Prince . If that wasn't possible, Ulamog, the Ceaseless Hunger was another card that you could ramp into from tapping and then sacrificing the scions.
Vorinclex, Voice of Hunger - I had one of these first in my above mentioned casual deck that was mostly simic goodstuff, and even after that I made a place for it in a Vorel of the Hull Clade , Atraxa, Praetors' Voice deck alongside the other praetors for flavour and now he resides in my Kruphix, God of Horizons deck where one of my favorite things to do with him is cheat him into play with Natural Order to make tons of mana for cost cards or Helix Pinnacle .
Winding Constrictor - Led a former standard deck of mine between Aether Revolt up until the later rotation all around +1/+1 counters. decks were all that I played in standard between Kaladesh to Guilds of Ravnica, only now with Ravnica Allegiance have I finally played a deck in different colours. I still have one in my Atraxa, Praetors' Voice deck for now until I convert it to superfriends fully with War of the Spark.
Kalitas, Traitor of Ghet - I played this card a ton when it was in standard and I have held onto my two copies of the card which see a bit of commander play in my Edgar Markov and Oloro, Ageless Ascetic decks. Definitely one of my favorite black mythics of all time. I might in the future consider using them in a modern deck mainboard / sideboard if I ever build some deck in modern.
Cabal Coffers - There were so many cards besides this one I could still pick but this one really appeals to me as it embodies the power and greed that is black. Alongside Urborg, Tomb of Yawgmoth this is such good value, and I now use the card in two commander decks, Lord Windgrace and Gonti, Lord of Luxury .
Honourable Mentions of mine,
3 weeks ago
> weird mashup of ramp into semi-big threats with suboptimal control elements.
That's actually a great definition of what Ponza is all about! I usually describe the deck more like "aggressive ramp into bulk rares that you would never expect could be good in Modern, with an overlay of annoying mana-denial Control", but yours will certainly do. The thing is, it works surprisingly well in many metas.
> besides fetchlands, what activated or triggered abilities are you hoping to stop with Repudiate / Replicate
I actually laid that out in the deck description, but in case you missed it here it is again:
- Opponent transforms a Thing in the Ice? Repudiate the triggered ability and our team stays on the field.
- Opponent wants to make us sac' a creature with Lili, put a Terminus on top with Jace, or ultimate whatever random Planeswalker they have? Repudiate the activated ability and we've totally turned the game around.
- Opponent tries to Modular a ton of +1/+1 counters onto their attacking Inkmoth Nexus, wipe our board with an Oblivion Stone, Equip a Batterskull, Crew a Smuggler's Copter, etc, etc, etc? Repudiate gives us answers (or at least options) we never had in 'normal' Ponza.
Here are more details though, looking at the top meta decks in turn ...
- UR Phoenix: Often game-changing vs. trigger of Awoken Horror . Often good vs. triggers of Snapcaster Mage and Arclight Phoenix .
- Dredge: Often game-changing vs. trigger of Bloodghast and Narcomoeba (if opp has multiple Prized Amalgam in the graveyard) or Prized Amalgam (if there's only one). Often good vs. triggers of Creeping Chill and Stinkweed Imp , and activated ability of Shriekhorn .
- Tron: Often game-changing vs. -X of Ugin, the Spirit Dragon or activated ability of Oblivion Stone . Often good vs. triggers of Wurmcoil Engine , Ulamog, the Ceaseless Hunger , activated ability of Walking Ballista , Expedition Map , and Relic of Progenitus , and -3 of Karn Liberated .
- Humans: Often game-changing vs. trigger of Kitesail Freebooter , Meddling Mage , Phantasmal Image , and Reflector Mage , and activated ability of Aether Vial . Often good vs. triggers of Champion of the Parish , Noble Hierarch , and Thalia's Lieutenant (plus Anafenza, the Foremost , Deputy of Detention , Kambal, Consul of Allocation , and Sin Collector , if they have them).
- UW Control: Often game-changing vs. actived ability of Celestial Colonnade . Often good vs. +1 (since they're tapped out the next turn) and -3 of Teferi, Hero of Dominaria , and 0 of Jace, the Mind Sculptor (if we think they have a Terminus ).
- Burn: Often good vs. trigger of Monastery Swiftspear and Eidolon of the Great Revel , and activated ability of Grim Lavamancer .
- Hardened Affinity: Often game-changing vs. Modular of Arcbound Ravager and trigger of Hangarback Walker , and activated ability of Inkmoth Nexus . Often good vs. triggered ability of Arcbound Worker , and activated ability of Walking Ballista , Steel Overseer , Welding Jar , Animation Module , Throne of Geth , and Blinkmoth Nexus .
- Grixis Shadow: Meh. Perhaps good vs. trigger of Snapcaster Mage or activated ability of Mishra's Bauble .
- Amulet Titan: Often game-changing vs. trigger of Primeval Titan . Often good vs. trigger of Amulet of Vigor , Trinket Mage and Bojuka Bog , and activated ability of Walking Ballista , Engineered Explosives , Gemstone Mine , Ghost Quarter , Slayers' Stronghold , and Sunhome, Fortress of the Legion .
- RG Rock: Often game-changing vs. +1 and -2 of Liliana of the Veil , +1 and -2 of Liliana, the Last Hope . Often good vs. triggered and activated abilities of Kalitas, Traitor of Ghet , triggered abilites of Tireless Tracker , and activated ability of Scavenging Ooze , Hissing Quagmire , and Treetop Village .
- Whir Prison: Meh. Perhaps good vs. trigger of Bottled Cloister and activated ability of Engineered Explosives , Mishra's Bauble , Tormod's Crypt , Welding Jar , and Inventors' Fair .
- Old-school Affinity: Often game-changing vs. Modular of Arcbound Ravager , Equip of Cranial Plating , and activated ability of Inkmoth Nexus . Often good vs. trigger of Signal Pest and activated ability of Welding Jar and Blinkmoth Nexus .
- Ad Nauseum: Meh. Perhaps good vs. activated ability of Simian Spirit Guide .
- Spirits: Often game-changing vs. trigger of Phantasmal Image , Reflector Mage , and Spell Queller , and activated ability of Mausoleum Wanderer and Aether Vial . Often good vs. trigger of Mausoleum Wanderer , Noble Hierarch , Rattlechains , Geist of Saint Traft , and Deputy of Detention , and activated ability of Selfless Spirit .
All that said, it's clear that in many cases a 2-mana counterspell (e.g., Negate or Mana Leak ) is better than a 2-mana stifle effect ... certainly UW Control has found that to be the case! What's not clear to me yet is if that's the case in UG Control as well ...
Ugin, the Spirit Dragon occurrence in decks from the last year
All decks: 0.11%
Commander / EDH:
All decks: 0.04%