Ugin, the Spirit Dragon

Ugin, the Spirit Dragon

Planeswalker — Ugin

+2: Ugin, the Spirit Dragon deals 3 damage to target creature, player or planeswalker.

-X: Exile each permanent with converted mana cost X or less that's one or more colours.

-10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Browse Alters View at Gatherer


Have (3) Azdranax , gildan_bladeborn , jecder
Want (3) darksteelgiant , LukeBit , adam1floyd3

Printings View all

Set Rarity
War of the Spark: Mythic Edition (WARMED) Mythic Rare
Fate Reforged (FRF) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ugin, the Spirit Dragon occurrence in decks from the last year


All decks: 0.11%

Green: 2.39%

Commander / EDH:

All decks: 0.04%

Blue: 0.17%

Red: 0.12%

Ugin, the Spirit Dragon Discussion

Femme_Fatale on Synonyms/Nicknames System for Deckbuilding and ...

1 week ago

Introducing the synonyms/nicknames system to alleviate all those "wtf was that one land of that one cycle named?" problems that plague you.

This system is simple. It is designed to redirect terms that you typed out that match a synonym/nickname of a card, to that card name. This lets you never have to remember the name "Seachrome Coast" and can instead just type out "WU Fastland" (as an example). Note that this only works in text edit entries on deck lists and inventory, not the live edit or the card search forms.

There is a lot of other things that are utilised here as well.

  • Godzilla Names
  • Non-American Spellings
  • Common Nicknames
  • Common Misspellings
  • Redirections of Misspelled Submissions
  • Each side of a split card as a synonym (unless they already exist as a card).

Not needing to know the name of each card in a land/artifact cycle is a big boon, but you still need to know the nickname of that cycle and the syntax. For lands/mana rocks/the swords of X and Y at the present moment it is always "XY Nickname" or "YX Nickname". Examples:

  • WU Fastland
  • GR BFZ
  • GW ABUR Dual Land
  • BW Fetch

For 2 colour lands, it is always the two colour letters, followed by the nickname, and then followed by the option to have the world land either connected to the nickname or not. (these are all viable options for example: "WU Fast", "UW Fastland", "UW Fast Land".) For 3 colour lands, it is only the primary order of colour letters you see on cards, or the Alara/Khans name. (WUB Lair, Mardu Triome as examples.) Swords and other artifact cycles follow the same setup (though swords can also be "Sword of GB" or "Sword of G and B"), and mono colour land cycles use the same setup just with only one letter. Note that none of these are plural, so don't put that s in. Colourless cards that are a part of a cycle use C/Colorless/Colourless.

Some of these cycles don't have well defined names yet (like BBD) and some of these cycles have had too many names that people constantly fight over so there was no point in bothering to put them all in and instead I just used the TLA (specifically BFZ).


The primary purpose of this is to make the ability to tag cards and edit decks/inventory far more robust than what it has been. Tappedout doesn't presently have a spellchecker, and to be fair most sites don't. It's not an easy feature to implement. So with this synonyms/nicknames feature, we can alleviate some of those aggravations of misspellings or different ways to spell a word by making them valid targets and redirecting them to the right card name. Another benefit of this is the ability to give cards shorthands or nicknames when the community largely doesn't remember the actual name of a card, just their shorthand. We have all been hit with "wtf is that land's name again?" when we know for a fact that it's just "the blue and white shadows over innistrad reveal land". This saves the step of having to open up a search engine to figure out the card name, and in general speeds up and makes the process of building decks and inventory, a lot more enjoyable.

Cycles that currently have nicknames: Show

A lot of the cycle synonyms are meant to intuitive and robust so that you won't even have to think about knowing what the exact written synonym actually is and still be able to get it right on the first try, though it will take time to reach a point in which this is 100% true. As an example of scope, each recognized nickname for a cycle creates 6 entries for each given card in that cycle. So the AKH lands have 30 entries for each card in that cycle, resulting in a total of 150 entries. The Triomes have the same amount, but if I were to add each individual string combination of the colour letters (WUB, BUW, WBU etc) then that count would increase by 45 for each entry, resulting 75 entries for each one, totalling at 375 entries for the whole cycle.

