|Commander / EDH||Legal|
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|Masters Edition II (ME2)||Rare|
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Ritual of the Machine
As an additional cost to play Ritual of the Machine, sacrifice a creature.
Gain control of target nonblack, nonartifact creature.
Ritual of the Machine Discussion
1 month ago
Been doing some thinking and am a little bit more convinced that I should try out some of the cards y'all mentioned.
I had several games today and got some pretty good results. I won a good portion of them, and even when I didn't the deck still performed well. I bet a decent contributing factor was the fact that Yawgmoth hardly ever got so much as threatened with removal; unsure if the people there just don't run removal or never drew into them in all the games we played, but either way it's likely that they'll eventually wisen up to my gameplan and start doing a little bit more to disrupt me aside from constantly swinging at me.
I'm thinking of adding Viscera Seer , Phyrexian Ghoul , Flesh-Eater Imp , Reassembling Skeleton , and Skullclamp . Other than Doomed Dissenter , Dread Presence (iffy tbh), and Blood for Bones , though, I'm not sure what else would be a bearable cut.
Unstable Obelisk provides some ramp early game and can eventually be used to remove some threatening noncreature permanent.
Ritual of the Machine did some surprisingly decent work in protecting me by placing threats on my side of the field and then using them to win (Atarka with Phyresis lmao).
Any other suggestions for what could be some likely candidates for replacement?
3 months ago
4 months ago
@pewpewlaserz Self-mill is fine, but I've had a lot of success with binning a key few creatures and cheating them out. 7mana is a lot to have Balthor as your only reanimation spell. You miss out on the utility of fast reanimation like Turn 2 Entomb into Reanimate a Baleful Force . Suddenly, you've got a 7/7 beater and an overflowing grip of cards for the rest of the game. I generally do reanimation plays like that and keep Balthor in my back pocket to bring back everything that's been dealt with so far.
Necropotence does screw up the synergy with Putrid Imp and whatnot, but there's much more than discard to bin creatures. You can Dark Ritual to power out early threats. Crypt Ghast and Extraplanar Lens allow for heavy ramp into big threats that will die naturally. Soldevi Adnate can sacrifice our creatures in play to bin them. Buried Alive and Final Parting can tutor and directly bin creatures we need. I don't think a single nonbo is a reason to not run Necro. After all, Necropotence is the strongest black draw spell in the game (minus Ad Nauseam when built around it).
God-Eternal Bontu may be fine, but I've felt okay on sac outlets so far. Reprocess is fine, but I really dislike that it's not a creature spell. I'm not sure what the last card you suggested was; all I found was Ritual of the Machine . It's certainly an interesting Mind Control effect, but I think being a noncreature spell and stealing a creature that we can't reanimate is a bit out of line with my gameplan.
4 months ago
Extremely sweet build, I especially love Ritual of the Machine . I've never seen it before and now I want a playset.
Quick ideas for the deck..
Nykthos, Shrine to Nyx - Really useful considering how much devotion is spread across your creatures and enchantments.
urborg, tomb of yawgmoth - Everything is swamps, helps out cabal coffers if you want to throw in more nonbasic lands. I know you're already considering it.
Imp's Mischief - Mono black counter spell if your meta is aware of how your deck works.
5 months ago
Gilded Drake , Song of the Dryads , Lignify , Kasmina's Transformation, Imprisoned in the Moon , Darksteel Mutation , Humility , Metamorphic Alteration , Deep Freeze , Nevermore , New Blood , Ritual of the Machine , Helm of Possession , and so many other cards are good not just against Mairsil, but against any problematic commander.
1 year ago
Ritual of the Machine would be fitting and flavorful!
1 year ago
Back again. Update:
Recent additions and deck changes due to available metas (change at your own volition).
Other minor changes include:
1 year ago
Some cards I found:
Harmless Offering is a colorshifted Donate, Kazuul, Tyrant of the Cliffs could be white, Molten Influence is a "counterspell" in red, Measure of Wickedness should be probably red, Dragonmaster Outcast is a creature that rewards your ramp and I feel he could be green, Stromgald Spy looks at target player's hand and could be blue, Treacherous Urge, Enslave and Ritual of the Machine are threaten/control magic effects in black, The Great Aurora and Ezuri's Predation are wraths in green, Bellowing Tanglewurm has a black keyword, Curse of the Swine is mass removal with exile in blue, Primal Order is direct damage in green, Mana Vortex and Land Equilibrium are land destruction in blue, Web of Inertia is a strange pillowfort card and graveyard hoser in blue, Concordant Crossroads gives haste in green (???), Oath of Lieges ramps in white, Spoils of War gives +1/+1 counters in black, Touch of Darkness is colorshifting in black, Infernal Genesis gives everybody tokens in black, Countryside Crusher should probably be Golgari, Mana Flare is a mana doubler in red (????), Dreams of the Dead is creature recursion in blue, Reality Twist is ???, Imprisoned in the Moon is straight up removal in blue, Icy Prison is a political Oblivion Ring in blue, Not Forgotten is a green effect, Stunted Growth discards cards from opponent's hand in green...
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