|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Rare|
|Masterpiece Series: Amonkhet Invocations (AKHMPS)||None|
|Champions of Kamigawa (CHK)||Rare|
Combos Browse all
Through the Breach
Instant — Arcane
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|Have (5)||Pumpkinking913 , Daddy1ong1egs13 , Gordichr000 , , orzhov_is_relatively_okay819|
Through the Breach Discussion
3 weeks ago
no offense but theres a lot of mistakes here. first of all, 20 lands is definitely too few if you want to cast stuff with cmc 5 or more. a mana cost of 5 is considered very expensive in modern, and anything costing 5+ is almost always mana-ramped into.
since you have no discard effects, theres no point to The Rack . what are you hoping to copy with Thespian's Stage ? cards like Ink-Eyes, Servant of Oni and Trespasser's Curse that require your opponent to use certain types of cards, are too situational to mainboard. instead of running 1 or 2 of a bunch of stuff, pick the best ones and run 4
modern is a brutal format. a deck generally needs to be able to win on turn 4, or pack a ton of early interaction to stop an opponent. decks like burn, infect, storm, and grishoalbrand can win on turn 4, or even turn 3. tron plays a turn 3 Karn Liberated then a turn 4 Ugin, the Spirit Dragon . a player can even turn 3 Through the Breach into Emrakul, the Aeons Torn .
this decks best case scenario is the following:
T1: land, Aether Vial
T2: land, Pack Rat
T4: probably no land drop this turn since you only run 20. so vial in a 2nd Relentless Rats and cast the 3rd.
this empties your hand if you're on the play, gives no interaction with the opponent, and leaves you hoping/praying the opponent cant kill your rats.
1 month ago
With all due respect, several of those analyses are almost certainly wrong.
Blazing Shoal would see no 1-of play. It's good as a 4-of because of blazing infect. It's not good outside of that deck.
Eye of Ugin is the one example of when a restricted list would be good for the format. Tron ran eye as a 1-of in the days of yore. In a long game they have enough land tutors to find it after they've assembled Tron and then use it to tutor Wurmcoil Engine every other turn or Emrakul, the Aeons Torn when they have enough mana and just win. Tron lost this piece of tech when it got banned, and nowadays they do something similar with Sanctum of Ugin , but it's not as good. I said this card restricted would be good, because it would have been a banning which hurt eldrazi without hurting another deck that wasn't abusing it. Tron is doing fine without eye, but collateral damage with the banlist does exist.
Hypergenesis is way too slow outside of its dedicated combo deck. The deck would exist and be super glass cannon and stupid in the format.
Mental Misstep : I think literally every deck would play 1 copy this card. There's no reason not to. This card isn't situational because 1-drops are everywhere in almost every deck. And the chance of having it turn 1 is worth it.
Second Sunrise would only be played in eggs if that deck can even function with only 1 copy. Nothing else would ever play it.
Summer Bloom was only played in Amulet Titan to make absurd amounts of mana. They'd play their 1 copy and nobody else would ever play it.
Otherwise I think your analysis was pretty good.
1 month ago
First, welcome to Modern!
I've played a TON of Gruul in Modern, and there are definitely pros and cons to all of the options. Here are some thoughts:
- Scavenging Ooze : A little slow, but mainboard-able. I also play Dredge and FWIW this is actually the toughest card of all of them to play around or through.
- Grafdigger's Cage : Fast and effective. Downside is they can just fill the yard until they find removal. Also great vs. Collected Company , Summoner's Pact , etc.
- Relic of Progenitus : Kinda weak, but also mainboard-able. Deciding when to crack it may be one of the biggest skill-tests in Modern. :-)
- Tormod's Crypt : Weak, but soooo fast. When the T1 graveyard decks (e.g., Vengevine, Hollow One) are out in force, I like 1x in the side.
- Wheel of Sun and Moon : Weak (because they can still use whatever they got into the yard before it's played), but the foil version is probably the most beautiful Magic card ever printed, so there's that. Incidentally amazing vs. Mill.
- Rest in Peace : IMO, the best graveyard hate in Modern. Dredge 100% expects it though game 2 if they have any idea you're splashing White, so will bring in enchantment removal for sure. You can really mess with them though if they think you're on Sc'ooze or Artifacts, since they'll almost certainly misboard.
1 month ago
i beg to differ lukas96 that the very point of discussing this is so that better minds/brewers in the community like SynergyBuild/ToolmasterOfBrainerd could contribute to the conversation or even go above and beyond and and playtest/theorycraft what no ban list in Modern would look like.... cuz initially i was met with
"Miracles is a deck that with Top and the other cantrips, especially with a way to counter a spell turn 1 and resolve top allows you to obliterate any opposing deck.
There would be no other deck.
Change my mind."
and then the conversation evolved from there with people thinking that Through the Breach or Caw-Blade would be too oppressive.... and now Eldrazi is the subject matter... yet little is being said about how Eye of Ugin is what is making it so oppressive.
its just really interesting stuff....and again i think Modern would be a fun and interesting format to play in even without a ban list.
1 month ago
so i guess to clean it up.... in a no ban modern format... the guy who just bought into there paper Through the Breach combo would be understandibly furious considering what else would be made available like Hypergenesis ... and if eveyone feels that there deck will require a full playset of Mental Misstep then i can only assum that the price would go up due to the demand and lack of reprints..so the guy who has a shoe box of new phyrexia cards in a shoe box from when he/she was in shool then i guess they'd be pumped for it.
1 month ago
Through the Breach would see no play in MNBL because the Hypergenesis deck is so much better. Breach is the closest thing to Show and Tell, but the combo piece is more expensive to cast and the fast mana is worse, making the deck pretty slow unless you hit your mana acceleration, and even then it's still soft to Thoughtseize , Mana Leak , and fast kills.
1 month ago
Going off of what PlatinumOne said about the Breach + Emrakrul combo is specifically the reason why I like the points list system over the ban system, as while the deck can turn 2 win, the amount of points would limit the deck to either play more "fair" or to commit the whole deck within the set point limit (Ex. lets say Through the Breach is 2 points and Emrakul, the Aeons Torn is worth 4 points, with a limit of 10 points, this leaves the deck to run what i would assume 3 Breach's and 1 Emrakul, but also could allow for 2 breach's to run other pointed card like a Gamble that could help make the deck more consistent.
1 month ago
but the thing is...there really isn't enough tools to keep certain decks in check. or at least, not in any one players deck. i'll use your example of affinity again. sure theres lots of artifact removal, but how much will ever see mainboard play? and how much of your sideboard can you afford to dedicate to artifact removal, knowing there are other decks to interact with as well?
no offense man, it just doesn't seem like you've played a whole lot of modern. if you had, you'd have seen Simian Spirit Guide being used and would have known it wasn't banned. the other piece of evidence is that you just really seem to be underestimating the power of the format and the top decks in it.
Through the Breach occurrence in decks from the last year
All decks: 0.07%