Creature — Human Wizard
Soulbound (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both.)
As long as Wingcrafter is paired with another creature, both creature have flying.
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1 week ago
Hello there! I don't see anything huge you're missing (other than lands), but I definitely think you should at least consider Sol Ring, Cultivate, Kodama's Reach, Eternal Witness, Mystical Tutor, Plasm Capture, Counterspell, and probably Blue Sun's Zenith and Stroke of Genius as well. If you're looking for cards to cut to make room for lands, I would start with the following. A lot of those cards are for what appears to be an Edric subtheme; I'd stick to just one plan, making a lot of mana and killing your opponents with it.
- Comparative Analysis
- Dive Down
- Gift of Tusks
- Hail Storm
- Hindering Touch
- Mizzium Skin
- Scatter Arc
- Storm Seeker
- Hands of Binding
- Hidden Strings
- Last Thoughts
- Needle Storm
- Open Into Wonder
- Pirate's Prize
- Storm Front
- Anvil of Bogardan
- Edric, Spymaster of Trest
- Graceful Adept
- Gudul Lurker
- Siren Stormtamer
- Slither Blade
- Triton Shorestalker
In any case, good luck! Feel free to let me know if you want some more suggestions!
1 month ago
Ornithopter is great with ninjas, dont listen to the haters.
I love the usage of spellstutters too btw.
The only downside I can see to your build is that you have an excessive amount of stuff returning to hand all the time. This will tax your mana and you will probably find yourself behind in tempo.
If you want more ninjas, Sakashima's Student is great.
A great ninja enabler has been Wingcrafter for me.
I also run a playset of Shadow Rift, which Ive found to be fantastic.
As super secret tech, you could run Genesis Chamber! If you have 2 of those many 1-drops that return a guy to hand, and a genesis chamber out, you can basically pay 1 blue mana to make a myr. And you are doing enough bouncing as it is that you should be getting way more benefit out of the chamber than your opponent anyway.
As a parting thought:Ninjitsu and Firstrike work great together as you can deal damage with a creature in the first strike step, then ninjitsu out a ninja and have it deal its damage in the regular damage step. So if you can give your guys first strike, it basically makes your attacks twice as effective.
3 months ago
Again, Thanks for all the suggestions. It's not a full playset, but I could replace Fleeting Memories with Ongoing Investigation, and 2x Tireless Tracker with a couple Whirler Rogue. They would really help with the secondary win condition of hitting big with Chasm Skulker or Lorescale Coatl and would mean I could remove Wingcrafter.
Precursor Golem is perfect in this deck, and is definitely going in with Confront the Unknown and maybe Epic Confrontation for the removal the deck has been missing. Also, I hadn't realised that Mechanized Production doesn't have to be attached to the winning artifact.
3 months ago
Thanks for the comment, I didn't realise about Counterspell not being legal, so thanks there. I will probably sub out Altar of the Brood but Wingcrafter is staying until I figure out a better way to give Chasm Skulker flying. Birds of Paradise was a stupid thing to miss, and they would make good replacements for Hidden Herbalists, which often miss their revolt trigger if I play them on curve. So I'll definitely make those changes.
Thanks for the comment, this is definitely a casual deck but iI'm always looking to make it better.
P.S: I hadn't thought of that flavour win before, will definitely go for it now, even if it is 4 times a turn
3 months ago
I also think it counts as a flavor fail if you don't say "Jinkies!" every time you investigate ;)
Very cool, unique deck!
4 months ago
4 months ago
You have only 5 sources of draw in the deck. Concentrate and Wingcrafter are both strong inclusions here. You're also very mana-hungry to get to some of your more flexible spells, so I'd say Hedron Archive is a solid inclusion as well.
4 months ago
Thank you hubatish for your comment. I really like Heroic Intervention. I've had some huge blowouts with it. I personally think its better than Faith's Reward because I don't have too many ETB triggers and of course its a cheaper mana cost, but also hits permanents. The only benefit I see to Eerie Interlude would be if an opponent had mass exile which I don't see often in my meta. With Heroic Intervention I can board wipe, play HI, and then swing in the same turn if I need to, unlike the other 2.
As for Ninja of the Deep Hours, it may be good once, but then it doesn't have any evasion itself, and I have no ways of bringing it back to my hand. I have thought about Wingcrafter but it the downside it is needs to be paired, and most of my other creatures that I want to attack with already have an evasion ability that is as good, if not better, than flying. Same with Tandem Lookout, it just doesn't have any evasion itself. Thank you again for your suggestions. If you build something similar and have success with other cards I would love to know.