|Commander / EDH||Legal|
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You may remove two blue cards in your hand from the game rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
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2 days ago
When you gain control of a spell you get that spell just like it was cast. Any choices (such as overload) that need to be done during casting can not be changed unless the spell or effect you used to gain control states you can change them. So mode spells you would gain that spell with the mode already chosen. So Abzan Charm , with the exile creature mode chosen, being commandeered would get you that spell with that mode chosen, Commandeer would only let you choose different target.
The same applies to copying a spell. Fork -ing a spell copies all choices made while being cast. Fork only allows targets to change.
2 days ago
1 month ago
I thing coolest thing to do here is add flash speed spells. Leyline of Anticipation, and Vedalken Orrery. Are both really strong here other spells that fit right in are Aethersnatch,Commandeer, Counterlash, Gather Specimens, Kindred Summons, Mirror Match, Nexus of Fate, AEtherspouts, Desertion, Mystic Confluence, Spell Swindle
I would also look into artifact ramp with unwinding clock to untap them to put more mana in the pool. Cards like Victory Chimes are perfect
2 months ago
I added Vendilion Clique and a bunch of other value etb creatures. The true power in this deck is the ability to abuse really good etb steal effects Puppeteer Clique, Cloud of Faeries. Next combine with extra turns and high cmc spells you can cast for less. Dig Through Time, Commandeer, Misdirection.
2 months ago
Playing lands from your opponents' hands is funny yeah :D Also I tried Commandeer in my sen triplets deck, and it's awesome, thanks for the inspiration :)
2 months ago
went 3W-1L today. Switched some cards at the last moment after checking out the competition. Out of the 16 people there I noticed that at least 5 played with an alternative wincon deck, so I swapped out Jace for Commandeer and Dimir Machinations for Denying Wind. I know Denying Wind sounds janky but it really did a number on 2 people in those 4 rounds, killing their combo's and removing their wincons. It basically left them with a dead pile of cards and they were sitting ducks from that point onward. Them complaining after that Denying Wind should be banned was icing on the cake. I wouldn't play it other wise to be fair, at a certain point I had it in my starting hand and if I didn't have a Scroll Rack to go with it I would have mulliganed. Won twice with Approach of the Second Sun (feels good man) and once with Misdirection redirecting a 25 mana Fireball that was aimed towards me to another player with low HP and then killing the last guy with commander damage and extra turns galore. The last round was undo-able seeing one guy went infinite with his Narset, Enlightened Master on turn 5 and no one could do anything anymore at that point.
All in all, works great! Still needs some tuning here and there, but it also depends on what people are playing. Was looking into maybe putting Timetwister in their but I get the feeling I give my opponents more answers to the cards I'm going to play.
Will try to update you if I find something out.
3 months ago
moysturizer Thanks for your suggestions.
Mana Severance + Goblin Charbelcher have been long time friends since the latter was 1st printed. Its a nice alternate Wincon just in case Yennett gets hated out or Proteus Staff fails to do its magic. My meta includes a few friends who're playing Land Destruction cards/decks so I'd have to be extra careful when tossing in Mana Severance as it may well severe my chances of winning too if my lands get destroyed after casting it.
Blatant Thievery is strong when in multiplayer format but its usefulness tappers in 1 v 1. This is the sole reason I've chosen not to include it atm.
Commandeer is an interesting card and I'd like to get my hands on one and try it out in the deck. Thanks for suggesting it!
Someone suggested As Foretold earlier too but I felt it's too slow for my deck's pace. You're right about all the extra turns helping to clock Time Counters though.
How did Entreat the Angels fare in your deck? I'm in 2 minds about this one. While it grants me useful blockers and potential Proteus Staff targets, my deck doesn't quite win on combat damage so the extra Angels ain't synergistic.
3 months ago
I like the deep dig for Conch Horn; I'm sure I've had some sitting around for almost 25 years.
I know you have the staff to fix deck order, but Mana Severance is also good on it's own and with Goblin Charbelcher. Blatant Thievery ends up being like another Expropriate - massive haymakers. Commander's Sphere has the cantrip for when the mana isn't necessary, or a clutch play. With 1/3 blue cards and the draw the Yennett provides, Commandeer can be a huge play. The top deck manipulation and card draw on opponents turns allows you to miracle Entreat the Angels right before your turn.
With all the timewalks, As Foretold is interesting in a control/geddon style for coming online fast, but at that point, you're so hated, Doomsday might as well go in too.