Nicknames will usually be things like "Snappy", "Bolt", "Path", "Bob", "FoW", etc. They are to be commonly used by the larger community as a whole, not what your FNM/play group exclusively uses (though this isn't a hard set in stone as I'm not omniscient).

Here's a list of nicknames that I have. Show

Here's a list of non-american spellings I have in: Show

Here's a list of things that is in the works to do. Show


A card can have any number of synonyms/nicknames. But only one synonym/nickname can be tied to a card. So if a new card/land cycle gets printed that has covers a misspelling (like an UNcard might) or has that nickname as it's actual card name, those synonyms will get removed (as an example, Snapcaster Mage cannot have Snap as a nickname). We are also looking to limit the amount of times a synonym has to get removed so nicknames of cards during their presence in the standard formats are not likely to be put in, as they become forgotten or even re-used when they rotate out. These are also done manually so sometimes a change might just take a while to do if it encompasses a large number of cards or a large number of synonyms.. We also won't be going through alternate language as possible synonyms because WotC doesn't nearly double check duplicate card names for foreign languages as well as they do for English cards.

This is not something on the card submission form, so it is not available to edit for any user.

If you know of something missing like common misspellings or common non-American spellings that will be needed, or cycle syntaxes that you tried to use but didn't work, post them here and I'll review them for possible inclusion in the future.

EDIT: Before you ask for a nickname etc to be added:

  1. Check if it exists first by trying it out.
  2. Check if the larger community recognizes it, this is done by going around discords, lgs' and other forums about that nickname.
  3. Check if it has any nsfw, discriminatory or derogatory terminology, we straight up will not allow these.

This isn't a system for your pet nickname that your local playgroup uses. This is a system that can utilize nicknames that naturally grew organically out of continued use from the larger mtg community as a whole. This isn't a "which nicknames do you think this system could use" but rather "which nicknames that are used across the world that we have missed".

Coward_Token on The Ur-Companion

1 week ago

Chainer does work with casting your commander & companion (and cards cheated out with Golos, Tireless Pilgrim/Ugin, the Spirit Dragon's ultimate, or reanimated with something other than Chainer), but yeah, a little narrow. Depends on if you think re-casting valuable dragons without cheating them is worth it. (I guess you could use it to recast Sakura-Tribe Elder as well.)

Your reasoning with the Incubator is fine, although in that case you might want to take it further by cutting the rocks you have in favor of either more land fetchers like the Skyshroud Claim you mentioned before, or auras like Overgrowth. I do like cost reducers and big colorless mana with Jegantha though, since it got the colored symbols covered.

I just realized Mudslide is bad here since it'll also affect Jegantha. Never mind, it's just that it's fun for its Ice Age color pie wildness in decks that focus on flying creatures.

Don't run an Ur-deck myself. I can just say the obvious here, that since you got a companion with a tap ability and a commander with an attack trigger you definitely want haste sources, especially since both of them are high-cmc with no built-in resilience and are therefor prone to being hit by removal before you can make use of them. But you've probably already come to that conclusion. Hell, Karrthus, Tyrant of Jund might have a home here. (Some funny synergy with the symmetrical nature of Urza's Incubator I might add.)

TDemers on The Ur-Companion

1 week ago


In: Dragonlord Silumgar - Out: Keiga, the Tide Star Clear upgrade.

In: Primevals' Glorious Rebirth - Out: Spell Rupture Cut a counterspell in favour of Primeval to recover from a board wipe instead of trying to prevent one.

In: Ugin, the Spirit Dragon - Out: Despark Moving the deck balance more towards asymetrical boardwipes instead of single target removals. Ugin and Primeval moved the average CMC to 4.0 which is quite high. I'll decide after some playtesting if Ugin should stay or not, maybe in favour of ramp like Skyshroud Claim

In: Return of the Wildspeaker - Out: Swords to Plowshares I can see Return of the Wildspeaker doing alot of work in this deck, 10 cards for 5 mana or a combat trick to close the game.

In: Urza's Ruinous Blast - Out: Ryusei, the Falling Star More reliable board wipe since I control when it happens and not my opponents.

In: Numot, the Devastator - Out: Steel Hellkite Improvement in color density to help synergize with Jegantha, Ramos and Morophon, white and blue needed the most help.

