|Commander / EDH||Legal|
Printings View all
Combos Browse all
You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
Price & Acquistion Set Price Alerts
|Have (8)||Caldazar , NobleSlay3r , Fairseas , brokendwarf , zachi , rakdos24 , Antiat , Justinaut|
|Want (17)||theHopp , klokwurk , doppelrogue , lordbill , Blue_Otaku_No.1 , ASCLEPIUS , Amagon , ElisabethJoan , No1HanSolo , Royal_Windsor , AgentCrazyDiamond , RoninH3RO , oswrick , Xijko , essex0619 , BetaTest , B4rberblacksheep|
4 days ago
Some classic SB cards for mono are:
and counter Magic in general
You'll run into trouble against superior creature decks tho, and mono U doesn't have a lot of answers. Dismember could help
4 days ago
Commandeer is my favorite aong those lines, god when someone uses some cheat way to cast like a Genesis Wave for friggin 70 on turn 3 and you are like... exile two random spells, cast this, get 70 cards from my deck?
2 weeks ago
Coward_Token I like Emissary of Grudges and Treasure Nabber a lot! Hopefully the nabber's price lowers a bit though... I think that Xantcha, Sleeper Agent is interesting but may paint more of a target on me (unless we end up having to archenemy a player). I was really excited about her initially but I'm not sure how it'd work in the deck. I like Commandeer and will probably put it in my own deck but I'd like to keep a budget cap on the deck; I've started to let that slide a bit too much and despite the deck being very reasonably-priced, I think that if I put some work into it I could legitimately cut the cost of the deck in half (which I think may be nice to budget players since that'd let them buy two decks for the price of one)
Yuriko, the Tiger's Shadow would work very well but I don't think that she fits the theme of the deck enough. Ancient Stone Idol is perfect for protecting me against the players that want to take my life down a peg, so I'll see if I can make room for it! I also like Sower of Discord but I feel like it turns the randomness into group slug a bit too much. I may come back to that comment and realize how wrong I was though, since it could cause some pretty great interactions.
Thanks for the suggestions! I always look at new cards in sets but they start to meld together after a bit. That was a great list! I'll see if I can make room for at least two of those suggestions, and the rest I'll most likely leave out for budget reasons.
3 weeks ago
Commandeer synergizes with Miss Smasher and is pretty on-theme
Kinda captain obvious here but as I see it, CMD18 has given you the following options:
Treasure Nabber (plain good, also pretty funny but might draw too much hate)
4 weeks ago
2 months ago
xEleven Thanks so much for the suggestions! That was awesome! The main changes to the deck recently were only because I'm now building it in paper and I either couldn't find a few pieces or they were just a bit too expensive. I love the idea of Master of Waves and I think he could be a blowout in a lot of places. I totally agree with you on the cards that could be cut. I'm always really hesitant to put counterspells in Commander decks, but in this instance I think you're right. The deck doesn't really have access to a lot of targeted removal (except Reality Shift and eventually I will put Rapid Hybridization back in when I find one for sale), so it can't interact with enchantments or artifacts very well.
Surrakar Spellblade was a card I thought about for a long time, but I didn't think I had the critical number of instants or sorcerys to really abuse his ability. That being said, he's dirt cheap, so I'll definitely buy a copy and playtest him because, as you said, the payoff with the card draw is amazing. I really like the idea of Forbid and Commandeer, since the deck has so much card draw that I don't mind discarding too much. I was also considering Nezahal, Primal Tide as a finisher because I've been watching him being used on Commander VS and he performs so well.
I've actually got a Thing in the Ice Flip so I'll keep it in my sideboard and try a few matches with it. I've been looking for a Mask of Memory desperately but so far haven't been able to find one! It's such an important card for a deck like this, but hopefully I can find one in paper soon.
Thank you so much for all of your suggestions! I've got a few of the counterspells you mentioned just kicking around, so I'll keep a few to one side and probably end up sideboarding them in because otherwise I might get a bit stuck. There are several people in my play group that run Iona, Shield of Emeria and, if that resolves, I'm pretty much doomed!
2 months ago
MadMadison nope. Just an example ;p (I play it in my Jodah decl). I was looking through some cards and found some good ideas. See if any of these work? Maybe take out some clunky cards for it. BTW not checking to see if you already have these cards. If they are here, then they should be pretty good. 1. Commandeer? --> You have a bunch of draw power, so put it to good use! 2. AEtherspouts? --> Not too sure about this one. I'll test it a bit more and see. 3. Cryptic Command? --> Almost always a good card, especially in mono blue! 4. Cephalid Constable --> More Disruption. I stand by this card and think it's extremely valuable. 5. Latchkey Faerie --> Depends on if you are planning to go tribal heavy or not. 6. Master of Waves --> I think those 2/1s are gonna poke in for a lot of damage. 7. Nimble Obstructionist --> I think the cycle ability is great, but a 3/1 unblockable is also valuable. 8. Phyrexian Revoker --> Good card in general. Also unblockable. Disrupts tempo. 9. Rootwater Thief --> Helps disrupt certain cards in their combo. 10. Surrakar Spellblade --> Amazing for card draw. Also unblockable. 11. Thing in the Ice Flip --> Good card in general. I think you should use him as one of your finishers in case your board gets blown up. 12. General Comments: - I think you are too creature heavy. I think you can include soft counter spells. For example, Spell Pierce, Spell Snare, and Negate. I think you need less counter spells for creatures (speaking of, use Counterspell and Mana Drain), because the big damage will be coming from spells like Damnation, Wrath of God, Anger of the Gods, etc. I think counter spells will be useful to save your board state. And if a mass removal does resolve, a Thing in the Ice Flip would be great. Some examples are... - Cyclonic Rift is also great creature disruption with high versatility. - Forbid might be good if you need to dump some cards that u drew. - Stifle is also nice if a creature entered the battlefield and triggered mass removal, like Avacyn, the Purifier.
Another miscellaneous cards could be.. - Mask of Memory --> great card draw!
What you should cut... - Wild-Field Scarecrow - Temporal Adept - Shapesharer and Shape Stealer - Consider Siren of the Fanged Coast even though it did me wonders in that one match. - Courtly Provocateur
That's all I've got for now. Please remember these are just my suggestions. If you implement all of these, it becomes my deck and not yours. So remember, keep what you can justify, and leave what you can't. Incorporate what you see potential in, leave or test the rest. Good luck!
P.S.: I will be back to look at it some more. This deck really intrigues me!