|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||Mythic Rare|
|Commander Anthology (CMT)||Rare|
|From the Vault: Angels (V15)||Mythic Rare|
|MTG: Commander (CMD)||Rare|
|Planar Chaos (PLC)||Rare|
Combos Browse all
Akroma, Angel of Fury
Legendary Creature — Angel
Akroma, Angel of Fury can't be countered.
Flying, trample, protection from white and from blue
: Akroma, Angel of Fury gets +1/+0 until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)
Price & Acquistion Set Price Alerts
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|Want (2)||VampSlayer , mlouden03|
Akroma, Angel of Fury Discussion
2 weeks ago
Appreciate the kind words, Atrabilogie! This has been one of my favorite personal decks to play, and one of the first decks I started building when I started playing the game back in 2013. Very happy to hear you like it as well!
I really like your idea of Momentary Blink in place of Cloudshift. I originally went with Cloudshift for the cost advantage, but I think you are right that the option for flashback makes Momentary Blink a better alternative in the long run. Ill have to try that out myself! There are some other pretty interesting spells like Ghostly Flicker that could be interesting to try as well.
Akroma, Angel of Fury is a recent new change for this deck. I found it being used in a similar deck, and thought I would give it a shot. The idea is really interesting- the way it works is that you play it as a 2/2 morph creature for 3. If you can blink/flicker it afterward, it actually returns to the battlefield face up as Akroma! So its a way of cheating Akroma into play without having to pay any red mana. It can be played as early as turn 4, and it is also extremely difficult for your opponent to get rid of it. All the traditional removal Modern spells (Fatal Push, Dismember, Path to Exile, Lightning Bolt) cannot take care of her. Youll never be able to pump Akroma, but even so it is makes for a very fast clock for your opponent. The downside is that once your opponent knows the trick, he/she will save their removal for the 2/2 morph creature before you can flip it, as it is a very fragile creature otherwise. But it is still a really neat card to play around with!
Against Mono Red Burn, Dragon's Claw is definitely one of the best sideboard cards against it, as well as Leyline of Sanctity. I do slightly prefer Lone Missionary and Kitchen Finks versus aggro & burn for better blinking/flickering synergy with the deck, but of course it is all your personal preference and meta!
Anyways, let me know how it goes with this deck, and best of luck to you in all your matches! :)
2 weeks ago
1 month ago
Since my first update had 0 effect on price, I'll post this as update 1.5 in which I'll swap out some low cost cards with similar, more effective, more expensive cards.
I often found myself using only toil for my own card draw. Enlightened tutor doesn't really give card advantage but it does make my next draw more efficient.
Shattered Angel tends to only help stall out while i wait for something bigger to come in to play. Effective at what it does but Balefire makes for a more efficient Aggro option.
I feel like cycle lands really only add the benefit of, well, cycling. As such, I'll be, ahem, cycling them out of the deck for card draw/tutor options. Liliana Vess is a card i fell in love with at first sight due to her versatility. +1 for card advantage, -2 to tutor, and ulti for game-winning recursion. She'll probably end up being just an eye-candy tutor, but if Kaalia is already out, any tutor can end up being 8-10 face damage.
This one might take some playtesting. Seeing as most 7+ drops are being cheated in with Kaalia, they can't be countered, so that part of Akroma is nigh useless. For the same CMC, Iona protects my entire board from one chosen color vs Akroma's personal protection from two pre-designated. My reason for making the swap overall is that turns 4-9 Iona makes a better cheat-in option than Akroma. Then again, Iona might be hated off the field immediately... we'll see.
Price Change: Approximately 3$ out and 50$ in. As of today, these cards are on order so I'll hold off changing the deck until they come in.
1 month ago
I may be over thinking it, but how are you able to summon Akroma, Angel of Fury easily? Is there a way without having 3 producers of any color mana?
1 month ago
1 month ago
Thanks for the input!
I am indeed working with a budget. trying to keep it close to $100
When I put this deck together originally, I had Akroma, Angel of Fury, but it burns all of the red I have and it's really just 6 unblockable (give it protection from color) and that, by itself, is not good in my meta.
Since I already play morphs for free with Animar, and their effects are flip costs, not enter costs, so I don't need Dermoplasm
Proteus Machine is a cool card to bluff with, but as this is a morph deck, pretty much everything is a bluff already lol
Honestly, I just put in Myr Superion because I loved the work-around with Animar, but I do want a large colorless creature. Darksteel Colossus Is cheaper and less scary. Won't paint a huge target on my back.
I'm still unclear on what Rogue's Passage will do, besides let an infinite Animar through, which I already do with changing the protection color anyway...
You're right about Ophidian. I've been adding better card draw recently.
Thank you so much for the input! This deck is my pride and joy, and it's so much fun to play.
1 month ago
Hey, thanks for the comment!
Cool idea for an Animar deck. Are you working within any budget constraints or anything? I'm surprised not to see Akroma, Angel of Fury. The is rough but not too bad in Animar's colors.
Thousand Winds is pretty much a win con if someone's tapped out. Dwarven Blastminer might be a sideboard card, but being able to pop annoying lands like Rogue's Passage, Maze of Ith or Nykthos, Shrine to Nyx and the like on the cheap is amazing.
Proteus Machine can be a good bluff or just a free creature.
Rogue's Passage will help a lot in getting those morphed creatures in when they figure out what you're doing.
The only problem I really see with your deck is a lack of longevity and some lack of cohesion. You're like 75% in on morph, but you've also got some extraneous cards you don't really need to be using, like Ophidian(You're in blue-you'll get better payoff just using a draw spell or something that taps to draw)
1 month ago
This is a bit though for me because Ill play anything that is fun so Ill go with what Ive been playing recently
Destroy all artifacts
Deal 5 damage to each creature
Deal 5 damage to each player and creature
If you control a creature named Akroma, Angel of Fury do all three.
Create a card based on your favorite non-gun weapon