Akroma, Angel of Fury


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal

Printings View all

Set Rarity
From the Vault: Angels Mythic Rare
MTG: Commander Rare
Planar Chaos Rare

Combos Browse all

Akroma, Angel of Fury

Legendary Creature — Angel

Akroma, Angel of Fury can't be countered.

Flying, trample, protection from white and from blue

: Akroma, Angel of Fury gets +1/+0 until end of turn.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up at any time for its morph cost.)

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -8%

0.88 TIX $1.13 Foil


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Akroma, Angel of Fury Discussion

lagotripha on tokerino - a w/g token enchantment deck (budget!)

2 days ago

If you're looking for small changes, cut the Armada Wurm and doomed traveller for Nest Invader, then run Eidolon of Countless Battles in place of Acrobatic Maneuver and Favored Hoplite instead of become immense.

The issues you're facing are a little bigger than that kind of tweak I feel- the deck is working at odds with itself. You have some creatures that want creatures on the board to stall to midgame, spells dedicated to ending the game asap, voltron-type enchantments and flicker effects that destroy those enchantments. You'll probably need to drop some things to make room for the bits to join it all together, and that will take testing.

Flickering the enchantments is awesome, but felidar is pretty much the most efficient option without animating them. Most of these in blue but there are surprisingly few that just read permanent (because it gets sorta broken with Reality Acid) Venser, the Sojourner is memorable but its usually U/W/g for Momentary Blink Eerie Interlude and big, enter the battlefield creatures (stalling forThragtusk or Akroma, Angel of Fury).

The theros-theme enchantment matters cards provide some nice options for searching them and easing casting. Herald of the Pantheon in place of soul warden leaves casting them substantially easier and Starfield of Nyx provides some resilience in place of armada worm. Heliod's Pilgrim is a repeatable tutor able to be used alongside Tallowisp for a decent shot at enchant creature card advantage, with Auramancer but lacks a lot of the resilience of boggles (which you may want to look at for cards like Kor Spiritdancer, Spider Umbra etc). You won't be able to take advantage of that archetype due to being hit hard by targeted removal, but spells like Rancor with built-in protection should always be considered. Retether may be worth looking at if you see boardwipes.

Broadly speaking when making decisions about what to swap I'd look at three things- what do I want to do turns 1-2-3. Doomed traveller is difficult to utilise in the first few turns as you're not running Viscera Seer type stuff, and Soul Warden while providing nice resilience through lifegain doesn't have the turn two-three cards to back her up. Enchanting her with fists or cartouche is fantastic, but very vulnerable to disruption. I would not feel confident in a burn player not using lightning bolt given how long it takes to get everything else online, and countering your own aura with cloudshift the turn after feels so bad. However, if you have substantially more low cost cards it may be worth it- running a soul sisters package (Martyr of Sands/Soul's Attendant) will take most decks to midgame, Favored Hoplite/Herald of the Pantheon/Eidolon of Countless Battles/Gatherer of Graces/Evershrike/Hero of Iroas/Hopeful Eidolon/Sram, Senior Edificer/Sigarda's Aid Renowned Weaver/Strength from the Fallen/Wreath of Geists are all pretty effective if focussing on the go wide/cast auras plan, so long as you make sure they all work well together, and cards like Auramancer and Heliod's Pilgrim work to fix a couple of larger spells in the midgame Sage's Reverie/Spectra Ward perhaps. If you need to cement a board presence (t1 creature, enchant creating tokens) Umbra Mystic is worth a try.

Leonin Relic-Warder is an interesting sideboard option, especially alongside Oblivion Ring to loop herald, but if you find yourelf with decently sized tokens Sundering Growth is strictly better. Flickerform is only worth trying as a one-of.

xyr0s on Kiki resto combo

3 days ago

Looks more consistent than the eldrazi-version.

A single Akroma, Angel of Fury seems about right.

xaerusblade on Puck out! (Flicker deck)

4 days ago

Also i do agree that the Akroma, Angel of Fury is more of a gimik. But i would gladly accept a turn 4 or 3 akroma any day. =)

Vman on Puck out! (Flicker deck)

1 week ago

(played all games without sideboarding either decks)

Liliana's Rogue

Modern Vman


Game 1: got to keep removing Birds of Paradise constantly with hand disruption-removal and sac effect from Gatekeeper of Malakir and it was a stomp after that (THIS IS A PROBLEM)

Game 2: flickered Blade Splicer twice and got my hand controlled by Thought-Knot Seer drawing a land after. that card is alot better than i initially expected.

drew my Phyrexian Obliterator in response though and dragged the game out a bit. im not sure if my friend wouldve played the same way as you wouldve but he made the right call letting me sac your stuff to rid obliterator and let Eternal Witness save the day. my deck lost.

