Commandeer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap (CSP) Rare

Combos Browse all

Commandeer

Instant

You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost.

Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)

Price & Acquistion Set Price Alerts

CSP

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Commandeer Discussion

Cloudius on We Love Freebies! *Primer*

2 weeks ago

moysturizer Thanks for your suggestions.

Conch Horn has been a hidden gem, allowing me to return bombs I've drawn to the top of the library. We need more redundancy for Brainstorm type effects in the deck!

Mana Severance + Goblin Charbelcher have been long time friends since the latter was 1st printed. Its a nice alternate Wincon just in case Yennett gets hated out or Proteus Staff fails to do its magic. My meta includes a few friends who're playing Land Destruction cards/decks so I'd have to be extra careful when tossing in Mana Severance as it may well severe my chances of winning too if my lands get destroyed after casting it.

Blatant Thievery is strong when in multiplayer format but its usefulness tappers in 1 v 1. This is the sole reason I've chosen not to include it atm.

Commandeer is an interesting card and I'd like to get my hands on one and try it out in the deck. Thanks for suggesting it!

Someone suggested As Foretold earlier too but I felt it's too slow for my deck's pace. You're right about all the extra turns helping to clock Time Counters though.

How did Entreat the Angels fare in your deck? I'm in 2 minds about this one. While it grants me useful blockers and potential Proteus Staff targets, my deck doesn't quite win on combat damage so the extra Angels ain't synergistic.

moysturizer on We Love Freebies! *Primer*

2 weeks ago

I like the deep dig for Conch Horn; I'm sure I've had some sitting around for almost 25 years.

I know you have the staff to fix deck order, but Mana Severance is also good on it's own and with Goblin Charbelcher. Blatant Thievery ends up being like another Expropriate - massive haymakers. Commander's Sphere has the cantrip for when the mana isn't necessary, or a clutch play. With 1/3 blue cards and the draw the Yennett provides, Commandeer can be a huge play. The top deck manipulation and card draw on opponents turns allows you to miracle Entreat the Angels right before your turn.

With all the timewalks, As Foretold is interesting in a control/geddon style for coming online fast, but at that point, you're so hated, Doomsday might as well go in too.

Durkle on U-Control

1 month ago

Blue mages unite.

So there's a couple things you should consider when making a list like this. The biggest thing is: Why are we playing mono blue and not splashing a color? What does mono blue let us do that we couldn't otherwise do with a splash? Currently you don't have a very good answer to that question, honestly. You're not actively benefiting from only playing 1 color, you're just nerfing yourself by limiting your options to interact.

But.

There are a couple things you can do to make use of mono blue cards and mono islands. The first is making use of several copies of Disrupting Shoal. HIGHLY recommend this one. Excellent excellent card, but doesn't really have a home in modern. It fits best into this kind of shell naturally. Really catches people off guard.

The second thing is playing a couple copies of Vedalken Shackles. Honestly not the best suited card in modern right now (what with k commands and crazy fast clocks) but still a super solid card, at least deserves a place in the sideboard probably against goyf decks and such.

Tempest Djinn is also kind sweet as a finisher, but it's super unproven and probably too clunky.

..I'm about to just list off a bunch of random suggestions, feel free to ignore whichever ones you don't like.

I think Ancestral Visions is a trap in this deck. At least main. As a 4 of. At the end of the day, this is a tempo deck, and WILL struggle late game against decks that play more inherently powerful cards, so all this card is doing is trying to slow the bleeding. It's a very weak turn 1 play when you could be casting a delver or setting up with a serum visions or holding up spell snare, and it's an absolutely atrocious topdeck. I'd avoid this one in here. Just my own two cents.

Spreading Seas is a good card, but I don't like 4. They makes delvers harder to flip and you usually have to commit to tapping out on turn 2 to make the best use of them, which I personally don't like. Wouldn't be the worst thing ever to keep them, but its not like its filling the same role that it is in merfolk, where it gives your guys evasion and you can still be playing guys with vial while you tap out to cast spreading seas.

