Violent Outburst

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Alara Reborn Common

Combos Browse all

Related Questions

Violent Outburst

Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Creatures you control get +1/+0 until end of turn.

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Violent Outburst Discussion

Moby_Copperfield on Welcome to Jundland

2 weeks ago

A consideration is tutors:

There's straight up tutors like Green Sun's Zenith (green creature only, but repeatable and can look for Dryad Arbor turn one), Traverse the Ulvenwald, Burning Wish/Death Wish/Living Wish (from your sideboard) and I'm sure some non-banned black tutors.

There's the mana sink Duskwatch Recruiter that digs through your library.

Satyr Wayfinder picks out particular lands and fills the graveyard.

And there is Cascade cards that bypass your lands to the other spells (and casts them for free) i.e. Demonic Dread and Violent Outburst.

jonmaior on loopholes

1 month ago

what would you suggest for a new Shardless Agent, Ardent Plea, Violent Outburst landbase?

jonmaior on loopholes

1 month ago

your right, counter spell is probably better than mana drain although it costs 2 blue. If you reach the point that you have to hard cast Maelstrom then you have probably lost. Maelstrom is in the deck so that you can swing on turn 2 rather than turn three with all of your big creatures if the cascade just disappeared I would still have it in the deck because of it giving my creatures haste. as for Gemstone Mine, i have my lands configured in the way that is most likely to win me the game on turn 2. I need 10 lands that come in taped on turn 1 but can tap for 2 mana on turn 2 and I need 10 lands to tap for a mana of any color on turn 2 if I want to cast Demonic Dread or Violent Outburst. it's really a matter of preference to which lands do these things because there are many lands that tap for a mana of any color it doesn't really matter what lands you use. in order to make the turn 2 win as cosistant as possible this land base is the best for the deck. (although you could use more budget lands like Crumbling Vestige if you wanted to save money but make the deck slightly worse.) thank you for your input once again n0bunga

griffinpride23 on Restore Balance To The Force

2 months ago

Also, I'd argue Violent Outburst as the most powerful option. The instant speed it very relevant as it allows Balance to ignore timing restrictions AND allows tricks such as cracking a fetch, holding priority, casting Outburst into Balance and ending up one land over your opponent.

rothgar13 on looking for reanimator ideas

2 months ago

If reviving creatures is what you're looking for, the best decks that currently employ the strategy are Dredge and Living End. Dredge uses the namesake mechanic on cards like Stinkweed Imp to build up a huge graveyard, then beats down with cards like Bloodghast, Narcomoeba, and Prized Amalgam. Living End uses creatures with cycling (like Desert Cerodon and Horror of the Broken Lands) to churn through its deck, then uses cascade spells like Demonic Dread and Violent Outburst to cast Living End for free and revive them all in one go. Would either of these interest you?

Jarigthe1st on Eldrazi Spawning

2 months ago

Thanks 5_Emmas_in_Main.

Fling could be good, but, I'm not quite sure about how well Fling would work cascaded off of Violent Outburst.

Squirrel_of_War on Foretelling the End

3 months ago

You need to be able to cascade into Living End, is there a reason you aren't playing Demonic Dread or Violent Outburst?

MtgSterling on Amonkhet 4C Living End

4 months ago

I completely forgot about Violent Outburst. My bad. If you're gonna run counterspells, maybe use Pact of Negation to protect your combo? So that way, you can't Cascade into it.

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