Game 3: an early Sagu Mauler was beating me down and i couldnt use my Gatekeeper of Malakir to get it sac'd because of the freaking birds, myLiliana, Heretical Healer  Flipwith a lashwrithe traded blows to keep me alive though untill i got to turn it into the planeswalker side and win via revive Sidisi, Undead Vizier to get a second Phyrexian Obliterator (the first one got exiled) Akroma, Angel of Fury WAS on the field to trade with obliterator but i had a lucky Dismember to make her a 1/1 for trample win VERY CLOSE GAME that went quite a bunch of turns.

Game 4: Was a weird game where i had mostly Fatal Push gatekeeper and a lonely Bitterblossom to build up tokens. kept killing ramp and slowly poked you to death.

game 5:Thought-Knot Seer comes out super early and gets flashed back by Restoration Angel asap. my hand gets crippled and i proceed to lose the game with nothing but my cant block for shit Bloodghasts out to watch.

The deck is actually pretty good,with a little luck in the opening hand it rolls really strong. but the thing i noticed is that it does get disrupted quite easily. Akroma, Angel of Fury doesnt seem like the strongest card for its value maybe? sure it hits like a truck and has semi protection but white and blue arent the scariest colors when it comes to killing beaters. it does dodge Dismember tho so thats something.

Wall of Omens im iffy about. sure when flickered you get to draw even more but its only a 0/4 though. is it really worth the slot?

iv been playing with Westvale Abbey  Flip in my deck, its not the strongest card nor do you flip it very often (rarely actually) but it does provide an additional win con lategame when you can afford to sac the Birds of Paradise and whatnot.

you removed Stonehorn Dignitary which i can see why, but it does somewhat improve the aggro matchup in my opinion, maybe secret sideboard tech?

anyway, thats all i have man. thanks for sharing your decklist on my post its a great deck and hella fun to play. best of luck

SocialConstruct on Kaalia of the Tutor

2 weeks ago

Yo, Ghirapur Orrery is a new card that refills your hand when it's empty.

Also, Tormenting Voice and Cathartic Reunion help sculpt your hand and graveyard. Same with any of the Wheel of Fortune effects like Reforge the Soul.

I'd probably remove Obzedat's Aid. It's awesome but it's a tad expensive. Akroma, Angel of Fury is 1000 flavor points, but ultimately just a beatstick, unless cast from hand to take advantage of the can't be countered clause. Or if cast from Morph. I'd replace both of these cards with draw spells

xyr0s on Puck out! (Flicker deck)

2 weeks ago

2 Akroma, Angel of Fury should be enough. It's nice when they come up, but you've got plenty of other win conditions. How about reclamation sage mainboard instead of Qasali Pridemage? They don't have exalted, but they do have an ETB, so they can be flickered for advantage...

I can see the problem of ensnaring bridge. Especially as you don't have any Flickerwisps at all. It's surprisingly effective to be able to blink any permanent (opponents' included) until end of turn, although it's probably also relying on Aether Vial making it possible out of turn.

Lands seem good.

Do you really have the end-game come down to Birds of Paradise so often, that you have to plan around it?

xyr0s on Puck out! (Flicker deck)

2 weeks ago

A song of zones and triggers, as performed by Fiend Hunter and Eldrazi Displacer

1: play fiend hunter, put its trigger on the stack, targetting whichever creature you want to be rid of. Do not let the ability resolve until you...

2: Put a blink-effect on the stack, targetting fiend hunter. let resolve.

3: fiend hunter leaves the battlefield for a temporary stay in the exile zone, and resets all it's triggers. The targetted creature then leaves the battlefield for exile, but since fiend hunter already has left (and possibly is back again, depending on blink effect), it's effect is no longer connected to the second ability of the fiend hunter. Fiend hunter eventually returns to play, and can exile something else.

Nemesis Akroma is played as a morph, and then flickered. When it comes back to play, it has face up. Same as Sagu Mauler. It's a neat little interaction, that you ought to know if you have made a flicker deck with some success. Thragtusk is a really great card, but it's a bit too expensive for flickering mainboard - too many games are over, before you get to play it. Blade Splicer, on the other hand... 2 of those, please, instead of 1 Eternal Witness and 1 Akroma, Angel of Fury.

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