I left Niv-Mizzet Reborn in the deck for now, in goldfishing he usually draws me 1-3 cards which is not bad for a 5 colored mana dragon that can be cast with a simple Jegantha tap.

Down to 25 dragons, which is the lowest I want to go. I'd like to make room for Skyshroud Claim due to the higher average CMC and also still planning on adding Fire Covenant whenever I get my hands on it.

rdean14 on Card creation challenge

2 weeks ago

So, black has goblins, and black doesn't really do random. It causes random discard or reveal with Hired Torturer, but otherwise, just Ghoulraiser's Zombie reanimation and Archdemon of Paliano's drawback, which I think is the only time randomness is used as a downside for black, so I feel okay using it as the "breaking" effect.

Squeaking Pie Baker (From Squeaking Pie Sneak's flavor text)

Creature - Goblin Wizard

, , Sacrifice a creature at random: Destroy target creature, create a Food token.

, Sacrifice a Food: Target player loses three life.


^that was my challenge for before, but I saw this challenge and love it!!

Similar to Ugin, the Spirit Dragon vs. Nicol Bolas, Planeswalker, I'd imagine Vivien's twin would be similarly creature-oriented, but very different direction. As Vivien means Alive, Morticia is a reference to death:

Morticia, Skullgrafter

Legendary Planeswalker - Morticia

Creatures you control have Undying.

+1: Return target creature card from your graveyard to your hand.

-4: Return target creature card from your graveyard to the battlefield. Then discard a card.

-9: Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.


While Vivien makes spirit creatures, Morticia makes zombies

I'd like to see a common modal (charms, or like Charming Prince types) or split card (Adventures, Kamigawa flips, double-faced cards, etc.).

or, I may have been ninja'd again?

TDemers on The Ur-Companion

2 weeks ago

Few other items to consider when evaluating cards:

  1. The more colored mana required the better.. Jegantha can help cast it, and it synergizes with Ramos and Morophon (secondary to the Jegantha synergy). This is one + for Niv Reborn.

  2. During Goldfishing I have been finding that there is a higher density of BRG than WU costed dragons. If I can even the colors a bit more it would smooth out the Jegantha mana efficiency. This is one + for keeping Ojutai.

  3. 5 CMC dragons are useful, as they can be cast at a discount the turn before Jegantha comes. All 6 CMC dragons (and Niv and Scion) directly compete with Jegantha.

I own a Ugin, the Spirit Dragon and am debating swapping him in instead of Earthquake until I can get my hands on Fire Covenant. He's on theme and would be a very effective wipe given all my dragons are 5+ CMC. It's just too bad he costs so much and is colorless so no help from Jegantha there. Also to consider is making room for Urza's Ruinous Blast or Primevals' Glorious Rebirth.

Oh and Toxic deluge is already in.. such a good card!

doodkyle on "Your move, Kaiba"

2 weeks ago

Trying to keep it budget? I run kadena and find that Ugin, the Spirit Dragon goes well with this deck. One sided board wipe is nice

TristanCVena on Golos Rainbow Tron

3 weeks ago

Why is this a tron deck? It seems like with all the coloured mana etc, tron really mostly just benefits Ugin, the Spirit Dragon and Karn Liberated. Other than that, drawing a ton of colourless mana when you really would like to have coloured mana to play your other walkers, and activate Golo's ability seems a bit rough. I would recommend either moving away from the tron archetype, or including a few more cards that benefit from getting all that colourless mana.

Spell_Slam on Morophon Eldrazi

1 month ago

Ugin, the Spirit Dragon can easily be a 1-sided board wipe and the occasional spot removal.

If you're looking for ways to protect your board, there are lots of interesting cards for you. If you have the cash, Teferi's Protection is pretty much the best thing you can play. Otherwise, Heroic Intervention and Boros Charm can make your board indestructuble for very cheap. You can also flicker your board with cards like Ghostway and Eerie Interlude. I think any of these options would be better than Garna.

You're missing out on a few format staples, like Demonic Tutor, Triumph of the Hordes, Smothering Tithe and Windfall among many others. As you continue to play Commander, you'll run into these cards that define many player's deck-buiding in some way.

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