Psionic Blast is worth a consideration. Colorshifted Char is pretty sweet, and gives you some good interaction / game-ending potential. Alternatively I think even a Dismember or two would be kinda nice.

Embracing tempo, Vapor Snag is a card you probably want. It's like extra copies of remand but it's 1 mana, only works on creatures, and pings them instead of drawing. Super solid. Can also be used to save your own guys in a pinch.

Every creature you have right now is a wizard. You could consider trying Wizard's Retort and just getting to play the card Counterspell in modern. You might want to play a few more wizards to enable this plan, in which case you could consider playing Mutavault as a manland, and then stuff like maybe Nimble Obstructionist or even Baral, Chief of Compliance to give you a few more wizards. Baral is actually kinda sweet, he lets you cast Cryptic Command on turn 3, and then you even get to loot off of him.

Commandeer is absolutely hilarious in the sideboard. I know it looks like a weird edh staple or something, but try laughing at it when you steal a Karn and then exile their tron land with it. Absolutely silly card, definitely worth a slot or two imo.

Since you're playing fetches and stuff anyway to help enable JtMS, I feel like splashing a single Hallowed Fountain could actually be very nice. Gives you access to things like Stony Silence and Geist of Saint Traft postboard, which can give you a chance in your bad matchups. You could play Rest in Peace over relic as well.

And uh... I think that's all I've got. Hopefully there's some helpful stuff in there. Best of luck my blue brother

Apocate on It Came From Beyond

1 month ago

Tasigur is fine, he's just not as big a body as Gurmag Angler. There's no specific reason against it, he's undoubted value, but given the nature of our graveyard there are frequently going to be things in it we don't need or want to stay there (so we can cast the Ruinator) and it gives the opponent a bit too much control, feel free to try it out, but I'm not certain of it's value.

The no group: Commandeer is definitely too much jank, the Corpse Connoisseur is a touch expensive and unnecessary even unearthing him, and I think you know why Mass Polymorph doesn't go in the deck. lol

The maybe group: Corpseweft is beautiful jank, worth a try, but it may be too jank. The deck is already running about as many creatures and as few lands as I could reasonably get it, and it's frequently not guaranteed to be able to cast the Ruinator turn 3 so I don't think going down lands, control, or creatures for it is a good idea. Crypt Incursion is too mana expensive as graveyard hate for the opponent, too indiscriminate for self graveyard hate, and really only relevant in a few matchups for life gain. However it might work out in the sideboard. Forbidden Alchemy really good, but I think it's too mana expensive, I'd rather run Opt, Nagging Thoughts or Plunge into Darkness... Which I might look into. All of these are viable for a more budget build of the deck for certain, along with Halimar Depths and Mortuary Mire.

The Yes group: Extirpate/Surgical Extraction are obvious includes that I totally missed maindeck and might fit in somehow, maybe going down the Fatal Push and the Nihil Spellbomb for a pair of either. Logic Knot if you're building this deck and you're smart, that card goes over Ulamog's Nullifier in the sideboard. I'm not smart, so I'm going to do some soul serching.

Gozarou on It Came From Beyond

1 month ago

Are these cards to janky to be included? :P

Commandeer

Corpseweft

Corpse Connoisseur

Crypt Incursion

Extirpate You know, for tutoring out more Scourges or being sweet mainboard hate! Forbidden Alchemy

Logic Knot

Mass Polymorph Oh such sweet, sweet jank! xD

Is there any particular reason why this deck shouldn’t run Tasigur, by the way? :o

sergiodelrio on Budget Mono blue faeries

2 months ago

Some classic SB cards for mono are:

Hurkyl's Recall / Ceremonious Rejection against artifacts

Spreading Seas / Commandeer against tron

and counter Magic in general

You'll run into trouble against superior creature decks tho, and mono U doesn't have a lot of answers. Dismember could help

SynergyBuild on Omnipotence Comes With An Iron Grip

2 months ago

Commandeer is my favorite aong those lines, god when someone uses some cheat way to cast like a Genesis Wave for friggin 70 on turn 3 and you are like... exile two random spells, cast this, get 70 cards from my deck?

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