|Commander / EDH||Legal|
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|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
Through the Breach
Instant — Arcane
You may put a creature card from your hand into play. That creature has haste. Sacrifice that creature at end of turn.
Splice onto Arcane (2)(Red)(Red) (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Through the Breach Discussion
2 weeks ago
Modern is a very unfair format. What people mean by that is that if you're simply casting creatures on curve while occasionally interacting with your opponent, you'll have a hard time. For example, your opponent might assemble Urza's Mine, Urza's Tower, and Urza's Power Plant to power out cards like Wurmcoil Engine and Karn Liberated as early as turn three. Alternatively, they could use the combination of Ad Nauseam and Angel's Grace to draw their entire deck and throw it at you with Lightning Storm. Or they might use Through the Breach to cheat in an Emrakul, the Aeons Torn. None of these decks care much about you casting a Guttersnipe or throwing a few Lightning Bolts at their face. You simply don't have a fast enough clock to kill them before they get to do some truly busted things.
There are some traditional fair decks in the format. Jund, for example, combines some of the most powerful cheap cards in the format with efficient removal and discard spells. This gives them a fairly even spread against many of the format's decks wile never really attaining stellar matchups. A large reason this works is that they have access to great discard spells like Thoughtseize, Inquisition of Kozilek, Collective Brutality, and Liliana of the Veil. Without those cards, jund would be easy pickings for many of the format's combo decks.
I'm telling you all of this because I want you to understand that there are some real disadvantages for playing fair and interactive magic in modern. Still, it's very much doable. If you're super into the idea of playing a burn, you should likely ditch blue and just play Red White burn if you're interested in making the best burn deck. It's still possible to play Jeskai Burn, but the payoffs just don't line up with the costs you incur by fucking with your mana.
If you insist on Jeskai, you could play more lands and try to leverage a midrange strategy revolving around some decent creatures like Mantis Rider, Lightning Angel/Restoration Angel, Thundermaw Hellkite, etc. Or you could try to use leaner creatures like Geist of Saint Traft, Spell Queller, Vendilion Clique, etc. It's also possible for you to play straight up Jeskai Control. That's a very real deck that consistently does ok in the format.
I will warn you, however, that going three colors on budget sucks.
The way I see it, you have three choices:
Take one of your current deck and slowly optimize it for Modern by acquiring things relevant to the format. This allows you to play your current deck and have fun with it but it will likely never be on the same powerlevel as the competitive decks at your shop.
Buy a budget modern deck. It's possible to build some really fun budget decks that are sometimes even pretty high in power. A good example is a hyper aggressive goblin tribal deck called 8-whack. The upside is that you get a relatively powerful deck for a medium investment of money. The downside is that these cards might not be modern staples, so if you grow tired of the deck or want to try something else, you're going to have a hard time selling and trading those cards.
Build one of the accepted strong decks in the format on budget. This approach gets you started toward getting a real competitive modern deck and helps ensure you can easily get rid of your cards later if you want, but it's likely going to give you a less powerful deck than a fully optimized budget brew. When I was getting into the format, I knew I wanted to play control, but that requires cards like Celestial Colonnade, Snapcaster Mage, Cryptic Command, etc. all of which cost serious money. Instead, I built this UW midrange list with cards like Wall of Omens, Blade Splicer, Restoration Angel, and so on while buying important staples in the UW control list like Path to Exile in addition to the land base I would need later on. Playing control on budget straight up sucks, so I chose to play a more tempo-based approach while still maintain some countermagic and removal. It was fun, allowed me to begin building a modern collection, and got me started on what I wanted to play at about 30% of the price of my main list.
1 month ago
1 month ago
Part of the reason mono-g tron works so well is that green has multiple ways to tutor up the urza lands and get stuff out early. There's a couple of cards that can get you cheap mana early to get to your win con in Through the Breach in red, like Simian Spirit Guide, but that card is a 4 of in a 60 card list so drawing it isnt exactly a common occurrence. By the time you get to Through the Breach, anyone running any sort of counterspell can easily stop your plan. Helm of the Host is incredibly slow, and requires you to have something in play already. Seems like it could be fun, but pretty unlikely to ever go off.
Overall the deck is very slow compared to other tron counterparts, relies on some jank for damage and value, and doesnt really do much to cheat out your important lands outside of Expedition Map. Aggro decks can most likely get some damage in before you can cast your cheapest creature outside of you happening to have an Eldrazi Temple in play. You might want to consider Lightning Bolt or any other sort of cheap red removal if you really want to stick to your mono-red strategy, pepper in some Simian Spirit Guide to get stuff out quicker, and remove the sanctums for literally anything else, as 25 lands is probably too many.
1 month ago
I kind of feel like the sideboard Madcap Experiment plan is significantly weaker than Through the Breach in that most things people would board in to combat Breach would also stifle Madcap (Negate, Detention Sphere et al), as well as being vulnerable to path and artifact destruction. I think the sideboard would benefit from either some Collective Brutality to stand in for Emperion's life stabilization or something like Blood Artist to discourage or benefit from any sweeping toward Pyromancer tokens. Not super good at deckbuilding, but thought I'd say my piece
1 month ago
the concept of this brew has potential... its pretty awesome...kinda reminds me of the Madcap Experiment into a Platinum Emperion or a Through the Breach into Emrakul, the Aeons Torn combos that Blue moon is doing these days.... any thought on having Blood Moon in here? +1 from me
1 month ago
Are the any Deck types out there that you have always wanted to play but you've decided not to?what was the reason you decided not to play that deck? Besides Financial Reasons.
I Mainly play Modern format (but fairly causually) with friends. After building lots of decks I went into a phase where I made a couple "Instant win combo" decks... One that stands out in memory was with Altar of the Brood + Liquimetal Coating + Saheeli Rai (Instant mill combo with the -2 ability) that basically abused transmute/tutor effects to assemble the combo as fast as possible. Although it was fun to win with at first/for a little while; it got stale for me pretty fast whether I won or lost because of the lack of interaction with the opponent.
I have seen a few variations of Polymorph/Through the Breach decks that have honestly looked pretty fun and seemingly interactive though... but I kinda feel that its a trap; and getting the T4 Emrakul, the Aeons Torn or similar would also kinda lose its appeal more quickly than Other "more conventional" deck types where you actually establish and bolster a board presence over the course of a game to achieve the win.
No hard feelings to Combo players out there; this is just my example for a deck the I have had interest in playing (on more than one occasion too) but "Talked myself off the ledge" before following through with building it.
Does anyone else feel the same way about what I've said and or have thoughts and feelings towards another deck type that they wish to share?
1 month ago
have you played in a modern fnm at all? modern is a pretty fast format. you're trying to spend 5 mana on turn 5 for Glorybringer or Keranos, God of Storms, meanwhile other players can spend 5 mana on turn 3 for a Through the Breach to put an Emrakul, the Aeons Torn into play with haste.
2 months ago
PhyrexianPreator Sounds very reasonable, I have an other simular deck I've been working on with Athreos, God of Passage/Rally the Ancestors and a one off in this deck seems fair aswell. But what do you think of Through the Breach? One maindeck seems fair?